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NGDBSS posted:Let's Play Dark Souls II, NG+! ... For whatever reason no one's really shown off NG+ gameplay on Dark Souls I or II, where enemies are more dangerous to compensate for your character being all-around competent at everything. Yeah, that's a good point. Especially in DS2, with the new phantoms and having more variety in the early game. I think the main issue is that difficulty scaling goes pretty much completely out the window after a New Game. On one hand, early enemies and bosses are no match for a decent build with +10 gear, while lategame ones can be insane (like 4 Kings); on the other each iteration improves the enemies less to make up to the fact that stats still have diminishing returns and thus you get relatively weaker and weaker and can't do anything about it. I think a "controlled" NG+ LP (like for DS2, maybe cycle 2 starting at level 100 or something) would be neat, though. Speaking of SL, you might want to post your build. I can tell with that giant stack of lightning spears you have 50+ Attunement, but casual fans might not. I'd also fast-forward or just cut things like Cale's dialogue (maybe let each line play for a second or two and then skip); like you said the main draw is the gameplay and showing off new enemies, all the NPC stuff is the same.
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# ¿ Oct 2, 2023 19:53 |
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Hey, folks. Don't plan on making a habit of this, but I thought I'd share the Castlevania: Symphony of the Night stream my brother and I have just started on our channel. Kinda rare we play a fairly popular game that hasn't been covered in awhile (unlike all the Dark Souls threads going on right now ![]() ![]() ![]()
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nine-gear crow posted:And within 10 minutes of that ending, we watched this https://www.youtube.com/watch?v=jmNdbdSCuC4 ![]() Almost feeline bad for interrupting Bubsychat, but.... ![]() ![]()
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Well, that's the coolest thing I've seen in awhile! End of the first stream. I'm definitely flagging, so the Coliseum doesn't go as well as it probably should.... ![]() And this is the first one of part 2 (worth watching if you've 1) never seen the Medusa Shield, or 2) want to see the Olrox fight when the guy playing is seriously not ready for it ![]() ![]()
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LogicalFallacy posted:Haven't watched any of this SotN LP yet, but out of curiosity, would a "Let's Break the poo poo out of SotN" LP be at all redundant to what you're doing good sir? Not at all! I know of most of the tricks and sequence breaks in SotN, but haven't done any of it. In fact, during the Christmas stream when this all started, one of the goons asked if I was going to do "the Coliseum skip," and I was like, "Uh... ![]() In this part, I die horribly to Richter, but even more embarrassingly; don't chump Karasuman... ![]()
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LogicalFallacy posted:Mostly I was thinking of demonstrating how to make this the absolute easiest Castlevania game ever. (early jewel knuckles on a luck run, effing sword brothers, Muramasa or whatever the ridiculously broken endgame sword is called) Ahh, yeah, that'd be cool. The goons did point me to the Jewel Knuckles, but I only used them to get past the Doppelganger without having to grind or spam Dark Metamorphosis (since I did the latter in the Christmas series and most of them already saw that, heh). But really, even if there is overlap with what you have in mind, this is the Casual thread, ![]() I had to work extra today, so I just now got back home in time to post this update and start streaming (which'll be SOTN, so if you see this in the next, oh, 10 minutes to 2 hours ![]() This one is exploration stuff, and trying out the Gravity Boots and other things. ![]()
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LogicalFallacy posted:In case you hadn't noticed from the one video I've got up in this thread already, I have no clue what I'm doing and lack the LP skill or know-how at the moment to put out anything decent. Nope, hadn't even seen it, and it was like 2 posts above me. ![]() And speaking of, time's been the issue here, had a really busy week last week. This closes out the second stream, I'll try to resume the update pace next time. Gotta remember to include the Heaven Swords get I grabbed with Shadowplay. More exploration, but the chat leads me to stuff I'd never seen before, like going through the rock tunnel in the merman room with the animal forms. Who comes up with this stuff?! ![]() And then it's time for everyone's favorite topless demon boss fight. I somehow manage to almost lose. ![]() ![]()
