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Dawgstar
Jul 15, 2017

Golden Age Weaponsmiths suddenly became a Thing around this time, too, and I always wondered if it wasn't because Wayne Breaux wanted some stuff to draw with easily available reference material for a change. In theory it's all lesser-MDC stuff from the modern day and also less expensive, but your PCs still probably can't afford it save by GM fiat. It was always odd to me as a kid, too. "Here's a GIANT ROBOT with a GUN FOR A HEAD!" versus "here is an M1 Abrams but with less MDC than a suit of power armor."

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LatwPIAT
Jun 6, 2011

Young Freud posted:

Fun fact: the total number of kills made by the F-14 is about over 160. Only something like 8 of those are American.

One of the more impressive Iranian pilots was ace-of-aces Zalil Jandi, an F-14 double ace. He stayed on as a pilot after the revolution (a pretty precarious position, politically), and was soon accused of disloyalty and sentenced to 10 years in prison and threatened with the death penalty. After six months he was released because of pressure from other pilots and the chief of the Air Force, on grounds I can only assume were his excellent piloting skills.

SirPhoebos
Dec 10, 2007

WELL THAT JUST HAPPENED!

Dawgstar posted:

Golden Age Weaponsmiths suddenly became a Thing around this time, too, and I always wondered if it wasn't because Wayne Breaux wanted some stuff to draw with easily available reference material for a change. In theory it's all lesser-MDC stuff from the modern day and also less expensive, but your PCs still probably can't afford it save by GM fiat. It was always odd to me as a kid, too. "Here's a GIANT ROBOT with a GUN FOR A HEAD!" versus "here is an M1 Abrams but with less MDC than a suit of power armor."

What was to stop RIFTS PCs from just stealing this poo poo?

Dawgstar
Jul 15, 2017

SirPhoebos posted:

What was to stop RIFTS PCs from just stealing this poo poo?

Skill checks or NPCs, from personal experience. That said, why I mentioned it was there's credit values for everything which could make one think they were to ostensibly be available for purchase (and indeed some really high-powered stuff says 'NEVER AVAILABLE EVER!' or something similar).

RocknRollaAyatollah
Nov 26, 2008

Lipstick Apathy
I'm pretty sure Siembieda was prompted on what their next book should be, looked around the room, and then saw his USS Flagg being used as a coffee table. Alternatively, he looked down while thinking and aforementioned coffee table was there.

Alien Rope Burn
Dec 5, 2004

I wanna be a saikyo HERO!

Dawgstar posted:

I genuinely don't think much from the Navy book ever comes up again, although admittedly I've never read the Siege of Tolkeen.

The Naval stuff doesn't come up in Coalition Wars that I can recall either, despite Tolkeen being on a river. If one were to play out the Chi-Town v Free Quebec conflict, it would certainly have to come into play at some point, but that conflict gets cut short way early and we never get to see that.

And yeah, Rifts is heavily influenced by Star Wars, where for a long time the empire or dark side being a "side" you could play was cemented in children's brains by the toy line, and then later in many, many videogames that let you play the baddies.


He's making chumps out of those sensor operators! I don't want to play those guys!

Young Freud posted:

Fun fact: the total number of kills made by the F-14 is about over 160. Only something like 8 of those are American.

Ha ha, that's great. Thanks for sharing this.

SirPhoebos posted:

What was to stop RIFTS PCs from just stealing this poo poo?

Well, you'd run the risk of having to shoot something up to steal it. And, like Starfinder did much later, you can only get a pittance on reselling anything in the core rules. Some of the throwaway adventure hooks also like to find excuses to wreck PCs' poo poo, waste their money, or other rust monster-style dickery.

gourdcaptain
Nov 16, 2012

Dawgstar posted:

Skill checks or NPCs, from personal experience. That said, why I mentioned it was there's credit values for everything which could make one think they were to ostensibly be available for purchase (and indeed some really high-powered stuff says 'NEVER AVAILABLE EVER!' or something similar).

The best useage I've gotten out of the random credit values for stuff in Rifts is during the current Savage Rifts game I'm in just totalling up how much property damage we've done to the freaking Illinois Skull Nazis (after finding out the CS is based in where Chicago used to be, the group pretty much latched onto the Illinois thing) in a single fight as an amusing factoid. Given how completely ridiculous some of the prices are to avoid PCs getting this stuff, I presume, the DM is just running with us doing immense budgetary damage to the CS as a result. :P (Also stealing stuff, and even at a fraction of the amount as a sell value it's still an insane amount to put the resulting funds largely on bounties on CS officials, since most of the group is character types without much need for cash, and networking it out by figuring out how much it would take to pay an equivalent group to us to give them a hard time from the amount.) Or just stealing the "NEVER AVAILABLE EVER!" stuff and getting to haggle for an insane amount.

