Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Kal-L
Jan 18, 2005

Heh... Spider-man... Web searches... That's funny. I should've trademarked that one. Could've made a mint.
Just to point out that it has been 70 years since the nuclear bombings in Japan, not 60. 1945 + 60 = 2005, not 2015.

Adbot
ADBOT LOVES YOU

Nanomashoes
Aug 18, 2012

Kal-L posted:

Just to point out that it has been 70 years since the nuclear bombings in Japan, not 60. 1945 + 60 = 2005, not 2015.

No, it's been 20 years since the Belkan war.

Space Kablooey
May 6, 2009


Kal-L posted:

Just to point out that it has been 70 years since the nuclear bombings in Japan, not 60. 1945 + 60 = 2005, not 2015.

No one remembers living through 2000 - 2009

Delta Green
Nov 2, 2012

HardDisk posted:

No one remembers living through 2000 - 2009

I do.

... I think.

Materant
Jul 22, 2010

see, what you don't understand is he now has

THE MANLIEST MUSTACHE

it defies physics


quote:

Dedrick Ebert
"Trombe "
29, Male, Belka
06.06.95 Operation Ravage - Killed In Action
Su-37 Terminator
Difficulty: Ace
Ace Style: Any

One of the top aces of the Belkan Air Force. Nicknamed Trombe (Tornado), he served on the western frontlines. He was sent to the Waldreich Mountains immediately after accepting an ambush mission, but died when his aircraft was shot down by the Galm Flight.

I love giant robot references.

The fact that he's only on Ace difficulty cements that for me.

ACES CURE PLANES
Oct 21, 2010



Well, since you put up with my boring, droning voice for an episode of Crow's LP, have some more boring droning for an episode of Ace mode.

Mission 4B - AKA "I struggle to fill air during filler"

Featuring Lunethex!

IthilionTheBrave
Sep 5, 2013
Aces Cure Planes, I'm really hoping you take the A-10 for a spin. Watching your nape of the earth and nose gun style of handling ground targets looks like a wonderful fit. And the A-10 has always had a special place in my heart, partly due to my dad being stationed at Moody AFB for most of my life. I distinctly remember hearing the far-off angry buzz of their guns test-firing when I was a kid.

Octatonic
Sep 7, 2010

ACES CURE PLANES posted:

Well, since you put up with my boring, droning voice for an episode of Crow's LP, have some more boring droning for an episode of Ace mode.

Mission 4B - AKA "I struggle to fill air during filler"

Featuring Lunethex!

So we don't know why Pixy went awol in Crow's playthrough yet, but I have come suspect in this one it's because he doesn't get to do anything. Collecting bounties is a bum deal if you're flying with an Ace Combat protagonist.

Kadorhal
Jun 3, 2013

Look, just sign the stupid petition. I've got stuff to do.
I have to wonder what General Resource would do to the Tiger. Maybe they'd just add COFFIN and an extra control surface or two to the X-29 and call it a day.

Speaking of which, out of curiosity, Lune, how are you recording AC3? I'm not making any progress in getting ePSXe and any recording software currently available to me to get along and let me make a video.

EDIT: Also agreeing on what you said in the video about the soundtrack. There's never really a song in an Ace Combat game that goes below "really good", but as I'm sure I mentioned in the thread before, the missions that let you pick your variation like this have some of the standout ones in this game.

Kal-L posted:

Just to point out that it has been 70 years since the nuclear bombings in Japan, not 60. 1945 + 60 = 2005, not 2015.

For some reason whenever I refer to how many years have passed since the end of the war my mind completely fails to comprehend that it ceased to be 1995 a long time ago.

Kadorhal fucked around with this message at 08:51 on Jan 30, 2016

Lunethex
Feb 4, 2013

Me llamo Sarah Brandolino, the eighth Castilian of this magnificent marriage.

Kadorhal posted:

Speaking of which, out of curiosity, Lune, how are you recording AC3? I'm not making any progress in getting ePSXe and any recording software currently available to me to get along and let me make a video.

At first I was using DxTory but it was having sudden frame rate inconsistencies that led to static in the audio. Now I'm using fraps.

Sally
Jan 9, 2007


Don't post Small Dash!
The collaborative nature of this LP is wonderful. To everyone co-commentating and adding in-depth write-ups on planes and doing entire additional LPs, you're all great!

crow, you're okay too, I guess.

Nanomashoes
Aug 18, 2012

Blind Sally posted:

The collaborative nature of this LP is wonderful. To everyone co-commentating and adding in-depth write-ups on planes and doing entire additional LPs, you're all great!

crow, you're okay too, I guess.

Crow is only OK, because the mark of "ace" is awarded only to those who score five kills with unguided bombs.

Lunethex
Feb 4, 2013

Me llamo Sarah Brandolino, the eighth Castilian of this magnificent marriage.
I'm flattered to hear that. The upcoming Episode 13 of AC3 must mean I'm like Ace+ or something.

Lunethex
Feb 4, 2013

Me llamo Sarah Brandolino, the eighth Castilian of this magnificent marriage.
Here's my next batch of Ace Combat 3. I'm pretty happy with how my subtitles turned out. There may be a video or two I don't directly subtitle the pre- and post- gameplay sequence due to sheer amount of :words: though. It took forever for these to render mostly because of how I smudged out the original text. No matter how I went about it I wasn't able to render that much faster because of the way Vegas effects work, and having dual layered the video just to achieve this. Still, it looks good imo. For those videos I'm gonna just load up the LP Screenshot Test poster thing and you can have that up next to the video to watch with or just read it and skip to planes, but it would just be impractical to subtitle it. Especially since the massive wall of text coming up in the next update's first video is repeated in all paths for plot reasons. Also I need to stop making a habit of posting updates early morning.

Update 03 - Just to fly without a doubt


-Episode 10 - Fates Intertwined
Reform of UPEO
-Episode 11 - Reaching for Stars
Light Aiming for the Stars
-Episode 12 - One-Way Ticket
Unit Recovery
-Episode 13 - Bug Hunt
Nanobites Run Amok
-Episode 14 - Pawns in the Game
Park's Scheme

In this update we get some more plot and the overarching plot of Ace Combat 3 starts revealing itself to us. But, this is just one route of five and as part of UPEO we have a very limited perspective. What we know now makes evident that UPEO has been used as a weapon to antagonize both companies into fighting each other, by playing each side and, rather than preventing conflicts, only stirring them. Dision and Park are in league and seem bent on burning Usea to the ground. But in a world without governance, without unity, what can three SARF Aces hope to do against a conspiracy years in the making? Anyway, we attack Neucom, we attack General, then Neucom fucks up royally and we bomb General with Neucom colors...when will something give!? Also how can Rena be so dense when Erich is literally the only one questioning this poo poo!

Also Jesus Christ, Bug Hunt. I am always haunted by that cutscene, especially after playing Homeworld: Cataclysm enough. Suffice it to say, this is one of many times Ace Combat 3 gets dark.

There is also some Mission Over dialogue I think pertinent to the narrative so I'm gonna go ahead and post that as well.

quote:

Fates Intertwined MISSION OVER Debrief
Erich:
I think I was bad today.
I didn’t mean to say those sort of things.
If it’s alright with you, tell Rena, too.
I wanted to understand.
It wasn’t her fault; this is war, after all.
But for me, the thing with Fii was....
That’s enough; forget about it.

quote:

Reaching for Stars MISSION OVER Debrief
Erich:
Do you think that UPEO is seriously trying to maintain peace and order right now.
At this rate, SARF
will probably only go on to become Commander Park’s pawn.
I still don’t believe that. I want to think that I’ve got some goal to fly like Rena.
It’s just, I’d hate to die for the sake of someone’s self-interest.







