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Chicago 2018 You are invited to a strange meeting. You got an invite and the offer of two thousand dollars to attend. It was to be held in Chicago on New Year's eve. It's a very warm evening night when you go to the meeting. No one realizes what is about to happen. A meteorite strikes down town Chicago. It kills many and causes massive destruction. After recovering your senses you realize something very bad has happened. It's not long before you realize that you are in the middle of an outbreak of vicious undead intent on killing you. The only way you're going to survive this ordeal is by getting out of town. ------------------------------------------------------------------------------------------------------------------- This is a GURPS 4e game for characters of 100 points (40 disadvantage and 5 quirks). The time is now (TL 8) and there is nothing out of the ordinary except for the zombies. Characters should be reasonable and have a justifiable reason to be at the mysterious meeting. The meeting itself is only an excuse to get the characters together and to force them into cooperating with each other for their own survival, but I think characters should have possess something special that explain why they got invited to the meeting. Since this is a game about zombies trying to kill the characters, combat skills are recommended. Character guidelines: Attributes can be no higher than 13. Skills can be no higher than 15. No exotic, supernatural or cinematic advantages or disadvantages (cinematic advantages are listed as mundane, but in their text they will say that they are for cinematic campaigns). If a character has allies, contacts, contact groups, favors, or patrons, the frequency of them is quite rarely. The advantages of extra attack, gadgeteer, legal enforcement powers, luck, rapid healing, rapier wit, resistant, trained by a master, and weapon master are not allowed. Hard to kill and hard to subdue are capped at 2 levels. The game isn't meant to span a long period, so disadvantages that are long term or won't come up in game aren't allowed. They can be taken as quirks instead. No dependents. Anything to do with sleeping or eating is out. I could list all of the disadvantages that are out, but I'm going to allow players to figure out what disadvantages are best for their characters (and if they aren't right for the character or the game, I'll say so). In this game, I'm going to make some changes to the pacifism disadvantage. I'm making adjustments based on the eventual appearance of zombies. As it stands there are reluctant killer, cannot harm innocents, cannot kill, self defense only, and total non violence. Here are the changes I'm making for this game (the point value stays the same): Pacifism posted:
New Disadvantage: Law abiding: Characters must obey the law at all times, unless it's a state of emergency and the character's life is in danger. (This replaces the Honesty disadvantage). -15 Specific laws law that would have to be obeyed: Concealed carry only by permit. Whether or not a character can have a concealed carry permit is up to the GM. Legal weapons can be carried in a vehicle as long as the weapons are in a locked box with ammo in a separate box and are legal under Illinois and Chicago law. Chicago has a ban on "assault" weapons, along with automatic firearms, short-barreled shotguns, and suppressors. Also maximum capacity for magazines is 15 rounds. Most non-firearm weapons are legal as long as they aren't carried around. Pepper spray and mace are legal. Tasers are not. Peaceable journey laws are in effect, so weapons can be kept in vehicles or homes as long as they're otherwise legal. If a character doesn't take the law abiding disadvantage, then they are free to do what they want. However if there are any police around, characters could be arrested for breaking laws. Starting wealth: Instead of the usual $20 000 to start, I'm reducing that amount to account for cost of living expenses. The book states that a settled lifestyle would cost 80% of a character's starting wealth. That would mean characters would start with $4000. Instead I'm going to start characters with $5000 (assuming average wealth) and the rest of the money will have been spent on a place they live, an ordinary car, and other minor essentials. For characters with wealth advantages or disadvantages this works out to 25% of starting wealth available to spend on starting gear. Starting the game without a car allows characters to have access to 50% (starting 25 plus 25% more) of their starting wealth. Starting the game without a home means a character has access to 75% (starting 25 plus 50% more). Characters without either home or a car start with 100% of their wealth. This game is going to be recruiting for at least a week (maybe more). I'll take up to eight people for the game. Questions or comments on the game can be posted in here or I can be contacted on IRC irc.synirc.net #bubonicgames .
