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I really like Crane, even better than Scorpion actually. They're easily my favorite clan. This is gonna hurt me.
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# ? Sep 24, 2023 14:23 |
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Traveller posted:The other problem is that those unsatisfying endings are necessary because of the CCG's needs. You can't easily wipe out a faction because you have a lot of players that are invested emotionally and financially, and the vast majority of players (non-metaplot tournament goers) aren't going to appreciate getting left on the lurch because decks like theirs didn't win enough at the appropriate venues. Not that that's ever stopped AEG from folding factions before. Rip Naga, Toturi's Army, Brotherhood of Shinsei, Ratlings, and anyone else I'm forgetting (Ninja can eat a dick) Alien Rope Burn posted:Brace yourself for some bizarre, busted mechanics. I heard that Ree Soesbee was just as bad as Wick when it came to forcing her interpretation of the setting and making poorly thought out rules. Is there any truth to this?
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SirPhoebos posted:Not that that's ever stopped AEG from folding factions before. Rip Naga, Toturi's Army, Brotherhood of Shinsei, Ratlings, and anyone else I'm forgetting (Ninja can eat a dick) They should just create a bunch of new factions at onece and then have the players decide who gets to stay in a Battle Royale tournament.
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taichara posted:
When u on Tinder in glorious Nippon and want 2 look cute for bae
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Simian_Prime posted:When u on Tinder in glorious Nippon and want 2 look cute for bae I want L5R artwork in either the Legend of Aang or ultra kawaii desu moe style.
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Legend of the Five Rings First Edition Way of the Crane: ![]() ![]() The stars are right... to gently caress your poo poo up. Gentle-like. New character options! Our new skills are Appraisal (figuring out the true value of items, spot forgeries) Artisan Skills (these are Acrobatics, Dancing, Ikebana, Jester, Music, Noh/Kabuki, Origami, Painting, Poetry and Storytelling, all High), Astrology (TN 15 to get a vague sense of the future), Manipulation (I guess we needed another one?) Oratory/Rhetoric (for speechifying and convincing large amounts of people), Political Maneuvering (Crane only, used to trap people with logic so that disagreeing with the Crane is dishonorable - no seriously, roll against target's Awareness x 5 and on a success they have to go with your idea or lose 1 Honor point), and Tsangusuri (Asahina shugenja only, the creation of magic fetishes and talismans, usually needs a previous Astrology roll and special materials). New Advantages are Cadence (Crane only, special code to talk through song, speech or painting without being eavesdropped), Favor Tables (you get a courtier favor, cost is favor's rank x 5) Inner Gift (for 6 points you get a vaguely defined psychic ability like precognition, psychometry or empathy, up to the GM how it works) Kakita Blade (4 for Crane and 8 for non-Crane, you get a nifty sword that rolls and keeps an extra die in combat and rerolls one damage die in iaijutsu duels) Multiple Schools that--- Hm. Multiple Schools allows multiclassing for bushi, basically. You must be beyond level 1 in your starting school, but instead of leveling up you get the level 1 technique of a new school and continue progress there. Nice, I can see character concepts that--- quote:CHANGING SCHOOLS Your ![]() Patron is for artisans only: basically the patron will protect the PC and expect works of art in return. It's like the Sensei advantage from the corebook with the major difference that the patron cannot know anything about the art (they're admirers, not teachers) and they push the artist's public career. Precise Memory is that, TN 20 Intelligence roll to memorize a lot of information. Wealthy gives 2 koku per point spent on this advantage. New Disadvantages are Colorblind (common in Crane, 1 point), Epilepsy (4 points, what you get for all that Crane/Imperial interbreeding ![]() ![]() The Doji have the Doji Courtier school. +1 Awareness, 3.5 Honor. Their skills are Courtier, Sincerity, Etiquette, Heraldry, Manipulation, Oratory and any one High skill.
Yikes. It's not as broken as the Bayushi courtier but these guys are pretty scary if they get to talk to you. The game admits that they won't do much in combat and that most of their power comes from the campaign itself, needing more roleplaying from both the player and the GM to get them to work properly. The favor tables aren't rolled on, the courtier (or character with the advantage) just gets these favors to provide. They come from the large give-and-take networking efforts of the whole Clan, and they expect these favors to improve the Clan's position - characters that just provide favors to friends will end up in dire straits. If a favor doesn't show up on the tables, the character may request it from the daimyo or another high-ranking courtier, and the GM evaluates what kind of rank it has. Rank One favors are stuff like 2 koku, a Fine item, a pony, safe escorted travel to a city or palace, meditative study (+5 to insight!), a Clan tutor to teach you an appropriate Lore (like Lore: Shadowlands for the Crab and so on) or information on some well-known topic or science. Rank Two favors include 5 koku, a night with a fine geisha, one Exceptional item, a fine horse, a champion for a duel, a minor Asahina fetish, stuff like invitations to a court or requests for a notable service that can net you a little Glory, a spell casting, a Heroic Opportunity in battle, or learning a relevant skill from a Clan. Rank Three favors include 10 koku, rehonoring dishonored people, an audience with a minor daimyo, a free Patron, a guide into the Shadowlands, an Artist's piece (+3 Honor!), favors like having a Kitsuki magistrate investigate something or Scorpion agents embarrassing someone, a potion or poison, a custom minor fetish, or a quest from a Clan Champion (+3 Glory if successful) Rank Four favors are 20 koku, 1 Exceptional item (again?), marrying a daimyo's daughter, scoring an obligation from someone, bearing a major Asahina nemuranai, a minor Ally in any Clan, a personal retainer from your Clan, a custom Fine fetish or a post as Clan magistrate (+5 Glory) Rank Five favors are 30 koku, prominent magic item, custom minor magic item (huh?) a position as magistrate to the Emerald Champion (+1 Glory Rank), a service from a prominent Clan member, an opportunity to prove yourself to Dragon ise zumi and gain a tattoo of your choice, a spell from the Phoenix, or a major service from the Crab, Lion, Scorpion or Unicorn. ![]() The Daidoji family (+1 Strength) teaches the Daidoji Bodyguard school. +1 Agility, 2.5 Honor. Their skills are Kenjutsu, Defense 2, Iaijutsu, Battle, Archery and any one High or Bugei skill.
