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AhrimanPK posted:Asteroid colonies would indeed be just a space cylinder inside an asteroid. The advantage of this is that hollowed out asteroids could easily be the result of asteroid mining, and you wouldn't have to fabricate or transport anywhere near as much stuff to build it. Just leave a shell a few meters thick, enough to maintain structural integrity and keep out nasty space rays. I remember reading that such an arrangement would even be immune to gamma ray bursts. This is why any real settlement on Mars would probably be underground, given that Mars' lack of a magnetosphere means that it gets bombarded by a lot of nasty poo poo. Dig a little deeper than necessary to protect from the normal radiation and you've got an extinction proof colony. I quite like the idea of hollowing out Olympus Mons, impractical but still orders of magnitude easier than actually terraforming the planet, and really cool. you just want a giant under-mountain space base!
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# ? Dec 3, 2015 04:57 |
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# ? Apr 26, 2024 04:07 |
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Technically it's a volcano space base. A minor distinction, but one that makes all the difference in your super villain lair.
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# ? Dec 3, 2015 05:03 |
This doesn't really come into play until the sequel, but the explanation is fairly simple: everyone on Mars is completely loving retarded.
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# ? Dec 3, 2015 07:40 |
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anilEhilated posted:This doesn't really come into play until the sequel, but the explanation is fairly simple: everyone on Mars is completely loving retarded. I've only played Red Faction 1 myself, but this matches up to that game. I don't know whether it's a missed opportunity or not that Guerrilla didn't bring back the underwater parts of 1 to add some extra wrinkles to destroying everything.
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# ? Dec 3, 2015 07:47 |
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Male Man posted:Technically it's a volcano space base. A minor distinction, but one that makes all the difference in your super villain lair. I absolutely wouldn't have a giant laser that fires out of the peak.
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# ? Dec 3, 2015 11:55 |
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Let's get Parker Sector sorted out once and for all and move on up to bigger game. We're clearing out and heading into the Dust sector today. Here we get our first look at the scale of a proper zone. While the map remains finicky about if it wants to work or not at any given time, I'd estimate Dust to be something like six times as large as Parker, though some good stretches of that space are pretty desolate. Even still, it's going to take us more than this video and the next to drive around and see everything that is going on in Dust. Welcome to Dust
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# ? Dec 3, 2015 11:59 |
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Man, these martians will never learn. If I was ever in the same area as any Mason... I'd get off the drat planet. mainly because he'd probably hit the core with his sledgehammer.
Shinarato fucked around with this message at 12:37 on Dec 3, 2015 |
# ? Dec 3, 2015 12:34 |
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Let's be honest, "Close to Mason" means "Anywhere on the same planet as him."
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# ? Dec 3, 2015 13:04 |
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You may not have noticed yet, but you get a scrap bonus at the end of missions based on the local moral so its worth getting moral up before doing all the missions.
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# ? Dec 3, 2015 16:26 |
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Jade is word blind, he'll never notice.
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# ? Dec 3, 2015 17:17 |
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Are you playing off of the same hard drive you're recording to? That would explain the texture-loading (and map) problems.
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# ? Dec 3, 2015 17:19 |
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Male Man posted:Are you playing off of the same hard drive you're recording to? That would explain the texture-loading (and map) problems. Jade's computer defies logical problem solving techniques. It's a quantum irregularity in our universe that whatever can go wrong, already went wrong for Jade. Whatever can't go wrong, he'll be having that problem on Tuesday. e: see also his shoulder Psion fucked around with this message at 17:56 on Dec 3, 2015 |
# ? Dec 3, 2015 17:46 |
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Fair enough. I'm well aware of his reputation. Oh, and Jade, if, hypothetically, I shared your opinion on the shotgun and had the power to change it (and some other things), would you be interested? If so, don't buy any ammo upgrades.
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# ? Dec 3, 2015 18:33 |
The EDF are ridiculously huge assholes for no real reason. "We respect your rights and you may protest peacefully." While in the act of gunning people down because durr?
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# ? Dec 3, 2015 18:53 |
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Drakenel posted:The EDF are ridiculously huge assholes for no real reason. "We respect your rights and you may protest peacefully." While in the act of gunning people down because durr? Clearly a Mars Attacks! reference
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# ? Dec 3, 2015 19:24 |
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Male Man posted:Fair enough. I'm well aware of his reputation. Actually ammo upgrades should be okay. Probably.
