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Harold Krell posted:Trailer for Polar Adventure: Amazing. I've decided what I'm going to do. It's going to be weird and focus almost entirely on narrative. Hopefully I'm not a horrible writer.
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# ? Jan 10, 2016 02:25 |
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# ? Apr 19, 2024 05:09 |
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Giggs posted:Amazing. It ain't hard to be a chill writer y'know. I'm also going with narrative but I'mma just take the easy way out and do a thing in Tyranobuilder.
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# ? Jan 10, 2016 03:32 |
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Today's progress. (I should probably have gotten rid of that ANIME texture by now) Shalinor posted:Give your little dudes hats, and you've basically got what I did in Jones On Fire. Making the little hands swish as you run around will give your run cycle a remarkable amount of personality. Also, really ham it up with the squash and stretch when you're backflipping and such - you can go waaay further than you've got it right now, if you're so inclined. Thanks for the advice, it's really helpful! I'll have to play around with that more later. And yeah, I decided to keep the volcano guy. At least for now.
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# ? Jan 10, 2016 05:52 |
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All the progress images, gifs, and vids look 𝓬𝓱𝓲𝓵𝓵 𝟐 𝓭𝓪 ℬ𝓞𝓝𝓔, great work so far!Harold Krell posted:Trailer for Polar Adventure:
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# ? Jan 10, 2016 06:09 |
I seem to have made a pencil that can draw in thin air. Now I need to consider turning it into a paintbrush with different colors...
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# ? Jan 10, 2016 06:26 |
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Been makin' pictures! Pictures of cool stuff!
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# ? Jan 10, 2016 06:46 |
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I feel awful. All these high quality progress shots and here I am with this: I'm guessing it'd be better if I did hand drawn snowmans?
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# ? Jan 10, 2016 08:18 |
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I made a shader. Not the greatest of progresses, but it's something.
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# ? Jan 10, 2016 08:26 |
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Elentor posted:I made a shader. This is extremely cool.
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# ? Jan 10, 2016 12:40 |
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Awesome stuff! So creative
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# ? Jan 10, 2016 14:24 |
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ok I still have no ideas so anything that comes to me in the next 5 minutes is what I'm going to riff on.. [5 minutes later] welp I'm stuck with this now Edit: some gameplay: Afal fucked around with this message at 17:48 on Jan 10, 2016 |
# ? Jan 10, 2016 14:24 |
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Elentor posted:I made a shader. I wish I was better with shaders. The code is so stiff though. I fixed the Llama graphics. I turned off all the camera effects and did everything with the sprites. I think it looks better this way.
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# ? Jan 10, 2016 16:49 |
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Hey folks, if there are any art people out there who aren't already working on something I could use some sprites for the game I'm working on for the jam. I'm making an oregon trail ripoff where you play as a penguin, and I've been able to get by with programmer art for the most part, but there are certain parts that I am too terrible at art for. In Oregon Trail, you move forward until you hit various destinations like rivers or forts. I'm going to need both smaller icon type sprites as well as larger "full screen" sprites for the different destinations. The "icon" type sprites look like this: and the larger ones look like this: I have quite a bit of the functionality of the game done, but I haven't really settled on locations yet aside from "the north pole" and "a mound of snow" so I'm open to pretty much anything destination-wise. The game will span the globe, roughly like this: so it'll need at least some water locations and some land locations, possibly specific locations roughly on that line (although the line doesn't need to be straight, and could definitely deviate as much as the whole planet if we wanted). I'm also going to do at least one hunting minigame, so it'll probably need some creatures to shoot at (and/or swim at and eat when over water?) at some point as well.
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# ? Jan 10, 2016 18:25 |
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Im making progress. Sprawling, unstructured progress full of internal static everythings, making a mockery of all that is good design, but progress nonetheless. In the next 5 days Im gonna focus on writing and graphics, since I'll be doing a final project at school. More people should hang out on Slack.
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# ? Jan 10, 2016 19:47 |
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iSurrender posted:Sprawling, unstructured progress full of internal static everythings, making a mockery of all that is good design, but progress nonetheless. I've never done a game jam because I've always been busy when they came around, but I'm really enjoying the fact that I can cut corners in a jam game and feel justified because of the time limit
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# ? Jan 10, 2016 19:56 |
I've got some really cool stuff going on with Interfaces. I've created an IUsable interface that I can include in any script. Pop it onto an object and bam, that object highlights when you look at it, and lets you click it to do a thing. On the side, we're trying to understand Unity GI, all our games end up looking the same, and I'm pretty sure it's because we haven't delved into this stuff yet.
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# ? Jan 10, 2016 21:40 |
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Elentor posted:I made a shader. That looks amazing. KRILLIN IN THE NAME posted:This is extremely FTFY
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# ? Jan 10, 2016 21:44 |
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Day 3! Was in work all Saturday and Star Wars all today but I managed to get this working today! I think you can all guess what I'm putting together and it has nothing to do with Chilly weather but hopefully I can make it super casual and chill. For tomorrow I want to set up different coloured bubbles and feeding shots into the machine like in Puzzle Bobble
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# ? Jan 10, 2016 22:03 |
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Atoramos posted:On the side, we're trying to understand Unity GI, all our games end up looking the same, and I'm pretty sure it's because we haven't delved into this stuff yet.
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# ? Jan 10, 2016 22:41 |
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Hi guys, I just wanted to say, no matter what happens, I'm honored to be able to participate in this jam and achieve my dream of being the first white woman from Texas to make a game in my dining room based on the misadventures of a South Asian woman from Canada.