Yeegh. The rest of the school is kinda neat, but holy poo poo is that Rank 1 busted. Particularly since the Daidoji are the designated "do questionable poo poo for the Clan's sake" family. Bumping Honor at chargen is much cheaper than bumping up Earth, granted, but you can only do it up one rank and then it's "woops, you did a bad thing, hope you like even less hit points!" Their Rank 5 is also kinda eh since the Kitsuki get something similar at Rank 4 and they're not even dedicated fighters. The Kakita have the Kakita Artisan Academy. +1 Intelligence, 3.5 Honor. Their skills are Courtier, Etiquette, any artistic skill (depends on the ability they learn for their first rank), Calligraphy, Lore: Myth and Legend and any one High skill. Artisans have 1-5 School Ranks like everyone else, but each art that the Academy teaches also has individual Ranks or maya. Each Rank, the artisan picks one art to advance in. They may spread their knowledge or specialize as they wish, but they can't get an advanced maya without learning the base abilities first. Kakita Iaijutsu Masters (the corebook Kakita bushi) are also educated at the Academy, but they cannot gain maya. When a maya calls for the Artist's School Rank, it is the sum of all their art Ranks rather than the Rank the art is at. Some maya can be "held" for later use. An Artist can only hold as many maya as their School Rank. Acrobatics is a popular form of art in Rokugan. Many of the practitioners of the more "noble" arts consider Acrobatics to be "low", but they can't deny the crowds acrobats attract and nearly all noble houses have at one point hosted the Imperial Acrobatic Troupe. For an acrobat to be called temporarily or permanently to the Troupe is a tremendous honor. Acrobatics maya need no preparatory rounds and can't be held.
Dancing is a major aspect of Rokugani culture. It is not only for the court, but heimin also have their own dancing styles. There's festival dances, sensual geisha dances, and even warlike dances performed with weapons. Dancers are sometimes mistaken for Kabuki performers (there are even plays with instructions for dancers rather than actors) and as such dancers have a knowledge of plays and theatrics. No preparatory time, maya can't be held either.
Ikebana is the art of flower arrangement, a respected and powerful form of expression. Flowers are considered lucky, and their arrangement brings good omens from a household's kami. Only the rank 3 maya can be held.
![]() AND THEN THERE'S THIS loving rear end in a top hat. Jesters strut in courts and mock the failings of others. Their satires about important Court figures are sanctioned solely because it is their job. They are some of the few individuals who can speak publicly about someone's loss of face without being openly challenged for it. However, they work under a patron who is responsible if the jester gets too out of line. There is an angry sidebar (Wick again, I think) saying that this isn't about quoting Monty Python and derailing the atmosphere of the game - think more the Fool of King Lear or Ran. Jester maya have no preparation and can't be held.
Music is probably the oldest form of entertainment in the Empire, from simple hinin songs to the Emperor's court orchestra. The most popular style of melody is known as gagaku, "elegant music" originated from ancient temples and ceremonial rites. It is solemn, slow and majestic. Music maya must be performed for one round before their effect takes place, with the exception of Rank 2.
Noh/Kabuki theater is popular in all parts of Rokugan. Noh drama consists of slow, rhythmic chanting and restrained movements that follow rigid patterns. There are no sets, actors remain expresionless or wear masks and use simple props. They're more about intensification of character than plot. There is rural burlesque Noh, though, which isn't popular in the courts but the commoners like it. Kabuki is focused on lively action, on the other hand, with elaborate costumes, makeup, sets and special effects. Noh/Kabuki maya take ten minutes to perform, cannot be held, and the actor can double their duration with a raise.
Origami is the art of creating beautiful objects and figures by folding paper. For centuries, origami has been used in ceremony and ritual, and the skill is highly regarded in Rokugan. Origami maya require the use of the finest rice paper, and each use of a maya destroys the paper used in the composition.
