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NoNotTheMindProbe
Aug 9, 2010
pony porn was here


Conquest of Elysium 4 is a new entry from Illwinter the developers of the renowned Dominions series of fantasy strategy games. CoE4 is also a fantasy strategy title except with a much more intimate scope and faster style of play. While on the surface it looks similar to Master of Magic is has much more in common with the old Warlords series of strategy games being more of a character driven military strategy title then a true 4x. You don't build new cities or developments, rather you wage war across a randomly generated world dotted with settlements and interesting sites.

http://www.illwinter.com/coe4/



The latest entry adds a huge bunch of new stuff including:

  • Random maps with six different planes
  • Roguelike randomness and replayability
  • Over 1000 different monsters
  • Text descriptions for monsters
  • A huge variety of special abilities
  • 20 classes to choose from
  • Over 300 different rituals
  • 60 paths of battle magic
  • 1 to 16 players, network or hotseat
  • Team play with AI or humans
  • Improved AI
  • Fortifications and siege engines (or siege monsters)


Das does a decent lp of the game here
https://www.youtube.com/watch?v=g-2HsqeBaCQ

The big tickets items are fully simulated battlefields which replace the old abstracted stack battles, 6 planes to fight across and two new factions on top of the 18 from CoE3. We don't have too many details yet on the additions but we do know that the six planes are:

Elysium: Where most of the action happens.
Hades: A dead mirror plane of Elysium inhabited by undead
Hell: Home of the demons. It has a hot and a cold region for fire and ice devils respectively
The Void: Home of cosmic horrors. You end up here if you walk off the edge of the map.
Agartha: Subterranean realm inhabited by Pale Ones
Elemental Plane: Home of the elementals and fire/frost giants.

The two new factions are:

Markgraf: A Hoburg faction run by Necromancers
Illusionist: A spellcaster faction that uses magic mirrors in battle

The game is out on Steam and on sale for $25.00: http://store.steampowered.com/app/403950/



...




I Just Got The Game, How do you even play it?

CoE4 can be a pretty brutal experience for new players. To learn the ropes try one of the following Society/Class setups using a medium map with 4-5 AI opponents on Jester difficulty:

Monarchy/Baron
Empire/Senator
Agricultural/Burgmeister
New Empire/High Priestess
Any/Troll King

Your first 3 years

The first thing you want to do if you have a trade point available on turn one (cart symbol) is to start importing Iron. This is especially important for the Hoburgs as their militia units are garbage.

Now split your forces into two groups. One group will stay to defend you capital and one group will head out to capture sites. Remember you loose the game if you have no citadel or no leaders left. So leave your lesser leader at home with some archers while your main guy helps in the fights.

Now send your mobile force out to take sites that look like they are weaker then your army. Remember that fortifications act as major force multipliers and for now stay away from monsters with regeneration or life drain and especially stay away from anything with the word "Horror" in its name. They will chew through your army single handedly. Also bear in mind that the bigger the monster, the more dangerous it is.

As your income comes in recruit new units at your citadel and periodically head back to grow your main army. Try to maintain a balanced force of melee infantry and archers for maximum damage potential.

If your faction uses a special resource you may already have some in stock. Have a look at the rituals on your leaders. You develop your faction by increasing the abilities of your leaders rather then developing your holdings (unless you're Baron then you do both) and rituals are the way you unlock the most powerful abilities of your class. You should let this inform you as to what sites you should be prioritizing.

Once you have a reasonable amount of income coming in try to keep a war chest of a couple hundred gold so you can afford to hire new leaders when they become available. Remember to check your leader's spells if they have any and choose the ones you want them to use. New spells can be learnt at libraries (book symbol) and many casters can also level up if the library is higher level then they are. Holding libraries and temples (church icon) also helps factions recruit more spell casting leaders.

As your territory expands you'll have trouble with bandits and monsters flagging your sites. The best way to defend your territory is to have smaller armies that patrol around re-flagging settlements and clearing out neutral mobs. It's generally not advisable to garrison every site as you'll bleed yourself dry and any of your guys not garrisoned on a fortified site are sitting ducks for the enemy.

