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Halloween Jack posted:Anyone familiar with Barbarians of Lemuria? It was a RPGnet Darling for awhile, but I found it to be a very bare-bones game that solved the "fighter vs. wizard" issue by just pulling out all the wizard stuff. So you're just rolling to hit, or rolling to succeed at a combat stunt like flipping a table or swinging from a chandelier. (And lo and behold, when they introduced alchemists as an optional class, it got options that baseline warrior characters don't get.) It seems like it was made in a period where people wanted to do "low fantasy" but hadn't come up with mechanics to make a game interesting without feat-like abilities or magical powers. This is fairly accurate except BoL isn't class based. If you take one of your four backgrounds in a magic thing you get to use that thing and you don't if you don't. It's major crime was just being so bare bones that everything is fairly bland.
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# ¿ May 3, 2017 20:04 |
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# ¿ Dec 12, 2024 08:52 |
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I kickstarted the latest version of BoL, I think. Maybe I should dig it up and F&F it.
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# ¿ May 3, 2017 20:07 |
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The Lone Badger posted:Footskull. I seem to remember a stupid D&D fact that at one point Kobolds played a game called "Skull Skull". That seems like the sort of sport that the coalition could buy into.
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# ¿ May 14, 2017 05:46 |
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If he's not going to sell it to anyone why would he care what the reviews look like?
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# ¿ May 23, 2017 17:19 |
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Erin Tarn with an overview. Do we ever get an overview from Prosek, and if so is it hilarious or horrifying or both?
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# ¿ Jun 8, 2017 16:57 |
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Mors Rattus posted:The pronoun for dragons is dre That would imply that dragons only have one gen... I'll, I'll just wait for the write up.
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# ¿ Jun 16, 2017 15:22 |
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Mors Rattus posted:Its closest relative, to my mind, is My Little Pony, but it is not actually that good at it. I immediately guessed this after your previous descriptions. I think that charts puts a real point on how versatile the tenses of "they" really are, since every single use of Dre is just a stupid distortion of "they". Either everyone is a dragon, and "Dre" is completely unnecessary, or there are other sentient folk and dragons are racist. While we're at it, how does an egg come about? Do the parents psychically combine their DNA, or do they hug it out or something? DalaranJ fucked around with this message at 21:57 on Jun 18, 2017 |
# ¿ Jun 18, 2017 21:54 |
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Halloween Jack posted:So, having listened to the review: I have never seen a game where the true nature of the setting was hidden not only from the players but the GM, that managed to carry it off well. SLA Industries, Insylum, Noumenon, Lacuna, a|state, all of them are just half-baked as a result. This is a self evident result. The GM has a responsibility to accurately portray the rp setting. The rp setting is partially obscured. Therefore, the GM will fail at one of their primary roles.
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# ¿ Jun 21, 2017 16:14 |
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Commisioner Gordon: "That's strange. I don't remember there being a tiny snow capped mountain just next to the Wayne estate. Oh, well."
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# ¿ Jun 21, 2017 22:40 |
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Mors Rattus posted:Epyllion: The Dragon is perceptive, his eyes alert as his mind. Only he discerns a difference in a mirror. This is potentially fascinating because it implies that one of the primary actions in the game is sticking it to the
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# ¿ Jun 22, 2017 05:02 |
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Saber Lasar, yeah that sounds like a human name - a dragon
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# ¿ Jun 22, 2017 13:58 |
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Night10194 posted:Also still not seeing why they're dragons instead of people (or horses, it sounded like the MLP Adventures RPG was actually perfectly serviceable for younger, newer players from its own review) The age category thing would be pretty hard to grasp with human characters. I may be jaded from too much D&D, but I think that a game about Pegasus and Unicorns seems more interesting than boring old dragons.
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# ¿ Jun 22, 2017 15:03 |
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DalaranJ posted:Saber Lasar, yeah that sounds like a human name
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# ¿ Jun 22, 2017 20:00 |
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wdarkk posted:So out of curiosity, what is the ideal number of stats for a PbtA game in your opinion? Monsterhearts uses four, Dungeon World uses six, and Apocalypse World itself uses five. Dungeon World only gets to use six because it's an ungodly hybrid. I think it would also be possible to do three reasonably, in a game where you can't take stat advancements at all.