![]() Wonder if you can eat the constructs. Get paper, get some kickass fried chicken. Painting includes many skills of color and visual art. This includes calligraphy, sculpting (?) and woodblock printing. There are over 300 kinds of writing and painting brushes, and 200 kinds of hair for their creation. Calligraphy is the art the Crane value the most, because every stroke can only be done once without any hope of beginning again. One strike one brush stroke, one life. Painting maya require at least fifteen minutes of preparation and can be held, keeping the glyph in a safe place like a spell scroll tube.
Poetry is admired as the highest form of literature. Waka is the traditional form of poems and short songs, following a 5-7-5-7-7 syllabic pattern, and a popular form of challenge in Rokugan is creating spontaneous waka, sometimes alternating lines with an opponent. Modern poetry follows the renga style, like waka but created by two people: one does the first three lines and the second finishes the poem. Rezan, a ronin poet, was about to be ordered to commit seppuku by the Emperor due to his open criticism of Imperial policy, but he saved his own life by reciting at the Imperial Poetry Contest. He also created and popularized the haiku, the shortest form of waka. Poetry maya can be performed without preparation or with several hours of it, depending on the poetry being created.
There are many types of Storytelling in Rokugan, from the serious to the comic. The professional storyteller, the rakugoka, uses voices, facial expressions and gestures, and little more (perhaps their fan as a prop) to narrate a story. Storytellers often tutor noble children, and of all the Artisans they're the ones that most often travel the land, entertain the populace and remind them of the traditional ways. One of the most famous storytellers, Kakita Ryoku, was the author of the novel Winter. It is the published papers of her journal, quite popular among Rokugani ladies, and is considered to be one of the greatest books on politics and courtly intrigue ever written. Storytelling maya cannot be held and require at least ten minutes to perform.
So yeah, art. ![]() ![]() At least the kitties are cute ![]() There's also the heritage tables later, including a special one for Asahina fetishes. But that's enough for one post! Next: not everything is okay, in the house of the Crane. Traveller fucked around with this message at 23:35 on Aug 27, 2016 |
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I kinda wish the magic art powers had lasted beyond this. And been generalized to every clan.
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For fun, compare the things a Doji Courtier can just sling around as "favors" for free to the things a Yasuki Merchant can source but has to roll for at the same rank. Then remember that Yasuki don't get any other school abilities and get poo poo on in-universe and rules-wise for being dishonorable merchant scum! Game balance or something, am I right? ![]() Mors Rattus posted:I kinda wish the magic art powers had lasted beyond this. And been generalized to every clan. ![]() AmiYumi fucked around with this message at 00:12 on Aug 28, 2016 |
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AmiYumi posted:For fun, compare the things a Doji Courtier can just sling around as "favors" for free to the things a Yasuki Merchant can source but has to roll for at the same rank. Then remember that Yasuki don't get any other school abilities and get poo poo on in-universe and rules-wise for being dishonorable merchant scum! Game balance or something, am I right? Or all the funky Artisan abilities next to the Kaiu's "k you get an extra die for this skill" deal. Like, the idea of art as buffs/debuffs is hella cool, but holy poo poo does it make other schools look completely pants.
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Don't you just love it if a book goes all "No, you probably can't pick this Trait because you're character is probably not even half as cool, special or interesting as this metaplot NPC guy"? Is this were CthulhuTech took its inspiration for "Not-Guyvers can't be in the military, except for this NPC that keeps showing up to steal the player's spotlight" ![]()
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The jester stuff is genuinely one of the most fun aspects you can pick in old L5R and the fact it didn't survive the many transitions (I think?) is a super bummer. Being the dude who's literally sanctioned to straight up go 'haha hey Lion guy, remember when you got all hard and tried to provoke a guy into a duel and he saw right through you and laughed at you? That was some cool poo poo, why are you trying to talk all big now like that never happened' is both really fun as a player and added a neat element to a normally very stuffy and formal RPG.
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Traveller posted:Epilepsy (4 points, what you get for all that Crane/Imperial interbreeding Not sure what the ![]() I have no idea what medieval Chinese or Japanese physicians thought of it, but the association with spirits is pretty common in other places so it wouldn't surprise me at all if this was completely accurate. Edit: And the guy who introduced potassium bromide thought that epilepsy was caused by masturbation, so it's not like they knew even then. Prism fucked around with this message at 01:01 on Aug 28, 2016 |
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Tatum Girlparts posted:I really like Crane, even better than Scorpion actually. They're easily my favorite clan. I don't think anyone actually likes the Scorpion in any capacity, do they?
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Chinese medicine typically did not invoke possessing spirits very often, instead focusing on internal balance of energies within the patient. These were, to an extent, described as independent entities, but more in the sense of 'this is the spirit of your spleen.'
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Mors Rattus posted:Chinese medicine typically did not invoke possessing spirits very often, instead focusing on internal balance of energies within the patient. These were, to an extent, described as independent entities, but more in the sense of 'this is the spirit of your spleen.' That's what I thought. I don't know how closely related to the Chinese traditional Japanese medicine was, though. Even then, 'talking to the kami' is different than 'possessed by a kami'.
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Night10194 posted:I don't think anyone actually likes the Scorpion in any capacity, do they? ...gently caress, I really need to rethink my life.
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Traveller posted:Or all the funky Artisan abilities next to the Kaiu's "k you get an extra die for this skill" deal. Like, the idea of art as buffs/debuffs is hella cool, but holy poo poo does it make other schools look completely pants. The Crane are just Better Than You. I mean, that's their thing.
