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gradenko_2000
Oct 5, 2010



Lipstick Apathy

Besides Grunt, has any other RPG tried to do Actual loving Vietnam?

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unseenlibrarian
Jun 4, 2012

There's only one thing in the mountains that leaves a track like this. The creature of legend that roams the Timberline. My people named him Sasquatch. You call him... Bigfoot.

Recon! By Palladium, the only game of theirs not using the Megaversal system (TM).

Later editions for the game scrubbed all the real world names from it.

Kai Tave
Jul 2, 2012


Fallen Rib

I'm going to disagree with Bieeardo's post somewhat and say that yeah, I am actually surprised by Sahudese Fire Drill in the sense that when I think egregious and gobsmacking levels of racism that sound like they came from a Dice Clay sketch I don't generally think Steve Jackson Games. Maybe I'm just ignorant of the other completely out-of-left-field ironically racist adventures that SJG has published over the years that I've simply never heard of, but my experiences with GURPS have led me to believe that it's mostly known for its encyclopedic and somewhat dry and mathy sourcebooks on a variety of subjects, not oh golly me so solly.

Robindaybird
Aug 21, 2007

Neat. Sweet. Petite.



Some of In Nomine got pretty cringe-inducing with Islam - it broke Gabriel's mind, Khalid's a Zealot, etc.

Bieeanshee
Aug 21, 2000

Not keen on keening.




Grimey Drawer

99% of the time, the GURPS books I've owned and read have been... if not necessarily progressive, then inoffensive. I recall an editorial by an SJG writer, possibly S himself, calling out another industry member (Dungeon magazine?) for bouncing an Arabian Nights adventure that happened to have a gay pre-gen character. 'This violates our rules on the use of sex in gaming!' 'By that tack, since he fucks nobody, so do knights and damsels. Pull the other one, rear end in a top hat.'

That other one percent... I dunno if there's less oversight for books like the old Space Atlas series or the assorted Splat Adventures, because aside from War Against the Chtorr, those are the ones where the weirdness spikes.

GURPS Unnight: Multicultural interplanetary colonization effort, lost to history. Generally a neat little booklet, but there's one hitch. The pygmies. The Procrustean pygmies. On a world where Esperanto is the lingua franca for Reasons, these guys have turned Short Man Syndrome into a way of life. You laugh at one for being short? They literally cut your loving legs off. Savages in space.

The 3E Alternate Worlds sourcebook seemed to make a point of finding reasons why Jews were still second-class citizens. Minor, but still, was that specific extrapolation necessary?

The Space Atlas series had some neat worlds cooked up... and occasional WTF-zones like Planet Amish Patriarchy, where they won't let female pilots land and they occasionally bury girls alive to ensure a good harvest, or Survias, ruled by the paranoid, hypochondriac Ryoc IV, where a sniffle is cause for solitary confinement. Space Adventures ends up turning it into a bad Paranoia pastiche with toilet jokes and a cross-dressing antagonist.

In Cyberpunk Adventures there's a sidebar NPC, virtually throw-away, described briefly as a boyish young woman. Her background blurb describes how her parents forced her to undergo a sex change as a child (because they wanted a boy), how she cried for three days when they admitted it to her teenage self, and then how she financed a reversal from their savings after brutally murdering them with a laser pen and going on the lam. Oh, yeah, and she's going to try to turn the gang into a blood cult because she's crazy.

All of this, and the Fire Drill are things that really didn't register with me when I saw them on the shelves. I was a sheltered white kid, I was willing to take things like 'without the Holocaust, everybody still dislikes the Jews...' at face value, and I understood concepts like racism about as well as your average channer. This kind of poo poo was part of the landscape.

Still, it's a credit to SJG that out of hundreds of publications, there are only a handful of examples that a grown-up me can recall as being kind of hinky or straight hosed up.

Halloween Jack
Sep 11, 2003

Let your word be "Yes, Yes" or "No, No"; anything more than this comes from the evil one.




gradenko_2000 posted:

Besides Grunt, has any other RPG tried to do Actual loving Vietnam?
There's a guy who's been running "Charlie ei surffaa" ("Charlie Don't Surf") every year at Ropecon in Finland for like 20 years. He runs it in Phoenix Command using a self-written computer program that handles all the table-lookups.

