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The good gods are better developed since they're more player-facing; they have developed structures of worship we can understand (Sigmar even has that uncertainty that's necessary for faith) and stakes, since their worship and prosperity "depends" on regular rear end humans we can empathize with. Meanwhile, Chaos gods are like this impersonal threat behind the hordes of replaceable badguys... but isn't. We know their secrets, and there's not much to know. They have no stakes, they don't even care about their champions that much, and there's not that much of internal struggle within their cult. And again, they don't really care that happens to their cult, and half of their worshipers don't even care about themselves. Plus, Tzeench and Slaanesh never get developed - or get whittled down by tepetition. Tzeench should be more about secrets, magic and change, but somehow he became solely focused on PLAAANS!!! Slaanesh is troublesome in this day and age - we're a lot more sex-positive, having BDSM hemaphrodyte demons is very painful to non CIS peeps - and it's hard to develop in something aimed at mass market that happily reaches out to teens: it would be so easy to go into massive drug use, mindless orgies, getting so deep into drink thay your body looks like something Nurgle spawned, and so... but that's also hard to write, too. Look, here I am failing to do it! I think Chaos would be much more interesting if it had more stakes and structure.
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# ? Sep 27, 2018 19:20 |
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# ? Dec 11, 2024 03:13 |
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I mean, it already has cool poo poo: pervasive fifth column, demonic possession, sacrifice, hordes of cool dark troops, sexy demons, dark artefacts and darker tomes, various chaos related critters (and Skaven)... I'm also tired how in any setting, it's always either Khorne or Nurgle, since they're so easy to work with.
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# ? Sep 27, 2018 19:23 |
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I have said this before in the thread, but chaos as a faction works much better in 40K.
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# ? Sep 27, 2018 19:24 |
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I try not to talk much about how things shook out in my group, but my longtime GM took a long look at how Chaos acts and what it does to the people who worship it and rewrote the Chaos Gods into 4 Old One terraforming systems, hijacked by some nascent cosmic horror Old One rebels found in the void and tried to use to gain control of those systems and take control of this colony, for a bunch of different reasons. The problem is the ensuing war was so bad the systems never got turned off, and so now you have the Great Beast still obsessively trying to seize the half-finished creations (humans) it was programmed to seize and turn into an army while the 4 are still going mad and trying to do the bidding of the crazy destroyer they've been hooked up to, along with their massive armies of drones (demons) and their occasional genuinely-sentient Demon Princes. It turned Chaos into machines and a virus, trying to consume this planet and then get out into the stars, but stymied by unexpected resistance from the creations and by them thinking of measures that never would have occurred to an Old One, like the Vortex. It was intended to go along with their whole 'grab you and reprogram you to be them' thing (Beastmen are the descendants of the original humans who were 100% infected) and with how rote and mechanistically they act. And to provide an end-point: Machines can be broken, or fixed. Incidentally, Khorne was a security program, Nurgle a population control system, Slaanesh a sociological research computer, and Tzeentch a vast set of random number generators.
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# ? Sep 27, 2018 19:28 |
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(Fun fact: the planet doesn't have a name.)
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# ? Sep 27, 2018 19:35 |
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Mors Rattus posted:(Fun fact: the planet doesn't have a name.) It's actually a weird thing, isn't it? That Hams Town doesn't.
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# ? Sep 27, 2018 19:42 |
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I thought it was called Malleus? I.E. hammer.
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# ? Sep 27, 2018 19:49 |
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We discovered this when I asked "what IS the name of the planet" last night and everyone went "Uh."
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# ? Sep 27, 2018 19:53 |
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Yeah, we actually went and checked and it has no official name.
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# ? Sep 27, 2018 19:56 |
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Tzeench rather then being presented as just a god of plans. Has been more presented as a God of Ambition and Magical might recently. You worship him when you want to get knowledge (Namely forbidden Lore) and or improve your station. Slaanesh is less a god of sexy fun times and more of hedonism, and taking enjoying yourself too far in horrible ways. Khorne is still largely just blood and slaughter. Nurgle offers help to the needy, weak, and dying. Namely the way he normally gets started is if a disease hits a town and people there start praying for "Anything" to save them from it, upon which Nurgle takes action with horrible mutation and disease that allows the suffering to remain living, but horribly in pain and forever in his service as more disease, and despair spreaders.
