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Levantine posted:Trick with those worms is to only attack one at a time. If you don't attack them, they don't spam the big AoE attack on their turn. I haven't encountered an unfair fight yet, even the ones with optional win conditions. The only bullshit fight I've seen so far is (Chapter 7 spoilers) The fight against Renne atop the tower where she opened the fight with a Crit Bonus S-Craft which insantly killed Tita and crippled everyone else, only for them to be promptly finished off by the army of loving spider jerks that followed her up. Reloaded and it turns out the crit bonus was just incredibly bad luck, go figure.
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# ¿ Nov 9, 2015 21:17 |
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# ¿ Mar 28, 2024 13:50 |
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Really Pants posted:You definitely need a few Skull Pendants and Mirage Rings for that fight, ideally along with the Grail Locket and Lebensborn. My strategy throughout the late game, which never failed in a single fight, was to give Joshua his ultimate weapon and a gladiator belt, load him up with as much speed, attack and crit as possible, buff the hell out of him in battle and then have him go around doing 3000-6000 damage per turn with True Double Strike. I'm not aware if anyone can keep up with that level of damage.
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# ¿ Nov 21, 2015 17:07 |
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Cake Attack posted:guys i don't think we've told endorph enough ways to open the map yet, does anyone know more He can alt+tab and refer to this whenever he gets lost
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# ¿ Nov 22, 2015 20:58 |
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Endorph posted:yeah but they never say 'the royal villa is outside the city', so i kept opening the city map, not the world map Now you're just being crazy, who builds a Villa in a city?
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# ¿ Nov 22, 2015 21:49 |
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Paperhouse posted:I just got the slippers and for the first time I've taken him out of my party Yeah you just gotta keep him clocked down and Joshua clocked up and grind it out, it's not that bad
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# ¿ Nov 25, 2015 13:52 |
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Overbite posted:I'm not going to play part 2 until I finish Cold Steel and Xenoblade X. And Dark Souls 3 and Fire Emblem Fates. Play SC before Cold Steel dummy.
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# ¿ Mar 18, 2016 00:58 |
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MisawaMahoKodomo posted:It's fun hearing the commentary of the player(s) I watch Get this: playing the game is even more fun.
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# ¿ Aug 14, 2016 23:20 |
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What are the bonuses for CS I save files in II? Got to decide between importing to play 2 months earlier or waiting it out for goodies.
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# ¿ Aug 16, 2016 23:45 |
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I'd convinced myself it was Carl personally. I'm glad I did because my stupid nonsensical theory made what actually happened a nice surprise.
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# ¿ Aug 19, 2016 09:51 |
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ApplesandOranges posted:Well drat, I was hoping not to have to spend another $40 just to understand the game I just bought. To avoid this problem in future, try to avoid buying games with titles than end in the number 2.
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# ¿ Sep 10, 2016 14:03 |
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ImpAtom posted:How dare those localizers censor the original game! (I really genuinely love XSEED's translation.) Did they add the constant "hehe, haha, hoho, ehehe" that litters the dialogue in these games? Because that's kinda annoying but if it was in the original script then I guess I can forgive them.
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# ¿ Sep 21, 2016 17:56 |
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Does anyone else feel like the antagonists in CS II are a total let down? I just finished up the Finale and spent the entire time thinking how much better Liber Ark was as a climax. Barring Duke Cayenne, none of the antagonists really interacted with the party in any sort of way that would make you want to rise up and kick their rear end (not that the game would allow you to do so anyway since every time you defeat one of them it turns out they were totally holding back and you need to fetch an adult to defeat them for you). Vita kidnapping Elise (who it turns out is totally fine and was never in any danger anyway) is more or less the only antagonistic thing any of the major boss characters pull on the party in the entire game(s). The way Crow was handled was so bizarre too. Dude ordered a bunch of terrorist attacks that (presumably) killed innocent people, then assassinated the Chancellor and sparked a civil war and Class VII talks about him as if he's a naughty kid that ran away from home. There's so much potential for conflict there and Rean + pals through the whole game are content to just go with "come on crow, lets be friends again ya big goof". He's the only antagonist Class VII actually manage to definitively defeat and it only occurs under the pretense of beating the power of friendship into him. It's just such a far cry from how satisfying it was to defeat Weissmann, Loewe and co. tl;dr bad guys all suck as bad guys. too much power level bullshit and very little motivation. duvalies alright though
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# ¿ Sep 24, 2016 13:16 |
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davidHalestorm posted:While I do get your points but I really liked the fact that Trails series in general acknowledges that as kids, Class VII should be outclassed by their opponents, especially if they are experienced and have been fighting for a long time. A lot of RPGs and fiction in general that have kid main characters tends to have them solve a lot of problems that come their way all by themselves. They don't do that with Trails, for the most part. Both Estelle and Joshua and Class VII gets a lot of support from the adults. I firmly believe that narrative has to meet the gameplay halfway. Yeah sure it makes sense that Class VII can't take out the biggest of the big cheeses, but if that's the way you want the story to go then throw the players a bone and give them some lesser antagonists to beat up on. Don't make it so that almost every major battle the player 'wins' they don't actually win after all. Don't make it so that they always need someone to save them from the ever so impossibly strong hired goons. It gets very old very fast, especially when it happens as ridiculously often as it does in this game. Bland fucked around with this message at 21:15 on Sep 24, 2016 |
# ¿ Sep 24, 2016 20:58 |
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Supremezero posted:And it's dropped into the middle of the screen at a completely random point because...? To display the amusing contrast between his valuation of his teams ability and the quality of their translation. That is the joke.
