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The Lemondrop Dandy
Jun 7, 2007

If my memory serves me correctly...




Wedge Regret

MightyMatilda posted:

This whole discussion on the capitals of Canada's provinces reminds me of how relatively few people live in Washington D.C. And how even American media will show it as having skyscrapers, when the tallest building there is a church (one of the world's largest churches, but still).

That was a deliberate decision btw; buildings in the city limits of DC are only allowed to be up to 10 stories tall. (~150 ft.) Outside of the city proper, there are taller buildings. Alexandria and Rosslyn in Virginia, right across the river from DC, have some 20-story high-rises as I recall.

I think it's because they didn't want any buildings higher than the Washington monument, but then it just became a tradition.

Doesn't help traffic, that's for sure.

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The Lemondrop Dandy
Jun 7, 2007

If my memory serves me correctly...




Wedge Regret

Night10194 posted:

It feels like rather than balancing out the fact that cybernetics give meaningful gameplay advantages a game would be better off assuming the protagonists have a baseline of powerful cybernetics or fully prosthetic bodies, balancing the various specialties they could have with their hardware against one another, and then leaving the explorations of the deep disconnect between sense of self and artificial body, the commodification of an agent's actual physical form, and other cyberpunk themes to the plot rather than directly enforcing them with soul-loss.

Or, basically Eclipse Phase. The folks that made Eclipse Phase are basically ShadowRun expats anyhow.

There's an explicit mechanical divide between your *self* (ego) and your *body* (morph). And you can change between bodies at will, assuming you have the cash/favors enough to do so.

I've often though of Eclipse Phase as being the hundred-years-in-the-future to Cyberpunk's five-minutes-in-the-future

The Lemondrop Dandy
Jun 7, 2007

If my memory serves me correctly...




Wedge Regret

RandallODim posted:

I'm okay with Romulans becoming the replacement old Klingons so that we could have Gowron and every episode involving Gowron (except maybe the last one).

And Star Trek: Klingon, possibly the greatest FMV game ever made.

Or that great VHS game where you were yelled at about BEEEJ! COMMIT BEEJ!

Link:https://youtu.be/d9UkKBEfPkQ

See 6:23 for example

The Lemondrop Dandy fucked around with this message at 07:14 on Feb 15, 2017

The Lemondrop Dandy
Jun 7, 2007

If my memory serves me correctly...




Wedge Regret

Hostile V posted:

https://www.youtube.com/watch?v=PXBBGjUjy2c



CHAPTER ONE: BLOOD BATHERS


[*]Symbiosis: One day a Promethean named Halk was exploring their newfound ability to slither around as a puddle when they took a dip in a vat of cow blood and human blood. Then a Bather named Rachel got in the tub and everything got all hosed up. Halk is now stuck to Rachel's skin, making the two of them look like an attractive woman permanently covered in a thick layer of blood and capable of flaying people with a touch of Halk's covering. The two of them exist in this terrible state, draining people dry and staying out of the public eye as they try to find someone who can help separate them.


This one made me laugh really hard; it's like some sort of bizzare buddy cop movie premise.

The Lemondrop Dandy
Jun 7, 2007

If my memory serves me correctly...




Wedge Regret

LatwPIAT posted:

This, so much. Eclipse Phase has a serious case of biting way more than it can chew, so it tries to run Delta Green and Global Frequency in space, with characters that should have every possible background in terms of life story, employment, current residence and political allegiances and also the political groups are at each other's throats for a wide variety of reasons. It's much like Werewolf: the Apocalypse, where each of the 13-or-so playable tribes hate at least one other tribe. Lunars don't trust AGIs and hate people in synthmorphs, the Morningstar Coalition doesn't like the Planetary Consortium for political reasons, Jovians hate everyone but especially the Autonomists and also won't use the fun technology the setting has, Autonomists don't like capitalists (basically half the setting), Mercurials don't like bio-conservatives, Extropians are Autonomists who don't like other Autonomists, Brinkers just want to be left alone...

If they'd cut it down so the only playable options were competent anti-TITAN operatives from one political group, it'd probably come out as a more coherent game.

This is basically what the official FATE core hack does, TRANSHUMANITY'S FATE. I've always loved Eclipse Phase's setting but the system is just too married to some of the ShadowRun design asthetics (too granular skill list with some dumb skill names, too obsessed with gear and, ironically, gear costs).

