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Yeah, that's more of a me problem, honestly. When I began CS1 I took to heart the "speak to everyone" thing but many of the NPCs felt sorta bland or I had a hard time keeping straight who was who due to similar character models (I kept mixing up Friedel and Bridget throughout CS1, for example). When Hibelle and Klein appeared in 2, I was shocked because I completely forgot those two even existed. Most of the NPCs I remember either had very visually distinct character models (Vivi, Linde, Mint, Margarita, Ferris, etc.) or it was very evident what their deal was (Rex would always walk around with a camera, Kenneth was the guy who's always fishing, Becky had an Scottish accent, Rosine was always at church, Beryl was... Beryl, etc.). It was nice to see that there are less student NPCs in 3 and that there's much more visual variety to their designs. That said, I love how much care and attention they put into background NPC dialogue and I'm doing my best to talk to everyone in 3. Edit: Pablo's the best. Azran fucked around with this message at 07:18 on Mar 11, 2021 |
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# ? Apr 16, 2021 08:14 |
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Azran posted:very visually distinct character models (Vivi, Linde, ![]() ![]()
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![]() Also I went back to check something in CS2 and (post-game main menu stuff) Crow's ghost ![]()
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dmboogie posted:tbh the thors student collectathon was one of my favorite things about cs2 Us.
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The game series scratching the Suikoden itch is a big part of why I like it and don't mind the enormous cast so much. I'm completely here for all the layered dumb secret societies and convoluted geo political structures.
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Honestly if they did more with the Suikoden thing I'd be a lot more forgiving of a huge cast. If CSIV had been about gathering up all these characters and they would be used to enhance your base that'd be a way better use and would allow some characters to continue to be meaningful without having to be capable of going toe-to-toe with a god.
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I do like the implications of the cast getting that strong, though. Elliot used Nocturne Bell in a cut scene. That makes it canon. Elliot's mastery of sound is such that he can make you fall unconscious against your will, be burdened with nightmares. And then you wake up and the thing you had a nightmare about is real. That's the party goober.
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What's up with that Duvalie - Shirley scene in early CS3, what the gently caress Falcom.
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i don't think anyone knows the answer to that one
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Azran posted:
One has hers in a pony tail and the other has it free. That's distinct. ![]()
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Amppelix posted:i don't think anyone knows the answer to that one I mean we do know the answer. Falcom thinks girl on girl sexual assault is loving hilarious / sexy, and since trails from azure has been cramming it into their games almost as much as incest.
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I know I'm super late to the party but I finally got around to finishing CS3, because I had some severe Rean fatigue during the last part of the game. Is there more Rean/Crow angst BS in CS4?
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I mean that's what literally the entire Cold Steel arc is about, at its core.
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Some Numbers posted:I know I'm super late to the party but I finally got around to finishing CS3, because I had some severe Rean fatigue during the last part of the game. it turns out Alisa was Crow in a dress the whole time
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Azran posted:What's up with that Duvalie - Shirley scene in early CS3, what the gently caress Falcom. Sadly that happens in CSVI too. The developers absolutely think sexual harassment is hilarious. Some Numbers posted:I know I'm super late to the party but I finally got around to finishing CS3, because I had some severe Rean fatigue during the last part of the game. Yes. You will never escape Crean Angst.
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Good
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Mirello posted:has been cramming it into their games almost as much as incest. ![]()
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Now now. It's not incest. It is merely an uncommonly large amount of people who are effectively brother and sister but not related by blood. Totally different and not at all creepy.
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Not at all helped by literally everyone in the country actively shipping them together. Seriously, what the hell.
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I've started playing CS3, and am I wrong or are Arts basically pointless in this game? At least at the beginning, I know it's possible they'll be good later, but I'm 20 hours in and there's literally been no reason to use them outside of buffs/healing (which also have hardly been necessary). The break system seems to be designed for craft use and everyone seems to almost always have CP. Plus I've already got like three or four CP buff accessories! Good game so far though. It was a good idea to reduce the size of Class VII and also the whole student population, CS1 and 2 just had too many but this feels right. The student population feels much more integrated into the game this time. And the characters seem a bit better in general, I'm enjoying all of them. The pacing also feels better, a lot of interesting moments already. Do people generally think that 3 is an improvement on the first two? And if so, does that hold up with 4?
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Break is pretty overpowered in 3 and crafts outclass arts though some characters and builds can go absolutely nuts with arts, Musse with enough delay reduction can erase bosses in a handful of turns. 3 is the best game in the cold steel series with good pacing and an excellent cast that’s well handled and 4 improves on its combat a ton but takes a massive nosedive in writing quality.
