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Tricky Dick Nixon
Jul 26, 2010

by Nyc_Tattoo

JesterOfAmerica posted:

My god I never thought of that. That would be amazing! So who's running it:allears:!

I started writing a Night's Black Agents game that focused in Egypt and Mesoamerica based on this FATAL & Friends, basing off those ancient stone vampires with some revisions about their focus on blood and the "stone men" being unearthed by Nazis in the desert as well as Napoleon and all these shards of the stone vamprie stones being tied to artifacts of power and I quickly realized I was accidentally creating something between Battle Tendency and Assassin's Creed.

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Tricky Dick Nixon
Jul 26, 2010

by Nyc_Tattoo

Young Freud posted:

Yeah, it was on the tip of my tongue when Cushing was mentioned. NBA choose the wrong Hammer actor.

Each of the three codenames are based on actors that have portrayed Van Helsing. Van Sloan from the Bela Lugosi Universal, Cushing from the Hammer Horrors, and Hopkins from the Coppola version.

Tricky Dick Nixon
Jul 26, 2010

by Nyc_Tattoo
Incidentally Dracula's Dossier has its own mysterious traveling people who are also probably worshippers of Dracula and maybe werewolves, yet it works a lot better because it treats the whole issue of the Roma with a lot more breadth, and doesn't literally make them not even human.

Tricky Dick Nixon
Jul 26, 2010

by Nyc_Tattoo

Nessus posted:

I never thought the szgany were supposed to be like, monsters or whatever, though arguably their strong association with Big Vlad D. is not a sign of community moral fiber. Or is this a riff on WoD's Gypsy: The Exoticization?

Oh I just meant that the szgany in DD work as a group of evil clannish gypsies because they are a single corrupted element no more different than the use of the Iron Guard or the other elements at play, though one of the sidebar examples of how to use them is to take their name literally and make them werewolves. It's just a nice contrast that you can use the Gothic elements without painting it with the brush that the Vestani do, where they are literally a whole other race with their own special powers, as opposed to actually just a group of people that, like many others, have been corrupted by the touch of Satan/telluric forces.

Tricky Dick Nixon
Jul 26, 2010

by Nyc_Tattoo
Snake handling and glossolalia and in general ecstatic Charismatic type worship sounds like a great "false teachings" to rail against as one of God's Watchdogs and a means by which demons can pretend to be angels, so to speak.

Tricky Dick Nixon
Jul 26, 2010

by Nyc_Tattoo

Ratoslov posted:

So, punch a guy while quoting the entire John Galt speech.

yes, this but unironically. Instead of quibbling over details of, like, how many words you can say, it focuses on a narrative "punch" that can be stretched as needed but provides a nice visual frame of reference.

Tricky Dick Nixon
Jul 26, 2010

by Nyc_Tattoo

Kurieg posted:

There is one sad note, the change to the whole Beast/Hero dynamic did mean we lost this treasure.

:allears:

tbh this is what I thought Beast was going to be about when it was announced and what I was hoping to see more of, the Hero/Beast thing being center focus and mostly even handed and transferring back and forth, and I would unironically play the heck out of a game about being legendary monsters that deserve to have heroes beat them, and crave to be fought and eventually taken down.

Nah, better make it a clumsy at best queer metaphor and an abuse apologia at worst.

Tricky Dick Nixon
Jul 26, 2010

by Nyc_Tattoo

MonsieurChoc posted:

Would BOB from Twin Peaks work as a Beast?

They don't really really change hosts as often, otherwise this is actually legitimately a cool direction to go with a splat like that. Garbanzola is pretty accurate as well to the whole feeding aspect.

E: Though come to think of it BOB didn't change hosts much either, and needed to "cultivate" Leland since he was a child, visiting him before finally taking over Homecoming style. So this works rather well actually.

Tricky Dick Nixon
Jul 26, 2010

by Nyc_Tattoo

Mors Rattus posted:

7th Sea 2: Lands of Gold and Fire - I'm Not Totally Sure Who These Guys Map To But It's In North Africa

Probably West Africa actually, especially with the big multicultural focus but with a lot of focus on gold and trade with the Islamic analogues. Manden is even likely derivative of Mandé.

Tricky Dick Nixon
Jul 26, 2010

by Nyc_Tattoo
Even Montaigne is like an aristocratic hellworld where foppish dandies are playing with Lovecraftian power for no other reason than it's kind of cool, by cutting bleeding portals in reality itself, while Castille, arguably the "most normal" nation in Theah, is a hyper-Renaissance nation that is under a brutal conspiratorial Inquisition that keeps most of the magic out while still finding a way to be plagued by an organization of Zorros wearing magical masks.

Tricky Dick Nixon
Jul 26, 2010

by Nyc_Tattoo
The references to Cyrene also indicate Libya and likely the whole warrior-queen mythology draws from ancient myths about Dido, and indigo/blue was a big deal to the Carthaginians/Phoenicians as well, though I don't see much other influence from them yet.

Tricky Dick Nixon
Jul 26, 2010

by Nyc_Tattoo
If they leaned into the more Elizabeth I aspects of her character, like having an ever changing list of favorites and a dangerous game of courtly love, combined with the Arthuriana, I think it'd be cool and would help thread the needle of being both chivalric and swashbuckling in motif, and how I'd run a game with an Avalon focus, but I agree that the Glamour Isles are my least favorite corner of Theah.

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Tricky Dick Nixon
Jul 26, 2010

by Nyc_Tattoo

Cythereal posted:

Personally, I'd lean towards Charles I and have the English Civil War looming over Avalon, just with the religious aspects mostly replaced with the Sidhe stuff.

Hell make it all three: Arthurian tragedy, Elizabethan intrigue, and the famous propensity of Charles I to make absolutely the worst decision at every juncture.

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