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Obligatum VII
May 5, 2014

Haunting you until no 8 arrives.
What a silly fellow, too much eldritch knowledge? Don't rip out your skull! Externalize it as like, a familiar or something. A horrible gribbly familiar.

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Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Obligatum VII posted:

What a silly fellow, too much eldritch knowledge? Don't rip out your skull! Externalize it as like, a familiar or something. A horrible gribbly familiar.

What do you think the skull is?

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer
Alas, poor Yorick. He knew too much.

Feinne
Oct 9, 2007

When you fall, get right back up again.
Dark Matter: Xenoforms




Finally, Extraterrestrials:

It’s aliens today, and I do mean finally because this is the end of the book.

Crawfordsville Monster:



The Crawfordsville Monster is a big amoeboid thing that was once sighted in Indiana. They turn out to have been a surprisingly common airborne extraterrestrial predator that was just rarely seen because it’s nearly invisible and can fly. Unfortunately it’s also a big ball of slime and they’re nearly extinct from airplanes splatting them now. Whoops.

Have you ever seen that poo poo movie The Creeping Terror? This is that thing but it’s invisible and it flies. It tries to absorb and digest things, like people. That’s how it attacks. It’s laughably fragile and its main defense is that it’s almost entirely transparent.

The adventure hook has PCs investigating reports of an invisible monster carrying off campers and hikers in the mountains. They end up discovering some signs of one of these things, followed by attracting its attention. They then need to fend off its attacks while also trying to keep it from killing anyone else. There’s an added wrinkle that the FBI is in the area believing the disappearances to be the work of a serial killer.

Verdict: Make sure to play the lovely music loop from The Creeping Terror for full effect when using this creature, which is more plot device than combat encounter.

Goblin:



These guys are also tied to a very famous alien sighting, in Kentucky in the fifties. As it happens, they’re alien arms merchants. They show up every so often hoping to make some profit before the Greys notice them and chase them off. They look kinda like goblins, which is why they were called that by the Kentuckians who sighted them.

Goblins have a bunch of high tech poo poo and could be dangerous but prefer to just back off if a fight is going to happen. They prefer selling guns to using them. The Internet has been a real boon to them, and if you advanced this to more modern times they’d probably be the only honest sellers on the darkweb.

The adventure hook has some Silicon Valley assholes reverse engineering poo poo they bought from these guys and trying to pass it off as things they invented. This attracts them all the wrong attention, including the PCs given the hook notes they very well might themselves want to roll these clowns and take their cool poo poo.

Verdict: These guys are okay, especially since they are very much based on a real alien sighting and not LOL GOOFY GOBLINS poo poo.

Starchild:

I’m going to go through this one quickly. It’s an entry for Grey/Human hybrids, sort of. They are effectively identical to humans, but were raised by the Greys and all of them have psionic potential. This section has exactly the sort of creepy poo poo you’d expect though that’s really a staple of alien abduction lore and not specifically the fault of the authors. Starchildren are sort of sleeper agents in that they are intended to get into positions where they could foster human acceptance of the Greys openly existing in society.

There’s a section on the potential for doing a PC Starchild, with them basically considering it a ‘career’ (a package of class choice, skills, and suggested perks and flaws) rather than a race per se. I’d probably enforce it as requiring you to be Diplomat/Mindwalker and really strongly suggest the skills in question (especially the psionics, you’d need a good reason to be taking different psionic skills than Greys themselves generally have).

Verdict: Best not to get into how you get these because again creepy alien abduction poo poo but you could do some good poo poo with them as NPCs or a PC.

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer

Feinne posted:

The Crawfordsville Monster is a big amoeboid thing that was once sighted in Indiana. They turn out to have been a surprisingly common airborne extraterrestrial predator that was just rarely seen because it’s nearly invisible and can fly. Unfortunately it’s also a big ball of slime and they’re nearly extinct from airplanes splatting them now. Whoops.

This is my headcanon for getting rid of flying polyps now.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

Rigged Death Trap posted:

Incredible valor against overwhelming odds is the usual good fast track.

