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Please, these people may be comparatively primitive, but they're still from our future and they traveled 20 light years further than any of us have ever gotten. They have minidisc players.
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# ? Oct 17, 2018 15:16 |
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# ? Dec 10, 2024 04:26 |
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grassy gnoll posted:Please, these people may be comparatively primitive, but they're still from our future and they traveled 20 light years further than any of us have ever gotten. They have minidisc players. Oh god its called 4 tracks because the only disc that survived has 4 songs on it and after hooking it up to the PA system they cant shut it off. Assuming we keep the stereotyping strong, what four songs would be playing on endless loop in that town? Obviously Proud to be an American, but what else
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# ? Oct 17, 2018 15:39 |
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FFRPG 4E Part 14: Secondary Jobs Alchemist & Berserker So Primary jobs are what you do, while secondary jobs are a support to that. For instance the two tank jobs are secondary jobs, no primary job says you are the tank but secondary ones do. In general the secondary jobs are better designed as they have a good idea of what they want to do(one note worthy exception later.). The Alchemist Are you not a white mage? Do you want to play a healer anyways? Then the alchemist is the secondary job for you! Hey no level 1 filler slow! Level 1- Quick hands: You can use !Draw as a free action. Ahem "Why is !Draw an action." I mean it's kind of mandatory for the alchemist to do it's thing, but you know it shouldn't be. Specializations Combat Medic: You can equip rifles/crossbows. I don't mind specs to give new gear on secondary jobs, it kind of makes sense. Improptu Magic: Your magic items can use water for attack and damage instead of fire. !Treatment: It suppresses all negative conditions on a single target, not group targeting unlike 3e so not the obvious point. Level 19- Pharmacology: This doubles the effect of your hp&Mp healing items. As I said do you want to be a healer? Also add Wind to your Armor and Water to your M.Armor. 3e Design Corner: OH BOY THIS, Back in the days of 3e early on you added your Vit to arm and Spr to m.arm instead of that weird calculation system. HOWEVER, This made character's too tanky at low levels, so they came up with this stupid % system based on your worn armor(24 vit on lvl22 character....10 arm). But look at this, EVERY subjob adds Earth or Wind to Arm, and Water or Fire to M.Arm at lvl19. So instantly escaping the low level problem with few hurdles. Specializations Alchemical Fire: Your magic items do 10% of their base damage again at the end of the round ignoring armor. Vaccination: When you cure a status with an item they gain immunity to that status for the next two rounds. Poison Distilling: When your item inflicts a negative status it lasts an additional round. Level 35- Distribute: Whenever your ST healing overheals someone you get it is divided among the rest of the group. !Mix: OH GOD MIX IS THERE A CHART?! Thankfully...no mix is actually simple it's a Slow(1) action that mixes two items together, If you mix two of the same basic item together you get the next stronger version. Potion+Potion=High Potion. If you mix two different items in the same category the weaker becomes group targeting. Tonic+Antidote=Mass Tonic. If you mix items from different categories(ie healing and magic items) the GM has license to start building the chart of weird poo poo, but only for what you've experimented with. I like it, it has a simple and clean core function but does allow for the weird poo poo mix does but you have to explore around the item combos in game. Al chemical Tenacity: +1 Hp&Mp multipliers. Or you know you can skip all that are just have lvl more hp and mp. Level 50- Unstable Potion: You drink weird potions, gain W: one transform status and R: all others, swapable each day. Why can't it just be R: or I: Transform? So another, the ult is the specialization, but you know what they are going to be right? W-Item: Use two !Item commands at once, no muss, no fuss. I wish this game in general was a little more willing to just give "Slightly better" free commands more often. Auto Potion: When you are attacked as a reaction you can use !Draw and !Item as long as the item targets yourself. No requirement it make sense for the attack, oh no. Criticisms: Ummmm quick hands exists because of a silly rule? The Ultimate is kind of meh and you get the whole specialization is the ult thing? Not a lot of criticisms here, outside the ability to have Group Treatment and W-Item AND Auto-Potion you are basically the 3e Alchemist stapled onto your old job. Which means you legit can play healer. The Berserker Welcome to my favorite secondary class. The Berserker is a TANK, yep, they are the first tank. They however do not prevent allies from taking damage and take less, oh no. Berserker's as you would guess WANT to take damage, and do tons of it while they are at it. Level 1- Counter Attack: Any time you are physically attacked you can use the !Attack command dropping any init die(see it's not a scary thing, just let us do it.), also the difficulty of counter attacks is 0+Stat.