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At least one article seemed to think it's a reference to Shiva (much like Padme = Padma, also Hindu), but... yeah. Wouldn't be surprised if someone at Del Rey ran his name through the "Star Wars-izer" and that's what it spat out. Part 3 of the Castlevania stream begins! Aside from the fun of trying out new weapons, this one really shows how good the pacing of SotN is: just as I'm starting to get bored with the Metroidvania parts, it's about time to "beat the game." Also included as promised, the Heaven Swords farming run. ![]()
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Double update again today since this has been another busy week. This is the midpoint of the 3rd stream, pretty much wrapping up the normal Castle. I guess the localization team couldn't figure out "Alraune"? Regardless, lady monsters are ominpresent in folklore and it's always been funny to me. ![]() The description in this video pretty much says it all, isn't Legion/"Granfaloon" one of the coolest boss fights in this series? ...and isn't Axelord Armor one of the most disappointing things? ![]() ![]()
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Another busy weekend, argh. Whether you all had a good one or not, hope some more Castlevania will make you feel better, or at least feel better about your skills. ![]() We finally wrap up stream 3 and the regular Castle. Dark damage is pretty hilarious overkill against poor Richter. ![]() And now for the start of the Inverse Castle. Presumably urging me on toward the chance of getting the Crissaegrim and whatnot, the chat leads me to the Inverted Chapel, but that doesn't go so well! ![]() If you're wanting to see more rare weapons, well, you can of course watch this thread ![]() And finally, Ben's been leaning on me to not forget his work, so if you want to see a full playthrough of Hatoful Boyfriend, the whole playlist is now up. If you're bird-curious, well, we won't judge.
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mikeycp posted:Sorry to double post, but it's time to throw up the next episodes of Myst. This time I have the first lore video too (It's just me reading the books). I hope y'all enjoy. I'll take a look at it later if I can get over my Myst PTSD, played it on Mac when it first came out back in the 90s and wanted so badly to like it and just couldn't. ![]() Anyway, thanks for reminding me this thread existed, I uploaded the next Castlevania videos back on February 20, got sidetracked by ISP problems, and then totally lost track of this. Here we are! We go to the Coliseum instead of the Chapel this time, and it goes much better. Definitely feels like you're supposed to go up first, I imagine the Coliseum would actually be pretty hard if you actually fight it normally, heh. And as mentioned in the YT description, this thumbnail is purely a gimmick to see how many swords I can fit on screen at a time. ![]() ![]() And this is the rest of the level plus the boss fight. I got a tip about what happens if you kill "Sypha" last, definitely glad we did! ![]() What's so bad about Dawn of Souls, since some of you were talking about that last time? I played the NES 'vanias, SotN, PoR, and Dracula X Chronicles, but those've been it.
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Everybody posted:stuff about Castlevania Got it, thanks. And yeah, Dawn of Sorrows, not Souls. Too much Dark Souls lately I think. ![]() And yeah, I definitely feel you guys on the last couple replies. I remark in an upcoming video that it's really disappointing so many cool weapons and armor are relegated so late in the game when you don't really get a chance to use it. Why not put one of the "wind slashes" katana in the first castle, so the Yatsutsuna feels like a real upgrade when you get it? Instead you farm it and the Masamune from literally adjacent areas. And with the grinding leading up to the finale this Tuesday, I've officially spent more time farming than I have playing to get a copy of most of the unique weapons, and that's with the challenge mode designed around getting those drops. Time for the end of another stream, where we stomp a mummy (it's so disappointing how little damage that crazy grab does) and dress Alucard like a watermelon. ![]() And starting stream #5. Proving to be a darn fool incapable of learning, I get destroyed by one of the golden sentinel dudes in the gallery again, and decide to take on a more manageable foe: the 50' foot tall maggot-infested demon hung up on meat hooks. Castlevania! ![]()
