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AmiYumi
Oct 10, 2005

I FORGOT TO HAIL KING TORG

Hostile V posted:

Kobolds Ate My Baby! has a lot of issues with being a comedy game focused on comedy over game but god drat the design of the kobolds themselves loving slap.
Their aesthetic is rad, cookpot helmets and trash can lid shields and spears made of sporks & duct tape. They look like little kids who got really into LARPing.

Ronwayne posted:

How many brawn 10 kobolds do you need to meaningfully threaten a grown human civilian?
Skipping waaaay ahead for a second, the average farmer has 10 Brawn, 2 Agility (so 2D6 difficultly), and a 2 damage pitchfork. So depending on skills and equipment, the beefiest kobold is equal-to-slightly-better that a random shitfarmer.

Most kobolds should probably stick to chickens, which they might take in a scrap.

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Zereth
Jul 9, 2003



hyphz posted:

Nothing on Chandler's Flaw either, although that's probably a bit grognardy.
Google is not giving me relevant results, what's this?

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.
Aberrant d20 Edition

You said you weren't going to talk about fluff!

I lied. Well, rather, I realized I need to. You see, one of the issues of Aberrant is an issue that was a big one in most 90s RPGs: "What do we do, and why are we a team?" They set up a ton of the fluff about Novas as being solitary, super-awesome man-gods who can get anything they want in life because most people look at them with awe and hero worship (in 2008. Things are about to go downhill.). Most can get what they want without having real adventures, or without needing a team. In fact, strictly by the fluff, your PC party of 3-6 Novas descending on a place looking for adventures is effectively like someone launching a WMD. 3-6 Novas are enough to topple governments by fluff. Not by rules, but that's a failure of the rules writing and its inability to live up to the fluff. The book even carries on about how unusual it is for Novas to actually work in teams or in numbers, because the average Nova doesn't need anyone and can get money and power and fame just by going on TV and going 'Hey I can set myself on fire' or whatevs.

Still, Novas are people, so inventing reasons a close-knit group of friends come together to accomplish stuff is easy enough. No reason Westerbrook and Hawk can't just be buddies. Maybe she was a fan of his amateur band or something and when he erupted too she thought he could help her publicize her fears of alien invasion. Heck, maybe she was in his band and they knew each other before poo poo got started. Grad students still have hobbies. Novas don't really have anything that makes it difficult for them to be together in a team like some WW splats and games, they're just usually huge egos that don't need each other. That part's easy enough to ignore, the bigger issue is that setting-wise 'these 3-6 people are good friends who stick together and do super stuff' forms a significant power bloc. In this sense, weirdly, the d20 version is actually easier to handle. There's a lot more reason for the Powers That Be not to get instantly nervous about 3-6 superpeople. They're only level 3, after all. Not a big deal, yet.

Which brings us to another issue with Aberrant that comes out of the fluff, the What Do We Do problem. You see, Aberrant's fluff has a serious problem: It's full. There's no room for you in it. Every major setting problem or plot-line has someone else 'on it'. Let's take Project Utopia, The Obviously Evil Shiney UN Hero Guys. Project Utopia recruits Novas to fight against tyranny, world hunger, etc. They have successfully repaired all of the ecological damage of the industrial revolution, they've cut down on WMDs that aren't Novas, they've provided food for all of the world's starving, and the entire world has high speed internet basically for free, among other things. Honestly, I wish real life sinister cabals thought they had to do all that good poo poo for 'PR' and covering their asses. They are, naturally, secretly sterilizing Novas in their 'training facilities' and intentionally pitting Nova against Nova to keep their numbers down. And they're depicted as trying to 'enslave' Novas towards...doing good things for humans and the rest of the world. Well, okay, again, significantly better than most sinister cabals.

The issue with this is, there's already somebody on it. Also those somebodies are mostly irrelevant. Peter Corbin is an NPC with a fleshed out backstory about how he'll have to learn to be responsible and not just a swaggering dick of an ex-soccer star turned superhuman so he can investigate the death of his good friend Slider, who tried to come to him with her theory that Utopia is sterilizing all Novas. He's got mysterious backup and his own crew and a lot of learning and growing as a character to do, because he's the protagonist of that arc. Every NPC in the book is written in such a way that they don't create plot hooks, they take them. They're on it. No need for you here; Corbin's got this plot. Not a single one of them is actually written towards providing plot hooks or, you know, being NPCs. They're all written like the main characters of their own stories, which don't really need you.

Similar, look at what Utopia's already done. Even if you want to play a game where you join Utopia or get on their premiere superteam, Team Tomorrow, and just want to punch the world into a better place, 2008 is already the 'high water mark' of the setting where for the most part everything's done. The environment's fixed. Everyone's fed. Tech is advancing, the world is looking increasingly post-scarcity (for now), and almost every major threat that isn't another Nova having a preening costume fight has been dealt with. Utopia's done all the good it's going to manage to do and the story is meant to be about the slide down into everything being on fire.

The setting just doesn't give you real hooks that aren't already being covered by someone else the story talks about. Sure, you can still make a place for your PCs, but the setting fluff isn't going to help you do that. That's why I say it's so lacking. One of the things that hits you when you've been GMing for a long time is how much work GMing is. I like doing it. I like sitting around making poo poo up, writing, making extra stuff for systems that work, all that. But I judge a lot of fluff and a lot of system work these days by how much work it's going to make me do for the parts it should be providing for me. How much am I going to have to come up with every plot hook? If the answer is 'every goddamn time' then the setting isn't really helping! It might be a good setting for a novel, or a movie, but it isn't well written to be a setting for an RPG. Because RPG setting writing is about inspiring other people to do creative work. That's what it's for. The setting fluff is here to get players and GMs excited to play in this world and help them come up with stuff that will be fun to play with. 'Hooks' are so useful because you read a hook and go 'Man, I really want to fill this in and do more with this!' and Aberrant just doesn't give you a lot of hooks.