(so +4 to-hit) Specializations !Hamedo: This requires you to store an init die, but means your counter attack is triggered before their attack and therefore can stop their action. It is the lynchpin of the best thing about being a berserker. Riptose: Use counter attack even if they miss you, pretty awesome. Kharmic strike: Ignores flight and increases the difficulty of reactions to your counter attack by 3. This is almost good, but not quite maybe if your counter ignored barriers too? Nothing gets between you and their face? Go with hamedo or riptose. Level 19- !Provoke: Choose an enemy for the next 2 rounds whenever they attack and don't attack you, then you can !Attack them as a free action. Of course if they attack you then you can counter attack. Just imagine an entire party of berserkers every time the boss uses a ST ability the other 3 characters smash his face. Air to Armor, Water to M.Armor(wait not fire?) Specializations Ignore the Pain: 50% more armor against targets of provoke. !Howl: It uh, is a water based mental break, move along kids, nothing to see here. Sovereign Mind: Yes, HELL YES. You can use any non-slow action to Counter Attack or more Importantly !Hamedo, BEHOLD THE RAGE MAGE. Every time they hit you smack them in the face with a status to stop them....Btw jump isn't a slow action, so you can legit COUNTER JUMP with !Hamedo. Then since you provoked throw spears down at them because neener neener they can't hit you. Level 35- Fury: When your hp is 25% or below you gain Strenghen (Physical). In addition you gain the dispel spell at level 40(Wait there is a dispel spell?) Criticism: It should say (Magical) as well, DON'T PUNISH MY RAGE MAGE. Bloodlust: When you are at 25% hp or lower the party has Strenghen (Physical), This is standard issue for this sort of ability. Critical Comeback: When you take a critical hit gain an init die at 10. Level 50- Unwavering Fury: You decide if their crits confirm or not. Ult is the spec. Furious Madness: You gain !Berserk, inflicting berserk on yourself. ANYTIME you are berserked you get Strenghen (Physical) and can use Counter attack, Hamedo, Howl and Provoke not just !Attack. Rage Magic: After making your spell attack roll you can pay 25% more mp to give it the ability to crit for x2 damage. Also you can counter against spells now. Criticism: GIVE ME MY STRENGTHEN (MAGICAL) You even gave me a rage mage ult. More seriously Furious madness should give the 150% attack while berserked not some other thing on the adept as activating furious madness locks you into it and it shouldn't be a build of a single primary+secondary combo, nor should madness work against Fury. Critical comeback and unwavering should be moved into a single ability, because you need both for them to be interesting. I shouldn't need to get to 50 to become the actual berserker or to counter spells, spell crits yeah totally those things are awesome and worth their own ability. Criticism: Of the whole package not a lot, but ult is the spec, and how late you can spell counter. I get rune mage is their own class, but how hard it is for tanks to stop magic is annoying, and this makes non-spell magic actions basically have no defenses. WhitemageofDOOM fucked around with this message at 15:45 on Oct 17, 2018 |
# ? Oct 17, 2018 15:42 |
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Barudak posted:Oh god its called 4 tracks because the only disc that survived has 4 songs on it and after hooking it up to the PA system they cant shut it off. Assuming we keep the stereotyping strong, what four songs would be playing on endless loop in that town? Take Me Home, Country Roads, The Stars and Stripes Forever, and Achey Breaky Heart. Truly, the future is a blasted hellscape.
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# ? Oct 17, 2018 15:44 |
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Fortunate Son, placed there by a clueless Republican.
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# ? Oct 17, 2018 15:46 |
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4 Track is the new guy working the kitchens at the transfer station; he hangs out with Scooter and Taters.
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# ? Oct 17, 2018 15:46 |
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grassy gnoll posted:Please, these people may be comparatively primitive, but they're still from our future and they traveled 20 light years further than any of us have ever gotten. They have minidisc players. What's the state of the Ariadna/Nomad alliance in the current fluff? Also, wasn't there some sort of unobtanium on the planet that makes their comparatively primitive guns shoot harder? Like if a bolt action rifle could blow through both sides of an armored vehicle?
