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Lambo Trillrissian
May 18, 2007

Rand Brittain posted:

I mean, the old devs worked at the exact same pace that literally every corebook Onyx Path has put out since then has come out at, so the idea that they were doing it out of "spite" gets more bizarre every year.

Spite was a quick punchy summary for all the interpersonal issues and disputes that plagued the book and eventually ended the working relationship. Other contributors have since said they abandoned the project because the social dysfunction was so horrible and that couldn't have helped the pace. And that's before we even get into the gross skeeving on prospective freelancers.

I agree with you wholeheartedly that writers deserve a real actual wage for their labour and I'm perfectly content to see books take as long as they need, I sympathize with the bad situation that so many Onyx Path writers have been in but there were clearly other huge problems that went way beyond the norm and I reserve those sympathies for people who aren't missing stair creeps.

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Mile'ionaha
Nov 2, 2004

Nessus posted:

You just have to buy the Charms in the Charm Acceleration tree and your choice of Experience Reactor or Zoolander Style (for the cost reductions), no biggie.

Gonna have to break those down for me, boss.

Only charm accelerator is the Lore charm that gives evocation, and Lore can get you some XP, but maybe I'm missing something?

Nessus
Dec 22, 2003

After a Speaker vote, you may be entitled to a valuable coupon or voucher!



Mile'ionaha posted:

Gonna have to break those down for me, boss.

Only charm accelerator is the Lore charm that gives evocation, and Lore can get you some XP, but maybe I'm missing something?
I was making a joke on how the vast majority of character development in Exalted is: "purchase another Charm," to the point where it seems like you could reasonably replace XP with "at a certain point, add another Charm, or if you really prefer, instead add (two dots to an ability/one dot to an attribute) + 1 beat forward or something"

Quackles
Aug 11, 2018

Pixels of Light.


Nessus posted:

I was making a joke on how the vast majority of character development in Exalted is: "purchase another Charm," to the point where it seems like you could reasonably replace XP with "at a certain point, add another Charm, or if you really prefer, instead add (two dots to an ability/one dot to an attribute) + 1 beat forward or something"

So, how PBtA does it. :v:

KOGAHAZAN!!
Apr 29, 2013

a miserable failure as a person

an incredible success as a magical murder spider

Remove abilities/attributes, insert permanent charms with similar effects into the trees.

Suddenly Exalted is running on a sphere grid.

bbcisdabomb
Jan 15, 2008

SHEESH

KOGAHAZAN!! posted:

Remove abilities/attributes, insert permanent charms with similar effects into the trees.

Suddenly Exalted is running on a sphere grid.

Exigent character sheets should just be a Path of Exile passive grid.

Schwarzwald
Jul 27, 2004

Don't Blink
Huh, that's funny. This grid is short three spheres.

Schwarzwald fucked around with this message at 07:02 on Feb 27, 2021

GreenMetalSun
Oct 12, 2012
I'm (hesitantly) framing out a game I'd like to run, and I'm wondering from someone with more experience, how well (or poorly) does 3E handle traps/hostile environments?

Are they extremely dangerous, since they don't fall into the withering/decisive mix? Will Solar Charms essentially negate them, rendering them pointless?

Is is easy to model/build a collapsing floor or a rain of poison darts? What about dangerous environments - for example, a shadowland where so many people were tortured that now the land itself lashes out at anyone passing through it? All I see a short paragraph that says traps are simply environmental effects you can spot. If a character steps on a pressure plate that stabs them with a spear, does this mean there's no attack roll? There also appears to be no guideline as to how difficult it is to spot a trap, or how well it might be concealed.

EthanSteele
Nov 18, 2007

I can hear you
Today we had a diplomatic mission on behalf of a small island that for some reason was left in the hands of the Dawn who does not respect the ruler he's supposedly representing at all. It was going badly to start and got worse as it turned out he didn't respect the ruler he was talking to either and also the ruler's advisor was a Dragon Blooded who recognized the artifact armour the Twilight was wearing as previously belonging to the Satrap of the next island over and realized if our boasts were true we were definitely Anathema. The mission was saved when the Eclipse decided it would be easier to just seduce the ruler into agreeing to an alliance with the small island instead of letting the Dipshit Fight Man try to explain the myriad benefits of being friends with a dipshit fight man who doesn't listen to orders, many though they may be.

