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oh right i get you yeah that's not a penalty for multiple reqs per se it's just a temp penalty for failing them you hit 5DoF on the expander rounds, your FB is 3, so you lose 2 influence temporarily. this does not impact your stun 'nade roll but if it were 3 influence you'd lose a DoS!!
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# ¿ Feb 2, 2017 00:13 |
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# ¿ Apr 24, 2024 23:58 |
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this is the case i don't know how big futuristic stun grenades are so should it ever come up, they are as large as narratively convenient. i will probably mini-update based on gamma + bulworth soon - maybe tonight, probably over the weekend instead
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# ¿ Feb 3, 2017 18:42 |
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story of my life
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# ¿ Feb 3, 2017 18:52 |
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trying desperately to get a "post" up, i mean
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# ¿ Feb 3, 2017 18:53 |
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because my dick's broke
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# ¿ Feb 3, 2017 18:54 |
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inferno shell source... revealed??
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# ¿ Feb 6, 2017 00:55 |
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isambard kingdom burnel?
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# ¿ Feb 6, 2017 23:23 |
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that is fine. I will likely cover off aperta and ignatius before then but we are currently in as-and-when updates
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# ¿ Feb 8, 2017 01:13 |
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iirc aperta's never gonna let go of the plasma gun again. currently the longlas is a pile of bits because it was in Cogitatio, but it can just be narratively put back together because the skull is entirely fluff. anyway i didn't fit in a miniupdate so it'll either be late sunday or monday PM, but short version is 1) yes there's some biologis lab you can try and use so have fun dangling weird bipedal squid in front of biologis admech and not having them go WAIT ME FIRST, 2) chemicals for necropsies kinda doubles-up with medicae assist + advanced medkit supplies from aperta, so instead this will probably just provide a bonus to crafting targeted poisons, 3) tags are - to no-one's surprise - rogue trader ones, so your inquiry roll to find out where they're from may well take the form of checking up what rogue trader ships have been by recently by grabbing spaceport peeps. unless you wanna like ask around the starship spotting anoraks or something.
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# ¿ Feb 11, 2017 12:58 |
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lol if you let anyone in your personal life know about anything on SA i will, genuinely, update tonight. Sunday and monday got away from me.
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# ¿ Feb 14, 2017 12:22 |
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thatbastardken posted:house rule suggestion for Sound Constitution - make it purchasable once a tier but add something like 5 or toughness bonus wounds, whichever is higher. also: this is OK but make it an Opposed WP test, Range: 3m x Psy rating, make it a WP test to add to your 7.26 number rather than S, and double your effective psy rating. this means you can't at-will raise enemies up into the air, but you can also lift really big bastards. on the other hand if it's ranged there's no rolling to hit with your outstretched finger - i'm not certain there's other Range: Touch combat powers in the core rulebook, and it's probably for that reason. against inanimate objects there is obviously no WP at play, so you just need to pass your test, but they also tend to be quite heavy so an additional boost to total number is probably warranted. at minimum you'd probably want to push back the equivalent of a car with handbrakes on Inexplicable Humblebrag fucked around with this message at 20:18 on Feb 14, 2017 |
# ¿ Feb 14, 2017 20:15 |
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i haven't really presented much in the way of follow-on actions for most people, incidentally, as i'd like to move things towards you beginning to coalesce into a group again. main Next Steps seem to be either chopping bodies or visiting barbarigo but if you have other ideas then shout. you have dead implants and you also have an entire PC's worth of stuff held in memory. re: chopping squid, there is a cap on what you can learn if you don't have a proper facility, hence why using Biologis facilities has investment attached. re: poisoning squid... let me know what sort of thing you're after, really. if you just want something generically Toxic then that's fine; if you want something easily spreadable over a large area or very specifically targeted then that's also fine, although i think ideally you'd be going for both these things. #1 without #2 is a bit... well... if you want weird effects like paralysis or friendliness then i guess we need to start talking plans
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# ¿ Feb 15, 2017 23:30 |
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oh ok. well, this plugs the combat-usage rules gap, i guess, and turns it into a power that is not entirely reproducible by the entire cell simply saying "i push boulder" at once. so i'm fine with my suggested changes if you are, otherwise we can dial it back to what you initially proposed Leperflesh posted:OK yeah lemme figure that out, I also still need to spend ex pees. ya. for clarity, the tower is not, like, the centre of a big hepaticon stronghold - it's just a big tower that's on their property, which, like many noble estates, is expansive. people probably do stuff in it, but it's not like you need to fight your way to the centre of a palace of ravening squid
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# ¿ Feb 16, 2017 19:53 |
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requisitions doesn't just cover personal gear. maybe you want to hire a ship to drop a kiloton of fish in the deculon's back garden, out of spite. or maybe there are other services you think you need at this point
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# ¿ Feb 16, 2017 21:01 |
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oh also we may be moving towards another Group Event but you can still get individual stuff done if you need. we'll just backdate it if the next bit starts before then if there is any specialist knowledge you want to obtain before the next bit you could go rent it as a service e: psypower is cool, too
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# ¿ Feb 17, 2017 10:31 |
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iirc you have fairly average AG and progression in stealth is gonna be tricky; it's up to you, but specialising tends to work better. you may also wish to consider weapon training for something that isn't a peashooter
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# ¿ Feb 23, 2017 11:19 |
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how should we progress this. I'm waiting on a decision re: next steps, are you waiting on anything from me?