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AmiYumi posted:I have friends that really like the Scorpion. And Libertarianism. And fedoras. And Men's Rights. Same person, all related?
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Night10194 posted:I don't think anyone actually likes the Scorpion in any capacity, do they? I like the IDEA of the Scorpion a lot. I'm not so into what we actually GET.
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Tatum Girlparts posted:I like the IDEA of the Scorpion a lot. What we get is they're that guy from every old sitcom or adventure story who fucks everything up and betrays everyone but then everyone has a laugh at them and moves on instead of getting rid of the obvious backstabbing prick. The part I hate the most about them is how unsubtle they are. Like... They're constantly talking about how clever they are and twirling their drat mustaches and patting themselves on the back to the point that it's impossible to imagine being fooled by that pack of idiots.
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Yeah, friend of mine likes playing with the Scorpion deck, but he's not a fan of the clan's write up.
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Night10194 posted:The part I hate the most about them is how unsubtle they are. Like... They're constantly talking about how clever they are and twirling their drat mustaches and patting themselves on the back to the point that it's impossible to imagine being fooled by that pack of idiots. But you see, they want you to think that way. You're nothing more than a puppet in Scorpion strings and they'll always win, no matter what you do! L5R was always too happy to let the Scorpion (and really, all the Clans) be caricatures instead of people. You can see attempts at breaking out of that with the NPC magistrate in the Hare adventure or all of City of Lies, but Way of the Scorpion formed too much of the Clan's identity and even with later writers trying to work away from it it was hard to get rid of everything.
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Tatum Girlparts posted:I really like Crane, even better than Scorpion actually. They're easily my favorite clan. Loving any Clan more than the Crab is immoral
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Night10194 posted:Same person, all related? ![]() I'm sure at least one of them has opinions about Ethics in Games Journalism, which is why I have been sure to never bring it up ever. (If we're going into "best clan chat", then as perennial GM I chose the Spider/Shadowlands mon for my 4e corebook.)
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Night10194 posted:What we get is they're that guy from every old sitcom or adventure story who fucks everything up and betrays everyone but then everyone has a laugh at them and moves on instead of getting rid of the obvious backstabbing prick. They're the Gambit to the Rokugani X-Men.
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AmiYumi posted:I have friends that really like the Scorpion. And Libertarianism. And fedoras. And Men's Rights. Are any of them named John Wick?
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AmiYumi posted:I used the plural because I meant the plural. sever
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Kavak posted:Are any of them named John Wick? And Mors, they're old gaming friends who I only interact with on Facebook now, but I have been tempted.
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Traveller posted:Or all the funky Artisan abilities next to the Kaiu's "k you get an extra die for this skill" deal. Like, the idea of art as buffs/debuffs is hella cool, but holy poo poo does it make other schools look completely pants. Yeah, I didn't get to pick on the Kaiu school orginally, but I can get around to it now: it's very good at what it does, but what the hell does it do? Almost all the skills it has aside from Battle are "soft" skills with no definition. I mean, sure, you can easily get a 50+ Engineering roll, but what does that do? Well, I don't know, and neither does the game. Oh, and when we get into Doji Kuwanan's story, if you're expecting a big dramatic explanation of his Multiple Schools advantage... nope. Not there. I have no idea what Wick is trying to play up. Mind, having Multiple Schools as a bushi is crap like 90% of the time anyway unless you can come up with some absolutely killer combo, since you're usually wrecking your ability to do multiple attacks. It's a self-solving issue the grand majority of the time. Myself, I'm mostly frustrated that 4e relegates jester to being a rank 5 alternate path, and when something is a rank 5 alternate path, it may as well not exist as far as PCs are concerned. Hell, I don't understand why there are alternate paths past rank 2; by that point, you should probably have worked out whatever elite specialty you're pursuing. But what I'm ultimately saying is that I want to play a jester and they won't let me anymore. ![]()
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![]() Part 3: Skills and Traits Up next in the character creation chapter is a rundown of the new skills that all types of characters have access to. Because this game needed more skills. Like witch characters, mortals get 3 free points in Basics. They can use any mundane skill from the other books, but can only put their magical points in Cryptozoology, Focus, Herbalism, Leyology, and Mysticism. For new skills, we've got: Demolitions: A Mind skill; deals with the building and handling of explosive devices, as well as how to acquire them. In WGA, explosives are divided into four different types. ![]() Accelerant: Used more to start and keep fires running than to blow poo poo up. C4: The “safest” type of explosive, but also the hardest to get a hold off. You specifically need points in Streetwise to get it. Dynamite: Fairly stable (assuming it’s not left to sit out for too long) and can be detonated via an electrical current or the traditional burning wick. Also hard to get a hold off, but doesn’t mention needing the Streetwise skill. Nitro Glycerin: Can be made in small batches with a Very Hard Science roll. That’s it. If the character wants to play it safe when handling explosives, they can make whatever roll they’re doing at one less difficulty rank at the cost of having to take twice as long to do whatever they’re doing. You can also do the opposite if you want to do something faster. The former is helpful since the book points out that failing a Demolitions