Little-g good, but yeah, that's kind of the points. Good gets its experience from inside a horde of devils. In theory, an evil functionary could be granted great powers in return for a few knives in the right backs, but in practice, PCs of any alignment tend not to get the giant whacks of plot XP that would imply, or infernal patrons investing their gear with a similar rush of power. So evil likewise has to go angel hunting to advance.

oriongates
Mar 14, 2013

Validate Me!


I figure evil is tempting mainly because it's less demanding and lets you be an rear end in a top hat and indulge your worse impulses. I mean, as much as alignments ever make sense applied to the real world.

One thing to consider is that evil characters can do everything good characters can, and usually benefit more from it. A good party rolls into town where the locals are besieged by goblins. They offer to help and the locals scrounge together some coins as thanks (assuming the good team doesn't decline payment due to pitable circumstances). They beat the goblins and while they might get some loot from the goblin caves a lot of it is probably going to be stuff stolen from the villagers (which would normally be returned). But maybe team good gets paid and gets some loot.

Team evil on the other hand can roll in, offer to help, pressure the villagers for greater payment (in coin, goods or other). Then maybe they kill the goblins (and they don't have to worry about the baby goblin problem) or maybe they strike a deal with the goblins to team up and wipe out the village entirely. Or maybe they come back with the supplies the goblins stole and demand even more rewards in exchange for their return. Or maybe just wipe the place out and blame it on the goblins, making off with whatever they still had (and getting XP for both the goblins and remains of the local militia).

And since the whole "torments of hell" thing kind of varies depending on the setting, there may not even be metaphysical rewards to appeal to the do-gooders.

DicktheCat
Feb 15, 2011

Can anyone recommend a good fatal and friends from the inkless pen archives? I ate my way through the thread and also ate the torg writeup (while cringing. A lot of cringing) and now I need something new to chew on. I tend to like the ones snarking on bad stuff, but the warhammer ones have been so fun so far as well.

kvx687
Dec 29, 2009

Soiled Meat
Anything by Mors Rattus. 7th Sea, Continuum, and Ars Magica in particular.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Yeah if you like the Hams ones I've been doing Mors' stuff is really good, since I'm pretty much just doing what he does but being a bit less thorough.

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:

DicktheCat posted:

Can anyone recommend a good fatal and friends from the inkless pen archives? I ate my way through the thread and also ate the torg writeup (while cringing. A lot of cringing) and now I need something new to chew on. I tend to like the ones snarking on bad stuff, but the warhammer ones have been so fun so far as well.

Uhh.. Define Bad. Most of the stuff I actually completed is also varying degrees of dumb, with the possible exception of parts of Tome of Magic. I can only keep up my motivation to review when the books physically pain me in some way, apparently.

oriongates
Mar 14, 2013

Validate Me!


Not to toot my own horn, but if you're looking for some bad material to chew on, the World's Largest Dungeon was a wave of wonderful stupidity.

PurpleXVI
Oct 30, 2011

Spewing insults, pissing off all your neighbors, betraying your allies, backing out of treaties and accords, and generally screwing over the global environment?
ALL PART OF MY BRILLIANT STRATEGY!

DicktheCat posted:

Can anyone recommend a good fatal and friends from the inkless pen archives? I ate my way through the thread and also ate the torg writeup (while cringing. A lot of cringing) and now I need something new to chew on. I tend to like the ones snarking on bad stuff, but the warhammer ones have been so fun so far as well.

http://projects.inklesspen.com/fatal-and-friends/mystic-mongol/fantasy-wargaming-the-highest-level-of-all/

This is one of the most consistently funny reviews to me. Ettin's Cthulhutech reviews are also pretty great.

JackMann
Aug 11, 2010

Secure. Contain. Protect.
Fallen Rib

oriongates posted:

Not to toot my own horn, but if you're looking for some bad material to chew on, the World's Largest Dungeon was a wave of wonderful stupidity.

I was going to recommend that. It's a pretty fun snarking.

Down With People
Oct 31, 2012

The child delights in violence.


BREAD OR STONE – PART 1

Wherein the investigators’ journey is delayed by anarchists, and a kiss from a stranger leads them to seek a missing archaeologist and his terrible discovery.