Based on the Su-37 Terminator, the Super Flanker is one the most advanced aircraft in the Universal Peace Enforcement Organization's arsenal. It was one of the first aircraft acquired by the group, being obtained along with other planes such as the MiG-33 Fulcrum SS and the EF-2000E Typhoon II to avoid accusations of a General Resource hardware monopoly. As with the original Su-37, it achieves superb maneuverability through aerodynamic features and three-dimensional thrust vectoring. It is a highly versatile machine in combat, being able to conduct air dominance and ground attack roles with ease thanks to its large fuselage. Over time, it underwent upgrades such as enhanced powerplants and canards, weight-reducing alloys and composite materials, the inclusion of arrestor hooks for carrier operations and an upgraded flight refueling system.

The Su-37 was one of the aircraft operated by the UPEO in the General Resource-Neucom conflict. A particular model, the Su-37R Super Flanker-R, was specially customized for SARF pilot Rena Hirose. It was mostly identical to the conventional version, the largest difference being the inclusion of the Electro-Neuron-Synapse-Interface (ENSI) system.


The second ground attack aircraft of the R-series, the R-211 Orcinus was first conceived as an evolution and upgrade to the R-201 Asterozoa. The Orcinus boasted stronger engines, greater damage resistance, stability and enhanced air combat capability. As with the R-201, the R-211 uses a combination of laser weapons and air-to-ground missiles, and uses similar wing morphing technology. It entered service with Neucom in 2040, seeing combat action in the Usean Corporate War. All in all a really good plane that could definitely hold its own in an air-to-air battle as well as dominating the ground.

Named for Killer Whales.

Lunethex fucked around with this message at 14:09 on Feb 2, 2016

Kadorhal
Jun 3, 2013

Look, just sign the stupid petition. I've got stuff to do.

Lunethex posted:

Here's my next batch of Ace Combat 3.

And here's my description of/thoughts on their export variations.

Well, actually, about that: Fates Intertwined didn't make the cut. :v:

Reaching for Stars did, but there's a pair of missions between "Escort" and it coming from entirely different plotlines here. Other than adding a "the" into the mission name, and the usual removal of all friendly NPCs, it's basically the same mission.

One-Way Ticket made the cut with its original name intact, too, but again there's a pair of missions from an entirely different plotline between it and the last one. I will note though, one of those missions? Best one in the game, original or export. Please don't spoil it for yourself or anyone else, thanks.
Anyway, the thing about this mission is that the reasoning is slightly changed. In the original version the train is full of GR scientists, apparently captured by Neucom according to my sources; in the export version they changed it around, so the captured scientists are actually from Neucomwork. And I seem to recall post-mission dialogue indicating they were defecting of their own free will, too, but hell if I'm replaying half the game again for one line of dialogue. Why didn't they think to keep the free mission thing from Ace Combat 2? Or any form of new game-plus, for that matter.

Bug Hunt also kept its original name (this part is all about unchanged missions, well except for removal of all dialogue and friendly NPCs), and it's basically the same mission, although the bit about Neucom being responsible for the nanobites is excised, and the bomb you use to destroy them is explicitly mentioned as having been developed by Neucomwork. And, of course, no penalty for taking as long as you need to destroy the nanobites because, well, you know.
I'll also note that this was the mission that forced me to change my emulator settings. Before I had them kinda low, which worked out okay for pretty much everything I'd played before, then I got here and the interference from flying too close to the giant shrooms the nanobites created was represented as a completely black screen. Not fun.

Pawns in the Game also made the cut, and this time had its name changed to simply "ECM". It comes about four or five missions after Bug Hunt. It's basically the same mission as before, utilizing jamming for yourself for the first (and only) time in the series and all... but the motivation is completely changed. That weapon plant doesn't belong to General Resource in the export version; I'm not going to say who it does belong to, though, because it's kind of a massive spoiler for this path.

Don't have anything on the planes Lune got access to, the Terminator I already covered and the Orcinus is fictional so he already covered everything important.


I'll also note on the coincidences front: Infinity is currently running a "Ring Battle TDM" mode for an event, essentially Team Deathmatch but the focus is more on flying through rings than shooting people down (but you can still totally shoot people down, given how flying through rings work it's actually pretty easy). There's only two maps, another variation on Tokyo and a version of the San Diego map normally used for the test flight. San Diego's music for Ring Battle TDM? "Physical Layer" from the AC3 soundtrack, the one that played during the training exercises with Dision and Keith.

VKing
Apr 22, 2008
Your AC3 videos are great. I'd probably never have seen the game if you didn't LP it here. I'm not sure I quite follow the plot entirely, but I'm sure I'll figure it out eventually.

That said I really hate Rena. Don't know why; probably the voice actor.

Lunethex
Feb 4, 2013

Me llamo Sarah Brandolino, the eighth Castilian of this magnificent marriage.
When real-world planes are equipped with gatling pulse laser weaponry then this game may actually be on to something :getin:

nine-gear crow
Aug 10, 2013
Probation
Can't post for 16 hours!
“The Final Overture”

Mission 14: Operation Broom – June 20th, 1995 :sweep:


Overview: The Belkan War officially comes to a close. An armistice treaty between Belka and Osea is signed in the former Belkan city of Lumen, in what is now functionally Osean territory. As the signing ceremony gets underway, the Galm Team is dispatched to Anfang on the northern coast of Belka for one final, covert operation to eliminate a large force of Belkan troops who remain defiant of the cease fire order.


Guest Commentators: I’m joined for this final three-part mission by three more awesome folks.

First up for Mission 14A, Mars Strike Team, is Jobbo_Fett. Jobbo has done several LPs his own personal Blind Sally, ChaosArgate, including 007 Legends, and Metal Gear Solid 3: Snake Eater. He’s currently LPing Sleeping Dogs with ChaosArgate, and the amazeballs fantastic Devil’s Third with ChaosArgate and Artix. (Seriously, watch Devil’s Third)

For Mission 14B, Mercury Strike Team, Cooked Auto joins me. Cooked Auto has done LPs of both Tom Clancy’s H.A.W.X. and Tom Clancy’s H.A.W.X. 2 (both of which have sadly been lost to the Internet hole because of both Blip and Viddler’s collapses). He was also a frequent guest for TyrantSabre’s Ace Combat 6 LP… which has also been lost to the Bliphole.

Cooked Auto posted:

Well not completely lost. Mostly 90% lost depending on which country you live in.

And for Mission 14C, Jupiter Strike Team, I am joined by our returning champion Kadorhal. Since his last appearance in the LP he has started up a run through of Postal 2: Paradise Lost.





THE FINAL OVERTURE
We return to the realm of the orchestral for the title of this week’s episode, The Final Overture. It seems a somewhat paradoxical thing to call it the “final” overture, as an overture itself is meant to be played at the beginning of an opera or symphony, usually right after the diapason. How curious.

This is also the point in the game where the soundtrack begins to rhyme with itself too. There are remarkably few recurring leitmotifs in Zero compared to other games in the franchise, opting instead for recurring instrumental sounds; the mandolin, violin, drums, castanets, and guitar, primarily. Here, however, the track that plays over this mission, “The Final Overture” is a remix of the track that played over Mission 2, “Annex.” Both tracks share a similar middle section, only “The Final Overture”’s has a fuller sound to it than “Annex”’s, showing how far we’ve come from the start of the war now to the end of it. It’s one of my favorite tracks from Zero’s soundtrack, and definitely worth a listen.



OPERATION BROOM
Again, it’s highly appropriate that this mission is codenamed Broom, because it’s all about sweeping up the last remnants of the Belkan military before peace breaks out and everyone’s out of a job. …Or perhaps it’s about trying to sweep a troubling vestige of the Belkan War under the rug and hoping no one notices it. Either way, :sweep:

Also, take note that while the subtitles and title card for the mission all say “Broom,” Intel clearly says “Operation Bloom,” (which actually still fits with the whole “this is really about beginnings rather than endings” theme of the mission). This will not be the last time an Ace Combat game’s localization efforts get tripped up by the dreaded L/R ambiguity when translating from Romaji to English either.



