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LumberingTroll
Sep 9, 2007

Really it's not because
I don't like you...


This thread is for discussion on mods for Fallout 4, not the gameplay and general bitching about how bethesda hosed your dog, please see one of the other threads for that.
Fallout 4: Trailer Textures' Tepid Tribalism
the fallout thread for stable people

Thread Update Notes

2/23/16
-Added:
    Tools > FO4Edit (and vid link for merged patch how-to)
    Tools > Mod Organizer 2

-Removed:
    Tools > Yet Another Fallout 4 Mod Manager
    Tools > Nexus Mod Manager

11/25/15
-Added:
    Weapons > Craftable Ammunition

-Removed:
    Weapons > Craftable Ammo


11/24/15
OP Change-
    Added numerical index for the mod sections.

-Added:
    Settlement > Improved Workshop Lights
    User Interface > Better Inventory Sorting




The G.E.C.K. or "Garden of Eden Creation Kit"
This is the primary mod tools made by Bethesda, the Fallout 4 edition is purported to be out in early 2016.

Links
Fallout 4 Nexus
The majority of mods will be found here, there are already quite a few good ones.
Official Forums *no mod section here yet
This place is a cesspool so far, enter at your own risk of mental health
Fallout 4 Console Commands
Handy reference for all your console command needs.
Fallout 4 Wiki



Tools

Mod Organizer 2
Highly Recommended, keeps Data folder pure (except for enb, and f4se files, they have to go in the root fo4 folder)

FO4Edit
PreRelease Alpha, but works so far. Check out this vid on how to make Merged Leveled List Patches, automated Merged Patches still not officially supported.
https://www.youtube.com/watch?v=c3YX4UeuqmM

Fallout 4 Script Extender (F4SE)
We will be needing this for all the best mods, its not out yet, check back soon.

Gibbed's Fallout 4 Tools
Includes: Material and Effects Coverters, and Upackers.

B.A.E - Bathesda Archive Extractor
Used to extract BA2 and BSA files.



How to make Fallout 4 PC not feel like poo poo

Fix an otherwise amazing game. INIs are located in C:\Users\{YOUR NAME}\Documents\My Games\Fallout4\


Problem 1: Mouse aiming feels like poo poo because of mouse acceleration

Open both Fallout4.ini and Fallout4Prefs.ini
In the [Controls] section of both files, add this line:
bMouseAcceleration=0

Problem 2: Mouse aiming still feels like poo poo because vertical sensitivity is half as much as horizontal (seriously Bethesda?)

Open Fallout4.ini
In the [Controls] section, find fMouseHeadingXScale
On the next line, make fMouseHeadingYScale 2x the amount of fMouseHeadingXScale

Problem 3: The FOV is locked at 70/80 because you're playing this on a couch from 8 feet away with a controller, right? Oh, you aren't?

Open both Fallout4.ini and Fallout4Prefs.ini
In the [Display] section of both files, add the following lines:
fDefaultWorldFOV=90
fDefault1stPersonFOV=90
90 is the default FOV of most FPS games, but you can change that to whatever makes you happy

How the do I install the mods I just downloaded?
It is highly recommended to use a Mod Manager, There are a couple linked at the top of the thread.
First however you will need to edit your Fallout4.ini to enable mods. To make it easy download this Fallout 4 Ini Editor On the second tab, titled Mods/Puglins.txt check Enable File Select, and the Check All box below it.


Using NMM To isntall your mods. (Once Mod Organizer is updated that is the preffered method)
https://www.youtube.com/watch?v=rAKcAEn6hLg

Could this be a problem with my load order? I'm using such-and-such mods.
It's hard to diagnose a problem when you only list a couple of the bigger mods you're using. try to be specific about your mod list when asking for help.

My game CTDs before I even see the loading screen!
This is usually caused when a plugin file (.esp) is looking for its parent or master file (.esm) but fails, either because the master file isn't where it should be, or because it's broken.


If you do not see something that should be in here please send me a PM, I will try to keep the OP up to date as often as possible.


