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Bruceski
Aug 21, 2007

Live, laugh, kupo!

Cthulhu Dreams posted:

Why do people have these pointlessly complex dice pool mechanics when most people (including myself) cannot accurately tell you how much harder it is to get two successes with 7 dice against TN 6 vs TN 7. If the GM can't work that out then he doesn't know what he is doing when he sets the difficulty.

Lessee.. ignoring ones Difficulty 6 would be 15/16= 94%. Difficulty 7 would be 1-(8*0.6^7)=88%. Ones add a complication, unfortunately, and it's not one I can sort out quickly.

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Bruceski
Aug 21, 2007

Live, laugh, kupo!

LatwPIAT posted:

You're better at mental binomial calculations than I am, but the subtracting 1s really matter; 2 or more successes on 7 dice with Difficulty 6 has about a 78% chance of occurring. Increasing Difficulty to 7 reduces the success chance to 65%.

Or I've programmed my M20 dice roller wrong and you're pretty close. That could also have happened.

You're probably right. I can sort it out enough to tell ones will be a large factor, I just can't eyeball how big. Probabilities with two options (success failure) are pretty easy, but adding a third (ones) exponentially increases the number of combinations to consider.

Also I made a small miscalculation, if ones didn't remove successes TN7 would be 84%, not 88.

Bruceski
Aug 21, 2007

Live, laugh, kupo!

One of my old campaigns with too much treasure resulted in us getting a wagon. Then armoring the wagon. With armored warhorses to pull it. And swivel-mounted crossbows (we were in high school, any weapon's better swivel-mounted when you're in high school). And a ballista on a separate cart after a run-in with a giant. The DM wound up throwing an infinite number of bandits at us until they managed to steal the wagon, which unfortunately also had the wizard's spellbook in it. And it left us in the middle of nowhere so he had no way to replace it and got to sit there being useless for a dungeon.

Bruceski
Aug 21, 2007

Live, laugh, kupo!

Either that or move Chapter 4 to the suppliment. The Darklord shapes the domain, can't talk about one without the other (unless you're gating PC knowledge).

Bruceski
Aug 21, 2007

Live, laugh, kupo!

All I can imagine from Heartbreaker is along the lines of
"The dire badger hits you for 18 damage."
"Ah, but is it a female dire badger?"

Bruceski
Aug 21, 2007

Live, laugh, kupo!

ProfessorProf posted:

Incidentally, I spotted this at the game story the other day: Faerie Skies, a kickstarted stretch goal book that acts as an expansion pack to GSS, moving it from Japan to the English countryside. Fae instead of henge, et cetera.

I am a terrible person, because my first thought was foxhunts and badger culls. Hedgehog Henge would be adorable though.

Bruceski
Aug 21, 2007

Live, laugh, kupo!

Young Freud posted:

Literally the plot to Roger Zelany's "Damnation Alley". Like to a T. Hell Tanner has to make the drive through Damnation Alley because air travel between states is almost impossible due to freak storms caused by environmental damage from the apocalypse.

Is that the one where driving the highway also means driving between dimensions, or is that another one? I think he had that in some story other than Amber.

Zelazny lived near where I grew up (by New Mexico standards anyway) and in those stories and Amber he really captured the feeling of long straight desert roads where you get into a driving trance.

E: I was thinking of Roadmarks, aka Last Exit to Babylon.

Bruceski fucked around with this message at 04:40 on Apr 11, 2016

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Bruceski
Aug 21, 2007

Live, laugh, kupo!

"Hello, my name is Inigo Montoya. You killed my father. Prepare to die." AND Twoo Wuv? Yeah it's a Princess Bride RPG.

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