It's like by putting prices on everything and making so many of them insanely high, they did the financial equivalent for the group of the AD&D 1e books putting stat numbers on gods so you could kill them.

gourdcaptain fucked around with this message at 06:14 on Feb 22, 2018

Nessus
Dec 22, 2003

After a Speaker vote, you may be entitled to a valuable coupon or voucher!



Clearly these huge prices are because chi-town credits are fiat currency, unlike the purestrain gold piece.

Davin Valkri
Apr 8, 2011

Maybe you're weighing the moral pros and cons but let me assure you that OH MY GOD
SHOOT ME IN THE GODDAMNED FACE
WHAT ARE YOU WAITING FOR?!

Young Freud posted:

Fun fact: the total number of kills made by the F-14 is about over 160. Only something like 8 of those are American.

I suspect this is true of most US fighter craft developed in the 1970s. Most of the kills of the (superior to the Tomcat) F-15 were in Israeli service, for example.

Alien Rope Burn
Dec 5, 2004

I wanna be a saikyo HERO!


Rifts Sourcebook 4: Coalition Navy, Part 6: "Maelstrom-Makers are evil psychic creatures of pure evil."

Well, if you're playing a bunch of skull-faced thugs, you need things to fight that aren't just innocent, fleeing D-Beings, so let's have some-

Monsters of the Deep
Creatures common to North American Waters

Namely, the Great Lakes and other large North American lakes. Mostly. Kind of. Also, it has a confusing part where it specifically gives a list of "sea serpents" as any creatures with "having long, snake or eel-like bodies" and then goes on to describe creatures that decidedly don't fit that description, like crab warriors. Maybe the crab warriors are doing a dragon dance underwater, I dunno.


Diet hydra, only five heads?


It's natural for it to look dinged up, but this may be a bit overboard.

  • Aqua-Hydra: A dumb faux-hydra with only five heads, it's still crazy tough and can breathe toxic vapors, acid clouds, or fire. It's supposed to be a "brutish sub-species of dragon" but thankfully only has a modest array of powers like chameleon blending, turning into a giant eel (it never helps), or a modest array of spells (better hope you have a copy of Underseas for some of them...)
  • Crab Warriors: They're dumb monstrous humanoid crab baddies on both seas and lakes that like to eat people best because [INSERT REASON HERE]. They don't use technology but rely on their pinchy claws, but they do have hydrokinesis. They can talk, but aren't recommended as PCs because they die after lack of immersion for every three weeks, but I dunno - if whales can be PCs, presumably a imbecile crab guy could be.
  • Dragonfish: So, these aren't dragons, but instead 6'-10' mega-damage fish that can fly for short periods to bite or slash you on a boat. Apparently they're kind of dumb and will often attack foes too large, but have apparently gotten wise to Coalition boats being dangerous somehow. So they're a PC-seeking menace.
  • Giant Leech: This is a 3'-5' leech that's S.D.C. but can inflict M.D.C. to unarmored targets and drain out normal humans in under 15 seconds. So either it totally just kills you in one bite or it's nearly harmless. Great monster design, that.
  • Horned Demon-Fish: Despite just being a giant 150' monster fish, this has "demonic cruelty" and a ridiculous amount of M.D.C. (average 8400). It can bite for high damage or ram ships with an automatic 80% chance to capsize any boat under 100 feet in length. Though generally seaborne, there's a rumor of two in Lake Michigan, which seems ridiculous due to their size, but "Indian Shamans" say otherwise so it must be true.
  • Horned Whale: So, these are alien whales with big bony plates and horns, and like Earthly whales, they're benevolent behemoths. Of course, if you're a baddie, they'll ram you for big damage. They're psychic, know ocean magic, and have some basic spellsongs. Despite the fact that whales are normally playable, these ones aren't.
  • Maelstrom-Maker: These are "evil psychic creatures of pure evil", and as such torture and kill to feed off of the psychic energy of such acts. They're 50' tentacled blobs that can create whirlpools to such creatures down or cast any water elemental or ocean magic, they can grant people supernatural powers by making them "sea witches", and has a variety of psychic whammies. Your average "intended as Lovecraftian but actually too deliberate and malicious to actually be Lovecraftian" sort of monster.
  • Swamp-Sludger: Dumb reptilian humanoids who look scary and occasionally steal food when they can, but have hearts of gold behind it all. Your standard Siembieda "looks like a monster but is acutally innocent and shame on PCs if they gun one down" gotcha trick. They're playable if you really like experiencing specism.
  • Water Serpent: One-size-fits-all sea serpent on the smaller end (15'-30'). Located in seas, rivers, or trash compactors as you might need.
  • Giant Waterstriders: Like the real-life bug, only the size of a truck, bulletproof, and hungry for your blood.

