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Skellybones
May 31, 2011






Fun Shoe

Dallbun posted:


304: Boarish Behavior

I can’t… find it in the deck. :( Probably there would have been a wereboar? Does anyone else have the deck and the copious amounts of free time needed to comb through it? Failing that, just give me your best wereboar encounter.

The party is travelling along a road and is attacked by a wereboar. The wereboar has been driven mad by magical effluent from some rear end in a top hat wizard's secret lab, but there's no way for the players to learn this. There is a +1 Longsword in its lair.

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Skellybones
May 31, 2011






Fun Shoe

But investment bankers are evil and deserving of predation :thunk:

Skellybones
May 31, 2011






Fun Shoe

Kurieg posted:

We've got a Beast here folks.

Beasts are the inhuman parasitic monsters that cause anguish and suffering, so they'd be bankers.

Skellybones
May 31, 2011






Fun Shoe

:thunk:

Skellybones
May 31, 2011






Fun Shoe

Halloween Jack posted:

broke: starting an industrial revolution in fantasy :shopkeeper:

woke: starting an industrial workers' revolution in fantasy :ussr:

I have given this way too much thought over the past year. The long and short of it is that in Faerun as long as there are monsters existentially threatening peasants, massively powerful actors such as goddess dicking wizards, and a divinely enforced ban on higher technology, the people's revolution is extremely unlikely. The closest you might get is a socialist state along the lines of a more egalitarian Halruaa, or a divinely inspired nation created by Bane or Talos getting bored and trying out social engineering for a bit.

:goonsay:

Skellybones
May 31, 2011






Fun Shoe

Mask would probably help kill the other gods as long as he got to be the sword again.

Skellybones
May 31, 2011






Fun Shoe

Baldur's Gate brilliantly united story and gameplay mechanics by having you be a person who got stronger by murdering things.

e: Ed Greenwood is a creepy creep and I regret reading his things.

Skellybones
May 31, 2011






Fun Shoe

Maybe the alu-fiends deserted the War because they rejected the social norms of not only their homeland but all the Lower Planes. They're lawful demons because they want to and nobody can say otherwise :colbert:

Skellybones
May 31, 2011






Fun Shoe

Rigged Death Trap posted:

Incredible valor against overwhelming odds is the usual good fast track.

Evil too, except it usually involves killing more paladins.

Skellybones
May 31, 2011






Fun Shoe

The reveal that orcs are inherently bloodthirsty fascists and being turned into demonic puppets didn't actually change anything about them is my favourite thing.

Skellybones
May 31, 2011






Fun Shoe

Humans being the inbred manlet children of Norse Giants who were kicked out onto a different continent for being deeply uncool is my #3 reveal.

#2 is that gnomes evolved from robots.

Skellybones
May 31, 2011






Fun Shoe

Demon_Corsair posted:

Thinking about orcs as Roman legions, has any game really thought about what large scale military tactics would look like when mages can drop meteors, poison clouds, or mind control generals?

Just as much as fantasy settings also explore what happens when the upper classes have access to equipment, spells, retainers, potions etc that make them functionally immortal superhumans that can literally look down on the peasantry from flying castles.

Skellybones
May 31, 2011






Fun Shoe

Mors Rattus posted:

Honestly, Willis has valid concerns about wizards just chucking fireballs around all the time near his home.

Now, the real question is, what made a vampire decide that Fireball Plains, Home of the Fireball Plains Fireballs, Site of the 331st Annual Fireball Festival and location of the Fireball Brewery (It's Fiery!), was a good place to live.

Real estate salesman was really good at emphasising some aspects, minimising others.

Skellybones
May 31, 2011






Fun Shoe

Why does the concept of a fantasy setting following different rules from reality drive you nerds insane?

Skellybones
May 31, 2011






Fun Shoe

The Martian tribe of superintelligent mantis shrimps in the bodies of cyborg prostitutes seems exactly like the sort of thing you'll find in the dystopian future. The only way it could be better is if it weren't a mad AI experiment, but a hypercorp's viral marketing gimmick that went too far.

Skellybones
May 31, 2011






Fun Shoe

Simian_Prime posted:

The succubus lady looks like something that you’d see on a Spinal Tap album cover

Could be a coincidence but it's posed almost exactly the same as the original AD&D succubus, so that makes it an 80's metal reference by proxy.

Skellybones
May 31, 2011






Fun Shoe

Rangers were also given the ability to use divination-related magical devices, because Aragorn used the Palantir that one time.


unseenlibrarian posted:

The 1st ed ranger was so Aragorn in fact that they gave them the ability to use magic-user only scrying objects like crystal balls because Aragorn could control the palantir.

:arghfist:

Skellybones
May 31, 2011






Fun Shoe

Cythereal posted:

Maccabian Janissaries: Ottomans in space.

Terror descends on a unsuspecting Imperial world as deathless traitor legions match up against loyalist guard. Who will win: the Large Sons or the Thousand Sons?