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# ? Sep 27, 2018 21:23 |
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Mors Rattus posted:Yeah, we actually went and checked and it has no official name. It's weird because it feels wrong just calling it Earth or whatever.
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# ? Sep 27, 2018 21:30 |
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I just called it "The Warhammer World".
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# ? Sep 27, 2018 22:01 |
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MonsterEnvy posted:"Anything" to save them from it, upon which Nurgle takes action with horrible mutation and disease that allows the suffering to remain living, but horribly in pain and forever in his service as more disease, and despair spreaders. Except for the fact that every time the fluff writes from Nurgle perspective, they're super happy with their station and the diseases and whatnot, like a captain Planet villain. Night10194 posted:I try not to talk much about how things shook out in my group, but my longtime GM took a long look at how Chaos acts and what it does to the people who worship it and rewrote the Chaos Gods into 4 Old One terraforming systems, gb2Xenogears.
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# ? Sep 28, 2018 07:39 |
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Sovereign Citizen continues to be the lamest Unknown Armies' adept class:
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# ? Sep 28, 2018 11:59 |
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JcDent posted:Sovereign Citizen continues to be the lamest Unknown Armies' adept class: That actually sounds like an amazing hook for an adept school though?
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# ? Sep 28, 2018 12:14 |
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Most SovCit stuff seems like prototype rituals - it's a good job none of them have found the charging ritual that'd give them the mojo to make them actually work.
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# ? Sep 28, 2018 12:20 |
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Flavivirus posted:Most SovCit stuff seems like prototype rituals - it's a good job none of them have found the charging ritual that'd give them the mojo to make them actually work. How can that not be JO crystals
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# ? Sep 28, 2018 12:53 |
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Ghost Leviathan posted:How can that not be JO crystals Naw, it has to be something hard to achieve when you're one of these freaks. Like getting documents issued, I bet.
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# ? Sep 28, 2018 12:57 |
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Papa Nurgle would never inflict uneeded pain to his followers. He loves each and every loving thing, he just needed to give you a bunch of friends first which may have been painful at first.
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# ? Sep 28, 2018 13:24 |
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ChaseSP posted:Papa Nurgle would never inflict uneeded pain to his followers. He loves each and every loving thing, he just needed to give you a bunch of friends first which may have been painful at first. There's really no downside to Nurgle, because, sure, you'll become a rotting piece of poo poo forever, but you'll be very happy about it.
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# ? Sep 28, 2018 13:45 |
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Warhammer Fantasy Roleplay 2e: Tome of Salvation Sigmar likes calendars. Guy was passionate about staying organized. Old Worlders generally don't have easy lives. One day of toil melts into the next, marked by the occasional moment of absolute terror when your village comes under attack, or the passing of a small band of colorful lunatics (adventurers). The main respite people have is the holidays, and they celebrate them with a will, happy to have a good chance to live, play, and honor the Gods. It isn't idleness or gluttony if you're having extra sausage and plenty of beer in honor of Sigmar! Or your neighbor's pie goddess. Or Taal. Or anyone, really. There's an implication that the Imperials partly accept Myrmidia in hopes that a new set of holy days will get them more time off. The Empire could not function without the Imperial Calendar. The Calendar allows for the recording of historical events, the scheduling of taxation, and the proper timing and preparation for times that will honor the Gods. Much as he helped to put together tribal scholars and Verenan priests to create a written form for Reikspiel, Sigmar also personally drove the organization of the Imperial Calendar and the standardization of time-keeping. His new vision for an Empire of laws and an organized state could not be accomplished unless everyone could agree what day it was, and the old tribal kings and priests had had dozens of different means of measuring the days and seasons. This was unacceptable. Weirdly, Warhammer's years are actually 400 days long, with 33 or 32 day months. Six important festival days lie outside of the months, marking important transition periods during the year. The original tribes of the Reik Basin did not keep a standard calendar. Those that marked time did so in seasons and the movement of Mannslieb (because trying to keep time by the Chaos Moon Morrslieb would be a very bad idea), using a very simplified lunar system. Most of the early human methods of keeping time were inaccurate, and did not agree with one another, rendering the organization of complex taxation impossible at the foundation of Sigmar's Empire. Sigmar himself understood this, and also understood that a better calendar could better keep when people ought to honor all of their Gods, but his people had no precedent for careful record keeping and he had his hands full just inventing a written language. It shouldn't be a