Legitimately wants a hug.


"Wait, this isn't the sea! Whoever heard of a sewer serpent?!"

Oh, did you want full-size sea serpents? Go and buy a copy of Monsters & Animals, you skinflint!


"Take that, chapter header!"

Pirates & Privateers of North America

Pretty much the same as they ever were, but now they might have wizards, pet monsters, or mini-missiles. The Coalition's Nazy's main job ends up being either hunting pirates or escorting trade vessels, while neutral kingdoms often give them safe haven for a cut of the loot.


Even in the grim post-apocalypse, pirates can still find 1700s-era costumery.

A lot of :words: on it, but mostly what you'd expect. Then we get pirate classes, of course! The % chance, of course, is your chance of qualifying to play one.
  • Pirate O.C.C. (100%): Reprinted from South America, with an emphasis that most pirates are jerks and only "3%" are heroic.
  • Pirate Slaver O.C.C. (100%): Not sure why this gets its own class, but functionally these are just pirates who are better at spying in order to better find vulnerable targets. Mostly they sell off their slaves to Atlantis. Mercifully, this is "Not Recommended as an Optional O.C.C." for players.
  • River Pirate O.C.C. (100%): This is is a pirate that's geared towards ambushes. May even conduct theft on land?! Whoa, let's not lose our minds, Palladium.
  • Privateer O.C.C. (52%): Yeah, for some reason this is its own class, given you're it's just a pirate that works for a powerful government or country. They're slightly more professional sailors than pirates skill-wise, and get better bonuses.


Sorry, guess you didn't actually kill this guy in the adventure book!

Notable Pirate Groups & Sanctuaries.

The main group detailed here is the The Black Bay Raiders, aka Remington's Raiders from Rifts Game Shield & Adventures. You remember them, right? You listened to that review, alright?

:v:

Well, apparengly Gus Remington, their leader, is presumed to have survived the events of "Slavers, Xiticix, and the Green Death" and was not literally nuked by the Coalition after all. Or maybe he lived through being nuked; not impossible, this is Rifts. In case you didn't read that, he leads a group of privateers - mainly ex-Coalition sailors temping for the Coalition themselves to harass Tolkeen and Lazlo.

There's the Manitoulin Kingdom Privateers, based out of a small island community in Lake Huron. Formerly land-based mercenaries with a high degree of air support, they mainly work as escorts, but occasionally get involved in "trade wars" between smaller kingdoms.

Lastly, they have the Iron Heart Avengers, formed from members of Iron Heart Armaments (from Mercenaries) that were sent to Tampico and were absent when the main HQ was attacked (in Coalition War Campaign). They made a deal to trade some of their arms to Tampico in exchange for safe haven, and have become one of the largest known pirate groups with access to old IHA equipment - including strategic bombers, a warship, and several wings of jets. They mainly fight the Coalition, and have gotten very good at it, with bases across the world.

Next: Rifts Cleveland.


Here, have a rhinowhale to go out on.

Alien Rope Burn fucked around with this message at 02:52 on Feb 24, 2018

RocknRollaAyatollah
Nov 26, 2008

Lipstick Apathy

Alien Rope Burn posted:



Rifts Sourcebook 4: Coalition Navy, Part 6: "Maelstrom-Makers are evil psychic creatures of pure evil."


Sorry, guess you didn't actually kill this guy in the adventure book!

When I first saw this picture, I thought this guy was covered in blood or something and had a giant, 90's cyber-ear type thing.

Mr.Misfit
Jan 10, 2013

The time for
SkellyBones
has come!
Some of those pictures are actually cool. Too bad they´re in RIFTS..:(

Also @Alien Rope Burn: Holy frack, that update speed. I´m still working through my next update and you´ve posted three in the same time. How do you do it?

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
So, does anybody really care about those O.C.C. pecentages?

Alien Rope Burn
Dec 5, 2004

I wanna be a saikyo HERO!
Ramon Perez is easily one of the best artists they had.

I do the entire review in advance (or at least a rough draft) - this book's actually been done since last year, but I wanted to have a better start on the next few books coming up before I started posting. I'm also learning to tune out unnecessary detail better, which is helping me hammer them out faster and helping with my sanity somewhat.

Dawgstar
Jul 15, 2017

Alien Rope Burn posted:

Ramon Perez is easily one of the best artists they had.

The last thing I bought of Rifts, and the only thing I kept, was the compilation of the comic he did in the Rifter (complete with an adventure and stats of the group). It comes complete with a wacky fishmalk Crazy! Ha, ha... ha.

wdarkk
Oct 26, 2007

Friends: Protected
World: Saved
Crablettes: Eaten

JcDent posted:

So, does anybody really care about those O.C.C. pecentages?

