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Inescapable Duck posted:The basic lasgun joke is 'A lasgun does diddly, but 40 lasguns firing full auto is a shitload of diddly'. Naturally, it's a weapon that looks good on a macro scale and terrible on a personal scale. Which in fairness is exactly what the Horde rules do. The quote for the Horde rules in Black Crusade is 'Any Marine who disdains the lasgun has not had to charge across a muddy ditch into fifty of them.' Followed by a quote where a Chaos Marine is exalting in his strength and talking about how superior he is to humans, with the note 'Last words before plasma gun guardsman happened'.
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# ? Dec 1, 2023 23:12 |
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Doesn't 40k have a weapon that's basically a laser that converts matter to energy and keeps going in a straight line until it runs out of matter?
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Kurieg posted:Doesn't 40k have a weapon that's basically a laser that converts matter to energy and keeps going in a straight line until it runs out of matter? That's the Conversion Beamer, the high level techmarine gun that can outdo a Lascannon as long as you aren't at short range. It is one of the most powerful single heavy weapons in the game.
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Inescapable Duck posted:The basic lasgun joke is 'A lasgun does diddly, but 40 lasguns firing full auto is a shitload of diddly'. Naturally, it's a weapon that looks good on a macro scale and terrible on a personal scale.
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![]() Beast the Primordial Player's Guide: Chapter 2 Part 1: gently caress You Matt This chapter doesn't have the best layout, this book introduces two new horror families and two new hungers, and discusses them throughout chapter 2 but doesn't actually give them their introduction and description until the end of the chapter. So I'm skipping ahead to go over that and then we'll discuss what I skipped next time. Also as evidenced by the way I titled this update, things are going to get worse before they get better. So let's start with Families ![]() Inguma: Nightmares of the Other Yup, they're the nightmares of scary brown people. ![]() Technically they're the fear of anyone who doesn't belong, of the "outsiders", but you cannot have straight up literal "Fear of the Other" in TYOOL 2018 without espousing images of black people and muslims. quote:An Outsider projects a sense of wrongness wherever he The example characters are a gate attendant at an airport. A disabled homeless vet. A Pickup Artist. And a efficiency consultant that suggests sweeping changes that are nonetheless correct. Maybe two of those actually have anything to do with "outsiders". In dreams, well... quote:Dreamers encounter the Inguma in as many ways as they can Mechanically, their birthright allows them to infiltrate groups easier, and evade detection by people looking for traitors or spies. quote:Stereotypes Other than the Vampire one being sort of funny, the Changeling one is bad. ![]() Talassii: Nightmares of Confinement Time to break out the quote tool. quote:The Begotten do not always fully understand each other, but they understand the Talassii least of all. Reclusive by nature, the Captors have borne the sting of a single Hero’s curse for millennia, branding them as kidnappers at best and rapists at worst. The Talassii may kidnap, but they truly excel as jailers. ![]() "We're rapists by the original latin definition of the word." Is right up there with "Technically I'm an ephebophile" in "Things that aren't actually a defense of your actions." See: the Talassii embody the fear of imprisonment, and they're really really good at it. And that's actually a good idea for a new family that the other families don't really cover. But their entire family line was apparently cursed by a Hero so that they're SOMEHOW compelled to be rapists. ![]() The text implies that this has something to do with whenever they use atavisms or nightmares, or when they're hungry. But the only references to the Talassii curse are in chapter two and the authorial voice takes such a hard left turn in chapter three that I can only presume that Matt was dragged kicking and screaming away from his keyboard the minute he put "They're rapists but it's not their fault!" to paper. Note that since there are no mechanics in chapter 2 there are no mechanics given for this magical rape compulsion, so outside of me documenting Matt's insanity for all to see I'm choosing to see the Talassii as "jailers" and ignoring the "cursed rapists" part. I'm going to quote one of the example characters here because I seriously have no idea what he's going for. quote:He cries again, sobbing and reaching out from his car seat while they’re stuck in traffic. He holds out the book his mother has read for him thousands of times before. He wants her to read it again. “Not now, baby,” she says, but he doesn’t understand yet. He can’t hear the strain in her voice, only her telling him no. He screams, and she cringes. Reading the story book will make everything better. She wants him to be happy, doesn’t she? Doesn’t Mommy love him? He just doesn’t understand why she would say no. He just wants her to read to him. That’s all. quote:Stereotypes Alright, now that that's