surprise that, needing help with a matter about keeping very precise records over a long period of time, he turned to his friends the dwarfs and asked how they did it. The origin of the 400 day year and 32-33 day month with filler festival days is the dwarven calendar. We also get an actual Warhammer Calendar for this section, intended to be photocopied and used to keep time in a campaign or mark PCs' birthdays and important dates. All of their month-names, day names, etc are all different. The calendar in the book also marks the days of Sigmar and Magnus' birth (Sigmar was born on the equivalent of January 3rd, Magnus February 4th) and all manner of other holidays and celebrations. So, the human calendar is essentially the dwarf calendar, because those were the people Sigmar could turn to about such things and because he felt that marking time the same way as his closest allies would help them coordinate and seal the bond between the two civilizations further. However, there was a problem: Dwarfs don't mark weeks. Dwarfs only mark months, because they live much longer lives than humans even if they aren't as quasi-immortal as elfs. Sigmar wanted humans to have a more divided sort of time to set aside frequent market days and other important events. He thus went and asked the priests and nobles of his peoples how they marked short-time clumps, and got a thousand different responses. The most common short-time marker was a 'woche' (week), which could be 3-12 days between market days for a tribe or settlement. There were also funftage (Five-days), which were used in the old solar/lunar calendars because 5 weeks of 5 days marked one full passage of Mannslieb. There was also the Vierzehnnacht (literally just fourteen nights, oh Warhams german) that marked how long the Endal tribe could withstand a siege of their main holding, and the Sennight, a seven day period with each day named after a different god, and what kind of idiot would ever use such a unit of timekeeping (that is basically our week). The Teutogen woche, which was 8 days long, was agreed upon to placate the Teutogens and because 32 divides well into 8s, plus the 8 day woche was sacred to Ulric and Sigmar was still a devout Ulrican. The days were all named things like 'bake day' and 'market day', with festival day being a day of rest and religious observance at the end of the week; Imperials goddamn love Festag. The central Imperial government has been using this calendar for 2500 years now, but some corners of the Empire will still use the older methods of timekeeping, to better confuse the hell out of your players if you wish. The Imperial calendar's day/week/year measures measure most of the time in the human-dominated Old World. The Breton calendar is based on the Imperial calendar, simply measuring time from the ascension of Giles the Uniter rather than Sigmar's foundation of the Empire. Similar for the Kislevites, measuring time from when the Khan-Queens founded Kislev, but also omitting the Festivals and adding an extra week to the year. The Ungols sometimes keep time very differently, not really liking centering an entire calendar around the date of their defeat by the Gospodars. The Norse have as many timekeeping systems as they have tribes, and some parts of Norsca are close enough to the Wastes that time gets a little hosed up, anyway. Tileans and Estalians still keep time in the old solar/lunar style, with 16 months of 25 days divided into 5 day weeks. I'll admit, I've never really used any of this material. It's easier to just assume time goes like it does in our world instead of memorizing a bunch of made-up day and month names, and really, how often are you keeping the exact calendar date of everything that happens in an RPG? Still, it's nice that they provide the tools in book to really use this stuff if you want to, and it says a lot about Sigmar's character that some of his many epic tasks were centralizing the calendar and establishing a written language. I think it's telling that their adventure seed for all this material is just a standard 'race against time' plot, though; if I was going with all this date confusion I'd probably write something about a squabble over the authenticity of a holy relic or conflict between neighboring communities who can't agree on if a day should be a celebration of Ulric or Sigmar or something, myself, but it's not that easy to get grim and perilous adventure out of calendars. Next: The Holy-Days
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# ? Sep 28, 2018 13:46 |
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The most interesting thing to be said about the calendars is some of the festivals are goofy as hell.
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# ? Sep 28, 2018 13:49 |
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Flavivirus posted:Most SovCit stuff seems like prototype rituals - it's a good job none of them have found the charging ritual that'd give them the mojo to make them actually work. Turns out the charging ritual is having your car window smashed by a cop when he finally gets tired of your poo poo.
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# ? Sep 28, 2018 13:49 |
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PurpleXVI posted:Turns out the charging ritual is having your car window smashed by a cop when he finally gets tired of your poo poo. And recording it and posting it where everyone can see, while bragging about how you really owned that cop. EDIT: The deliberate disproof of your legal theories is the key part of the ritual. You can't have secret laws if everyone believes they're true, so you have to reinforce their secrecy. Ratoslov fucked around with this message at 14:07 on Sep 28, 2018 |
# ? Sep 28, 2018 13:59 |
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On the other hand, it's real easy to lose charges. Pay taxes? Charges lost. Create joinder? Charges lost. Do anything that actually allows you to live as a normal person by obeying basic laws? Charges lost.
