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Eventually there will be a system that requires you to install a custom dice roll app as it uses multiple d1000s for everything.
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# ? Oct 25, 2017 18:32 |
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# ? Apr 23, 2024 10:18 |
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I'm trying to think of other "universal" RPG systems that weren't built on the bones of a pre-existing system (like Hero being a more generalized version of Champions, or BRP being a generic version of the basic RuneQuest mechanics) and apart from GURPS, there really aren't that many that come to mind as being built from first principals to support multiple genres. Big Eyes Small Mouth and (arguably) Torg are the only ones I can think of off the top of my head.
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# ? Oct 25, 2017 18:33 |
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FMguru posted:I'm trying to think of other "universal" RPG systems that weren't built on the bones of a pre-existing system (like Hero being a more generalized version of Champions, or BRP being a generic version of the basic RuneQuest mechanics) and apart from GURPS, there really aren't that many that come to mind as being built from first principals to support multiple genres. Big Eyes Small Mouth and (arguably) Torg are the only ones I can think of off the top of my head. Savage Worlds? Or did that start as a specific setting?
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# ? Oct 25, 2017 18:34 |
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GimpInBlack posted:Savage Worlds? Or did that start as a specific setting? It's built out of the corpse of Deadlands.
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# ? Oct 25, 2017 18:39 |
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GimpInBlack posted:Savage Worlds? Or did that start as a specific setting? Sort of? Deadlands came out first and uses the same basic concepts (dice as stats, wound levels, bennies, things like that), but SW is a refined version of the original Deadlands system.
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# ? Oct 25, 2017 18:41 |
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Mors Rattus posted:It's built out of the corpse of Deadlands. Specifically, the Savage Worlds mechanics are based on the the rules for the short-lived Deadlands Skirmish minis game, the Great Rail Wars, which had a lot of the changes from base deadlands already built in (No multi-dice attributes, just single die types, etc.)
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# ? Oct 25, 2017 18:41 |
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I thought SW grew out of a deadlands miniatures combat game e;fb
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# ? Oct 25, 2017 18:42 |
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Evil Mastermind posted:Sort of? Deadlands came out first and uses the same basic concepts (dice as stats, wound levels, bennies, things like that), but SW is a refined version of the original Deadlands system. By way of the Great Rail Wars miniatures game, which is why all measurements and templates are in inches.
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# ? Oct 25, 2017 18:45 |
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So, a gun that's a furry, then.
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# ? Oct 25, 2017 18:49 |
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CORPS/EABA is another candidate for generic RPG system.
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# ? Oct 25, 2017 18:51 |
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theironjef posted:(beauty) Thank you. That helps salve the pain. And now, having exhausted all opportunities for adventure on this floor, we descend into a lower level of The Deck of Encounters Set One Part 8: The Deck of Invisible Stalkers, Immigration Officials, Lizardmen, Lurkers, and Lycanthropes 55: Airy Guardian So, there's this invisible stalker guarding a passage in a tunnel of some kind. Its orders are to attack anyone who doesn't say the password as they go by, but in a "gently caress you" to its summoner, it has faintly carved the password onto the wall, and tries to draw people's attention to it with ripples of air. It is still "generally annoying" even if you do say the password, tousling hair and clothes and so on. Signs of affection? This is decent fodder for crazy PC plans and running retreats in the dungeon. I'll keep it. 56: Sign-In At the gates of a large city. The guards force visitors to sign in as they enter, and list where they’re going to stay in the city. When the PCs do, they may (WIS+3 check) notice “the name of one of their old enemies entered just a few names before theirs.” It goes on for another long paragraph, but that’s really it. But that’s a fine hook. Keep. P.S.: “This is an encounter that the DM must adjudicate carefully; the encounter will not work if the PCs have never met an enemy they have not killed.” 57: Scout's Honor In a swampy zone, the PCs are being trailed by two lizardman scouts. When the PCs fall when traversing a “narrow, submerged, natural causeway that occasionally gives way,” the lizardfolk take the opportunity to strike. They throw javelins, then submerge themselves until their next attack. I guess if the PCs are moving through a swamp, this is kind of thing I’d expect to happen. But I really can’t stand forced combat, and the water submerging thing sounds really annoying without some kind of firm mechanical effect. In 4th Edition, keep; here, I suppose I’ll pass. 58: Lurker Above The PCs are hired in a large city to go to an ex-large city - a place that was razed by a dragon and is now very well-looted ruins. A noble wants them to retrieve a ring that will prove his status and secure some land rights for him somehow. He knows exactly where it should be, since he had a wizard scry for it. It’s in a pile of lurker droppings. The wizard wants the lurker’s gas sacs for a potion of levitation while they’re at it. There’s a good 900 gp worth of other treasure in the lurker’s lair as well. The deck calls this a “Dungeon” encounter, but really it’s a quest. A Deck of Random Quests would be