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PurpleXVI posted:Honestly, though, this sounds like a hilarious adventure/starting point for a BC game: The players were part of some raid that went wrong, and they got left behind on the Imperial world of Philanthropos IX or something. And until they can hijack a ship and get off-world, they actually have to pretend to be loyalists for a while. Spray-paint the marine, cover up the mutations with makeup, cardboard and big cloaks... and of course flim-flam the hell out of the locals who might not exactly be stupid, but have certain huge blind spots because of Imperial bureaucracy and ways of doing things. This is actually how I ran my Black Crusade game. The players were the remnants of a chaos army that had been soundly smashed by the Imperium. They spent awhile on the planet doing ambushes, trying to do disguises, and figuring out how to fit a chaos space marine sorcerer in a Chimera without anyone getting wise to it. Eventually they managed to commander a shuttle and hijacked an Inquisitorial frigate where all the prisoners were being taken. Then off to the Screaming Vortex for fun and games!
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# ¿ May 11, 2018 20:34 |
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# ¿ Apr 25, 2024 05:29 |
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wiegieman posted:Life wizards are the backbone of the Empire's agricultural system. The Empire rarely experiences famines, and they don't have trouble with droughts because of the Celestial college. All the different orders have great reputations. No one likes the shadow wizards because they're regarded as thieves, the amethyst order (wind of death) are considered one step above necromancers by the common folk, metal wizards are heavily involved in alchemy throughout the empire, and fire wizards are considered extremely dangerous, but you always want them with you when you go to battle. Who doesn't want a guy who can throw screaming skulls of fire at the enemy?
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# ¿ Jun 5, 2018 20:52 |