It can be hilarious to see how hard it is to get into certain classes.

Ratoslov
Feb 15, 2012

Now prepare yourselves! You're the guests of honor at the Greatest Kung Fu Cannibal BBQ Ever!

wdarkk posted:

It can be hilarious to see how hard it is to get into certain classes.

Yeah, a lot of them are so hard to get into there's really no excuse to bother writing up the class in the first place.

Dawgstar
Jul 15, 2017

wdarkk posted:

It can be hilarious to see how hard it is to get into certain classes.

Yeah. Our fix was 'if you want to play it, take the minimum required attribute if you didn't roll it.' Of course we went to 'roll 4d6 drop the lowest' early on too, which helps. Also 'you pick where the stats go.'

Not that this excuses putting player options that may not be options for players, mind you.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

I like the OCC percentages as a further way to emphasize that Rifts is an unplayable mess.

theironjef
Aug 11, 2009

The archmage of unexpected stinks.

I ran into Ramon Perez once at Comic Con, he was there repping for Marvel since had been doing some inking for them. I was like crazy excited because I loved his work on the 2nd Edition Heroes Unlimited, and he was honestly embarassed. It was nuts. I was like "Oh man are you the same Ramon Perez as the Palladium Games artist?" and he looked both ways and sighed deeply before answering.

FMguru
Sep 10, 2003

peed on;
sexually

theironjef posted:

I ran into Ramon Perez once at Comic Con, he was there repping for Marvel since had been doing some inking for them. I was like crazy excited because I loved his work on the 2nd Edition Heroes Unlimited, and he was honestly embarassed. It was nuts. I was like "Oh man are you the same Ramon Perez as the Palladium Games artist?" and he looked both ways and sighed deeply before answering.
Old RPG products are sometimes a treasure trove of art from notable artists in the early freelancing anything-for-a-buck era of their career.

Synnibar has some Mike Grell art, and some early issues of The Space Gamer have Mike Mignola doing some bits.

Not to mention the times RPG companies splash out for established names to do cover art (Geoff Darrow for Underground, George Perez for Champions, Ralph McQuarrie for Ringworld, etc.)

Halloween Jack
Sep 12, 2003
I WILL CUT OFF BOTH OF MY ARMS BEFORE I VOTE FOR ANYONE THAT IS MORE POPULAR THAN BERNIE!!!!!
And, of course, Tony DiTerlizzi, who is too in-demand to touch tabletop for over a decade now, IIRC.

Dawgstar
Jul 15, 2017

theironjef posted:

I ran into Ramon Perez once at Comic Con, he was there repping for Marvel since had been doing some inking for them. I was like crazy excited because I loved his work on the 2nd Edition Heroes Unlimited, and he was honestly embarassed. It was nuts. I was like "Oh man are you the same Ramon Perez as the Palladium Games artist?" and he looked both ways and sighed deeply before answering.

That's a shame. He did some great work. It's all over but for some reason I recall the Lone Star World Book the most.

Alien Rope Burn
Dec 5, 2004

I wanna be a saikyo HERO!

Night10194 posted:

I like the OCC percentages as a further way to emphasize that Rifts is an unplayable mess.

Yeah, that's the intent, just to demonstrate how many classes are essentially unplayable RAW, or at the very least how many classes are below an even 50% chance of a play rate. Of course, a lot of Palladium groups likely ignore that or fudge the stats. In any case, the pirate section is kind of a rarity with its lack of requirements.

theironjef posted:

I ran into Ramon Perez once at Comic Con, he was there repping for Marvel since had been doing some inking for them. I was like crazy excited because I loved his work on the 2nd Edition Heroes Unlimited, and he was honestly embarassed. It was nuts. I was like "Oh man are you the same Ramon Perez as the Palladium Games artist?" and he looked both ways and sighed deeply before answering.

From everything I've heard Perez at least avoided the worst of working at Palladium, and at least was attending the Palladium open house like two years ago. So it doesn't seem like he ended up as troubled with the experience as Kevin Long did, at least if the (reliable, IMO) rumors about each are true. It's likely artists have a better time there than writers, I think, or at least more freedom given the Palladium method of crunch design. Another artist with Palladium, Scott Johnson, went on to become a Marvel house artist after working on Heroes Unlimited and Rifts.

Young Freud
Nov 26, 2006

FMguru posted:

Old RPG products are sometimes a treasure trove of art from notable artists in the early freelancing anything-for-a-buck era of their career.

Synnibar has some Mike Grell art, and some early issues of The Space Gamer have Mike Mignola doing some bits.

Not to mention the times RPG companies splash out for established names to do cover art (Geoff Darrow for Underground, George Perez for Champions, Ralph McQuarrie for Ringworld, etc.)