MARS, MERCURY, JUPITER
It’s one of the more minor details of this mission, but we get a brief glimpse at Strangereal’s cosmology and mythology thanks to the strike team code names here. For starters, we know that the Greco-Roman pantheon, or at least a close analog with the serial numbers filed off exists in Strangereal and that most likely the planets of its solar system also have the same names as our own. Not too surprising of a reveal over all. After all, Strangereal is still referred to as Earth in-universe, and in later games we do get brief, clear looks at its night sky and familiar constellations such as Orion are clearly visible. There are also several oblique references to Christianity, Islam, and Judaism in Strangereal, so those religions also exist in the Ace Combat shared universe.

These are more culturally ubiquitous things that I shouldn’t need to explain, but I will anyway for the sake of completion. Mars, Mercury, and Jupiter are the Roman names of the ancient Greek gods Ares, Hermes, and Zeus. The trio are, respectively, the god of war, the messenger of the gods, and the god of thunder / king of the gods in Greek mythology, and their Roman counterparts are the namesakes of the first, fourth, and fifth planets of our solar system. They are also, if you delve even ankle-deep into Greek myth, an ugly cuckolded moron, a jackass gadfly troll, and an egomaniac serial rapist, respectively. Basically, if you’re one of those snobs who thinks God of War ruined Greek mythology… you’ve never actually read Greek mythology.



ANFANG
The name of the town this mission takes place over is Anfang, on the northern coast of Belka. This is the closest we will ever actually get to the Belkan capital of Dinsmark now that the war is over. The small coastal town was a fairly popular tourist destination prior to the start of the Belkan War, and was considered a local cultural centre rich in medieval Belkan history. It was also a farming breadbasket town for Northern Belka, producing many types of grains, wheats, olives, and wines at on its local farms.

Much like Hoffnung, Anfang is another little on-the-nose ripped straight from German word. In this case, “anfang” mean “start” or “begin”. Again, this seems very paradoxical, as we’ve reached ostensibly the end of the Belkan War, and yet we’re being presented with all these signs that something is beginning.



LUMEN
A city once on the southern border of Belka, now residing fully within Osean territory as of the signing of the Belkan armistice on June 20th, 1995. The capitulation ceremony where Belka officially surrendered to Osea was held in Lumen and attended by representatives from the primary national players of the Belkan War, Osea, Belka, Ustio, Sapin, Recta, Ratio, Gebet, FATO, Welvakia, Nordlands, and Yuktobania. The primary signatories of the so-called Treaty of Lumen were the Osean President, and Belkan Chancellor Waldemarr Rald.

And because this update is all about dat irony, “lumen” is Latin for “light,” even though this mission is all about the war beginning to enter a period of shadows and secrets.



“AND WHAT IS ‘PEACE’?”
The Belkan War ended on June 20th, 1995, as far as the history books and official records recount. The battle to re-align the boarders now moves to the meeting boardroom. Yet the fight is far from over. Everything we are going to see from this point forward lies buried under mountains of black ink, paper shreddings, and official denials from the Osean, Ustian, Sapish, and Belkan governments. You could almost call what’s about to begin “The Redacted War”… if you were feeling melodramatic about it.

I suppose this is also as good a place as any to take stock of the Belkan War as a whole. The entire war was one MASSIVE geopolitical miscalculation on Belka’s part. It won them no allies, restored none of their lost pride and strength, earned them enemies and ire the world over, further ruined their economy, and actually cost them territory in the long run. If you check the map and compare pre and post-war Belka, you’ll see Belka lost roughly half the territory it had left to Osea. It also nuked itself for no viable reason, leaving a scar on itself that will take decades, if not centuries to properly heal. In all, Belka has left itself worse off than if it had never launched the war in the first place, and has crippled itself into an international afterthought, never to play a leading role in global politics ever again... publically.

That being said, Osea is not entirely blameless in this affair. The Treaty of Lumen was widely critized as being heavily one-sided in favor of Osea, almost to the point of spite towards Belka. In addition to harsh economic sanctions, the forceful disarmament of its military, the requirement that Chancellor Rald resign his leadership position within one year, and the relinquishment of all South Belka Munitions Factory and Project Pendragon assets to the Osean Central Intelligence Agency, the treaty also called for the ceding of all Belkan territory south of the Waldreich mountains—which had already surrendered to the Allied Forces—to the Osean Federation. The treaty meant to keep Belka from ever making war upon is neighbors again was seen by many both inside Belka and out as Osea placing its boot on an already broken nation.

This can easily be read as Osea once again taking advantage of any geopolitical loophole it can to further its own causes and consolidate more power and wealth for itself while coming across as a champion of peace and justice to the rest of the world. Osea just gained itself a 68th state, and hundreds of miles of territory dotted with farms, factories, military bases, oil wells, and mines, all of which once powered Belka’s attempted rebirth, and would now work to fuel Osea. Osea also now has a strategic foothold in the Belkan sub-continent, now sharing direct land boarders with its allies Ustio and Sapin. Given how readily they snapped up the territory once it became available to them, it’s hard not to imagine that the legal annexation of most if not all of Belka (after 50 years of open belligerence towards Osea on Belka’s part) was the real reason for Osea’s entry into the Belkan War all along.

If there were any bright spots to be seen in the Treaty of Lumen, it that it laid the groundwork for the eventual resolution at the Assembly of Nations which resulted in the near total nuclear disarmament of the world’s reigning nuclear powers. The world would hopefully never again have to bear witness to the horrors of an event like the Seven Pillars, and if other nations ever went to war again, the hope remained that it would not devolve into another nuclear catastrophe.

The other bright spot to come of the Belkan War’s end was that it also marked the end of the Cold War between Osea and Yuktobania. Fifty years of tension and nuclear standoff between Osea and the UYR quickly evaporated after the signing of the Treaty of Lumen. Yuktobania lifted its once impenetrable iron curtain to the nations of Osea, Usea, and Anea, as its ruling Politburo began enacting cultural and democratic reforms. The thawing of relations between the two superpowers culminated in the signing of the Osea-Yuktobania Peace Treaty in 1996.

However, the emergence of this new geopolitical alliance and the collapse of Belka would ultimately set the stage for another conflict on Usea in 1998. In response to what was seen as a potential threat from the emerging Osea-Yuktobania pact, the nations of the Usean continent would attempt to form their own continental superpower, the USEA Federation, or the United States of Euro-Asia. However, regional tensions and clandestine interference from Osea would see the would-be pact dissolve into in-fighting and eventually an all-out continental war among the nations of Usea later that year.

Because Osea Is Not The Good Guys™.

…But we’re getting ahead of ourselves now.



Mission 14:

14A: Mars Strike Team


117
Zoltan Kehl
"Weihe"
28, Male, Belka
06.20.95 Operation Broom - Killed In Action
Tornado GR.4* (Special Plane Colour Unlocked)
Difficulty: Any
Ace Style: N/A (After the two enemy cruisers closest to the mainland turn neutral (yellow targets), appears in the vicinity of the third cruiser (farthest from the mainland).)

Active on the western frontlines near the end of the Belkan War. Already superior in ground combat, he is credited with shooting down seven aircraft during Milo Operation. He died in action, the day after Belka surrendered, far out in the Sea of Anfang.


118
Denis von Weber
"Messer 1"
28, Male, Belka
06.20.95 Operation Broom - Shot Down
JAS-39C Gripen
Difficulty: Hard
Ace Style: N/A

During the war, records show an Ustio mercenary officer with the same first and last name, however, it is unclear if this was Weber himself. Further investigation is necessary to establish his background.


