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azren
Feb 14, 2011


Zanzibar Ham posted:

This game looks too much like a Metroid game to me. I mean not just in a 'it's a Metroidvania' way, but the areas, the enemies, it just screams Metroid to me.

It made me wonder if anyone ever took a Super Metroid ROMhack and rebuilt it as its own game so they can sell it.

Well, it's pretty clearly meant as an homage to the Metroid series; almost everything, from the aesthetics to the powerups, screams Metroid. I'm not even meaning this as a complaint; they seem to be doing something neat with it, so I'm looking forward to the ride.

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azren
Feb 14, 2011


BlackFrost posted:

Just wanted to pop back in the thread and throw a shout out to the developer, who was cool enough to hit me up on Steam and send me an endgame save file so I can pick up where I left off. :cheers: Looking forward to the rest of the LP as well, of course!

Ok, that is an awesome dev.

Carbon dioxide posted:

There were some words that were (almost) recognizable in that alphabet.

Saw what I'm pretty sure was the word "the" in there from how much it showed up, and the "th" appearing elsewhere.

azren
Feb 14, 2011


Crazy Achmed posted:

Also I love this puzzle stuff, it adds so much depth to the world. I can't say I'm much of a fan of the old substitution cyphers, but I appreciate their inclusion nonetheless.
A metroidvania without this sort of thing just wouldn't feel right

I always thought SotN's "Wear...clock..." "...in...tower" was both clever and annoying as hell.

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