Alex Ross and Tim Bradstreet in first edition Shadowrun.

Actually, Tim Bradstreet in GDW's Twilight 2000 and 2300AD.

Also, a lot of character designers and animation directors on recent shows, too. For example, Mike Jackson, artist for many Cyberpunk 2020 and Shadowrun books, was a character designer on REBOOT; Tim Eldred, a director on Marvel's Earth's Mightest Heroes, did work on Cyberpunk 2020, Dream Park, and VOTOMS (although that used work from his VOTOMS comic and he wrote it, being a VOTOMS superfan); and Sam Liu, who got his start in Cyberpunk 2013 and the angular look of that early edition, has done design and director work on the DCAU films.

Ultiville
Jan 14, 2005

The law protects no one unless it binds everyone, binds no one unless it protects everyone.

Halloween Jack posted:

And, of course, Tony DiTerlizzi, who is too in-demand to touch tabletop for over a decade now, IIRC.

Though he’s not ashamed of it or anything, I just ran a Magic tournament at a museum he was signing at and he loved all the folks coming by to get cards signed. I’m pretty sure he was DMing their D&D events for the show himself.

Halloween Jack
Sep 12, 2003
I WILL CUT OFF BOTH OF MY ARMS BEFORE I VOTE FOR ANYONE THAT IS MORE POPULAR THAN BERNIE!!!!!
Oh definitely, he proudly displays his RPG related work on his website. But having a book made into a mid-budget adventure movie and working on Star Wars seems to have priced him out of the hobby.

Alien Rope Burn
Dec 5, 2004

I wanna be a saikyo HERO!
Omar Dogan worked on Exalted early on before doing merch and in-game art on Capcom projects; I mentioned it to him at a con and he mostly cringed at the idea of his older work still being out there. He commented on never really liking the caste marks (which, really, I'd have to agree on).

Ultiville posted:

Though he’s not ashamed of it or anything, I just ran a Magic tournament at a museum he was signing at and he loved all the folks coming by to get cards signed. I’m pretty sure he was DMing their D&D events for the show himself.

Yeah, I met Diterlizzi when he was at GenCon a few years back and got to talk to him about my work at Planewalker.com. He really struck me as somebody who still very much dug TG stuff, it's just not his living anymore.

potatocubed
Jul 26, 2012

*rathian noises*
Didn't Brom do a load of stuff for Dark Sun?

And Ramon Perez also did some work for Mutants & Masterminds before he jumped ship for greener shores. Definitely 1st edition, maybe also 2nd?

EverettLO
Jul 2, 2007
I'm a lurker no more


Legend of the Five Rings 1e: Night of a Thousand Screams Part 4



While I’m closing out my unfinished reviews, I’ll go with this one that has only been abandoned for a single year rather than three. As a reminder of what this adventure is, your PCs are either investigators or have been shanghaied into acting as investigators. They’re in the City of Lies. They witnessed an attack by a major Oni in a sake house and have been chasing a very thin trail of clues all over the city, always ending up just a step or two behind the Oni itself.

9:00 PM

When we last left the PCs, they managed to fight through a basically impossible battle and got clues that lead them to a shopkeeper named Whisper. Off they go! As has now happened twice before, they arrive at Whisper’s shop to find minor Oni ransacking the place and looking for masks. No sign of the shop keep himself, though. A small battle ensues and the Oni are driven off. Actually, I say small battle but after just surviving the fight of their lives using a rules system that has a strong death spiral, it could be quite difficult. There is no real time to heal between fights and since healing magic is nearly nonexistent in L5R, there’s almost no way they go into this or any later fight fresh.

The battle is straightforward enough with the only hiccup being that one of the Oni has a high quality porcelain mask that it’s trying to flee with. Likely the PCs stop it and now have a mask that the Oni were trying to take and if they have the ability to sense it, the thing is positively pulsating with dark magic.

With the Oni gone, the PCs search the shop and find a journal from the owner. Reading the journal informs the players that Whisper knew the Oni was coming for him and was set upon delivering a sword to a geisha he was familiar with. The players likely have little idea what the value of the sword is but they don’t have much else to work with so once again they go traipsing to a new location on thin speculation.

10:15 PM

The PCs head to Teardrop Island, the fanciest red light district in the city. One of the requirements for being allowed onto the island is to give up their weapons for ‘polishing’ at the gate. It’s a law enforcement effort to keep a bunch of drunk samurai from killing each other and they call it ‘polishing’ to assuage bruised egos since the implication is they can’t control themselves. Face culture! After the night they’ve had the PCs are probably resistant to this idea but there isn’t much they can do. After all, if they’ve been paying attention they know the second they drop their weapons that loving Oni is going to show up. Sneaking in might work, but unless they manage to hide their katanas they’re going to get caught by the Thunder Guard. Being an imperial magistrate is not enough excuse to risk disrupting the lucrative geisha trade.