done... let's go over the new hungers. Whispers: Hunger for Secrets ![]() A secret's not worth keeping if it isn't dangerous. Whispers feed not from knowing secrets, but from their target knowing that they know, or from revealing a particularly juicy secret. The subjective value of the secret is worth more than the objective value. A small kink can hold more weight than the blackest crime depending on the victim. Beasts with this hunger tend to find jobs that facilitate their hunt, it's easier to snoop with a badge or a press pass. But cyber-espionage is just as useful. That said, they are supernatural monsters with ties to other supernatural monsters, there are other, more fun ways to uncover secrets. The "lessons" they teach are rarely as trite as "never keep secrets, lying is bad" but more "obsessing over a kept secret can be more ruinous than the secret itself." The example characters are a cold reading psychic who only brings her supernatural powers to bear against skeptics, a private eye, a socialite that slips into social circles to uncover gossip, a Makara who goes after mages exclusively(this one's pretty hilarious), a white collar crime attorney that only takes cases when their client's assuredly guilty and part of their payment is making them tell the truth (To the senior partners, let the district attorney do their own legwork), A blogger, and.. uh.. quote:The Shackle Dragon lurks beneath the shadow of your sins. I don't mind this hunger, it feels a little out of place but it's not really treading old ground. Enablers: Hunger for Transgression .... ![]() ..... So yeah, tempters. The book is quick to point out that they feed off of transgression, and they enable that transgression. But they don't trick. Fooling someone who keeps halal into eating pork isn't a transgression, it's just being a jerk. They prefer religious victims but the principles they force people to violate must be important to their sense of self. So deacons rather than Christmas/Easter Catholics. Oh and the lessons they teach are "The truth is in the middle." ![]() Okay, example characters are someone who tests the faithful regardless of their faith(They were empowered by A god, they're not sure who, so why not all of them), someone who runs a Multi Level Marketing scam(?), someone who infiltrates cults and deprograms the faithful, a selkie who demands increasingly high prices for sex, a scene kid who spreads false gossip, a fixer who will do anything so long as you pay his price of debasement, and..uhh.. quote:Molosh has a key. The man behind its lock wants out. Molosh cages him against his will, or so the man claims to people the Beast invites to view his cell. But, says Molosh, he’s dangerous. A psycho killer. His empathy is an illusion to lure in bleeding hearts...and on that note he offers them the key. A few find the choice comes easy, or decry it as a trick, but many agonize. The actual choice makes little difference to Molosh. He set himself free a long time ago. Next Time: the rest of chapter 2, by which I mean the first part of chapter 2.
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You missed the worst line about the Talassi. quote:Horror Oh, and note that quote about changelings. Coming from the mouths of things that exist to torture people via imprisonment with extremely heavy sexual violence coding. I don't think I'm spoiling anything by following up with some of that text earlier in the chapter, which I must reiterate, was either written or overseen by an actual rapist: quote:The Lost make excellent Kin for Talassii, thought the changeling may not have the same rosy outlook on the relationship. The trauma from the changeling’s imprisonment in Arcadia never fully goes away, and it draws in Captors like the smell of fresh-baked cookies. Those Captors who know of the Lost and their experiences frame it as a relationship of protection, where they keep the Gentry and the Huntsmen at bay. That close tie to the terror Talassii represent even attracts them to fetches from time to time. The loving nanosecond this, or Enablers' max satiety example being convincing a changeling to rat out a friend to the Fae, came out to the Lost, the Summer Court would go on literal campaigns of genocide.
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Because scale on weird alien poo poo is hard to gauge if you haven't really compared the minis, it should be noted that Tyranid Gaunts (Termagants, Hormagaunts, and Gargoyles along with some even more esoteric things) are way larger than you might envision them when you are thinking 'these are the line troops of an alien swarm'. Termagants are comparable in height to a human and as quadrupeds are substantially longer than they are tall. Hormagaunts and Gargoyles are similar in scale, though laid out a bit differently obviously. A Tyranid Warrior is like 12-15 feet tall, and a Hive Tyrant generally around twice that (it varies from mini to mini, some are taller and some are a bit more squat and robust). Your squad is there because Imperial Guardsmen rightly just have to see these things to seriously consider whether the Commissar is less scary. I'd assume Genestealers would be something that'd be more like an Elite option for a Genestealer Cult, because if a horde of Hormagaunts is dangerous under the DW rules then Horde-numbers 'stealers would pretty much be a full party wipe every time.