roll usually ends in things exploding. You also get a free reroll of any Demolitions roll if you have at least one rank in either Science or Build/Repair. Navigation: A Mind skill; lets you navigate by any means whether it be using Google Maps or the positions of the sun and stars. This is usually an Easy roll, unless it's a roll to decrease the travel time by 25%, then it’s a Hard roll. Having three or more points in Survival gets you a +1 to wilderness navigational rolls. Pilot: Body; the Flying skill for mortals. Only applies to aircraft. Psychology: Social, resisted with Will or Resolve; lets you talk down a character who is in the middle of a Freak Out as well as learn about a person’s history, M.O., and motivations. Resolve: Will; represents training in resisting various coercion tactics (i.e. interrogations, torture, and so on) and is used in place of a Will roll. Lets you spend a zap to use this to resist a Mentalism or Illusion spell instead of your Resist Magic stat. Religion: Mind; lets you understand various beliefs and belief systems. One of the examples it gives is “understanding the push and pull of the forces of Light vs Shadow and Order vs Chaos”. Grady Barns posted:Is there something out there controlling the universe, is there an absolute good or evil? I paid for a whole book, but got a bunch of edges. Time for Traits. Traits work the same way for mortals as they do for otherkin, and they can have any talents from the other books that don’t deal with magic or the magical world, as well as the Legacy and Medative heritages. (Otherkin, however, can take any of the traits from this book.) To replace all of the off-limits heritages, mortals get their own list of Origins… which are still called heritages in the book and work the same way. For new Talents, we have… Actor +2 to disguise attempts, can alter their voice and body language at will. Just be careful not to forget who you are, which is a risk for those who have this talent according to its blurb. Avenger: +1 to rolls when righting wrongs against themselves or their friends, real or imagined. Brash: +1 Initiative, +1 to rolls when they are the first to act on something or arrive at a scene. Diligent: “Time to create an item drops by one.” As determined by the difficulty chart for the Build/Repair skill in Respelled. Guardian: +1 Armor, +1 to rolls when protecting people, places, or things. Hardcore: quote:Bering Hardcore means knowing you’re the under dog and still fighting back. Hard Core Characters excel at beating the odds and fighting against the status quo. Hardcore Characters tend follow their own nonnonsense in your face rules and won’t change for anyone. Can still take normal actions if they hit 0 to -10 life for D6 minutes. That is pretty hardcore. Knowledgeable: Can add a +3 to a non-Body skill roll they don’t have points in once a day. Logical: A free rank of Investigate, +1 to Freak Out rolls. Mellow: -1 Crack point per day, +21 (???!!!) to rolls when calming volatile social situations. Pious: Can use a bonus they have that normally costs zap for free once per day. Resourceful The character can Macgyver up items. -1 to all created item costs, can ignore a component that they need to make a specific item. Thug: +2 to rolls to break things and Hand-to-Hand damage. Before the section on the new heritages, Grady points out that Mystery Inc. exist in Witch Girls World and he thinks they’re all cray-cray. Grady Barns posted:You’re crazy…. You hunt and study magical beings for a living, and yet you have a hard time believing in a (fairly mundane) creature that a starting witch character can buy for themselves? They probably picked him up from some magical person. Maybe they ran into some magical animal hoarder witch and took him off her hands. Anyway, heritages/origins. Ace: A free rank of Pilot and Navigation; +1 Reflex when flying; +2 to recognize, analyze, and repair aircraft; and everyone riding in the plane take half damage from crashes. Requires 3 ranks of Pilot to take. Cipher: "There is just something about [the Cipher] that makes them nearly invisible." -2 to rolls to “find, identify, or even find” them; people have to make a Hard Mind roll to remember them; +1 Reflex to dodge; -2 to Casting rolls for Divination spells against them; and 2 ranks of Hide. Conspiracy Theorist: +1 Belief; a free rank of Investigate and Computers; can ignore a Freak Out by ranting about a conspiracy theory once per game; and +1 to rolls related to their pet theory, which is decided on when they take this heritage. Daredevil: +1 Armor; +2 to rolls when risking their lives or fighting someone stronger than them; +2 to rolls to resist fear and fear-causing abilities; can spend 5 zap to ignore all damage from an attack or situation. Detective: +2 to rolls to solve puzzles; +1 Senses; +1 to look for and disarm traps; can make an Easy Senses or Investigate roll to determine if someone is lying. Enchanted: Probably the most interesting and notable new heritage, Enchanteds are the unfortunate children of witches that didn’t get the bulk of their mother’s magical genes and the half mundane children of otherkin. Any children that a pair of enchanteds have will also be enchanteds. Enchanteds were first mentioned in Pirates of Buccaneer Hill, which told you to go read the Moon Shadow Circle book, which never came out, for more info, and are mentioned without explaination in 13 Magazine. Well, now they’ve got a write-up. quote:Ironically most of magical society are enchanted even though in that society they are in most cases second class citizens. This heritage works the same way as the Half-Otherkin one from the core works: every otherkin type gets their own set of bonuses. Every type lives slightly longer than most humans (usually reaching 100) and are unaffected by spells designed to hide things from mortals, including avoidance charms. They have the same physical traits as their witch counterparts. Fae: Along with the ability to change their form for an hour for a zap, they get +1 Reflex and 3 free skill ranks to place in Craft (which no longer exists, so presumably Build/Repair), Instrument, and/or Singing. Immortal: +1 Body and Armor and 3 skill ranks that they can place in any Body skill, with a limit of 2 in any skill. Interestingly, they don’t have the “Hard Will roll to lie” disadvantage half-immortal witches or their fast healing abilities. Shapeshifter: +1 Senses, a claw attack that does 2 damage, +2 Athletics "and one free rank and tracking." They don’t have the weakness to silver. Vampire: +1 to all rolls that happen at night, +2 Stealth, +1 Athletics, and they ignore a point of damage. Witch: The most common type of enchanted. Witch blooded enchanteds are almost always physically attractive and have “vibrantly” colored eyes. +1 Magic; can spend a zap to sense witches and other witch blooded up to 10 feet away; a free rank in Enchantment, Potions, or Alchemy and the ability to put points in that chosen skill when they level up; can use magical items made for witches; and can spend a zap to levitate objects and perform a telekinetic push attack. (Up to 50 pounds and does 5 points of damage, respectively.) Gadgeteer: Start with 5 free equipment points to spend on devices, time needed to build and repair items are halved, can spend a zap to instantly know how something works, and can spend a “power point” to add a +2 to “jury rig” rolls or make a jury-rigged device work again. Requires 3 ranks of Build/Repair. Martial Artist: The Martial Artist heritage from Respelled. So that’s three heritages mortals can take. Though this version adds a +5 to dodge and the ability to instantly get back up after being knocked down, and the bonus to Fighting is dropped to a +1. Requires 3 ranks of Fighting to take. Ninja: Martial Artists, but more special because they use magic. quote:The Ninja are not what you think. They are in fact a trained branch of martial artist who have embraced the supernatural. Can make a Hard Stealth roll to hide in plain sight, can spend a zap to either double their running speed or jumping distance or only take half damage from falls, and can give a target a -2 to their rolls for the remainder of a scene (if they fail a Hard Body) instead of an attack doing damage. Hitting a target twice with this move will knock them out for D4 minutes. Requires Athletics 2, Acrobatics 2, Fighting 2, and Hide 2. Powerful Item 10 free Wealth points, on top of the character’s starting pool, to build the magical trinket. The item, whatever it is, has 20 HP, 11 Resist Magic, and 5 points of armor. It restores its HP at a rate of 5 points per day. The item gives its owner +1 to an attribute of their choice, 3 points of armor, and +2 to rolls to stabilize themselves if they’re dying. Powerful Pet: While mortals can purchase magical pets, this character’s is more powerful than most. The character starts the game with a 10 point magical pet that has +1 to an attribute, +2 Life, and +2 zap. The pet and its owner get +5 to rolls to find each other and can communicate telepathically. Finally, all magical bonuses for the pet and owner are doubled if they’re within 20 feet of each other. Psychic: A free rank in Psionics, +1 Will, can spend a zap to communicate telepathically with up to 6 people up to 100 miles away, and can spend up to 3 zap to give themselves a +1 bonus to resist mind controlling or invading abilities. Stunt Driver: An unknown amount of free ranks in Drive and Navigation, +1 Reflex when driving, the +2 to analyze, recognize, and repair aircraft copy/pasted, and everyone in the car takes half damage from crashes. Requires Driving 2. Superhero: Be a Phoenix Jones style vigilante (or Batman if you’ve got the points for it). -2 to rolls to discover their identity, can make a Resolve roll to restore a life point once a turn in combat, starts the game with a costume made of light armor that gives 5 armor points, and anyone who fails a Scare roll against the character is at a -2 to all of their rolls against them. Requires Athletics 2, Fighting 2, and Resolve 2, and cannot have the Wicked talent. Starting mortal characters can have up to 4 positive knacks (along with a matching amount of negative ones). New positive knacks include: Animal Lover: +2 to Social rolls with normal animals. Big: +1 to Lifting and Breaking rolls and can lift twice as much weight. Must be a teen or older to take. Double Jointed: +2 to rolls to escape binds. Hawkeye: +1 to sight-based Senses rolls. Healthy: +2 to resist diseases. Intuitive: +1 to resist surprise attacks. Nightvision: Self-expalinatory. Palmer: +1 to take things the size of their hand. Anyone looking for the item has a -1 to their rolls. Quick: Normal movement speed is doubled. Resistant: +2 to resist poisons. Mortals can also take the Big Bank, Book Worm, Fast Healer, and Energizer knacks from Respelled. For negative knacks, we have: Loud: -2 to Surprise or Hide rolls. Lame: Walking and running speed is halved. Normal: -2 Zap due to their partial inability to “grasp the strange”. Sickly: -1 to resist diseases. Weak: -2 to Life and are physically smaller than most characters. Big people can be weak too, but okay. Unbalanced: -1 to Freak Out rolls. Unlucky in Love: “The character romantically attracts the worst possible person for them.” …So, I guess they occasionally derail the game to angst over their lovely abusive SO? Or just so Harris has an excuse to post this blurb. Grady Barns posted:The spawn of Lilith are rarely ugly. They can also have the Attitude, Bad Luck, Chubby, Ditz, Fragile, Four Eyes, Naive, "Shirt", Shallow, and Willowy knacks. Up next: Training and Abilities Adnachiel fucked around with this message at 04:00 on Aug 28, 2016 |
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SirPhoebos posted:I heard that Ree Soesbee was just as bad as Wick when it came to forcing her interpretation of the setting and making poorly thought out rules. Is there any truth to this? Honestly, I don't really mind Soesbee as much, though I have no idea how much rules design she did (I think she may have done the Courtier school, at least). In general I actually like her writing better overall, though Hidden Emperor is possibly one of my least favorite metaplot arcs the game ever saw. Mind, given the collision of marketing, story team, design team, and fans, it's always hard to assign blame, but the story block she oversaw is just a mess of supernatural plot devices with little compelling human intervention, IMO. Still, I though the human-level stories she did were alright, I thought, though I haven't read her stuff extensively with a critical eye for years. I could be in for a surprise. ![]() Random trivia while it's vaguely relevant: Soesbee was working on Guild Wars 2 last I saw, and in a bit of trivia the Skritt (the rat-themed critters in that game) essentially have the voice she used to do when running Ratlings, though I don't think she does the actual voices. Granted, the Skritt aren't really much like Ratlings outside of the general rat theme, but it's an interesting side legacy of the game.