The DB would love to show us the mercy of a swift death before we lose our minds etc. you know how these Immaculate types are but he's just one dude out here on his lonesome and he's worried about his friends and family because the last he heard from them was "look out for House Peleps, they're up to something" and we're doing the War in the West. Pretty sure his dream scenario is us and the Peleps fleet blowing each other up enough that V'neef can swoop in, but he's a nice 3-dot Ally (of Convenience) for now.

We ended the session with the Twilight feeling like he's coming home as our humble ship approached an island that is wreathed in an eternal storm that has colossal pillars of flame instead of lightning. Excited to get murdered by the bullshit Twilight traps in the tomb of his previous incarnation!


GreenMetalSun posted:

I'm (hesitantly) framing out a game I'd like to run, and I'm wondering from someone with more experience, how well (or poorly) does 3E handle traps/hostile environments?

Are they extremely dangerous, since they don't fall into the withering/decisive mix? Will Solar Charms essentially negate them, rendering them pointless?

Is is easy to model/build a collapsing floor or a rain of poison darts? What about dangerous environments - for example, a shadowland where so many people were tortured that now the land itself lashes out at anyone passing through it? All I see a short paragraph that says traps are simply environmental effects you can spot. If a character steps on a pressure plate that stabs them with a spear, does this mean there's no attack roll? There also appears to be no guideline as to how difficult it is to spot a trap, or how well it might be concealed.

No attack roll, they step on the plate they get a chance to roll dex+dodge or dex+parry or stamina+resistance or whatever they're doing to avoid/mitigate the spear or they get some amount of damage rolled against them. Same for dangerous environments, pick a damage, interval and difficulty and as long as they're in it they're in trouble.

The Spot Anything and Parry/Dodge/Tank Anything charms will negate them because that's just what they do, but if they don't have those because they're all at least Essence 2 charms then it's going to be them and whatever athletics charms and dice tricks they can pull. They shouldn't be too deadly because a 2L trap can't roll the 7 successes needed to instakill someone with no Ox-Body. Falling damage is no joke though, a medium range fall isn't likely to kill you because Lethal damage pushes Bashing damage along so you'll be Bashing KO'd rather than Lethal KO'd, but it could if you're unlucky! Definitely allow rolls to mitigate or they're getting a crippling injury for anything bigger than that. Or they use the athletics charm to float down gently and they feel cool and smart for picking that.

For difficulty spotting we've done 3 for the most part with modifiers for light and stuff, 5 for super devious traps. For avoiding them we've done mostly 3 again for dodging before modifiers because cool heroes can dodge arrow and pendulum blade traps, but 5 for resisting completely because just tanking the spear trap and shrugging it off fits the near-impossible description. Holding up the big Thwomp crushing trap pr catching the arrow trap in mid-flight were both 5 as well I think, but if you knew where the arrow was coming from and when then it was only 3. The GM had a test of speed ready for us running away from the classic rolling boulder but we just picked it up and smashed it instead.

The Lunar ignored all of the traps by turning into a praying mantis, obviously.

EthanSteele fucked around with this message at 05:58 on Feb 28, 2021

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
Environmental damage is weird and funny in Exalted because it completely bypasses the baroque system by which the game does most of the damage to characters' health tracks and therefore most of the defenses characters have against losing health. Like, let's say you're a low-level Dodge specialist who's got Shadow Over Water, Reed In The Wind, Drifting Leaf Elusion, and Serpentine Evasion. Someone shoots an arrow at you, you've got like four different tools to boost your Evasion and duck out of the way of the arrow. An arrow comes shooting at you out of a hole in the wall because your stupid circlemate stepped on a pressure plate, and you've got... the dodge excellency, because hazards don't check your Evasion or your Parry or your Soak! Oops!