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Stealers are in Mark of the Xenos. They're Elites and thus can't form Hordes. They are also infuriating little dodge-tank motherfuckers who can slice through your armor like crazy. Put your players in a Space Hulk and show them multiple contacts on scanners and watch them panic a little.
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Feinne posted:Because scale on weird alien poo poo is hard to gauge if you haven't really compared the minis, it should be noted that Tyranid Gaunts (Termagants, Hormagaunts, and Gargoyles along with some even more esoteric things) are way larger than you might envision them when you are thinking 'these are the line troops of an alien swarm'. Termagants are comparable in height to a human and as quadrupeds are substantially longer than they are tall. Hormagaunts and Gargoyles are similar in scale, though laid out a bit differently obviously. The way I've always described hormagaunts to players is calling them velociraptors with six limbs. And then that these are the second-smallest Tyranid bioform. I'm guessing rippers (and by extension sky-slashers) are considered beneath a Marine's notice.
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So thanks to the fear of other people/fear of people of color/fear of being cuckolded and fear of rape and imprisonment I have to wonder just how in the gently caress did this entire thing manage to lose the plot so hard that they resorted to fascist dogwhistles and having stuff done to you.
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I'm amazed at how boring everything about Beast manages to be. It's an offensive snoozefest.
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Inescapable Duck posted:The basic lasgun joke is 'A lasgun does diddly, but 40 lasguns firing full auto is a shitload of diddly'. Naturally, it's a weapon that looks good on a macro scale and terrible on a personal scale. Also Aten's whole Thing is probably my favorite part of 1e, so I'm glad 2e is keeping a lot of his whole deal. A fun tidbit to note from 1e was that Aten had no lesser Titans in its service (1e made a distinction between Greater Titans, which were basically planes of existence as gods like Terra or Muspelheim, and lesser Titans, like Mut or Prometheus), because Aten was the only God of the Light, having killed all the other lesser Titans of the concept because Aten was the only God for Aten.
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So, Onyx Path is still selling Beast, huh? After everything that went down with Matt? That's still a thing they're doing? Okay. Sure. Fine.
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I'm enjoying these write ups by the way. Although for a low magic setting, they aren't waiting on having you fight a demon prince in a floating ice castle.
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Cythereal posted:The way I've always described hormagaunts to players is calling them velociraptors with six limbs. And then that these are the second-smallest Tyranid bioform. If you're at the point of worrying about Rippers as a Marine things have really hit the poo poo, they need a swarm to even be dangerous to Guardsmen. Where do Lictors fall in their scheme of things? Toughness-wise it should be an Elite probably since it's a modified Tyranid Warrior but as far as how you'd use it in and adventure and how quickly it can make your insides go all outside it's definitely a Boss of sorts. Lictors informationally are chameleon-skinned nightmare machines that do recon for Hive Fleets and enjoy long walks in the jungle and eating you brain to steal your secrets. If you encounter a Lictor congratulations you're probably standing on a planet full of dead people who just don't know it yet. Feinne fucked around with this message at 04:09 on Apr 1, 2018 |
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![]() Ballads of Eldoru, by Oscar Merlyn Moffett Are you ready for dreams to become reality? To face adventures undreamt of? To face challenges that would make lesser men quail? No? Good, because we're going to review Ballads of Eldoru instead. Ballads of Eldoru (2nd edition) is an RPG conceived of, written, edited, and published by Oscar Merlyn Moffett in 2003. It is a melding of fantasy and sci-fi adventure, promising Waterdeep meets Star Wars, with fantastic monsters, strange technology and magic, and warriors bearing swords and ray guns. Or it would be, if Moffett hadn't been heartset on making it as boring and clunky as possible. If you've never heard of Oscar Merlyn Moffett, he used to be semi-infamous in gaming circles. He wrote letters to Dragon under various pseudonyms before getting bits of work here and there on actual RPG products. He finally sank his parents' investment money to fund his own gaming empire, which lasted a total of seven books. He was a bit of a crank. He believed strongly that there was a true, right way to play roleplaying games, and by god the rest of us were doing it wrong. Especially you. Stop doing that. You're having the wrong kind of fun, drat it! Ahem. Anyway, after some forgettable "smells-like-D&D" supplements in the 90's, he started coming up with his own systems and settings, starting with Bloodstain (about vampire janitors), through Gadgets and Gargoyles, until finally making Ballads of Eldoru, which was what ultimately caused his company to implode and left him a forgotten relic of the old days of gaming. As we'll see, there are a number of really clever ideas in the game, and they are all as poorly implemented as possible. At every possible juncture, Moffett dodges letting the players do anything remotely interesting in favor of his high-powered NPCs. Instead, players characters are chained (in some cases literally) in the most boring, uninteresting part of their setting where they can get up to such adventures as fighting low-level bandits, committing warcrimes, and getting in on the lucrative turnip trade. Tune in next time as we learn what he thinks a roleplaying game is!