10:45 PM

One way or the other the PCs arrive at The House of the Water Lilies. The headmistress doesn’t want to show the PCs to the geisha they want to see but likely caves to a minor amount of legal arm twisting. I’m not sure what leverage they have if they aren’t Imperial Magistrates. I’m sure clever players would think of something.

The heroes are led to a room where they find Whisper and his geisha friend looking panicked. Once again a bit of leaning is necessary before he spills his story. He’s been working hard to raise enough money to buy out the contract of his favorite geisha. His greed made him careless and he bought a bunch of masks off some Scorpion merchants that were a little too eager to close the deal with no questions asked. Now he’s found that each person he sold the masks to has been killed by Oni and took the precaution of stealing an enchanted sword from the dead Crane samurai (way back from the start of this thing) in an effort to fight it. He’s certain it’s the only blade in the city that can hurt the Oni. I have literally no idea how he found out about the sword or what convinced him it would be effective. Magic items are not as common in L5R as D&D and not nearly as utilitarian.



Regardless, he got it and he managed to sneak the sword into the room. An impressive feat! It also means that the sword is the only weapon around when the main Oni inevitably bursts into the room. A brief aside about the sword. It is able to do regular 3k2 katana damage to the Oni (all other weapons do ¼(!) damage) but has a weird side effect of damaging the wielder if they call a raise and fail to hit. In practice this means the player is probably gonna stick to regular attacks. It sucks and I have no idea how a single sword doing normal damage is supposed to provide a credible threat to one of the deadliest enemies in the game.

The Oni’s goal appears to be to kill Whisper and it probably achieves it. At that point everyone is probably hosed including the other helpful patrons of the Geisha House. One in particular, a Crab witch hunter named Meishozo Nisei, is quite helpful. Even so I have no idea how this fight is supposed to be possible. The book does provide the option of letting your character run away and leave Whisper to his fate but if they brought the porcelain mask from the last encounter then the Oni will go after them like a bloodhound.

This is the main Oni, only one person has a weapon, and it’s a loving Oni! These are the dragons of the L5R setting – an endboss if there ever was one. The thing has a TN of 30 to be hit, has 8k3 on attack, and hits for 5k3 or 7k3 damage (two claws or bite). A purpose built combatant with high stats and skills will probably hit this thing two times in three, while anyone else if looking at less than a third of the time. The absolute highest TN to be hit that your unarmored PCs will muster will still be hit by this monster around 60% of the time, he makes three attacks per turn, and a single hit will cripple pretty much any fresh PC.


A reminder of what you're up against.

You’re not going to hit it and it’s going to hit you. It will cut through armored samurai like a buzzsaw, and none of these samurai have weapons or armor. The writers provide no guidance other than having other patrons help in the fight, except that they don’t have any weapons or armor, either. The writers act like having a single sword doing normal damage is some kind of trump card. Even if they were fresh this would be a likely TPK. To make this remotely possible I would have the Thunder Guard promptly show up and tank the fight for the PCs or just let them run away.

Perhaps the problem I have is assuming that PCs in the lower insight ranks (levels). An insight rank 5 Lion or Dragon might have a chance of downing the Oni with the magical sword. A party of them would probably be okay. The adventure does not have a suggested power level, though, and no indication of that level of power being required is made.

When they win, PCs now begin to get better acquainted with Meishozo Nisei. Ostensibly he’s a Kuni Shugenja who has been tracking the Oni and its trail of destruction. He’s always been just one step behind the PCs much like the PCs have been a step behind the Oni. He provides a major info dump for the PCs: it seems that the masks and the caravan that was originally carrying them were members of a Moon Cult. They were producing maho (dark magic) items to trade with someone in the city. Before it arrived, the Scorpion allied bandits opened one hell of a can of worms by raiding the caravan and selling the masks to unscrupulous buyers. Now a caravan load of dark magic masks are distributed all throughout the city and no one knows where or to whom. Nisei knows that the masks can be used to make zombies if placed on dead bodies. Cool L5R zombies with rotting bodies topped by expressionless, Noh-masked faces. They always were one of the more visually appealing monsters in the Rokugani deck.


Nisei himself.

A quick aside on the Moon Cult. Lord Moon is one of the strange antagonists of the L5R setting in that he’s not much of an antagonist at all. Despite setting into motion all the evil that plagued Rokugan for over a millennium (both Fu Leng and the Lying Darkness are the direct result of Lord Moon loving around) he never ends up doing anything else to directly cause harm until he eventually gets cut down like a chump in later, totally insane, metaplot. In a way he’s like the Cthulhu of the setting in that his cult fumbling around and causing chaos is usually more dangerous than the god himself.