To that end, I also want to look at the two most powerful characters presented in the book, both of whom could crush your party with ease. One of whom could do it no matter what level you are. You know I hate Divis Mal. You know I consider him one of the worst RPG Major Setting NPCs I've ever seen for purposes of playability and just how goddamn lame and annoying he is. But let's look at him solely in what you get in the Core Book, since I'm only reviewing a Core Book here. The book starts off by insisting that Mal, the man who descended from the heavens to say 'Novas have no responsibility to do anything for humans, obey human laws, follow human morals, or engage at all in human society. Their only goal should be to become more super', is no monster in deed or thought. 'He treats Baselines (humans) well, in a noblesse oblige sort of way'. This is the majority of his description. Actually, they go that direction with a lot of the Teragen (Mal's buddies who like his Null Manifesto), and in 2019 it doesn't fly at all. Where they're like 'well, I don't actively hurt the inferior humans like SOME members of our group, I just consider myself above them and that they have no right to ask moral consideration of me, the insects'. The rest of Mal's writeup is all about how he has every power and is the most powerful Nova ever and none can equal him, at all. Especially not your PC group. Now, naturally, this is an RPG book; God NPCs like Mal can have as kickable of an rear end as the GM and group want to give them. But the intention is clearly that he's invincible and allowed to just do whatever the hell he feels like until he decides to move the plot again. If I build up a plot so that Mal gets his wish and someone becomes as super as he is, then tells him he's a piece of poo poo and kicks him into a black hole, that's me building that plot and it's pretty against the intention of the character. The big thing is, his writeup is about how he's actually not bad (the book tries to claim that it won't 'tell you who's right' but then also makes a point of trying to defend him and say he's actually a good, smart dude) and also how you're not allowed to play with him.

Let's look at the other big mighty guy, Caestus Pax. Who you are clearly supposed to disdain as a big, dumb jock living a superhero fantasy. Pax is the leader of Team Tomorrow, the UN Superteam, and he's one of the most powerful Novas on the planet. He has every Mega Stat except Int, and a generic 'flying brick' powerset (that would require more levels than a PC can get) and a Quantum of 9 (or higher, they say). His only description is to say he's the living symbol of Project Utopia, and then to talk about how he loves basking in attention and good publicity, and loves how his job lets him be the 'good guy' but also show off just how powerful he is. Now, weirdly, the little truncated description he gets actually interests me more than Mal; I'm actually kind of curious why a guy with the power to get pretty much anything he wants picked 'I'll be a highly visible hero, doing the Right Thing on TV'. Because that's the thing: As far as this writeup goes, Pax doesn't know about any of the bad poo poo Utopia is up to (implication being that he doesn't want to know, but that's actually interesting too) and loves his job because it makes him a Big Hero to billions of people. He loves being the symbol of Novas and humans getting along. You could actually get an interesting character out of the idea of someone whose urge for 'how to get the wealth and fame I desire' is 'Go do heroic things and try to earn it'. That suggests a conscience, or maybe just a fantasy of actually being a comic book hero that a guy is getting to live out in real time so he's afraid to ask questions about his job. Someone who really, really wants to believe they can just punch the world better and that they really are who they say they are, confronting the fact that their backers aren't on the up and up? That could be a cool character.

But like Corbin, that seems like a job for PCs. Not for a guy with an arbitrary enormous number of powers and stats that say 'you can't play with this guy, no matter what level you are'. And especially when again, I'm constructing all that. The clear intent with Pax is he's a big dumb bully Jock who loves attention and he's not really a good guy because he likes being famous. Meanwhile the lovely 'we are the overmen, you can't complain about us being selfish or abusing you or anything' rear end in a top hat gets lines devoted to how 'actually he's not bad at all!'. Neither of them is a character written to be played or played with. You're not going to fight either of these guys, or change their minds, or have a plot hook involving them. Nothing in the setting is really written to provide a place for the PCs to play, it's all just its own 'worldbuilding'.

And to that end, I have to say: Maybe the d20 version is onto something in making you level 3 schlubs who would need to grind for longer than a normal d20 campaign goes on to challenge these Epic Level Overmen (or take advantage of how broken Superscience is). That's clearly how the setting be as it is, after all. Maybe it's better not to pretend the PCs are that important in the first place.

Another thing: In the main setting, it's a big thing that every Nova is going Aberrant. The ones who don't look Aberrant are mentally Aberrant and are secretly crazy murderers and stuff. But look at the d20 version and the fact that none of that stuff is in the Core Book, and you actually get the impression it's very difficult to Aberrate. Which again, changes the entire character of the setting. If Aberration is rare and mostly a case of people trying to push for more magic powers (by taking Aberrant levels) and you have to do a lot of it to get anything more than 'looks a little odd/cool'? That legitimately changes how the setting works and makes the inevitable Aberrant War no longer inevitable. And as far as someone looking at this core book knows, that's how it is. It's one of the reasons Aberration was treated as a medical condition when I was running Aberrant; one of the PCs was even a doctor who specifically studied how to treat Aberration and help people who developed dangerous Aberrations still live in society. You say you need human blood to survive? The super-doc is going to figure out what, exactly, your system needed from human blood and synthesize it in the lab so you don't. That kind of thing. Which is wholly against the setting's intention, but was the impression I got from reading the book I had so I altered the setting to contain it.

So yeah, the d20 version making it so hard to Aberrate actually fundamentally changes one of the core elements of the setting, too. Game mechanics matter. If your powers aren't that impressive and you're mostly people with high stats, it changes the entire game. Instead of a game about how humanity's been rendered obsolete, you get much more of a game about how there's now a class of people who have various edges and useful abilities that they mostly use for relatively mundane reasons and the public fascination with them. Which actually ended up being a pretty fun game to write for. It's not the game Aberrant intends to be, but it is the game Aberrant d20 is better at running. Which is a failure of design, but a very interesting one. It's why I bristle so much at stuff like Hunter trying to laugh off that the 'game mechanics don't matter at all, it's all about the STORY!' When you're writing fiction using an RPG, you are using the game mechanics as part of the tone of the story. One look at how different the two Aberrants end up should tell you as much; neither is in a good system, but which system you use changes the entire tenor of the game and alters the fluff significantly.

Next Time: Concluding Aberrant

Dawgstar
Jul 15, 2017

When I ran Aberrant, I had the PCs replaced Corbin. They were the Team Tomorrow members who slowly uncovered the conspiracy kicked off by the death of Slider (who was an NPC I'd gotten them attached to). Of course being PCs they absolutely didn't run off to join the Aberrants, instead they used the vast TT resources to look into things their way and wound up being sponsors of 'the movement' while working to change things from the inside.

It's very much an example of 'just because you have fun with it it doesn't make it well-designed' but we did absolutely have fun with a lot of what was there.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.
And that's exactly what I'm talking about, too; it's very easy to replace Corbin with a PC because he's doing the things PCs should be doing. He's the guy who has a personal stake, a character arc coming up, etc.

Also the real problem with the Null Manifesto is the same problem you see in a lot of racist trash: It's a tendency to equate power with value, rather than to look at Nova and Human and say 'these are both people and thus both have an undiminishable value that comes from that personhood'. Not to mention all the bullshit about 'Oh, I don't treat them badly, they're just my inferiors and worth less than me, the poor dears.' is pretty standard soft supremacist nonsense. I love the dumb poo poo about 'Mal isn't responsible for what people do when he says 'you're not human, not bound to humanity, and should do whatever you wish with respect to it' or where they claim the Teragen 'don't suffer retaliation' for the 'revolutionary violence against baseline fascism' because they're so distributed that they pass it off as 'lone wolves'.