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# ¿ Feb 24, 2017 10:34 |
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i believe WWN was probated for posting in gbs. let this be a lesson to us all he should be back now though i'm probably gonna scruntupdate first and then do this game second, but i've got a couple days off next week in which to dick around, so there won't be any holdups on my side until 4th/5th march
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# ¿ Feb 24, 2017 18:15 |
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welp i was gonna update recently but instead i hosed my finger up so that it was irritatingly painful to type. instead i will do so probably tomorrow; starting on it tonight gonna fast-forward a bit and place people in default roles in The Great Tentacular Scam. feel free to diverge from these as you see fit; it's just a starting point
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# ¿ Mar 6, 2017 22:09 |
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right everyone's at the clinic! all outstanding squiddy tasks will happen here, this is the next all-party scene. we have preliminaries. step one is control the huge crowd of people who's shown up, clamouring for medical treatment. do me a skill roll, please - if you do medicae tests and fail, this just means you work slowly as you've got complex cases, it doesn't mean you actually kill people through malpractice. this section is pretty much to see how you're set for the second section and for what happens afterwards. because you've bothered to get a proper autopsy lab, you will likely be able to work out whether or not you're likely to meet these guys again. the third section is gonna be "what do you want to do about it?". depending on how section one went, it might be "flee the burning wreckage of the lab as the battle sisters swoop in", or it might be "fight off the reanimated corpses after Gamma's psy-probe went wrong", or it might be "make combat drugs/poisons as planned" (i messed up my finger with a hangnail or something; really minor but really loving painful)
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# ¿ Mar 7, 2017 23:36 |
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it's also really hard to find concept art of large crowds of near-rioting injured people desperate for medical attention so i mean you're just gonna have to deal with the hooded guys with their ceramic and plastic implants
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# ¿ Mar 7, 2017 23:38 |
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right, again. we've got four out of five posters and i'm doing gently caress all this weekend apart from waiting for a huge quantity of homebrewing kit to show up so i'm gonna get an update in saturday/sunday we can keep the timeframes and descriptions loose enough that max can do a retroactive "i do thing for part one!" section as a prelude to part two
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# ¿ Mar 10, 2017 21:51 |
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c'mon man the Pick threads aren't that badLeperflesh posted:I'm going on vacation and will be back on Sunday, March 26th. In theory I can post while traveling, but I might not. ok!
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# ¿ Mar 20, 2017 21:11 |
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yeah if you're confused by what to post at any point please do shout, because i can always throw more stuff into the mix or clarify things. also remember that you are not actually a trained deep-cover killer/psychic/magician irl, and if you can't come up with a totally narratively coherent idea but you know what you want to do mechanically, you probably won't get penalised unless it's really something that makes no sense. usual rule applies that big wordy posts are great and i like detail, but that you should only do 'em if you want to. if i'm asking you to "hey, come up with random poo poo" like in these open-ended skillcheck sections, i'm not expecting a big screed out of nowhere, although i'm happy to get one i'll move things along once DeathSandwich's come up with something - which can be as simple as "using a suitable cover story, i try and keep the crowd from boiling over, but still at a level of antagonism sufficient to keep the other Biologis people busy", or it could be as complex as you like
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# ¿ Mar 22, 2017 18:51 |
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i have posted there was rather a lot i needed to get straight first re: making sure stuff stays connected. i have not in fact touched on the poisonmaking yet because i need to decide how i want to do it; i will probably give you keywords or something and let you combine them. you don't need to do it right now though
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# ¿ Mar 31, 2017 22:48 |
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gotta have a specialist skill to be able to attempt it, so no dice i'm afraid spoilers: FL "mutants" would be "oh i know about DNA", and also "these guys aren't chaos mutants"
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# ¿ Mar 31, 2017 23:41 |
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ok let's Talk Toxins To create a toxin, you perform a medicae Crafting test. You then take your need to choose delivery method, specificity of targeting, the toxin trigger and the effects. You can also pick some drawbacks if you want to claw back some extra DoS to spend on other stuff. You create your Intelligence bonus in vials, plus your Medicae rank - Medicae (+0) is rank 1. Delivery Methods - choose 1+
Target - choose 1
Trigger - choose 1
Effects - choose 1+
Drawbacks - choose 0+
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# ¿ Apr 2, 2017 20:28 |
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you haven't actually made a roll yet, but when you do you will get 5 bonus DoS this is a Medicae teat so you get bonuses for medkit and a circumstance bonus for the room Toxic (x) does an extra 1d10 direct damage if the recipient fails a T - X * 10 test. It is extremely unlikely to kill outright and is more combat focused. Unconscious psykers cannot use mind powers.