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mikeycp posted:It's...I have feelings about the Ryme Age... Haven't even heard of that! My dad kept playing them up through Myst... 3? the one after Riven and they changed developers and all that, but he was always more of a glutton for adventure game punishment than I was. ![]() ![]() Speaking of punishment, I handle the game pretty well this time. It's a testament to SotN's amazing music and atmosphere and whatnot that the game is remembered as fondly as it is, when the actual challenge balance is all over the map (literally, you go a couple screens away and the enemies go from 3 digit damage to 1...). First up, part 2 of the 5th stream, where we go to the Inverted castle's foyer. Would've loved to see the upside-down drawbridge in action! As it is, we still get to experience one of my favorite gimmicks in games like this, where you can turn enemies against each other. ![]() Ah, SotN, much like Persona 3 and Dragon's Dogma where Death is a random encounter. Well, I guess it might be a nice mythological touch he's in the same room where you fought Cerberus? Either way, we're lucky he's a Vancian caster and hasn't re-prepared his "take all your stuff away" spell. ![]() ![]()
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mikeycp posted:Unfortunately everything is already recorded, since we did it in just a couple sittings. I'll definitely prepare some stuff for when we eventually do Riven, though! Ahh, gotcha. Yeah, I think that's another reason adventure/puzzle games aren't as popular anymore. When all the review sites measure quality with some kind of "fun"/hours played and those games don't take long at all once you know what's what... yeah. Speaking of "fun," how's about that Galamoth? Especially fighting him without the Beryl Circlet? Yup. Galamoth. ![]()
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TooMuchAbstraction posted:The best thing about Galamoth is that you can stunlock him by punching him repeatedly in the back of the head. Without that, an all-bosses punching-only run would be very painful. ![]() Now we're at the penultimate stream! Like I mention in the description, I cut out the first part due to a combo of Twitch issues and, uh, operator error at trying to figure out the best route. ![]() ...cat damage. ![]() ![]() Just when I thought we were out of bosses to fight, Frankenstein's ![]()
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TooMuchAbstraction posted:Punching is actually more powerful than the weapons you can find in the early game, if you can cope with its short range. ![]() If I do play it again, I'll try punching a bit more (and the blocking thing Z mentioned). Ditto the dive kick; my controller just wasn't having it the first time the chat told me about it, and by the time I figured out how to make it behave I forgot you could even do it. ![]() We're almost at the end now! There's these two, and next update will be the final battle and a brief romp in Richter mode! I guess after that I'll get ahold of CJ to put a link to the playlist on page 1. First up, the last part of stream 6, dealing with another boss I'd totally forgotten, the giant Bat. (Seriously? From Galamoth to Frankenstein's ![]() And next, exploring the last few bits of the Inverted Castle I couldn't earlier because of misinformation about the Wolf relics. (Some people in the chat said you didn't anything and you could always dog-paddle once you got the Holy Snorkel, not true. ![]() ![]()
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Alright, let's bring it on home. First up, the grand finale of the Luck Run. I always liked the ending (cheesy voice acting and even cheesier ending theme aside), it's short and poignant, and completely forgotten about when Dracula shows up again anyway. ![]() And then the week after that, I decided to do a bonus video trying out Richter mode the first time. It goes about as well as expected. ![]() ![]() ![]() ![]() --- NGDBSS posted:Anyway, my build? (Wayne asked about this a while ago.) I've made a deliberate attempt to obfuscate the exact numbers, but at the least I've hit soft caps in everything and hard caps in a bunch of things while grinding for Twinkling Titanite in a certain endgame location. I guess the Agape Ring is Scholar-only, right? I ended up a little ahead of Mog in SM too for our LP, since I farmed a few things for Awestones and drops. I know exactly where you're talking about, did the same thing, heh. And yeah, exact stats or not, that's always been my problem with the NG+ mechanics in the Souls game. The second cycle isn't too bad (and I'd argue you're "supposed" to play at least that far, since they add a lot of challenge after that, at least in DS2), but after that you're getting diminishing returns on everything and levels cost insane amounts of souls, it's just balanced really poorly.