If you were intentionally writing them as violent white supremacist extremist analogues that would be a picture perfect portrayal, but they weren't.

ChaseSP
Mar 25, 2013


Basically they're full of themselves and unable to realize how other people have desired of actually mattering to some degree. But enough about the writers.

Flail Snail
Jul 30, 2019

Collector of the Obscure
I can see how all of the problems being handled by NPCs could work, but it doesn't sound like the designers went that way.

Like, if there was a note saying "ignore this if you want to game it out", that'd be neat. If the PCs want to help bring about the post-scarcity thing, that doesn't get plot pointed away in a footnote and you play through it instead. But if they don't do that and instead want to be Big drat Heroes in the UN taskforce, well, it's a living world and someone's going to be working on it anyway.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.
Yeah, but the first half of the book is giving you the names and resumes of every person who did all this stuff already.

Also one of their recommended campaigns is just 'Novas hang out and talk about how cool they are and go on road trips'. Which I suppose the game can support, and while I do definitely enjoy stuff about what characters get up to outside of adventures and characters who do stuff other than punching people all the time, it's still a kind of hilarious recommended campaign structure.

E: I should also note they truncated some of the NPC backgrounds; you don't see any of the weird MRA poo poo about Totentanz the crazy skull-faced 90s comic protagonist/mercenary that was apparently in his original backstory. Nothing about how he Erupted because he was being cheated on or whatever that nonsense was, just that he was once a happy engineer and now he's a crazy psycho-killer mercenary. I guess someone decided they wanted to cut out some of the more embarrassing parts on the second take while copy-pasting this stuff.

Night10194 fucked around with this message at 16:11 on Aug 16, 2019

juggalo baby coffin
Dec 2, 2007

How would the dog wear goggles and even more than that, who makes the goggles?


anyone know if the eclipse phase xrisks guide has been dibs'd yet? its the monster manual from 1st edition.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.
One of my other big issues with Aberrant's normal fluff is that it makes the bad guys completely correct. If Novas are all Doomed Highborn Manchildren destined to become insane murder machines in time, then maybe trying to have checks and limits and plan against them turning on everyone is your best option. Which then places you in the position of accidentally writing the guys using involuntary sterilization as being far-sighted and correct. Which I suppose is more 'flipping the script' but uh, that ain't a good look.

EthanSteele
Nov 18, 2007

I can hear you

AmiYumi posted:

Their aesthetic is rad, cookpot helmets and trash can lid shields and spears made of sporks & duct tape. They look like little kids who got really into LARPing.

Skipping waaaay ahead for a second, the average farmer has 10 Brawn, 2 Agility (so 2D6 difficultly), and a 2 damage pitchfork. So depending on skills and equipment, the beefiest kobold is equal-to-slightly-better that a random shitfarmer.

Most kobolds should probably stick to chickens, which they might take in a scrap.

Yep! That's why you get the bad point for being Brawn 10, because you've been tricked into thinking you can solve anything with brawn as a kobold.

Dawgstar
Jul 15, 2017

Night10194 posted:

Also the real problem with the Null Manifesto is the same problem you see in a lot of racist trash: It's a tendency to equate power with value, rather than to look at Nova and Human and say 'these are both people and thus both have an undiminishable value that comes from that personhood'. Not to mention all the bullshit about 'Oh, I don't treat them badly, they're just my inferiors and worth less than me, the poor dears.' is pretty standard soft supremacist nonsense. I love the dumb poo poo about 'Mal isn't responsible for what people do when he says 'you're not human, not bound to humanity, and should do whatever you wish with respect to it' or where they claim the Teragen 'don't suffer retaliation' for the 'revolutionary violence against baseline fascism' because they're so distributed that they pass it off as 'lone wolves'.

That feels like the writers were trying desperately trying - after having written their universe's version of Magneto and the Brotherhood of Evil Mutants - walk back having written Magneto and the Brotherhood of Evil Mutants.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.
I really should've brought in Feinne's review some to really explain why the powers in this game suck, but let's quickly look at an example: In the Storyteller version, Disintegrate is a badass kill power that does at least 6 levels of Aggravated Damage, the stuff people can't soak or regenerate or whatever without really specific and special abilities. in the d20 version, Disintegrate does d6 per character level with a Fort save for half. For a level 3 power. And you have to make a Ranged Touch Attack to land it. That's the scale of difference between the two systems. One is a drat near potential instant-kill move, the other is a slightly better single-target basic offensive spell. Quantum Bolt (the very basic Level 1 attack spell) does d6 per 2 levels (d10 per 2 levels if you spend a Feat to enhance it with Supercharge) with no save, for reference. d6 damage per level save for half is what the developers thought merited a level 3 power that cost you 6 levels worth of resources and 2 dead levels to get.

Loxbourne
Apr 6, 2011

Tomorrow, doom!
But now, tea.

Dawgstar posted:

That feels like the writers were trying desperately trying - after having written their universe's version of Magneto and the Brotherhood of Evil Mutants - walk back having written Magneto and the Brotherhood of Evil Mutants.

Divis Mal screams creator's pet. My money would be on a lead writer creating him, thinking he was soooooo awesome, and then getting a nasty shock when everyone else says "oh so he's a Magneto-analogue villain?"

Then the frantic backpedalling kicked in. Oh yes he's actually nice and doesn't kill anyone and he's the hero really.

Chernobyl Peace Prize
May 7, 2007

Or later, later's fine.
But now would be good.

For what it's worth, Quantum Vampire is an absolutely useless edge-case power that only goes on NPCs where you can ignore the build cost to give them "can steal <your powers>" in both d20 and 1e

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.
Still, it says a lot when someone designing for a d20 product in 2004 thinks '20d6 damage, save for half' is a power move in that system for a 20th level character.

Chernobyl Peace Prize
May 7, 2007

Or later, later's fine.
But now would be good.

Night10194 posted:

Still, it says a lot when someone designing for a d20 product in 2004 thinks '20d6 damage, save for half' is a power move in that system for a 20th level character.
Oh yeah for sure.

A thing I think would be interesting (NOT volunteering here) would be to contrast this with how Aberrant 2e is shaping up, especially in the context of the only other Storypath games so far being Scion (play actual gods) and Trinity (play psionics fighting the eventual Aberrants), which is a pretty large power range to pitch across.

Halloween Jack
Sep 12, 2003

La morte non ha sesso

Loxbourne posted:

Divis Mal screams creator's pet. My money would be on a lead writer creating him, thinking he was soooooo awesome, and then getting a nasty shock when everyone else says "oh so he's a Magneto-analogue villain?"
Well, so is Magneto, so it just works out like that.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.
What I can never quite get over is the way the sinister UN conspiracy actually does immense amounts of good for the world. All in the name of getting them immense power and influence, but like. Would that real cabals of powerful assholes thought they had to hide behind doing lots of good to gain their power and influence in the real world. That would be grand.

