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With the quirk passes, my Cicada -3F doesn't need to be married to ERPPCs anymore. Would it be better to replace them with LPLs and tickle my wubby bones, or does anyone have a -3F build that they want to pimp?
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# ¿ Dec 6, 2015 22:20 |
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# ¿ Apr 24, 2024 10:57 |
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Maybe the reason they put what was essentially XML tweaks down the list was probably a mentality of "Ah, we'll get to those eventually because they're so simple. For now, let's work on this new and time-consuming project!" Maybe.
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# ¿ Dec 7, 2015 19:21 |
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Comedy build: 6xLRM5 w/CAP. Hey, if you're going to have fun, may as well be an rear end in a top hat about it. :iamafag:
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# ¿ Dec 8, 2015 20:58 |
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If you spent the money to get your Clan Jenner early you may as well make the most of it and Have Fun. (I didn't)
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# ¿ Dec 8, 2015 22:05 |
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Lemon Curdistan posted:
Artemis noticeably tightens the spread so you can get more missiles into a single part. Since many robots have structure buffs it's nice to be able to concentrate the majority of your power to where you want to hit. As for how much ammo, it depends on how fast and loose you tend to spew missiles. If you're conservative and pick your targets, you can probably get away with less ammo and use the extra tonnage for something else. It's something you'd want to play a few games to find out. I played again on Bad Mechs with Bad Builds (if you see a blue Awesome-8T with four LPLs, that's probably me). I had lots of fun trolling the voting screens and picking the most unvoted/least desirable options. Pooncha fucked around with this message at 03:13 on Dec 14, 2015 |
# ¿ Dec 14, 2015 03:11 |
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Vorenus posted:That is my absolute favorite bad build. I use an XL375 for extra terribleness. I'd slot an XL for fun, but since the engine limit of an -8T is 300, there's no reason not to go standard. Sometimes I'd go 2xLPL, 3xMPL, optional BAP. The MPLs need to go on the left arm because of the lower hardpoints.
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# ¿ Dec 14, 2015 04:38 |
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Random Number posted:E: Try the 8Q awesome with 2 lpl in the arm, mpl everywhere else. Std 300 and as many heatsink as you can fit. It's hitboxes are bad but it will ruin a mother fucker. Well, now.
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# ¿ Dec 14, 2015 05:29 |
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Anticheese posted:The Clan Wolf skin, combined with Marik colours, is incredible for looking pink and fabulous on the battlefield. Tipping my hat to you, good sir.
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# ¿ Dec 16, 2015 04:45 |
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Damned by faint praise indeed.
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# ¿ Dec 17, 2015 08:47 |
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Ballistic weapons deliver their damage up front. An Inner Sphere AC/5 will shoot a projectile that delivers 5 damage on impact, no questions asked. Clan ballistics, for the most part, spread their damage number over multiple projectiles, so they are more dakka-y than their IS versions. Ballistics are also the coolest, heat-wise (though aesthetic-wise also works ), so you can get away with using single heat sinks on a ballistic build. This is balanced by ballistics having projectile speed/time to impact, so you need to lead your shots if firing at a moving target; nasty tonnage/space requirements, often limiting what you can load on your robot; and being prone to exploding due to ammo (or an explosive Gauss Rifle). Energy weapons, like lasers, often have a "burn time", or laser duration. That's how long a laser is active to deliver its full load of damage. They are hitscan so you will hit what's under your reticule, but if you're not good at keeping on target you will do less damage to the intended component and/or spread that damage around to other components. Energy weapons also generate ungodly amounts of heat that practically necessitate double heat sinks. Still, they don't cost ammo and if your aim is good you won't miss ballistics. PPCs are the oddball in that they operate more like ballistics, except trading off the space/tonnage/ammo drawbacks for heat, lots of heat.
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# ¿ Dec 18, 2015 10:09 |
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The Vindicator and the Blackjack are the only 45t robots I can recall off the top of my head.
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# ¿ Dec 18, 2015 17:34 |
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I'm the one with the MechWarrior 3 book and I forgot that.
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# ¿ Dec 18, 2015 18:08 |
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I spent last night robutting. The 6xAC/2 King Crab was dumb but fun. I hated Novas, but I have the D lying around so I dusted it off, gave it two godhands of small lasers and played around. Balancing the fire rate without spiking myself to shutdown is nearly as fun as drilling off body parts every time I laserpunch someone. I had to downgrade the 360 to a 350 on my Atlas to fit an LBX-10. Jumped a Direwolf and ate it. And others. Bawk.