Humbug Scoolbus
Apr 25, 2008

The scarlet letter was her passport into regions where other women dared not tread. Shame, Despair, Solitude! These had been her teachers, stern and wild ones, and they had made her strong, but taught her much amiss.


Clapping Larry

unseenlibrarian posted:

Recon! By Palladium, the only game of theirs not using the Megaversal system (TM).

Later editions for the game scrubbed all the real world names from it.

They actually bought the publishing rights for that from a game company called RPG I think. I had the original release of Recon along with the supplements Haiphong Halo, and San Sacci which was a banana republic expansion.

Halloween Jack
Sep 11, 2003

Let your word be "Yes, Yes" or "No, No"; anything more than this comes from the evil one.




I am pretty curious about Millennium's End now. A game where you play everything wrong with this country and you're the heroes.

Hostile V
May 30, 2013

Solving all of life's problems through enhanced casting of Occam's Razor. Reward yourself with an imaginary chalice.



Halloween Jack posted:

I am pretty curious about Millennium's End now. A game where you play everything wrong with this country and you're the heroes.
I got the entire run through Bundle of Holding and it's on DriveThruRPG. Or I'm down for shooting you a copy.

Alien Rope Burn
Dec 4, 2004

I wanna be a saikyo HERO!


Yeah, Recon was originally created by RPG, Inc. and then later published by Palladium with some changes. It's actually a pretty neat system for 1981, everything is percentile-based except for damage, and characters are designed to be really throwaway (characters only have three attributes, a Military Occupational Code, skills based on the former, alignment, and equipment). Palladium has always talked about doing a Megaversal version, but I'm glad they've never gotten around to it, because it would pretty much wreck anything that made that game interesting.

Savage World's Weird Wars had Tour of Darkness for Vietnam. There's Patrol, but I don't know anything about it aside from the RPGnow blurb.

Alien Rope Burn fucked around with this message at 19:45 on Jul 14, 2016

Comrade Gorbash
Jul 12, 2011

My paper soldiers form a wall, five paces thick and twice as tall.


Ultiville posted:

So is the New World, at least most of it. Mesoamerica is less clear, but in the South and North European settlers basically took over in the aftermath of the apocalypse caused by their own arrival and the disease and other upheaval it brought.
True, though there is the difference that there weren't a lot of ruins that were beyond the technological/industrial ability of the present. Even if that was due to European imports, its not quite the same as the post-Roman experience. And it's pretty obvious where the fantasy genre is taking its cues from.

That being said, the Fragged Empire setting does have a lot more in common with the Americas. There really isn't tech beyond the current races - or at least not very much - it's just a lot cheaper to re-use what was left behind.

SirPhoebos
Dec 10, 2007

Horned Rat-Sempai Noticed Me!


When I finish Planes of Chaos, I'll probably take a break from doing Planescape stuff to review Paranoia: High Programmer.

Humbug Scoolbus
Apr 25, 2008

The scarlet letter was her passport into regions where other women dared not tread. Shame, Despair, Solitude! These had been her teachers, stern and wild ones, and they had made her strong, but taught her much amiss.


Clapping Larry

Alien Rope Burn posted:

Yeah, Recon was originally created by RPG, Inc. and then later published by Palladium with some changes. It's actually a pretty neat system for 1981, everything is percentile-based except for damage, and characters are designed to be really throwaway (characters only have three attributes, a Military Occupational Code, skills based on the former, alignment, and equipment). Palladium has always talked about doing a Megaversal version, but I'm glad they've never gotten around to it, because it would pretty much wreck anything that made that game interesting.

Savage World's Weird Wars had Tour of Darkness for Vietnam. There's Patrol, but I don't know anything about it aside from the RPGnow blurb.

I'm looking through my 1981 copy of Recon right now and it is really cheaply printed. Mechanoids original was on better quality newsprint.

Young Freud
Nov 25, 2006



Halloween Jack posted:

There's a guy who's been running "Charlie ei surffaa" ("Charlie Don't Surf") every year at Ropecon in Finland for like 20 years. He runs it in Phoenix Command using a self-written computer program that handles all the table-lookups.

I did something similar with MapTools. It's pretty barebones because I don't really know how to make a really fancy framework with preset weapons and everything, but converting stuff like the wound charts over was fairly easy using the tables as a workaround and I pulled a targeting macro so it would precalculate range and such.


Halloween Jack posted:

I am pretty curious about Millennium's End now. A game where you play everything wrong with this country and you're the heroes.

