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kommy5 posted:More on topic, it's interesting that Ironsworn seems more focused as a narrative generation engine than anything else. And while I like that as an idea, I'll be curious how long it can go before it gets stale or repetitive.
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# ¿ Jul 26, 2019 18:05 |
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# ¿ Apr 18, 2024 19:08 |
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Ultimately the problem is that Monte is trying to procedural-ize something that shouldn't (and really, can't) have a hard procedure. Character arcs are great, but if you want to make them mechanics then you have to keep those mechanics loose and vague so people can make their own arcs and choices. Those aren't arcs, they're checklists. They're how people who've been poisoned by TVTropes think creating fiction works: you take a bunch of concepts, put them together like "story LEGOs" and bam, fiction achieved.
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# ¿ Aug 6, 2019 18:01 |
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juggalo baby coffin posted:I was inspired: Can I go now?
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# ¿ Aug 7, 2019 16:30 |
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The 13th Age Bestiary is still the best monster book I've ever read because it really gives a lot of good advice on how to present the creatures in interesting ways, how to work them into the setting so they're more than just a bunch of numbers, and gives multiple (unique) stat blocks for each monster for a range of levels. So instead of just "Orc" there's mook-level orcs, orc archers, disease-spreading orcs, orc "battle musicians", and big mindless orcs.
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# ¿ Aug 11, 2019 16:43 |
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AmiYumi posted:In my opinion, many of the more “jokey” or “beer and pretzels” RPGs are written from the perspective of making the reader chuckle, rather than with an eye towards how the game actually plays out once it hits the table.
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# ¿ Aug 15, 2019 14:19 |
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# ¿ Apr 18, 2024 19:08 |
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Kurieg posted:Next Time: This fantastic sidebar (amongst other things)
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# ¿ Aug 22, 2019 18:17 |