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Feinne posted:Nightmare machines that do recon... and enjoy long walks in the jungle and eating you brain to steal your secrets. But enough about the Space Marines
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Hostile V posted:So thanks to the fear of other people/fear of people of color/fear of being cuckolded and fear of rape and imprisonment I have to wonder just how in the gently caress did this entire thing manage to lose the plot so hard that they resorted to fascist dogwhistles and having stuff done to you. ![]() How on earth could such a thing have happened? ![]() He's hitting the lazy, easy beats of Liberal 'good' and putting thinly veiled references to himself beside them in the hopes that people will conflate the two or see them in the same light. He's been doing this since the Beast Kickstarter was released. The only real thing I'm confused/concerned about is if the Talassii existed in the form they do now only after he was outed on rpg.net, or if he stapled "poor put-upon unintentional rapists" to an otherwise functional splat before he was outed as a scumbag. Alien Rope Burn posted:So, Onyx Path is still selling Beast, huh? After everything that went down with Matt? That's still a thing they're doing? The stuff written by people who aren't Matt ranges from "Passable to Actually good(or is at least giving me ideas for my next session's villain in a way that doens't leave me feeling disgusting inside)", my only real question is after everything that went down with Matt why didn't they go through the entirety of this book with a fine tooth comb, hydrochloric acid, and a roto rooter.
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Kurieg posted:
I remember back in the Statosphere supplement of Unknown Armies the "outsider" Avatar was one of the more eye-brow raising Avatars, but even that pales in comparison to this. Of course, the UA version allowed you to bite people and turn them black or make their foreskin disappear, so how could Beast hope to top that.
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Feinne posted:Where do Lictors fall in their scheme of things? When I stopped playing, they had all the important tyranid weaknesses of multiple wounds, but vulnerable to krak missiles equivalents or better, easily ignored saves, and no real way of getting across the board.
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Cassa posted:When I stopped playing, they had all the important tyranid weaknesses of multiple wounds, but vulnerable to krak missiles equivalents or better, easily ignored saves, and no real way of getting across the board. Oh yeah in tabletop they're 100% useless, the question is what about Deathwatch.