Background

This is an optional scenario but different to the others as it's neither a) set in a different time period or b) set in the Dreamlands. It's also probably the best scenario in terms of like design; it's the only one that's not written like a script to be followed and accounts for the fact that players might want to approach things in different ways. If there's one bad thing it's that the presence of the Brotherhood is almost an afterthought, but oh well.

The Mims Sahis (Gothic for 'skin knife') is an artefact connected to the Simulacrum that's probably just as old as the statue. It was created by Voorish worshippers of the Skinless One and was probably used back in the day to cull and experiment on human beings before the Hyperborean civilisation rose to prominence. It was discovered and named by Gothic barbarian Unwen and like the Simulacrum was passed down by multiple owners through the ages. Fast-forward to 1923 when it's discovered in the 'Crusader's Tomb' archaeological dig, actually the secret vault for a mysterious sect of monastic warriors called the Order of the Noble Shield. Lead archaeologist Dr. Dragomir Moric was struggling to understand what he discovered when a local newspaper ran a story that featured unreleased details about the site. Moric was forced to end the dig and dismiss his team.

Moric was staying with an old war buddy, accomplished surgeon Dr. Goran Belanzada, who agreed to help him with his research into the strange knife. Belenzada took the Mims Sahis to his laboratory while Moric pored over the Noble Shield's archives. What Moric discovered disturbed him; he crated up the materials and stored them away before contacting his daughter and asking her to meet him in Vinkovci. He knew that the knife could and needed to be destroyed. The Noble Shield couldn't do it, but they didn't have access to 1920s technology.

Meanwhile, what Belenzada discovered fascinated him. Not only was the knife perpetually razor sharp, any living tissue it cut remained alive for hours afterwards! He became more obsessed with the knife the more he studied it. His experiments grew more and more strange until he was able to successfully transplant the head of a pig onto the body of a dog. He saw endless potential in the little knife for developing new surgical procedures and more advanced prosthetics for war veterans.

The two men obviously disagreed on what was to be done with the Mims Sahis, but Belenzada eventually relented and pledged to help Moric destroy it. Of course, he took the necessary precautions to protect the knife when the time came. Before Moric could load it into a hydraulic rock crusher, Belenzada shot him in the back and hid the body in the woods. He continues his macabre studies in his laboratory.

Meanwhile, the local chapter of the Brotherhood have gotten wind of the Mims Sahis discovery. Vesna Femic was the journalist who managed to persuade student Lazar Andic to get her into the dig site. The members of the Vukovci Vinkovcima ('Wolves of Vukovci') saw the photos of the vault in the paper and realised it could be the location of the fabled knife, one of the cult's missing treasures. They tracked down Femic and Andic, tortured them for info and killed them – but not before stealing their faces. They now know Moric's daughter Jazmina Moric is on the way to Vinkovci and they plan to kidnap her too.



Anarchy In Vinkovci

I hope your investigators took Serbo-Croation. Also, keepers might have difficulty getting this scenario under way if one or more of the investigators is still unconscious from Zagreb.

Vinkovci station is crawling with cops and soldiers. As the train pulls into station, the Chef de Train announces that there's been unavoidable delays and all passengers will have to disembark immediately. Listen rolls overhear talk about bombs and damage to the tracks. Their passports are checked by Captain Velemir Karkunica, a humourless cop who ruthlessly grills the investigators. He's particularly interested in finding out if they're socialists associated with the Ljudi Provosude Vojska ('People's Justice Army' or 'LPV') or if they have any experience with explosives. Take a guess who's responsible for bombing the tracks? If the team can avoid giving any suspicious answers they're free to go. After the passport check, a representative of Compagnie Internationale de Wagons-Lits apologises to them and explains that they'll be held up for three-four days while the tracks are repaired. They can stay in Vinkovci, head back to Zagreb or find their own way to Belgrade by car. If they pick the latter two options, uh, skip this scenario I guess.