Eventually you'll reach the point where you feel more confident and are ready to strike out on campaigns against the enemy. Remember to capture recruitment sites (crown icon) wherever possible and keep upgrading your leaders, summoning monsters and recruiting new soldiers. The enemy never stops growing their armies and neither should you.

NoNotTheMindProbe fucked around with this message at 11:27 on Nov 24, 2015

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NoNotTheMindProbe
Aug 9, 2010
pony porn was here
Here's a screen grab of the faction roster from the Steam video.



Here's the faction rundown. I've barely scratched the surface of the game so the following is far from complete. I'll keep updating it as I find new things:

Baron: The Baron is the head of a feudal society and focuses on good quality conventional units. He has the best standard recruitment roster in the game and the most diverse siege weapons. The Baron can re-enforce human settlements with free militia units and receives a yearly levy of soldiers and knights from farms and hamlets. He also has the best siege weapons in the game in the form of trebuchet and ballistae.
New Stuff: Hamlets can now be upgraded with a motte-and-bailey fort which provides more income, levies and provides defenses for units on the tile. Monks can be recruited and can drain swamps to make new farms. Holding Ancient Forests provides magical unicorn knights in your yearly levy. If you're playing on a Medieval society map the Baron can proclaim himself the king if he captures the King's Castle. This gives bonuses from holding castles and more free recruits, plus he can also upgrade farms to become castles. The Baron has the best chance to attract neutral spell casters and has his own unique casters that show up.

Necromancer: This caster class summons hordes of skeletons and zombies at the cost of their own sanity. They can also bring in more powerful undead such as wights and dire wolves. The Necromancer can also learn how to turn into powerful undead like a lich or a vampire.
New Stuff: Souless and Skeletons can be upgraded with armour and weapons at the home base; skeletons in particular can be upgraded to carry bane blades and bows. The necromancer can also turn unto a wight or wraith to enjoy regular sanity regain. Ghost-type units can phase into Hades at will to capture sites and sneak past enemy armies.

Witch: The Witch uses Fungi to summon swamp monsters and ancient earth gods. She has lots of charm spells and some of the most ridiculous summon options in the game.
New Stuff: Haven't played witch very much yet. Some new abilities I've seen include being able to flood farmland to turn it into swamps, specific defensive summons for swamp and forest tiles, giant snails and the ability to enchant swamps to send out toxic miasma that hurt enemy armies and can kill towns.

High Priestess: The followers of Baal wield dark magic and use human sacrifices to summon desert creatures. Scorpions, spiders and desert demons can all be summoned as well as ancient giants; descendants of fallen angels. The high priestess can eventually sacrifice herself to allow Baal to appear incarnate in Elysium.
New Stuff: Summoning monsters and giants have been split into two separate set of rituals. Summoning giants requires an entire human town to be butchered in a blood feast. Ancient dead giants can return as Dead Gods and second suns can be summoned on top of mountains to banish winter over a region and gradually terraform a region to desert.

Bakemono Shaman: The Bakemono are goblin demons from Japanese folklore. They are small and weak fighters that can be recuited in large numbers and spawn for free at mines. Stronger Bakemono samurai are also available to hire from time to time. The shaman uses sacrifices to summon Oni and other demonic creatures to serve them. He can also hide his heart away in a jar, effectively becoming immortal unless his home cave is taken.
New Stuff: Shamans and Sorcerers can fortify mines to improve defenses and increase the rate of free spawns. They can also build effigies to provide magic defences in a location. The Bakemono have a huge number of leader and spell caster type summons, and almost all of their Oni have some kind of ranged elemental attack.

Barbarian: Barbarians rely on large numbers of heavy-hitting warriors to overwhelm their enemies. They also have horse archers and lancers that can make up fast-moving armies. Amazons can be recruited to provide offensive magical firepower and the basic Amazon warriors have high magic resistance, unlike the rest of the barbarians. The main barbarian spell caster is the spirit guide who uses herbs from forests to make defensive totems and at higher levels can summon entire armies of ancestor spirit warriors.
New Stuff: I haven't played too much of the Barbarians yet. Summoned spirit generals can lead spirit armies into Hades to capture sites and move about undetected. You now need to hire an Amazon priest before you can hire warriors and sorcerers of the same tribe. The Amazons are only intermittently available for hire.