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NGDBSS posted:What about you, Wayne? What do you normally expect from a New Game Plus mechanic? Well, there's a difference between what I'd "expect" and what I'd "like to see." ![]() In the specific case of the Souls games, I think a hybrid of Demon's and DS2 would be best. In Demon's, the amount of souls it takes to level up ratchets up at certain breakpoints, so there's a "soft cap" on levels based on the souls you're likely to get; and so far 2 has been the only Souls game to do anything new in 2nd cycles, like with the new phantoms (and I heard in Scholar they mix up which chests are mimics or something like that). If the game helped ensure you were a "reasonable" level for the increased difficulty in later cycles, and the games gave you a reason to play it again with the same character (granted, Soul Vessels help immensely, until of course you get characters as powerful as yours that can do anything anyway), then I'd be happy. Blind Sally posted:This game is, of course, the well-known and beloved OFF-WORLD INTERCEPTOR!!!!! ![]()
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NGDBSS posted:maths .... ![]() Well, it is edifying to know there's a consistent formula (with those couple exceptions, heh). In that case, I meant "natural" breakpoints, like in the Demon's Souls stream I've been doing, now that the levels cost around 20k apiece, the game is being pretty clear that I'm near the max level I can expect to get this playthrough. The soul cost per level is only half the equation, the rest is how many souls you're being rewarded for playing, and that varies tremendously; like the skeletons in 4-2 being worth 800 and the kobolds in 5-2 being like 20% that. NGDBSS posted:Earthen Peak Good stuff, it's wild how powerful the manikins get with a couple cycles in them. Speaking of Mog in Earthen Peak, she actually did get hit with Mytha's grab you reference. I cut off her tail too, but I think it's in cut [... ![]()
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NGDBSS posted:(I apologize if someone was looking for Ratbro PvP, but that's not really my cup of tea.) Weak! ![]() Definitely approve of the Drakekeeper axe. I used it and their greatsword for some PvP footage, and the sheer range on the axe makes it... great. ![]() --- Got something different for y'all this time! Ben and I started streaming Alan Wake after our PS3's HDMI port died but our 360 still worked, and it's been going well. We're taking it a lot more seriously than usual, not talking over dialog and keeping focused on the plot and everything. There's still some fun but it's not us joking about the whole thing. We're currently over halfway through the main story (just finished chapter 4), so spoilers are OK if you mark them (like if you want to point out how things fit together and stuff, or speculate if you haven't seen the game before). ![]() Just us getting used to the game and getting a feel for the story and all. We get through the gameplay tutorial and the first couple cutscenes with Alan and his wife. Ben's gotten pretty cynical about games with "critically-acclaimed stories" after Heavy Rain and Bioshock Infinite and the like, so it took him some time to warm to Alan Wake, but he definitely seems to like it now.
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NGDBSS posted:Between DS3's recent release, and the player base being spread over six different ports, there aren't many people around in any particular version. Just today I decided to do some online play with Punchwitch*, and didn't see any PvP hits. Like, at all, or just Ratbroing? And that's a good point, if you want to play "Dark Souls 2" there's 6 versions and none of them are compatible. I keep forgetting there was a "Scholar of the First Sin" available for PS3/360 that doesn't actually have any of the story content. LIke, y'know, the Scholar. ![]() Interesting idea, just circling Freja. I find it's worth it to just block her bite (it'll auto-guard crush you, like Rat Authority; but she's too slow to do anything about it) and keep the hits up with a fast weapon. If you're already using a greatweapon, though, then it makes sense to go for bigger hits. Also, you're missing out on a lot of damage by not using weapon buffs, since they scale with AR in DS2. Snak posted:In the lowest effort of all posts, my roommate wanted to do a LP, Hey, co-commenting is co-LPing to me! You two have some pretty good banter, but it's like... too casual for a serious LP (with the belching and backseating) but too focused for a casual one (since she already knows the game and is skipping some stuff). That's my impression, anyway. Audio sounds great, what kind of setup do you have? I've seen you post in the Tech Fort so I know there's some effort there, heh. CJacobs posted:First off: I had no idea you could straight up just turn around and walk back to Alan's car (and thus examine the island), that's really cool! Alan Wake is a fantastic game, and I like your LP stuff so for me that's a winning combo Aww, thanks! ![]() ![]() After doing some more exploring in the woods, we run into Stucky again, then it's back to the "real world." But the fact he's missing (and presumably dead) definitely makes the player start to think there is no "nightmare world" at all. It makes me think about this idea in the meta sense: games like Silent Hill and Persona and more have gotten players used to the idea that "the action happens in a parallel world" and in some sense doesn't count, but here it does; and the jarring skips ahead and back in the narrative and how weird the "Darkness" is is to keep you guessing.