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# ¿ Jun 24, 2017 04:03 |
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Is there an actual reason that the fascists refuse to conquer a bunch of land that has basically no defense besides bringing a gun to a mech/immortal drug addict fight?
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# ¿ Jun 25, 2017 18:58 |
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Epyillon using the X-card is just an artifact of the game being terrible at explaining its own tone. It's a light hearted dragon fantasy game, that explores generational conflict, also the darkness is corrupting and destroying the kingdom. No, we're not going to explain how to reconcile those together. On a somewhat related note, things came into perspective when I learned this was written by the same people who did urban shadows.
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# ¿ Jun 26, 2017 14:39 |
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Reflections85 posted:Is Urban Shadows that bad? It's tonally unbalanced since it's gimmick is "every World of Darkness game at the same time." And the system's grasp of how PBTA works was sketchy at best. Seems like exactly the same issues as Epyllion to me.
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# ¿ Jun 26, 2017 16:00 |
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Coalition Soldier 1: Hey, Kev, what does this place remind you of? Coalition Soldier 2: I don't know, Bob, 1st century, maybe 2nd century Chinese? Coalition Soldier 1: Yeah, that's what I was thinking, Han dynasty stuff. Well, the mech's here, let's go light up some bird d-bees.
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# ¿ Jun 30, 2017 20:00 |
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Night10194 posted:Man With Dog being a hero is universal. This man is your friend. He fights against skaven.
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# ¿ Jul 2, 2017 01:59 |
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Good discussion. Now I want a Tenchi Mayo rpg about strip mall karate gyms that are secretly ancient masters. So I guess what I'm saying is I want a Ranma 1/2 RPG. Preferably one not saddled with a garbage system like BESM.
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# ¿ Jul 20, 2017 15:22 |
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Covok posted:http://projects.inklesspen.com/fatal-and-friends/asimo/teenagers-from-outer-space/ And it's written by Mike Pondsmith. Beauty.
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# ¿ Jul 20, 2017 16:02 |
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Mors Rattus posted:In fairness, Blades in the Dark lets you take stress to get bonuses, too, but it does it...actually well? Stress is a pool, not an attribute. You never resolve a roll against stress. In Numenera your pools ARE attributes. This is the kind of thing that's so dumb you should try it out for one round of play testing and then trash it, but here it is in the successor of a popular? completed game. E: Surely, Monte Cook has written a design blog on this bizarre decision. I'd love to read it. DalaranJ fucked around with this message at 16:26 on Sep 18, 2017 |
# ¿ Sep 18, 2017 16:16 |
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I would be interested in shelling out some to get Invisible Sun for a DM. But I need a promise that they are willing to both do a full F&F of it, and a YouTube unboxing video where they explain in detail why each of the components is dumb.
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# ¿ Sep 19, 2017 17:01 |
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Also the cleric's minor is an encounter level resource, which isn't a thing spells can be in 5e and that's a pretty big deal.
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# ¿ Sep 19, 2017 21:34 |
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Starfinger, Is it the game? The game with the Midas Touch? Oh, I'm looking forward to this. I will not be surprised if A) It's better than D&D 5th because there's an actual paid design team or B) It's just Pathfinder with a bunch of technological stat porn stapled on or C) Somehow both A and B at the same time.
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# ¿ Sep 27, 2017 00:45 |
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So Starfinger themes are intended to ape 4e D&D themes except they can't be interesting because the interesting part was the powers, and Starfinger doesn't have those, right?
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# ¿ Sep 28, 2017 02:33 |
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It's a joke about Steam being dumb, people.
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# ¿ Sep 28, 2017 19:12 |
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Alien Rope Burn posted:[*]Healer: Fairly self-explanatory. Lets you heal people in combat by spending RP, take on their damage, sense others' conditions, vampire-drain people's lifeforce by spending RP, etc. Spells mostly center around removing conditions and afflictions. What does a healing spell look like? Or maybe I should wait for, shudder, the spell lists.
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# ¿ Sep 30, 2017 16:03 |
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The Starfinger Society is some sort of adventures guild carry over from Pathfinder, I assume. And not just an aping of Traveler's Aid Society?