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# ? Sep 28, 2018 14:09 |
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Sovereign citizens can only successfully cast one magic spell, which is to make police abolitionists approve of police brutality
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# ? Sep 28, 2018 14:13 |
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Warhammer Fantasy Roleplay 2e: Tome of Salvation A merry First Quaff and Valaya bless us all! The Empire loves holidays. These are the times of the year when even the Sigmarites are down to have a good time. Celebrations in the name of the Gods are pious! For once, the nobles and peasants mingle, and class is often set aside as the nobles try to gain status by funding more and more lavish public festivals in the name of the Gods, while the peasants are happy to get a chance to drink and dance and do all the things they really wish they could spend the whole year doing. These opportunities to relax are considered very important to the spiritual well-being of the Empire; I'm going to draw a quote from another book here, because I think it explains average feast-days in the Empire quite well. "They have a holiday in the Empire. Wurstfest, they call it. At harvest time, each town or village sits down to eat and toast their Gods, their province, their Empire, and their ancestors. Even the poor serve dishes of sausages...They gorge themselves all day, and quaff huge amounts of ale. By evening, if a fight has not broken out, one is organized. They should and beat one another, but are generally so drunk that no real harm comes. When they are so stupefied they pass out, the festival is over. They think this is normal, even needful, to clear the air among neighbors." -Sigmar's Heirs, Cortega del Cristo, Estalian Playwright. So yes, this is the time to get drunk, sometimes have a friendly go at someone who looked at your pig funny so that you can all forgive one another after, and eat whatever sausage you can get. The Witching Night is not a holiday people look forward to, unfortunately. It is the night before the new year, and is sacred to Morr, as one year dies and another is born. The line between the living and the dead is blurred, and necromantic rituals are much more powerful on this dark night, leading the Morrites out to battle the dead and perform solemn rites over the graveyards to ward off this fell power. Most folk stay locked in their homes and put up charms against the dead. Because death and dreams are so close to one another, this is considered the best night of the year for augury of dreams, and many people have very vivid, even lucid dreams on this one night of the year. Year Blessing marks the day after Witching Night, and belongs to Morr's wife, Verena. It is marked by a blessing from the Goddess of Wisdom on the new year, asking that it bring justice and learning to the people of the world. This is considered an auspicious day to settle feuds and make amends before the Goddess of Justice, to start a new year with a clean slate. It is also a day to celebrate not being eaten by zombies, and to remark on the presence or absence of an undead siege on Witching Night before. Mittrfruhl is the spring equinox, especially sacred to Taal and Manaan. It also marks the ending of Ulric's rule over the year. Animal sacrifices are buried in the woods or thrown into the sea, depending on which God a community holds is more powerful, and the priests of both cults lead celebrations of the power of their Gods. Children born on Mittrfruhl are thought to be destined to be quick-tempered and excitable, doomed to grow up to be adventurers. Naturally, this holiday is also an excuse for a party. First Quaff is a very sacred day to the dwarfs that bleeds over into the Empire. It marks the time when a hold begins to taste its newest batches of beer, and it is a time of grand celebration among dwarf holds where songs are sung and even dwarfs cheer up for awhile. Imperials are naturally very keen to honor their allies by doing as they do, considering this is a holiday all about tapping the kegs and getting drunk as hell together. I imagine in places like Wissenland, where there's extensive crossover between the dwarf and human population, this is generally celebrated together. It is also an important time of augury for dwarfs, because the first drink has to be a good as hell drink or else you're going to have a bad year. There is great ceremony as the best brewers present their best and most promising batches to be sampled by a hold's King and Runelords, hoping that they'll have the best drinks and thus the best luck which will bleed over to the prosperity of the hold. Spilling too much beer is also a sign of terrible luck. The First Day of Summer marks the day Sigmar ascended to Godhood in the popular imagination, and so it is one of the biggest festivals in the Imperial calendar. Every single town has their own 'Sigmar's Sausage', supposedly the recipe the Emperor loved best in life, and competitions of cooking, martial parades, extreme drinking, and plays and stories about the life of the greatest Emperor are common all