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# ? Oct 17, 2018 15:47 |
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Ronwayne posted:What's the state of the Ariadna/Nomad alliance in the current fluff? Also, wasn't there some sort of unobtanium on the planet that makes their comparatively primitive guns shoot harder? Like if a bolt action rifle could blow through both sides of an armored vehicle? Still going strong as it ever was, but presumably the Ariadnans are not enthusiastic about an iPod that will only work if you have sex with it.
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# ? Oct 17, 2018 15:50 |
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I assume letting them onto the Nomad servers was treated more or less like the existential hate the 20-something year old 4chan grubs felt when the Q-anon boomers flooded in and started posting wine mom memes. Or the Ariadna version of the goon that spearhunted pigs and posted pictures of himself with the corpses, but with giant wolves.
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# ? Oct 17, 2018 15:56 |
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Imagine a Chimera meeting a Dog-face.
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# ? Oct 17, 2018 15:57 |
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Warhammer Fantasy Roleplay 2e: Tome of Salvation All agree his conduct was exemplary Priests vary by region, God, and individual temple. Initiates of Manaan are always ordained by keelhauling or being lashed to a ship's mast during a storm; Manaan will kill them if he feels like it, and letting him do that is considered an important part of becoming a priest of the fickle sea god. One tradition universal with Manaanites is the Watch; most priests will not sleep unless someone else is on watch. Naming a watcher before you sleep is an important ritual for Manaanites, and if the watcher falls asleep on watch most temples will have them flogged. Most Manaanite ritual requires sight of the sea or a fast-moving river; Manaan has no power over lakes, as they are too still and fresh for him. Thus, most priests spend their lives wandering along the river-routes or living on the coast. It's common to sacrifice land-based products to the sea, trading beef or fruit for Manaan's blessing over fishing and commerce; this is often done by building a shrine that will be claimed at high tide, such that Manaan can come and collect his sacrifices when he feels like it. Much of Manaanite worship focuses around making sure the ocean god knows he's in charge and keeping him placated by doing so. Manaanite priests are also known for enjoying drink, song, and lewd behavior when off duty; it's considered sacred to act like a sailor and most of them used to be sailors anyway. Morrite Initiation and Ordination are imagined to be terrifying rites full of ghosts and horrible undead by the common folk. This is not the case, and Morrites are generally ordained in a simple, solemn ceremony where the priest takes their vows and nothing more; Morr is not concerned with the living, so they do not waste his time with elaborate ordinations. Every different region of the world has a different ritual for Morrite priests when they go to bed, but almost all of them will do evening prayers in hopes of inviting the guidance of a divine dream in Morr's aspect as Lord of Dreams. Most priests of Morr keep a diary of their dreams, dutifully and truthfully writing whatever they see in the night, and these notebooks are very personal items that can be very revealing about a priest's character. Morrites are also weirdly unwilling to make promises to the living, in honor of their God, and so are often reluctant to enter into secular contracts. Few priests of Morr are squeamish or easily turned aside by the smell of embalming fluid (or rotting corpses). In the public imagination, Morrites have no sense of humor and regard the whole world with indifference; this isn't true. Many of them are actually quite funny people, as a way to cope with constantly being surrounded by death. It's just...who would laugh at a priest of the God of Death? Crazy people, that's who. Myrmidian Ordination never involves combat, but often involves talking about the deeds the Initiate did as a cadet or Initiate and the presentation of arms and armor from the temple to mark their promotion. The first thing a Myrmidian priest does each day is arm themselves, donning arms and armor with a prayer to the Goddess to be ready for the day. The next thing most do is disarm themselves, because most of their duties don't actually call for a breastplate, morion, and spear. Priests who do not have access to their arms and armor for some reason will still perform the arming ritual symbolically, treating their clothes as armor and their quill pen (or other nearby tool) as a weapon. Myrmidians have some odd superstitions about blind alleyways, rooms with only one door, and other 'encirclements' being very bad luck. They also believe decisions need to be made carefully, and that acting on impulse invites divine disfavor. Most Myrmidians also believe a person should have a weapon to hand at all times. A dagger, at least. This can lead to them coming off as rather paranoid. It is also very bad luck to hurt an eagle, and very good luck to see an eagle, because Myrmidia teaches that eagles are extremely