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# ¿ Oct 2, 2017 15:17 |
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Alien Rope Burn posted:
AC's too high. Verisimilitude. Anyway, my misgivings that Starfinger might possibly be tainted by Traveller in some way are proven false by this skill list. I don't even know what I'd have to roll on Profession to act as butler to richer space ship patrons than me.
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# ¿ Oct 4, 2017 03:33 |
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Alien Rope Burn posted:It does raise of the question of "but what I rob the shop?" Fundamentally the issue is that they just assumed they should keep the treasure system even though it makes no sense for an 'in space' game. So instead they desperately have to staunch the hemorrhaging of giving the players so much money and nothing gameable to spend it. Can't have them spend it on something fun like a spaceship, that would ruin all the GMs planning.
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# ¿ Oct 5, 2017 15:15 |
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Halloween Jack posted:Plus, as expected, equipment is a big part of your character in a game where every 5th level Fighter is almost identical. This was most likely intentional because of Elric. My favorite thing about sword ego's is that their number one goal tends to be to prevent their users from finding a better weapon.
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# ¿ Oct 5, 2017 19:00 |
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I don't know anything about this specific game but one could roll up a token economy resolution like Hillfolk with PBTA. If you choose to fail take one token, if you want full success pay a token, otherwise you get a compromised success. [quote="“Halloween Jack”" post="“477090230”"] Oh, the intelligence and special powers are certainly intentional, it’s the bit about the damage bonus that seems odd. And even though it’s ripped off from Elric, I kinda wish D&D had kept this cult of the magic sword as part of its core conceits—it’s one of the few things that feels like part of a unique D&D theme, and not just a random element from some pulp series tossed in for fun. [/quote]
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# ¿ Oct 5, 2017 21:04 |
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gradenko_2000 posted:3e/Pathfinder is a perfectly playable game, and a lot of what we've come to regard as "broken" doesn't even really "break" until at least level 5 and up. Also a lot of the design problems with game systems aren't exposed to the players at all until they suddenly explode. So GMs (should) naturally have a more pronounced sense of what good design looks like and players don't really have to care.
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# ¿ Oct 6, 2017 14:21 |
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Alien Rope Burn posted:Starfinger Core Rules Part #12: "We’re tweaking the rules around gear and economics and magic. We want to make it a little less bookkeeping and a little more 'sense of wonder.'" No, they don't, they don't care one whit. This is the first of these quotes that has actually made me angry. Alien Rope Burn posted:[*]Spell Chips: So, these spell functions that cast spells through spell gems. It's notable that non-spellcasters can't use spell gems, but computers can. So if you're a engineer and you want to cast a spell, you get a computer to do it for you. Sure. Makes sense. They've mastered quantum computing, but they're still stuck with linear fighting. It's gonna be a real messy Butlerian jihad.
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# ¿ Oct 8, 2017 17:53 |
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gradenko_2000 posted:I recently discovered the Primitive Technology youtube channel, so I gotta ask: besides Wurm, are there any other games with a pre-Bronze Age setting? Are there even any Bronze Age games? The only one that springs to mind is Hillfolk.
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# ¿ Oct 9, 2017 05:04 |
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Alien Rope Burn posted:Vehicle Chases I don't have a copy of those rules anymore, but this really just sounds like a pathflanderization of d20 Modern chase rules.
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# ¿ Oct 11, 2017 00:48 |
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Okay wait, does Paizo microbrew their own IPA? Or do they just sell t-shirts for a fictional IPA? I'm not sure which would be weirder.
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# ¿ Oct 13, 2017 15:08 |
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[quote="“theironjef”" post="“477350207”"] It’s been a few years, but we now have official art of Helga the Punch Witch, our character created in Witch Girls Adventures: Director’s Cit, along with Synnibarr adventurer and real balloon enthusiast Captain Chester Balloonman: We commissioned the pieces because we’ll be playing them as D&D characters in an upcoming Twitch thing for the One Shot network. [/quote] Is his scarf feeding ammo to his hand crossbow?
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# ¿ Oct 13, 2017 19:07 |
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# ¿ Dec 12, 2024 08:52 |
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I am really looking forward to a pathfinder adventure set on the sun.
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# ¿ Oct 16, 2017 15:40 |