I'm the bear on lower left. Glad we have a new thread. Fallorn posted:Ok that is funny I can't take chain boobs serious at all I would almost expect them to add a piercing so that the chain stayed in the right spot. That is some of the dumbest looking thing I have seen. Also the green chick in the middle going for golden balls crotch. Nessus fucked around with this message at 06:48 on Nov 4, 2015 |
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# ¿ Nov 4, 2015 06:45 |
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# ¿ Apr 28, 2024 17:42 |
Rand Brittain posted:Yeah, the Lady of Darkness in Bloodstained Robes is kind of ridiculous. I don't know if her writeup in Scroll of Exalts was actually based on someone's ex-girlfriend, but man, it sure sounds like it was.
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# ¿ Nov 4, 2015 06:57 |
I'm drat sure they will be because people love to play them some robots.
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# ¿ Nov 4, 2015 07:20 |
unseenlibrarian posted:Given that at last word they were completely redoing how Infernals worked charm-wise and storywise and dropping the whole "Emulate a particular yozi' thing, it may just be that they're redoing the sigs to go with said hypothetical revamp in 2024 or whatever. As for pseudo-Cyan, her clothes seemed to tend in the direction of "what DBs might wear," so there would be visual similarities in general.
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# ¿ Nov 4, 2015 20:26 |
Dr. Tough posted:Does anyone know when this is being released for us commoners?
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# ¿ Nov 5, 2015 01:11 |
My guess is some fallout from a Sidereal bullshit effect.
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# ¿ Nov 5, 2015 08:39 |
theironjef posted:My guess is someone just watched some Aeon Flux.
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# ¿ Nov 5, 2015 09:51 |
Personally, I think my opinions and preferences are good and right, and those of others are indications of low birth and Flemish sympathies. Those who do not wish to be marked as a craven dog of Flanders would do well to hie to my vision! e: This only applies in cases of disagreement of course; if others agree with me, they are objectively correct, or if otherwise embarrassing, only realizing the obvious. Attorney at Funk posted:Excuse me. You need to capitalize the S in Solars, thanks.
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# ¿ Nov 5, 2015 20:37 |
TheLovablePlutonis posted:Please stop arguing like a cretin. "Solar thematics are broad and other splats, historically, have had tighter focuses." "No. Solars are cool and good." These are both true statements, not mutually exclusive. Obviously we cannot know the details of how other Exalts are going to get portrayed beyond broad hints and a reasonable guess that DBs probably won't be too much different.
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# ¿ Nov 5, 2015 20:52 |
Ferrinus posted:That's not what was said. Stop arguing like a cretin. Krysmphoenix posted:Solars are basically Superman in a world filled with people with more defined superpowers. Solars get everything while everyone else gets cooler more defined stuff that is always "weaker". or at least that's how it ended up in 2e. Alien Rope Burn posted:Yeah, they just don't have very tight thematics; they have like at least a half-dozen vague themes they're tied around and so they end up feeling just kind of mushy a result. I wish I had a better word for it, but "mushy" will do. I wish 3e had tightened up their themes, but if wishes were fishes 3e would've given me a school. Crion posted:Actually the Solars are great and own, and exaggerated mortal heroics and narrative flair is a far better hook for game line than anything any other Exalted splat claims as its purview (this is why they're the core splat!). The above poster should feel confident and cool in continuing to play the Solar PCs as designed, and adding the other splats into his or her game as garnish to taste, without feeling as if they are somehow missing out on the experience of Exalted or playing the game wrong. Thank you for your time. Ferrinus posted:It's basically insane to read the 3E solar charms and come away thinking solars don't have tight thematics.
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# ¿ Nov 5, 2015 21:07 |
Crion posted:Ah. The reason I did not remember the Solar being able to reach up mid-combat and call down a meteor strike like a Final Fantasy summon, as implied in that very brief Charm description, is that what the Solar actually does is spend weeks researching a region's geography and then predicts a natural disaster, using a Lore Charm. What an annoying and misleading way of phrasing that. I think it's a pretty stupid Charm, but it being available from chargen is a function of the stupid Supernal rule, not Solar themes being out of wack. I could see an argument that if it's more towards the latter, it would be more Sidereal than Solar. However, this does get into a thorny ontological question in general.