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Paperhouse posted:I've started playing CS3, and am I wrong or are Arts basically pointless in this game? wait until mid-Chapter 1
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Hwurmp posted:wait until mid-Chapter 1 I'm already in chapter 2 and didn't notice any time where arts would have been useful ![]()
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You never really *need* to use Arts because Crafts are just very good, but that doesn't mean Arts can't be good either if you spec for them. Musse with the right setup can pretty much chain-cast high damage spells without letting anyone else get turns.
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Paperhouse posted:I'm already in chapter 2 and didn't notice any time where arts would have been useful Rean has Divine Song, arts are useful whenever you want
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Arts being able to do good damage without needing CP is the main appeal.
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Hwurmp posted:Rean has Divine Song, arts are useful whenever you want True, but at the start of the game there aren't any arts available that hit multiple targets in a big range unless you go for them. I thought it was more useful to open slots than to buy quartz, and also if I'm using Divine Song then I'm not using any of the other super good orders
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arts allow you to instantly win every fight in the game via looping infinite turns as soon as you get chronoburst
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Arts are a bit slower to get started but by the endgame they are basically going to win fights faster than anything else.
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RevolverDivider posted:3 is the best game in the cold steel series with good pacing and an excellent cast that’s well handled ![]() quote:and 4 improves on its combat a ton but takes a massive nosedive in writing quality. Goddammit, how did we fall so far from the highs of Crossbell?
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Some Numbers posted:
They just kept adding characters, every game, new characters.
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about 10 hours into Ys 8 and drat this game is great. Hummel is a lot more fun than I thought a gun-focused character in an Ys game could be
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I've been making my way through Sky 3rd after taking a bit of a break from it and I wasn't expecting it but it might be my favourite of the Sky series. I was thinking it was just kinda mediocre after the first couple chapters but there's been a lot of cool and fun character moments and i'm liking Kevin and Ries a lot. The game is basically set up as just a series of connected dungeon crawls which ain't exactly interesting but the door flashbacks are usually pretty strong scenes or at least fairly cute and most of the party have had a scene or 2 that i've enjoyed. Like the Scheherazade and Aina story did a lot more for Schera's character than her whole thing with Luciola did. I guess it's just feeling more consistently well-written than the previous Sky games (as long as you ignore the Agate and Tita scenes), even if the story itself is kinda whatever and just an excuse to explore Kevin really. And while Kevin's not as fun as Estelle he's still a good lead. His whole deal sorta feels similar to Josh except he comes off as more humanly a bad person and it's more likeable or at least fun to experience. E: Or maybe i'm just liking that the game is shorter and it's helping me appreciate the writing more, I dunno. SyntheticPolygon fucked around with this message at 07:09 on Mar 21, 2021 |
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SyntheticPolygon posted:I've been making my way through Sky 3rd after taking a bit of a break from it and I wasn't expecting it but it might be my favourite of the Sky series. I was thinking it was just kinda mediocre after the first couple chapters but there's been a lot of cool and fun character moments and i'm liking Kevin and Ries a lot. The game is basically set up as just a series of connected dungeon crawls which ain't exactly interesting but the door flashbacks are usually pretty strong scenes or at least fairly cute and most of the party have had a scene or 2 that i've enjoyed. Like the Scheherazade and Aina story did a lot more for Schera's character than her whole thing with Luciola did. Us. I left SC bitter that characters like Schera and Zin got completely shafted and the game would have lost next to nothing cutting them as playable characters. But TC cured that feeling for me completely. FC and it's rotation progession is my favorite sky game overall, but I consider TC to be far and above the highest quality since its what keeps the trilogy good.
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I enjoyed the third because it generally made you use every character in a lot of parts and that is what makes large casts work better overall. I also liked that there was no filler stuff like annoying guild quests. The story ends up being pretty interesting.
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actually i want a game entirely out of filler stuff like annoying guild quests
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Amppelix posted:actually i want a game entirely out of filler stuff like annoying guild quests They already made Sky 3rd though.
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an entire game that's nothing but bracer quests like the one you do in Ruan where you have to do detective work to figure out who attacked the guy in the hotel room
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# ? Apr 16, 2021 08:14 |
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A game where you play a custom Bracer with no real connection to the larger story and you're just dealing with Bracer stuff and raising your rank to unlock more difficult quests while enjoying the locales in one of the countries of Zemuria would be fine by me.
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