119
Marco Favazza
"Messer 2"
28, Male, Belka
06.20.95 Operation Broom - Killed In Action
JAS-39C Gripen
Difficulty: Hard
Ace Style: N/A

Graduate of the Kellerman Institution, a Belkan Air Force Academy that has produced countless elite pilots. Even after Belka surrendered, he did not comply with the disarmament procedure and instead formed a rebel alliance. He died when his plane was shot down by mercenaries.


120
Miroslav Geiger
"Kranich"
32, Male, Belka
06.20.95 Operation Broom - Shot Down
Rafale M
Difficulty: Ace
Ace Style: N/A

Became an instructor in the Belkan Air Force after the war. Possessing an unusually strong heart and lungs, he holds a record of being able to withstand 10G, which surpasses the human limit of 9G, in a G-Force training craft. This incredible amount of G-Force during a turn is called the "Kranich Turn".


14B: Mercury Strike Team


121
Thorsten Walther
"Lanze"
28, Male, Belka
06.20.95 Operation Broom - Missing In Action
F-4E Phantom
Difficulty: Any
Ace Style: N/A

Detailed information regarding this pilot is unavailable.


122
Berti Vogt
"Albatros"
28, Male, Belka
06.20.95 Operation Broom - Shot Down
F-15E Strike Eagle * (Special Plane Colour Unlocked)
Difficulty: Hard
Ace Style: N/A (Appears after all ground targets are destroyed.)

After being shot down by the Galm Team, he was captured as a prisoner of war, but was able to escape. Falsifying his nationality, he crossed over the borders of Ustio, Sapin, and Osea, ultimately returning to his native Belka. Currently, he is an adventure seeker who travels around the world.


123
Jakob Pfeiffer
"Adler"
29, Male, Osea
06.20.95 Operation Broom - Killed In Action
F/A-22 Raptor * (Special Plane Colour Unlocked)
Difficulty: Ace
Ace Style: N/A

While in the Air Defense Force for A World With No Boundaries, he brought down a legendary number of planes, earning himself the nickname "Raptor". He died at the end of the war amidst turmoil, when his entire squadron was brought down by the enemy.

14C: Jupiter Strike Team


124
Theodor Sander
"Eisente"
34, Male, Belka
06.20.95 Operation Broom - Shot Down
MiG-21bis Fishbed
Difficulty: Any
Ace Style: N/A (Does not appear on Ace. The ace will spawn after destroying two F-14Ds, two F-15Cs, and one EA-6B without destroying the E-767.)

Falling seriously ill at Anfang, he was discharged from the Army and is now employed at North Osea Gründer Industries. As a member of the UAV Development Team (Unmanned Aerial Vehicle), he is responsible for developing the AI Technology.


125
Peter Kraus
"Feinheit"
33, Male, Belka
06.20.95 Operation Broom - Shot Down
Su-32 Strike Flanker
Difficulty: Hard
Ace Style: N/A

Along with Winston Pettigrew, he is reputed to be an expert bomber. When he was shot down at Anfang, an Allied Forces cruiser took him under protective custody. Having acquired permanent residence status in Osea, he currently lives a rather ordinary and peaceful life.


126
Lina Dietrich
"Lilie"
26, Female, Belka
06.20.95 Operation Broom - Shot Down
YF-23A Black Widow II
Difficulty: Ace
Ace Style: N/A

A decorated female pilot whose expertise was to assault the enemy by descending very quickly form a high altitude. While in the Academy, she single-handed brought down her instructor. After the war, she was recruited to be an instructor at Osea's Wessen Military Academy.






Tracks featured in Mission 14, Operation Broom:

DISC 2





Belka prior to the signing of the Treaty of Lumen, and Belka after.

nine-gear crow fucked around with this message at 13:20 on Feb 4, 2016

Lunethex
Feb 4, 2013

Me llamo Sarah Brandolino, the eighth Castilian of this magnificent marriage.
I can see Farbanti on the map :unsmith:

Cooked Auto
Aug 4, 2007

If you will not serve in combat, you will serve on the firing line!




nine-gear crow posted:

For Mission 14B, Mercury Strike Team, Cooked Auto joins me. Cooked Auto has done LPs of both Tom Clancy’s H.A.W.X. and Tom Clancy’s H.A.W.X. 2 (both of which have sadly been lost to the Internet hole because of both Blip and Viddler’s collapses).

Well not completely lost. Mostly 90% lost depending on which country you live in.

Nanomashoes
Aug 18, 2012

Lunethex posted:

I can see Farbanti on the map :unsmith:

Old Farbanti.

Mraagvpeine
Nov 4, 2014

I won this avatar on a technicality this thick.

Cooked Auto posted:

Well not completely lost. Mostly 90% lost depending on which country you live in.

Will Dailymotion work for those other countries?

Cooked Auto
Aug 4, 2007

If you will not serve in combat, you will serve on the firing line!




Mraagvpeine posted:

Will Dailymotion work for those other countries?

I suppose. No idea if Dailymotion had gotten any better or worse since I last used it but I guess I can upload them there.

ACES CURE PLANES
Oct 21, 2010



I may have my own LP going but don't think for a second that that's gonna stop me from posting more Ace mode videos.

...Yeah, I'm as disappointed as you are, honestly. But have two videos anyways.

ACE Combat Zero - Mission 5 and Mission 6, Smut And War Crimes, with CJacobs.

nine-gear crow
Aug 10, 2013
Probation
Can't post for 16 hours!

ACES CURE PLANES posted:

I may have my own LP going but don't think for a second that that's gonna stop me from posting more Ace mode videos.

...Yeah, I'm as disappointed as you are, honestly. But have two videos anyways.

ACE Combat Zero - Mission 5 and Mission 6, Smut And War Crimes, with CJacobs.

Altman be flame'd (as in, his plane went down in flames, get it?!):v:

Sally
Jan 9, 2007


Don't post Small Dash!

nine-gear crow posted:

Altman be flame'd (as in, his plane went down in flames, get it?!):v:

:mrwhite:

Kadorhal
Jun 3, 2013

Look, just sign the stupid petition. I've got stuff to do.
I don't have much for Mission 14 that hasn't been covered in Crow's videos, mostly since the way they're treated in-game means a free mission runthrough doesn't take your ace style into account so nobody's really made any effort to chart out the differences.

I will note, though: see Adler there? He gives an entirely different paint scheme for getting shot down - I think it's based on the YF-22 prototypes - but what he's actually flying is essentially the same paint scheme as Mobius One. Ever since the fourth game at least this series has been all about call backs to earlier aces - we already saw a Su-37 in the Yellow Squadron livery, for instance.



Also, mostly unrelated to the LP, I went to the local thrift store today and found a pewter sculpture of an F-117 for a buck.

nine-gear crow
Aug 10, 2013
Probation
Can't post for 16 hours!

Kadorhal posted:

I will note, though: see Adler there? He gives an entirely different paint scheme for getting shot down - I think it's based on the YF-22 prototypes - but what he's actually flying is essentially the same paint scheme as Mobius One. Ever since the fourth game at least this series has been all about call backs to earlier aces - we already saw a Su-37 in the Yellow Squadron livery, for instance.

There's actually two Mobius One shout outs in this mission. Lanze, the ace flying the F-4E Phantom, sports the same colour scheme as the default ISAF F-4E Phantom you start Ace Combat 04 with. It's not unlockable for Zero, however :eng101:

Veloxyll
May 3, 2011

Fuck you say?!

nine-gear crow posted:

Altman be flame'd (as in, his plane went down in flames, get it?!):v:

I guess he entered our dead air space.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

You know, while I'm finding AC3 more interesting than AC0, I've got to say our protagonists there are pretty legendarily thick in that special anime way. :downs: Nothing suspicious about being told to fly Neucomm experimental bombers without UPEO markings, nothing suspicious at all! Do you think maybe that Park guy might be up to something, when he told our weird afflicted girl to murder our wingman and the moderate diplomat? I just don't know what's going on! :downs:

nine-gear crow
Aug 10, 2013
Probation
Can't post for 16 hours!