What this means is that I'm inclined to mechanize many if not all traps as regular old attacks, with attack pools and damage on hit of some kind (maybe damage that treats all targets like they were trivial opponents, precisely so that a hit rolls damage dice against health without piercing soak) in order that characters are actually capable of bringing to bear the defenses that their players would naturally assume they can count on. Maybe bonfires or clouds of radiation or whatever would actually use the hazard rules in the core, although it does rub me the wrong way that even Resistance is mostly useless against them (unless they deal 3 damage or less, or unless you're using AST).

Joe Slowboat
Nov 9, 2016

Higgledy-Piggledy Whale Statements



Ferrinus posted:

What this means is that I'm inclined to mechanize many if not all traps as regular old attacks, with attack pools and damage on hit of some kind (maybe damage that treats all targets like they were trivial opponents, precisely so that a hit rolls damage dice against health without piercing soak) in order that characters are actually capable of bringing to bear the defenses that their players would naturally assume they can count on. Maybe bonfires or clouds of radiation or whatever would actually use the hazard rules in the core, although it does rub me the wrong way that even Resistance is mostly useless against them (unless they deal 3 damage or less, or unless you're using AST).

It is very weird that Solar Resistance doesn't have a tree that turns environmental hazards into nonissues. Like, that's a crucial resistance thing, but it gets no love.

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world

Joe Slowboat posted:

It is very weird that Solar Resistance doesn't have a tree that turns environmental hazards into nonissues. Like, that's a crucial resistance thing, but it gets no love.

You can do it in two Survival Charms at Essence 3+, although conceivably there's some class of non-elemental environmental hazard against which Excellencies and AST are the only extant defense.

EDIT: Actually, no, just Excellencies unless the hazard literally does uncountable damage. AST applies your armored soak against a decisive attack, which a bonfire ain't.

Ferrinus fucked around with this message at 08:30 on Feb 28, 2021

EthanSteele
Nov 18, 2007

I can hear you

Joe Slowboat posted:

It is very weird that Solar Resistance doesn't have a tree that turns environmental hazards into nonissues. Like, that's a crucial resistance thing, but it gets no love.

Survival is more the one for that, but Diamond-Body Prana makes you ignore environmental hazards less than 4L per turn at least which is most things that aren't a literal bonfire, lava and The Silent Wind of Hell according to the examples which ain't bad. I'd probably make the two Survival ones bridge charms with Resistance, especially since one uses your Resistance rating to reduce the damage of elemental environmental hazards.

Ferrinus posted:

You can do it in two Survival Charms at Essence 3+, although conceivably there's some class of non-elemental environmental hazard against which Excellencies and AST are the only extant defense.

EDIT: Actually, no, just Excellencies unless the hazard literally does uncountable damage. AST applies your armored soak against a decisive attack, which a bonfire ain't.

While "uncountable" is a rules term, AST does have the example of "falling from a great height" which the book has as very countable damage so that's where I'd say the wriggle room is for that, but yeah it's not the most robust system the game has going on. Another option is saying your artifact armour/tough boy charm gives an equipment modifier to tanking the trap and giving some bonus die, maybe equal to hardness or something? And it would apply the mobility penalty for trying to dodge it in the same big armour. Again though, while that is the Rules for bonuses and penalties its not ultra sturdy concrete stuff, but that's that whole thing anyway so bleh.

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world

EthanSteele posted:

Survival is more the one for that, but Diamond-Body Prana makes you ignore environmental hazards less than 4L per turn at least which is most things that aren't a literal bonfire, lava and The Silent Wind of Hell according to the examples which ain't bad. I'd probably make the two Survival ones bridge charms with Resistance, especially since one uses your Resistance rating to reduce the damage of elemental environmental hazards.

Reminder that while DBP protects from hazards that deal less than 4L, its slightly weaker counterpart in Miracles of the Chosen instead only protects you from hazards that deal 3L or less.

quote:

While "uncountable" is a rules term, AST does have the example of "falling from a great height" which the book has as very countable damage so that's where I'd say the wriggle room is for that, but yeah it's not the most robust system the game has going on. Another option is saying your artifact armour/tough boy charm gives an equipment modifier to tanking the trap and giving some bonus die, maybe equal to hardness or something? And it would apply the mobility penalty for trying to dodge it in the same big armour. Again though, while that is the Rules for bonuses and penalties its not ultra sturdy concrete stuff, but that's that whole thing anyway so bleh.