11:00PM to 2:00AM

Someone will know who traffics in stolen items in the city, whether it is Whisper in the unlikely event that the PCs saved him, or Oruku who is still hanging around waiting for the PCs to give him back the magical sword that he was sent to retrieve. Four names come up as likely suspects.

The first merchant is a loutish oaf named Hida Muchi. He has some cause to want to traffic in maho since, due to Scorpion machinations, his daughter and grandson were killed. Revenge of some sort is a likely motive. Unfortunately there’s not a lot to press him on and interviewing him likely only leads to the next name on the list, Kaiu Shirya.

Shirya is in the middle of moving out of his own house in a somewhat haphazard manner. It looks awfully suspicious but he says it’s because his wife is pregnant and he wants to go stay with relatives since he expects it to be a difficult pregnancy. Once again nothing much is gained by talking to him other than to be directed toward the third name on the list, Yasuki Nobuko.



She’s in the middle of a sale or some sort to a Phoenix diplomat and isn’t eager to talk to the PCs, either. I guess a lot of legitimate business is conducted after midnight! No comment is made on this by the authors. I guess they forgot what time it was. She admits to buying masks but assures the PCs that they were all purchased through reputable sellers. On to the fourth name!

We end with Kuni Ryo who, spoilers, is an actual black magician and is the person the Moon Cult was shipping the trafficked masks to. He plays dumb and leaves the PCs with nothing to charge him with, but suggests that he will ask his contacts to help them out and requests and address to send information to. Knowing their location, he then sends an ambush their way.

2:15AM

The PCs and Oruko are walking away or near their place of residence when Oruko is suddenly hit by a bolt of fire barreling down from a nearby rooftop. Kuni Ryo has sent his three apprentice shugenja after the party. Oruko is likely down so now the PCs have three spellcasters who are in an advantageous position and have gotten the drop on them. One is on the rooftops and two are in alleys waiting to further ambush PCs trying to take cover. Luckily they have one decent attack spell and frankly they’re not powerful enough to make it any more dangerous than an opponent with a bow or sword. Given the night the PCs have had, though, it’s still gonna be a dicey scenario.



Here’s a good place to end this update. Next time: the grand finale! Also, the true purpose of this adventure, which is totally unrelated to everything that’s happened so far!

Alien Rope Burn
Dec 5, 2004

I wanna be a saikyo HERO!

potatocubed posted:

Didn't Brom do a load of stuff for Dark Sun?

And Ramon Perez also did some work for Mutants & Masterminds before he jumped ship for greener shores. Definitely 1st edition, maybe also 2nd?

Yes, Brom did work on Dark Sun (and actually has a few pieces in Rifts).

Perez did work on M&M as part of the Super Unicorn studio for 1e, but Super Unicorn pretty much exploded on the launch pad and so he didn't contribute much beyond the first supplement or two.

theironjef
Aug 11, 2009

The archmage of unexpected stinks.

Brom also did that wicked sweet Nightbane cover.

Dawgstar
Jul 15, 2017

Alien Rope Burn posted:

Yes, Brom did work on Dark Sun (and actually has a few pieces in Rifts).

Perez did work on M&M as part of the Super Unicorn studio for 1e, but Super Unicorn pretty much exploded on the launch pad and so he didn't contribute much beyond the first supplement or two.

Oh, I'd forgotten about all that stuff! Isn't that the Meta-4 universe? I think Crooks! was a supplement?

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

theironjef posted:

Brom also did that wicked sweet Nightbane cover.

Was there a F&F on Nightbane? The wikipedia article makes it sound interesting, if a bit rote in a post White Wolf world.

Zereth
Jul 9, 2003



Alien Rope Burn posted:

Horned Demon-Fish: Despite just being a giant 150' monster fish, this has "demonic cruelty" and a ridiculous amount of M.D.C. (average 8400). It can bite for high damage or ram ships with an automatic 80% chance to capsize any boat under 100%. Though generally seaborne, there's a rumor of two in Lake Michigan, which seems ridiculous due to their size, but "Indian Shamans" say otherwise so it must be true.
Under 100% what? :confused:

JcDent posted:

So, does anybody really care about those O.C.C. pecentages?
I do.

oriongates
Mar 14, 2013

Validate Me!


Alien Rope Burn posted:

Yes, Brom did work on Dark Sun (and actually has a few pieces in Rifts).

Perez did work on M&M as part of the Super Unicorn studio for 1e, but Super Unicorn pretty much exploded on the launch pad and so he didn't contribute much beyond the first supplement or two.

Hell, Brom's work on Dark Sun covers practically sold the setting on a good chunk of the audience.

SirPhoebos
Dec 10, 2007

WELL THAT JUST HAPPENED!