over the Empire. This is one of the few unreservedly happy days of the year for almost all Imperials, a celebration of civic pride and the ties that bind the Empire together. No-one would deny this is a time to celebrate, and one might even see a Witch Hunter smile on the First Day of Summer. Maybe. The Day of Folly is the only publicly recognized holy day of Ranald. The Day of Folly is a day where the social conventions are, in theory, reversed. Servants get to order around the nobles they work for (though they must be careful to keep this harmless and in good fun; the day after can be a nightmare if they don't), street festivals have people wear elaborate masks and celebrate as though class didn't exist, and pranks and jokes are common. Most Imperials think this is a good way to let off steam and change things up a little, but most also keep things harmless lest the brief revel cause trouble for the rest of the year afterwards. Sonnstill is the summer solstice, and it has always been holy to humans and elves alike. This day belongs to Rhya, especially, though most give honor to her husband as well. Fertility rites are common, and this is considered a blessed day to find a wife or a husband, so villages often send their young men and women out to dances and celebrations with neighboring villages. Children born on Sonnstill are said to be blessed with the power of life, and will grow up to be energetic and bright. This is also one of the few days where elves will sometimes attend human ceremonies, especially the wood elves of the Laurelorn forest. Saga is another dwarf holiday, where the dwarfs sing songs and remember the epic sagas of their people. Lots of drinking, like any dwarven holiday, but also a time to honor the dead slayers, ironbreakers, and other heroes of a hold. Humans often take up this celebration and do the same in honor of their own ancestors; it's only proper to be proud of the deeds of Imperial heroes, and it's another good reason for drinking and singing. Geheimenstag (the day of mystery) varies, and no-one likes it. This is the day that both moons are strongest in the sky, which shifts around due to Morrslieb's irregular orbit. The walls between worlds are thin on this day, and while it is sacred to the augers of Morr, it is also a time when Chaos can seep into the world and mutation rates rise. Augeries performed on this day sometimes have extremely unintended and horrific results, but they often tell the future better than any other day of the year. Pie Week is Pie Week. To humans, it's becoming a secular holiday, and isn't celebrated with nearly the same religious observance as their halfling neighbors. Meanwhile, to halflings, this is the one religious ceremony they will absolutely clear their calendars for, and seeing a halfling without a pie to hand at any point in pie week is like finding a happy Ulrican priest. Humans don't give a drat about the halfling Gods and generally don't really believe they even have gods (they generally suspect the halflings just make them up at random and then forget about them, since they don't worship as humans do), but they do love pies. Mittherbst is the Autumn Equinox, and it marks the time that Taal and Rhya hand rulership of the world over to Ulric. Great sacrifices and festivals are dedicated to Rhya to bless the harvest, and sacrifice is made to Ulric to keep the winter from being too bitter and to keep the wolves from peoples' doors. Children born on this day are said to be grim and fatalistic, making good Witch Hunters, Sigmarites, and Ulricans. Second Breech is another dwarf holiday, marking another important beer tasting, when the smaller batches brewed by individual families are tested rather than the large communal kegs. Songs are dedicated to the ancestors of each family as they ask them to watch over the beer. Humans rarely celebrate this holiday, though it's entered the calendars of some prominent brewing families. Mondstille is the winter solstice, the greatest holiday of Ulric that marks his dominance of the world. It is a time of despair, when wolves seek out livestock and sometimes attack unworthy humans, but also a time to celebrate that winter is half over, and that Taal and Rhya are returning to the world. Bonfires are lit to guide the Gods of fertility and nature back, while people raise wolf-pelts to warn Ulric's children that they are ready and willing to defend themselves and their communities, as Ulric would want them to. Keg End is the conclusion of the dwarven calendar, when any leftover beer is emptied out of the kegs so that they can be used again next year. This means that, of course, there's a hell of a lot of drinking; it would be a terrible shame to just pour a keg out! You've got to drink the drat thing! Humans love this festival as well, though not quite as much as the dwarfs, and laws dealing with drunkeness and public consumption of alcohol are usually waived during Keg End, as man and dwarf get drunk together and toast the year to come. Excess beer is given to those who can't afford it, because actually wasting beer on this day is said to bring terrible luck. Next: Sample local festivals.