I want to talk endless about "milsim" games like Twilight 2000 or The Morrow Project. They inhabit some weird part of early gaming where they pour heavy on the milporn, largely because their creators were reservists goldbricking during their tour of duty making games, but realizing that it's not that fun playing in a command hierarchy, so they create these post-apocalyptic scenarios so you could run around with military gear but with the wish fulfillment of the enlisted man of not worrying about having superiors giving you orders. The "opening crawl" box copy for Twilight 2000, similar to that famous "This is the Free Trader Beowulf, mayday, mayday" of Traveller, was "The US 5th Division holds the line in Poland. A Soviet encirclement has cut you off in a province ruled by warlords and marauders. HQ is 200 klicks to the rear and powerless. Your last orders set you free: Good luck, you're on your own"

Twilight 2000 itself is such a weird dog of a game, since you don't play as spiffy special forces operators and are mostly going to be grunts drafted in at the last minute. Also, given the details on hunger, fatigue, radiation poisoning, the whole thing is like wanting to play Threads: The RPG, except you're lucky to have 180 rounds of ammunition and some sort of vehicle, maybe a tank if you're really lucky (or unlucky given a breakdown will render it useless).

Alien Rope Burn
Dec 4, 2004

I wanna be a saikyo HERO!


I remember Millennium's End mainly as a cat's cradle of interesting but effectively unusable rules.

Roland Jones
Aug 18, 2011


Count Chocula posted:

Huh, the Smuggler is a full Cronenberg.

Young Freud posted:

And yeah, I thought the same thing. I'm pretty sure Forbeck thought it was like some sort of Wiley Coyote hole, but I too immediately went to Videodrome.

These posts got me curious and I was disappointed when I found out what was actually being discussed.

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.




I remember White Wolf's book on Muslim vampires, Veil of Night, being pretty good, although it wouldn't be the first time a white wolf book I used to love years ago turns out to be bad upon a new reading (Second Sight is an easy example). It portrays Mohamed as a man with a giant blank space instead of a face IIRC.

DAD LOST MY IPOD
Feb 3, 2012

Fats Dominar is on the case




MonsieurChoc posted:

I remember White Wolf's book on Muslim vampires, Veil of Night, being pretty good, although it wouldn't be the first time a white wolf book I used to love years ago turns out to be bad upon a new reading (Second Sight is an easy example). It portrays Mohamed as a man with a giant blank space instead of a face IIRC.

that's kind of a curious way to address the depictions-of-Mohammed issue

FrostyPox
Feb 8, 2012



IIRC a lot of medieval Islamic artwork depicts Muhammad in a similar fashion, either with a blank space for a face, or blacked out, and I think I've even seen a piece where his face was veiled in flames or something.

Nessus
Dec 22, 2003

To witness titanic events is always dangerous, usually painful, and often fatal.





Cythereal posted:

It was amusing seeing the weeaboos' reaction to the state of east Asia in the Beyond Earth computer games: after a century or so of ecological upheaval and nuclear war, east Asia has settled into a "Pan-Asian Cooperative" that everyone in-setting knows is China and Korea bullying the entire region into submission - China has the industry and military, Korea (reunified, ruled from Seoul) has the money and tech. China and Korea don't particularly like each other, but the PAC is too useful to discard.

Some people were so goddamn angry when Korea became a playable faction and their backstory revealed that Japan in the 2200s has declined into a nonentity on the world stage and hopelessly economically dependent on Korea.
Is that what was up with that faction? I thought that faction's deal was being Literally XCOM, but In Korea, because I guess South Korea decided to fight the aliens from secret undersea bases and nobody noticed.

Explains D.va anyway.

Prism
Dec 22, 2007

yospos


FrostyPox posted:

IIRC a lot of medieval Islamic artwork depicts Muhammad in a similar fashion, either with a blank space for a face, or blacked out, and I think I've even seen a piece where his face was veiled in flames or something.

Yup. Sometimes you got both.

(The Progress of the Prophet, 16th century, Turkey)
(Siyer-i Nebi, ~1388)

Some of these may have originally had faces that were removed, but others were never made with any.

Robindaybird
Aug 21, 2007

Neat. Sweet. Petite.



I like to know what creature he's riding on.

Prism
Dec 22, 2007

yospos


Robindaybird posted:

I like to know what creature he's riding on.

Buraq, a divine steed.

