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D_Smart posted:Yup. And sadly, since Steam lacks any form of reasonable community management, "review bombing" and harassment in the review pages, continue to be rampant. It's going to be precisely what kills Steam eventually. Too bad for you Star Citizen isn't on Steam then, eh?
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# ¿ Dec 6, 2015 20:04 |
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# ¿ Apr 20, 2024 00:24 |
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Willfrey posted:i will say it again, a timberwolf S with 4 ASRM6 and 4 spl is a loving beast While not as metatryhard, swapping out a ASRM and some ammo for a LBX20 is also quite fun.
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# ¿ Dec 7, 2015 07:26 |
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Skoll posted:All the shitlers in one place. Too bad we can't literally them. I just browsed it for a minute and it's bad opinions, truth poisoned by inarticulate grammar, and guild recruiting that puts in way too much for a game of this caliber. Then again I guess when your guild drops have designated EL AR EM FIRE SUPPORT FOX TWO FOX TWO and
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# ¿ Dec 8, 2015 17:11 |
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Great Beer posted:What would you consider needed then? More fleshed-out CW, map/game design that doesn't force deathballing as the only viable strategy in most matches. To be fair, they do seem to be improving and the disappearance of poptarting (mostly) is a step beyond anything MW4 ever achieved. I think the most fair and accurate way to summarize the current state of MWO is that it's a few good steps on the right (and long) road.
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# ¿ Dec 11, 2015 17:59 |
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Devorum posted:I went crazy and thought about putting AC/2s on my Cent-AH to check out their new crit-seeking, and...is there any weapon so poorly balanced in the game as this gun? I can either mount an AC/10 or 2 AC/2s. 3 AC/2s is 4 tons heavier than an AC/20. I get that they fire fast and you get a lot of ammo per ton, but...really? That's just there so smaller mechs can't boat a weapon that has to be boated to be effective. Unless of course you're using the Clan LBX-2 which is a Good Weapon on Clan Lights. But seriously, if you're with a bunch of SRM dudes, a Timber Wolf with 3xSRM6, 4 SPL and a LBX-20 is great for stealing kills on open-torso targets.
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# ¿ Dec 11, 2015 21:31 |
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Pooncha posted:Artemis noticeably tightens the spread so you can get more missiles into a single part. Since many robots have structure buffs it's nice to be able to concentrate the majority of your power to where you want to hit. That is my absolute favorite bad build. I use an XL375 for extra terribleness.
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# ¿ Dec 14, 2015 04:07 |
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EoRaptor posted:This one isn't too far off: Fwub'n'run, but ammo will be a problem. Why not copy most Cheater builds and drop to a single JJ for extra ammo? Also, GIRLs remember to All Chat "GIRL POWER" after every kill. This supporst Riyott, and by extension our armed forces, but more importantly it leads to more people complaining about "that one guy" who spams "that one thing he spams OMG". Then you ask what he spams, they say "girl power", and you politely ask them not to spam girl power a mere nanosecond before your entire goon team spams "GIRL POWER" and utterly wrecks their entire lineup. Vorenus fucked around with this message at 03:27 on Dec 16, 2015 |
# ¿ Dec 16, 2015 03:23 |
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Pattonesque posted:https://mwomercs.com/archer PREORDER
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# ¿ Dec 16, 2015 21:47 |
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Any thoughts on this? It's a Streakcrow but with dumbfire SRMs. I don't think I've ever seen one of these, but I think it looks like an amazing facewrecker. http://mwo.smurfy-net.de/mechlab#i=185&l=c4202ed97426c7b5cac94230a9cbcd9625eb1dd0
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# ¿ Dec 16, 2015 22:06 |
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SoftNum posted:I was looking at something like that too for my streakcrow but putting one of the -c pod son it and an LPL for poking. This is almost the same as my -C from when I was playing back in the spring" http://mwo.smurfy-net.de/mechlab#i=184&l=000cac21a0ec6f268f2525b870cc2ab4bdc4b753 Very hot, but you really don't use the LPL once you're in SRM range.