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# ? Jan 11, 2016 00:38 |
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We have birds with scarves! You collect golden baubles and put them in your nest, which attracts other birds. Going to try and include simple "fight" instances if it's not too bad.
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# ? Jan 11, 2016 03:46 |
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We're three days in and all I have is a game design document, but I'm proud to be the first white guy in Seattle to make a game about anime.
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# ? Jan 11, 2016 03:51 |
blastron posted:We're three days in and all I have is a game design document, but I'm proud to be the first white guy in Seattle to make a game about anime. I am proud to be on that dude's team. This year I may actually post progress sfx in here!
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# ? Jan 11, 2016 04:01 |
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Part of Terrible Tripel D Gramphic's newest tiny IP. A very chatty bird made in Photoshop.
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# ? Jan 11, 2016 04:06 |
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I still don't have in-game enemies, just haters
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# ? Jan 11, 2016 04:09 |
why is everyone taking selfies
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# ? Jan 11, 2016 04:15 |
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Manslaughter posted:why is everyone taking selfies KRILLIN IN THE NAME posted:I still don't have in-game enemies, just haters Anyway in actual game development stuff so far, I got around to mostly fixing my tiles as well as added a nice relatively subtle water effect (which I plan on having a setting for ramping up) https://www.youtube.com/watch?v=BU0iVnxxlPM
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# ? Jan 11, 2016 04:46 |
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Manslaughter posted:why is everyone taking selfies NEW BOUNTY I pledge one copy of Bad Rats to the "BEST" GAME DEV SELFIE to be chosen during the official judging deliberations stream. Calipark fucked around with this message at 05:02 on Jan 11, 2016 |
# ? Jan 11, 2016 04:58 |
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https://www.youtube.com/watch?v=m0TR-JzFhXg Today was a bit less productive than I would have liked, but I was able to get in very rudimentary enemy behavior working. Things kinda work if you pretend that the attacks actually do something. I'm a little worried that I'm leaning too heavily on Unity's particle systems as my special effects here. I might take them away from the enemy attack and just rely on the animations/sound effects to sell the idea of the hit. And finally, I made some blocks so these guys are standing on a proper platform now. Also: I'm proud to be the first Ice-Hearted Florida Man to make a game about destroying the heat with your bare hands Takanago fucked around with this message at 05:35 on Jan 11, 2016 |
# ? Jan 11, 2016 05:22 |
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Ok, here is my progress so far. Spoiler alert (judges don't click).
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# ? Jan 11, 2016 06:31 |
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Apparently I didn't know about the Animation Window in Unity until just now. Wish I had realized that a few months ago and saved myself a huge pain in the rear end. On the bright side, some progress! Not pictured: At least 2 hours loving around with Blender trying to figure out why multiple materials wouldn't export.
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# ? Jan 11, 2016 06:36 |
Despite losing most of my time this weekend to social obligations, I managed to set aside a few minutes tonight to re-add TMX loading and character motion.
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# ? Jan 11, 2016 07:01 |
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Progress report: I have something that turns a text like this: <Speech> "Policemen. Policewoman. Brave officers of the force. I come to you today, not as your superior officer, or your boss - though I am both those things, but I come to you as a fellow citizen of this great town and country we are all so proud to serve. I come to you today in mourning over the tragic events that have unfolded last night." Option: Sit in silence. [FartIncrement] [GOTO 2Fart] Option: Rip out a huge fart. [GOTO 2Silence] to this: Complete with clicking on those buttons changing the game to the next node. Now all I have to do is tighten up the graphics on level 3, and ill have a complete game! Rob Filter fucked around with this message at 10:22 on Jan 11, 2016 |
# ? Jan 11, 2016 10:05 |
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Lucid Dream posted:Ok, here is my progress so far. Spoiler alert (judges don't click). This rocks. UI-based games best games
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# ? Jan 11, 2016 10:54 |
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I wish I had gotten into this game jam just because of the selfies.
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# ? Jan 11, 2016 11:49 |
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Fredrik1 posted:I wish I had gotten into this game jam just because of the selfies. Never too late to start!
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# ? Jan 11, 2016 15:16 |
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Progress! I spent a rather significant amount of time finally figuring out Unity's animation system. It's a lot better than programming all of that by hand that's for drat sure. In other news this dude bro can now sit on his awesome couch, grab chips, and eat them. This is very important.
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# ? Jan 11, 2016 15:30 |
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Selfies? I'm making a game about playing darts. Because darts is the most chill game I can think of. The basic mechanics are done, scoring is done albeit a massive awful kludge because UE4 loves doing stupid angles. And because I was too dumb to think of using polar coordinates until I had hacked it together. Working on prettying it up, adding actual dart rules, AI, etc.
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# ? Jan 11, 2016 17:06 |
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Xibanya posted:Hi guys, I just wanted to say, no matter what happens, I'm honored to be able to participate in this jam and achieve my dream of being the first white woman from Texas to make a game in my dining room based on the misadventures of a South Asian woman from Canada. This is amazing and I feel bad that it seems to have gone over many people's heads. For those who don't know: http://www.cbc.ca/fifth/episodes/2012-2013/into-the-death-zone
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# ? Jan 11, 2016 17:30 |
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# ? Apr 19, 2024 05:09 |
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sighnoceros posted:This is amazing and I feel bad that it seems to have gone over many people's heads. For those who don't know: http://www.cbc.ca/fifth/episodes/2012-2013/into-the-death-zone Yeah, that went about twenty-nine thousand feet over my head. Whoops!
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# ? Jan 11, 2016 18:14 |