A fall from a great height is listed as one example of scenery-based uncountable damage, unfortunately, so while AST will let you bounce harmlessly after a fall down the grand canyon it will not prevent you from breaking your legs after a fall down from the second story of a building.

EthanSteele
Nov 18, 2007

I can hear you

Ferrinus posted:

A fall from a great height is listed as one example of scenery-based uncountable damage, unfortunately, so while AST will let you bounce harmlessly after a fall down the grand canyon it will not prevent you from breaking your legs after a fall down from the second story of a building.

Yeah, that's true. Personally if someone wants to spend 8 motes and take a -3 penalty for 6-2 turns (though it's gonna be 2) instead of 3m for Soaring Crane Leap then I'd probably let them, but that is definitely just me doing a thing rather than how its written for sure.

There is that thing where there's multiple extreme range bands exist so "uncountable fall damage" exists purely as the ST going "you're dead" instead of doing the fall damage as written unless the bit where it says you can scale it up or down has "you're dead" as an amount you can scale it up to? That feels very rude if you had 10000 health levels for just such an occasion but I suppose it is what it is!

I think your idea of resolving traps as attacks except for the stinky clouds and stuff is a good solution. You could possibly do them as still doing withering attacks until they do a decisive to represent you trying to avoid the damage until you roll directly into an arrow or whatever, but if you just want to do it quick then them treating opponents as trivial like you say is the best version so far. Can even just pull out the statblock for an archer guy or whatever from the book!

Roadie
Jun 30, 2013
"Uncountable damage" as a concept was a bad idea in the first place, and some things referencing "scenery-based uncountable damage' and some not just makes it worse.

Joe Slowboat
Nov 9, 2016

Higgledy-Piggledy Whale Statements



I think that 'look, assigning health level damage to getting a mountain dropped on you is kind of silly' was perfectly reasonable. I just think that instead of framing it around 'uncountable' damage, they should have framed it around dramatically appropriate 'nobody could survive that' damage.

So you can freely survive anything that wouldn't get statted up as an attack, but perfect blocking attacks is more limited. Seems fine to me, and also includes things like falling damage because it obviously should.

Quackles
Aug 11, 2018

Pixels of Light.


Joe Slowboat posted:

I think that 'look, assigning health level damage to getting a mountain dropped on you is kind of silly' was perfectly reasonable. I just think that instead of framing it around 'uncountable' damage, they should have framed it around dramatically appropriate 'nobody could survive that' damage.

So you can freely survive anything that wouldn't get statted up as an attack, but perfect blocking attacks is more limited. Seems fine to me, and also includes things like falling damage because it obviously should.

Couldn't you dodge the mountain?

Or the ground... :v:

KOGAHAZAN!!
Apr 29, 2013

a miserable failure as a person

an incredible success as a magical murder spider

Quackles posted:

Couldn't you dodge the mountain?

Or the ground... :v:

Sure, if you're a Sid.

Sids, I note, aren't even at draft stage yet.

I think if I sit down and try to work out when we're likely to see Alchemicals or Infernals splatbooks the answer's just going to depress me. :negative:

Joe Slowboat
Nov 9, 2016

Higgledy-Piggledy Whale Statements



Quackles posted:

Couldn't you dodge the mountain?

Or the ground... :v:

The most relevant Ability to surviving falling from a very very great height would be either Athletics or Resistance. Though honestly 'fall damage' is one of those places where I'd happily put Creation's effective terminal velocity much lower than Earth's, for the purposes of story improvement.

Quackles
Aug 11, 2018

Pixels of Light.


I found a depiction of Sail in Creation. :v: no it's not
but it's funny


https://www.youtube.com/watch?v=SaEXyQg7pCc

Joe Slowboat
Nov 9, 2016

Higgledy-Piggledy Whale Statements



Quackles posted:

I found a depiction of Sail in Creation. :v: no it's not
but it's funny


https://www.youtube.com/watch?v=SaEXyQg7pCc

This is great, but also caused me deep ship-related emotional pain.