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# ¿ Nov 5, 2015 22:52 |
Roadie posted:It ain't "discovers it will happen", it's "decides it must happen and so because ~oneness with the universe~ it happens". That does sound almost more like Fair Folk poo poo than anything Sidereal, too. The Sidereal version would probably be more "the Sidereal hits the books hard, finds a relevant low-probability event, and pulls some strings (heh) to have that black swan hatch out of the egg."
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# ¿ Nov 5, 2015 23:00 |
spectralent posted:I'm fairly sure in the leak the wording suggested it was just a thing you worked out, whereas in this version it's now a solar working out a thing and making the universe agree, but I'd have to dig it up to quote directly.
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# ¿ Nov 5, 2015 23:07 |
Roadie posted:Don't you just love Craft? UberJew posted:In addition to being literally Zhuge Liang at the Red Cliffs God-King's Shrike is also Moses prophesying plague on Egypt that can only be ameliorated if the Pharoah agrees to his demands, if the Solar with supernal Lore is a Zenith instead of a Twilight I think Moses here is kind of a weird comparison and the zone here is, I guess, is it the character causing this miraculous horrible thing to happen, or is this the player doing it, and if the player decides that Solses doesn't need to turn the river red with blood, Solses discovers he was wrong? The Bible story would be pretty different if Moses was telling God what to do. Nessus fucked around with this message at 23:22 on Nov 5, 2015 |
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# ¿ Nov 5, 2015 23:18 |
Ferrinus posted:If I actually wanted to sit down and prove that Solar charms were mechanically incoherent, I'd gravitate immediately to this one: UberJew posted:It's creation, the religious character and righteous actions are just as much a part of physical reality as geography, or history, or the weather! The prophet deliberates on the sinfulness and evil of the creation-Pharaoh's rule and discovers that the heavens themselves have decided to smite his kingdom, unless they rectify their character and the prophet intercedes on their behalf (by repudiating the charm) Nessus fucked around with this message at 23:30 on Nov 5, 2015 |
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# ¿ Nov 5, 2015 23:28 |
I think the priority should be on what the Charm does mechanically, even if people may wail about 4E comparisons. A little fluff is OK, and some Charms doubtless provide almost entirely "soft" benefits, but even those should tell you what it does first and foremost. The exceptions I can think of would be Martial Arts (the Wu-tang Sword Techniques are probably pretty similar across all students) and Sorcery (you are in fact literally shooting actual obsidian butterflies, etc.)
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# ¿ Nov 5, 2015 23:48 |
Roadie posted:It's like how people got confused in 1e about the Sidereal Charm that was literally "you plant a tree and spirits come and leave presents under it", since they thought it was supposed to be weird fluff text.
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# ¿ Nov 5, 2015 23:57 |
theironjef posted:Except for where there's a melee charm at the same tier that can be used for defense. I guess there's nothing stopping players from creating a God-King's Lark (Joystar Celebrations) equivalent charm though.
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# ¿ Nov 6, 2015 04:14 |
Thesaurasaurus posted:Given that it's pretty clearly meant as an allusion to Old Testament prophets, I'd honestly prefer if God-King's Shrike was about flexing them God-King muscles and asserting your holy will upon reality (as with Wyld-Shaping Technique etc) rather than about being Disaster Movie Professor Guy.
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# ¿ Nov 6, 2015 04:18 |
Thug Lessons posted:The funny thing is if you go over to rpg.net you'll find people are saying the opposite, that the book is too clear that charms aren't known quantities and the devs are subtly insulting them by telling them they're doing it wrong by having their characters shout "Heaven Thunder Hammer!!!" as they leap into battle. What's actually happening seems pretty clear to me: the book suggests that charms be OCC rules for defining what your character can do with little to no IC representation, because that's the aesthetic they're going for, but also doesn't go so far as to tell people they're doing it wrong and look like idiots if they play the game like it's a cheesy anime.