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Snak posted:Thanks! My audio setup is... Gotcha, thanks. Very impressive! Definitely taking notes for when I have more money to work with, heh. Right now my brother and I are using a USB condenser (ATR2500) in our living room and that's about it. I did have an old copy of Audition on hand and its live sound settings definitely help; we started using the multiband compressor settings to gain down most of the mic's self-noise and amplify the rest and it's been helping immensely quality-wise. But there's only so much you can do software-wise with limited tools. NGDBSS posted:For several episodes I'd acquired a different co-commentator who's less acquainted with the series but more, I suppose, gregarious. Also Dxtory got funny on me, so all of this XANTHOUS footage is from Scholar. Well, that explains where your avatar is from. Man, and Solaire thought he was grossly incandescent! ![]() --- OK, start of the second stream (and thus the second episode) of Alan Wake! ![]() It's kind of fitting the episode is called "Taken," because Alan immediately heads out to gun down a bunch of people to rescue his family. ![]() The audio was desynced slightly in the original version, so all 3 episodes have about a second cut off the end when I shifted the audio track to fix it. I guess AVIDemux clips a video to the end of the video track, even if there's still lingering audio. Shouldn't happen again.
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Happy ![]() ![]() But seriously, I think the "reverse escort mission" with the Kidnapper is a definite "your mileage may vary" moment. I thought it was pretty cool to have the game establish that not only are other people explicitly aware of the Darkness some of them are capable of fighting it, while in a lot of stories everyone except the protaganist are "muggles" who can't really do anything about supernatural forces. On the other hand... you get a major moment of disempowerment and the AI isn't good enough to avoid deaths that aren't really "your fault" when he simply fails to shoot enemies and whatnot.
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I've been streaming Dark Souls 3 and Dragon's Dogma currently, so I was thinking about posting those here too. Unlike SotN and Alan Wake, they'd be edited for deaths and backtracking and stuff like that. I'd probably be posting them together to avoid clutter, too... y'know, "Dark Double Feature" (since Dogma's Steam version is the "Dark Arisen" expansion). Any thoughts? 3 "LPs" at the same time could be a bit much, but those are both fairly popular games, and in the latter case nobody's put up any Dragon's Dogma content on LP since the PC version came out. I dunno, just feels like ![]() ![]() ![]() ![]() This wraps up episode 2! Alan and the kidnapper get separated and our hero manages to save Barry from a Birdemic. While waiting for their next move, and next episode preview reveals that, naturally, things are not well in the local trailer park.
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Alright, thanks for the replies, guys. ![]() ![]() Ransom! The titles pretty much sum it up, heh. Alan has a meeting with his wife's kidnapper, but there's the matter of the missing manuscript (and the missing week, for that matter) too, and that takes him and Barry to Rose's trailer. Unfortunately, the Dark Presence seems to have gotten there first and the zombie waitress drugs our heroes. Next thing we know, it's back to the woods at night (... ![]()
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T-t-triple combo! Probably the only time I'll be doing this since the DS3/DDDA videos are going to take longer to make (what with actual editing and all ![]() ![]() On the way to the radio tower (you'd think a writer would be genre-aware enough that it's always the well-informed nice people you need to be wary of...), Alan gets ambushed by... the Killdozer! Gotta love surprise boss fights against heavy machinery in a "horror" story, eh? But things get back on track ( ![]() ...wait, it's actually a front-end loader and those things have wheels, not tracks! ![]() --- And now for the Dark Double Feature! I'll probably do a banner for these two games later (unless CJ wants to make one?). They'll be uploaded in pairs, and both have some edit work and annotations to skip around where appropriate and whatnot. Dragon's Dogma is more serious and most of the edits are fast-forwarding or skipping backtracking and deaths to enemies (since I'm on Hard, you can be one-shotted quite abruptly), whereas Dark Souls 3 is more me messing around and practicing techniques to get better at Sony Vegas. My plan is to do one new "thing" each video, like in the first one using text animation. ![]() Part 1 of Dragon's Dogma! This one has the playable open and character creation (both of which you can skip with annotations at the start), plus the first bit of sidequests in town. I skip the cutscenes during the open because the chat had seen them before, and they're easy enough to find on YouTube. I'd also had a vote going on in chat about who our Arisen and Pawn should be, so we ended up with the Resident Evil 4 reference team of Ashley and Leon. ![]() And part 1 of Dark Souls 3! It's both my first time playing it and a Luck run, which I figured would make for some interesting variety from when my brother streamed the game (he did some kind of physical + Faith build). So far it's my least favorite of the 4 Souls games (well, about tied with Demon's and I haven't played Bloodborne), but then again at this point in DS2 I absolutely hated it, so... we'll see! This one covers the intro, Gundyr, an explanation of the build and my "rules" and meeting Level-Up Waifu (as Mog would put it).