TF narrows the default assumption down to Firewall (Delta Green style secret agent folks) vs. nasty extinction-level threats.

It's also well written and a fast read. Strongly recommend.

The Lemondrop Dandy fucked around with this message at 21:43 on Mar 15, 2017

The Lemondrop Dandy
Jun 7, 2007

If my memory serves me correctly...




Wedge Regret

wiegieman posted:

That's probably because it was made by the CthulhuTech guys.

What? Naw, Posthuman studios are ShadowRun expats and a bit biased towards anarcho-socialism not Nazi rape death machines. All of their stuff is Creative Commons, which is rad imo.

Cthulhu Tech folks (Wildfire) did a more directly transhumanist game after Cthulhu Tech called "The Void" later on that I have not read yet.

The Lemondrop Dandy
Jun 7, 2007

If my memory serves me correctly...




Wedge Regret

Halloween Jack posted:

Perhaps I should read it again, but I found all the groups in EP fairly unlikable.

Part of what made the groups *click* for me is that EP is a post apocalyptic setting where something like 90% of the population of the solar system is killed off. The 10% or so of the remaining population who survived have societal PTSD and lots of 'em were loner nuts to begin with.

The Lemondrop Dandy
Jun 7, 2007

If my memory serves me correctly...




Wedge Regret

Wapole Languray posted:

Fine, conceded, Eclipse Phase is lovelyrad as heck liberal fantasy Shadowrun in spaaaaaaaaaace.

Fixed that for ya.

With regards to the scum, I chalk that up to being written by Americans, as all you need to do is cross off 'gypsy' and write in 'nomadic'. Scum are way more traveling burning man / art collective than anything else. (Still dumb and they shouldn't have used that term)

I really should do a f&f of Transhumanity's fate.

The Lemondrop Dandy
Jun 7, 2007

If my memory serves me correctly...




Wedge Regret

I mostly lurk (except when folks mention Eclipse Phase, apparently) but I read every post like some kind of f&f junkie.

Tharkold is just gross. I'm having a hard time seeing how it could work at all as a fun setting to play in. Just more examples of how Torg missed the mark in so many ways.

Godlike continues to be rad, but I'd read the books already, so I already knew about the freaky Hitler-jewish-mind-transfer (?) Thing. I love Greg Stolze's superhero stuff. Wild Talents/ORE, especially his awesome setting Progenitor, is a soft spot for me.

The Lemondrop Dandy
Jun 7, 2007

If my memory serves me correctly...




Wedge Regret

Serf posted:

To this day I have no idea how you'd even run D&D combat without a grid. It would be madness.

Me neither, tbh. Played loads of 3.x and always with a grid. Like, how would you even do attacks of opportunity? Or backstab/flank with a rogue? Or even cast a fireball and know who it would hit?

The Lemondrop Dandy
Jun 7, 2007

If my memory serves me correctly...




Wedge Regret

Mors Rattus posted:

Dragonmech: Magic poo poo

...



Now, let's talk about the world. Strictly speaking, the planet is DragonMech - or, rather, has many names and the game's narration text calls it that. Highpoint is the continent where all gameplay takes place, however. Only Highpoint has developed mechs - the other continents are just basically hosed by the lunar rains and the monsters from the moon. The reason it's called Highpoint is because of the tides. The oceans of the world rise and fall by over 30 feet each year due to massive temperature swings at the poles, which freeze and melt arctic ice regularly. The moon has also hosed with tidal patterns, making it even bigger. As a result, pretty much no settlements exist near waterways, as the coastlines shift wildly over the course of a year. This is part of why so many surface races were nomadic.

Before the lunar rains, amphibious races dominated the world. Even now, the amphibious races and their half-underwater settlements aren't too rare, and there are amphibious variants of all the normal races, on top of other weirdos. Trade routes ae also highly seasonal, as they are often underwater for large portions of the year. Highpoint's name comes from the fact that, on average, it has the highest distance above sea level. It's actually a bunch of plateaus with a mountain range on top, with only the lowest plateau, the western Wet Desert, going underwater for half the year. (The other half, it's a salty desert.) Historically, the eastern coastline has been tall enough that no floodwaters could ever breach it, though since the rains began, that hasn't been quite true.