Cythereal
Nov 8, 2009



Nessus posted:

Is that what was up with that faction? I thought that faction's deal was being Literally XCOM, but In Korea, because I guess South Korea decided to fight the aliens from secret undersea bases and nobody noticed.

Explains D.va anyway.

It was being Literally X-COM, but if you read their backstory and the articles on the website Chungsu was the black ops arm of the Korean government after no actual aliens showed up, and their ace in the hole in case China decided to tip the balance of power between the two countries as they effectively ruled the PAC.

Halloween Jack
Sep 11, 2003

Let your word be "Yes, Yes" or "No, No"; anything more than this comes from the evil one.




Cythereal posted:

It was amusing seeing the weeaboos' reaction to the state of east Asia in the Beyond Earth computer games: after a century or so of ecological upheaval and nuclear war, east Asia has settled into a "Pan-Asian Cooperative" that everyone in-setting knows is China and Korea bullying the entire region into submission - China has the industry and military, Korea (reunified, ruled from Seoul) has the money and tech. China and Korea don't particularly like each other, but the PAC is too useful to discard.

Some people were so goddamn angry when Korea became a playable faction and their backstory revealed that Japan in the 2200s has declined into a nonentity on the world stage and hopelessly economically dependent on Korea.

China increasingly prefers South Korea over North Korea as a trading partner, so perhaps that is remarkably prescient.

I know of at least one sci-fi setting, Eldritch Skies, where Kim Jong Il is alive and well and still ruling the DPRK thanks to alien biotech.

Cythereal
Nov 8, 2009



Halloween Jack posted:

China increasingly prefers South Korea over North Korea as a trading partner, so perhaps that is remarkably prescient.

I know of at least one sci-fi setting, Eldritch Skies, where Kim Jong Il is alive and well and still ruling the DPRK thanks to alien biotech.

In Beyond Earth, the DPRK doesn't exist anymore thanks to pissing off China so badly that when North Korea finally attacked south, China and the rest of the world threw up their hands and let South Korea stomp North Korea into the dirt and forcibly reunite the peninsula.

Halloween Jack
Sep 11, 2003

Let your word be "Yes, Yes" or "No, No"; anything more than this comes from the evil one.




Cythereal posted:

In Beyond Earth, the DPRK doesn't exist anymore thanks to pissing off China so badly that when North Korea finally attacked south, China and the rest of the world threw up their hands and let South Korea stomp North Korea into the dirt and forcibly reunite the peninsula.
That's even funnier because China is already pissed off at North Korea and open to the peninsula being reunited under Southern control; they just don't want to deal with a flood of refugees from the regime collapse or have U.S. troops parked all over the peninsula.

SirPhoebos
Dec 10, 2007

Horned Rat-Sempai Noticed Me!


FrostyPox posted:

IIRC a lot of medieval Islamic artwork depicts Muhammad in a similar fashion, either with a blank space for a face, or blacked out, and I think I've even seen a piece where his face was veiled in flames or something.

I think what Monsierchic means that WhiteWolf's description of him is "no, Muhammad literally had no face"

FrostyPox
Feb 8, 2012



SirPhoebos posted:

I think what Monsierchic means that WhiteWolf's description of him is "no, Muhammad literally had no face"

oh. Well, I guess that's... one way to avoid controversy?

Halloween Jack
Sep 11, 2003

Let your word be "Yes, Yes" or "No, No"; anything more than this comes from the evil one.




Hostile V posted:

I got the entire run through Bundle of Holding and it's on DriveThruRPG. Or I'm down for shooting you a copy.
I appreciate it, but my to-do list is long and full of stuff that's merely crazy, rather than crazy and kind of despicable. You should do, though! Or send it to that guy and that other guy at System Mastery.

Young Freud posted:

I want to talk endless about "milsim" games like Twilight 2000 or The Morrow Project. They inhabit some weird part of early gaming where they pour heavy on the milporn, largely because their creators were reservists goldbricking during their tour of duty making games, but realizing that it's not that fun playing in a command hierarchy, so they create these post-apocalyptic scenarios so you could run around with military gear but with the wish fulfillment of the enlisted man of not worrying about having superiors giving you orders. The "opening crawl" box copy for Twilight 2000, similar to that famous "This is the Free Trader Beowulf, mayday, mayday" of Traveller, was "The US 5th Division holds the line in Poland. A Soviet encirclement has cut you off in a province ruled by warlords and marauders. HQ is 200 klicks to the rear and powerless. Your last orders set you free: Good luck, you're on your own"