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SelenicMartian posted:With a fork and a knife. They always say to put your heart into what you cook. Why not somebody else's? ![]() Gimbal lock posted:I pity the fool that doesn't immediately patch back in the "Into Free" song for the title screen. Ooh, thanks for the tips! Yeah, I miss Flying Into Free too, I'll have to do that next time I stream. ![]() For now, though, the next Alan Wake: ![]() This one is pretty gameplay-heavy, but the manuscript pages and Night Springs scenes are quite interesting. The pages are starting to explicitly predict future scenes, so now the question is how much Alan's script is influencing things and what its limitations are and so on. Ben and I will come back to this a lot in episode 4, but these next couple videos are definitely the high point for "thinking through" the story (like the midgame of Persona 4).
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Tindalos posted:I've been absolutely loving your Alan Wake videos. Seeing you exploring the plot without any knowledge has been great. Aw, thanks! ![]() Time for the Dark Double Feature once again! Man, has it been a week already? Definitely need to work on my workflow and editing speed, heh. ![]() As the name says, the technique I tried this time is an instant replay (using both the velocity envelope and CTRL-dragging to manually change speed). There were two moments in pretty short succession that I was way off on hitboxes, so it worked out pretty well (well, now, anyway, I was kinda miffed at the time ![]() ![]() ![]() And in Dark Arisen, we knock out all the missable Cassardis sidequests (well, the ones that expire before you get your main pawn, anyway), rescue Reynard, and talk about combat and skill points at the end and stay out past our bedtime to show off some of the things that change.
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I bounced around in the video since I've seen most of Legendary (my brother got it on Gamefly), but your rant on the "flamethrower" was great and pretty much exactly what I remembered. ![]() I didn't see your Sandcastle post asking about commentary until a few days afterward, but for what it's worth your voice and setup sound solid, you just have some issues with enunciation that your accent amplifies a bit. Given that you sound fine when you have a joke in mind or pointing something out (I only have trouble understanding you when you're musing about something or doing "verbal filler") I'd guess it's more nerves than anything else. I started doing a 5-10 minute meditation routine before streaming when I can, and it helps a lot: being relaxed and not as stressed about the day helps with nerves, and breathing exercises makes your voice sound better too. --- And here's the end of our third Alan Wake stream! ![]() It turns out that the "kidnapper" was only a pawn for someone else, and they never had Alice at all. We as the audience can be pretty sure she didn't die in episode 1, but the game is still holding its cards close to its metaphorical vest and there's always a chance this is a darker game than it first appears. That uncertainty is really hard to maintain, kind of like how most stories end up as "don't get attached to any characters" or "it's OK, nobody dies in X book." In the end the Dark Presence does its job as the villain and disposes of Mott now that he's outlived his usefulness, and we head into "The Truth," which was easily my favorite episode of the
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anilEhilated posted:Thanks. Recording this pair of videos is actually what prompted me to ask in the Sandcastle and I've been digging around the Internet for some face-stretching and breathing exercises, hopefully we'll hear some improvement. Yeah, good luck! ![]() --- Part 1 of what ended up being Ben's and my favorite Alan Wake episode: The Truth. ![]() It's a pretty classic move to start the chapter called "The Truth" in a psych hospital, making you wonder what's true and what isn't, if they're going to retcon part of or the entire story heretofore, etc. I don't know how common it is in other shows, but Star Trek did it multiple times (including layers of deception in that one Riker episode), so.... ![]()
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Aww, that's amazing. ![]() Glad to see the thread moving again, so here's a 2-parter! I would've uploaded more Dark/Dogma, but been stymied a bit editing the DS3 episode because I played so badly so little happened. ![]() ![]() ![]() These 2 episodes cover a lot of ground literally as well as metaphorically, with Alan eventually escaping through a hedge maze, driving a ways with Barry before crashing into the woods (... ![]()
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Hey all, good to see this is still going strong. Sorry for the lack of updates, just been busy and trying to find a good schedule to do much of anything fun besides streaming (well, editing kind of walks the line between fun and work, but you know what I mean), but that should all be over with. Speaking of "over with," no more Dark Souls 3 until From fixes whatever they did to make the auto-summon covenants so awful. ![]() ![]() Well, we left off on my favorite episode, and while it's definitely downhill from there this one is still fun. Sarah is pretty cool and it's a shame she wasn't used much in the story earlier. On a technical note, I forgot to hit record on the Elgato (for the high-bitrate local capture) until about halfway through the stream, so it's on the lower bitrate until then. What, me forget things? ![]() ![]() This one has 2 big skip points (with annotations letting you know when, naturally), since not everybody wants to see another bout of character creation or the last couple minutes where I explain things to chatters who've never seen the game before. In between those is Berne's teamwork challenge, and we open with the first main-game boss fight (...sort of), so there's that!