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![]() Ballads of Eldoru, by Oscar Merlyn Moffett Chapter 1 The book starts out with the standard "What is a roleplaying game?" Moffett meanders a bit while talking about other RPGs, starting with Dungeons and Dragons and RIFTS, then talking about his previous games, Bloodstain (a forgettable Vampire clone where everyone's a janitor) and Gadgets and Gargoyles (a gothic spy game). Anyway, a roleplaying game is a game where you... You know what? I'm just going to let Moffett speak for himself. quote:In a role playing game, or a simulation exercise, you create a structural framework of skills, attributes, hindrances and philosophical facets that you can control in order to best interact with and overcome the formal axioms of the rules construct in order to simulate the workings of a fantasy universe. Your second-order attributes (wealth, level) increase over time giving you greater and greater ability to interact with those axioms in a meaningful way. There is no ultimate goal to this, though your structural framework (or character) may have goals associated with it that you can complete. So yeah. That's an RPG, kids. Then he introduces the setting for Eldoru. Eldoru is the "primary" arm of a spiral galaxy located fifty thousand light years from our own world (or well within the Milky Way; I don't think astronomy was Moffett's strong suit). There is a council of races that have formed the Union of Trade. Organized into competing corporations, these races look for now planets to trade with and The book tries to have it both ways with the space races. Some of them are described as scrappy, enlightened entrepreneuers who want to make deals that are best for everyone, while others are corrupt, exploitive, and about as well-intended as the Chiquita Banana Company. One of these planets is Skynight, a planet where--gasp!--magic exists. All of the races are trying to find the best way to trade there. They naturally have the people's best interests in mind--haha, no, they're gonna exploit the gently caress out of them. Many of the natives don't trust these strangers from the stars, and these "backwards savages" have taken up armed resistance against the invaders--I'm sorry, the intrepid capitalists. The players are expected to be natives of Skynight, helping to raise up the level of civilization on the planet and pacify the less enlightened races. That's very nearly a direct quote. There are a lot of references to bootstraps and savages in here. It's at least refreshing to hear not-Europe referred to as backwards savages, I guess. Though there's an implication that the rest of the planet is even worse. He then describes the various regions. They're mostly your standard fantasy places. Your "savage wilderness full of barbarians," your "plains with horse people," your "oriental adventures." There are some cool ones, though. There's a cave that leads to an underground Prester John style land, a republic of wasp-men who live in a flying hive hiding in the clouds, and a clockwork city that's also a living creature. Then he focuses in on the Southern Plains, which is basically generic medieval Europe, only more boring. This is where the bulk of the game will be played, if Moffett has anything to say about it. It's a patchwork of different kingdoms. And when I say kingdoms, I mean each and every one of them is ruled by a king. No warlords, no emperors, not even any queens. They're all using the same feudal system, they all have the same basic laws. The only things that really change are the names and how long the king's beard is. Literally; he has art for each king, but they're all the same picture with different facial hair drawn on. Arguably the worst part of the area is that there's not much to do there. The kingdoms are all involved in peaceful trade, they've signed non-aggression pacts, and there's not much room for conflict. Even in the case of space dudes coming in, Moffett tells us that they would never sabotage each other for fear of looking back and losing that trade. It's all so jam-packed with enlightened self-interest I want to gag. There are monsters in the region, but we're told the most dangerous are either far from the kingdom, or else are dealt with by the armies of the kingdoms. quote:It would be foolish to entrust defense of the kingdom to random vagabonds, therefore the contrivance of other simulation exercises of the adventuring party is not found here, out of respect for verisimilitude. He then suggests the following for the kinds of adventure that players can expect to dive into: quote:The party has acquired a large supply of blood turnips, and must decide whether it will profit them better transport them to Noriskil or to Candleburg. That's basically it for chapter one. Next we get to character creation.
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Feinne posted:Oh yeah in tabletop they're 100% useless, the question is what about Deathwatch. "Sir not appearing in this monster manual". They're listed in the dark heresy monster manual as "the most difficult tyrannid thing an inquisitor's retinue could be expected to take down on their own." But to my own untrained 40k eye a squad of SPESS MAHREENS would take it out without blinking.
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Oh my loving god I remember reading this whole thing that was like, to paraphrase, "kings would never violate the NAP, as the first believers in the invisible hand of the free market they would consider the NAP to be a right of divine providence that would help enlighten the less fortunate barbarians and monster races on the Southern Plains and spread glorious culture and wars (sic) to everyone" thing out of context on Bash but I had no idea where that was from. People stopped making fun of the thickly visible libertarian philosophy and started saying "well at least he's honest about it".
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JackMann posted:the "primary" arm of a spiral galaxy located fifty thousand light years from our own world (or well within the Milky Way; I don't think astronomy was Moffett's strong suit). This is already my favorite F&F of 2018.
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Do we have a "kisses fingers" emote? Because that's the only way I can express my feeling about this so far.That Old Tree posted:This is already my favorite F&F of 2018. ![]()
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There would certainly never be a bad or irrational king! My sums have proven it so!