While the investigators get their luggage and sort out taxis, Spot Hidden lets them notice a well-dressed woman suddenly darting behind a luggage rack and into the ladies room; she's being followed by a man in a fisherman's cap and overcoat who loses sight of her. This is Jazmina Moric. Investigators who go into the toilet after her can hear her taking deep breaths as she loads a revolver. Later, when the investigators are about to get into the next available taxi, she's moving quickly towards them, pursued by the same man. She shouts a greeting in English, kisses and embraces a male investigator. She whispers that she's being followed and begs to share their taxi.



At that point the man in the cap (a Wolf of Vinkovci) runs forward yelling in Serbo-Croation while a delivery truck pulls up next to the taxi. Two more cultists jump out and the three of them try to drag Jazmina into the truck. The two dudes who jumped out both have guns while the man in the cap whips out a knife. Jazmina has her gun and while she's mainly trying to escape, she'll definitely put a hole in someone if it comes to that. What follows is likely to be a very tense and frantic combat, made worse by the fact that it's happening in broad daylight and people are shouting for the cops. The fight lasts for four rounds, at which point it's interrupted by a shrill police whistle. The cultists jump back into the truck and speed away, but not before headshotting any cultist too injured to escape.

As police swarm out of the train station, investigators might realise that they're in deep poo poo. Jazmina definitely does, and urges them to escape with her in another taxi. If they stick around they're all going to get arrested; better hope they can make those Persuade and Credit Rating rolls.

Next time: the hunt is on!

Down With People fucked around with this message at 11:17 on Dec 30, 2017

Robindaybird
Aug 21, 2007

Neat. Sweet. Petite.

DicktheCat posted:

Can anyone recommend a good fatal and friends from the inkless pen archives? I ate my way through the thread and also ate the torg writeup (while cringing. A lot of cringing) and now I need something new to chew on. I tend to like the ones snarking on bad stuff, but the warhammer ones have been so fun so far as well.

Witch Girls Academia is another bad game that's good in a mix of broken mechanics, and pointing out how the world is pretty loving terrible.

Loxbourne
Apr 6, 2011

Tomorrow, doom!
But now, tea.
Horrient's skilful use of historical 1920s politics to underscore the cults is proving to be a major strength of the module. I see what people are saying about the module being hard on investigators' sanity though - how much is riding the express supposed to be helping them recover per day?

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Yeah, Horrient is pretty cool in using its time period to its advantage.

Kavak
Aug 23, 2009


Loxbourne posted:

Horrient's skilful use of historical 1920s politics to underscore the cults is proving to be a major strength of the module. I see what people are saying about the module being hard on investigators' sanity though - how much is riding the express supposed to be helping them recover per day?

One point. And it's like a day between stops.

hyphz
Aug 5, 2003

Number 1 Nerd Tear Farmer 2022.

Keep it up, champ.

Also you're a skeleton warrior now. Kree.
Unlockable Ben

Robindaybird posted:

Witch Girls Academia is another bad game that's good in a mix of broken mechanics, and pointing out how the world is pretty loving terrible.

Witch Girls Adventures.

I also like:
Death Frost Doom
Truth and Justice
Houses of the Blooded
Deadlands Hell on Earth

Also if you just want to be horrified, Black Tokyo to remember that someone thought Nikusui was something that should exist in any medium ever.

hyphz fucked around with this message at 22:21 on Dec 30, 2017

LongDarkNight
Oct 25, 2010

It's like watching the collapse of Western civilization in fast forward.
Oven Wrangler

Down With People posted:



BREAD OR STONE – PART 1

Mythos shenanigans aside, this is some good pulpy adventure. A dame, some goons, bomb throwing socialists. Sign me up.

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:

hyphz posted:

Also if you just want to be horrified, Black Tokyo to remember that someone thought Nikusui was something that should exist in any medium ever.
You can also try anything else Chris Fields created because hes' got interesting ideas about sex and sexuality and the d20 license sure as gently caress isn't going to stop him.


Also Hic Sunt Dracones.

Maxwell Lord
Dec 12, 2008

I am drowning.
There is no sign of land.
You are coming down with me, hand in unlovable hand.

And I hope you die.

I hope we both die.


:smith:

Grimey Drawer


By Matthew Gwinn

The Booker's Guide, or, IT WAS ME AUSTIN!