"I have a sinister plan! We will gain billions of dollars by stopping existential threats to life on earth and feeding all the world's hungry! So swears this black brotherhood of villainy!" would be nice.

PurpleXVI
Oct 30, 2011

Spewing insults, pissing off all your neighbors, betraying your allies, backing out of treaties and accords, and generally screwing over the global environment?
ALL PART OF MY BRILLIANT STRATEGY!

juggalo baby coffin posted:

anyone know if the eclipse phase xrisks guide has been dibs'd yet? its the monster manual from 1st edition.

luv2read 200 pages of save-or-dies.

But seriously, I believe basically none of the Eclipse Phase supplements are on the inklesspen archive and thus have not been touched.

Just the core and Glory. The two most important parts.

So post away.

Big Mad Drongo
Nov 10, 2006

Flail Snail posted:

I can see how all of the problems being handled by NPCs could work, but it doesn't sound like the designers went that way.

Like, if there was a note saying "ignore this if you want to game it out", that'd be neat. If the PCs want to help bring about the post-scarcity thing, that doesn't get plot pointed away in a footnote and you play through it instead. But if they don't do that and instead want to be Big drat Heroes in the UN taskforce, well, it's a living world and someone's going to be working on it anyway.

This is more or less the pitch for Progenitor: it gives you a 30-ish year timeline from when the first supers showed up through 1999, when the titular Progenitor leaves Earth and a few other plot hooks are going down. Said timeline is super-detailed down to a month-by-month basis, specifically so you can drop the PCs in wherever it sounds like fun and send the canon timeline careening off the rails from there.

Ithle01
May 28, 2013

Night10194 posted:

What I can never quite get over is the way the sinister UN conspiracy actually does immense amounts of good for the world. All in the name of getting them immense power and influence, but like. Would that real cabals of powerful assholes thought they had to hide behind doing lots of good to gain their power and influence in the real world. That would be grand.

"I have a sinister plan! We will gain billions of dollars by stopping existential threats to life on earth and feeding all the world's hungry! So swears this black brotherhood of villainy!" would be nice.

That's because Project Utopia is only a sinister conspiracy if you're a nova. Project Utopia isn't trying to take over the world, it just wants to control the nova population, but because humans are weak and easily crushed by novas these appear to be one and the same. The majority of novas inside Utopia actually do want to do good things in exchange for fame and fat stacks of cash, but its founder also wants to do good things for humanity because that's his mission. It's just that the founder is a time-traveller who knows what happens in the future so he's trying to limit the nova population on Earth because he doesn't want them to destroy humanity. He can't tell the novas this for reasons both obvious and not-so-obvious so he has to have his dumb shadow conspiracy on the side.

Novas also aren't doomed to become Aberrants, it's just the most likely outcome if they don't learn how to control their power and in the Trinity timeline there are societies of benign novas hanging out in space. It's also implied a lot of these are Teragen off-shoots because the Teragen are the only group that actually has a surefire way of reversing (some of) the mental mutations caused by high taint - in exchange for exacerbating the physical mutations. Unfortunately, it doesn't make you more human, just less crazy. You still suffer the social penalties associated with high Taint, in fact, probably more so.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.
I thought Mercer hated what had happened with Utopia? That's what they seem to imply in the core book. He's the time traveling dude from Adventure, right?

And that still kinda gets at 'the way we wrote this the people with the forced sterilization camps are completely right', which is not a good move considering the historical associations of that practice and the way a lot of this 'ability/power=worth as a person' bullshit still leans into eugenicist thought.

Ithle01
May 28, 2013

Night10194 posted:

I thought Mercer hated what had happened with Utopia? That's what they seem to imply in the core book. He's the time traveling dude from Adventure, right?

Yeah that's the guy, I think he does grow to hate it, but for the reason that it (predictably) begins to go off the rails once it grows too big and the novas start to go too crazy. Because once you've gotten control of the world's nova population world domination starts to look more and more attractive, especially so when you consider that most world governments are just as lovely and short-sighted as in real life. "We're here to help you, whether you want us to or not" sort of way.

And yes, the writers at WW are the sort of idiots in the 90's who were prone to going full fash after 2001. These are the people who have been making a living ripping off Zionist conspiracy stuff for years, let's not think too hard about the implications of their writing, they sure as poo poo haven't.

It's also worth pointing out that Project Utopia is pretty explicitly supposed to be 'good intentions go bad' so they were never supposed to be angels, this is WW we're talking about so you should expect everyone to be lovely in some capacity.

Ithle01 fucked around with this message at 19:56 on Aug 16, 2019

StratGoatCom
Aug 6, 2019

Our security is guaranteed by being able to melt the eyeballs of any other forum's denizens at 15 minutes notice


PurpleXVI posted:

luv2read 200 pages of save-or-dies.

But seriously, I believe basically none of the Eclipse Phase supplements are on the inklesspen archive and thus have not been touched.

Just the core and Glory. The two most important parts.

So post away.

No one's done Devotees - aka The One Worse Then Glory - yet either. Might be tempted to dibs it.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.
If I was going to no-angels them I probably would have written them significantly differently instead of just expecting the audience to hate them because 'globalist conspiracy', as you say. Plus 'oh well they want fame and wealth'. If anything, that's an interesting character concept: Someone who does a lot of good but who is also reveling in the attention and being the very public hero. Superman but with a publicist and a brand and a book tour actually sounds interesting to play as. Which is the elevator pitch, and as per all of WW, they start with an okay elevator pitch then watch it go over the plate for a strike. Again and again and again.

High concept is easy, execution is hard, and the fact that they botch execution every goddamn time is pretty telling.

If you wanted to really no-angels Utopia in a 90s milieu it would have been very easy to have them a puppet of powerful first world states that happily stomp around and do the bidding of the post-cold-war hegemons while basking in the adoration of the US and other established powers. But I don't think WW would've actually thought of that as a thing. I think they basically already have them doing that but throw it mostly on the good guy pile for their deeds while having the US paranoid about them because they're the UN and 90s-2000s American conservative types were still rapturously insane about the UN placing the Mark of the Beast on everyone.

Night10194 fucked around with this message at 22:10 on Aug 16, 2019

KingKalamari
Aug 24, 2007

Fuzzy dice, bongos in the back
My ship of love is ready to attack
A few corrections before I dive back into things:

inklesspen’s username is, in fact, a single word

While this book was released under White Wolf’s “Sword and Sorcery” line of d20 products, the actual writing and development was handled by Necromancer Games, which would go on hiatus in 2010 with the two founders going on to found Frog God Games and Legendary Games, respectively. Necromancer Games would then be acquired by Frog God in 2012.

