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Too bad they never like, hired Obsidian/Troika or what have you to make a proper RPG in this setting. I guess the whole 3D platformer thing can be attributed to that early 3D craze where everything had to be 3D + actiony (*especially* the platforming). Even if the original sorta had all the elements there (including incredibly janky "action"). The 3D platforming was the least enjoyable thing about the Soul Reaver games when I played them (well the combat too, after a while... and oh god the camera). I guess some people enjoyed 3D puzzlin'? (Evidently not enough). A modern RPG would do bloody wonders with the setting and characters (RIP T-Jay).
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# ? Nov 9, 2015 22:45 |
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# ? Apr 18, 2024 12:01 |
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Pimpmust posted:Too bad they never like, hired Obsidian/Troika or what have you to make a proper RPG in this setting. I guess the whole 3D platformer thing can be attributed to that early 3D craze where everything had to be 3D + actiony (*especially* the platforming). Even if the original sorta had all the elements there (including incredibly janky "action"). Fixed
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# ? Nov 9, 2015 23:02 |
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Aaaaand update. This one is fun
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# ? Nov 9, 2015 23:47 |
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This part of the game is a lot longer than I remember it being.Pimpmust posted:Too bad they never like, hired Obsidian/Troika or what have you to make a proper RPG in this setting. I guess the whole 3D platformer thing can be attributed to that early 3D craze where everything had to be 3D + actiony (*especially* the platforming). Even if the original sorta had all the elements there (including incredibly janky "action"). Absolutely everyone wanted to get in on Nintendo's and Naughty Dogs success.
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# ? Nov 10, 2015 21:37 |
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On one hand, Raziel is one of the best protagonists at moving block. He can drag them to the side, he moves in clean, one block lengths, he can flip blocks onto higher ledges, and pushes/pulls at a decent pace. On the other hand, having to do a dramatic animation every time you want to grab a block is annoying as hell. EDIT: Any idea what this "Lipstick Apathy" thing is about? MaskedHuzzah fucked around with this message at 07:15 on Nov 12, 2015 |
# ? Nov 12, 2015 07:12 |
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MaskedHuzzah posted:EDIT: Any idea what this "Lipstick Apathy" thing is about? You donated to SA.
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# ? Nov 12, 2015 10:36 |
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MaskedHuzzah posted:On one hand, Raziel is one of the best protagonists at moving block. He can drag them to the side, he moves in clean, one block lengths, he can flip blocks onto higher ledges, and pushes/pulls at a decent pace. On the other hand, having to do a dramatic animation every time you want to grab a block is annoying as hell. ...yet tiny 20 cm ledges are insurmountable obstacles
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# ? Nov 12, 2015 11:29 |
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The animation for moving the blocks though, while slow, is really good, particularly when sliding sideways. There's a real sense of weight and, once he gets the block moving, inertia as he re-positions himself for the next move. It just takes for-goddamned-ever.
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# ? Nov 12, 2015 20:13 |
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The quick tap to push a block is really noice though.
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# ? Nov 12, 2015 20:33 |
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That is true However, according to Tony Jay, these objects are supposed to be moved effortlessly Meaning the weight should feel like not an actual weight and more like slight cardio instead I have just finished recording the next part and the block puzzle from that one is fresh in my mind, so I'm frustrated about blocks again Expect an update within a couple of hours
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# ? Nov 12, 2015 21:39 |
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The update is in
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# ? Nov 13, 2015 01:01 |
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I think I might have been mistaken and the game I had was Soul Reaver 2.
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# ? Nov 13, 2015 11:38 |
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Zanzibar Ham posted:I think I might have been mistaken and the game I had was Soul Reaver 2. Well, SR2 does have a swamp and just as much backtracking as SR (it's just not considered anywhere near as bad because SR2 has different landscapes, while SR is like Saint Petersburg: gray and brown with occasional hint of dirty green), so that is a possibility
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# ? Nov 13, 2015 11:49 |
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Also I remember having that wraith sword the summaries mention, and being in some kind of monastery or something like that early on. e: really I think was got me confused was the intro cinematic being the same
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# ? Nov 13, 2015 11:53 |
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Zanzibar Ham posted:Also I remember having that wraith sword the summaries mention, and being in some kind of monastery or something like that early on. Yes, that is definitely SR2 The intro cutscene isn't completely the same, but it does reuse a lot of the SR intro
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# ? Nov 13, 2015 12:07 |
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The SR intro is on the SR2 disc.