The Booker’s section begins by outlining some of the jobs of the Booker. The first is creating the Booking Sheet. Assuming a 2 hour show, the suggested breakdown is about half an hour for commercials, 50 minutes for matches, and the rest for skits, interviews, and promos- obviously there’s nothing forcing you to stick to that. The advice here is a little contradictory- in one paragraph they’re telling you to try to use as many of the players’ ideas as possible, in the next they’re telling you mess them up if it’ll add to the entertainment value of the game. There’s some advice to work in Assets, Flaws, and relationships the characters have into matches but they don’t get specific as to how to do that.

Finally, there’s one solid rule for the Booking Sheet. Match placement is done by the Match Heat (presumably at the time the sheet is put together.) The match with the lowest Heat goes first, then the next lowest, and so on- the match with the most Heat should be your Main Event. Ties are resolved by seeing which individual wrestler has the most Heat (though there’s no advice on what to do if this is also a tie.) This is not always how wrestling shows do it- these days Raw will typically have a sort of important match early to get your attention, then some less important stuff building back up to the main event. Still, it’s a useful abstraction.

The other major job of the Booker is to introduce Drama! This is all the stuff outside the show that’s gonna have an effect on the wrestler’s lives. Family issues, health issues, pressure from censors and the moral right back when wrestling was big enough for anyone to care, etc. Time for all those Flaws and Assets that didn’t have any obvious mechanical effects to come into play!

The advice here is kinda skimpy, really, with some potential problems- they talk about having, say, health issues or accidents outside the ring, but not really how you’d arbitrate that or if the players should have a fair chance. There is a nice list of plot twists, some of which are basic but I’ll pick out a few worth mentioning:

Competition- A rival promotion has bought a bunch of front row tickets and plans to mess things up. Will you remain professional or will you start a brawl? (Even the Monday Night Wars didn’t get this intense and smaller promotions nowadays are more “us against the WWE monopoly.” But it’s good drama.)

Sabotage- Someone has drugged a wrestler’s water bottle. Who’s done it, and how do they handle it?

Temptation- The boss’ girlfriend is putting moves on a wrestler. (Obviously anything like this has the potential for awkwardness, but eh, it’s a plot hook.)

Doing Favors- The owner may order a wrestler to deviate from the scripted outcome of a match and not tell his opponent. (For the uninitiated, this: https://en.wikipedia.org/wiki/Montreal_Screwjob)

Small Crowd- Due to bad weather or some other anomaly few people have showed up. Crowd Heat is almost dead and “there’s little hope of making it back to the hotel.” (I’m more interested in them trying to pump up a dead crowd than weather logistics, but still, versatile.)


The Booker’s job also involves establishing the cast of NPCs. This includes some of the options for PCs that haven’t been taken- referees, commentators, etc. - as well as the actual booker (the person the PCs see about getting matches changed), the ring announcer, etc. Obviously the Booker will also be playing NPCs who aren’t a part of the promotion but this is a good section for describing what you’ll need to flesh out the world of the game. 

I do have a gripe, though. The section mentions road agents, listing them as people who “travel around to smaller federations to scout new talent.” That’s not really what a road agent does. A road agent is someone who, in a promotion where people are on the road, takes the booking info from HQ and gets it to the wrestlers, and helps them actually put together matches. I’m not sure what the right name would be for the position the author describes here.

The “Being A Successful Booker” section follows, and, hmm. This is a game that gives a lot of power to the GM, which is not in itself a bad thing, and the advice section isn’t totally Play Dirty but there are a couple things which might give one pause.

The first couple of paragraphs are about how you shouldn’t be afraid to add and remove Flaws and Assets, and similarly award or remove Clout, based on character’s actions in play. Balance isn’t really an issue, which I guess in this specific kind of game is not untrue. This is pretty key to how things flow and it does go against a lot of the mentality of RPGs- instead of Assets and Flaws and stats being something the player has some solid control over, they’re very open to rewriting based on things that happen in the game.