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# ¿ Dec 16, 2015 23:06 |
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by.a.teammate posted:Anyone online to add me back to WoL? or GIRL if it has better GMT playtime possibilities (think i have enough clan mech to do CW) Sent
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# ¿ Dec 16, 2015 23:15 |
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Finster Dexter posted:It all makes sense. I really hate to buy into the level of cynicism required to go down this path, but it wouldn't be surprising. PGI has used gameplay balance as a tool for cash revenue in the past, and this would only be another example. As always, the Golden Rule of MWO: Never give PGI money. Ever. Many of us have transgressed to varying degrees in the past (myself included) but a lot of you goony nerds keep reinstalling as soon as a good patch comes out and suddenly it's wallets out, forgetting that every.single.time. PGI does anything remotely good they follow it up by making cheesecloth of the playerbase's collective butthole. I'm looking at you, yoda. Re: Tiers - Solo queue w/pubbies is bad, but after a few nights of dropping with goon groups wow is solo queue like a bucket of cold acid to the nuts. Vorenus fucked around with this message at 00:29 on Dec 17, 2015 |
# ¿ Dec 17, 2015 00:22 |
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Nickiepoo posted:As we've spoken about in the past, PGI are bad at business. But oh so skilled at exploiting and easing the combined burden of a heavy wallet and childhood nostalgia. Wales Grey posted:PGI should offer a premium subscription service: for the low, low price of $40 a month you get all the robots released during that month and a point on your "premium rewards card". Premium Rewards Points can be cashed in for MC/EXCLUSIVE PREMIUM CAMOFLAGES and at the end of every calendar year if you have at least six points you get a free skinmech! 12 points on your card means you get a free GOLDEN skinmech of your choosing (except for Clan mechs, we can't infringe on the exclusivity of the $500 skins). Or maybe just go with a cheaper/less greedy microtransaction system, which works well when you have a large playerbase.* *I'll take "Things PGI would have if they'd followed through on promises and avoided a greedy monetization scheme" for $500, Alex. Actually, I'll take that packaged with a gold Limited Supply Timber Wolf for $1000.
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# ¿ Dec 17, 2015 12:36 |
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Skoll posted:War Thunder is far from a gold standard. If anything, Gaijin has consistently been raising their prices and upping their grind. PGI just copied World of Tank's retail model and morons bought into it. Agreed. I haven't played WT in a while but the grind and pricing is far from fun or fair; it's just not nearly as bad as PGI. THe biggest difference between the two games is that (at least in GF) the grind has more "flavor" based on every faction having a tier where winning a match is a God-given miracle.
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# ¿ Dec 17, 2015 15:25 |
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WebDO posted:Remind me again: how long did players have to lobby before PGI caved and made this concession? As I'm sure you recall, the original $500 pack was just for the gold mech. And it was originally a scaling system - if you wanted the TImber Wolf, you had to buy the pack that included everything below it. It was only after over 500 pages of player rage in a single thread that they initiated the a la carte system (which was/is still hilariously overpriced). It's pretty clear that their system is design art->offer prorder->use preorder funds to build mech->sell mech->rinse/repeat.
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# ¿ Dec 17, 2015 15:49 |
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Anticheese posted:There is basically no bad way to build one. Go hog wild. Challenge Accepted.
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# ¿ Dec 18, 2015 02:29 |
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SoftNum posted:UAC20 SCR http://mwo.smurfy-net.de/mechlab#i=183&l=bbb59c4b92a8c980c75a65754c3fa66f88f80d98 Please stop posting viable mech builds.
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# ¿ Dec 18, 2015 02:48 |
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We just won on Canyon in 3:30. That is all.
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# ¿ Dec 19, 2015 08:37 |
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Nuebot posted:I don't get it, why does everyone go nuts over them? A good analogy would be going nuts over playable Ewoks in a Star Wars game.
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# ¿ Dec 20, 2015 08:05 |
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DancingShade posted:Nope. That's how it works. Remember how you needed to basic other chassis to unlock elite? It's like that. Is this a recent change? I've played off and on since closed beta and I don't remember ever needing to elite other variants to master any single one. Re: Lights: Arctic Cheetah is good and fun with 6x SPL. I'm by no means a great pilot and I've been cursed out in mumble for doing amazing things with the 6xSPL build. Firestarter is best played similar to the Cheetah, 6xSPL. Firestarter can't tank nearly as well, but I would recommend playing that before the Cheetah because the lack of ECM and survivability force you to be more clever/cautious. Once you've mastered Firestarters, Cheetahs are easy mode because you're used to being without ECM. Overall, if you can get away with something in a Firestarter, you can get away with it in a Cheetah. That's personal preference though. Ravens are decent, if you prefer sitting back and sniping the 3L is a great choice, although Ravens can do close range fighting as well. Huginn is fun missile vomit but it's a very different mechanic than the more common energy lights. Vorenus fucked around with this message at 21:44 on Dec 20, 2015 |
# ¿ Dec 20, 2015 21:39 |
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Yolomon Wayne posted:Is there really no intbetween "12v12 no respawn deathmatch" and "get obliterated by 12man premade with 3 respawns"? DancingShade posted:I think it's still locked behind the MC paywall but the Griffin 2N medium mech is a superb 55 ton SRM splatboat. And keep in mind that good/fun mechs tend to get heavily nerfed soon after coming out from behind that MC paywall.