Mod Category Index
Post 2
1) Performance
2) Overhauls
3) Gameplay Changes
4) Perks
5) Enviuronment
6) END / ReShade
7) Locations
8) Quests
9) Textures / Mesh
Post 3
10) Music, Radio, Sound
11) Armor & Clothing
12) Weapons
13) Companions
14) NPCs & Enemies
15) User Interface
16) Settlement
17) Animations
18) Miscellaneous

LumberingTroll fucked around with this message at 23:06 on May 3, 2016

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LumberingTroll
Sep 9, 2007

Really it's not because
I don't like you...
1

Fallout 4 ini Editor
This is a simple tool to help you edit your ini. There are many factors for optimizing performance on your machien but two of the major ones are reducing god rays to low, and setting shadows to medium.

FPS Dynamic Shadows
This mod dynamically adjusts your shadows so meant a target frame rate, it even works on high end machines in those troublesome areas.

Stuttering and Memory Patch ENBoost
Base version of ENB, has no visual changes, by BorisV.

2

Arbitration
Some pretty good tweaks and changes to the base mechanics. also very modular.
Better Combat AI
Reduced Grenade Spam
Increased Grenade Detection Distance
Increased Survival Difficulty Damage
Better Fall Damage
Increased Stealth Detect Distance
Longer Stealth Search Time
Unbroken Stealth Light Level
Increased Walk Speed (Global)
Decreased Reload Speed (Global)
Reduced Compass Radar Detection
No Automatic Condition (broken limbs, concussion) Regeneration
Molotov Cocktails burn ppl to death instead of exploding ppl to death

Weapon Balance Overhaul
For the most part, Fallout 4 did a pretty great job at balancing weapons. There were, however, some annoyances. Pipe weapons quickly became obsolete, the hunting rifle did pathetic damage in comparison to almost everything else, heavy weapons were weak, institute weapons did less damage than their generic counterparts, melee uniques were underwhelming, et cetera et cetera.

3

Binary Speech Checks
Makes Speech checks a pass / fail event, no random chance, if you meed the charisma requirement you pass, if you don't you fail.

Cell Respawn Timer
Customize the duration between cell respawns, shorter or longer.

Craftable Vertibird Signal Grenade
Make more signal grenades, hell yes, dont wnat to use fast travel again. *can be used before brother hood quest arc, might be spoilery.

Customize Legendary Enemy Spawning
Make Legendary spawns more or less common.

Easy Hacking
Makes all terminals only have one word for hacking. Still perk locked.

Easy Lockpicking
Makes locks pickable from any rotation. Stikk perk locked.

No Level Scaling
Removes the regional level scaling.

VATS Over There
Increases the rang of VATS, couple options for distance.

4

Better Commando
Sick of how blatantly outclassed automatic guns are by their semi-auto variants? This mod increases the multiplier on the Commando perk, effectively improving automatics without tweaking the guns themselves. This means this mod shouldn't interfere with any weapon rebalance mods you may have installed.

Lone Wanderer - Perk Rebalance

No Perk Level Requirements
Removes the level restriction on perks, still need the needed SPECIAL however.

5


Darker Nights
This mod will make the nights in the Commonwealth darker.

PipBoy Shadows
Makes the pipboy light cast dynamic shadows, can look a little strange in palces.

WET - Water Enhancement Textures
This mod offers alternative water textures for your game.

6

:siren: ReShades like SweetFX can lower performance. :siren:

Stuttering and Memory Patch ENBoost
Base version of ENB, has no visual changes, by BorisV.

ReShade - Enhanced Wasteland


Vogue ENB - Realism



7


8


9


Enhanced Blood Textures
High resolution blood decals that fits the violence level of the Fallout series

The Eyes of Beauty Fallout Edition

Fallout Texture Overhaul Stars
Updates the stars witha higher resolution texture.

LumberingTroll fucked around with this message at 23:22 on Feb 25, 2016

LumberingTroll
Sep 9, 2007

Really it's not because
I don't like you...
10


Towbies Realistic Weapon Sounds

Quieter Generator Sounds

Quieter Turret Sounds









11

Armorsmith Extended
This mod does three things. One, every outfit in the game can now be worn under armor pieces. Two, every hat and helmet in the game that doesn't cover your face can be worn with bandanas & gas masks. Three, every outfit and every hat & helmet in the game can have ballistic weave armor added to it.

Ballistic Weave Expanded
Increases the selection of clothing that can have ballistic weave added to it.

Customize Power Armour and Jetpack Drain
Allows you to customize the fusion core mechanic to your heart's content! Choose from a number of options ranging from 0% to 200% individually for jetpacks and power armor through the handy NMM compatible FOMOD installer.