Halloween Jack posted:

Oh definitely, he proudly displays his RPG related work on his website. But having a book made into a mid-budget adventure movie and working on Star Wars seems to have priced him out of the hobby.

:popeye: when did DiTerlizzi work on Star Wars? Do you have a link to a gallery?

potatocubed
Jul 26, 2012

*rathian noises*

Dawgstar posted:

Oh, I'd forgotten about all that stuff! Isn't that the Meta-4 universe? I think Crooks! was a supplement?

Exactly so. I loved Crooks.

Alien Rope Burn
Dec 5, 2004

I wanna be a saikyo HERO!


Rifts Sourcebook 4: Coalition Navy, Part 7: "Like children, these beings are very curious about Rifts Earth and eager for new adventures."


She wears fishnets because... get it...?

Queenston Harbor
A Free City near the Ruins of Cleveland


A "free port", Queenston is open to just about anybody but the Coalition, this was founded by a True Atlantean by the name Queen Lilia Seabreeze (15th level Ley Line Walker) who was raised by the eeevil Aerihman clan of Atlanteans but abandoned them to have her own adventures. Somehow, they didn't get around to killing her. In any case, she based her community off of the 16, 17th, and 18th centuries, because apparently she's a history / cosplay nerd, and allowed pirates but bans slavery. They have a magic pyramid run by an ex-Splugorth High Lord, amongst other advanced magical facilities.


"Wait, do we ha' a bad Scots accent or a bad Pirrrate accent? Boyohoho?"

Still, she seemingly has a number of Atlantean connections and even though the community is mostly human and Tolkien takeoffs, there's a notable population of former Splugorth minions and "Nuhr Dwarves". Nuhr Dwarves are like normal dwarves, only they know a diluted form of rune magic where they make all sorts of lesser magic weapons and tools, and they run their own good-natured pirate ship. Also they're like excited kids, that's a thing! There's also The Vulture which is based here half of the year, which is a bad-natured demonic boat from the Palladium setting run by a pair of grim ex-nobles who are really into the skull aesthetic. It's not just for the Coalition, y'all!


Yes, they hired Ramon Perez to draw some normal-rear end swords.

Enchantment and techno-wizardry are available here, including:
  • Talisman of Armor: Grants mega-damage protection through the Armor of Ithan spell.
  • TW Firebolt Musket and TW Firebolt Pistol: Magical weapons designed to look like flintlock weapons that use a variant on the fire bolt spell. Middling damage.
  • Kisenite Bayonets & Swords: Swords invented by the "Kisents aliens" who I can't tell you anything about, because they're from Aliens Unlimited. And even though I have that book, I can't say I care enough to walk the thirty feet or so to my shelf. They do mega-damage.
  • Windjammer TW Frigate: Looking like an Age of Sail frigate of the 18th century, this uses magic to make its wooden hull M.D.C., and also uses enchanted cannonballs for some fairly serious damage - they can probably compete with small to mid-sized Coalition vessels. It can also cast weather and wind-affecting magic, turn invisible, slow other ships, and a laundry list of other effects. Actually surprisingly decent, though submarines could just fire torpedoes all day long as it has no direct underwater defenses (though it can create whirlpools or summon water elementals). Also, since it relies on sailing, you can blow the masts off with only modest damage and leave it stranded.

"What, imbue a modern vehicle with magic? What, no, it's gotta be old-timey... because... gosh, will you look at that view!"

And that's it! We can sail our skulls away and be confident we can leave the Coalition behind for a good long while... wait, what? They show up in Psyscape? ... well, anyway, we get our customary XP tables (Pirate Slavers are included :v:). There's some house ads, including an advert for "TMNT & Other Strangeness, 2nd Edition available now!" with "Gritty, down and dirty mutant superhero action", which was actually never published. Not "available now", not available then, not available ever. There's also other books promised for the Heroes Unlimited line that never came out - Hardware Unlimited, Delphineous' Guide to the Megaverse, and The Nursery. Palladium! They literally didn't know what they were doing! What the gently caress is The Nursery, anyway? I looked it up and even Palladium fans can only guess. Weird stuff.

Let me know what you think of the new format if you like, but other than that, I'm out of here. This was a notoriously dull book and though it does have some interesting notes here and there, it never really overcomes the the fact it's a niche book. Nowak is a better writer than Siembieda for military material, but even he struggles to make it interesting. And, of course, there's all the nonsense about them digging up military stuff that's been moldering for centuries like rust and mold doesn't exist in the Rifts universe. But, you know, there's Perez art?

The End: Take that drink, you've earned it.

Alien Rope Burn fucked around with this message at 16:05 on Feb 23, 2018

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Carados
Jan 28, 2009

We're a couple, when our bodies double.
New format is good, especially for boring books like this.

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