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# ¿ Dec 22, 2015 13:02 |
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Yolomon Wayne posted:Ok, whats ghost heat? It's an additional heat penalty for firing too many of the same weapon type at the same time, or rather within the same .5 second window. For example, a Clan ER PPC generates 15 points of heat when fired. If you fire a pair, they will both generate 15 points of heat for a total of 30. However, if you fire a trio of C/ERPPC within the same .5 second window, they will generate a total of 63.90 points of heat; that additional 18.9 points of heat is a "ghost" penalty. The threshold at which the ghost penalty begins to apply varies depending on weapon system. The ghost penalties are based on a complex formula that would make Michio Kaku's head spin, elements of which include highly complex math, hubris, and poor game design. None of this is explained in any official documentation beyond 2.5-year-old forum announcements, and an obscure in-game tooltip that, if you even notice it, obscurely informs you that "firing more than X number of weapon type Y will incur additional heat" Original Ghost Heat Announcement The Maths of Ghost Heat, in a simple and intuitive visual format Ghost Heat spreadsheet Ghost Heat simulator, allows you to see your robot's heat levels without spending C-Bills. Ghost Heat utterly failed to stop the high-pinpoint alpha strike (for newbirds, that is the ability to instantly put a massive amount of damage into a single location with a single click) meta; in fact, it's main effect was to neuter the builds that most effectively countered the issue it was supposed to be fixing. Bonus ~~~Science~~~ https://www.youtube.com/watch?v=iTlXw2qGB2w
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# ¿ Dec 23, 2015 16:13 |
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crowbb posted:At what amount do small pulse lasers trigger ghost heat? I'm running around with 6 of the things on my Arctic Cheetah and heat isn't usually an issue unless I fight the same battle for too long. If I could find a way to squeeze one more on that might be fun. Despite the complete lack of any ranged game, I'm still enjoying that little thing more than anything else I have tried. I had a Stormcrow for a while before I understood the game much and didn't like it (I have wasted soooo many C-bills screwing around, but real money spent is still at $0). I have a terribly designed Thunderbolt now but I do better in my fast little bugger than I ever do in it. Later I'm going to try out that Centurion. Ghost Heat starts at 7.
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# ¿ Dec 23, 2015 17:26 |
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Wait when did they even add IS ER Large Lasers?
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# ¿ Dec 23, 2015 20:56 |
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This has been a good week. Lots of ineffective LRM comp opponents and I'm pretty sure I've cored more backs in three days than I have in any other month of play. With a few exceptions, I'm not sure there's really a group that can win against a goon group once it gets into brawling range. Of course this means that brawling will be nerfed imminently. Vorenus fucked around with this message at 15:46 on Dec 24, 2015 |
# ¿ Dec 24, 2015 15:40 |
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Bait and Swatch posted:That pubbies melt down at the end was great though. The best part was the perfectly stereotypical angry teenager voice.
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# ¿ Dec 24, 2015 19:48 |
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IMO the 6xSPL Arctic Cheetah is the best mech in the game for sheer fun. Do not be afraid to try insanely dangerous/cocky squawkery with it, in fact focus on doing just that because 90% of the time you will get away with it. The other 10% you'll learn from. Rule #1: Do not engage Streakcrows. Rule #2: Don't go against superior numbers (except for butt-coring pokes) unless there is a heavier friendly target sharing their attention. Rule #3: Do absolutely whatever you want because, again, you will probably get away with it. Pretend you're roleplaying a Wall Street banker.
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# ¿ Dec 25, 2015 15:17 |
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novaSphere posted:The trial crow has convinced me that I finally need to take the plunge into the dark side. I have something like 38m C-bills stocked up; which 3 do I buy and how do I game the system so I can sell them later with no real repercussions? Do I level them up and then sell the other two CTs and keep the omnipods? I'm not sure how clan systems work. Just buy any three variants, you'll be buying/swapping extra omnipods for most builds anyway.
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# ¿ Dec 27, 2015 04:36 |
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B-b-but what about super special rank privileges guys we need to keep guild bank withdrawal privileges to the elites only.
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# ¿ Dec 27, 2015 17:09 |
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Oh Snapple! posted:Thank you! They're sold in singles for 300MC each; if buy any kind of package I believe you automatically get however many bays are needed to house all the Mechs.