Our viewers are not pathetic sexless food tubes.

Audrey Hepburn never weighed 400 pounds.

I accidentally switched the formatting I was using for headers in this review and didn't notice until just now.

Licking an electrical outlet will not turn you into a Mighty Morphing Power Ranger.

And Cats do not eventually turn into dogs.

With that out of the way, let’s again dive into:



The Wilderlands of High Fantasy Part XI: Mostly Me Getting Punchy and Rambling About Setting Design

Last time: We finally made it through the unending quagmire that was the “Geographic Features” section.

This time: We get to a far more interesting and useful section, which gives a short gazetteer for the intended starting city, “The City State of the Invincible Overlord”. This section is not without its problems, which we’ll get to in a bit, but it’s at least far less of a slog to get through than the last section.

To start with we’re given a brief introduction on the CIty State as a whole: It’s one of the largest city states in the setting and is a major hub for trade and commerce. Most of the laws of the City State are specifically based around facilitating trade and there’s a fairly extensive judicial system set up to enforce said law. The major downside is that the final goal of the legal system is to make sure the Overlord gets his cut of everything that goes on in the city, so as long as you’re not trying to muscle in on his racket pretty much every sort of trade is fair game. Street violence and riots are also pretty common and the police aren’t particularly inclined to put a stop to it as it’s not keeping the cash from flowing into The Overlord’s pocket.

So it basically combines all the worst aspects of a totalitarian bureaucracy with an anarchic free-for-all into a very by-the-books hive of scum and villainy.

All that said, the combination of being a trade hub and having a police force that turns a blind eye on most run of the mill crime means the citizenry are a pretty diverse bunch of criminals: It’s pretty common to see the likes of trolls, ogres and demonic houris walking the street and keeping to themselves.

The City State takes some pretty obvious influence from Lankhmar from Fritz Leiber’s influential “Fafhrd and the Gray Mouser” stories, which will become more and more obvious as this chapter goes on.

ORGANIZATIONS

This mostly deals with the various governmental and law enforcement groups that make up the backbone of The Overlord’s rule. We’re also told the type of armor and weapons a member of each of these organizations usually carries, because this is obviously a better place for that information than the Monster Manual section where we’d get their actual statistics:

The Constables are mostly composed of lesser nobles and the idiot manchildren of lesser nobles who have been given a token bit of lawful authority to keep them busy and away from the members of their family that actually matter. As you can imagine, the constabulary is mostly staffed by self-important dipshits who abuse their authority whenever possible.

While the Constabulary mostly worries about the business of nobles and matters of the court, The City Guard are the ones who handle the more “hands-on” aspects of keeping the peace. These are the guys who get poo poo done...when someone tells them to. The guards are notoriously surly and not particularly inclined to get off their asses and intervene unless their bosses are watching them. The thin blue line, ladies and gentlemen!

The Black Lotus are the Overlord’s secret spy police who are in charge of “taking care” of any conspirators, dissenters or other enemies of the Overlord. They are also actual ninjas if the artwork is anything to go by.


Pictured: Actual ninjas, a Dhalsim and some sort of fancy lad.

In addition to all the cops and spies, the Overlord also keeps at least 500 members of the Military around at any one time. We’re not given much info on these guys, but we are told that 500 soldiers is a “Vasthrong’!

Hey, remember when I said this city was basically Lankhmar? The Guilds are where that really shines through! They’ve got guilds for everything in this city: An Assassins’ Guild, a Thieves’ Guild and a Beggars’ Guild just to name a few of the organizations directly lifted from Fritz Leiber. It should be noted that something that’s sort of faded over the development of the fantasy genre (And had definitely been muddied by the time when the original Wilderlands modules were published in the 70s) was that Leiber originally intended the various guilds of Lankhmar to be a joke: That being that the city was so guild-happy that they even had guilds for ridiculous, illegal non-professions like thieves and beggars. Unfortunately, as more and more authours either took inspiration from or blatantly copied Leiber’s work the novelty of the Thieves’ Guild wore off and it became another normal piece of fantasy set-dressing.

So yeah, The City States has lots of guilds.

CITY ATTRIBUTES

This section opens up with the bizarre and delightful fun fact that it’s illegal for any kind of business to make change for a customer in the City State without a license, so if you ever ask for change at a business they’re likely to threaten to sue you! And as soon as we’re through that the book starts to flounder again when we get into talk of SLAVERY!

Now, the idea of presenting slavery as a fact of day-to-day life in a fantasy setting is not, on its own, a necessarily stupid move: The setting takes a decent chunk of inspiration from ancient Greece and Rome where slavery was incredibly common and other settings have introduced similarly horrific subjects in a way that served the setting without glorifying or falling into weird apologetics. Dark Sun, for instance, had slaves all over the place and it heavily fit the themes of that setting.

Where The Wilderlands differs from Dark Sun is that it tries to go out of its way to downplay the horrors of slavery. Lemme quote the book directly:

“Slavery is both legal and normal in the City State. It is not considered evil and, although very low in social status, slaves do possess a modicum of rights and protections. In some cases, slaves are more carefully protected and cared for than commoners.”

A swing and a miss there, book. You tried to introduce a serious topic of historical relevance into your setting and you immediately hosed it up.

The book also falls back into that weird, Old School spirit of Gygaxian random rolling in this section when it explains that every business has 1d4 slaves on the premises at any given time and most (60%) have 2d4 extra slaves!

The topic of slavery is thankfully dropped after this paragraph, but the old school needless random rolls continue into the next one as we’re told that there are always 3d6 pedestrians and 1d6 horsemen on any major street during daylight hours, because this was an important thing to establish and not something that could be left up to the whims of the DM to offhandedly determine themselves. We’re also told that “No stranger will interfere with, or aid another, even if the law is broken.” which is an odd thing to declare as a universal constant…

IMPORTANT LOCATIONS

The rest of the chapter is made up of a numbered map of the City State with short descriptions of the buildings each number represents. After the geography section there’s no way in hell I’m going through and summarizing every one of them, so please enjoy this highlights reel:

A wizard named Langwellan the Blue has built a keep in the Southeastern corner of the city and hires a bunch of amazons to guard the entrance so no one can get their grubby mits on all his sweet wizard swag.

There’s a bunch of temples all throughout the city, the most interesting of which is the Temple of the Spider God. It’s surprisingly not some sort of evil cult temple, but a temple to an unnamed “Goddess of Wealth” with a prevailing spider motif. Also a bunch of giant spiders hang out here and are left to just sort of wander around by the temple staff.