The “Fire His rear end!” paragraph is one bit where I had to read closer. It says that you shouldn’t be afraid to fire a character who either runs out of Clout or does something to warrant firing. Here’s the phrasing:

quote:

Don’t be paranoid about pissing off one of your players; making a new character is
simple. Players should never take it personally if a character
gets fired (see below). Try to think of it like a character in
a fantasy game getting killed by a dragon. You can always
rehire him later, “resurrecting” his career so to speak.

I suppose one issue I’m having is that the game has punishments for characters behaving badly, but if they don’t act badly the game has quite a bit less drama- there needs to be some incentive for characters in the game to act as stupidly as people in the wrestling industry do in real life. This is a business where Sid Vicious and Arn Anderson once got into a real life fight in which at least one of them stabbed the other with a pair of scissors, Hulk Hogan sued Vince Russo for calling him “a big bald son of a bitch” on the air, and Brian Pillman used a fake firing story to actually get out of his contract. One of the paragraphs is advice to “Stir Things Up” but there’s not quite enough advice to this end. Digression over.

Next we get to “It’s Not Your Character Right Now!”, which clarifies a key idea in the Booking Committee phase of the game- that while the players are acting as writers they shouldn’t think in terms of the characters they control. The Booker needs to curtail/discourage bias on the part of the players in booking the show. I get the feeling this is easier said than done.

One bit of advice I like is “Give Everyone a Chance to Play”- which goes so far as to say that each player should have at least one wrestler in a match on a given show. The rest is general Good GM advice- be flexible, give out Bonus Dice, and don’t require that your players know the names of specific moves in describing a match.



Next is a big job- Creating the Promoter. Since the Booker also plays the person in charge of the promotion, they have to work out who that person is. Promoters have Traits, Assets, and Flaws, just like everyone else, but there’s no point limit- you can assign whatever numbers you Clout score on the roster. like. They tend not to have much in the way of Wrestling or Work Rate, unless of course they’re wrestlers or ex-wrestlers themselves. Mic Skills are good if you want them to be on camera a lot, and the author recommends Clout be at least twice the highest score on the roster- though it will only ever be used if they’re dealing with other promoters.

But basically beyond that a Promoter can be whoever you want. The section lists a number of potential personalty traits and concepts, which can also be mixed and matched- though a few actually have mechanical elements. (If the promoter’s a Cheap Bastard everyone’s pay starts at 75% of what it would normally be and they have to negotiate to get it higher, if they’re a Financial Genius the promotion gets an additional point of Resources, a Romantic gets extra Match Heat.) This could be laid out better- the mechanics separated from the fluff- but it strikes me as a way of customizing a promotion.

Speaking of which,

Next Time we finally get around to every wrestling grognard’s dream, Creating A Promotion.

Leraika
Jun 14, 2015

Luckily, I *did* save your old avatar. Fucked around and found out indeed.

Kurieg posted:

You can also try anything else Chris Fields created because hes' got interesting ideas about sex and sexuality and the d20 license sure as gently caress isn't going to stop him.


Also Hic Sunt Dracones.

You mean HC SVNT DRACONES :goonsay:

But yeah, that and In Dark Alleys are good reads.

DicktheCat
Feb 15, 2011

Kurieg posted:

Uhh.. Define Bad. Most of the stuff I actually completed is also varying degrees of dumb, with the possible exception of parts of Tome of Magic. I can only keep up my motivation to review when the books physically pain me in some way, apparently.

Well, I read all of the Torg reviews. And Abandon All Hope, though that's bad for slimey reasons, so I won't say I liked it so much as couldn't look away from the trainwreck. I apparently like being horrified, but I also like dumb, broken systems too. It always impresses me that this stuff got published.

Thanks for all the recs, guys, I'm gonna check them out!

Seriously been enjoying the Horrient review, Down With People. The setting is really strong, though my group would derail it so fast.

E: reading Hc Svnt Draconis and what the gently caress, guys. I knew furries were stupid, but this... this is next level dumbness.

Another edit: got to the part about Slenderman killing the last humans. I hate this. I loving hate this. I know I asked for bad, and I thought I was ready, but I'm not. I'm spite-reading now. I hate this as much as I hate The Sword of Truth books. I might hate it more.