Twilight 2000 itself is such a weird dog of a game, since you don't play as spiffy special forces operators and are mostly going to be grunts drafted in at the last minute. Also, given the details on hunger, fatigue, radiation poisoning, the whole thing is like wanting to play Threads: The RPG, except you're lucky to have 180 rounds of ammunition and some sort of vehicle, maybe a tank if you're really lucky (or unlucky given a breakdown will render it useless).
I'd really like someone to review one or more of those games. Particularly because I'd like to see some discussion about how popular roleplaying is among military guys and how that's shaped the hobby. (It seems to me like no one besides a few historians and oldschool bloggers discusses the role of the Midwest/Great Lakes culture in shaping the hobby, either.)

FMguru
Sep 10, 2003

peed on;
sexually

A lot of early RPG players and designers came out of the miniatures/hex-and-counter wargaming hobby of the 1970s. I bought all of my early RPG books and dice at a hobby store called The Command Post, which was mostly full of SPI/Avalon Hill wargames and diorama and modeling supplies, in a town full of military bases and retirees.

Before D&D, Gyagx's big hit game was a fiddly WWII minis ruleset titled "Tanktics". The Traveller company (GDW) got their start with a big, complicated 1941 EastFront game titled "Drang Noch Osten". And so on.

Early RPG culture largely emerged from the milsim hobby, blended with things like the SCA.

gradenko_2000
Oct 5, 2010



Lipstick Apathy

Having read it (and listened to a cool AP scenario), Twilight 2000 seems like a perfectly playable game even done straight.

SirPhoebos
Dec 10, 2007

Horned Rat-Sempai Noticed Me!


FrostyPox posted:

oh. Well, I guess that's... one way to avoid controversy?

I could be mistaken, but that's where my pre-coffee brain went when I read his post.

LatwPIAT
Jun 6, 2011

Do I need a title?

gradenko_2000 posted:

Besides Grunt, has any other RPG tried to do Actual loving Vietnam?

PATROL, by Newstand Press. It's a pretty great game, but I mention it mostly because I am credited in the front of the book.

Halloween Jack posted:

There's a guy who's been running "Charlie ei surffaa" ("Charlie Don't Surf") every year at Ropecon in Finland for like 20 years. He runs it in Phoenix Command using a self-written computer program that handles all the table-lookups.

It uses Phoenix Command (which had it's own Vietnam module, actually!) but it's extensively houseruled, with customized character generation, character Perks, forward air support rules, its own morale rules and a card-based initiative-system. Oh, and rules for helicopters. With weapons designed using equations I developed for the PCCS Mailing List.

...yes I am bragging, why do you ask?

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.




SirPhoebos posted:

I think what Monsierchic means that WhiteWolf's description of him is "no, Muhammad literally had no face"

Hahaha, no, it's definetely going for Islamic art.

Adnachiel
Oct 21, 2012




Part 4: The Students

For an extra bit of fun, try holding a long stick the same way that some of these characters hold their wands.

Neophytes



Alice Applegate

Alice is a spoiled little poo poo whose mother is the head of the Denver chapter of the Highbinders. So she’s off to a good start. Her aunt, who is also a teacher at Trinity Stone, got sick of her cursing her cousins and convinced her mom to send her to the school in the hope that it would knock some sense into her and make her stop being a little poo poo with her magic. Who is her aunt? It doesn’t say and none of the teachers are from the Denver area. I think she’s an earlier version of Sarah Austin that didn’t get removed. One of her favorite things to do is shrink people.

Alice is a Brat with the Trickster and Temper talents and the Hexer heritage. She has 6 mundane skill points, 8 magical skill points, and 5 magic ranks.





Malicieux Faucheuse

Malicieux is the daughter of Alfonso Faucheuse, an infamous vampire who has settled down and become a magical lawyer in Noir Arbre, and Sadique, a former magistrate and dueling official turned necrobotanist. She’s a quiet girl who prefers to study magic and torture her older brother, Toby, through magical experimentation then socialize with others. She’s the top Neophyte. Alice probably hates her because Alice’s motivation is to be the top Neophyte. Her name is supposed to mean “Mischievous Grim Reaper.”

Malicieux is a Sorceress with the Jaded and Brainiac talents and the Half-Vampire heritage. She has 9 mundane skill points, 7 magical skill points, and 6 magic ranks.