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# ? Oct 28, 2015 02:39 |
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# ? Apr 24, 2024 04:06 |
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Captain Jonas Webb; young Special Forces officer (not decided which branch yet, but probably Green Berets). Main details (like what he's doing here) to be decided, but the sheet is up for inspection.pre:Name: Captain Jonas Webb Basic Attributes (80) ST 11 DX 11 IQ 12 HT 11 Secondary Characteristics (5) Damage Swing 1d+1 Thrust 1d-1 Basic Lift 24lb HP 11/11 FP 11/11 Will 13 (5) Perception 12 Basic Speed 5.5 Basic Move 5 Languages (Spoken/Written) (2) English Native/Native Arabic Accented/None Advantages (12) Hard To Kill 1 (2) High Pain Threshold (10) Perks (1) Penetrating Voice Disadvantages (-30) Code of Honour (Soldier) (-10) Law Abiding (-15) Overconfidence (-5) Skills (30) Boxing DX/A DX-1 10 (1) Camouflage IQ/E IQ+0 12 (1) Climbing DX/A DX-1 10 (1) Computer Operation IQ/E IQ+0 12 (1) Detect Lies Per/H Per+0 12 (4) Diplomacy IQ/H IQ+0 12 (4) Driving (Automobile) DX/A DX-1 10 (1) Guns (Rifle) DX/E DX+1 12 (2) Guns (Any) DX/E Default 10 (0) Housekeeping IQ/E IQ+0 12 (1) Interrogation IQ/A IQ-1 11 (1) Leadership IQ/A IQ+1 13 (4) Knife DX/E DX+0 11 (1) Running HT/A HT-1 10 (1) Savoir-Faire (Military) IQ/A IQ-1 11 (1) Soldier IQ/A IQ-1 11 (1) Stealth DX/A DX-1 10 (1) Survival Per/A Per+0 12 (2) Tactics IQ/H IQ-1 11 (2) Gear Notes
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# ? Oct 29, 2015 05:35 |
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hectorgrey posted:Captain Jonas Webb; young Special Forces officer (not decided which branch yet, but probably Green Berets). Main details (like what he's doing here) to be decided, but the sheet is up for inspection. The sheet is fine. I'm curious to know why he's in Chicago versus his base, but I figure you'll get to that.
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# ? Oct 29, 2015 19:17 |
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Okay, here's my dude as discussed in IRC Doc. backstory poo poo posted:Scott "Tens" Benson, Detroit gangbanger on a mission pre:Details: SCOTT BENSON KNOWN ALIASES: 'TENS” GENDER: MALE HEIGHT: 6'1” WEIGHT: 181 POUNDS HAIR: BLACK EYES: BROWN RACE: BLACK DATE OF BIRTH: SEPTEMBER 17, 1990 LOCATION OF RECORD: DETROIT, MICHIGAN KNOWN ASSOCIATIONS/ASSOCIATES: BLOODS GANG(MEMBER) KYLA BENSON(YOUNGER SISTER DIED 21 OCTOBER 2015) SUSPECTED OF ASSAULT, HOMICIDE, MULTIPLE DRUG OFFENSES Displays highly aggressive personality traits. Known member of Bloods gang. Parents killed 21 August 2005 in drive-by shooting, thought to be targeted at James Benson(Father). Attributes[70] ST DX IQ HT 12 12 10 11 Secondary Characteristics[9] dmg 1d-1/1d+2 BL 29 HP 12 Wil 10 Per 10 FP 14 [9] BS 5.75/dodge 8 BM 5 Advantages[27] Claim to Hospitality(Bloods Gang)[5] Danger Sense[15] Fit[5] Night Vision 2[2] Perks[1] Weapon Bond(Glock) [1] Disadvantages[-35] Bad Temper[-10] Easy to Read[-10] Vow(Avenge Kyla) [-10] Overconfidence [-5] Quirks[-1] Dyslexia[-1] Skills[29] Area Knowledge(Detroit) IQ/E [1] Brawling DX/E [2] Carousing HT/E [1] Detect Lies Per/H [1] Diplomacy IQ/H [1] Driving(Automobile) DX/A [1] Fast-Draw(Pistols) DX/E [2] Fast-Talk IQ/A [1] First Aid TL8 IQ/E [1] Forced Entry DX/E [2] Guns(Pistols) DX/E [2] Guns(shotguns) DX/E [2] Intimidation Will/A [1] Melee Weapon(Axe/Mace) DX/A [1] Merchant IQ/A [1] Running HT/A [1] Scrounging Per/E [1] Smuggling IQ/A [2] Stealth DX/A [1] Streetwise IQ/A [2] Throwing DX/A [1] Urban Survival IQ/A [2] Weapons: Glock 29, 10x25mm(Okayed by Doc on IRC), $600/$32 3d-2 pi+, Acc 1, Range 160, wt1.6/0.375, RoF 3, shots 10(3), ST10, blk -1, rcl 4 2 Magazines with 10 rounds of 10mm Auto each+ 30 loose rounds, $94, ~2lb Generic Sawn-Off, 20 gauge(based on Ithaca Auto and Burglar), $450 1d pi, Acc 2, Range 40, Weight 5/0.2, RoF 2x7, Shots 2(3i), ST10t, Blk -3, Rcl 1/5 25 rounds Buckshot, $10, ~1.75lb Gear Small Backpack, $20, 4lb holds 40 pounds Cigarette Lighter, $10 Sleeping Bag, $25, 7 lbs Cell phone+ 1 month of service, $270, 0.25lb, 10 hours Disposable cell phone, $20, 0.25lb, 10 hours First Aid Kid, $50, 2lbs Binoculars TL8, $400 2lb gives 4x telescopic vision Sledgehammer, $10, 15lbs Acts as maul at -2 skill Beater Car, $2500 2 Jerry Cans of gasoline, $120 MohawkSatan fucked around with this message at 03:34 on Oct 31, 2015 |
# ? Oct 30, 2015 09:01 |
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Going to submit an extreme sports dude this weekend.