Senator: Fantasy Rome! The Senator uses inexpensive, yet high quality soldiers to dominate the early game. He has access to priests from the Sun and Serpent cults and can hire Renatas and Renatuses as mages. All watchtowers count as recruiting sites for the Senator and he has occasional offers to hire gladiators and standard bearers into his armies. A reveler can stir up ancient forests to cause maneads and satyrs to patrol the nearby region.
New Stuff: The Leo general allows the recruitment of fire resistant Principies devoted to Sol Invictus. The reveler no longer has to stay in an ancient forest to keep it generating maneads, plus a defensive magical tree will spawn to defend the site. If you're playing on Empire, Fallen Empire and possibly New Empire map types, the Senator can proclaim himself the Emperor at the capital. This allows the recruitment of Praetorian Guard and the construction of magical statues of the emperor in larger human settlements. The Emperor can also marry a Renata to make her the empress. The Emperor can then go on to declare himself and his wife to be gods, making them super powerful combatants and spell casters.

Pale One: The Pale Ones are amphibious creatures from the underground plane of Agartha. They have some of the toughest basic recruits in the game and have frequent recruitment offers from giant Pale Ones including Hurlers that double up as both siege weapons and regular ranged units. Their Earth Readers can summon creatures using gems.
New Stuff: Pale One summons have been fleshed out. Emeralds summon deep earth creatures, Diamonds are for Umbrals and Wights, Rubies for lava creatures and Sapphires for the psychic Olms. An early summon includes cave grubs which can dig down to Agartha and make passages through the dirt down there. They can then dig down again to Hell, though that's generally a bad Idea. Oracles are no longer recuitment options, they are all summoned.

Druid: The Druid is the master of forest magic and it's in the forests where you'll spend most of your time as this faction. The basic recruitment includes slingers, spearmen and light cavalry. Special options include elite beserkers and hornblowers that boost your side's morale and scares the enemy. Druid powers are based on herb which grow in the forests. He uses these to summon animal allies at lower level and mythic creatures at higher tiers. The Druid can amass an army of animals quite quickly but his summons and basic recruits aren't quite as powerful as the other factions that put more focus into either of those areas.
New Stuff: The Druid is now one of the classes most effective at controlling territory. Messenger crows can be summoned to scout around and flag sites. Dangerous plants can be summoned onto forest tiles, including a tree that summons crow swarms. If the Druid manages to capture an Ancient Forest he has three separate rituals that defend the ancient forest site, summon free animals, auto-cap forest tiles and summon tree-men to protect the forests. Once a Druid is done the forests of Elysium become a nightmare for enemies to attack.

Burgmeister: The Illwinter version of Hobbits are Hoburgs and the Burgmeister is their leader. Individually Hoburgs are one of the weakest races in Elysium. The Burgmeister makes up for this by recruiting them in large batches (up to 15 at once!) and equipping them with the best equipment available. Only the Baron has a better recruitment roster. As weak as a Hoburg may be, 15 crossbow bolts to the face will still ruin your day. The Hoburg spell casters use magic weed that is grown at upgraded farms to summon animals. The Horticulturalists as they are known can also summon the mighty Ent, a massive tree-creature with the hitpoints of over 100 Hoburgs and tall enough to walk right over enemy walls. The second Hoburg specialist is the Horologist who uses the power of gems to craft clockwork soldiers and insect war machines. These mechanical horrors are immune to fear and can shoot elemental attacks on the battlefield. An upgraded Horologist can even summon clockwork Dragons to blast and trample enemy armies.
New Stuff: From what I've seen, the Burgmeister doesn't really have any new stuff. This is understandable as he already has a very strong and well fleshed out faction. It's still great fun to see a line of ents smash through a fortress or some clockwork soldiers blast down hordes of undead in the new battle engine though.