“Animal Trainer” is not a skill, by the way.

Initiates



Blanka Hekseri

When she was six, Blanka’s parents mistook her awakening magic and newfound ability to talk to fairies and spirits for mental illness and had her put on medication. When she accidentally burned their house down with magic, they put her in an insane asylum. By the time she got out at 10, she was “that kid” at her school. An unexplained incident at school caused her to murder everyone there and burn the school down. That’s when the WWC finally noticed her and had her enrolled in Trinity Stone. (Remember: They can instantly detect portals to Nemesis-Earth before they’re even fully formed, but finding awakening young witches and criminals is too much for them.) She is prone to fits of psychotic rage and is kind of infamous in some magical circles. She’s angry at her family and the world for betraying her. She is a weird character, to say the least. She feels like she belongs in a different game. I think someone watched The Craft and didn’t get it. Her name is supposed to mean “White Witchcraft”.

Blanka is a Gothique with the Temper and (custom) Mad talents and the Zappy Fingers heritage. She has 10 mundane skill points, 11 magical skill points, and 10 magic ranks.





Donna Lynn Otis

Donna Lynn’s parents are stereotypical flyover state rural hicks: they live in a double wide trailer, love NASCAR, and run a gas station and bait shop. When her Hag’s Syndrome started to manifest, they assumed she had some sort of sickness and kept her hidden at home. Thankfully, she’s one of the few kids the WWC actually catches and they had her enrolled in Trinity Stone. Her parents still don’t know it’s a school for witches, but they know her being there is for the best. I think these are the kind of people the phrase “bless your heart” was made for. Donna Lynn herself is a rough girl with a big heart who loves physical activities.

Donna Lynn is a Rustic with Friendly and Jock talents and the Hag’s Syndrome heritage. She has 10 mundane skill points, 10 magical skill points, and 9 magic ranks.





Jasmine Yoshihisha

That face model screams “Disney tween idol”. My brain is telling me I’ve seen her in one of their terrible overacted sitcoms while channel-flipping.

Jasmine, like Miako/Mako from Coventry, is a ninja witch, or “Maho-Shinobi”, from Japan. (I guess her family is into giving their kids kira-kira names.) In fact, her clan is the one that killed off Miako/Mako’s clan. This not only pissed off the Matsu’s allies, but the WWC, forcing the family to move to the States. But their export business has made them rich so it’s mostly all good. Unfortunately, the Matsu’s allies found them and stole her mom’s soul, so her father sent her to Trinity Stone for her safety. Jasmine herself is a stereotypical rich party girl on the outside, but that’s just a facade to hide the serious ninja witch that she really is. She likes shopping and anime. Her last name is a given name, not a surname.

Jasmine is a Gothique with the Rich and Urban talents and the “Medative” heritage. She has 8 mundane skill points, 11 magical skill points, and 9 magic ranks.





Kaur Chaturverdi

Kaur’s mother, a cartographer and paranaturalist, moved from Cardiff (which her bio says is in England) to Texas in order to map the Spirit River Valley. This somehow forced Kaur and her sister Misa to leave Coventry and come to Trinity Stone, even though there’s multiple instances of kids from countries other than the UK being enrolled in Coventry with no issues. Due to coming from a more prestigious and status-driven school, Kaur thought she would be a special snowflake among the rest of the students. That has not been the case. Still, she feels she is the most qualified witch in the school and tries to stand out. She likes curry and hates beef.

Kaur is an Insider with the Beautiful and Mary Sue talents and the Wand Waver heritage. She has 12 mundane skill points, 11 magical skill points, and 8 magic ranks.





Luz Penero

Luz comes from a family of scientists. They were only partly surprised when their already smart daughter started talking to computers. When they found out she was a witch, they hypothesized that witches are people with “extremely evolved minds using a pseudo-science to alter subatomic super strings”. Luz knows there’s more to magic than that. That thought kind of trails off into talk about how her individual paradigm when it comes to magic involves cyberspace and computers. She loves mysteries and likes to ramble on about her interest in computers and other digital bits. That green ball in the picture is 3m073, her magical digital pet that takes the form of a smile emoticon. If I had a pet like that, I would make it either the Get Out Frog or the Smug emote.

Luz is an Outsider with the Brainiac and Eccentric talents and the 21st Century Digital Witch heritage. She has 19 mundane skill points, 8 magical skill points, and 8 magic ranks.