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# ? Oct 30, 2015 15:07 |
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MohawkSatan Everything is fine except that Slow Riser [-5] isn't allowed.
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# ? Oct 31, 2015 03:01 |
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DocBubonic posted:MohawkSatan Everything is fine except that Slow Riser [-5] isn't allowed. Apologies, I missed that. I'll swap it out with something.
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# ? Oct 31, 2015 03:24 |
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code:
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# ? Nov 2, 2015 19:41 |
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foxxtrot Everything looks good.
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# ? Nov 2, 2015 22:06 |
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pre:Name: Dave Rheinman Race: Human Attributes [40] ST 10 DX 12 [40] IQ 10 HT 10 HP 10 Will 10 Per 10 FP 10 Basic Lift 20 Damage 1d-2/1d Basic Speed 5.5 Basic Move 5 Ground Move 5 Water Move 1 Social Background TL: 8 [0] Cultural Familiarities: Languages: Advantages [40] Appearance (Attractive) [4] Fearlessness (2) [4] Fit [5] Flexibility [5] Hard to Kill (1) [2] High Pain Threshold [10] Wealth (Comfortable) [10] Perks [3] Style Familiarity (Pentjak Silat - Tapak Sutji Pentjak Silat) [1] Sure-Footed (Uneven) [1] Technique Adaptation (Low Fighting) [1] Disadvantages [-25] Addiction (Adrenaline Rush) (Cheap) [-5] Impulsiveness (12 or less) [-10] Overconfidence (12 or less) [-5] Stubbornness [-5] Quirks [-1] Proud [-1] Packages [0] Pentjak Silat - Tapak Sutji Pentjak Silat (Martial Arts) [0] Skills [43] Acrobatics DX/H - DX+0 12 [4] Arm Lock (Judo) Tech/A - 12 [0] Bicycling DX/E - DX+0 12 [1] Breakfall (Judo) Tech/A - 12 [0] Carousing HT/E - HT+0 10 [1] Climbing DX/A - DX+3 15 [2] includes: +3 from 'Flexibility' Counterattack (Judo) Tech/H - 7 [0] Current Affairs/TL8 (Headline News) IQ/E - IQ+0 10 [1] Current Affairs/TL8 (People) IQ/E - IQ+0 10 [1] Current Affairs/TL8 (Popular Culture) IQ/E - IQ+0 10 [1] Current Affairs/TL8 (Sports) IQ/E - IQ+0 10 [1] Current Affairs/TL8 (Travel) IQ/E - IQ+0 10 [1] Driving/TL8 (Motorcycle) DX/A - DX-1 11 [1] Dropping DX/A - DX-1 11 [1] Evade (Judo) Tech/A - 12 [0] Hiking HT/A - HT-1 9 [1] Judo DX/H - DX+0 12 [4] Jumping DX/E - DX+0 12 [1] Karate DX/H - DX+0 12 [4] Kicking (Karate) Tech/H - 10 [0] Knife DX/E - DX+0 12 [1] Low Fighting (Judo) Tech/H - 10 [0] Parachuting/TL8 DX/E - DX+2 14 [4] Rope Up (Climbing) Tech/A - 13 [0] Running HT/A - HT-1 9 [1] Shortsword DX/A - DX+1 13 [4] Skiing HT/H - HT-2 8 [1] Swimming HT/E - HT+2 12 [4] Trip (Judo) Tech/H - 8 [0] Wingsuit Flying (Parachuting) Tech/H - 12 [3] Stats [40] Ads [40] Disads [-25] Quirks [-1] Skills [43] = Total [100] Hand Weapons Baton - 20 Machete - 50 Ranged Weapons None Armor Motorcycle Helmet - 250 -Visor Good Fireproof Suit - 1000 Possessions Status 1 Lifestyle - 1,200/mo -High-rise apartment -Motorcycle Status 1 Complete Wardrobe - 1,200 -Work clothes -Workout clothes -Winter clothes (Snowboarding gear) Wingsuit - 4000 Apple Watch - 800 -GPS -Digital Storage Device -Calculator -Computer iPhone 6 - 500 -GPS -Digital Storage Device -Calculator -Computer -Radio -Digital Media Player -Camera Multi-Tool - 50 Camelback Water Bottle (Water Pack) - 25 High Quality (Good) Climbing Kit - 2000 Mini-Rappel Kit - 150 Good Off-road Bike - 1000 Flashlight - 20 Tent (Dome) - 150 Alcohol Pocket Stove - 20 Cigarette Lighter - 5 Camp Shower - 20 Expresso Maker - 20 chin up everything sucks fucked around with this message at 00:30 on Nov 12, 2015 |
# ? Nov 2, 2015 22:56 |
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Waiting a few more days before starting the game up. Right now, I'm planning on taking everyone who apps for the game.