The city also has temples dedicated to a few of the other gods of the setting, including Odin, Thoth, Mananan and The Temple of the Toad that was mentioned briefly in the geography section. It still weirds me out that this decidedly non-Earth fantasy setting has a bunch of actual Earth gods making up its pantheon...

A large chunk of the buildings in the city follow the same low-key descriptive naming style as the city itself, as demonstrated by the local university known only as The School of Ancient Knowledge; the Sea God Temple to Mananan; the Plaza of Profuse Pleasures, which is essentially just the red light district; and the Park of Obscene Statues, which was either created by the perverts of the Plaza of Profuse Pleasures or just attracted said perverts to set up shop nearby, no one’s entirely sure..

The Silver Eel Tavern is a recurring location in Leiber’s Fafhrd and the Gray Mouser stories that has been unceremoniously lifted wholesale and dropped into this setting. To cover this blatant plagiarism the creators have crudely crossed out the word “tavern” on the sign and written “Inn” above it...And also added strippers! The majority of this write-up is dedicated to singing the praises of Djela, who is a really sexy stripper who performs here and has a giant black panther for an animal companion for some reason. Gonna be honest, they kind of won me over when they gave the stripper a giant cat friend!

A single stripper tavern was apparently not enough to satisfy the needs of the ogling, drunken public as the next entry is for the She-Devil Tavern, which apparently doesn’t have any strippers awesome enough to warrant individual note but is popular nonetheless! We’re eventually told of two more stripper-bars: the Happy Harpy (Which is actually more of a high-class brothel) and The Balor’s Eye which has a stripper of note like the Silver Eel in the form of Eudeina. Eudeina’s apparently the best stripper in town, “with such skill that men (and women) have been known to faint during her shows”. Props for alluding to LGBTQ people in the setting...I guess?

The social stratification of the city is very evident when one visits the actual courts, as there’s no less than four separate buildings, each dealing with the legal matters of different social castes.

In the write-up for the Temple of Pegana we’re told the weird legend of its high priest, Mung, who brought the temple’s pantheon to the CIty State from a far off land, incited a city-wide revolt of the local craftsmen and then unleashed the “Beast of Mung” during the resulting civil war. Mung’s still kicking around, by the way. Apparently all that unrest and beast-releasing wasn’t enough to get the Overlord to kick him out…

There’s also an entry for the Slave Market Plaza, which prompts the book to again remind the reader that slavery is perfectly legal and normal in the City State and pretty much every business owns slaves.

The last proper entry is for the “Litigation Tricksters Guild”, which lets us know that “litigation” is outlawed in the city (Despite all the earlier talk of the extensive legal system and people being sued for asking for change?) so this is a guild of ambulance chasing, “Totally not a lawyer, I swear” types who glom onto anyone who gets arrested to give legal advice.

The chapter ends with a brief blurb about the “Goblin Reservation” just outside the City State, which is basically a bunch of tunnels inhabited by a gaggle of unruly Goblins with a penchant for mining. They’re good enough miners that people often come to the City State just to seek out their services. The book also tells us it’s illegal to give a Goblin alcohol while within the city walls, which is a joke the writers should maybe have thought of the implications of a bit more before telling.

So, on the good side, this chapter is way more interesting and well laid-out than pretty much anything that’s come before. It’s only seven pages (One of which is just a map) but it manages to give a reasonably detailed picture of life in the CIty State without becoming boring or bogged down in minutia.

On the not-so-good side, there was way too much focus on strippers! I get that “sexy dancing girl” is a pretty deeply established trope of the Sword and Sorcery genre this setting is trying to emulate, but I feel like we could probably just condense the four different topless bars down into one big topless bar.

And on to the most glaring issue with this chapter: Slavery! The book screwed the pooch on that one! I think that this is the sort of thing that isn’t necessarily unwarranted in the setting given the media and historical eras it’s drawing inspiration from, but it fucks things up by trying to walk the horrors of the institution of owning other human beings as property back. While “barbarian hero gets captured by enemies and sold into slavery where he is forced to row a bigass boat while a fat dude beats a drum nearby” is a well-worn plot of the Sword and Sorcery genre, that exists so the hero can lead the other slaves in revolt and have an inspiring fight against the fat guy. Slavery is included in this sort of genre as an evil for the hero to overcome and putting in that waffling “Oh, the slaves don’t actually have it that bad, in fact they probably have more rights than some citizens” bit completely detracts from that!

Beyond even the basic moral objections to slavery as an institution (Which I don’t feel I need to go into too deeply as “slavery = horrible” should not be a controversial statement) that particular paragraph rubbed me the wrong way from a setting design point of view because it felt like it was a case of the writers realizing that the first instinct of almost every modern player is to immediately start freeing any and every slave they come across, and trying to nip that in the bud - Which feels like the exact opposite of what this sort of setting is supposed to be set up to do!

I mentioned previously that The Wilderlands has some parallels to Dark Sun in that it’s a poo poo-rear end setting of isolated city states ruled by cruel despots that, through hard work and dedication, the PCs may be able to make their mark on and change for the better. Having something like slavery be commonplace and part of daily life supports the despotic tyranny of the setting, but then trying to discourage PCs from acting against that goes completely against the whole “grow strong enough to make your mark on the world” theme.

This is part of a larger problem I’ve seen a lot in RPG setting design - The creators being afraid of letting the players upset the status quo and fittingly enough it’s a problem that the afore-mentioned Dark Sun setting started to fall into hard in the latter years of the 2e era. This whole idea was probably best exemplified by the module “City by the Silt Sea”, which was covered by PurpleXVI in his FaF write-up of Dark Sun.

For anyone who hasn’t read through it, the module was a an entire book that detailed the city state controlled by the Dragon of Tyr and basically existed to horribly murder any players dumb enough to try to go there. Seriously, this module makes it likely that 20+ level characters will likely die before even getting within 200 miles of the Dragon’s home turf. This all comes to a head in the final section, which details the Dragon’s stronghold within the city, where the DM is explicitly told that if the PCs somehow manage to overcome all of the ridiculous save-or die, hyper-lethal bullshit that has been constantly thrown at them throughout the module and are in a position to actually kill the loving dragon, to just pull some deus ex machina bullshit out of their rear end to prevent the players from finishing the fucker off.

The degree of importance the module puts on never letting anyone anywhere actually defeat the dragon (And thus upset the status quo) was astounding, as though a group of neckbeards in a basement deciding to finish off their campaign by defeating the major, recurring baddie of the setting would somehow affect the overall metaplot at every table.

The entire point of a setting like Dark Sun or the Wilderlands is that it loving sucks, but the players are given the chance to overcome that. It’s not an easy task, obviously, but makes for a very clear and motivating campaign-level goal got the game. The entire sort of idea of old school settings like the Wilderlands is that the players are simply plunked down in a big-rear end hex map with no set end goal, free to wander and do as they please. But when the players are actively discouraged from trying to change certain parts of the status quo, when they’re prevented from freeing the slaves or slaying the dragon, that promise of player freedom starts to ring hollow...