ACES CURE PLANES posted:

I may have my own LP going but don't think for a second that that's gonna stop me from posting more Ace mode videos.

...Yeah, I'm as disappointed as you are, honestly. But have two videos anyways.

ACE Combat Zero - Mission 5 and Mission 6, Smut And War Crimes, with CJacobs.

I was kind of worried in the second video for a while there. I thought you were going to play it the exact inverse of my run and let the Belkan General's Chinook flee the battlefield because I explicitly shot it down in my run.






















But you didn't.

CJacobs
Apr 17, 2011

Reach for the moon!


aces cure planes.jpg

Nanomashoes
Aug 18, 2012

nine-gear crow posted:

Altman be flame'd (as in, his plane went down in flames, get it?!):v:

He should have used his hand grenades.

Anyways I'm glad we just beat that peace treaty mission because every mission in Zero from here to the end of the game is 10/10 amazing and among the best in the series.

ACES CURE PLANES
Oct 21, 2010



nine-gear crow posted:

I was kind of worried in the second video for a while there. I thought you were going to play it the exact inverse of my run and let the Belkan General's Chinook flee the battlefield because I explicitly shot it down in my run.






















But you didn't.

Nah, man, I'm explicitly on a kill everything mission, you know that. I mean, yeah sure, it's totally about the money and 110% legal military terrorism, but I've got my honor to uphold, you know? I mean, if I let anything escape, I'd have to pay the debt with blood.

ultrabindu
Jan 28, 2009
Really now. How dumb are the UPEO crew? I can maybe understand Rena going along with the bombing run but nobody in the chain of command raised an eyebrow?

nine-gear crow
Aug 10, 2013
Probation
Can't post for 16 hours!
“The Talon of Ruin”

Mission 15: Operation Valkyrie – December 25th, 1995


Overview: After six months of uneasy peace between Osea and Belka, a terrorist organization calling itself “A World With No Boundaries” launches a devastating surprise attack against the city of Lumen, Osea on Christmas Day. Using a massive aircraft known as the XB-0 Hresvelgr as their command ship, AWWNB appears to be comprised of former pilots and soldiers from Belka, Osea, Ustio, and Sapin. Their motives and objectives remain a mystery; however their hostility towards the nations of the Allied Forces is clear.

Cipher and PJ are scrambled from Valais AFB to run down and destroy the XB-0 over the Waldreich mountains, and are challenged by the heavy command cruiser’s escort wing, Espada Squadron, defectors from the Sapish Air Force.



Guest Commentator: Dr. Snark joins me for this mission. He’s been a staple of my LP threads since all the way back to Shadows of the Empire …He hasn’t done any LPs of his own, but he has asked me to plug bgreman’s long running LP of Aurora, of which he is a frequent contributor.





A WORLD WITH NO BOUNDARIES

They’ve been pre-figured since Mission 10, and were namedropped in the Assault Records for Mission 14, but this mission is our formal introduction to A World With No Boundaries. Agents of AWWNB are going to be our main adversaries from now until the end of the game.

The organization that would go on to become A World With No Boundaries was formed by Belkan Air Force commander and former Project Pendragon chief engineer Dr. Anton Kupchenko shortly before the end of the Belkan War at the behest of Belkan Chancellor Waldmarr Rald. It was originally designed to be a post-war resistance militia against a potential Osean occupation of Belka, but Kupchenko went rogue on Rald and repurposed the organization in the waning days of the Belkan War to serve his own ideological purposes. The Belkan government has since disavowed its ties to A World With No Boundaries and claims that Dr. Kupchenko actually died in March of 1995, shortly before the Belkan War began.

Prior to the Allied Forces crossing the Hydrian Line at Glatistant, Kupchenko reached out to pilots and soldiers from Osea, Ustio, Sapin, and Yuktobania whom his contacts in Belkan Intelligence suggested shared similar views and philosophies as himself and would be open to defecting from their homelands if need be. Chief among those pilots were Captains Joshua “Lucan” Bristow, and Anthony “Bedivere” Palmer (aka Wizard 1 and Sorcerer 1) of the Osean Air Defense Force, who became two of Kupchenko’s principle lieutenants in the organization. Following the nuclear detonations in the Waldreich Mountains, Bristow and Palmer defected from the ODAF, going AWOL with their respective squadrons in tow. Bristow had also been instrumental in recruiting Larry “Solo Wing Pixy” Foulke into the organization prior to Foulke’s own defection from Ustio during the nuclear strike.

Though few in number in terms of soldiers and pilots, AWWNB possesses a large arsenal of weaponry shunted to them by sympathetic contacts from the South Belka Munitions Factory, including many recently completed assets from Project Pendragon such as the XB-0 Hresvelgr heavy command cruiser, the V2 nuclear MIRV weapon, and the highly experimental [INFORMATION REDACTED]. Intelligence sources claim that Kupchenko, Bristow, Palmer, and Foulke are holed up at the Avalon Dam, a top secret Belkan military installation disguised as a hydroelectric dam in Belka’s Valley of the Kings, which has recently fallen under the control over AWWNB, and are overseeing the final stages of a planned V2 launch.

AWWNB’s motives remain a mystery. However, Anton Kupchenko’s archived writings and correspondence paints a picture of what led to the genesis of the organization in its current form. Kupchenko expressed a deep disgust for both the petty infighting within the Belkan government, and the seemingly endless cycle of brutality that had engulfed Belka for the better part of a century over, in his view, some meaningless lines on a map. To end this suffering, the governments responsible for these endless wars would have to be eliminated and replaced with wiser leaders, by any means necessary in Kupchenko’s eyes.

Regardless of their motivation, AWWNB is actively hostile to the nations of the former Allied Forces, primarily Osea and Ustio. Following the Christmas Day bombing of Lumen with the XB-0 Hresvelgr, the Osean government officially declared A World With No Boundaries to be a terrorist organization and vowed to eliminate it swiftly and decisively, and see its leaders brought to justice for their crimes.

In the real world, “A World With No Boundaries” is perhaps the longest of the long bomb Arthurian references in the game. It’s such an obscure reference that I didn’t even know about it until I recorded the commentary for this mission with Dr. Snark, so I just want to credit him for that one. The phrase comes from The Once and Future King by T. H. White, a novel comprised of four books, the first of which is The Sword in the Stone, where the original quote comes from.

The Sword in the Stone deals primarily with Arthur’s upbringing and his tutelage under Merlin. Over the course of the book, a teenage Arthur travels Britain under the assumed name of Wart to disguise his royal lineage from Uther Pendragon’s enemies and so he can experience people treating him like a normal person instead of a prince all the time. Many of Merlin’s “lessons” to young Arthur involve turning him into various animals and having him learn the ways of the world from the creatures who inhabit it rather than these stupid, mundane, warlike humans. The story was later adapted into the Walt Disney animated film of the same name.

In one of his animal lessons, Arthur encounters a goose named Lyo-lyok and is shocked by how carefree and unguarded she is, wondering why she is not on guard from potential attacks from other geese like humans are towards one another. She responds thusly:

quote:

"Dear me, you are a silly," she said. "There are no boundaries among the geese. ... How can you have boundaries if you fly? Those ants of yours — and the humans too — would have to stop fighting in the end, if they took to the air."