a different product. If I draw a random encounter in a dungeon, I need to be able to use it in that dungeon. Pass. 59: Disciple Takes place in a city. “There are three parts to this encounter.” First, a wererat named Wylkin follows the party in rat form and chooses the most rat-like among them (broadly speaking, the smallest). That’s hardly part of an encounter, because the PCs aren’t given the chance to notice him at this point. Second, Wylkin stalks the PCs for three days, with the PC having a 25% chance of noticing but needing a WIS-6 check to “determine the source.” Uh, okay? Anyway, Wlykin flees if detected. Finally, Wylkin sneaks into their room at night and tries to gnaw on them to transform them into a wererat. The odds are really not that high, but if he succeeds, he’ll approach them friendly-like and try to mentor them. Some of the details are awkwardly-written, but sure, keep. I wouldnt be surprised, however, that the PCs fight and capture Wylkin, hear him out, and decide "so I have full control over my transformations, and get a form that's immune to normal weapons? Heck yeah, I'll be a wererat. Gnaw me some more!" Dallbun fucked around with this message at 20:45 on Oct 25, 2017 |
# ? Oct 25, 2017 18:52 |
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unseenlibrarian posted:They recently an announced an Android: Netrunner sourcebook is in the works, which is apparently a big deal, given they managed to sell a ton of copies of a systemless setting book for it. Netrunner is huge, it's the second coming of Magic.
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# ? Oct 25, 2017 18:55 |
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I’d actually argue that the encounter is more interesting if the list includes an enemy that they thought was dead.
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# ? Oct 25, 2017 18:59 |
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unseenlibrarian posted:They recently an announced an Android: Netrunner sourcebook is in the works, which is apparently a big deal, given they managed to sell a ton of copies of a systemless setting book for it. As a formerly very serious Netrunner player that has been desperate for a cyberpunk system that's heavier than The Sprawl (which is really, really good) but less fantasy than Shadowrun, I'm really hype for this announcement. This was very much the thing that was going to get me into Genesys. wiegieman posted:Netrunner is huge, it's the second coming of Magic. Er... if they go another five years without utterly breaking the meta for a year at a time we'll talk.
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# ? Oct 25, 2017 19:11 |
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wiegieman posted:Netrunner is huge, it's the second coming of Magic.
So Netrunner was the second coming of Magic back in 1996 except it didn't quite pan out then despite everyone raving about how good a game it was. Then it actually became the second coming of Magic sixteen years later with a different company. And it was inspired by and has inspired two totally separate TTRPGs.
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# ? Oct 25, 2017 19:13 |
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unseenlibrarian posted:They recently an announced an Android: Netrunner sourcebook is in the works, which is apparently a big deal, given they managed to sell a ton of copies of a systemless setting book for it. Netrunner's setting is... nice? The little snippets of lore they show in card text are promising, but I'm not gonna fall over myself to buy an RPG based off of it until I see what they actually put out. Not using it for Lot5R is a really bad idea, IMO. They would've sold massively based on that one setting alone, then secured a bigger user base to sell Netrunner and other properties to.
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# ? Oct 25, 2017 20:31 |
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Valatar posted:Netrunner's setting is... nice? The little snippets of lore they show in card text are promising, but I'm not gonna fall over myself to buy an RPG based off of it until I see what they actually put out. Not using it for Lot5R is a really bad idea, IMO. They would've sold massively based on that one setting alone, then secured a bigger user base to sell Netrunner and other properties to. I don't think using a system that's not explicitly based around Rings is something you could get away with for an L5R game. The base just wouldn't go for it.
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# ? Oct 25, 2017 21:21 |
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The thing is, there'll be riots from the old fanbase if there isn't any Roll & Keep and/or Rings in a L5R RPG, so FFG tried to stick the two (R&K and Genesys) together and it doesn't really work (at least my opinion).
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# ? Oct 25, 2017 21:27 |
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DigitalRaven posted:Not power from praise, but the souls of the dead - when humans die, their overall moral weighting () pushes their soul towards "Heaven" or "Hell". Whichever side gets your soul, it's broken downed used as ammunition for extraordinary weapons in an endless war. Nessus posted:Extraordinary weapons? Piffle. No sir, if we're going to make this metaphor work, it needs to be cheap, low-grade ammunition, ideally with some overtones of being banned by Space Geneva Convention, just so we feel extra bad about ourselves.
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# ? Oct 25, 2017 22:06 |
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FMguru posted:I'm trying to think of other "universal" RPG systems that weren't built on the bones of a pre-existing system (like Hero being a more generalized version of Champions, or BRP being a generic version of the basic RuneQuest mechanics) and apart from GURPS, there really aren't that many that come to mind as being built from first principals to support multiple genres. Big Eyes Small Mouth and (arguably) Torg are the only ones I can think of off the top of my head. Um, what about FUDGE -> FATE? Definitely generic and designed from first principles to be modified as needed. Risus: the anything rpg also springs to mind.