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# ? Dec 3, 2015 22:33 |
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Male Man posted:Fair enough. I'm well aware of his reputation. I assume we're talking mods here. Wouldn't making the EDF shotgun more powerful also mean that the EDF gets to shoot me with a more powerful gun too?
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# ? Dec 4, 2015 02:22 |
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Jade Star posted:I assume we're talking mods here. Wouldn't making the EDF shotgun more powerful also mean that the EDF gets to shoot me with a more powerful gun too? As a viewer, I assume that this means blasting EDF people into orbit, and I am 100% in favor of that. If you die, you can cut that out and the only person who'll see any negative impact whatsoever is you. So I don't care about that.
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# ? Dec 4, 2015 03:00 |
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I don't understand this at all... First video #2 and now #4... It seems my live take videos after being compiled refuse to freaking work properly. There is no reason for this. Why is it happening only to the live takes? What could possibly be that different from live versus post? Oh my loving balls, the JAIDS is happening again. Welp. I'll splice it up into segments and do the youtube workaround for this again, but it's getting kind of bothersome. Let me ask you the viewers a question now, or after video 4 is out; Is there enough appreciation for the live takes to keep doing it? If I plan for it, I should be able to minimize the ballache it causes. Ahriman pointed out before the LP started that there is a lot of random stuff to do between plot missions, and a lot of it is really fun destruction, but doing it all post might be a bit dry in comparison. Plot missions have more things for us to discus that isn't 'Hey, I blew that up good.' So I'd like to get thoughts and feelings on the subject.
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# ? Dec 4, 2015 14:26 |
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What are you using to record the videos? Can't you just record a local file with OBS and it should give you exactly what you'd get if you were streaming the game, assuming it worked properly when you tried to stream it live the first time?
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# ? Dec 4, 2015 18:01 |
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He uses Fraps & Windows Movie Maker for convenience's sake. He screen shared with me one night to try and figure out why a video, when fully rendered, absolutely refused to play, yet on the same token cutting it into chunks would be fine. Doing that found NOTHING wrong with the video at any point. But having the whole project rendered at once? Yeah no, you're not playing that file sucker It's the most bizarre thing I've ever seen related to editing.
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# ? Dec 4, 2015 18:33 |
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As much as I like this game, seeing it again after playing Armageddon, I can already tell it's suffering from not having the reconstruction tool. It's so easy to accidentally destroy a flimsy staircase, or walkway, or floor, or anything else you might need to traverse, and then you're just boned and need to find another way around. Making it possible to get stuff like that back after its gone was really the biggest improvement the sequel introduced.
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# ? Dec 4, 2015 19:39 |
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The reconstruction tool was definitely one of the good ideas they had for Armageddon. It just had OTHER issues.
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# ? Dec 4, 2015 22:01 |
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Jade Star posted:I assume we're talking mods here. Wouldn't making the EDF shotgun more powerful also mean that the EDF gets to shoot me with a more powerful gun too? Actually, not necessarily. Each weapon has separate player and NPC values for damage, vehicle damage, fire rate, accuracy, and--if applicable--explosion. For anyone interested, here's the game's definition for the assault rifle. A typical weapon like this has around 100 different values associated with it.
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# ? Dec 5, 2015 01:52 |
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Answering a question raised in the video: the Free Fire Zone is a sector of Mars you'll get to later. You start off in the southern region of the Mars colony: Parker, Dust, Oasis, and the Badlands. Separating the poor and underdeveloped southern parts of the colony from the wealthy city of Eos and the EDF's planetary headquarters at Mount Vogel is the Free Fire Zone, a narrow chokepoint area that's the only way to get into northern colony. The area gets its name from the EDF's heavy artillery emplaced on the cliffs above, where they have free reign to fire on any unauthorized vehicle coming up from the south.
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# ? Dec 5, 2015 05:01 |
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Oh! Well then... If you want to screw around with the lack luster EDF shotgun and promise it won't seriously JAIDS up my files, then I'd be more than willing to give it a try.
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# ? Dec 5, 2015 05:02 |
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Jade Star posted:Oh! Well then... If you want to screw around with the lack luster EDF shotgun and promise it won't seriously JAIDS up my files, then I'd be more than willing to give it a try. Famous last words.