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# ¿ Apr 3, 2017 09:18 |
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your choice. It's not combat yet, you can have whatever setup makes sense.
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# ¿ Apr 3, 2017 15:47 |
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i should add that if you want to get shooty, gimme some time and i'll whip up a map so you can get your placement sorted. if you can let me know roughly what you're after before that (e.g. "near the door" or "behind some shelves") i can ensure that's taken into account
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# ¿ Apr 3, 2017 17:20 |
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just to emphasise, as i didn't spend much time labouring it in the most recent post; if people do get into the back room and behold all that is squid, you guys are pretty hosed. like, you won't be talking your way out of it the degree is dependent on who does the viewing. random beggar, subtlety hit. person of authority, manhunt. your inquisitor, a cuff round the ear and an "idiot! you cut AWAY from the ventricles"
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# ¿ Apr 3, 2017 22:27 |
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depends if someone goes "psst guys" into the commbeads i guess there can be a convenient security camera if no-one remembers; i don't particularly want three posters twiddling their thumbs aimlessly because no-one told their characters of emergent events
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# ¿ Apr 4, 2017 00:04 |
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lol no there isn't a great big "defuse the situation" chute. this annex is next to the morgue and is intended for human autopsies, either for kicks, for education, or for Veruspex arbites to see if Horrible Crimes have taken place. once bodies are faffed around with they are wheeled back to the morgue in a cloud of censer smoke and tromping servitors rather than sent down a chute; either they get servitorised or processed into corpse starch/mulch. anything plaguey or horrific would probably just get torched well before coming anywhere near the morgue. there is a small arc furnace for incineration of e.g. chopped off tumors etc but it takes a minute to get a charge and it's about the size of a microwave. let's say you have 100kg of stuff to dispose of. venting plasma will involve tech use tests to avoid getting harmed, and simply cannot be done subtly. you're not going to create a small fire, you will incinerate the bodies very quickly into an unrecognisable charcoal briquette (good) and probably cause a significant damage to the autopsy suite in the form of a raging inferno (bad). i will put this, along with more circumstantial detail, into the game thread tomorrow or thereabouts
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# ¿ Apr 4, 2017 20:25 |
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weekend at battle-brother bernies anyway i played shovel knight last night instead of updating, and i'm busy tomorrow and have to bottle up homebrew saturday, so let's try and get some room descriptions and toxicology put into place
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# ¿ Apr 6, 2017 20:53 |
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well it comes in 5 gallon batches so do i Leperflesh posted:How good is our psyker? Like, could Gamma make people coming into the OR believe that what they see on the table is just human bodies, perhaps messily hosed up by horrible disease or something? i didn't answer this; gamma is an averagely powerful psyker but has no abilities at the mo that let her hide stuff. Warp Perception is one of her powers but, uh, that's "perception using the warp", not "change what people are perceiving"
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# ¿ Apr 6, 2017 21:52 |
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no worries, hope things work out i'm gonna update either next tuesday or wednesday, as i'm away for easter. fighting ain't yet foregone with these guys, we shall see how it shakes out, but in the meantime if those in the autopsy room could indicate whether they're doing anything special to hide the bodies that'd be handy. otherwise i'm gonna take it as "the characters know what to do" and it'll take the full three minutes to hide the evidence
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# ¿ Apr 12, 2017 22:55 |
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yes. very! that's a good idea. if they get mulched they will obviously cause a bit of horror, but a thin red corpse reduction won't make people say "heresy!". of course it will take some time, but if the autopsy devices are going into overdrive then people will not wish to be around them, and won't pay much attention to what's being chopped up downside is the machines will likely get damaged due to overclocking their routines etc anyway i wanted to update tonight but basically a load of stuff's come up and it's looking to be saturday instead. apologies! this bit has dragged a little.
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# ¿ Apr 20, 2017 21:19 |
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https://www.youtube.com/watch?v=Poa-cbsSyZs
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# ¿ Apr 23, 2017 22:54 |
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this is where game mechanics and 'actually making some sense' are kind of at odds. if you don't have the blood loss condition you can technically limp along forever no matter how badly wounded you are In practical terms this guy both has narrative Blood Loss (i.e. I'm not rolling) and will die within the hour if you don't remove some critical damage from him. First Aid is quick (six seconds per attempt), crit damage removal will take a bit more time - minutes, not hours
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# ¿ Apr 24, 2017 10:43 |
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# ¿ Apr 24, 2024 23:58 |
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they're still lurking around, yes, despite not being all that badly wounded/sick e: also they're more like malignancies that have been removed rather than "you are a snake now, enjoy" proper mutants
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# ¿ Apr 24, 2017 19:41 |