Attorney at Funk
Jun 3, 2008

...the person who says honestly that he despairs is closer to being cured than all those who are not regarded as despairing by themselves or others.
Working out how Wyld-Shaping Technique works should count as doing your taxes for the year.

Lambo Trillrissian
May 18, 2007
I feel like this is yet another case where they had a perfectly good Sorcerous Workings project system right there that they could have exported to other subsystems for clear uniform mechanics but

Schwarzwald
Jul 27, 2004

Don't Blink
I just listened to an Onyx Path podcast where the Exalted Essence devs talk about their system:

http://theonyxpath.com/episode-154-exalted-essence-deep-dive/

Honestly, it sounds pretty encouraging.

Attorney at Funk
Jun 3, 2008

...the person who says honestly that he despairs is closer to being cured than all those who are not regarded as despairing by themselves or others.

Schwarzwald posted:

I just listened to an Onyx Path podcast where the Exalted Essence devs talk about their system:

http://theonyxpath.com/episode-154-exalted-essence-deep-dive/

Honestly, it sounds pretty encouraging.

I'm looking forward to seeing the text in the Kickstarter.

dingo with a joint
Jan 12, 2019

wrong cow
So we learned a bit more about Getimians.

Firstly, that their patrons are the pre-Yozi forms of Oramus and Sacheverell.

The Red Baron posted:

Oramus and Sacheverell fit the timeline - they were obviously around in the Divine Revolution and would have had access to the place where the Exaltations were sealed, and a reason for not unleashing the Getimians afterwards (and even now, changed as they are, they have only a dim awareness of their heroes). They also fit the themes and metaphysics of Getimians well enough that creating another entity with the attributes of "Making what is Not into what Is" and "future timey-wimey predestination" would've been duplicative of those two.

Secondly, that there are exactly 64 Getimian exaltations.

The Red Baron posted:

1. It's neatly divisible by 4 - 16 Getimians of each caste.
2. It's the number of hexagrams in the I Ching.
3. It's the smallest number with exactly seven divisors, which makes it favored by Oramus. It's also the seventh Erdős–Woods number, a sequence which denotes a common non-trivial factor between disparate endpoints.
4. It's a "self number" - no integer in base 10 adds its digits to equal 64. It's also a superperfect number.
5. It's the number of black and white squares on a chess board.

Year in Purple can't come too soon.

dingo with a joint fucked around with this message at 02:31 on May 26, 2021

Chernobyl Peace Prize
May 7, 2007

Or later, later's fine.
But now would be good.

Exalted Essence Kickstarter is live, and was funded in 20 minutes.

Manuscript preview schedule:
<Today/already goes out to backers> Intro + Chapter 1
June 1: Chapter 2+3
June 8: Chapter 4+5
June 13-19: Charms Week!
June 22: Chapter 7+8 + Appendix

Nessus
Dec 22, 2003

After a Speaker vote, you may be entitled to a valuable coupon or voucher!



Chernobyl Peace Prize posted:

Exalted Essence Kickstarter is live, and was funded in 20 minutes.

Manuscript preview schedule:
<Today/already goes out to backers> Intro + Chapter 1
June 1: Chapter 2+3
June 8: Chapter 4+5
June 13-19: Charms Week!
June 22: Chapter 7+8 + Appendix
Let us know how the system looks if you can, I do not trust these guys at this point for 'it's easier to use, honest, we mean it' with regards to Exalted.

Chernobyl Peace Prize
May 7, 2007

Or later, later's fine.
But now would be good.

Nessus posted:

Let us know how the system looks if you can, I do not trust these guys at this point for 'it's easier to use, honest, we mean it' with regards to Exalted.
If it looks good to me I promise to evangelize it and if it looks bad I promise to complain about the squandered potential. So far the Intro/Ch1 is just setup stuff, but one thing I really do like is that every setting-blurb about various regions, cities etc. has an "Inspirations" sidebar that lists what historical cultures/regions you should think of for a given place, which felt a lot easier to wrap my head around than reading full setting books, as someone whose eyes glaze over whenever I've tried to get deep into Exalted Setting Lore.