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# ? Oct 25, 2017 22:20 |
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The Lemondrop Dandy posted:Um, what about FUDGE -> FATE? Definitely generic and designed from first principles to be modified as needed.
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# ? Oct 25, 2017 22:55 |
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Comrade Gorbash posted:It's such a weird circular path with this. Richard Garfield fixed a lot of the problems of Magic in his next games, but unfortunately none of them caught on like Magic did. God I miss V:tES.
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# ? Oct 25, 2017 22:59 |
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Comrade Gorbash posted:Fantasy Flight Games announces it will publish an Android TTRPG to synthesize the success of its card game and generic RPG line. This was my first thought when they announced Genesys. I wouldn't be surprised either if they put out a skirmish game set in the world of Netrunner. RocknRollaAyatollah fucked around with this message at 23:06 on Oct 25, 2017 |
# ? Oct 25, 2017 23:03 |
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Starfinger will probably be running a little late and might get pushed back a day, but only an update or two more to go. In the meantime, may I recommend Bone Chat With Big Kev And Erick, in which Big Kev discusses the page in which Ninjas & Superspies' details the effect of bullets on bones, no doubt the most important section of any RPG. Don't they all discuss that? No? Just Ninjas & Superspies? Well, guess what all other RPGs missed out on! Alien Rope Burn fucked around with this message at 03:50 on Oct 26, 2017 |
# ? Oct 25, 2017 23:07 |
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The Lemondrop Dandy posted:Um, what about FUDGE -> FATE? Definitely generic and designed from first principles to be modified as needed. I was under the impression that FUDGE/FATE sprang out of Amber Diceless, but looking closer at the appropriate site (Incidentally, the chronicle of quotes and poo poo from his second game makes for good reading) reveals that FATE was initially a FUDGE tweak to get some dice into ADRPG. So I was half right, but I don't know jack about FUDGE.
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# ? Oct 25, 2017 23:59 |
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Halloween Jack posted:Zebulon? Like, that Zebulon's Guide supplement changes the whole game significantly? It changes the system to use a quick results table. Simplifies to hit and damage Revamps the entire skill system Fixes most of the robot rules. Comrade Gorbash posted:It's such a weird circular path with this. I have to also add, Pondsmith was talking about a a Netrunner card game in 1990 when I saw him at Gencon. The demo sets he had were very similar to the first release just not a CCG. Humbug Scoolbus fucked around with this message at 01:34 on Oct 26, 2017 |
# ? Oct 26, 2017 01:29 |
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Humbug Scoolbus posted:I have to also add, Pondsmith was talking about a a Netrunner card game in 1990 when I saw him at Gencon. The demo sets he had were very similar to the first release just not a CCG. Wizards was making a habit of buying up the CCG rights to other game products at the time to basically undermine the competition, so the idea of taking that one down in the crib is actually feasible. The fact that they eventually had the rights to CCGs for Battletech, Cyberpunk, Deadlands, Legend of the Five Rings, Star Wars, Vampire, and Werewolf is no coincidence. There are rumors they had the rights to other games they just never did the CCGs for as well, just to make sure they weren't in the running.
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# ? Oct 26, 2017 03:50 |
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And Pokemon. Some of those games were actually pretty good too. The Battletech CCG was kind of interesting, for example, though that's a game that would have worked far better as an LCG.
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# ? Oct 26, 2017 04:20 |
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Comrade Gorbash posted:And Pokemon. I loved the Battletech game back in the day, but as a cash strapped teenager trying to get any sort of coherent deck together was a nightmare. Man, that would be great as an LCG.
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# ? Oct 26, 2017 04:31 |
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I saw the original Netrunner game over two years before MTG was released so either that was super crib death, or Garfield saw it and went hmmmmm?
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# ? Oct 26, 2017 05:01 |
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Humbug Scoolbus posted:I have to also add, Pondsmith was talking about a a Netrunner card game in 1990 when I saw him at Gencon. The demo sets he had were very similar to the first release just not a CCG. I'd imagine it was something akin to Steve Jackson's Hacker card game. It would also explain why the Rache Bartmoss book with the Netrunner CCG integration rules came out: it was always supposed to be an alternative to the netrunner rules in the TRPG.
