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What would you like it to look like? Maybe I can help.
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# ¿ Oct 29, 2015 19:51 |
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# ¿ Apr 26, 2024 20:30 |
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As I understand it, Alpha Protocol did the 'story morality' thing very very well. Things like a character who will, 99% of the time, act in his own self interest instead trying to kill you if you have done nothing but poo poo on him the entire game, or getting called out on being manipulative if you try every conversational approach on someone, or having a conversation option's sincerity judged, not by whether it has '(lie)' attached, but on how you've treated that person before. Even the ending you get depends on your choices throughout the game, not one 'be evil/good' button. (Heck, there is no 'good-evil' axis; as Yahtzee said, you're choosing what flavor of ponce to be.) The gameplay gets big influences too; let the weapons runner go, and foes are going to be better equipped later, but you'll get access to his goods as well. And just about however you're playing, you're earning perks that make you better in various ways. Pity about the game itself being clunky as hell.
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# ¿ Oct 30, 2015 23:41 |