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Blind Sally posted:we few. we happy few. we band of posters. Band of Bubsy? GamesAreSupernice posted:Our short, strange journey comes to an end Good job! ![]() Speaking of palettes, who's up for some more browns and greys in Alan Wake and Dragon's Dogma?! ![]() Yes, this is a thumbnail of Alan Wake, the "psychological suspense horror" game, showing our hero blasting zombies into dust while escaping onto a helicopter. Not saying that's good or bad, just... leaving that out there. ![]() We get back to the rest of the early-game (and thus easily missable) quests, including a scene you have to go back to Cassardis pretty much exactly when I do to see (and it's pretty neat, some of the best/funniest facial work in the game). Speaking of "early-game," low-level Hard mode continues to live up to its reputation with the saurian nest fight. If you're doing this challenge too, note that you can come back to this later, at least after Gran Soren.
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Genocyber posted:I just worked my way through these and enjoyed them quite a bit. You mind linking your stream since I couldn't find it glancing at your total posts in this thread? Aww, thanks! ![]() ![]() GamesAreSupernice posted:It never occurred to me to consider Alan Wake a full-on horror game, so much as an all-around adventure title. I feel like people who just wanted to be scared might be a bit disappointed. Yeah, Wikipedia calls it "psychological thriller action-adventure," which is more true than it isn't I guess (it sets up a lot of interesting ideas and then decides to have you shoot them instead ![]() Blind Sally posted:Alan Wake is Max Payne 2.5 Tindalos posted:Alan never wanted to write horror, that was his editor/the dark presence's doing. Yup, pretty much sums it up. I didn't even realize Remedy were the Max Payne guys until one of the earlier streams, and it was all, "Yeah, that explains a lot." Speaking of explaining things, how about the game basically unwind everything in one big exposition sequence? ![]() Every story with fantastical elements (and that's probably most of them) has what's called a disbelief / immersion threshold, at which point the excesses of the stuff you're reading destroy your ability to take what you're reading as a plausible reality, and instead just entertainment. This chapter hit that for me, which is why I've been ragging on it. It's still not a bad game, so far as I can tell; but they really fumbled setting up the opposing force to the Dark Presence (in my opinion anyway). ![]() Oh, c'mon, how could I not call it that? ![]()
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It's not our usual wheelhouse, but for Spooktober tonight, we'll be streaming Dead Rising 2 here in about half an hour. Assuming it still works, of course; this was the game we tried Tuesday too. ![]() Anyway, how about another double dose of Dark Presence & Dark Arisen? ![]() I don't remember how I felt at the time, but looking back I do like how this episode opens (with Alan hung over and watching himself ![]() ![]() The title is a twofer this time, since Mercedes whines when you show up to continue the escort quest, and we also visit Bitterblack Isle but don't stay long. I explore more at night in this stream than you probably normally would playing the game, and this update has a few good examples why, heh.
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Back! Sorry about missing last week, I was sick on editing day and too busy to catch up. ![]() ![]() The Dark Presence continues to throw just about everything it can at Alan, but I do think they missed out on having it throw a trailer at us, what with being a tornado and all. This one is pretty gameplay-heavy, but it sets the stage for next video and the finale (not counting DLC, of course) well enough. ![]() I was pretty worried about this part, since you fight a lot of enemies in waves during this quest, and things are hitting really hard on... well, Hard. We handle it pretty well and make it to Gran Soren, which opens up most of the rest of the game (you can basically think of this as the end of the tutorial). Apparently the overworld was originally a lot more restricted, since guards still make reference to "the roads being open to us" after the next story mission, but nothing keeps you from going just about anywhere, you just can't change vocations (without going to BBI, anyway) and miss out on some useful merchants.