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# ? Nov 5, 2015 20:24 |
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Sorry for keeping you waiting. Jonas could quite easily be on leave, and have grown up in Chicago. A visit to family and old friends gives him a perfect reason to be there. Why he was asked? He's a special forces soldier, who would probably be useful. He's a Captain, so he'll have seen action - most likely in the middle east. It's entirely possible that he and his squad (who are conveniently nowhere near Chicago) did some work with the CIA in gathering the intelligence needed to fight the Taliban in Afghanistan. Why he went? Curiosity - he got a message from someone he doesn't know asking him to be somewhere; he wants to know who it is and what they want.
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# ? Nov 9, 2015 03:23 |
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Thanks Hectorgrey. It seems like we got all the people interested in the game. I'll start the game up in a couple days.
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# ? Nov 10, 2015 04:51 |
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Game is up.
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# ? Nov 10, 2015 22:29 |
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Just realised I never actually sorted out gear. My character has a car, so that gives him $5k to play with. He carries a Sig Sauer P226 (magazine size of 15; only carries the magazine the weapon is loaded with unless he has reason to expect trouble) - preferably with a concealed carry permit, but if he doesn't have one, then he carries without. At his family home (where he's staying for the week), there is a Springfield M1 Garand which is primarily used for hunting (it was his grandfather's - he doesn't own it, but I'm taking out of his starting money since if they go that way, I'd like it to be available) as well as a decent supply of ammunition, as well as spare magazines and ammunition for his pistol, some combat rations and a first aid kit that he put aside for a rainy day (when you actually have chance to heat them up, they're not that bad), a survival knife and his car. Sig Sauer - 2d+2 pi damage; Accuracy 2; 160/1800 range; ROF 3; 15+1 ammunition (9*19mm Parabellum); Recoil 2; $840 Shoulder Holster - $50 Improved Visibility Sights - $75 5 spare magazines - $135 1000 rounds of 9*19mm Parabellum - $300 Springfield M1 Garand - 7d+1 damage; Accuracy 5; 1,100/4,500 range; ROF 3; 8 ammunition (.30-06; 3 turns to reload); Recoil 3; $510 1000 rounds of .30-06 - $800 5 boxes of 12 MREs (combat rations) - $300 First Aid Kit - $50 Gun Cleaning Kit - $20 Survival Knife - $20 That amounts to $3100; the remainder is money set aside for a rainy day that will almost certainly never see actual use. Since pretty much all of his military equipment would be back at the base (it belongs to the government, not to him, after all), he doesn't have any body armour or the like.
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# ? Nov 11, 2015 19:22 |
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hectorgrey posted:Just realised I never actually sorted out gear. My character has a car, so that gives him $5k to play with. He carries a Sig Sauer P226 (magazine size of 15; only carries the magazine the weapon is loaded with unless he has reason to expect trouble) - preferably with a concealed carry permit, but if he doesn't have one, then he carries without. At his family home (where he's staying for the week), there is a Springfield M1 Garand which is primarily used for hunting (it was his grandfather's - he doesn't own it, but I'm taking out of his starting money since if they go that way, I'd like it to be available) as well as a decent supply of ammunition, as well as spare magazines and ammunition for his pistol, some combat rations and a first aid kit that he put aside for a rainy day (when you actually have chance to heat them up, they're not that bad), a survival knife and his car. Your guy can have a concealed carry permit. Everything else is fine.
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# ? Nov 11, 2015 19:35 |
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Oh, and the link to this thread in the main thread's OP is missing a colon .
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# ? Nov 12, 2015 07:13 |
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Bump to prevent archiving.
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# ? Dec 15, 2015 23:34 |
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Bumping this. And sorry for lack of posting in the game thread, I keep forgetting.
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# ? Jan 23, 2016 08:39 |
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# ? Apr 24, 2024 04:06 |
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bumping the thread to keep it from disappearing.
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# ? Feb 26, 2016 20:41 |