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# ? Oct 26, 2017 05:09 |
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Dareon posted:I was under the impression that FUDGE/FATE sprang out of Amber Diceless, but looking closer at the appropriate site (Incidentally, the chronicle of quotes and poo poo from his second game makes for good reading) reveals that FATE was initially a FUDGE tweak to get some dice into ADRPG. So I was half right, but I don't know jack about FUDGE. FUDGE is old for a rules-light system. Wikipedia says that it was developed from '92-'95 by Steffan O'Sullivan on the rec.games.design newsgroup. I have the 'tenth anniversary edition' that was put out by Grey Ghost somewhere. It's deal is that you (the GM) picked whatever attributes and skills you wanted to have in your game so it was modular and customizable. You rolled with the FUDGE dice that have the plus/minus/blank to figure out your margin of success/failure. FATE took the fudge dice, skills, and modularity from FUDGE and added in aspects and stunts. I've always had a soft spot for FUDGE, but it's descendant FATE is more widely played nowadays.
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# ? Oct 26, 2017 05:58 |
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MonsieurChoc posted:God I miss Fixed. I was also a fan of Rage, back in the day. Shame that one didn't really take off.
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# ? Oct 26, 2017 07:19 |
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Last Exodus the Interactive Story Arc of the Third and Last Dance is a roleplaying game from Synister Creative Systems published in 2001 and designed Sean and Joshua Jaffe. It’s a metaplot heavy, playing card deck using, religious themed urban grunge game. Unless I am otherwise notified it appears to be completely out of print with no digital versions available. Should this be incorrect I will update to include where it can be bought to give the original developers income. Part 7: What Does God Need with a Compiler? Let us know venture into the realms of Eden controlled by Ahura Mazda, otherwise known as the promised lands. Here, we’re hit directly with the authors’ complete inability to understand theme naming; while the Realms of Hell are all named after different cultural words for a Hell or a near equivalent, Edenic realms are a mishmash, mostly named after kingdoms in fantasy stories but not even necessarily particularly utopic ones. And when I say mishmash, one of them was a continent formation that shouldn’t exist in this game’s timeline and one of them is just straight up a city you can visit right now on Earth and 500,000+ people call home. Scientific proof some people’s souls have no taste in facial hair Art by: Clayton Graham Realms of Eden
In my time I’ve seen dumb settings, and I’ve seen dumb things that undermine settings. We are all aware that Heartstaker games tend to have problems where hiding in the shadows is sometimes nonsensically enforced, splats can’t do the thing they’re designed for, inter-party mind control crops up, and sometimes the best arrow for your bow is a Jumbo-jet airliner. This is just a whole new level where there is no point in attempting to interface with any of the games systems because they’re meaningless in setting, and it is not possible to construct a problem within the games established framework that can/should not be resolved with the Omikoshi. For the rest of this review I’m going to actively ignore anything to do with the Omikoshi, because otherwise the review would just stop here. It helps a little, though, that the writers of this game are terrible because very little in the game directly references Omikoshi moving forward, and almost none of it has specified rules. In closing: Next Time: Stop Making Your Character and Sit Through Bible School *The authors’ know possibly less than nothing about programming
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# ? Oct 26, 2017 07:23 |
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David Cage's Omikoshi: Ahura Mazda's Soul. This sucks, yo. This sucks a whole lot of fucks.
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# ? Oct 26, 2017 07:47 |
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How can this game get progressively worse with every update?! This makes my childhood collection of hastily written notes and abandoned campaign writeups look like the most complete system devised by man. Also gently caress the casually inserted racism.
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# ? Oct 26, 2017 08:52 |
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As poo poo as The Last Exodus is, the idea of running your own pirated copy of reality to try and crack the encryption on the real thing so you can fight God on your own terms is kind of cool. It feels a bit Shin Megami Tensei.
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# ? Oct 26, 2017 10:44 |
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Valatar posted:Fixed. Sorry, but I came in with the V:tES Camarilla edition (and stayed in till the end) so it's V:tES to me.
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# ? Oct 26, 2017 12:47 |
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PurpleXVI posted:As poo poo as The Last Exodus is, the idea of running your own pirated copy of reality to try and crack the encryption on the real thing so you can fight God on your own terms is kind of cool. It feels a bit Shin Megami Tensei. it seems like it would function best if Omikoshi was the default campaign setting and the explicit purpose of the game was to use it to fix all of Ahura Mazda's and GODHEAD's gently caress-ups and actually create a reality worth living in. or to do literally anything else but with Omikoshi being the central plot point for the setting. seriously, all of the other nonsense inconsistency could be easily explained by "someone either accidentally or maliciously edited Omikoshi and completely erased the registry entries for South America and Africa, and you have the power to figure out who did it, why they did it, and to determine their punishment". basically like any police procedural except you're nigh-omnipotent reality hackers
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# ? Oct 26, 2017 13:33 |
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# ? Apr 23, 2024 10:18 |
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Wait. They knew what the Sanhedrin were, they had to for Midian to make any sense at all, and still chose to use the word for their evil villain group with a literal Nazi in it.
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# ? Oct 26, 2017 13:58 |