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# ? Nov 13, 2015 19:42 |
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Melchiahs face looks ps1 as gently caress. Also, the audio is better now I think, much appreciated!
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# ? Nov 18, 2015 22:57 |
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Really digging your videos, looking forward to seeing the rest! Especially since I haven't really revisited this game in many years now. For quite a while, for my younger self, this was my favorite game and when it came time to choose my internet name of course I went with the acronym for Legacy Of Kain Soul Reaver. Ah well.
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# ? Nov 19, 2015 04:40 |
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You know, there is a way to get the vampire hunters to stop attacking you. You can feed on them and they get all dizzy, but you drain them a little bit at a time. If you feed a little and stop, then just continue on, they'll eventually start remembering you for your 'mercy' than for your feeding on them.
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# ? Nov 19, 2015 19:10 |
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Okay, first thing's first: I'm not on a 3-months long break, which tended to happen during BO, I'll make a new update today, worst case - tomorrow morning (this post is posted at 20:16 for me). Having to read 200 pages of study stuff daily, classes, and lifting don't leave much time for anything, video games includedZom Aur posted:Melchiahs face looks ps1 as gently caress. Well, all of the characters bar (to an extent) Raziel look like that. I'd really like to see an HD remake of SR to see what the detailed versions of these aberrations would look like Okay, good. Will keep it that way LOKSR44 posted:Really digging your videos, looking forward to seeing the rest! Especially since I haven't really revisited this game in many years now. drat, 2002. The game is THAT old Vicissitude posted:You know, there is a way to get the vampire hunters to stop attacking you. You can feed on them and they get all dizzy, but you drain them a little bit at a time. If you feed a little and stop, then just continue on, they'll eventually start remembering you for your 'mercy' than for your feeding on them. I'll try doing that next time I encounter one of them, thanks for the tip!
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# ? Nov 20, 2015 20:13 |
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The update is in
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# ? Nov 21, 2015 00:50 |
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The word you were confused about is "ill-omened."
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# ? Nov 21, 2015 01:37 |
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Bobbin Threadbare posted:The word you were confused about is "ill-omened." Thanks, I suppose the way Tony Jay somehow put the stress on the second syllable in "omened" confused me
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# ? Nov 21, 2015 02:06 |
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The Reaver is awesome, I didn't use anything else after I got it.
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# ? Nov 21, 2015 05:08 |
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I'd make a Reavers Broken: 2 joke here, but this is the last time it happens in the series.
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# ? Nov 21, 2015 20:58 |
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Funny thing about the Kain fight, if you used cheat codes to give yourself the Reaver early, Kain would just laugh at you when you hit him and take no damage. Since you need to not have full health to go back to claws, and Kain uses only one-hit kills, the fight becomes impossible to win.
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# ? Nov 22, 2015 19:59 |
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Wait, there are SR cheat codes? *googles* Oh Edit: tried to break the game with the "Shift at any time" code, didn't work nutri_void fucked around with this message at 22:32 on Nov 22, 2015 |
# ? Nov 22, 2015 22:28 |
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Do not fear the length, for this one has a lot of blocks and, as such, skip options. The real length is probably around 22-25 minutes
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# ? Nov 24, 2015 00:32 |
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I've always wondered about the Silent Cathedral. Is it meant to be a repurposed Avernus Cathedral or is it a different one entirely?