rad. Myrmidians don't necessarily have to be in charge, but they always like for there to be a plan; everything has to have an itinerary, and if possible, things should be done in groups. Ranaldans don't really have set rites, both because theirs is a God of anarchism and because if there was an easily recognized 'rite of Ranald' beyond making the crossed fingers there's a good chance the authorities would crack down on the cult. You'll be ordained when your crew of revolutionaries, thieves, and merchants declares you'll be ordained, and it will probably involve a big party. Many ordination rituals involve flipping a coin or rolling dice once a day until you get the score or result the elder priests think you should; that day you're lucky enough to become a Ranaldan. Some priests even come up with randomized tables that they roll on to see what rites Ranald wants them to perform today; this is a ridiculous behavior that no normal person would ever do. Tossing a coin to choose between difficult choices is a way to put the decision in Ranald's hands. One story going around the Empire says that a Ranaldan in Averland conned a goldsmith into making him a pair of golden dice, then stole them (obviously) and rolled them to see which province God wanted him in. It sent him to Ostland right as the Storm of Chaos happened, where he successfully deceived a Chaos Lord and escaped with a crowd of a hundred refugees and their many treasures, leading them all the way to Altdorf safely. He then sold all the treasures and art he'd pillaged from ruins along the way and one presumes went off to get drunk. Ranaldans agree that his conduct was exemplary. Shallyan ordination generally includes a vigil where the priestess (or priest) stands in a public place, taking no food themselves, and tries to help anyone in need who passes by. Those who succeed are given a single meal from the Goddess and made a full priestess. Those who fail are permitted to try again as often as they wish; Shallya is the goddess of mercy. Most Shallyans beg forgiveness from any they've harmed in evening prayers before they sleep, and it is custom for a Shallyan to prepare a meal for someone else in the morning before they eat, themselves, symbolically putting others first. Ideally, the meals a Shallyan gives away should be better than the ones they eat. Shallyans are also known for apologizing an awful lot, and technically only followers of Nurgle are exempt from the need to apologize to anyone you do harm to. Some Shallyans are vegetarian, on the grounds that meat is murder, but this is not required by the Goddess. They tend to be very outspoken in urging others towards compassion and mercy, and such is their reputation that most people will at least listen politely; most people know they're going to need a Shallyan at some point in their lives. Sigmarites love ritual and order above all things. This means that their religion is prone to heavy regional variation as every individual temple practices the 'only' real way to worship Sigmar. There are common elements, of course; warhammers will be involved, and Khazalid (the dwarf tongue) is usually used in invocations and declarations. Most priests don't speak Khazalid especially well, and their congregations don't know any. There are many Imperial jokes about rural priests majestically raising their hammer to the east and declaring 'I really need to take a piss' in dwarven as if it was the most dignified thing in the universe. Sigmarite superstition revolves around corruption of thought. It's considered bad luck to be the first one to read a new written work, and Sigmarites as a whole are deeply suspicious of books. After all, a book could have TYPOGRAPHICAL ERRORS in it, which could wholly corrupt its meaning. Clever agents of Chaos could have messed with punctuation! Typos are clearly the work of the forces of darkness. A printer who misspells the name of Sigmar may be in danger of being beaten by a mob directed by the local priest, as evidence that they're in league with satan. Strangers are also another possible source of evil; anyone who invokes Sigmar before the priest is probably trying too hard and corrupted. Anyone who refuses to answer an invocation of Sigmar is definitely a Chaos worshiper, or worse, a foreigner. Because Sigmarism holds up Sigmar as the pillar against Chaos, and because nobody else worships the literal State God of the Empire, it's common in rural Sigmarite parishes to believe foreigners are very vulnerable to Chaos corruption. Stories of someone trying a foreign haircut being burned as a witch are common, but conveniently always seemed to happen to somebody else's cousin in a village far from this one, if you take my drift (they are exaggerations). Sigmarite priests like to assume they are in charge of any situation where they are not explicitly outranked. Taalites and Rhyans are declared priests and priestesses by whatever priest or priestess they were initiated to, at which point the cult has a feast. The new priest or priestess usually hunts or gathers the main course, to show the God or Goddess's favor. Generally, morning and evening rites are performed to mark sunrise and sunset to keep track of the shifting times of day and the cycle of the seasons. Taal cultists like to shatter the skulls of any animal they killed the day before, after giving its spirit 24 hours to seek revenge if it