Rose Duexshae

Very few people like Rose, even though she’s a decent enough person for this setting. Calypso is her mother. So everyone, the teachers included, either assume she’s spying on them, or is only useful as a pawn to stay on the headmistress’ good side. She has very few real friends and likes broom racing. That’s pretty much it.

Rose is an Insider with the Flyer and Tough talents and the Half-Fae heritage. She has 11 mundane skill points, 11 magical skill points, and 9 magic ranks.





Tiffany Ewing

Tiffany is the star of My Pet Mortal, the hit astral TV show mentioned in the core about a young witch keeping a grown rear end man as a pet for some reason. Her agent, a “slickster gnome named Norm” (daaaaamn…), decided one day that she needed exposure to the mortal world, so he sent her to Trinity Stone. (He figured witches from the mortal world were close enough.) She’s a bit shallow, but she means well and can be a little naïve when it comes to mundanes; assuming that they are all good-natured and don’t want to hurt her. Because you know how mundanes are always persecuting and trying to murder witches.

Tiffany is a Sorceress with the Beautiful and Entertainer talents and the The Sight heritage. She has 10 mundane skill points, 13 magical skill points, and 10 magic ranks.





Wanda Epstein

Wanda, as much as I hate to use Tumblr phrases, is fandom trash. She writes fanfic (and hates bad fanfics), she ships characters together, and she’ll get mad if you make fun of her fandom. She became so fascinated with “books about a certain boy wizard” that she pretended to cast spells when no one was looking. One of which included trying to change her cat into a toad. As you can tell from her portrait, it sort of worked. Her subsequent experiments in spellcasting caught the WWC’s attention and they had her sent to Trinity Stone. She’s super excited about all things magical, even if she’s incredibly accident prone.

Wanda is an Outsider with the Geek and Unshakable talents and the Jinx heritage. She has 14 mundane skill points, 10 magical skill points, and 7 magic ranks.





Winfred/Winifred “Winny” Holden

Winfred comes from a long line of Godmother’s Guild members. She’s too young to be a member, but she acts as her mother’s apprentice and grants wishes to mortals and magical folk all over Texas during her free time. She is a bubbly ray of sunshine who is seemingly incapable of any sort of negative emotion. “Emo” witches find her annoying. She likes romance novels and hates violence.

Winfred is an Insider with the Brave and Goody-Goody talents and the Godmother heritage. She has 11 mundane skill points, 11 magical skill points, and 8 magic ranks.



Apprentices



Lola Rackartyg

Lola is this song incarnate. (Warning: Might be obnoxious to you.)

If you didn’t catch that, Lola loving loves horses. She hung around a ranch near her house as a child, she begged for one from her parents, and she was Trinity Stone’s representative at an equestrian competition the WWC put on. (She won first place.) A groomer gave her a horse as a gift for her performance, and as far as she’s concerned, life began there. She helps runs the stables and sleeps there more than in her dorm. Why does she have pointed ears? Why does she look like a rejected Jojo’s Bizarre Adventure character? Why does she have the Legacy heritage? Who cares! Horses! She hates chimeras and has no apparent thoughts on centaurs.

Lola is a Sorceress with the Friendly and Trainer talents and the Legacy heritage. She has 20 mundane skill points, 20 magical skill points, and 15 magic ranks.





Tabbi Herrera

Tabbi was born and raised in a magical collectivist commune in Austin, Texas. Everyone in the community is a Lillian and protests against magical elitism (“Even though those two doctrines sometimes conflicted.”) as well as general corporate greed. Which, in Tabbi’s case, seems to mean just going around spraying graffiti everywhere and being an argumentative poo poo. That aside, she tries to treat everyone equally, though has a hard time extending that to the elitist witches at the school. She likes punk music.

Tabbi is a Gothique with the Rebel and Ruffian talents and the Twitch Witch heritage. She has 38 mundane skill points, 30 magical skill points, and 15 magic ranks.



Interns



Kay Austin

When she was 12, Kay was accepted into Coventry. Because they’re dead set on being loyal to a second rate school, her family refused to let her go. She eventually got used to Trinity Stone and has been at the top of her class ever since. She’s incredibly strong-willed and has a bit of a temper. That coupled with her signature spell of turning people into toads can give you a guess as to how arguments go with her. Her temper and curtness also make it hard for her to make friends.