The idea is that it is ground-based boundaries that lead to conflict, while in the air there are no such things as boundaries and thus there should be no cause for fighting because everyone is free to go and do as they please. I’m of course giving this a rough gloss for the sake of brevity, the issues at play are far more complex, but that’s the gist of it. It comes back to what Pixy said at the start of Mission 9, about how there were no borders visible from the air (or in real life, as opposed to a map). So then it’s thematically appropriate that AWWNB was founded by a group of geese then—pilots, who consider themselves above the ants (soldiers and politicians) on the ground who do nothing but start war after war, while they fly above it all.

An adult Arthur later reflects back on Lyo-lyok and her lesson to him in the fourth book of The Once and Future King, The Candle in the Wind:

quote:

Frontiers were imaginary lines…It was geography which was the cause—political geography. It was nothing else…Countries would have to become counties—but counties which could keep their own culture and local laws. The imaginary lines on the earth's surface only needed to be unimagined. The airborne birds skipped them by nature. How mad the frontiers had seemed to Lyo-Lyok, and would to Man if he could fly.



There would be a day—there must be a day—when he would come back to Gramayre with a new Round Table which had no corners, just as the world had none—a table without boundaries between the nations who would sit to feast there. The hope of making it would lie in culture.

Project Aces gets accused of using some really shallow references for the sake of reference at times by critics, but not here. My hat’s off to them. They really did their homework on this one. Fine work, PA.

Beyond that, the other real world element at play tracks into the other half of what Belka’s all about : being Germany. Specifically Nazi Germany. It shares a number of structural similarities and background details with the Nazi Werwolf project, a contingency drafted by the SS but never actually implemented to basically take a decent chunk of the Wehrmacht and turn it into a guerrilla militia to fight back against what was almost inevitably going to be an Allied occupation of Germany following the end of World War II.

The idea was that Werwolf would make occupying the Fatherland functionally impossible for the Allies and force them to retreat in order to get out of the endless quagmire, thus allowing the surviving members of the Nazi party to come out of hiding and retake power. This thankfully never came to pass, and what few Werwolf actions there were remain highly disputed as to their ties to Werwolf by historians due to the fact that it was poorly commanded, armed, and funded, highly disorganized, and hamstrung by the German populace failing to support it due to war weariness, demoralization from defeat, and an unwillingness to sacrifice themselves for the sake of a failed government. By and large it functioned more as a propaganda tool than as an actual military unit.



HRESVELGR
Pronounced “Her’res-vel-ger,” Hræsvelgr means “corpse swallower” in Old Norse, and is the name of a giant who can transform into the shape of a massive eagle. According to Norse legend, he sits at the edge of the world and creates the winds with his wing flaps.

Hresvelgr marks our return to Norse references in Ace Combat Zero, having strayed away from them for a while after dropping Galm on us at the start of the game.



VALKYRIE
Another Norse reference, this time in our mission codename. The Valkyries were a host of female warrior demigods who governed the fates of those who rode into battle, choosing who would live and who would die. The fallen, if they were honorable in life and died well in battle, would then be taken by the Valkyries to Valhalla where they would become Einherjar (the once-fought), the soldiers the Æsir gods who would then fight for them at Ragnarok once the time came.

In Zero, the appearance of Valkyrie here is a callback to something incredibly importing coming down the line in Ace Combat 5, so to talk about it here is nothing but spoilers for what we will be seeing in the future, unfortunately.





ESPADA SQUADRON
Sapin Air Force 9th Air and Land Division, 11th Tactical Fighter Squadron (Defected)
Members:
  • Espada 1 – Alberto Lopez
  • Espada 2 – Marcela “Macarena” Vasquez
Squadron Composition: J35J Draken (x1), Rafale M (x1)

A two-plane squadron from the Sapin Air Force. The Espada Team flew many sorties for Sapin as part of the Allied Forces during the Belkan War. While they were among the SAF’s top aces over the duration of the war, both Lopez and Vasquez slowly grew disillusioned with their homeland’s role in the war and its support of Osea’s increasingly brutal treatment of the Belkans and of its creeping imperialism across the continent in its lust for power and territory.

Following the signing of the Belkan armistice, they began to distance themselves from the Sapin Air Force, and in early October of 1995, they formally defected from the Kingdom of Sapin, flying off illegally from their air base and evading all attempts to intercept and shoot them down. Before they disappeared from Sapish radar, they were noted as heading towards Belkan territory.

Once in Belka, they joined up with A World With No Boundaries. Anton Kupchenko had reached out to Lopez with overtures of joining the organization earlier in the war, but he had resisted initially, opting to join later in the fall once the fighting came to a close. Vasquez went with him out of loyalty and love for her commander. They would be joined in AWWNB by Ramos Gonzalez and Ricardo Mejia of Suerte Squadron, which flew alongside them for numerous SAF missions and would ultimately join them for their final sortie on Christmas Day, 1995, when they flew as escorts for the doomed XB-0 Hresvelgr heavy command cruiser.

Following the destruction of the Hresvelgr, Lopez and Vasquez would renounce their ties to A World With No Boundaries and return to civilian life and to Sapin. The Sapish Government declined to prosecute them on war crimes and terrorism charges following the Christmas Day attack on Lumen citing a lack of evidence.

Espada is another pattern-breaker in terms of naming conventions for boss squadrons in Zero, but that’s because it’s not a Belkan squadron, it’s a Sapin one. Espada is Spanish for “sword” and their squadron logo depicts a bull impaled with several swords in a style reminiscent of the fate of many a bull in traditional Spanish bull fighting matches.

Much like Gelb Squadron from Mission 6, Espada will be fought regardless of your Ace Style. And just like Gelb, on Normal difficulty, they are almost an afterthought in terms of being any actual threat to you. Like I say in the video, they are there to be a time sink to distract you from taking out the Hresvelgr. In fact, I would say that you didn’t even need to deal with them at all but for the fact that you are literally prevented from destroying the Hresvelgr by the game until you down the Espadas.

Trailers for Ace Combat Zero depict both members of the squadron as flying J35J Drakens with Espada 1’s colour scheme. That was later changed for the final game where Espada 2 flies a custom painted Rafale M. Their paint colours are unlocked for their respective planes in the hanger when you clear the game, along with those of the other ace squadrons you faced along the way.

Espada 1 is also the only boss ace in the game that can be neutralized rather than shot down. The game basically turns shooting Lopez down into a conscious choice on your part as the player. You’re only required to knock him out of the fight; it’s entirely in your hands whether or not you go one step further and go in for the kill. A particularly pertinent turn given what we later learn about his fate.





ESPADA 1
Real Name: Alberto Lopez
Callsign: Espada 1
Age: 32 (deceased)
Nationality: Sapin
Signature Plane: J35J Draken
Voice Actor: Uncredited
On Camera Actor: None

Former flight lead of the Sapin Air Force Espada Squadron attached to the SAF 9th Air and Land Division. Prior to defection from Sapin to the terrorist organization A World With No Boundaries, Captain Lopez was one of the SAF’s most elite aces. His flying skills were unparalleled in the SAF, as was his bravado and flare for the dramatic.

He would fly into battle piloting an otherwise antiquated J35J Draken, yet his skill behind the flight stick allowed him to outmaneuver and down enemy pilots flying even state-of-the-art fighters. As if his flying skills weren’t attention grabbing enough, his Draken was also emblazoned with a bright red and yellow paint scheme reminiscent of a traditional Sapish matador’s traje de luces costume from the old bull fighting arenas. His squadron logo also depicted a defiant bull standing tall despite several Sapish swords (espadas) plunged through its hide.

He was approached through back channels during the Belkan War by representatives of Dr. Anton Kupchenko, who convinced him to defect from Sapin and join Kupchenko’s fledgling A World With No Boundaries terrorist organization. A diehard romantic at heart, Lopez believed Kupchenko and his cohorts to be revolutionaries fighting a just cause against the corrupt governments of the Osean continent. He also convinced his number two and lover Marcela Vasquez, as well as members of his partner Suerte Squadron to defect with him. In early October of 1995, four months after the signing of the Belkan armistice treaty in Lumen, Osea, Lopez, Vasquez, Gonzalez and Mejia all defected and joined AWWNB.