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![]() Ballads of Eldoru, by Oscar Merlyn Moffett Chapter 2 Character creation starts off with a description of classes. There are two kinds: The ones you can play, and the ones that you need special GM dispensation for. In the former class, you have farmer, hedge mage, merchant, minstrel, priest, scholar, thief, tourist and footman. In the latter, you have barbarian, cosmic marine, nobleman, paladin, scout and wizard. Each of the basic classes has a minimum set of ability scores you need to qualify for them, generally from 13 to 17. It is entirely possible to not qualify for any classes. In addition, the classes are restricted by race and origin. For example, hwarruks can only be footemen and thieves. Only humans and kæblar can be hedge mages. Characters from the Union of Trade can only be merchants and tourists, except for muktak who can be footmen. None of these are described until later in the chapter. It doesn't even say that these are racial restrictions, just tosses out the names. Your class determines which skills you have access to. They also have class abilities. For example, the footman class gets an extra point of damage to its attacks starting at 7th level. Thieves can distract enemies if they succeed in an opposed Distraction skill check. Tourists can bribe officials (rules as written, no one else is able to even offer a bribe). To be able to play one of the "advanced" classes, you have to petition your GM, who "should give weight to such factors as maturity, ability to role-play (as opposed to roll-play), tactical acumen, and contributions to the group (purchases of food for the GM, as well as supplements for Ballads of Eldoru, soon to be available from Elmstar Games)." If the GM says yes, then you get a much upgraded skill package and more powerful abilities. Barbarians get a rage ability that adds +5 to their damage and +3 to their Coordination for the purpose of attacks. It's a straight upgrade from footman, and not even a small upgrade. Wizards get spells much faster than hedge mages, and nobles start with a hundred times the money other classes get. It's noted that they are forbidden from using their wealth to equip other players, but must "be aware of how noblesse oblige will impact his or her actions, giving them much greater responsibilities." Also, other players should defer to them in all decisions. Then it skips to ability scores. Why he didn't lay them out before the classes I can only imagine. There are nine total ability scores. To get them, you roll 2d20/2 in order for Strength, Toughness, Dexterity, Coordination, Appearance, Intelligence, Wisdom, and Wits (rounded up, in a shocking moment of clarity and kindness). You will note that that makes eight ability scores. The ninth is called Kalah, the "Life stat." It doesn't actually determine your HP, but determines your "basic life force" and ability to learn and grow. It dictates how much XP you can earn in a session. To get your Kalah, you have to subtract points from your other stats, starting with your highest. It cannot go above twenty, and you cannot take a stat below 14 this way. This means, of course, that you can end up with a character with 0 Kalah, and thus be unable to ever gain experience. As Moffett put it, "Some people never learn." You determine by adding your Strength and twice your toughness, dividing the result by three to get an average, and then dividing that by two. You get that many hit points every level. Next we jump to race. There are Skynight races and Union of Trade races. The skynight races are human, duwaren (dwarves), hwarruks (orcs), minimen (halflings), felinarens (catgirls), ghabnar (goblins) and kæblar (elves). The Union of Trade races are human (with the entire statblock copied and pasted from thirteen pages back), milgrons (klingons), trabnar (vulcans if vulcans were lizardmen), tygons (different catgirls), muktak (wookies, down to not speaking common), sybe (borg), and trikinians (green-skinned amazon women with three... assets). Races each get a bonus and penalty to a stat, except for humans. As an example, hwarruks get a +3 to Strength and Toughness, but a -3 to Appearance, Intelligence, and Wits. They also get a bonus to damage with unarmed attacks. There are no rules for unarmed attacks, so don't expect it to come up very often. Humans get two bonus skills to be trained in. However, you have to roll randomly to determine which they are. This can result in your level one dirt-farmer being trained in Firearms (Laser Pistols). They also get a +1 Kalah. Next you take your skills. You get training in skills based on your class. You can only start with about fifteen skills. This is a problem, because there are over two hundred. More, you cannot attempt a skill unless you're trained in it. Did I mention that spot, listen, jump, and climb are all skills? You cannot spot something if you aren't trained specifically in the art of spotting things. Marvelous. Finally, you get to the Vital Details. First, you need to select a background. This is something like agricultural, mercantile, noble, etc. You are informed that you can only select skills "in line with your background (GM discretion)." It's a good thing he brought that up right after the section on picking skills. Next you pick your eye color, hair color, and build. Eye color and hair color, we're told, correlate to star sign, but since he apparently forgot to add that section in, we don't know how. Being heavy gives you +1 to Toughness and -1 to Coordination, and the reverse if you're skinny. Being tall affects your combat reach, though we're never told exactly how much. Geneology is randomly determined. Remember how it had you pick a background? And a class? And skills from that class? Well, get ready to do that all over again. You roll a d100 for your geneology against a chart and determine if your parents were slaves (5% chance), serfs (55% chance), freemen (30% chance), nobles (9% chance) or royalty (1% chance). This tells you what classes you qualify for and restricts certain skills and backgrounds. The son of the king is not a farmer, and the son of a slave is not a merchant. You also get a social status modifier that applies to "many social skills," from -3 for slave and +10 for royalty. It does not specify which social skills. Finally, you're required to draw a picture of your character, with the GM encouraged to give bonus XP for "representative icons showing artistic merit." That's character creation. Does anyone have a suggestion for a character to build?
