- Comrade Gorbash
- Jul 12, 2011
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My paper soldiers form a wall, five paces thick and twice as tall.
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Phys: OOOO | Ment: OOO
With a whine of protesting metal and the sharp pop of breaking plastic, the half-crushed and bent door of the ATV peels open. Using the leverage of the robotic arm, Riza launches herself out of the wreck, landing in a combat stance alongside her companions.
"I don't suppose we might talk this over first? No? Well then - time to bring the ruckus!"
Initiative [Notice]: 4dF+4 5
Aspects:
Concept: The Last Gunfu Master
Martial Artist: 36 Chambers of Shotgun
Guerilla: Oppose Zugzwang, Restore Wuclang
Action: The Smiling, Proud Wanderer
Omega: A Full Belly Conquers All
Skills:
Superb (+5): Combat, Physique
Great (+4): Athletics, Notice, Stealth, Will
Good (+3): Contacts, Provoke, Rapport
Fair (+2): Vehicles
Martial Artist (Weird Mode): Athletics, Combat, Notice, Physique, Stealth, Will. Cost: 9.
Guerilla (Weird Mode): Combat, Contacts, Physique, Provoke, Rapport, Stealth, Will. Cost: 9.
Free Improvements: Focus Athletics, Combat, Notice, Physique, Provoke, Stealth, Will. Specialize Combat, Physique. Cost: 0.
Paid Improvements: Focus Contacts, Rapport, Vehicles. Cost: 3.
Remaining Points: 0
Stunts:
First Degree Conveyor Belt: You have a +2 bonus overcoming physical obstacles with Athletics based on obstruction or poor footing. You can also move one zone further than normal whenever you do move.
Speak With Your Fists!: You may use Combat to overcome social obstacles by performing an astounding martial arts demonstration or feat.
Third Eyebot [Hardware]: +1 to overcome technological stealth or concealment with Notice. +1 to create an advantage by noticing details with Notice.
Will of Steel [Mega-Stunt (2 Benefits)]: Once per scene, you can check a mental stress box to absorb physical harm. If you do, you get a free boost. Additionally, you have Armor:2 against fear based attacks.
Hardware posted:Monk's Wrench
Function: Robotic Arm of Doom
Flaw: Big and Heavy
Mega-Stunts [3 Benefits]
Crane Style: Absolutely stronger than a normal human (Physique), but at a cost. You can spend a fate point to shatter, splinter, or otherwise break physical objects or barriers you aren't supposed to be able to.
Iron Fist: +1 to attack with Combat when fighting hand-to-hand; Weapon: 2.
(Total benefits: 8 - 5 = 3 fate points to the GM’s reserve.)
Stress:
Physical: OOOO
Mental: OOO
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Nov 29, 2015 02:45
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