Two months later, on Chistmas Day, they would all be deployed to fly escort for the XB-0 Hresvelgr heavy command cruiser as it bombed the city of Lumen in retaliation hosting the Belkan capitulation ceremony, and Valais AFB in Ustio, the home base of the Demon Lord of the Round Table—the single greatest threat remaining to the organization. However, Cipher survived the attempted destruction of Valais and would go on to shoot down Lopez, the XB-0, and his fellow Sapin pilots shortly thereafter.

He survived the crash of his Draken and found Marcela on the ground in the Waldreich Mountains after she bailed out of her downed Rafale as well. Together, they braved the frozen, irradiated wastes of Waldreich as they trekked back to civilization on foot, alive and unscathed, and thankful to still be with each other. They severed their ties with A World With No Boundaries and never made any attempt to return to the organization, contact any of their former colleagues, or carry out any further activities in its name.

Upon their return to Gran Rugido, Sapin, they settled down and made a peaceful and happy life for themselves for a brief time. However, Lopez wasn’t able to put his days as a pilot behind him and enlisted in a foreign mercenary force as a pilot. He was shot down in combat (possibly during either the Skully Islands Incident of 1996, or the Usean Continental War of 1998) and left Marcela to carry on without him.

Lopez’s fate is determined by your Ace Style. He dies in all three styles, but your playstyle determines the manner in which he meets his end. Since the LP is ostensibly following the Knight path, he receives the “canonical” Knight fate. This is where making that choice to double tap him comes into play thematically.

On Mercenary, Lopez dies instantly as his J35J Draken explodes (Cipher is directly responsible for his death). On Soldier, he bails out but is badly injured and later succumbs to a combination of his injuries and illness brought upon by exposure to the elements and radiation poisoning as he tries to traverse the mountains home with Marcela (Cipher is indirectly responsible for his death). And on Knight, he survives both the encounter with Cipher (even if you shoot his disabled plane down) and the journey home to Gran Rugido, but later chooses to return to the sky and is killed by someone else (Lopez is responsible for his own death).

Of the three, the Knight version is considered the “happiest” outcome, but it still comes down to a matter of “so just how much of an rear end in a top hat ARE you, Cipher?”



ESPADA 2
Real Name: Marcela Vasquez
Callsign: Espada 2, Macarena
Age: 27 (37, frame narrative)
Nationality: Sapin
Signature Plane: Rafale M
Voice Actor: Wendee Lee
On Camera Actor: Uncredited

“A Woman of Undying Faith.” Espada Team’s number two and former lover of Espada 1, the late Alberto Lopez. The one-time 2nd Lieutenant Vasquez was one of the Sapin Air Force’s top aces and by all accounts a loyal daughter of Sapin. Her defection to the A World With No Boundaries terrorist organization took many of her colleagues and superiors completely by shock.

For Vasquez, joining AWWNB had nothing to do with politics or personal beliefs; she joined to follow her lover Lopez. She believed in him, and if he believed in Kupchenko and his cause, then she would as well.

That faith was put to the test on Christmas Day, of all days, 1995. Following the bombing of Lumen, Osea by the superweapon XB-0 Hresvelgr, Vasquez and Lopez were tasked with safely escorting the cruiser back to Avalon Dam through Osean, Ustian, and Belkan airspace. When the Galm Team chased the XB-0 down over the Waldreich Mountains, Vasquez engaged them and was ultimately shot down by Cipher.

She watched in helpless resignation from the ground as first her lover was shot down by the Demon Lord, then her colleagues, and then the Hresvelgr itself. Following the smoke trail to his downed Draken, she found Alberto near the crash site, alive and uninjured, miraculously, after he bailed out of the crippled plane. As the Hresvelgr’s remains burned on the horizon, and with nothing left to fight for, she convinced Lopez to abandon A World With No Boundaries and return home to Sapin with her.

They then made the long, harsh trek south through the mountains back to civilization, eventually finding transport across the border to Ustio, and then on to Sapin. Following their return to Gran Rugido, they were court marshalled for going AWOL and desertion from the air force, but dodged the more serious charges of terrorism and war crimes due to a lack of hard evidence directly connecting them to A World With No Boundaries or its activities.

They then settled down together and attempted to live a quiet and peaceful life. But while Vasquez was able to put her time as a pilot behind her, Lopez could not. She refused to follow him back to war when he enlisted in the foreign mercenary forces (being unable to return to active duty in the SAF due to his dishonorable discharge), so he left her in Gran Rudio with a promise to return to her one day.

He never did.

Following his death, she resolved to carry on without him. She became a dancer and remained in Gran Rugido, and has been involved in many national performances, receiving rave reviews for her graceful movements. In an interview with OBC’s Brett Thompson for his special Warriors and the Belkan War, she revealed that she never blamed Cipher or anyone else for her lover’s death, and that she even cherishes the pain of losing him as much as she does his scant few personal effects, as it was the last thing he ever gave to her.





XB-0 Hresvelgr
Designated the “XB-0,” the Hresvelgr was the centerpiece of the South Belka Munitions Factory’s Project Pendragon weapons development operation. It was intended to function as an airborne command cruiser and battleship for the Belkan military as well as a heavy bomber platform. Constructed in secret at the Yering Mine complex at Mt. Schrim, the SBMF constructed the airframe of the XB-0 in a giant domed hanger at the mine’s airfield, incorporating elements from their BM-335 Lindwurm bomber into the XB-0’s design.

However, following the Belkan economic downturn in the late 80s and early 90s, development on the XB-0 was halted as the Belkan government shifted its resources toward the Excalibur chemical laser system instead. The partially completed XB-0 languished in its hanger at Mt. Schrim for several years until the formation of the A World With No Boundaries terrorist organization by the XB-0’s own designer, Dr. Anton Kupchenko.

Using materials and technology appropriated from SBMF facilities or donated by SBMF personnel sympathetic to Kupchekno’s cause, A World With No Boundaries hastily retrofitted and completed the remaining construction work on the XB-0 after moving it to a secure location away from Mt. Schrim. And on December 25th, 1995, the Hresvelgr made its maiden (and only) flight when it bombed the city of Lumen, Osea, where the Belkan armistice treaty had been signed, and Valais Air Force Base in Ustio, where the Demon Lord of the Round Table, Cipher, was stationed.

The XB-0 and its support squadrons were then shot down by Cipher and PJ over the Waldreich Mountains, due east of Stier Castle later that afternoon on Christmas Day.

The XB-0 had a total wingspan length of 503m, and its six high output engines were capable of propelling it to a top speed of 1553 mph. Its heavy armour was strong enough to weather direct attacks from the air and ground, including enemy air-to-air missiles. Its only vulnerable spots were its engine exhaust ports and its cockpit. It was armed with multiple anti-air gun emplacements and several AAM or air-to-air missile batteries for defense. Its antenna arrays were also capable of deploying ECM interference to jam enemy radar and lock-on capabilities.

Intended to be an extended use craft capable of housing Belkan military and civilian leaders in an continuously mobile flying command center during a time of crisis, the XB-0 was designed to be refueled in midair by tanker aircraft, and was to be guarded at all times by an elite fighter squadron wing.

Following the bombing of Lumen, the XB-0 was to return to the Avalon Dam facility to become the mobile command center for AWWNB’s principle leadership.

Despite its destruction by Galm Team, the XB-0’s design schematics appear to have made it onto the black market, and numerous members of its core design team from Project Pendragon escaped apprehension by Osea following the war.

Intelligence reports have turned up sightings of former Hresvelgr design team members in Erusea and Estovakia.