12


Craftable Ammunition
Adds a new workbench to make ammo, resource requirements are reasonable, configure how much comes from each batch.

Craftable Guns and Weapons
Use the chemistry station to make guns!

Craftable Melee Weapons
USe the chemistry station to make melee weapons!












13


Creature Followers
Command console to summon a variety of creature followers.

Summon Companions
Tired of losing companions, or just dont want to travel to make a new one follow you? check this out.











14


Customize Legenday Enemy Spawning
Tired of the Damage nerf in Survival but want that sweet sweet legendary loot? check this out.

Creat your own Survival Rebalance
Configure the damage buff / nerf while playing on Survival.
I preffer 100MorePCDamage and 200MoreEnemyDamage, the enemies are leathal but so is the player.











15

Better Item Sorting
Sorts most inventory items with a prefix of type in brackets. weapons and armor are not sorted (the names change, and can be custom)

Full Dialogue Interface
Gets rid of the dialog dial, and brings back a traditional dialogue system.

Improved Map with Visible Roads
Makes the pipboy map much more useful!

keyNuker
Keys (and passwords (and cards)) will no longer be shown in the inventory, instead they'll be hidden under Keyring. You can find Keyring at the bottom of the MISC tab. Modular structure allows use of this mod with any other string replacement mods, and/or languages.

PipWare UI
Early signs of making the UI more PC friendly, inreased item lists, and mouse scroll support.

Value Per Weight Indicator for container UI
Adds a Value per weight line on item stats while look at them in containers.













16

Functional Display Stands
Adds display stands for Robot models, nuka cola bottles etc. Great for the collectors.

Gil Evergren - Pinup Better Pictures
Replaces workshop paintings with sexy yet tasteful pinups with a 50s style.

Hey Thats not Junk!
Takes some items out of the junk list so that you dont auto junk them, these items are typically worth way more caps if you sell them instead of junking.

Homemaker - Expanded Settlements
Homemaker is a mod that greatly expands on the vanilla crafting system for settlements, and adds over 1000 new, fully-balanced objects to craft, ranging from cars, to refrigerators to working street lights and everywhere in between! The mod also features a new Institute build set, with placeable snapping walls, floors, stairways and more!

Improved Workshop Loghts
Makes those lights you can place through workshop much brighter, very usefull for interiors.

Increased Settler Population and Settlement Budget
Increase settlement population to 20, 30, 40, 50, 100, 500, and 999 + Charisma. :siren: There is an optional file that removes the settlement budget (object limit) :siren:

Improved Workshop Lights
Makes lights from workshop items better.

Mo Betta Scrap
Tweaks the scrap results of a lot of items that didn't make sense, like wooden objects not giving wood?

Note Racks
Allows the player to put notes and other suck items on racks.

NX Pro Farming
Farming overhaul, hope you like collecting literal poo poo.

OCDecorator - Static Loot
Adds a ton of decoration options for just about every clutter item in the game. Must have for dollhouse simulation.

Place Everwhere
Ignore collision while building settlements, requires F4SE. F8 - toggles "Place Everywhere" mode (if you enabled toggle in config)
F1 - toggles object snapping (you have to cancel current object if you have any selected, for this to work)
F2 - toggle ground and surface snapping
F3 - toggle workshop grid snapping
F5 - toggle out-of-workshop timeout (be sure to change this one in the ini so it doesnt conflict with quick save)

Power Conduits and Pylons
Allows you to configure the distance of conduits and pylons, useful if you dont want a billion nodes to put lights in a house.

Settlement Keywords
Provides a baseline keyword framework for settlement mods, most of the good mods are already using this.

Snap'n Build
Stand alone workshop options, lots of walls windows floors etc. very good set.

Spring Cleaning
Clean up everything in a workshop area, scrap all objects (just about) does not cause cell reset bug.

Stackable Concrete Foundations
Allows the concrete foundations to snap stack, the author if nuts though.

Working Food Planters
Lets you build planters to grow your food in. Any settlement can now produce food.

Wattz Powerful Generators and Water Pumps
Configure how much power and water gets generated.










17


Lowered Weapons
Lowers your weapons while walking around automatically.












18

Legendary Modification
Allows the player to add and remove legendaries, has several options as to how easy or difficult this is to do.

Simple Bug Fixes
Corrects some simple bugs that were leftover from the base game.