Warlock: Warlocks use magical gems to forge pacts with the monarchs of the elemental plane. This gives them the ability to cast powerful offensive spells and summon elementals and creatures aligned to their sphere. As the Warlock increases in power they become more specialised in their element, making them capable of summoning some of the most dangerous creatures while also making them more vulnerable to a counter from a tricky opponent like the Dwarves.
New Stuff: I haven't played too much Warlock yet but they do seem to have a bunch of new summons available. They can also travel to the elemental plane where there powers are at their greatest and can even summon the elemental royalty to help them conquer Elysium.

Priest King: This Meso-American inspired faction uses hordes of cheap units to overwhelm their enemies in the early game and then use beings from Aztec and Mayan mythology to crush their enemies in the mid-late game. The Priest King and his lesser Tribal Kings can use their action points to capture slaves and force them to become trash infantry. Their priest caste uses human sacrifices to summon toad-people, jaguar demons and plumed serpents to boost their armies and improve the blessings of their many sacred warrior units.
New Stuff: The Priest King has a ton of new stuff. The priests are divided into 6 different types, each corresponding to a different god. Each priest has it's own group of summons and at their highest tier can sacrifice themselves to summon their god to the physical realm. A late game Priest King on a larger map type can end up with 6 gods running around causing mayhem. There are also sacred warriors devoted to each god available for hire and their blessings no longer require an entire town to be eaten. They get blessing boosts at random instead of a larger summon.

NoNotTheMindProbe fucked around with this message at 10:12 on Nov 25, 2015

Mans
Sep 14, 2011

by Jeffrey of YOSPOS
So this is Dominion 4 but with an adventure mode?

Seems pretty interesting actually.

jBrereton
May 30, 2013
Grimey Drawer

Mans posted:

So this is Dominion 4 but with an adventure mode?
Nah, they're really different games.

jBrereton
May 30, 2013
Grimey Drawer
Game 2 (first abandoned due to losing my Cultist leader like an idiot early on and struggling by for a bit), turn 6: a 480 hit point Doom Horror suddenly spawns apropos of nothing on my leader and entire army, killing them all in 3 turns with its Earthquake attack which nukes the whole map and stuns anything it hits, before walking up to my backup hero and polishing him off too on the next turn.

gg, Conquest of Elysium.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
So the game is out and on sale for $25.00 but has a 15% discount until 24/11/15.

Flavahbeast
Jul 21, 2001


jBrereton posted:

Game 2 (first abandoned due to losing my Cultist leader like an idiot early on and struggling by for a bit), turn 6: a 480 hit point Doom Horror suddenly spawns apropos of nothing on my leader and entire army, killing them all in 3 turns with its Earthquake attack which nukes the whole map and stuns anything it hits, before walking up to my backup hero and polishing him off too on the next turn.

gg, Conquest of Elysium.

Yeah it's really easy to get owned by random bullshit, it's like Dominions in that you have to expand as fast as possible while managing risk but you have fewer tools available and the risk is way harder to manage. Its still pretty fun though, factions seem more balanced than they were when CoE3 launched at least

orangelex44
Oct 11, 2012

Definition of orange:

Any of a group of colors that are between red and yellow in hue. Middle English, from Anglo-French, from Old Occitan, from Arabic, from Persian, from Sanskrit.

Definition of lex:

Law. Latin.
Yeah, there's a lot of unadvertised tweaks to things all over, compared to COE3 (most of these seem to have been Good Decisions, thankfully). The different factions are still just as wildly varying as before, and from my cursory playtesting the two new ones seem to have a niche (illusionist in particular has a very interesting conciet IMO). The game difficultly is still all over the place, since so much depends on RNG and whether those independent deer suddenly decide to occupy all your towns. This isn't necessarily a bad thing, mind you, so long as the player goes into it with a similar mindset as a traditional roguelike game. They aren't kidding about the hundreds of units, and I have no idea how many spells actually exist beyond "a poo poo-ton".