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Wait. kæblar. kæbler. keebler. oh son of a
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Evil Mastermind posted:Do we have a "kisses fingers" emote? Because that's the only way I can express my feeling about this so far. Well, there's ![]()
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Evil Mastermind posted:Do we have a "kisses fingers" emote? Because that's the only way I can express my feeling about this so far. ![]() JackMann posted:To be able to play one of the "advanced" classes, you have to petition your GM, who "should give weight to such factors as maturity, ability to role-play (as opposed to roll-play), tactical acumen, and contributions to the group (purchases of food for the GM, as well as supplements for Ballads of Eldoru, soon to be available from Elmstar Games)." Sweet jesus, if this is "playing roleplaying games correctly" I never ever want to be right.
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I'll have to see if I can find Moffett's old usenet rant about elves. He thought they were "silly" and "childish." He couldn't leave them out of his game, of course (it's fantasy, you've gotta have elves), but he's got a lot of passive-aggressive digs on them in the book.
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JackMann posted:That's character creation. Does anyone have a suggestion for a character to build?
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That Old Tree posted:Well, there's BinaryDoubts posted:Wait.
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JackMann posted:I'll have to see if I can find Moffett's old usenet rant about elves. He thought they were "silly" and "childish." He couldn't leave them out of his game, of course (it's fantasy, you've gotta have elves), but he's got a lot of passive-aggressive digs on them in the book. Silly and childish says the man who has three tittied space amazons(please tell me they're an all female race who abducts men to breed) and has a warning label on the cover about how he his game may be too much for d20 players?
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Kurieg posted:Silly and childish says the man who has three tittied space amazons(please tell me they're an all female race who abducts men to breed) and has a warning label on the cover about how he his game may be too much for d20 players? All-female, yes, though he doesn't mention anything about abducting men to breed. The two races of catgirls are not explicitly all-female, but he never really mentions the males either.
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Kurieg posted:Silly and childish says the man who has three tittied space amazons(please tell me they're an all female race who abducts men to breed) and has a warning label on the cover about how he his game may be too much for d20 players? e: also my vote is on an Orc. I'm not calling it that, I'm calling it an Orc. Hostile V fucked around with this message at 05:07 on Apr 1, 2018 |
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JackMann posted:All-female, yes, though he doesn't mention anything about abducting men to breed. The two races of catgirls are not explicitly all-female, but he never really mentions the males either. Clearly they reproduce by the means of the free market. The invisible handjob? Hostile V posted:If memory serves he used to brag that he was responsible for the creation of Half Elves because he claimed he played with Gygax and was like "LOTR rules but Elves suck, what if we made them better and less elven" and people would keep dragging out the receipts like "no Half Elves have absolutely existed separate of D&D" and he kept moving the goal posts every time. ![]()
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Ballads of Eldoru is less a fantasy heartbreaker and more a fantasy heartstealer and I love it dearly already
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# ? Dec 1, 2023 23:12 |
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Wait, he claimed to have invented half-elves, while simultaneously referring to LotR, where one of the key expository characters is famously titled Half-elven?!?
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