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# ¿ Nov 6, 2015 10:17 |
Thug Lessons posted:Why should whether they're known in-character have any bearing on how charms are represented mechanically? On the OTHER hand a bunch of them are either very fixed and mechanical effects or are extremely specific, perhaps to the point where such specificness is not necessarily useful - like the disaster Charm we were discussing in the past. If Solar magic bubbles out through idiosyncratic excellence, why does it need a bunch of highly specific manifestations, instead of a guidance on how to scale things up and/or roll interesting and useful "soft" powers with a couple of examples? This would also solve the problem of "here is this great character archetype, now here's a Charm sub-tree which does that and only that." Nessus fucked around with this message at 10:34 on Nov 6, 2015 |
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# ¿ Nov 6, 2015 10:31 |
Flavivirus posted:Because that's not the kind of system they're going for? While there's certainly good arguments for an effect-based system (implemented in however many fate/marvel heroic/whatever else exalted hacks) the Exalted system as a brand is about a big laundry list of specific powers arranged in trees and used in combination with each other.
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# ¿ Nov 6, 2015 10:44 |
Dammit Who? posted:Water. Earth. Fire. Air. Wood. Long ago, the nations of Creation lived together in harmony. Then, everything changed when the Wyld attacked. Only the Solar Exalted, masters of all martial arts, could stop them- but when the world needed them most, they vanished. A thousand years passed and Fate has reincarnated the new Solar Exalted, on a small island named Wu Jian. Although their Essence is strong, they have a lot to learn before they're ready to save anyone. But I believe the Solars can save the world! Ferrinus posted:I don't even think Abyssals were particularly limited, although their 2E charmset was certainly a bit more one-track than their 1E charmset. We don't really need to worry about there being only one or two distinct Abyssal characters for the same reason we don't need to worry about there being only one or two distinct Vampire characters. There's just too much good stuff there before anyone even puts pen to paper. Fortunately, all my bitching aside, one of the first things the two guys steering the cart right now did was present an alternate origin path for Abyssals that did not boil down to "dehumanize yourself and face to bloodshed". So I am confident that this topic will at least be considered. Nessus fucked around with this message at 21:07 on Nov 6, 2015 |
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# ¿ Nov 6, 2015 21:03 |
Ferrinus posted:I don't agree with your usage of "limited" here, because even in 2E there was a load of available variety in terms of what your guy looked like, how they operated, what they were good at, how their skills manifested... yeah, each of the dozens of characters you could make with the Abyssals book would be a blight on all life, but, hell, every Solar you ever make will be a reborn hero. Abyssals never had the problems Lunars had where like, there just weren't enough varied, compelling charms to allow for even a single, small gaming group to generate a roster of meaningfully distinct characters while actually leaving room for NPCs, future games, etc. As for the limited status of Abyssals it seemed to come from a focus on the "antagonistic" take on Abyssals which appeared as antagonists in other books, which got awkward when they were now in a protagonist space. Like all their Charms were either "a duplicate of a Solar charm, maybe with slightly varied costs which mostly mean it costs more in Creation," "a duplicate of a Solar Charm, but evil," or "do something real awful." All of these are fine, but they kept selling "Abyssals as champions/leaders/Exalted of the Underworld" and consistently did not deliver on this, at least in the published Charm etc. swaths. Hopefully Morke and Holden will do better this time round, when we get the Abyssals in 202X. Nessus fucked around with this message at 21:42 on Nov 6, 2015 |
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# ¿ Nov 6, 2015 21:31 |
"Are they saying 'Boo-utiful Devil?'" "No sir, they're saying Boo and No Blood for Hearthstones. They're also calling you some kind of an ogre." "I ought to crunch their bones! Unleash the blood apes."
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# ¿ Nov 7, 2015 00:08 |
virgindick posted:The creator of 1e wrote a big post about it, actually. Actually, some of these complex setting details are my favorite things about Exalted, as a setting. Above and beyond the grand sweeps, it is oddly humanist in a way, and I feel it gives the "mortals" a certain degree of credit that they would do things like figure out how to wash their hands and set up heliograph networks. Similarly with the Dragon-blooded, noting specific common tactical uses of things like Sorcery spells gives a real feeling of life to the setting. If you're going to have this giant wad of setting fluff, at least follow out some of the implications, even if you're avoiding rules-as-physics horseshit. Dammit Who? posted:I'd call Creation a "post-apocalyptic Bronze Age world" because the "tech floor" in terms of what people are going to be able to create and maintain anywhere in Creation is going to be about Bronze Age. The closer you get to the center of the world or the more cosmopolitan the area, the more likely you are to find people that can actually forge iron or steel rather than having to trade for it. Nessus fucked around with this message at 10:11 on Nov 7, 2015 |
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# ¿ Nov 7, 2015 10:07 |
reignonyourparade posted:Yeah you should probably have "recovering" in there somewhere. Considering the Fair Folk, I'd think iron trading would actually be heavily prioritized by every single culture in Creation anywhere near the Wyld. Which is probably most of 'em since the least Wyldy places would be... the Realm!