Of course, from a stability perspective, the game has some issues with my laptop, windows 7, computers in general, or all of the above. I have yet to actually play a game beyond about year 5 before hard crashing. The documentation is still a mess; there's hotkeys for a million things (including some that don't have buttons in the UI, I think) - but good luck figuring out how to access those. It took me a solid three hours before I figured out how to reach the menu to save the game. You can't go back to the main menu and start a new game without either losing, winning, or exiting, and the UI seems intentionally obscure and inconvenient.

In short, it's basically the ideal of an Illwinter game, and I expect to be tossing a minimum of 100 hours into it. Please help.

edit: i can spell i promise

I dont know
Aug 9, 2003

That Guy here...
Is the flavor text for deer still about how they are evil, bloodthirsty assholes? I will not buy this game if that was only placeholder text during development.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here


Non-placeholder status confirmed

Density
Nov 12, 2008

by FactsAreUseless
There's a nasty feature/bug that makes your immortals die for good if they die on their non-home plane. Otherwise I'm having a blast. Game is way better than CoE3.

Turin Turambar
Jun 5, 2011



NoNotTheMindProbe posted:


The big tickets items are fully simulated battlefields which replace the old abstracted stack battles, 6 planes to fight across and two new factions on top of the 18 from CoE3. We don't have too many details yet on the additions but we do know that the six planes are:
...

The two new factions are:

Markgraf: A Hoburg faction run by Necromancers
Illusionist: A spellcaster faction that uses magic mirrors in battle


As new features, I also read before it was basically the planes, the new combat and two new factions (and improved things like better random maps), but as people are playing the game, it seems most of the old factions are improved, more fleshes out, thanks to new units and new rituals.

For example, a quote from Edirr, the manual writer / lead beta tester / Desura moderator, about how the game has many more rituals:

quote:

To keep with the example of the Necromancer, here is an off the top of my head list:
Animate Dead
Animate Dead Animals
Dark Knowledge
Pierce the Veil of Death
Raven Spy
Twiceborn
Blood Rite
Lichcraft
Lesser Summoning
Greater Summoning
Summon Legion

Or the Senator can declare himself Emperor and even God-Emperor, if he fulfill certain requisites and open up new gameplay options.

And that's the kind of thing that helps to every class to feel different and unique, which imo is the best part of CoE.

Density
Nov 12, 2008

by FactsAreUseless
Alert: if you like renaming commanders make sure you put --rename in launch options. Then view a commander's screen and press n.

Density fucked around with this message at 23:30 on Nov 18, 2015

Saint Isaias Boner
Jan 17, 2007

hi how are you

I bought the game and played as the druid about 10 turns before some brigands ambushed me in a town and kicked my bearded head in. The new battle map is cool, when the bandits attacked my troops were disordered and all over the place, and they spent the whole battle desperately trying to get back in a line and mostly failing. It's a huge improvement over the old stack system and looks a lot nicer too.

Turin Turambar
Jun 5, 2011



I got a bottle of living water which summons a water elemental at the start of the battle. Very normal for now.

But the water elemental uses a "water strikes" as cone aoe attack, with 1-999 AN damage, MR easily :O. I just wiped the gently caress of a giant frog, 980 damage.

edit:

fffuuu




I think I found the gate to the Earth elemental plane, in Agartha. But it's guarded by 28 level 1 mages, 4 titans-like physical units, 1 level 4 mage, and a mix of super hardy units backed by magical ranged units.

Turin Turambar fucked around with this message at 17:36 on Nov 19, 2015

Mans
Sep 14, 2011

by Jeffrey of YOSPOS
how fun is this to play in MP? looking at the posts and videos this game seems ridiculously fun.

Pharnakes
Aug 14, 2009
COE is single player only isn't it?

E: No, apparently I'm wrong, probably OK in that case?

Turin Turambar
Jun 5, 2011



Pharnakes posted:

COE is single player only isn't it?

E: No, apparently I'm wrong, probably OK in that case?

It has multiplayer but the turns are "classical", not simultaneous, which means slower games with more players.

Density
Nov 12, 2008

by FactsAreUseless

I colonized Hades and those are my recruitment options down here. I also think this makes me functionally immune to losing the game against most classes.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
I've got the first couple faction descriptions up. There is so much stuff in this game it would take a wiki to document it all.

