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The One True Way to play D&D is the Rules Cyclopedia. I mean I'm not even sure why this is being argued, this is pretty much objective truth. And I recall some people complaining about 3e requiring miniatures, though it wasn't nearly as vocal as people whining about it with 4e. It's doubly funny since a lot of infamous rules like attacks of opportunity are trivial to use on a grid map, but require obnoxious fiating at best in a more freeform style. And it's not like by-the-book D&D rules haven't held close to its wargaming roots forever, to the point that it started out having distances for spells and ranged attacks or whatever listed in inches. You know, as in on your tabletop. Freeform mapless play has always been poorly supported by the rules, which is doubly weird considering it seems to be the way the majority of people play D&D.
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# ¿ Apr 5, 2017 07:43 |
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# ¿ Apr 20, 2024 01:09 |
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wiegieman posted:All random rolling in character creation is disgusting and archaic and should be replaced by point buy.
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# ¿ May 9, 2017 09:37 |
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Alien Rope Burn posted:The line is in a sharp nose-dive (...) ZeroCount posted:Honestly I don't see the racism angle with the devolutionist at all?
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# ¿ May 21, 2017 07:03 |
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Alien Rope Burn posted:Hey, I called it a "disaster", and a "tire fire", I don't know what else you want me to say! Mind, "least favorite" was too kind a weasel phrase and I fixed it. Coalition War Campaign is one of the worst. Not as bad as Africa, but possibly even worse than Spirit West in my estimation. Breaux's new robot and vehicle designs are the only real highlight I'd see as worth salvaging from its pages. I guess Nowak's rank references are at least a useful reference. But the adventure seed at the end where it talks about "mercifully" executing D-Bees clinches it for me. It really is that bad. I can't wait to see the horrors of the actual coalition "story arc" though since I've never read a Rifts book released since, I think, New West?
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# ¿ May 21, 2017 10:46 |
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Huh, I'm realizing I guess I stopped grabbing RIFTS books around the time New West came out since I remember literally nothing about it. I mean I know I have some that came out later like Psyscape, but I guess I stopped caring and grabbed a few random ones or something. On the topic of BESM, yeah most of the RPGs they did were either "things that was kind of big in mid-90s anime fandom" or "stuff that aired in syndication/on cartoon network or SciFi at the time". Which means there's some random forgettable crap, since that's just what licensed anime
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# ¿ Jul 21, 2017 10:41 |
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Spark That Bled posted:I think that may explain how Machine Robo: Revenge of Chronos got licensed and put out on DVD. I do remember Neil Nadelman on Anime World Order saying that show was "licensed by accident", so... Alien Rope Burn posted:It's only rather recently in the past few years they've been cracking down on it hard, but until recently piracy was endemic in the Japanese market. In Asian markets, it seems often the pricing has to do the most with "What's the absolute most we can charge that some people will buy it for?" instead of "What's the most we can charge that the most people will buy it for?" Part of it might just be the rapid product turnover even compared to the US amongst other factors, but it's kind of amazing. Things have changed over the years, but only somewhat.
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# ¿ Jul 21, 2017 21:35 |
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FMguru posted:TBF, it was 1984, and they were still working out the kinks in the system.
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# ¿ Mar 14, 2018 21:58 |
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Alien Rope Burn posted:I always felt like Spelljammer had a sort of quadratic goofiness to it. Or: "Do you know how goofy D&D is? Imagine a product that's as goofy to D&D players as D&D is." It almost seemed to me to have an almost aggressive lack of style or coherency, and doesn't really work in an intuitive sense given that it's not space as we think of it, nor it is sky, it's... something else. Like, sometimes it's really self-aware and silly and other times dead-serious and it feels a lot like a kitchen sink of notions the authors had. Planescape or Dark Sun were way better examples of the "total conversion" settings that 2e came up with.
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# ¿ Aug 20, 2018 09:03 |
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By popular demand posted:I like what I'm reading about Sig so far, surely I'm not the only one who felt that a setting as rich in possibilities as Planescape was hobbled by being tied to DnD.
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# ¿ Jun 21, 2019 00:16 |
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Grats on finishing the Rifts reviews! Even if it's a shame it was kind of a stark downward slide at the end there. I forget where I stopped bothering to follow the line, I think somewhere around Juicer Uprising, but the little bits I saw of later books - and then these reviews - proved I made a wise decision. I remember seeing you and occamsnailfile stressing over the review writing, and it's still impressive it's gone this long. I still don't hate RIFTS or Siembieda himself, but it's still kind of a weird coelacanth-esque RPG relic in both game design and uh, social issues, so I'm glad it's got this much reviewing.
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# ¿ Jun 24, 2019 07:29 |
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# ¿ Apr 20, 2024 01:09 |
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I have a soft spot for Aberrant itself even if it's kind of horrible, but Aberrant d20 is one of the worst games I've ever seen written. I mean I guess it "works" as a game but none of the mechanics or systems are successful at doing what they're supposed to and I can't imagine anyone actually running it and enjoying it or being successful at portraying its intended theme or genre. Can't wait to see more of it laid out.
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# ¿ Aug 2, 2019 07:40 |