LumberingTroll fucked around with this message at 23:30 on Feb 25, 2016

ZenVulgarity
Oct 9, 2012

I made the hat by transforming my zen

Good loving op, god drat

GreenBuckanneer
Sep 15, 2007

I was waiting for this.

Probably include some audio/music mods too.

Songbearer
Jul 12, 2007




Fuck you say?
https://www.youtube.com/watch?v=1c-3w8hv998

RUM HAM
Sep 25, 2009

ZenVulgarity posted:

Good loving op, god drat


This voice replacement mod needs to be in OP.

RUM HAM
Sep 25, 2009

More buildable items for settlements: http://www.nexusmods.com/fallout4/mods/1145/

Dongicus
Jun 12, 2015

LumberingTroll posted:


This thread is for discussion on mods for Fallout 4, not the gameplay and general bitching about how bethesda hosed your dog, please see one of the other threads for that.
Fallout 4: Trailer Textures' Tepid Tribalism
the fallout thread for stable people


The G.E.C.K. or "Garden of Eden Creation Kit"
This is the primary mod tools made by Bethesda, the Fallout 4 edition is purported to be out in early 2016.

Links
Fallout 4 Nexus
The majority of mods will be found here, there are already quite a few good ones.
Official Forums *no mod section here yet
This place is a cesspool so far, enter at your own risk of mental health
Fallout 4 Console Commands
Handy reference for all your console command needs.
Fallout 4 Wiki



Tools

Nexus Mod Manager (NMM)
Updated and ready to use with Fallout 4

Yet Another Fallout 4 Mod Manager (YAFOMM)
Light weight, no logins needed, and can spect which files in an archive to activate.

TES5Edit
Not 100% yet, but people are getting good results with it so far, I will update this when a Fo4 version is out

Fallout 4 Script Extender (F4SE)
We will be needing this for all the best mods, its not out yet, check back soon.

Gibbed's Fallout 4 Tools
Includes: Material and Effects Coverters, and Upackers.

B.A.E - Bathesda Archive Extractor
Used to extract BA2 and BSA files.



Fallout 4 ini Editor
This is a simple tool to help you edit your ini. There are many factors for optimizing performance on your machien but two of the major ones are reducing god rays to low, and setting shadows to medium.

Stuttering and Memory Patch ENBoost
Base version of ENB, has no visual changes, by BorisV.


None yet.





Craftable Vertibird Signal Grenade
Make more signal grenades, hell yes, dont wnat to use fast travel again. *can be used before brother hood quest arc, might be spoilery.

Classic V.A.T.S.
Tweak your VATS, Speed up or Slow down VATS.

Easy Hacking
Makes all terminals only have one word for hacking. Still perk locked.

Easy Lockpicking
Makes locks pickable from any rotation. Stikk perk locked.







Darker Nights
This mod will make the nights in the Commonwealth darker.

PipBoy Shadows
Makes the pipboy light cast dynamic shadows, can look a little strange in palces.

WET - Water Enhancement Textures
This mod offers alternative water textures for your game.



:siren: ReShades like SweetFX can lower performance. :siren:

Stuttering and Memory Patch ENBoost
Base version of ENB, has no visual changes, by BorisV.

ReShade - Enhanced Wasteland


Vogue ENB - Realism












Enhanced Blood Textures
High resolution blood decals that fits the violence level of the Fallout series

The Eyes of Beauty Fallout Edition

Fallout Texture Overhaul Stars
Updates the stars witha higher resolution texture.




Towbies Realistic Weapon Sounds

Quieter Generator Sounds

Quieter Turret Sounds





Configurable Power Armor Fusion Core Drain
This mod allows you to change how quickly power armor fusion cores drain.

Mor Armor Slots
Adds armor slots to all clothing, can cause clipping with outfits not meant for armor.




Craftable Ammo
USe the chemistry station to make ammo, resource requirements are reasonable, configure how much comes from each batch.

Craftable Guns and Weapons
Use the chemistry station to make guns!

Craftable Melee Weapons
USe the chemistry station to make melee weapons!





Creature Followers
Command console to summon a variety of creature followers.

Summon Companions
Tired of losing companions, or just dont want to travel to make a new one follow you? check this out.




Customize Legenday Enemy Spawning
Tired of the Damage nerf in Survival but want that sweet sweet legendary loot? check this out.