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# ¿ Dec 19, 2015 21:33 |
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Addendum to the above: If you already have a robut targeted, hitting R again will cycle to the next robut you can target. That may be what happened to Nuebot.
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# ¿ Dec 20, 2015 09:13 |
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Gotta say, finding a working build for the loyalty Wolverine is like pulling teeth. The MASC is marvellous, though. EDIT: This is what I've ended up with. It's best used in conjunction with other robots with bigger guns to take full advantage of damaged armor and insides. Pooncha fucked around with this message at 16:48 on Dec 21, 2015 |
# ¿ Dec 21, 2015 15:49 |
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Yolomon Wayne posted:Timber = 100 If you have a stormcrow, you could replace the mad dog with that.
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# ¿ Dec 21, 2015 17:00 |
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EoRaptor posted:Ammo in your head and no head armour? Good luck with that. Pattonesque posted:yeah, take some armor off the left arm and put it in the head. I think you need a minimum of 16 head armor to avoid a one-shot headcap from dual gauss I die far more often to being legged and/or cored than a headcap. The only robuts I have with head armor are assaults since they can't get away from artillery strikes as easily, and so far in my case the only times I get head damage are from artillery and Hail Mary laser grazes. I also don't CW so there's that.
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# ¿ Dec 21, 2015 18:33 |
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Always climb hills/inclines at an angle. On stubborn hills, alternating left+right helps.
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# ¿ Dec 22, 2015 16:18 |
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Hi goons, it was fun playing with/against you guys last night. One of those matches finally got me that Centurion so yay? -Losing With Style Bait and Swatch posted:That pubbies melt down at the end was great though. Ahahaha, did that really happen?
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# ¿ Dec 24, 2015 20:08 |
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It would still be great if C-bill earnings were tweaked up some more. Getting only ~150k on a decent-good match, then comparing it to the costs of everything else, makes for a terrible grind. Since a lot of MWO's appeal is tinkering with your darling robots, the fact that every `Mech is a costly investment kind of kills any motivation to play around instead of sticking to "safe" meta builds. Pooncha fucked around with this message at 01:49 on Dec 25, 2015 |
# ¿ Dec 25, 2015 01:44 |
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Sard posted:Not really. Use a mechlab program or website, make something vaguely workable, then go use it. Unless you are dead-set on being another insufferable statlord for this thread (or) in tier 1 and somehow only ever facing other high-effort tier 1 players, you'll be able to find enough success to have fun with just about anything. Look at all the posts lately from people enjoying Urbies. Pubbies are bad and anything that can do any damage will work against them. Is there even anyone at tier 1? You do have a point and I suppose my issue is just a personal thing, as I liked playing with robots to see what works, sometimes. Some layouts work, some don't, and climbing back to a financially alright state after experimenting was a pain in the butt since I don't like to poopsock often. Maybe that's why I'm never loaded with money. Pooncha fucked around with this message at 02:59 on Dec 25, 2015 |
# ¿ Dec 25, 2015 02:55 |
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Buy the cheapest ones, swap omnipods you like, have fun.
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# ¿ Dec 27, 2015 05:27 |
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Hey, freaky-but-sincere question: Does TAG laser improve (regular) SRM grouping? I got some dude absolutely convinced it does, and I'm...skeptical, to say the least.
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# ¿ Dec 27, 2015 07:11 |
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There's the 3xSRM4+AC20 with an XL running around. Since this Cent doesn't have any CT lasers there's little point in being a zombie. I've also played a 3xASRM6+3MG but uh that's more comedy than anything. In fact, you can just dump the MGs entirely if that's the route you're going to take. It does give you enough room to stuff a standard engine so the entire right side can be used to shield. EDIT: With the build I linked, you can add Ferro-Fibrous armor and trim 2 more armor points off somewhere to add another ton or ammo. Or armor up some parts and add only a half-ton of ammo! Pooncha fucked around with this message at 22:43 on Dec 27, 2015 |
# ¿ Dec 27, 2015 22:08 |
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Pooncha posted:There's the 3xSRM4+AC20 with an XL running around. Since this Cent doesn't have any CT lasers there's little point in being a zombie. It's okay. There are better Cents to be had, but it's a free `Mech so yay? You're slow but tanky for a medium, so I'd suggest playing it as a force multiplier. Also, I've been in Tier 3 since tiers were implemented. Trust me, you'll still find plenty of the Gallery to shoot at amongst some of the more competitive dudes.
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# ¿ Dec 28, 2015 06:32 |
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Axetrain posted:So something like this then ? Yeah, but with an XL255. Stuff the ammo in the head/legs and that's about right. If you're short on money, here's a stock-engine version. Slow as rear end, so you'll have to be careful.