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# ? Nov 24, 2015 03:05 |
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Alexeythegreat posted:Wait, there are SR cheat codes? The Shift Any Time power was supposed to be an upgrade from a cut sidequest. You fought a priestess who could fade in and out of the spirit world and consuming her would allow you to do so at will rather than at "weak points" in the veil, or whatever the explanation is. Mr. Fortitude posted:I've always wondered about the Silent Cathedral. Is it meant to be a repurposed Avernus Cathedral or is it a different one entirely? It's different. Avernus existed even before Kain. The silent cathedral was purpose built as a weapon against the vampires. Exactly how useful it would be as a weapon rather than as a defensive stronghold is up for debate.
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# ? Nov 24, 2015 04:25 |
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You know, you could probably have knocked down that one Zephonim that was trolling you by hanging on the wall in the block puzzle room by pulling one of the pipes off the wall and throwing it at him.
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# ? Nov 24, 2015 06:16 |
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Just chiming in to say that I love this series, and the whole one you did for Legacy of Kain! These threads don't get enough love, but I enjoy listening to you talk about Nosgoth and all this crazy lore, so thank you for putting in all the effort!
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# ? Nov 24, 2015 06:40 |
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And right near the end of the video is the farthest I got while renting this game so many years ago. I'm looking forward to seeing the rest of this game.
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# ? Nov 24, 2015 07:26 |
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For more info about the cut content, including a lot of stuff this level was supposed to do that it doesn't, check out the GIA's old writeup (full of spoilers). Try not to get sad about how long it's been since the GIA was a full-blown thing. Also, good god did they ever make up for this with the later games.
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# ? Nov 24, 2015 07:38 |
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Huh. Maybe you have to do it to the townsfolk in the human city. I know for a fact that you can feed off them, or at least I could in the PS1 version, and if you don't kill them eventually the hunters would drop to their knees as you came by and shower you with praise. Also, kudos for pronouncing my nick right. Nobody ever realizes it's a soft C
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# ? Nov 24, 2015 17:24 |
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I think it's because he killed the first vampire hunter he came across. In my experience he's initially hostile but if you spare him then he and other vampire hunters will worship Raziel. I don't think he can get back in the good graces of humans if he killed any of them though.
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# ? Nov 24, 2015 19:38 |
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Crigit posted:You know, you could probably have knocked down that one Zephonim that was trolling you by hanging on the wall in the block puzzle room by pulling one of the pipes off the wall and throwing it at him. That is probably true. Too bad it never occured to me at the moment, I was preoccupied with the blocks and futility of existence and my hatred towards Zephonim Vicissitude posted:Huh. Maybe you have to do it to the townsfolk in the human city. I know for a fact that you can feed off them, or at least I could in the PS1 version, and if you don't kill them eventually the hunters would drop to their knees as you came by and shower you with praise. I will try that as well, but I'm pretty sure that Mr. Fortitude is right and it's entirely dependent on the fact that I killed the first hunter I encount... ...wait what how do you even pronounce your nickname with a hard C? It feels awkward to pronounce it like that FisheyStix posted:Just chiming in to say that I love this series, and the whole one you did for Legacy of Kain! These threads don't get enough love, but I enjoy listening to you talk about Nosgoth and all this crazy lore, so thank you for putting in all the effort! Thanks!
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# ? Nov 24, 2015 22:20 |
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I'll say one thing for the first two (!) block puzzles in Zephon's Keep, they weren't actually that bad. Not too many blocks, you needed to rotate them and not just shuffle them around, and there weren't too many enemies around. That said, the rest were unbearable.
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# ? Nov 24, 2015 22:53 |
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The branching paths in the Cathedral were to be used in the not completed part of the game. The first Soul Reaver wasn't completed and the final became very different, but there still are present a few elements of the original final.
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# ? Nov 24, 2015 23:03 |
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# ? Apr 18, 2024 12:01 |
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I might be in a minority here, but I liked the block puzzles in the game. Sure, they were block puzzles, but adding the ability to slide, flip, and lift blocks added enough to them that I felt they were decent puzzles. Although it was a fairly long time ago that I played the game, so my tolerance for bullshit might not accept them now.
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# ? Nov 24, 2015 23:05 |