cares to. I'm going to mostly quote the book for the next section: It is a superstition among Taalites and Rhyans that you can only be truly sure of the safety of your food if you hunted and cleaned it yourself (probably true, in the Old World), that firearms can explode and bring a curse on their wielders (probably true, in the Old World), that having lots of coins and metals on your person can bring you danger (probably true, in the Old World), and that it's safest to clean and drink in moving water far from the cities (probably true, in the Old World). In other words, most of their superstitions are pretty close to correct. Priests and priestesses tend to try to accentuate their gender, with Taalites exalting the masculine and Rhyans the feminine, and both sorts of priest are charged to enjoy life. Feasting, drinking, making love, all these things are tributes to the God and Goddess. Ulricans rituals are short and to the point. Many of them involve intentional exposure. The example given is the Ordination Rite in a northern temple that hasn't seen a single female priestess in centuries: The young man is let out into the snow in just a loincloth at night. The initiate approaches the temple gates, which are left unlocked, but is not allowed to open the doors in any way besides banging on them and loudly demanding entrance until the force of his blows opens the doors. He then kneels before the priests and is covered in wolfskin as he swears loyalty to Ulric. Ulricans do not having morning or evening rituals; you just get up, get something to eat, grab your axe, and get to your day. Ulricans also believe it's bad luck to back down on anything unless it's an order from a clear superior. It's bad luck among some temples to even admit mistakes. If this gets you into fights, all the better. More conscientious Ulricans are instead cautious about actually giving their word, such that they can be sure they never break it, rather than just constantly pretending that they didn't. Ulricans (male and female) are extremely proud of their hair (and if male, beards), which they spend a great deal of time maintaining; temples will often have contests to decide who has the best hair. They also don't regard beating someone as a sign you don't like them, and so enjoy getting in fistfights with friends. No word on if they take losing as well. Verenans ordain their Initiates with a presentation of the Initiate's thesis and a recommendation from their mentoring priest-scholar. The work's thesis is given, and if the priests find it worthy, the Initiate is made a full priest. In some temples, two Initiates must debate one another on some topic, with the winner becoming a priest and the other trying again later. It is considered good luck among Verenans to read before bed, and to read on waking, to bookend the day with the increase of knowledge. Priests of Verena believe that forgetting things is bad luck, and so often keep notes on everything around them. Most also believe they have a duty to make fair decisions, because you know, Goddess of Justice. The older the book you can cite in a dispute, the better, because forgetting is against the Goddess and reading an old book transports the wisdom of the past into the present for consideration. Like Myrmidians they don't like living without a plan, and think things should be considered carefully and with as little prejudice as possible before you make a decisions. Next Time: Penance and Wandering Priests Night10194 fucked around with this message at 16:24 on Oct 17, 2018 |
# ? Oct 17, 2018 15:59 |
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grassy gnoll posted:Take Me Home, Country Roads, The Stars and Stripes Forever, and Achey Breaky Heart. A blasted denim hellscape.
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# ? Oct 17, 2018 16:00 |
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grassy gnoll posted:
The sad bit is that so many of these seem pretty accurate. (Aside from the geographical determinism, Tara, and the fat and slow part. The Marines bit is arguable but I'll give it a pass.)
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# ? Oct 17, 2018 16:40 |
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Night10194 posted:Tossing a coin to choose between difficult choices is a way to put the decision in Ranald's hands. One story going around the Empire says that a Ranaldan in Averland conned a goldsmith into making him a pair of golden dice, then stole them (obviously) and rolled them to see which province God wanted him in. It sent him to Ostland right as the Storm of Chaos happened, where he successfully deceived a Chaos Lord and escaped with a crowd of a hundred refugees and their many treasures, leading them all the way to Altdorf safely. He then sold all the treasures and art he'd pillaged from ruins along the way and one presumes went off to get drunk. Ranaldans agree that his conduct was exemplary. Okay, does it go into how exactly he did this because that is loving incredible.
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# ? Oct 17, 2018 16:49 |
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Josef bugman posted:Okay, does it go into how exactly he did this because that is loving incredible. No details given but I'd love to play that guy's campaign some day. In general Ranaldans come off as really goddamn fun to play as in this book.