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Alien Rope Burn posted:Oh, and when we get into Doji Kuwanan's story, if you're expecting a big dramatic explanation of his Multiple Schools advantage... nope. Not there. I have no idea what Wick is trying to play up. Mind, having Multiple Schools as a bushi is crap like 90% of the time anyway unless you can come up with some absolutely killer combo, since you're usually wrecking your ability to do multiple attacks. It's a self-solving issue the grand majority of the time. It's a lesser version of his Togashi smugging. Togashi is a Kami and a dragon, so he gets to be a
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Jesus, how many times do the L5R books show you something cool and then ![]()
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And it should be mentioned that the inviolability of Yokuni and other dragons is a purely RPG conceit. In the CCG, they're big monsters you can get on your side that can fall down. Granted, you can interpret that a number of ways, but there was even a Phoenix deck archetype or two that was "and then I summon the all the fuckin' dragons".
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ZeroCount posted:Jesus, how many times do the L5R books show you something cool and then Seems to be a Wick thing in general, thinking back to Seventh Sea.
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Bedlamdan posted:Loving any Clan more than the Crab is immoral You meant Mantis right?
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![]() Part 6: Don’t Lose Your Head I wrote part of this post while eating dinner. I don’t know what that says about me. In Chapter Seven, David the rear end in a top hat has stolen Charley’s car, which has a now dead Charley in its trunk. (David didn’t mean to kill him, he just hosed up tying him up because he’s still wired.) As he drives around looking for her Georgetown residence, his mind goes back to Becca. quote:With all the warped sincerity of which he was capable, David believed he'd done her a big favor on the two occasions when he had raped her years ago. His only regret was that he hadn't had the opportunity to violate her more frequently, for surely, had she been favored with more of his masculine prowess, she might not have become the pervert that she was today. The incidents happened with she was 14 and he was 20. He had just gotten expelled from the University of Miami for cheating, which he thinks ousted him from his position as his father’s favorite child. She and a friend giggled at him for reasons unknown, and he’s been wanting revenge ever since. The third time he tried, she pulled a knife on him. Emmet doesn’t know about the incidents, but David assumes him getting put into rehab is revenge on Becca’s part, since she’s her father’s right hand woman now and can do that. Shortly after a paragraph describing the area of Georgetown Becca lives in is a picture that spoils just exactly what is waiting for David up in her place a page and a half early. Nice job on the book layout there, guys. The light is on in Becca’s bedroom, and he wonders who exactly turned it on. He knows about her and Emmet’s late night hunting outings, but thinks they’re dumb and a cover-up for some weird sex going-ons because porn book. Before he can start breaking in, this insane thing happens. quote:"Are you waiting for the Devil, too?" David notices that the man is masturbating, freaks out, and accidentally on purpose uppercuts him. This guy is important to the plot, I assure you. Still a little hosed up from the drugs, David makes his way up to Becca’s bedroom, and silently flips the gently caress out some more. quote:Then, gasping, he lurched backward, the breath frozen in his throat, for what he saw inside that bedroom simply could not be. This is what he sees. ![]() ![]() Yes, Becca still sleeps with stuffed animals. Isabel Giovanni, who looks Asian in that picture despite being Italian, is having a little private blood orgy with that poor lady’s decapitated corpse. There’s a lot of descriptions of her noisily slurping blood as it trickles down her body sexily, including a straw sucking the last bit of liquid from a cup sound when she goes for the stuff that isn’t freely flowing from the neck stump. I don’t know if sucking blood out of a neck stump would actually make that sound. So I’m just gonna take the book’s word for it. As he wheezes in an attempt to not puke, David attracts Isabel’s attention. quote:The blood-covered bitch turned toward where he cowered in the darkened hall. A red smile split her features. Isabel masturbates to tease him, urging him to come put his head between her legs and lap up his sister’s blood. No idea how she knows who he is. Could be research, could be Auspex, could be a plot hole, could be Maybeline, who knows. David tries to crawl out of the house and back to the car, only to have the severed head thrown at him. This causes a minor freak-out that gets him dragged into the room. quote:"Look at me, darling," crooned the bitch. "Look at Isabel, and don't be frightened." Problem is, the headless corpse is not Becca. quote:Becca Vargas had a pair of truly memorable tits. Cantaloupes that he could barely get his hands around. Lesbian or not, he doubted the latest thing in dyke fashion was having C-cup tits reduced to flat fried eggs. I don’t know. They don’t look that small in the illustration. But I’m pretty sure at this point that Bolton just didn’t care