Also slavery is an abhorrent institution that is inexoribly tied to racism and has had a long-lasting and pervasive impact on the socio-political climate of the United States, so if you’re going to include something like that in your setting you may want to give how you’re presenting it in the material a good, long think.

Next Time on the Wilderlands: Gods and poo poo!

Flail Snail
Jul 30, 2019

Collector of the Obscure
I said I'd be doing this and the book has finally arrived so buckle up and let's go.



^PM AGEStOrm Age Master® - More gameable than HYBRID

I gave this a read through before starting to make sure there was actually something to talk about. The good news - there is. The bad - this is pretty loving depressing. I can see what the author was going for and how it might work. Taking several liberties, it might even be playable.

All books have a cover. Let's start there. PM AGEStOrm's cover consists of varying shades of yellow and a few curved lines. There is some artifacting present, as if this was printed on a piece of paper and then crumpled before being flattened and re-scanned. There's also a small splotch as if a sharp corner dug into one spot but that's just a printing error I guess. This is not present in the above image.

The spine is plain white, containing only the full book title (^PM AGEStOrm Age Master® AM@), author's name, and Lulu icon. The back cover is a closeup of what appears to be the stained glass windows of a church. In a little picture-in-picture in the top left corner is Joseph's selfie overlayed on a piece of unidentifiable artwork.

Game Pieces

Skipping ahead to what I would generally call the copyright page, we discover that all rights are reserved. Brief quotations may be used in a book review or scholarly journal, however. So these quotes should be safe, I hope.

From here on out, there is loads of punctuation. There are frequently commas between almost every word, semicolons in the place of a few of those commas, and several hyphenated phrases. There are also several odd capitalization choices. Rather than dwelling on these, I'll just drop the punctuation and capitalization. We already know that there are issues with the text and I'd rather not dwell on them at this point.

Like all games, you need some stuff (presented here as a lettered list, A-W). The book mentions that you can "try to find your own purchase idea" or "make your own with things in home". These include not only the requisite book itself, character sheets, pencil, figurines, and maps, but also a few types of crystal, the covers to the module, figurines to represent those covers, six discrete sets of dice, five different pads of paper, and then entry R on the lettered list - 'Magic-spell Statue Casting a Spell of "You Win"'. There are no losers in tabletop gaming so having a statue on the table that declares we're all winners is nice.

Following the list of game pieces is a section titled "®Dice Find These Dice On Your Own Over-Searching Make These Found Dice". We need every die type, polyhedral or not, available in a physical store or not, from d1 to d10 as well as the d20.

A "1-sided Dice?" can be either 0 or 1 so you should use a d2 for this.

A 2-sided Dice is coin-shaped. "You can flip it like a coin or flip it to the table."

The 3- and 9-sided dice have interesting statistical implications. The d3 is a d4 with a repeated 2 "since that'd be how good you do on average anyway, right?" Similarly, the d9 has a repeat 4 because "you'd repeat 4 all the time in your mind so 4 might as well have the big odd angle favoring it." Maybe surprisingly, I can understand that last one. When I was younger, I had an obsession with the number 4. Perhaps coincidentally, I randomly chose 4dX for the examples in the next paragraph.

Should you wish to follow along, you can see these by heading over to AnyDice. Both result in less extremes but what I'm dubbing the AgeStorm d9 results in a lower result overall as "4" is less than the median value.

Finally, the first dice might as well have silver numbers while the second and third might as well have gold. This is never mentioned again so I'm unsure of the significance.

Up next, we get some Immortal: The Invisible War flashbacks

kommy5
Dec 6, 2016
This is going to be insufferable, isn't it?

Flail Snail
Jul 30, 2019

Collector of the Obscure
Not particularly insufferable, just nonsensical.

Halloween Jack
Sep 12, 2003

La morte non ha sesso

Flail Snail posted:

Up next, we get some Immortal: The Invisible War flashbacks
Oh, I'll get the absinthe dripper.

Snorb
Nov 19, 2010
Is this going to be more or less comprehensible than Normality?

Seatox
Mar 13, 2012
Oh dear. Have a look at http://www.lulu.com/spotlight/moonlounge.

Is this a publication gimmick of the author, or deeply untreated mental illness? I'm leaning heavily towards "Why can't it be both?"

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


Flail Snail posted:

Not particularly insufferable, just nonsensical.

Even this review, filtered through the lens of someone who is capable of typing coherent sentences and holding a normal conversation, is still like watching someone have a stroke.

Ithle01
May 28, 2013

Night10194 posted:

If I was going to no-angels them I probably would have written them significantly differently instead of just expecting the audience to hate them because 'globalist conspiracy', as you say. Plus 'oh well they want fame and wealth'. If anything, that's an interesting character concept: Someone who does a lot of good but who is also reveling in the attention and being the very public hero. Superman but with a publicist and a brand and a book tour actually sounds interesting to play as. Which is the elevator pitch, and as per all of WW, they start with an okay elevator pitch then watch it go over the plate for a strike. Again and again and again.

High concept is easy, execution is hard, and the fact that they botch execution every goddamn time is pretty telling.

If you wanted to really no-angels Utopia in a 90s milieu it would have been very easy to have them a puppet of powerful first world states that happily stomp around and do the bidding of the post-cold-war hegemons while basking in the adoration of the US and other established powers. But I don't think WW would've actually thought of that as a thing. I think they basically already have them doing that but throw it mostly on the good guy pile for their deeds while having the US paranoid about them because they're the UN and 90s-2000s American conservative types were still rapturously insane about the UN placing the Mark of the Beast on everyone.

I don't know, I kind of feel like it's important to separate Project Utopia and Proteus division, or whatever their name is. Proteus is explicitly the bad guys in the comic book sense, they do experiments on unwilling novas, run an extrajudicial interment camp, and are the ones secretly sterilizing the world's novas (so that in the future they don't kill all humanity). Project Utopia are ones that give you the book deal and a fancy costume in exchange for terraforming the Sahara or curing HIV. Cestus Pax is literally Superman with action figures and all the perks of celebrity. He's also a dick, but in the totally normal way that an ordinary boy from Kansas getting elevated to the highest level of celebrity is a dick*. Could WW have done this better? Yes, absolutely, but it's 90's White Wolf so overall I'd say it's par for the course. High concept, botched execution is what they do best,

When you said that 'All the best roles in Aberrant have already been taken' I think you nailed it. That is, without a doubt, the worst part of the game because it exemplifies the worst meta-plot bullshit that I can think of.