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# ? Sep 28, 2018 14:31 |
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Imperials LOVE the taste of Sigmar's sausage
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# ? Sep 28, 2018 14:52 |
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Dwarves must be really confused when visiting human festivals. "This is when we dance and sing to honor the goddess of life and nature." "Sorry, what part of the brewing process is this again?"
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# ? Sep 28, 2018 14:57 |
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Mors Rattus posted:On the other hand, it's real easy to lose charges. Does that go even to paying sales tax? Harsh.
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# ? Sep 28, 2018 15:07 |
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You'd necessarily have to be able to drive around town, go shopping, etc. What you couldn't do is acknowledge the social infrastructure (laws, etc.) that makes it possible. So you can't get a driver's license (or any other kind of license), and no paying fines or fees to the government or any other big distant entity. Conspiracy theories are how uneducated people analyze power and economy. Sovereign Citizen schemes are literally magick for people who are so confused by, and suspicious of, the legal system that it may as well be magick.
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# ? Sep 28, 2018 15:18 |
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Warhammer Fantasy Roleplay 2e: Tome of Salvation Still don't get all the whipping The local holidays provided here are there to give you examples of the sorts of holidays and festivals you can construct for adventures and local flavor in your game. This is something I quite appreciate about Tome of Salvation: A lot of the material in it is intended to spark players and GMs to make their own stuff, rather than trying to be a truly exhaustive list of all the traditions of a place as big and tradition bound as the Empire. Water's Turn is a local festival for a small Middenland town, Dunkelbild, where the town is supplied with fresh water by a nearby lake. A few days after the spring equinox, the water 'turns' as the colder water at the bottom swaps with the warmer water up top, causing a huge algae bloom that makes the lake turn green and smell terrible. The people bathe in the water and collect barrels of it (conveniently scraping a bunch of the muck off the top layer) to throw onto their crops after it's blessed by a priest of Taal. According to local legend, being anointed with (but not drinking) the water will cure all manner of illness, and the entire town smells of lake-scum for the duration of the festival. Von Albexer's Night is a new holiday in Stirland and western Sylvania, inspired by the invention of fireworks. They were meant as military signaling devices, but come on, shiney colored explosives! People love the things, and so the populace came out in droves to witness engineers 'testing' their signals. During one such display, a Morrite priest fell into a trance and predicted his town would be destroyed by Beastmen a week hence if they weren't prepared. The town took his vision seriously, and when the attack came a week later, they drove off the attackers. The Morrite died in the battle, and Von Albexer was buried as an honored hero. To honor him, surrounding villages have a display of what fireworks they can afford, hoping to guide his spirit back to watch over them. The March of the Greenskins is celebrated in the town of Heisenberg in Wissenland, commemorating the time their town was taken over by orcs. By some miracle, the warlord had the foresight not to destroy the town and eat everyone within, keeping them alive as hostages and servants. Two months later, he was killed by the Knights of the White Wolf and his horde was broken, saving the town. Locals beat effgies of orcs and goblins and give thanks to Ulric, then a group dressed up as the White Wolves rides into town and orders everyone to take the effigies out and burn them, while people dance around the bonfire. Net Casting Day is celebrated all over the coasts of the Empire, a day sacred to fishing villages and those who follow Manaan. Sacred nets are woven from the ropes of old ships and the hair and clothing of sailors, then the priests of Manaan sail out to where they can no longer see land and cast the nets. What they catch augers the fate of the fishing season; it's great luck to catch plenty of fish on Net Casting Day. Sigmar's Walk marks the day when Sigmar left the city of Altdorf to begin his journey east. Cultists of Sigmar fill the streets and march all across the city, heading to the Emperor's Gate as they ceremonially begin their own journey east. During this time, many of them whip themselves and beat themselves with chains, because there's a weird masochistic streak to particularly devout Sigmarite worship that I still don't really see a root for considering their God. I suppose it's generally a feeling that they can't live up to him and that a God of Law should punish sinners like themselves? Saner people line the streets to offer support, flowers, and water to the stumbling tide of pilgrims. And to clean the blood off the streets. The Run of the Antlers celebrates Taal's invention of hunting, and is celebrated all over Talabecland. One group of young men put on antlers and runs through the village, chased by the chosen hunters, who use arrows wrapped in clothe and weak training bows to 'capture' the stags. The ceremony continues until every stag has been hit, then devolves into feasting and celebration. Two Gifts Day is a curious Ranaldan