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# ? Dec 5, 2015 05:53 |
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Ahriman and I tour around Dust, find things to break, and pontificate on the nature of things like solar versus wind power, the importance of weight and velocity when it comes to the ramming power of vehicles, and we become in awe of the unholy power that is imbued in The Lorry. That's British for delivery truck. Dust is still a big place, even after exploring it for an hour and trying to get to as many targets as possible. Exploring & Destroying the Dust Afterwards I was just driving around and Ahriman goaded me into conducting some science. For Science!
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# ? Dec 5, 2015 09:21 |
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The purple poo poo y'all keep referring to is from EDF railguns - I think the game calls them gauss cannons.
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# ? Dec 5, 2015 10:17 |
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I know your mastery of the English language ahs been called into question before in the past, but have you really heard of a garter belt? You also ought to drive around the dump trucks more, they're way better than those box trucks you like but you see them less and less as the game goes on.
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# ? Dec 5, 2015 11:18 |
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Jade's use of the word lorry, and the mention of dashcams, is because of me linking this story to him. http://www.bbc.co.uk/news/uk-england-northamptonshire-34933345
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# ? Dec 5, 2015 13:04 |
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Hey, I knew of the word Lorry before that story. I learned it from Cpt. Duck's Hard Truck Apocalypse LP.
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# ? Dec 5, 2015 14:10 |
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I think it's less you're setting off ammo and more you're setting off all the explosives in the box when you hit it. Still hurts like hell to be next to when it goes off though.
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# ? Dec 5, 2015 17:12 |
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Challenge for next video: say 'red lorry, yellow lorry' ten times fast. Out of interest, can you cover a vehicle in charges, then go speeding towards a target, bail out and detonate the jeep? Seems like that would be a good way to soften up a target before going in all bombs blazing.
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# ? Dec 5, 2015 17:59 |
Kaboom Dragoon posted:Challenge for next video: say 'red lorry, yellow lorry' ten times fast. There is a way to make vehicle bombs later on, though. It's a bit obnoxious and not really a spoiler: once you pick up a certain amount of radio tags (found on corpses throughout the wasteland), the game will mark an old bomb on your map; drive over that with a vehicle and it'll be armed for a big boom. Mind you, the thing blows up when the vehicle does so getting it where you want tends to be quite the adventure.
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# ? Dec 5, 2015 18:32 |
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also if you are really hard up for scrap you can always hammer the car wrecks by the safe-house.
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# ? Dec 5, 2015 18:38 |
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Kaboom Dragoon posted:Out of interest, can you cover a vehicle in charges, then go speeding towards a target, bail out and detonate the jeep? Seems like that would be a good way to soften up a target before going in all bombs blazing. Yes. Yes you absolutely can. Hell, I took a car from a civilian and as they got out they said 'Yeah, this will make a hell of a car bomb Mason. Trust me!'
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# ? Dec 5, 2015 18:42 |
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Vehicles make a pretty big boom by themselves, so slamming one into a building with a mine or three on it can still be effective.
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# ? Dec 5, 2015 19:16 |
Bruceski posted:Vehicles make a pretty big boom by themselves, so slamming one into a building with a mine or three on it can still be effective. Oh, also those guerrilla missions where you need to help the Red Faction attack some location? I think I remember that they can also be completed by blowing up the building the EDF are defending. You should always blow up the building anyway, because why not.
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# ? Dec 5, 2015 22:41 |
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# ? Apr 26, 2024 04:07 |
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I took a look at the files. The EDF shotgun ("autoblaster") fires 5 pellets that do 45 damage each at point blank range, falling off to 30 at 60 meters. A basic EDF trooper has 440 hit points, so while you can kill in two point blank shots, in practice you'll need at least three solid body shots. Meanwhile, the marauder shotgun fires 7 pellets that each deal 220 damage at point blank, falling to 45 at 50 meters. Hitting with only three of 7 pellets guarantees a kill out to 20 meters. So there's a bit of an efficacy difference there. This mod roughly triples the EDF shotgun's total damage (including doubling the pellet count), gives it full damage out to 5 meters, and bumps its fire rate up a hair, but keeps the NPC stats roughly the same. It shouldn't affect anything else. Probably. To install, drop the zip into your RFG folder, extract it with default settings (so, to ..\Red Faction Guerrilla\Autoblastmore), then run Install.bat.
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# ? Dec 5, 2015 23:05 |