...

The moon has approached close enough that it can sometimes take up as much as 3/4 of the sky and is visible even by day, though the moon does follow a regular cycle. While parts may be shaded, the entire surface is still visible, and on full moons, the night as near as bright as day. The rains have calmed some since they begin - in the early years, meteor rains were extremely common, blasting the surface constantly, or raining down red-hot particulate. The surface was utterly devastated save for the few settlements protected by terrain. Now, however, the rain is largely in the form of thick, soupy sandstorms that scrape at unprotected skin but is rarely lethal. The rare meteor shower does still happen, but not often except during the full moon. There's a random table you can roll on to determine the lunar rain each night.

Oookay, I've been pretty cold on the whole fantasy mech thing, but this is a rad setting component. I've lived in places where there are really swingy tides (turnagain arm in Alaska) and it is really uncanny. It also makes sense with the big, close moon too.

Really violent, extreme tides makes for a fantastic concept for a sci-fi planet too.

I think the concept of floating cities/battleships would make more sense than doing landwalking mechs; you can make the ships much heavier than something that needs to be bipedal. I mean, irl we had big fighting ships way before land tanks. Heck, we had submarines before tanks.

Submarine stuff would also protect you from the hot rocks or whatever coming from the moon. Just dive! I bet the aquatic folks would be sitting pretty in this setting; they'd be more used to big seamonster things, right?

The Lemondrop Dandy
Jun 7, 2007

If my memory serves me correctly...




Wedge Regret

Mors Rattus posted:

Dragonmech: WOOOOORM
...

The Hypsies are a Roma stereotype. They are primarily halflings that travel in colorful wagon trains to trade and perform for others. They often bring exotic beasts and enslaved or magically charmed monstrous humanoids, and each family tends to specialize in an unusual entertainment skill. They are also known to cheat their trade partners when they have a chance and pass off fake magic for real, but they are welcome wherever they go because entertainment is so rare these days. So...not great, as Roma stereotypes go.
...

Next time: The roughlands and the mechdoms.

Waitaminute. Halfling gypsies? H...ypsies? What the hell.

The Lemondrop Dandy
Jun 7, 2007

If my memory serves me correctly...




Wedge Regret

Well, at least the lunar dragons have a fun look to 'em.

The Lemondrop Dandy
Jun 7, 2007

If my memory serves me correctly...




Wedge Regret

Neopie posted:

Thank you for making a fun roleplay ing game I can play with my nephew and nieces instead of creepy gross sexist game thanks

Same! I'm gonna buy a copy because I want to encourage this sort of behavior.

Also 'cause the game looks fun, obv.

Question: what sort of challenges did you run into with the PVP side of things in testing? Did it need lots of tweaking?

The Lemondrop Dandy
Jun 7, 2007

If my memory serves me correctly...




Wedge Regret

Hooray for reviews of kids games. I've been considering doing a RPG thing with my nephews and have been wondering what would work.

I have happy birthday robot on my shelf. I should actually read it.

The Lemondrop Dandy
Jun 7, 2007

If my memory serves me correctly...




Wedge Regret

The whole economy of rifts makes absolutely no sense whatsoever. They would have done better to not even bring it up or just pretend that everyone just trades gold-pressed latinum or w/e.

The Lemondrop Dandy
Jun 7, 2007

If my memory serves me correctly...




Wedge Regret

Man, while the adventures are godawful, I'm absolutely loving the way you are covering the AAH F&F. I love the way that I'm actually invested in how G-unit (and their extended family) handles the absurdity of the situation.

I must say that of all the dream-cages, the London pastiche was the best of a bad lot. A sandbox-y stealth thing could actually be a bit fun if like, the setting details, characterizations, trappings and really everything else was changed.

The Lemondrop Dandy
Jun 7, 2007

If my memory serves me correctly...




Wedge Regret

Boy, nothing really happens in that last AAH adventure, other than forced torture, huh? At least you find a rad doggie.

The return to sanctuary seems like a big wet fart of nothing in particular. It could have been spiced up with a bunch more Gonzo traps or weird alien Flora or something.

The Lemondrop Dandy
Jun 7, 2007

If my memory serves me correctly...




Wedge Regret

Spectacular work, Hostile V. A great F&F of a blah source material.

Edit: and we even get one more update! Yay!