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# ? Oct 17, 2018 16:51 |
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I imagine it involved vast amounts of lying, petty theft and complex sleight of hand.
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# ? Oct 17, 2018 16:58 |
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The reason Ranaldans come off well is because, well, 'I go out into the world and try to mostly talk my way past stuff I can't kill and acquire treasure and help the downtrodden' is kind of classic adventurer fare as it is.
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# ? Oct 17, 2018 17:01 |
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grassy gnoll posted:Still going strong as it ever was, but presumably the Ariadnans are not enthusiastic about an iPod that will only work if you have sex with it.
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# ? Oct 17, 2018 17:07 |
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If anybody's at all interested, Spire is doing a Kickstarter for a sourcebook; they are fully funded and approaching the "Even more art" and 10th scenario stretch goals. I discovered this because one writer I follow felt called out by the Inksmith class. quote:The Inksmith class. The Inksmith is a black-market, black-magic occultist who channels the power of pulp fiction into spells. They can knock out adversaries with a single haymaker, introduce schlocky details into the story, embody the fears of a community and, if things are moving slowly, magically summon a man holding a gun through the nearest available door.
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# ? Oct 17, 2018 17:19 |
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More Spire, and Spire being successful, are good things.
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# ? Oct 17, 2018 17:23 |
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Halloween Jack posted:4 Track is the new guy working the kitchens at the transfer station; he hangs out with Scooter and Taters. Or maybe 4 Tracks is a subtle reference to the four railroads on a Monopoly board.
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# ? Oct 17, 2018 17:50 |
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darthbob88 posted:If anybody's at all interested, Spire is doing a Kickstarter for a sourcebook; they are fully funded and approaching the "Even more art" and 10th scenario stretch goals. ...I think I'm the writer in question, albeit I was mostly joking because of the protagonist of the Blockbuster vignettes. It feels weird to be referred to as "A writer someone follows", somehow.
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# ? Oct 17, 2018 18:29 |
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Selachian posted:Or maybe 4 Tracks is a subtle reference to the four railroads on a Monopoly board. So youre saying he has terrible B.O.?
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# ? Oct 17, 2018 18:38 |
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quote:Ironshrike by Ben Brock. How do you kill a place? The cell must find out: they are ordered to kill an underspire marketplace where a warped sect worships the god of predatory capitalism. Will burning it to the ground be enough, or must they destroy the spirit of the district too? Well, you can kill capitalism, guess I'm picking this one up, too.
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# ? Oct 17, 2018 18:55 |
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unseenlibrarian posted:...I think I'm the writer in question, albeit I was mostly joking because of the protagonist of the Blockbuster vignettes.
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# ? Oct 17, 2018 20:51 |
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Nah, it's not so much 'no credit' and more 'imposter syndrome', no worries.
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# ? Oct 17, 2018 21:00 |
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I like the Wulfen Grenadiers from Ariadna, but would absolutely wait until we got new sculpts to actually buy them.