Creat your own Survival Rebalance
Configure the damage buff / nerf while playing on Survival.
I preffer 100MorePCDamage and 200MoreEnemyDamage, the enemies are leathal but so is the player.




Full Dialogue Interface
Gets rid of the dialog dial, and brings back a traditional dialogue system.

Improved Map with Visible Roads
Makes the pipboy map much more useful!

PipWare UI
Early signs of making the UI more PC friendly, inreased item lists, and mouse scroll support.

Value Per Weight Indicator for container UI
Adds a Value per weight line on item stats while look at them in containers.




Better Generators
Configure how much power the generators output.

Higher Settlement Budget
Increase your settlement budget by selecting a workshop and typing "bad settlement" in the console.

Place in Red
Ignore collision while building settlements, requries cheat engine.




Lowered Weapons
Lowers your weapons while walking around automatically.










How the do I install the mods I just downloaded?
It is highly recommended to use a Mod Manager, There are a couple linked at the top of the thread.
First however you will need to edit your Fallout4.ini to enable mods. To make it easy download this Fallout 4 Ini Editor On the second tab, titled Mods/Puglins.txt check Enable File Select, and the Check All box below it.


Using NMM To isntall your mods. (Once Mod Organizer is updated that is the preffered method)
https://www.youtube.com/watch?v=rAKcAEn6hLg

Could this be a problem with my load order? I'm using such-and-such mods.
It's hard to diagnose a problem when you only list a couple of the bigger mods you're using. try to be specific about your mod list when asking for help.

My game CTDs before I even see the loading screen!
This is usually caused when a plugin file (.esp) is looking for its parent or master file (.esm) but fails, either because the master file isn't where it should be, or because it's broken.


If you do not see something that should be in here please send me a PM, I will try to keep the OP up to date as often as possible.

Where can I find the uninstall mod?

(USER WAS PUT ON PROBATION FOR THIS POST)

Runa
Feb 13, 2011

Dongicus posted:

Where can I find the uninstall mod?

You had it installed all along.

frajaq
Jan 30, 2009

#acolyte GM of 2014


I'm so glad some modder also found the generator sound too loud

Liquid Penguins
Feb 18, 2006

by Cowcaster
Grimey Drawer
Can I gently caress a death claw yet????

Runa
Feb 13, 2011

Liquid Penguins posted:

Can I gently caress a death claw yet????

we're all waitin for the geck

Songbearer
Jul 12, 2007




Fuck you say?
I'm just waiting for a decoration mod, every Bethesda game gets one. They let you turn the physics off items and let you position them precisely, which is perfect for making your buildings look lived in by letting you put junk items wherever you feel.

Without it the physics go wacky whenever you load into an area and all the items you painstakingly placed fall off tables and clip into the ground. The fact the game lets you put down shelving is a pretty big joke considering this is a bug that's eternally present in all their games

Dandywalken
Feb 11, 2014

Ammo mod is decent. Hopefully he makes the required ingredients different for energy stuff and ballistic though.

Wonder what the odds are of a DLC adding normal ammo manufacturing anyways. Was it deemed too easy in NV or something? Or is Bethesda just fartin' on the job?

Deadmeat5150
Nov 21, 2005

OLD MAN YELLS AT CLAN

Songbearer posted:

I'm just waiting for a decoration mod, every Bethesda game gets one. They let you turn the physics off items and let you position them precisely, which is perfect for making your buildings look lived in by letting you put junk items wherever you feel.

Without it the physics go wacky whenever you load into an area and all the items you painstakingly placed fall off tables and clip into the ground. The fact the game lets you put down shelving is a pretty big joke considering this is a bug that's eternally present in all their games

Everything I have painstakingly placed on my shelves has all remained right where it's supposed to be. Except for the space monkey. loving space monkey will not stay on the toilet.

LumberingTroll
Sep 9, 2007

Really it's not because
I don't like you...

I saw it and tested it, but its buggy, things are not in the right place, and the cost to build stuff is almost nothing.

Dongicus posted:

Where can I find the uninstall mod?


:getout:

KakerMix
Apr 8, 2004

8.2 M.P.G.
:byetankie:
I'm gearing up for another play through, this time with no level requirement on the perks becuase goddamnit Bethesda if dump all my points into strength I'm going to get all the benefits for it. I never got to experience the jetpack at all because I was done with the game before I leveled up enough to get to the point where I could make it because it was all locked behind 40 levels.

edit
If any of you also want to partake in this mod be sure to read the readme, there is some specific strings files you have to copy and rename otherwise you'll get a crash a moment after getting to the main menu.