Turin Turambar
Jun 5, 2011



Someone who has played more than the rest (Amuys?) spoil me please. What happens if you break the Seal in the Agharta plane? Is it like Dom4?

Yesterday I fought Death itself, the Rider of the Apocalypse.

It was pretty cool.

Turin Turambar fucked around with this message at 11:21 on Nov 20, 2015

Pladdicus
Aug 13, 2010
God I love this game, the flavor of each race is delicious. I want to do an 8 player El game, I think it'd be amazing to see the dynamics of seal breaking. Dwarves are also hella rad, those guards are amazing.

Turin Turambar
Jun 5, 2011



Pladdicus posted:

God I love this game, the flavor of each race is delicious. I want to do an 8 player El game, I think it'd be amazing to see the dynamics of seal breaking. Dwarves are also hella rad, those guards are amazing.

I'm playing against El right now, the Seraphs can gently caress off. I already killed two, but a third one is converting and burning entire armies.

Actually, I like that SC has bigger role in the game than in Dom4.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here

Density posted:


I colonized Hades and those are my recruitment options down here. I also think this makes me functionally immune to losing the game against most classes.

I was playing as High Cultist yesterday and swam over to a two-tile island with a tower. Come get me now Senator :smug:

Turin Turambar
Jun 5, 2011



Today I tried to beat the Elemental Air Queen in her castle in the clouds, to see what recruiment options would open up there. Alas, I was playing Baron, and even with a >600 units army I couldn't do it. His strong point is number, not powerful units, and the Queen has 100% BF level 3 spells that erase me in the time I need to open up the gates.

orangelex44
Oct 11, 2012

Definition of orange:

Any of a group of colors that are between red and yellow in hue. Middle English, from Anglo-French, from Old Occitan, from Arabic, from Persian, from Sanskrit.

Definition of lex:

Law. Latin.
Yeah, my impression is that Spells Beat Numbers in virtually all cases, and high-level spellcasters especially poo poo on everyone. Baron, Senator, and Burgmeister seem kinda underpowered for that reason - although, for the homburgs at least, having a few ents along seemed to do a half-decent job making up the odds. Still got murdered once Inferno opened up.

The Moon Monster
Dec 30, 2005

Does this play any differently than CoE3 or is it mainly just new balance/content?

Turin Turambar
Jun 5, 2011



The Moon Monster posted:

Does this play any differently than CoE3 or is it mainly just new balance/content?

Mostly the same. More fleshed out classes, slightly better AI, planes, better random maps, of course more units/spells, two new classes. The biggest change is the combat, but even if it's more detailed, it's still purely automated.


I'm trying to get the Necromancer to work. He was already "special" in CoE3, in that het needed a combination of specific age setting with some luck in the random generation map to be able to be competitive, and now he seems even worse. I was defeated four times in a row with him. :(

Vanilla Mint Ice
Jul 17, 2007

A raccoon is not finished when he is defeated. He is finished when he quits.
Finished a senator run. Senator seems to be strong early and mid and falls off hard late game. However if you want to play that style then baron is probably much much better. I didn't play coe3 so I don't know if this is a new thing but emperors get a special ability to raise a statue of themselves in settlements or higher for 100 gold and those statues are giant immobile never heal 200+hp pierce and slash resist lvl2 air mages. The idea is sound but it's really overkill to spend 100 gold just secure a spot from wildlife and bandits and yet not be able to stop a modest player raiding force.

The main strat seems to be to just flood your enemies with your massive cheap lvl2 mage army but this has its limits against the bad poo poo that comes up later in the game especially as your human chaff gets completely outclassed by demons and elementals. Also right now the empress upgrade path is bugged in that she doesn't learn any lvl2 or lvl3 spells for being an empress or goddess so there goes one half of your lategame power; so if you're interested in doing a Senator run I would recommend waiting until they bugfix that.