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# ? Oct 17, 2018 21:43 |
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Ronwayne posted:I assume letting them onto the Nomad servers was treated more or less like the existential hate the 20-something year old 4chan grubs felt when the Q-anon boomers flooded in and started posting wine mom memes. Or the Ariadna version of the goon that spearhunted pigs and posted pictures of himself with the corpses, but with giant wolves. Bushman still lives on in our hearts...Oink
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# ? Oct 17, 2018 23:27 |
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FFRRPG 4e Part 15: Defender & Dervish The Defender aka "I use cover" Combine with adept to pretend you are the 3e paladin. Level 1- !Cover: When an ally would take a physical attack you can use this reaction to take the hit, then for free use any appropriate reaction. (You ALWAYS have dodge.) Specializations Sentiniel: When an ally at 25% or below hp is attacked physically you may take the hit without spending an initiative die, you can't free reaction. Arcane Defense: You can !Cover from magical actions, why the hell couldn't the berserker get this poo poo this early? Armor Training: Gives you light, medium or heavy armor. Maybe if it gave 1 hp. But Sentinel or Arcane defense are so clearly better. Level 19- Share the Pain: Gives you !Shared pain, when hit by a melee physical attack roll Earth vs. (7+Earth) to inflict half of the damage after armor to you and half to them. Wind to Armor, Fire to M.Armor.(Not earth/water? bwuh?) Specialization Healing Wind: Increase your mp multiplier by 1, and gain the healing spell group. Defensive Mastery: Reduces the difficulty of your reactions by 2. Noble Sacrafice: When an ally is hit by an attack with fatal you may take it as a free action, this ignores immunity. (But not resistance!) Level 35- Astra: Grants you the spell astra which makes one ally immune to status for one round. Specialization Astraga: Gives astraga which is well Group Astra Perseus Mirror: When astra blocks a status you may spend an iniative die to reflect the attack. Meh, the costing an init die kills it vs. Astraga. Level 50- Immortal Body: Auto-Reraise. No taking damage for a chance to trigger it but only once per combat or anything just "You start each combat with reraise." Specialization Immortal Soul: Gain great gospel which gives A: all magic elements for the round, boooo give me I:all elements. Immortal Technique: Gain ANY reaction. Criticisms: Ummmm perseus mirror sucks? Armor training is bad? It isn't as hilarious as a team of berserkers spamming provoke? What else is there to criticize defender is drat near perfect. The Dervish So really the ninja, minus throw. Level 1- Ambidexterity: Gives you the two weapons group. Twin weapons have the 2handed damage core(x3-x20) and get the dual wield property(reroll !attack once) free, is that worth a level 1 ability? I have no idea! Specializations Quick Draw: You can !draw and !Item to equip a weapon once per round as a free action, well if you are abusing katanas....but if you are abusing katanas WHY ARE YOU A DERVISH?! Killer's Garments: Gives medium armor, bow, and throwing weapons. If you are using a bow.... Deadly Dance: When you hit with an attack action lower an init die by 1 to the minimum of the current tick, welp nothing better. Level 19- Critical Speed: Gain haste at 25% or below hp. Wind to Armor, Fire to M.Armor. Specializations Blade Barrier: Add Earth to Armor, and Water to M.Armor. This is NOT the right class. Danger Zone: Spend 25% of your hp to haste yourself for the round at start of round. (ie roll an init die.) Two weapon Defense: You get the reaction !double parry, against melee physical attacks. Which is Earth or Wind vs. (4+Earth) so a better dodge. Level 35- Deadly Accuracy: Crit on an 8, 9 or 10. Specializations Deep Cut: Your crits ignore armor and m.armor. Zen focus: At the begging of each round choose one of your initiative dice rather than rolling it. Level 50- Fierce Assault: When you deal damage 2 or more times in a tick only apply armor once. Specializations Rain of Blows: Once per round when you hit with !Attack you may use !Attack again. This should really be the ultimate. Precise Hits: Once per round you may re-roll an attack roll. Criticisms: Besides rain of blows not being the ult? And Blade barrier being on absolutely the wrong job? The biggest is the lack of classes who can really utilize dervish. Other than that it knows what it wants to do and does it well. It also lacks a good set of level 1 specializations. Next up, the only poorly designed secondary class. The Fencer. WhitemageofDOOM fucked around with this message at 01:02 on Oct 18, 2018 |
# ? Oct 18, 2018 00:55 |
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Let's talk about Christapocapunk. There have been a number of games covering it, but one of the originals is 1995's The End by Scapegoat games and written by Joseph Donka. I'll be talking mainly about the original 1995 version, not the d20 re-release. I remember seeing it at GenCon and it was one of those games you had to ask to see because they kept copies out of sight. Now why would they do that? Well, on the back in red text on a black background it said, 'This book contains adult subject matter and themes that are unsuitable for younger audiences.The management of Scapegoat Games recommends a minimum age of 17 for the purchase of this product'. Oooo scary stuff. Inside the front cover were the production credits as usual and at the bottom the dedication, 'To the authors of the Declaration of Independence and the Billof Rights for Constitution of the United States of America. May the ideals put forth by that document never perish from