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# ¿ Dec 29, 2015 02:13 |
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Arguing LRMs is comparable to a political debate: Minds are made up and best case scenario is "Yeah I know I'm wrong but I like my way better so LOLogic"
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# ¿ Dec 29, 2015 08:33 |
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Hey folks! As some of you If, pray forbid, you find yourself unable to perform these minor courtesies, in order that the group's time and your Mechwizardry may be made most efficient, I will randomly be performing rear CT armor/structure tests on your Mechs. I trust that you will all appreciate this selfless public service, and I will gladly accept donations in the form of ~~~Awesome Champion Mechs~~~ gifted to my account. I also look forward to the next five pages of this thread being taken up by an increasingly personal attack-laden argument over the exact boundaries of Mechlab etiquette. Also when and why did they nerf speed tweak. Gotta go faster.
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# ¿ Jan 4, 2016 11:23 |
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Cyrano4747 posted:I'd rather save up my MC for when mech bays go on sale. That won't be anytime soon, they just had a short New Year's sale that included 50% off Mechbays.
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# ¿ Jan 6, 2016 02:04 |
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Surprise Giraffe posted:http://mwo.smurfy-net.de/mechlab#i=1&l=b89b68cdbbaa044af0688665a89595ca0630afa9 Try this instead, it's painfully slow at first but speed tweak makes it serviceable. HBK-4G Endbuster posted:I tried to run the 6 laser setup and it's just way to hot for me. Having the back up weapon was nice, but your arms are the first to go in that mech. I switched to the arm that has bonus structure and a single laser and now circle strafe with that side towards the enemy so if I lose an arm they have to work for it, and it's only one gun. I always alpha so after about 4 alphas I'm down to alternating firing 2 and 3 lasers to manage the heat. Eight points of structure isn't worth losing 6 points from your alpha. As a Cheetah, you never go for fair fights. Most lights will run away from you, and you'll develop a sense for when and how far to chase. The ones that don't run away are either dumb or capable of klling you/hurting you badly before they go down. Those get dragged back to your team. Most of your Cheating should be scouting and shooting butts, the only time you should be circle-strafing is during a brawl when the enemy has much heavier problems to focus on; the alpha is incredibly hot but if you're poking from the side/rear it works quite well. Seismic also helps immensely for knowing when to run run run. tl;dr Cheetah is for poking butts, not extended fights. You can also set secondary fire groups of 3/3 or arm/torso lasers to help manage your heat.
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# ¿ Jan 8, 2016 04:27 |
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Endbuster posted:I dunno man. I think I got the Cheetah figured out. EDIT: That sounded harsh, basically I've tried both and we're splitting hairs. I do play the way you described, though. I am a butt poking sonofabitch. That's impressive, if it's working that well for you ignore me and keep doing your thing.
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# ¿ Jan 8, 2016 06:59 |
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Pattonesque posted:honestly I think we should do a constant tour of the Inner Sphere on one-week contracts This, I need some more mechbays. Also someone show me a good EBJ build that doesn't involve staring at the enemy with UACs or copying the 2LPL/lots of small Pulse Timber Wolf. Actually, I think that's the problem with the EBJ. It's like the Timber Wolf's smaller window-licking brother.
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# ¿ Jan 9, 2016 03:38 |
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abuse culture. posted:i cant believe how bad everyone who plays this game is. next stop 4k damage I thought NKVA was boycotting the game after a bunch of you got banned for Bait and Swatch posted:Pubbies seemed extra dumb tonight. Never thought I'd see an all LRM Atlas, and yet tonight forced me to spectate this idiot stumble around on Alpine. Vorenus fucked around with this message at 08:46 on Jan 9, 2016 |
# ¿ Jan 9, 2016 08:41 |
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teepo posted:nobody can ever be as good as modpud, she is literally greatest player in the entire game, everybody knows her name mentallillness.txt
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# ¿ Jan 9, 2016 13:11 |
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Stringbean posted:Seems about right. If this is the MAD I'm thinking about, I run it with 4 LPL and 3 Machine guns... Because, I can juggle heat like a champ and those pulses make people think twice before charging. It's like Kitchen Nightmares but with Mechs.
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# ¿ Jan 9, 2016 15:41 |
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# ¿ Apr 20, 2024 00:24 |
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DancingShade posted:Was it one of those builds where they take a heavy or medium, give it just a single gauss rifle and spend the rest of their tonnage on ammo?
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# ¿ Jan 10, 2016 06:49 |