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# ¿ Dec 24, 2016 22:45 |
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Amppelix posted:Has anyone ever used the attack items (dangerous cooking!) to good effect in any Trails game? I found that once I could make them reliably I could already much more reliably do the exact same things with other means, and usually more effectively, and ingredients are much better spent on the healing recipes anyway. I used them to get the bonus Bracer Points in the 'Estelle vs Gilbert n friends' battle in SC. Other than that I'm not sure I've ever touched them.
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# ¿ Mar 16, 2017 19:00 |
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OddObserver posted:This week's leaked CS3 spoilers (warning: massive, suggests some plot stuff) got translated: This game has way too many characters in the mix good lord Bland fucked around with this message at 19:06 on Aug 9, 2017 |
# ¿ Aug 9, 2017 17:29 |
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There are a lot of common archetypes in Three Houses, however unlike in CS their characterisation doesn't begin and end with said archetypes.
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# ¿ Aug 9, 2019 11:35 |
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Endorph posted:three houses is almost nothing but 'everyone in the squad needlessly gets a line' lol. pretty much every scene in the golden deer route is At least they stick with just the people in your house to keep sizes relatively relatively sane. Some of the cutscenes in CSIV with huge mobs of people chatting about recent developments got a little absurd. Bland fucked around with this message at 13:02 on Aug 10, 2019 |
# ¿ Aug 10, 2019 12:55 |
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Oxxidation posted:sounds to me like despite its much-vaunted emphasis on writing the entire trails series is burdened by stylistic and technical cliches that go from rote to regressive and that was only alleviated by exceptionally talented localizers Yeah that's more or less the long and short of it.
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# ¿ Apr 11, 2020 22:14 |
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Tae posted:The silver lining is that they meandered in CS3 so much that CS4 is basically way more plot focused. This was not my experience at all. Large portions of 4 (including basically the entirety of Act 2) could be removed without the player being any the wiser.
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# ¿ Apr 11, 2020 22:54 |
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Ethiser posted:I beat CS3 and there’s one thing I didn’t follow that I’m not sure if I was supposed to understand. How did Musse become some super puppetmaster who was running things behind the scenes? There was like two month gap between me beating the section at her hometown and the game so if I missed something let me know. They go into it more in IV. It's dumb. Basically, Magical 4d mind chess powers
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# ¿ Jul 7, 2020 00:35 |
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Is talking about CSIV (w/ spoiler tags obviously) kosher ITT? I kind of want to add on to the Shirley discussion with stuff that happens there but the sensible part of my brain is telling me to hold my tongue on the game until the western release. I imagine most people wouldn't even want to read anything spoiler tagged anyway.
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# ¿ Jul 10, 2020 18:50 |
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Idkbutlike2 posted:CS4 Is it about the story trying to redeem her? Cause yeah, that was pretty stupid after how much how of an unhinged psycho she was in Ao. Yeah, basically. It's so irritating how the game can't just let anyone be bad, you have to be friends with everyone, even the nutjob that tried to murder a civilian in Ao. When she randomly showed up to share some 40s with Rean and Fi in one of Fi's bonding events my eyes about rolled out of my head.
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# ¿ Jul 11, 2020 09:12 |
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Idkbutlike2 posted:CS4 Oh god, I forgot about that stupid bonding event. It was a bonding event, right? Yeah, it is weird how CS3 and CS4 tries to rehabilitate the image of the Red Constellation from psychotic war criminals to somewhat professional mercenaries who are even okay with working with Zephyr. It's like, Falcom, didn't you guys set Zephyr and the RC up to be bitter rivals with polarized ideologies whose bosses fought each other to the death on a whim? What are these two jaeger corps doing drinking booze and singing kumbaya at Rutger's grave? It's way too saccharine given their history.. It's one of my biggest gripes with the Cold Steel series (admittedly I have many); the constant undermining of tension and stakes by having almost every single villain act pally-pally with Rean (and him, by and large, reciprocating). The series has developed a bizarre aversion to conflict
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# ¿ Jul 11, 2020 17:56 |
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I'm not sure where anyone is getting the argument of "kill all antagonists" from. All I want is for the game to treat it's own stakes with even a modicum of respect. Like maybe the people that are trying to advance a plan to genocide a country and bring ruin to the entire world shouldn't be treated like your drinking buddies that you have a minor difference in ideology with. God knows there's no shortage of non-antagonist characters in the cast that can be used to bring moments of levity.
