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from a friend who applied
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# ? Nov 24, 2015 16:09 |
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# ? Apr 25, 2024 20:32 |
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The "Aim Down Sights" mechanic (AIDS)
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# ? Nov 24, 2015 16:24 |
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mabels big day posted:The "Aim Down Sights" mechanic (AIDS) lol
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# ? Nov 24, 2015 16:38 |
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mabels big day posted:The "Aim Down Sights" mechanic (AIDS)
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# ? Nov 24, 2015 17:11 |
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No, I admit that I probably do not OP
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# ? Nov 24, 2015 17:17 |
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If Ghosts is any indication, no one left at Infinity Ward has what it takes to work at Infinity Ward
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# ? Nov 24, 2015 17:32 |
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Lumpy the Cook posted:If Ghosts is any indication, no one left at Infinity Ward has what it takes to work at Infinity Ward That's true
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# ? Nov 24, 2015 17:35 |
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i have what it takes to work at infinity ward
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# ? Nov 24, 2015 17:39 |
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The last question makes me sad.
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# ? Nov 24, 2015 17:49 |
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You have yourself and a team of skilled, professional creative designers with the passion to create exciting new products. In 2 paragraphs or less, tell us how you would create the most comically Jewish working environment possible.
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# ? Nov 24, 2015 17:50 |
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In Training posted:You have yourself and a team of skilled, professional creative designers with the passion to create exciting new products. In 2 paragraphs or less, tell us how you would create the most comically Jewish working environment possible. first, i would design a preorder card to display on shelves at gamestop, then we would be fired
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# ? Nov 24, 2015 17:54 |
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The last CoD I played was MW3, I heard Advanced Warfare was pretty good though
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# ? Nov 24, 2015 17:55 |
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elf help book posted:first, i would design a preorder card to display on shelves at gamestop, then we would be fired
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# ? Nov 24, 2015 18:08 |
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5 and 6 are easy. 5. Rip off FEAR's AI 6. Rip off Crysis 1's 'really wide open linear levels' thing
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# ? Nov 24, 2015 18:10 |
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It's a crime that the later Crysis games took influence from CoD mission design, instead of the other way around.
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# ? Nov 24, 2015 18:12 |
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mabels big day posted:The "Aim Down Sights" mechanic (AIDS) What it takes to work at Infinity Ward
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# ? Nov 24, 2015 18:25 |
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1. armdrag
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# ? Nov 24, 2015 18:55 |
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How does a mechanic like AIDS impact how Call of Duty is experienced?
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# ? Nov 24, 2015 19:15 |
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elf help book posted:first, i would design a preorder card to display on shelves at gamestop, then we would be fired welcome aboard
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# ? Nov 24, 2015 19:24 |
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lol at everything
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# ? Nov 24, 2015 20:20 |
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mabels big day posted:The "Aim Down Sights" mechanic (AIDS)
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# ? Nov 25, 2015 02:57 |
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question 4 makes no sense
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# ? Nov 25, 2015 03:01 |
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'You have come up with a great new additional feature to the game. Unfortunately, everyone else thinks the idea is stupid, the feature cannot physically be processed on modern hardware, and you are a huge retard baby. Two paragraphs or less.'
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# ? Nov 25, 2015 03:03 |
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Scrub-Niggurath posted:'You have come up with a great new additional feature to the game. Unfortunately, everyone else thinks the idea is stupid, the feature cannot physically be processed on modern hardware, and you are a huge retard baby. Two paragraphs or less.' It probably wouldn't feel good to anyone writing it but I can imagine they'd actually be fine with someone saying they'd strip a feature down to be merely a simulation of a simulation or something to begin with, sort of like what Spore turned into compared to the ambitions laid out by Will Wright.
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# ? Nov 25, 2015 03:21 |
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I feel like that'd be a hard one to answer in under 2 paragraphs though since it feels like you'd have to have a good enough example of a feature to illustrate your point.
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# ? Nov 25, 2015 03:24 |
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But, it's absolutely not past Infinity Ward to have the semblance of something marketable in one game and try to make it more real the next time, considering they release the game every 12 months.
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# ? Nov 25, 2015 03:25 |
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i would just say scrap it and try to put it in next years call of duty
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# ? Nov 25, 2015 04:12 |
mabels big day posted:The "Aim Down Sights" mechanic (AIDS)
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# ? Nov 25, 2015 04:46 |
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In Training posted:You have yourself and a team of skilled, professional creative designers with the passion to create exciting new products. In 2 paragraphs or less, tell us how you would create the most comically Jewish working environment possible.
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# ? Nov 25, 2015 09:51 |
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Scrub-Niggurath posted:question 4 makes no sense Q: You have been working on an important but nonspecific feature that is out of scope and exhausts the memory budget. In 2 paragraphs or less how do you go about getting this feature into the game? A: I change it so it takes less work and uses less memory
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# ? Nov 25, 2015 10:56 |
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Wormskull posted:But, it's absolutely not past Infinity Ward to have the semblance of something marketable in one game and try to make it more real the next time, considering they release the game every 12 months. they release a game every 3 years or so dog Right now it cycles between IW, Treyarch, and Sledgehammer with the most recent ones made by IW being noticeably worse than the ones made by the other two studios. Oh yeah and Raven Software makes the free to play chinese version
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# ? Nov 25, 2015 11:02 |
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What the gently caress is this call or duty poo poo, I'm here for the janitor position.
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# ? Nov 25, 2015 13:13 |
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hmm, well, i don't think i do
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# ? Nov 25, 2015 13:31 |
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bhlaab posted:Oh yeah and Raven Software makes the free to play chinese version
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# ? Nov 25, 2015 14:04 |
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The free to play Chinese version is sick though
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# ? Nov 25, 2015 14:05 |
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mabels big day posted:The "Aim Down Sights" mechanic (AIDS) lol still
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# ? Nov 25, 2015 16:15 |
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Friendly Tumour posted:lol still
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# ? Nov 26, 2015 07:27 |
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# ? Apr 25, 2024 20:32 |
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In Training posted:You have yourself and a team of skilled, professional creative designers with the passion to create exciting new products. In 2 paragraphs or less, tell us how you would create the most comically Jewish working environment possible.
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# ? Nov 26, 2015 07:46 |