As for your idea about making them the puppet of a 1st world power, I'd disagree with that, but only in the sense that they already are that. Utopia isn't interested in turning over the Euro-centric world order, I'm sure someone else can better discuss the failures of liberalism and capitalism than myself though. I'm not sure how to phrase this, but their solution to satisfying novas and luring them away from the Teragen is to give novas power and fame and hope that these shallow concerns distract them from actual power. It doesn't work and the United States is said to suffer the worst from the predations of Aberrants because they're drawn here in the 2008 to 2040 years, but then eventually go crazy. I have to say, I think that's one of the better examples of world-building in the Trinity-verse.

*In my group's personal canon Pax's given name was Shelby and he erupted when he got his head stuck in a hay thresher.

edit: the most damning thing I can say about Aberrant is that it pitches itself as a superhero game that undermines the superhero genre, but hosed up worse than everyone else who already did that. Including 90's X-Men.

Ithle01 fucked around with this message at 06:56 on Aug 17, 2019

Terrible Opinions
Oct 18, 2013



KingKalamari posted:

In the write-up for the Temple of Pegana we’re told the weird legend of its high priest, Mung, who brought the temple’s pantheon to the CIty State from a far off land, incited a city-wide revolt of the local craftsmen and then unleashed the “Beast of Mung” during the resulting civil war. Mung’s still kicking around, by the way. Apparently all that unrest and beast-releasing wasn’t enough to get the Overlord to kick him out…
This is all taken from the Lord Dunsany book The Gods of Pegana. It's a sorta bible for a made up world's polytheist religion. Mung is the god of death. The Beast of Mung was a creature he had to keep the lesser gods in line.

juggalo baby coffin
Dec 2, 2007

How would the dog wear goggles and even more than that, who makes the goggles?





Eclipse Phase: X-Risks Part 1

So X-Risks is essentially a high-faluting monster manual for eclipse phase. Most of it is made up of the monster entries, here called 'x-risks', which means 'existential risks' to humanity. But because they called it that, they had to list a bunch of other existential risks for humanity that aren't specific monsters. The book is framed as a briefing document for Firewall agents, with a bunch of documents from other sources included in there that Firewall is using for their briefings.

The first little chunk is about how Firewall rates and responds to X-Risks, ie they try and stop them, clean up if they don't stop them, and rate the risks they detect based on severity and likelihood of happening. Then there's a list of stock, solar-system scale x-risks, such as:

- Aliens attacking
- A big war
- Even more AIs become gods and gently caress up humanity again
- 'Physics mistakes'
- Gamma ray bursts
- Asteroids
- We're in the Matrix and it gets turned off

Basically if you ever read that Exit Mundi site back in the day you know what is in there.

Next up is a section of more in-depth profiles of the major threat groups: Exhumans, Exsurgents, TITANs, and the sadly underused Factors.

The Exhumans are guys who want to become gods, and the bulk of their profile is a transcript of basically an exhuman TED talk an exhuman activist was giving to a big crowd of monsters, which is a funny mental image. There are predator type exhumans who want to just chase and kill stuff mostly, there's exhumans who want to get super smart and turn into biological TITANs, exhumans who want to adapt to every environment (these guys don't seem so evil), exhumans called 'parasites' who 'exist invisibly in transhumanity' but it doesn't tell you what they actually do, and then finally exhumans who eat other peoples souls for some reason. Because the path to godhood is absorbing some guys dumb memories about going to the mall.

can't sleep exhuman will eat me

Exsurgents are a group of viruses (digital, physical, nano, visual, etc) that turn people into alien AGENTS OF CHAOS!!! This section takes the form of a briefing document given out by a clandestine TITAN artifact smuggling organisation to their new hires. Apparently most people in-universe think the exsurgent virus is just one virus, and that the TITANs made it. But it turns out it's a lot of viruses, and aliens made it! oh no! There's all sorts of variants, from the nice one that makes you psychic, to a nasty one that makes you grow crab hands out of everywhere like the guy at the end of the movie 'Lord of Illusions'. There's also one that just makes you a really big fan of exsurgents so you infect everyone around you with a virus so they can be cool. Also there's a billion sleeper agents etc etc etc.


The TITANs: SCIENCE WENT TOO FAR!!! AIs got too good and started killing everyone for some reason. Maybe they got infected by the space virus and that made them crazy, or maybe they were already crazy. There are accounts of TITANs fighting each other during the war, and signs of them just going insane in general towards the end of the war, just before they went dormant. Nobody really knows where they went, why they attacked, or even if they were all one team. There's no signs of the Big Daddy TITANs being around still, but there are weaker forks of the TITANs in existence, and they are very scary. The Earth is still crawling with TITAN machines, and people like to steal poo poo because it's fancy. Also there's this picture of a giant ape zordon?


The Factors are a race of alien slime-mold slug boys, who are cool and like to trade. Because they are completely under utilised and left in a corner, all the info about them is a mystery. They like to trade, they can combine together into a bigger boy, and they are very alien. People want to kill them for some reason, because people are dicks. Be nice to the Factors.

i think in this pic they are rescuing a fallen human from H.R. Gigertron's 'Big Space Pussy' art installation

There's other threats too, but the only really interesting one is the Space Mormons whose bible was written by the TITANs oooOoooOOOOooOOOoo. Even spookier they were a cult BEFORE the TITANs attacked, so it seems like one of the TITANs gave them advanced warning and got them off-world fast. Even even spooker they are run by fat dracula, and no the text does not tell you why he has one evil werewolf hand:

The other slightly interesting one is mystery AI angels who turn up to warn humanity of disasters. They might be good TITANs, they might not be, like every loving thing else it is a mystery.

NEXT TIME: THE MONSTERS YOU WERE PROBABLY HOPING FOR IN THIS POST

juggalo baby coffin fucked around with this message at 11:01 on Aug 17, 2019

PurpleXVI
Oct 30, 2011

Spewing insults, pissing off all your neighbors, betraying your allies, backing out of treaties and accords, and generally screwing over the global environment?
ALL PART OF MY BRILLIANT STRATEGY!

juggalo baby coffin posted:

The other slightly interesting one is mystery AI angels who turn up to warn humanity of disasters. They might be good TITANs, they might not be, like every loving thing else it is a mystery.

Hahahahahahahah, loving Prometheans. loving Prometheans. gently caress the authors.

Nessus
Dec 22, 2003

To witness titanic events is always dangerous, usually painful, and often fatal.



When 90% of humanity is dead and most of the remainder have been enslaved, there's one man you can count on:

DRACULA. But he's GROWN over the years...

FAT DRACULA VS. ECLIPSE PHASE

Fake edit: Maybe he 3d printed too much blood and that's why he's a chonker now.

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Barudak
May 7, 2007

Hes just hit vampire middle age and all that early morning snacking is finally catching up with him

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