Bland fucked around with this message at 23:28 on Jul 11, 2020 |
# ¿ Jul 11, 2020 23:25 |
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Shinjobi posted:I go back and forth on it. There are days where it doesn't bother me, and there are others when I'm just scratching my head wondering why the hell would you write in a civil war in the first place. There's definitely a dissonance between the stories Falcom want to tell and the tone they want to establish. It's not like having a team of antagonists that are jovial rascals is an inherently bad idea, but just keep things relatively light-hearted if you're going to do that. You can't have it both ways.
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# ¿ Jul 12, 2020 00:27 |
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It's just occurred to me that (III+IV spoilers) Cedric is actually my favourite antagonist in these games because he's just such a little loving poo poo to the party that I'm always hyped to dunk on him. It's one of the few occasions where you get to knock someone down a peg and it's acknowledged, it's genuinely refreshing.
Bland fucked around with this message at 00:44 on Jul 12, 2020 |
# ¿ Jul 12, 2020 00:38 |
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MythosDragon posted:I hate this post. In my defence that's more a statement on how I feel about all the other antagonists.
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# ¿ Jul 12, 2020 00:45 |
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God, yeah. Imagine if the end of CS2 was unsatisfying. Scary thought.
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# ¿ Jul 12, 2020 09:30 |
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Power levels are perfectly easy to judge, all you have to do is tally together the amount of times someone remarks that the character was "holding back" after a fight. The more times they've held back, the more powerful they are. This means Rean is by far the strongest being in existence btw.
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# ¿ Jul 12, 2020 21:09 |
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U-DO Burger posted:I don't remember that part very well. What about it makes it especially tricky to translate? I don't remember the specifics myself either but I did a little bit of searching and I think the gist is that they just made up new ranks by combining certain kanji from existing ranks. e: Whoops, looks like I was reading an article about the Crossbell Military Police, which is is who that actually applies to. Bland fucked around with this message at 06:45 on Sep 23, 2020 |
# ¿ Sep 22, 2020 19:35 |
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Saoshyant posted:Okay, I'm pissed off, for a number of reasons. I have reached the end of CS3, so don't hover the spoilers below if you haven't. While some of the things you're worried about are not problems in CS4, unfortunately I am of the opinion that there are instead a bunch of other problems that make it very much not good and cool.
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# ¿ Sep 23, 2020 19:15 |
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ImpAtom posted:My opinion halfway through IV is that Estelle is the best and Juna is a WAY better protagonist than Rean. Very much agreed on every point. God IV becomes such a slog once Rean is back in the driving seat
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# ¿ Oct 23, 2020 11:54 |
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Hwurmp posted:please post spoilers only in Japanese until the game is out in English リィン教官...
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# ¿ Oct 23, 2020 21:09 |
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Veryslightlymad posted:So..... How much of that is the story going too far, and how much of that is NISA killing my baby? As someone who played it in Japanese, the writing issues are 100% on Falcom, regardless of how sloppy NISA's localisation is.
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# ¿ Oct 23, 2020 23:22 |
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kirbysuperstar posted:So how bad is fishing in CS4, because the CS3 version is hot rear end It's the exact same as far as I remember Except this time the fish are CURSED!
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# ¿ Oct 24, 2020 09:55 |
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Clarste posted:If anything, the problem is that they become too cool and fun so it's even harder to believe that they'd be following along with some dumb plan that clearly makes no sense. Like, we've already reached a point where it seems like they'd all be best buds with the good guys if not for the fact that they happen to be with Ouroboros. This is it. It's reached the point where we have a huge cast of villains that have all had a bunch of screentime each but we still don't know what, if anything, the majority of them actually stand for or believe in. But we have to fight them over and over again anyway. It's immensely unsatisfying.
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# ¿ Oct 24, 2020 13:10 |
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Endorph posted:i think we know why most of the ouroboros members are with ouroboros? its just that most of them are either 'because they like chaos' or 'they are close to another ouroboros member' I guess the thing is I don't consider "because it's fun lol" to be a real motivation. Maybe if it was just the one character like that and there was more to them beyond that then it would be fine, but when it describes a significant proportion of your rogue's gallery it feels like a cop out to avoid having to write an actual character and not just a character design with an attitude.
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# ¿ Oct 24, 2020 15:20 |
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Admiral H. Curtiss posted:Oh by the way, now that the review embargo is apparently up... what's up with the voices? Who did they recast, and how noticeable is it? From what I've heard, Laura, Osborne, Lechter and Mcburn. Apparently the replacements did fine but I'm just repeating what I've heard, I haven't played it in English myself.
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# ¿ Oct 24, 2020 22:03 |
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# ¿ Mar 28, 2024 13:50 |
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Junpei posted:So people want the removal of fantasy elements in the Trails series, a fantasy series? Speaking of posts that make no sense.
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# ¿ Oct 24, 2020 22:52 |