Aircraft featured in Mission 15, Operation Valkyrie:


Rafale M
Manufacturer: Dassault Aviation
Role: Multirole
Manufactured: 1986-Present
Status: In Service
Primary Operators: France, Egypt, Qatar, India (pending)
Quick Facts:
  • A mid-game unlock for most Ace Combat games.
  • A rare “jack of all trades, master of all too” plane.
  • The Rafale M is the carrier based variant of the Rafale.
  • “Rafale” means both “gust of wind” and “burst fire” in French.
  • Was designed to be a companion/competition piece to the EF-2000 Typhoon after Dassault pulled out of the Eurofighter design conglomerate.
  • Dassault boasts that it’s not just a multirole fighter, but an “omnirole” one.
  • Expected to remain in service into the 2040s.



A multirole, carrier-based aircraft characterized by its delta wing and canards. A well-balanced plane that can handle a wide range of missions. Its name roughly translates as 'Squall'.

AMMO
Missile: 74
LASM: 14
XMAA: 16
SOD: 14


Su-34
Manufacturer: Sukhoi
Role: Fighter bomber
Manufactured: 2006-Present
Status: In Service
Primary Operators: Russia
Quick Facts:
  • Was a concept fighter at the time of its appearances in Zero and 5. It has since gone into active service in the VVS (Russian Air Force).
  • Has a distinct “hump” on its topside to distinguish it from the Su-27 it was modified from.
  • Designed to replace the Su-24 bomber.
  • Known as the “Fullback” in the NATO reporting catalog, and as the “Strike Flanker”.
  • Has a compact toilet and kitchen behind the cockpit.
  • I am not making that one up.
  • Also used as a reconnaissance plane at times.
  • Su-34s sold to other countries for combat or training use are designated as Su-32s.
  • …kitchen/bathroom.
  • :ussr:



A modified Su-27, called the 'Strike Flanker.' Specializing in long-range ground attack missions, this unique design includes a toilet and simple kitchen behind the pilot's seat.

AMMO
Missile: 80
XGAM: 14
LASM: 16
XMAA: 12




Medal: Ragnarok
Awarded for: Completing Mission 15 “The Talon of Ruin”.
Description: Awarded for destroying the flying command center XB-0 and helping to end the coup d’etat.


127
Marcela Vasquez
"Espada 2"
27, Female, Sapin
12.25.95 Operation Valkyrie - Shot Down
Rafale M* (Special Plane Colour Unlocked)
Difficulty: Any
Ace Style: Any

She was formerly assigned to the Espada Squadron of the Sapin Air Force. There are rumors that she joined the coup d'etat forces before the end of the war, but it is unverified. She was shot down by Galm Flight while escorting XB-0 and became a dancer after the war.


128
Alberto Lopez
"Espada 1"
32, Male, Sapin
12.25.95 Operation Valkyrie - Missing In Action
J35J Draken* (Special Plane Colour Unlocked)
Difficulty: Any
Ace Style: Any

He was paired with Marcela Vasquez in the Sapin Air Force and was rumored to have a deep personal relationship with her was well. He went M.I.A after his plane was shot down by Galm Flight while escorting XB-0.


129
Adreas Reiske
"Eisvogel 1"
32, Male, Belka
12.25.95 Operation Valkyrie - Killed In Action
F-2A Viper Zero
Difficulty: Any
Ace Style: Mercenary (Appears after Espada Squadron and the two Su-37 have been shot down.)

Lead pilot of the Eisvogel Squadron. Motive behind joining the coup d'etat is unknown. There is evidence that he was in contact with the conservative party known as Rald. Currently, this is under investigation.


130
Jeffery Bogarde
"Eisvogel 2"
29, Male, Belka
12.25.95 Operation Valkyrie - Killed In Action
F-2A Viper Zero
Difficulty: Any
Ace Style: Mercenary (Appears after Espada Squadron and the two Su-37 have been shot down.)

Pilot of the seocnd plane in the Eisvogel squadron. Motive behind joining the coup d'etat is unknown. As a friend of Commander Reiske, he shared strong political ideologies. This is confirmed by former Belkan soldiers.


131
Ramos Gonzales
"Suerte 1"
35, Male, Sapin
12.25.95 Operation Valkyrie - Killed In Action
Su-32 Strike Flanker
Difficulty: Any
Ace Style: Soldier (Appears after Espada Squadron and the two Su-37 have been shot down.)

A 20 year old veteran of the Suerte troop, he served as commander for the Sapin Air Force. He was called "Picador" for being a master marksman with the machine gun. He died in a battle with Galm flight while escorting XB-0.


132
Ricardo Mejia
"Suerte 2"
30, Male, Sapin
12.25.95 Operation Valkyrie - Shot Down
Su-32 Strike Flanker
Difficulty: Any
Ace Style: Soldier (Appears after Espada Squadron and the two Su-37 have been shot down.)

Former Suerte Squadron pilot in the Sapin Air Force. He was handed over to Sapin as a war criminal and was imprisoned for four years. Upon release, he started working for a brewery. He is no longer taking part in ideological movements.


133
Yuri Dashkov
"Komyeta 1"
35, Male, Yuktobania
12.25.95 Operation Valkyrie - Shot Down
F-16C Fighting Falcon
Difficulty: Any
Ace Style: Knight (Appears after Espada Squadron and the two Su-37 have been shot down.)

Joined the coup d'etat forces after defecting from the Yuktobanian Air Force. When tried by the Allied Forces, he asserted that Osea's imperialism was the cause of the war. He is currently serving time in a Yuktobanian prison.


134
Rusian Tolstoy
"Komyeta 2"
31, Male, Yuktobania
12.25.95 Operation Valkyrie - Shot Down
F-16C Fighting Falcon
Difficulty: Any
Ace Style: Knight (Appears after Espada Squadron and the two Su-37 have been shot down.)

Joined the coup d'etat force after defecting from the Yuktobanian Air Force. He was captured after his plane was shot down. He evaded penalty by testifying against fellow squadron member Yuri Dashkov.


135
Ulrich Wagner
"Vulkan"
29, Male, Belka
12.25.95 Operation Valkyrie - Shot Down
B-2A Spirit
Difficulty: Any
Ace Style: Any (Appears after Espada Squadron has been shot down.)

Former bomber pilot of the Belkan Air Force. He flew alongside escort for the XB-0, and joined the Coup D'etat force alongside Amy Pitt. He returned to Belka after being released, and now works for one of the nation's largest transportation companies.


136
Amy Pitt
"Felsen"
32, Female, Osea
12.25.95 Operation Valkyrie - Shot Down
B-2A Spirit
Difficulty: Any
Ace Style: Any (Appears after Espada Squadron has been shot down.)

An Osean CIA agent, she infiltrated the Belkan Air Force and continued espionage after the coup d'etat. In 1999, a Belkan commanding officer revealed she was a double agent. She is still currently under Level 1 surveillance.






Tracks featured in Mission 15, Operation Valkyrie:

DISC 2




Here’s some artwork depicting the XB-0 Hresvelgr in various stages of its construction. Note the familiar hanger from Mission 13.

nine-gear crow fucked around with this message at 11:57 on Feb 8, 2016

nine-gear crow
Aug 10, 2013
Probation
Can't post for 16 hours!
Also, quick reminder: Check the OP timeline. Some reeeeeeeally important poo poo concerning the future of Strangereal just went down in the six month skip between Mission 14 and here. :eng101:

Five
Jan 6, 2009

A meteor?!?

InfinityComplex
Feb 5, 2011

Nothing better than swinging around a little girl like a flail.
Looks like a butterfly.

Adbot
ADBOT LOVES YOU

Space Kablooey
May 6, 2009


I was gonna say that it looks like a moth. :v: Especially in the TIMG.

  • Locked thread