and did this solely for a quick paycheck. Anyway, David doesn’t want to say anything for fear of getting smashed into a wall or whatever it is Isabel likes to do to people who disappoint her. She asks if he wants to gently caress her, since he’s hard despite the situation. She doesn’t wait for an answer. They foreplay for a bit, then talk some more. quote:Still half convinced he was in the middle of some drug-induced hallucination, David gasped, "You're one of them aren't you? My old man believes in vampires, but I always thought he was nuts. But that's what you are, isn't it?" Either way, the notion arouses him and he goes to enter her. Isabel stops him and tells him he’s gotta have sex with the headless corpse first. He doesn’t want to. quote:"You refuse? I wouldn't do that, David. She's got a nice body, but she's not worth losing your head over." Aaaaaaaaaaaaa ![]() ![]() David tells her that there’s no guarantee she won’t just kill him after he’s done, but Isabel insists that “they” need him for something. So he, reluctantly, goes ahead. quote:"Very good, little whore. And don't be too discouraged if she isn't very into it. You'll find out soon that not all dead women are so unresponsive." AAAAAAAAAAAAAAAAAAAAAAA ![]() ![]() That chapter was used as the preview chapter in some places when the book was first released, by the way. The first part of Chapter Eight follows Tony d’Angelo, Emmet’s other assistant that was mentioned chapters ago. There’s not much here. What you need to know is he only got into vampire-hunting because the thrill of loving vampires and almost dying gets him off, and he really wants to bone Victoria Ash. quote:Convinced that the fuckable-looking pop star was a vampire, he speculated on how ancient she might be and where her proclivities, sexual and otherwise, might have led her in ages past. Had she bedded pharaohs or plotted intrigues with the Medicis? Whored the backstreets of Constantinople or consorted with French nobility? His fantasies around such possibilities were endless, the hard-ons they inspried almost indestructible. There’s also a mention of religious protestors hanging around the White House (which isn’t allowing traffic around it due to a bombing the previous spring) and an umpteenth mention of angels coming to save humanity from itself. Elsewhere on U Street, Odette is debating with herself whether or not to make a break for it and head back to her family. But the blood bond being what it is, she can’t really muster up the mental strength to do so. quote:A week earlier, even a day earlier, she might have given in to that impulse, but now just knowing that the thought had crossed her mind filled her with terror. A part of her mind that she realized was child-like, primitive, now believed Victoria to be all-powerful, all-seeing, and all-punishing. Even to allow thoughts of escape was desperately unsafe. Just the fact that she was capable of such disloyalty was proof of what a wretched creature she was. And even if she did manage to escape, she would be lost because she'd never again taste Mistress's honeyed blood or feel the succulent sweetness of Mistress's mouth upon her neck. It doesn’t help that when she thought about asking William, who has been molesting her in scenes where Victoria won’t gently caress him, to join her, Victoria came into the room and told her to knock it off. quote:But no sooner had the thought entered her mind than Victoria had stormed into the room and said, "Don't even dream about it, Odette. William's too in love with me even to think of running off with you." As she tails Lucita, Odette thinks about how she used to take part in the religious protests that have overtaken D.C. A camp counselor told her her speaking in tongues was a sign of favor from God right before he molested her with everything but his dick because God obviously called dibs on her. Also, porn book. Lucita, being Lasombra and a vampire, is hard for Odette to keep up with and eventually disappears into the shadows of the night. quote:In the dark, the black-haired woman was almost impossible to follow, so perfectly did she blend into the night. As she passed, the very shadows seemed to darken and elongate. At times, Odette wondered if there was fog ahead, because parts of the woman seemed to disappear while her head or legs remained visible, as though she were being wrapped in tendrils of mist. But then Odette would reach the spot where Lucita had just stood and find the night immaculately clear and glittery with stars. Lucita eventually goes to hail a taxi, decides against it, and then walks toward where Odette is hiding in some nebulous shadowed place. But before she’s caught, someone else grabs her from behind, telling her that she’s coming with them.
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What the hell is wrong with the people who put out these books?
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wiegieman posted:What the hell is wrong with the people who put out these books? Old White Wolf is one of the worst RPG companies ever to find widespread success.
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# ? Sep 24, 2023 14:23 |
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Night10194 posted:Old White Wolf is one of the worst RPG companies ever to find widespread success. Can you imagine the shenanigans that would've ensued if they'd started their business during the Satanic Panic?
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