The Lemondrop Dandy fucked around with this message at 07:41 on Aug 23, 2017

The Lemondrop Dandy
Jun 7, 2007

If my memory serves me correctly...




Wedge Regret

The AAH review really made a silk purse out of a sow's ear. One of my favorite reads in F&F, and I've read (I think) all of the (3?) threads. Thanks!

The Lemondrop Dandy
Jun 7, 2007

If my memory serves me correctly...




Wedge Regret

Jesus h. Christ, the first drat thing you should do in starfinger is have your thief-equivalent totally steal some equipment from schrodenger's weaponshops. Just tie damage to character level, drat.

The Lemondrop Dandy
Jun 7, 2007

If my memory serves me correctly...




Wedge Regret

Starfingat: Some of the ship designs look kinda nice, at least!

Kidworld: :yikes:


^^^^^ don't rest your head also works for a kinda dreamlike horror, too.

The Lemondrop Dandy fucked around with this message at 21:23 on Oct 12, 2017

The Lemondrop Dandy
Jun 7, 2007

If my memory serves me correctly...




Wedge Regret

FMguru posted:

I'm trying to think of other "universal" RPG systems that weren't built on the bones of a pre-existing system (like Hero being a more generalized version of Champions, or BRP being a generic version of the basic RuneQuest mechanics) and apart from GURPS, there really aren't that many that come to mind as being built from first principals to support multiple genres. Big Eyes Small Mouth and (arguably) Torg are the only ones I can think of off the top of my head.

Um, what about FUDGE -> FATE? Definitely generic and designed from first principles to be modified as needed.

Risus: the anything rpg
also springs to mind.

The Lemondrop Dandy
Jun 7, 2007

If my memory serves me correctly...




Wedge Regret

Dareon posted:

I was under the impression that FUDGE/FATE sprang out of Amber Diceless, but looking closer at the appropriate site (Incidentally, the chronicle of quotes and poo poo from his second game makes for good reading) reveals that FATE was initially a FUDGE tweak to get some dice into ADRPG. So I was half right, but I don't know jack about FUDGE.

FUDGE is old for a rules-light system. Wikipedia says that it was developed from '92-'95 by Steffan O'Sullivan on the rec.games.design newsgroup. I have the 'tenth anniversary edition' that was put out by Grey Ghost somewhere.

It's deal is that you (the GM) picked whatever attributes and skills you wanted to have in your game so it was modular and customizable. You rolled with the FUDGE dice that have the plus/minus/blank to figure out your margin of success/failure.

FATE took the fudge dice, skills, and modularity from FUDGE and added in aspects and stunts.

I've always had a soft spot for FUDGE, but it's descendant FATE is more widely played nowadays.

The Lemondrop Dandy
Jun 7, 2007

If my memory serves me correctly...




Wedge Regret

Barudak posted:



Last Exodus the Interactive Story Arc of the Third and Last Dance is a roleplaying game from Synister Creative Systems published in 2001 and designed Sean and Joshua Jaffe. It’s a metaplot heavy, playing card deck using, religious themed urban grunge game. Unless I am otherwise notified it appears to be completely out of print with no digital versions available. Should this be incorrect I will update to include where it can be bought to give the original developers income.

Part 12: Wherein Everything Goes Horribly Wrong


They never tell you when to reshuffle the deck.

What the everloving poo poo. :suicide:

Doing poo poo with shuffling is like most of the reason to do anything with cards as a randomization device!

The Lemondrop Dandy
Jun 7, 2007

If my memory serves me correctly...




Wedge Regret

TLE's rules are (1) barely a first draft in doneness, and (2) clearly unplaytested.

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The Lemondrop Dandy
Jun 7, 2007

If my memory serves me correctly...




Wedge Regret

Dallbun posted:

So I've been posting a batch of encounter cards every day. Is that too much, especially if we're getting cards from the other deck as well? Or should I just keep 'em coming?

It feels like the various writers for the deck aren't 100% in agreement about how it's supposed to be used or what its purpose is.


Yeah, but if as a DM you start invoking stuff like the "speed of sound," you've opened that huge can of worms. Get ready for player nitpicking.

:justpost:

Whatever speed works for you works for us! I'm enjoying the level of coverage you are doing for the cards, and I am indifferent to short v. Long posts.

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