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# ¿ Dec 28, 2015 09:49 |
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Smurfy's mechlab seems down right now. Getting a 503.
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# ¿ Dec 29, 2015 09:31 |
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IIRC the non-ECM commandos can go even faster?
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# ¿ Dec 29, 2015 23:29 |
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A SDR-5V with 2 MPLs and an STD engine (and fitting in 3 jets too!) was the dumbest thing I made. It made getting kills/blowing off limbs with it all the funnier. :iamafag:
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# ¿ Jan 1, 2016 04:57 |
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AtillatheBum posted:So I came back to this game recently after being away for a long time and I found a random centurion ah(l) with a sweet custom paint job in my mech lab that I have no recollection of buying, anyways I decided to outfit it with some random poo poo off the top of my head and ended up with 3 srm6s /w Artemis and 3 machine guns. I thought it would be a kinda of funny joke build for a few matches but it's actually super fun and good. If I want to pursue something similar what would be some good options? I was looking at maybe the Griffins or stormcrows but I'm not 100% sure what the opinions on those mechs are. The Centurion is there because you spent money on the game somewhen. I personally like mine without the MGs and use the extra weight for either a bigger engine or more ammunition/armour. Stormcrows are as good as ever, though if you like the IS side Griffins are the new hot thing.
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# ¿ Jan 2, 2016 03:30 |
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I think the only Cents that seriously use their gun arm is the Cent-D (which has fantastic LB-X10 quirks), the Cent-AL, and the Yen-Lo-Wang. The meta for the others are usually SRMs, like the AH you have, with a pair of MLs in the CT to zombie if their missile side gets shot off. Don't fire the MLs when you can still fire missiles.
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# ¿ Jan 2, 2016 03:43 |
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I'm not sure what hand actuators actually do, but having lower arm actuators lets you move your arms from side to side as well as up and down. With upper arm actuators, you can only pitch your arms up and down.
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# ¿ Jan 3, 2016 04:07 |
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Kit Foxes have jumpjets. But I will echo the sentiment that ballistics on lights are a waste of space, unless you're a trashcan or a gimmick build. Pooncha fucked around with this message at 20:24 on Jan 3, 2016 |
# ¿ Jan 3, 2016 20:21 |
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Blackjacks were the first robot type I mastered before quirks came along. They were always pretty good, in my opinion.
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# ¿ Jan 5, 2016 18:16 |
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Commoners posted:I'm trying to make the awesome a good mech and may have made a few potential breakthroughs involving spamming the poo poo out of large pulse lasers. The big challenge is getting that particular variant to elite so I can use it. I mastered the Awesome using the -8Q, the -8T, and the -8R. The Q used the 4x PPC build until that got scaled back a little (I now use either 2xPPC+2xLPL, or 2xPPC/LPL+5xMPL), but oneshotting some mechs with an alpha never gets old. -8T could be handled with 4x LPL (I prefer this one), 2xLPL+3xMPL, 5xMPL 2xASRM6, or 5xMPL 2xLRM15. For the last build, don't be a bad and hang back; you are supposed to advance while firing the lurms. They're there to piss off targets out of wub range, but once they're in range or you're out of missiles, switch to wubbing. The cooldown quirks are downright insane. For the -8R I did something like 2xLL/LPL 4xASRM4 (or 4xASRM6, depending). You can't facetime like an Atlas, but you make pretty good fire support and the missile quirks make you nasty. Don't stuff it with LRM15s despite the quirks for it. Pooncha fucked around with this message at 09:34 on Jan 6, 2016 |
# ¿ Jan 6, 2016 09:28 |
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He's just doing an experiment to see how hard he can tank his ratings. Right?
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# ¿ Jan 9, 2016 05:58 |
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Builds like those make me wish Stackpoling was a thing.
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# ¿ Jan 10, 2016 20:56 |
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Love Stole the Day posted:Tier 3 isn't so bad, you guys Tier 3 is the magical melting pot of tryhards, gimmicks, and bads. I once saw an Executioner with nothing but flamers. I don't remember how many, but it was at least 9, if not more.
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# ¿ Jan 12, 2016 00:26 |
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A.o.D. posted:don't confuse being bad with Having Fun.
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# ¿ Jan 12, 2016 01:54 |
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# ¿ Apr 24, 2024 10:57 |
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It'd be funny if everyone using cheats has a big red DISHONORABLE sign over their head that shows through walls and remains even if they're dead or out of range. Hey, the MechWarrior games did it, may as well stay true to game canon. :iamafag:
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# ¿ Jan 12, 2016 22:42 |