Kay is an Insider with the Brainiac (there’s a lot of Brainiacs in this school) and Temper talents and the custom Specialist heritage. She has 27 mundane skill points, 40 magical skill points, and 19 magic ranks.






Verlina Youngblood

(When I first saw this picture, I thought Soto gave her three hands on accident.)

Verlina is the daughter of a Baptist minister and a choir director. Naturally, they weren’t really big on the whole witch school thing when Calypso and Autumn came around to tell them their daughter was a witch when she was 10. (Until then, she just kept her powers a secret and tried to control them as best she could.) But they came around when they visited the school and saw that witches weren’t all evil or aligned with Christian beliefs. Verlina took to the school incredibly well, eventually becoming the Neophyte teacher (she’ll gently caress you up if you mess with the kids) and Kay’s bestie. She’s a friendly bundle of sunshine and goodness and sings her spells’s incantations. Because choir director mother.

Verlina is an Outsider with the Goody-Goody and Friendly talents and the Melodious heritage. She has 48 mundane skill points, 26 magical skill points, and 18 magic ranks.




And finally, here’s Soto art of all of the characters from the Beyond Convention video. To give you a good comparison between the models she uses and the finished art. (Yup, Miranda Contessa Maldeojo from Wicked Ways is a Trinity Stone student.)

Up next: Dueling rules, because why not?

Adnachiel fucked around with this message at 18:20 on Jul 15, 2016

Humbug Scoolbus
Apr 25, 2008

The scarlet letter was her passport into regions where other women dared not tread. Shame, Despair, Solitude! These had been her teachers, stern and wild ones, and they had made her strong, but taught her much amiss.


Clapping Larry

FMguru posted:

A lot of early RPG players and designers came out of the miniatures/hex-and-counter wargaming hobby of the 1970s. I bought all of my early RPG books and dice at a hobby store called The Command Post, which was mostly full of SPI/Avalon Hill wargames and diorama and modeling supplies, in a town full of military bases and retirees.

Before D&D, Gyagx's big hit game was a fiddly WWII minis ruleset titled "Tanktics". The Traveller company (GDW) got their start with a big, complicated 1941 EastFront game titled "Drang Noch Osten". And so on.

Early RPG culture largely emerged from the milsim hobby, blended with things like the SCA.

Tractics, a company called Z&M Enterprises did an expansion to it called Angriff which was pretty awesome too. TSR also did Fight in the Skies (aka FiTS and later Dawn Patrol), Cavaliers and Roundheads, Little Bighorn, Warriors of Mars, Panzer Warfare and a ton more. All the ones I listed were released before 1976 too. TSR stood for Tactical Studies Rules remember.

LatwPIAT
Jun 6, 2011

Do I need a title?

Adnachiel posted:




I think someone watched The Craft and didn’t get it.

Well, yes. That's Fairuza Balk as Nancy from The Craft. Third hit on Google Image Search.

Young Freud
Nov 25, 2006



FMguru posted:

A lot of early RPG players and designers came out of the miniatures/hex-and-counter wargaming hobby of the 1970s. I bought all of my early RPG books and dice at a hobby store called The Command Post, which was mostly full of SPI/Avalon Hill wargames and diorama and modeling supplies, in a town full of military bases and retirees.

Before D&D, Gyagx's big hit game was a fiddly WWII minis ruleset titled "Tanktics". The Traveller company (GDW) got their start with a big, complicated 1941 EastFront game titled "Drang Noch Osten". And so on.

Early RPG culture largely emerged from the milsim hobby, blended with things like the SCA.

I remember a lot of R. Talsorian's developer team were former military. Pondsmith, I believe was a Air Force reservist, following after his father. I'm certain Craig Sheeley was a veteran.

I was just looking into Twilight 2000's art history, and found that Steve Venters, who did the covers of the early adventure modules, as well as painted artwork for GDW's 2300 AD and FASA's Battletech/Mechwarrior franchise, Shadowrun, and much of the Renegade Legion line, was also a U.S. Air Force vet and has paintings in the U.S. Air Force's Art Collection.

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Halloween Jack
Sep 11, 2003

Let your word be "Yes, Yes" or "No, No"; anything more than this comes from the evil one.




It's funny to me that the U.S. has produced a pile of milwank RPGs, whereas Spain gave us MiliKK, a game that just lampoons the military, 20 years after Franco left power.

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