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ThornBrain posted:Welp, it's finally finished. Congrats! ![]() And speaking of completing LPs, I watched the Eversion one while editing the other day. It's really creative but too short and repetitive for my taste, so basically the perfect game to watch an LP of. ![]() The final episode (before the DLC, anyway)! Not much more to say than thanks for watching, and if you're here more for the game than our commentary, well, the 2nd half of the video is the credits and Ben putting his writer hat on to dissect the game along with chat. ![]() There's another free-music-over-sped-up-footage bit at the start of this video (and I forgot about the one last time, otherwise I would've mentioned it), since I do a bit of a "sequence break" to head to Hillfigure Knoll and get a free portcrystal before going to the Witchwood. If you've heard about the infamous over-leveled bandits on the way there, yep, we deal with them too this video. ![]()
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Oh man, I remember Beyblade too. I don't think I made it through a single episode, and that was out of shock somebody approved "shounen anime about tops." ![]() In other examples of insanity come to life, here's the Alan Wake DLC! ![]() The episode starts off appropriately weirdly, a little familiar (and thus a clever way to re-use darn near everything without having to create new assets ![]() ![]() And wrapping up the 3rd stream, the Witchwood! No deaths, but I do spend a while trying to kill phantoms with the two mages (since Quina counts as one) utterly ignoring my attempts to get them to buff me so I can actually hit them. ![]()
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Shoeless posted:Yeah, and tops sound dumb until all sorts of glowing monsters appear from them and fight and stuff! #TopsAreCoolCardsJustDrool ...you sure we're not still talking about Yu-Gi-Oh? ![]() The Alan Wake update is pretty normal (well, you know, besides the surreal meta dreamscape setting), but for Dragon's Dogma, we had a problem. On the 4th stream of the game, I forgot to turn in Lost & Found (the quest we did last time, going to the woods to rescue Quina)-- I did all that stuff, but you have to go talk to her dad for it to count, and I got the quest failed after doing the next one; and since the game auto-checkpoints after story quests I couldn't go back. So I had to replay the game and do some of the same content over again. For the LP, I just cut out that stream entirely and left in my references and explanations to it in the next couple episodes. Let me know if you want to see a bonus video with some of the highlights that were cut (or the whole thing, for the handful of crazy people really into this series ![]() In the actual stream I talked over most of the NPCs since we had the normal dialogue last time, so I dropped the volume on my track really low this time around so you can hear them better but still hear me. Best I could think of to do. ![]() This section goes full-bore with the "illuminate words to cause things to happen" gimmick, including a sort of verbal minefield (and for once, we can say that without talking about politics or something). It's a continuation of the focus on gameplay and hopefully that makes it interesting to watch (and for what it's worth, Ben handles it decently up until the boss next time, heh). ![]() As explained, I had to redo the game up to this point, so while I tried to explain what happened last time and keep things from being too jarring, I do apologize about that (well, Capcom should be the ones apologizing for their terrible quest structure ![]()
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# ¿ Oct 2, 2023 19:53 |
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Oh man, it's happening. ![]() ![]() Thus ends the first half of the DLC! The fight setpieces get pretty crazy, but not as crazy as TV Wake. Definitely curious to see what y'all thought about him (since like I said the first part, the DLC really works or not depending on how you think the writers (heh) handled him). Next time will be the 2nd DLC, and that'll be that for Alan Wake. ![]() We wrap up the Everfall and gear up Ashley and Leon to switch vocations at the chat's behest for the next section (which is the Ancient Quarry). Quick question: how much editing, if any, do y'all want for the ogre fights? There are 3 and I don't figure out until the last one my problem is basic numbers (magick archers have infamously garbage weapons early on and I switch to a staff for #3), so the fights are very long. At minimum I plan on cutting deaths until about the health I was at before I died the previous attempt (which is what I did in the Everfall), but I haven't edited it yet so it's really up to you. If nobody cares I'll stick with the more minimalist approach, err on the side of caution and all.
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