Blockhouse
Sep 7, 2014

You Win!
yeah if nothing else it holds true on making the setting more understandable to newbies

Joe Slowboat
Nov 9, 2016

Higgledy-Piggledy Whale Statements



Nessus posted:

Let us know how the system looks if you can, I do not trust these guys at this point for 'it's easier to use, honest, we mean it' with regards to Exalted.

To be fair, between the core and this book the main dev team completely turned over, and then the people developing Essence are more or less halfway independent from the new dev team as well.

Captain Oblivious
Oct 12, 2007

I'm not like other posters
Yeah from what I understand Essence is basically a third dev team altogether at this point.

For better or worse. Seems like a good intro system from what they’ve posted on the Discord but the generic build-a-bear charms did not really appeal to me. We will see though!

Joe Slowboat
Nov 9, 2016

Higgledy-Piggledy Whale Statements



Captain Oblivious posted:

Yeah from what I understand Essence is basically a third dev team altogether at this point.

For better or worse. Seems like a good intro system from what they’ve posted on the Discord but the generic build-a-bear charms did not really appeal to me. We will see though!

Yeah, I'm backing it because I'll want the PDF for various reasons, and I still have to eat through my stimulus check, but I don't expect to run Essence over Ex3 anytime soon. As you say, we'll see! Maybe it'll blow me away.

GreenMetalSun
Oct 12, 2012
I don't want to be unnecessarily negative, but these picture do not inspire confidence in the people behind this.



The gently caress is going on here? Why, in the middle of the blacksmith's shop, doesn't she have the empty sleeve pinned up? People missing limbs don't just let their clothing flop around in the middle of strenuous, potentially dangerous labor. Also? Why doesn't she... just... have a shirt designed for her to work safely in?



..and, I am literally begging for someone to explain what a wheelchair looks like and what its purpose is to everyone in TTRPG industry. It's like they saw the one in the Ravenloft book that would be impossible to use/get into/push, and went, 'We can do way worse than that!'



This is supposed to be an Alchemical and a Lunar, but, what? I legitimately can't tell who's who here. It's such generic D&Dish art that if you showed it to me in a vacuum I would not have identified it as being from Exalted.

EDIT: I'm also not a huge fan of Irish Lady Raising Beer Stein and Literally Sophitia Alexandra In A European Castle - I thought Exalted was explicitly not supposed to be Fantasy Europe.

GreenMetalSun fucked around with this message at 01:16 on May 28, 2021

Captain Oblivious
Oct 12, 2007

I'm not like other posters
That cannot possibly be an Alchemical and a Lunar. There must be some mistake. Isn’t that the signature Night caste?

Oh wait no I see it now the crossbow is like grafted to her arm so I guess she’s the Alchemical? That is some D&D rear end art.

Blockhouse
Sep 7, 2014

You Win!
You are absolutely being unnecessarily negative

It's an unrealistic wheelchair in loving Exalted, a game where there's a dozen impractical weapons that would absolutely be useless in real life

GreenMetalSun
Oct 12, 2012

Blockhouse posted:

You are absolutely being unnecessarily negative

It's an unrealistic wheelchair in loving Exalted, a game where there's a dozen impractical weapons that would absolutely be useless in real life

Luckily, the caption explicitly lays it out that it's just supposed to be her wheelchair and not an enchanted war machine or the daiklave equivalent or something.



Nevermind awkwardly placed push rims, this motherfucker has spikes on the wheels to ensure it's totally unusable.

Joe Slowboat
Nov 9, 2016

Higgledy-Piggledy Whale Statements



I think the complain that the art is painfully Eurofantasy is really quite fair. It's a major issue that Exalted has had to try to push back against for more or less the entire Third Edition (Second Edition had a handful of artists and they came with their own problems, but could basically just keep them on retainer to produce all the art as far as I know, which resulted in a more consistent style and feel).

Essence definitely seems to have been much less dedicated to fighting back against the undertow of Eurofantasy art than the Dragon-Blooded and Lunar books were, sadly.

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reignonyourparade
Nov 15, 2012
That art is pretty bad but I'd question how much that's on the hands of the people running it rather on prevalence of it being extremely difficult to get people to actually follow art direction in RPG work.

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