holiday celebrated in the League of Ostermark. Each person gives two gifts between family members, one a silly or joke gift in a huge and grandiose package, and the other something small that they consider precious. After that, it is fair game to steal anyone else's gifts all day, at which point you're expected to give it to someone else. The theft and giving is supposed to symbolize how material possessions are fleeting and that the concept of ownership is an invented social construct, according to Ranaldans. Most people just find it a fun day to connive taking things. The Night of Flaming Arrows is a celebration unique to the town of Halstedt in Stirland. It marks a great battle where the town held off a force sent by the Vampire Counts in 2015, by constructing fortifications to slow the advancing zombies and skeletons. During the battle, as the enemy became entangled on the wooden fortifications, the local sheriff requisitioned a hidden cache of powerful moonshine and used it to light the militia's arrows aflame, then set the fortifications on fire with the flaming arrows. The town suffered grave losses, but thanks to his quick thinking, they survived. Now, it's tradition to drink the same recipe of moonshine each year on the night of the battle, then wander out and coat arrows in prayers against the undead and the self-same moonshine. The combination of drunk celebrants and flaming arrows causes a lot of property damage. Next Time: Rites of Passage, DOOOOOOOOOOOOOOOOOOM
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# ? Sep 28, 2018 15:19 |
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Halloween Jack posted:You'd necessarily have to be able to drive around town, go shopping, etc. What you couldn't do is acknowledge the social infrastructure (laws, etc.) that makes it possible. So you can't get a driver's license (or any other kind of license), and no paying fines or fees to the government or any other big distant entity. This. There are people who will literally show up to court cases dressed in wizard robes, because they've decided that it's the robe that grants the judge his power.
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# ? Sep 28, 2018 15:25 |
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Halloween Jack posted:You'd necessarily have to be able to drive around town, go shopping, etc. What you couldn't do is acknowledge the social infrastructure (laws, etc.) that makes it possible. So you can't get a driver's license (or any other kind of license), and no paying fines or fees to the government or any other big distant entity. I'd say you'd lose charges if you go on welfare, pay for public transit, or call the cops.
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# ? Sep 28, 2018 15:28 |
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megane posted:Dwarves must be really confused when visiting human festivals. "This is when we dance and sing to honor the goddess of life and nature." "Sorry, what part of the brewing process is this again?" This also explains a lot about dwarfs not being as comfortable with Bretonnia, given Bretonnian beer is the worst in the world. You can't do a festival with wine, goddamnit.
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# ? Sep 28, 2018 15:30 |
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Young Freud posted:I'd say you'd lose charges if you go on welfare, pay for public transit, or call the cops.
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# ? Sep 28, 2018 15:32 |
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Halloween Jack posted:Not the one in the middle, because "Put the money in the slot and I'll take you where you want to go" doesn't involve any abstraction. Tolls, same thing. Paying taxes for maintenance of public roads, on the other hand... Yeah. Sales tax wouldn't count, I'd say, because it's baked into the price of the item. Tax time, though...
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# ? Sep 28, 2018 15:39 |
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Yeah sovcits get the nature of transactions and poo poo, especially since a lot of them are also ancap or ancap-adjacent. Put thing in = get thing out, even monkeys understand this. It's just in transactions where the thing you're putting or what you're getting out of it is abstract or not immediately obvious that confuses them. EDIT: It's the legal equivalent of Flat Earthers honestly. Both groups are predicated on an assumption that only that which can be immediately seen and understood is true and anything that goes against your basic common sense (of course the earth is flat or things would fall off) is arcane, made-up and probably trying to trick you. ZeroCount fucked around with this message at 15:44 on Sep 28, 2018 |
# ? Sep 28, 2018 15:40 |
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Night10194 posted:This also explains a lot about dwarfs not being as comfortable with Bretonnia, given Bretonnian beer is the worst in the world. You can't do a festival with wine, goddamnit. Also I can't imagine Brets being comfortable with a holiday about everyone getting drunk and having fun together. There's decorum and proper social etiquette that must be observed at all times, after all.
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# ? Sep 28, 2018 16:19 |
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# ? Dec 11, 2024 03:13 |
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Night10194 posted:Warhammer Fantasy Roleplay 2e: Tome of Salvation These celebrations involve so much drinking it should fluff your corruption score by virtue of disinfecting it out.
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# ? Sep 28, 2018 16:20 |