the Earth'. I had mentioned the credits. The flyleaf is two column and the left side is the credits and the dedication...the right side of an A4 sized book is the disclaimer... quote:THE END IS A WORK OF FICTION. ANY SIMILARITY BETWEEN CHARACTERS AND EVENTS PORTRAYED IN THIS BOOK AND ANY REAL PERSONS, LIVING OR DEAD IS PURELY COINCIDENTAL AND WISHFUL THINKING ON BEHALF OF SOME LAWSUIT-HUNGRY PARTY. Yeah...this game is 90s as hell. It opens up with some fiction. quote:MARCH 9TH, 2004 It goes on for a while describing roughly the last days with the plagues and famines that had covered Earth. Then Harry decides to hit the road because his family is gone in the Rapture and he has nothing to keep him behind. He starts in Miami and heads north, finally seeing another human when he gets into Georgia. He meets up with various ad hoc communities and finally winds up in Savannah at a racist collective run by a serious whack job who calls himself 'Dr. Jim'. Against his better judgment, he stays there for a while doing some foraging and ends up receiving a girl named Jessica as a slave for payment. Harry decides he needs to get out of there now and heads north only to discover Jim didn't want him to take Jessica with him when he left... So what is this? The next section starts off by saying The Book of Revelations was absolutely correct. However, the last translation had been done very poorly and a lot of the signs were listed to appear in an incorrect order or were just plain wrong. Then comes a faux news clipping describing a new piece of tech. An implantable credit chip called the Sub-Dermal Universal Credit Chip or SUC. This is being touted as a vast improvement to banking as well as being universal ID. You can see where this is going, right? There were a lot of protests from various churches from evangelical Baptists to the Vatican, but the upsides were so great for government control and monitoring, that the SUC received approval worldwide. Then on New Years 2003, 150,000 people vanished. That is such a small percentage of the world population that nobody really noticed, in the US only about 7,000 vanished for example. The people that said that their relatives had disappeared were mainly brushed off as missing persons cases and the 2003 went on... Humbug Scoolbus fucked around with this message at 02:49 on Oct 18, 2018 |
# ? Oct 18, 2018 01:20 |
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I agree, no one should be exposed to Rapture theology and blind worship of the Founding Fathers until at least age 17.
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# ? Oct 18, 2018 01:35 |
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So, with grassy gnoll covering the Infinity miniatures game, I figured I'd dig out my copy of the Infinity RPG and cover it. Grassy gnoll is doing a pretty good job with the lore overview; does everyone want me do go over the timeline at the start of the book, which is pretty much the same info, or should I just go right to the rules?
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# ? Oct 18, 2018 01:50 |
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Tsilkani posted:So, with grassy gnoll covering the Infinity miniatures game, I figured I'd dig out my copy of the Infinity RPG and cover it. Grassy gnoll is doing a pretty good job with the lore overview; does everyone want me do go over the timeline at the start of the book, which is pretty much the same info, or should I just go right to the rules? Seems a bit redundant to do the exact same lore twice at the same time.
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# ? Oct 18, 2018 01:51 |
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Im moving so have to get rid of like eveything I own so please, give me more Christapocapunk
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# ? Oct 18, 2018 01:58 |
Humbug Scoolbus posted:Then on New Years 2003, 150,000 people vanished. That is such a small percentage of the world population that nobody really noticed, in the US only about 7,00 vanished for example. The people that said that their relatives had disappeared were mainly brushed off as missing persons cases and the 2003 went on...
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# ? Oct 18, 2018 02:43 |
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Zereth posted:Shouldn't that be 144,000? Quoting from the book...apparently, the translators got a lot of things wrong.
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# ? Oct 18, 2018 02:48 |
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I like the angel going around snappin' spines like he was tearing tickets. And where do you live where you can see fields of ruin and bloated corpses and rivers of blood? I mean, from where I live you might see a couple of bloaters and a trickle of blood into the scabby drains. Bieeanshee fucked around with this message at 03:43 on Oct 18, 2018 |
# ? Oct 18, 2018 03:41 |
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Zereth posted:Shouldn't that be 144,000? The number of the saved is chained to inflation.
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# ? Oct 18, 2018 04:01 |
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Alright when I saw the d20 conversion on DTRPG and "the meek will inherit the Earth and this is a bad thing" I had no idea where they were going with that notion but actually seeing it in motion I'm interested in learning more. Kind of an interesting twist.
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# ? Oct 18, 2018 04:05 |
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# ? Dec 10, 2024 04:26 |
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God hates True Neutral.
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# ? Oct 18, 2018 04:27 |