DicktheCat fucked around with this message at 08:07 on Dec 31, 2017

PurpleXVI
Oct 30, 2011

Spewing insults, pissing off all your neighbors, betraying your allies, backing out of treaties and accords, and generally screwing over the global environment?
ALL PART OF MY BRILLIANT STRATEGY!

Kurieg posted:

Also Hic Sunt Dracones.

SPEAKING OF. They released a "lore book."

Who'd be interested in hearing about its contents? Because I haven't been hating myself enough lately.

Joe Slowboat
Nov 9, 2016

Higgledy-Piggledy Whale Statements



PurpleXVI posted:

SPEAKING OF. They released a "lore book."

Who'd be interested in hearing about its contents? Because I haven't been hating myself enough lately.

Please, this would be a great way to ring in the new year.

DicktheCat
Feb 15, 2011

PurpleXVI posted:

SPEAKING OF. They released a "lore book."

Who'd be interested in hearing about its contents? Because I haven't been hating myself enough lately.

Yes, because this poo poo is so dumb.

Zereth
Jul 9, 2003



PurpleXVI posted:

SPEAKING OF. They released a "lore book."

Who'd be interested in hearing about its contents? Because I haven't been hating myself enough lately.
Why aren't you already posting about it? :mad:

Ratoslov
Feb 15, 2012

Now prepare yourselves! You're the guests of honor at the Greatest Kung Fu Cannibal BBQ Ever!

PurpleXVI posted:

Who'd be interested in hearing about its contents? Because I haven't been hating myself enough lately.

Oh man, this is gonna be a goldmine.

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer
/r/creepypasta, here we come!

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.

PurpleXVI posted:

SPEAKING OF. They released a "lore book."

Who'd be interested in hearing about its contents? Because I haven't been hating myself enough lately.

Don't hate yourself.

Hate the authors.

PurpleXVI
Oct 30, 2011

Spewing insults, pissing off all your neighbors, betraying your allies, backing out of treaties and accords, and generally screwing over the global environment?
ALL PART OF MY BRILLIANT STRATEGY!

Joe Slowboat posted:

Please, this would be a great way to ring in the new year.

Thanks for phrasing it that way, gives me an excuse not to post until we cross midnight CET.



It's happening.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
I hate that the art that good is being wasted on furry crap.

unseenlibrarian
Jun 4, 2012

There's only one thing in the mountains that leaves a track like this. The creature of legend that roams the Timberline. My people named him Sasquatch. You call him... Bigfoot.
Oh god that's a -tail-, I thought they had an umbilical connecting them to the ship that had gotten severed.

Mors Rattus
Oct 25, 2007

FATAL & Friends
Walls of Text
#1 Builder
2014-2018

The operative word is crap, furries are like the most milquetoast thing around at this point. That is a good art, though.

hyphz
Aug 5, 2003

Number 1 Nerd Tear Farmer 2022.

Keep it up, champ.

Also you're a skeleton warrior now. Kree.
Unlockable Ben
Oh god I just looked at Hc Svnt Dracones. That is some hilarious junk.

“How do you solve an economic crisis? You write a daytrading bot that’s so good it ALWAYS makes a profit, then you have EVERYONE run it, and everyone’s set for life!”

Since this is self published the person who wrote this is technically running a business.

LongDarkNight
Oct 25, 2010

It's like watching the collapse of Western civilization in fast forward.
Oven Wrangler
Is he also a bitcoiner, cause that's right out of their playbook.

Emrikol
Oct 1, 2015

PurpleXVI posted:

SPEAKING OF. They released a "lore book."

Who'd be interested in hearing about its contents? Because I haven't been hating myself enough lately.

So is the space-faring libertarian utopia actually a sham, or did they double down on it?

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Alien Rope Burn
Dec 5, 2004

I wanna be a saikyo HERO!
What's funny is that there are already two perfectly acceptable furries-in-space RPGs: Albedo and Mutants in Orbit. Neither is exactly a classic of the RPG industry, but it's trivial to find a better furry space game than Hc Svnt Dracones.

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