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# ¿ Nov 7, 2015 10:20 |
Roadie posted:The thing that annoys me about this most in particular is that the only reason you need really fancy ships is that they've never bothered to change the map so you can reach the West without having to traverse a loving gigantic open ocean first. That said, isn't the gap between the Western island/continents and the Realm, like, the size of the Pacific?
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# ¿ Nov 7, 2015 20:41 |
What about triremes (assuming some modifications and good building) makes them so weak to sailing over the ocean anyway? Is it the oars thing?
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# ¿ Nov 7, 2015 23:50 |
Thesaurasaurus posted:It's that they're super-stripped-down to fit a narrow, torpedo profile ideal for ramming other ships below the waterline, and that design doesn't leave a heck of a lot of room for storing food and water. I did figure they used big ol galleons or those Zheng He treasure ship things for big oceanic crossings, though.
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# ¿ Nov 8, 2015 00:19 |
Thug Lessons posted:It looks like about 17,000 miles to me. The number on the compass rose is 500, not 300, though it's basically unreadable and I had to look at older maps to determine the scale. I got the number for the distance from Arjuf to Wu-Jian by measuring along the trade routes mapped out, and by the same measure it's 4000 miles from Wu-Jian to Chanos. Easily doable with technology from the early Age of Sail, and you could even reduce the hardship by stopping off at a smaller port in the western Realm.
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# ¿ Nov 8, 2015 10:01 |
ZeeToo posted:Even with Creation being flat, I think the size is a little off in terms of surface area. When I try to size the map for Exalted, I end up with something around 168 million square miles. Earth has almost 30 million more square miles.
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# ¿ Nov 9, 2015 00:36 |
Bedlamdan posted:Pretty much, yeah. Currently Creation is smaller than Earth, but with more inhabitable areas. That's sort of moot though, as the population isn't big enough to populate it very densely at all. Depending on what book you go by, it used to be bigger than Earth in the First Age, and had a similar population size to modern day Earth. quote:It's a Sunless Sea esque Underworld
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# ¿ Nov 9, 2015 05:38 |
MonsieurChoc posted:Man, I'd pay actual money for a Fallen London-style game in any one of White Wolf's properties. Even the bad ones, like Change ling: the Dreaming.
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# ¿ Nov 9, 2015 08:50 |
Personally I'd like to hear what we actually do, apparently, want. I'd like to know!
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# ¿ Nov 10, 2015 23:01 |
Bedlamdan posted:Holden just shitposted and started laughing about it on IRC afterwards :/
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# ¿ Nov 10, 2015 23:07 |
Ferrinus posted:Did anyone, in that thread, post the flat BP advancement rules I've repeated a couple time in these very threads?
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# ¿ Nov 10, 2015 23:18 |
It's a bait and switch, they're gonna be out of Plutonises and we'll have to get an extra Ferrinus. Oldest trick in the book.
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# ¿ Nov 10, 2015 23:37 |
Roadie posted:Make it an anima power. Pay 1m to get +1 on a roll, up to your dice cap. No Charms for it, no tracking which Abilities you can use it for, just Exalts Are Really Good At Everything as a thing. Abyssals: Up to dice cap +1 in the Underworld, up to dice cap -1 in Creation. DBs: Up to skill+specialties Lunars: Up to attribute (but use attribute in present form or basic form, whichever is more favorable) Sidereals: Three paragraph meditative rumination on the matter leading up to "up to 7, but no higher, save for Martial Arts"
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# ¿ Nov 11, 2015 00:58 |
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# ¿ Apr 28, 2024 17:42 |
I can't actually figure out what value or fun is being gotten out of steadily increasing geometric costs for some things and a different progression for other things. Even leaving aside char-math optimization it seems, if you think about it, actually more complex than GURPS, and when you can say that about something I would say something has hosed up along the road.
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# ¿ Nov 11, 2015 01:18 |