Vanilla Mint Ice fucked around with this message at 19:08 on Nov 21, 2015

Coolguye
Jul 6, 2011

Required by his programming!
So this game looks pretty baller, but I'm really, really not clear on what the overall objective is, or how this game can be co-op or whatever. Could someone give me a quick rundown?

Turin Turambar
Jun 5, 2011



Coolguye posted:

So this game looks pretty baller, but I'm really, really not clear on what the overall objective is, or how this game can be co-op or whatever. Could someone give me a quick rundown?

The objective is to kill the opponents. Not very original in that, to be honest.

It's a basically a 4X as you eXplore, eXpand and the eXterminate, with the difference that in the early game it gives a bit of adventure-rpg vibes as you have to avoid strong enemies and going around them, be careful, and cross fingers a giant elk don't want to devour you or take your city. Later when you are stronger you finally can go back and conquest the sites you avoided in the starting area, like in a RPG.

The endgame isn't very good, in Dom4 they fixed by putting special provinces which have Thrones to conquest and win the game, that way you could win without having to mop up all the opponents provinces. Here we don't have a system like that, so you have to go and kill every commander and capture every site which can produce units. I actually go and declare myself a winner if it's clear I control 78% of the map, because well, the AI isn't good enough to make a comeback.

Coop? Well, the game setup allows for allied players, like in a RTS. Team 1 can be two humans, team 2 three AI, for example.

Vanilla Mint Ice
Jul 17, 2007

A raccoon is not finished when he is defeated. He is finished when he quits.
Just a small correction - you don't need to kill every commander and capture every site which can produce units, either wiping out all their commanders or citadel type sites is good enough. CoE4 is a very fast game set in a very hostile world, if the idea of your army getting wiped out or stranded because of three giant moose or whole civilizations being uprooted and driven out screaming by the sight of a group of seven bears on the horizon excite you then this might be the game for you.

The Moon Monster
Dec 30, 2005

I think the game would really benefit from a single player mode with race specific win conditions. Like dwarves could reclaim their mountain halls from the dragon king, or the demonologist could defeat one of the rulers of hell and claim his throne. All they'd really need to do is make sure a special super tile spawns on the map and give it a "capture this and win" flag.

The illusionist is pretty cool. Has anyone figured out how exactly mirror charges work? They say things like "this mirror can hold ten soldiers" but I've definitely had them send out soldiers more than ten times before running out of charges. Does it only use a charge when one of their soldiers dies?

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
Yeah, if a phantasm isn't killed it goes back into the mirror.

Vanilla Mint Ice
Jul 17, 2007

A raccoon is not finished when he is defeated. He is finished when he quits.

A pack of 13 of these and an ether lord spawned ~8 tiles away from my only citadel. I'm a druid. Please advise :gonk:

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
I've seen those guys from time to time and they don't seem particularly aggressive. You can't beat them in the early game so cross your fingers and hope?

Turin Turambar
Jun 5, 2011



I needed a 200 men army with the Baron to beat the Ether lords squad. But they aren't that aggressive, it's just bad luck if they happen to move to your tile, in fact I attacked them because I was tired of them capping my farms and hamlets.


In other news I discovered that you can transfer items to normal units, not only leaders! If you have a nice melee summon unit and have magical items like swords or armor and your leaders are just mages, give the items to them.

edit: A Golden Wizard level 2 with fireball, solar flare and flames can't burn a forest. gently caress this!

edit 2: Shirrush has fiery breath here!

Turin Turambar fucked around with this message at 00:54 on Nov 22, 2015

orangelex44
Oct 11, 2012

Definition of orange:

Any of a group of colors that are between red and yellow in hue. Middle English, from Anglo-French, from Old Occitan, from Arabic, from Persian, from Sanskrit.

Definition of lex:

Law. Latin.
Are the Barbarian's Amazon Priestesses broken? They're supposed to allow extra recruitment, but a) it didn't work for me and b) their unit info is totally blank besides.

Flavahbeast
Jul 21, 2001


if you recruit a priestess then amazons of that tribe will sometimes be available for recruitment

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NoNotTheMindProbe
Aug 9, 2010
pony porn was here
I've updated the faction roster with some more stuff.

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