VV Appreciate the mods, especially a week in. Modding for Fallout 4 is going to be insane.

KakerMix fucked around with this message at 03:49 on Nov 19, 2015

The Iron Rose
May 12, 2012

:minnie: Cat Army :minnie:
Glad to see this up!

Especially glad to see a bunch of my mods up there, I'm the one who wrote the Customize Legendary Enemy Spawning, Create your own Survival Rebalance (there's a typo in your title btw), Easy Lockpicking, Craftable Guns and Weapons, Unlimited Power Core and Jetpack (which I don't think the Power Core up there has btw), No Fall Damage, and Carry Weight modifications, which allows you not only to customize your base carry weight as you would with the console, but also lets you customize the amount of carry weight you gain per point of strength.

You can access all my mods, including future mods, here: http://www.nexusmods.com/fallout4/users/2177762/?tb=mods&pUp=1

In the meantime, if anyone knows how to make fomod installers let me know as I'd be super grateful.

KakerMix
Apr 8, 2004

8.2 M.P.G.
:byetankie:

The Iron Rose posted:

Glad to see this up!

Especially glad to see a bunch of my mods up there, I'm the one who wrote the Customize Legendary Enemy Spawning, Create your own Survival Rebalance (there's a typo in your title btw), Easy Lockpicking, Craftable Guns and Weapons, Unlimited Power Core and Jetpack (which I don't think the Power Core up there has btw), No Fall Damage, and Carry Weight modifications, which allows you not only to customize your base carry weight as you would with the console, but also lets you customize the amount of carry weight you gain per point of strength.

You can access all my mods, including future mods, here: http://www.nexusmods.com/fallout4/users/2177762/?tb=mods&pUp=1

In the meantime, if anyone knows how to make fomod installers let me know as I'd be super grateful.

Since you are here, does your 'create your own survivial rebalance' mod affect legendary enemies? There was another mod of the same stripe talking about how those enemies don't follow the health rules as normal enemies and thus if you make it so combat is ultra-deadly you still have bullet spongey legendary enemies.

frajaq
Jan 30, 2009

#acolyte GM of 2014


The Iron Rose posted:

Glad to see this up!

Especially glad to see a bunch of my mods up there, I'm the one who wrote the Customize Legendary Enemy Spawning, Create your own Survival Rebalance (there's a typo in your title btw), Easy Lockpicking, Craftable Guns and Weapons, Unlimited Power Core and Jetpack (which I don't think the Power Core up there has btw), No Fall Damage, and Carry Weight modifications, which allows you not only to customize your base carry weight as you would with the console, but also lets you customize the amount of carry weight you gain per point of strength.

You can access all my mods, including future mods, here: http://www.nexusmods.com/fallout4/users/2177762/?tb=mods&pUp=1

In the meantime, if anyone knows how to make fomod installers let me know as I'd be super grateful.

Hmm, in your weapon craft mod isn't that Flamer requirement a little steep perk-wise?

Ass-Haggis
May 27, 2011

asproigerosis confirmed
I've been modding Bethesda's games since fuckin Morrowind, frienders. I hereby pledge all my resources to create a world where there is a boob for every mole rat, a questionable design decision for every new female article of clothing, an incredibly clashing appearance for all new items that does not in any way mesh with the existing Fallout 4 aesthetic, and a throwing out the window of the concepts of what is acceptable regarding balance!

eonwe
Aug 11, 2008



Lipstick Apathy
there are already some sweet rear end mods

The Iron Rose
May 12, 2012

:minnie: Cat Army :minnie:

frajaq posted:

Hmm, in your weapon craft mod isn't that Flamer requirement a little steep perk-wise?

My weapon crafting mod is a gigantic work in progress, balancing is very much a secondary concern that I'll deal with after I stop multiple guns from turning into power fists.

No, seriously, the Gating Laser, the Gauss Rifle, and the Gamma Gun all really really want to be power fists and will spontaneously turn into power fists if you put them into the crafting menu. The Laser Musket and Combat Rifle just flat out don't appear.

I have absolutely no idea why.


Anyways, updated all my mods that have multiple .esps with FOMOD installers so they should be waaaaay easier to install now.

KakerMix posted:

Since you are here, does your 'create your own survivial rebalance' mod affect legendary enemies? There was another mod of the same stripe talking about how those enemies don't follow the health rules as normal enemies and thus if you make it so combat is ultra-deadly you still have bullet spongey legendary enemies.

The other mod author has no idea what he's talking about. The damage formula is defined in relation to and attached to the PC - both enemy and player damage is actually, whether enemies are legendary or not is completely irrelevant.

Beeb
Jun 29, 2003

Good hunter, free us from this waking nightmare

Eonwe posted:

there are already some sweet rear end mods

Yeah I'm pretty happy, especially with this one:

http://www.nexusmods.com/fallout4/mods/768/

It's a simple retexture for the X-01 suit's hot rid pink paint job, but god drat is it nice:

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."
I hunger for Fallout Wanderer's Edition 2: The Sequel and that mod that gives all alcohol and drugs really crazy visual effects. I can't remember the last time I walked through the Capitol Wasteland not on some variation of Ecstasy or morphine.

PantsBandit
Oct 26, 2007

it is both a monkey and a boombox

Cream-of-Plenty posted:

I hunger for Fallout Wanderer's Edition 2: The Sequel and that mod that gives all alcohol and drugs really crazy visual effects. I can't remember the last time I walked through the Capitol Wasteland not on some variation of Ecstasy or morphine.

That'd actually be amazing. It'd be cool to have some sort of stylized black and white effect when you use jet.

NecroMonster
Jan 4, 2009

I pledge to personally mod this game into as much of an fps arpg as I can feasibly get it to be.

Also, where the gently caress is the red and orange paint job for the power armors already modders?

Would settle for yellow and orange too please do it.

Rrussom
May 13, 2009
I wish more games featured women turning into toilets. I want toilet transformers.
Can we atleast have a paintjob of mostly blue with flames and Todd Howards Magic 8-ball?

Bloodmobile
Jun 15, 2012
Are there any mods out there yet to make the game harder? Vanilla is ridiculously easy, even on survival.

The Iron Rose
May 12, 2012

:minnie: Cat Army :minnie:

Bloodmobile posted:

Are there any mods out there yet to make the game harder? Vanilla is ridiculously easy, even on survival.

My create your own survival rebalance, available above.

Periphery
Jul 27, 2003
...
If someone created a base defense game out of fallout 4 I think it'd be pretty fun. Construct your own base using a set amount of resources (including a range of settlers with different gear to choose from) and then face off against waves and waves of increasingly difficult poo poo. :black101:

KakerMix
Apr 8, 2004

8.2 M.P.G.
:byetankie:

Periphery posted:

If someone created a base defense game out of fallout 4 I think it'd be pretty fun. Construct your own base using a set amount of resources (including a range of settlers with different gear to choose from) and then face off against waves and waves of increasingly difficult poo poo. :black101:

You know it's coming. The greatest contribution that Fallout 4 has made to modding is putting in hooks for everything. Going to be so dang good :pcgaming:

Runa
Feb 13, 2011

You just know someone's already brainstorming it.

BIG PUFFY NIPS
Mar 7, 2007

College Slice
This is the thread I've been waiting for :getin:

Mordaedil
Oct 25, 2007

Oh wow, cool. Good job.
So?
Grimey Drawer
That is one solid as gently caress OP.

I'd want to use the Easy Lockpicking and Easy Hacking mods, but I feel like they kind of invalidate taking the last perk in their respective trees. Is there a way around that or will we just have to wait for the GECK to release to make those final perks "better"/do something else?

I thought taking a bobby pin from you each time you open a lock to be fair (until you get the last perk at which point a locked container is just experience by clicking it), but I have a hard time seeing something similar done for hacking. Unless it just doubles the experience from hacking or something.

BIG PUFFY NIPS
Mar 7, 2007

College Slice
Ugh I installed the new NMM and now im waiting for it to uninstall and reinstall god knows how many gigs of skyrim mods...

LumberingTroll
Sep 9, 2007

Really it's not because
I don't like you...
yeah, I would much rather use Mod Organizer but it hasn't been updated for Fo4 yet.

Cuntellectual
Aug 6, 2010

Eonwe posted:

there are already some sweet rear end mods

nexus works fast.

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BIG PUFFY NIPS
Mar 7, 2007

College Slice
As a dull luddite Mod Organizer confuses and scares me.

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