Skellybones
May 31, 2011






Fun Shoe

It's been a while, but the Van Horstmann book explains how and why he did what he did. He was really unlucky as a child and was targeted by a really dickish Light wizard who wanted to see if snakes could detect the taint of chaos, so put him and his sister in a pit of snakes. His sister died, he got really mad and went on a long, long scheme of revenge on the wizard who did it and the Light college in general. He ended up making tons of pacts with Tzeentch's daemons, but he was such a good rules lawyer he was actually staying ahead of the terms and conditions that would make him pay. But this hubris personally pissed off Tzeentch, so just as he was about to escape and get away with everything, the chaos dragon he was riding out of Altdorf turned on him and almost killed him, forcing him to legitimately supplicate to Tzeentch instead of skirting around it. That led to him fleeing to Norsca and becoming a half-melted chaos man locked in a suit of armour.

Skellybones
May 31, 2011






Fun Shoe

The destruction of the not-Aztecs was actually somehow crueller and weirder than the real life one, and the guy who did it got promoted too!

Skellybones
May 31, 2011






Fun Shoe

Nessus posted:

John Wick don't like it.

Did one kill his dog or something?

Skellybones
May 31, 2011






Fun Shoe

JcDent posted:

I like all the qualifications put on Eagle Eye to prevent PCs from coming up with *shenanigans*

It's a magical intangible eagle. The possibilities are endless.

Skellybones
May 31, 2011






Fun Shoe

So if I'm understanding right, a kitted- out knight is probably wearing soft leather, chain and plate on top of each other. The chain and plate stack, giving a total of 4, and the leather comes into play if their armour gets absolutely ruined, or maybe if the knight just get caught half-dressed. And a crit with an impaling weapon will ignore the 2 from the plate.

Is there anything for unusual materials or magic like weird dwarf and elf armour, chaos armour, monster hide?

Skellybones
May 31, 2011






Fun Shoe

I can't stop thinking about that novel where this poor guy has the worst adventure ever. Out of everything that happens to him, being puppeted around by a living suit of chaos armour for a couple of months while it eats him is probably the worst thing that happens to him.

Skellybones
May 31, 2011






Fun Shoe

I like how it says Buddhists are monotheists.

Skellybones
May 31, 2011






Fun Shoe

Tibalt posted:

Grimm Fablekiller, male Dwarven Barbarian

This had better be a Superstition Totem one.

Skellybones
May 31, 2011






Fun Shoe

Wrestlepig posted:

that flying bear carpet loving rules

:yeah:

Skellybones
May 31, 2011






Fun Shoe


thanks I hate it

Skellybones
May 31, 2011






Fun Shoe

There's a novel where a border fort gets attacked by Skaven plus some shenanigans, resulting in the heroic beloved commander who was secretly going to betray the Empire dying right before the Skaven launch their attack on the unprepared Imperials.

Our heroic adventurer party was sent to figure out wtf was going on and salvage the situation, so they get the general's rigor mortis corpse, dress it in spare armour, cram a helmet on his head (it was too small, they had to shatter the skull a bit) cut his eyelids off so it looked like he was awake, break his joints so they could pose him properly, and tie him to a horse before having him appear to rally the Imperials.

Not only did the Imperial army love it because their hero had returned despite being reported dead, the Skaven were terrified. Naturally, they set their jezzail rat snipers to immediately kill the man-thing hero, but no matter how many anti-tank bullets they punched into him he wouldn't fall or even bleed, which caused further panic. Meanwhile the horse is just panicking and stampeding around the battlefield trampling random clanrats while the Imperials charge after it.

It's strongly implied that Sigmar was watching out for them in this battle, protecting the horse from injury and such. And at the end of the battle the general just so happened to be illuminated by a ray of moonlight and then fall off the horse, appearing to die of his injuries before anyone could get a closer look.

Skellybones
May 31, 2011






Fun Shoe

Ghost Leviathan posted:

I think a lot of the male ones got turned into different fantasy archetypes like liches. (you very rarely if ever see a female lich. I think probably because you can't put tits on them)

Wrong, every female lich has huge titties

Skellybones
May 31, 2011






Fun Shoe

Given how Texas got dragged by the Confederacy I would have had them secede from the CSA once the zombies ate the soldiers, then have Mexico grab Texas back. Have the whole area a bizarro zone where the CSA, USA, Mexico, Native Americans and Texans are actively trying to dominate but failing, all the while being eaten by chupacabra.

Skellybones
May 31, 2011






Fun Shoe

Warhammer Fantasy Roleplay 2e: Renegade Crowns
A little death in a little swamp, using tables

Most of this was done by the book, with only a few rerolls. We've got: two feuding siblings locked against each other, one looking to Tzeentch for answers and the other just getting weirder. A bandit wandering in and deciding to be the best dashing rogue ever, with the help of Slaanesh. And last but not least, a Tilean noble who came in with a solid plan to get rich, is following through perfectly, but is probably the most doomed out of all of them.



Petit Mousillon is so named because of the swampy ground dominating much of the area, though that is not the reason anyone cares to live and kill there. In a region of arid plains and rocky hills, underground springs break out from the hills and have created a shallow valley filled with woodlands and grassy pastures. Between the hills, plains and swamps, this is an oasis in an otherwise inhospitable land which has drawn increasingly ambitious waves of settlers looking for a better life. Many of the current settlements were built and protected by the Bretonnian warlord Jean Terrehaute, who took the long view and decided to build something to be proud of. Unfortunately for his legacy, heirs Amanda and Reginald are still squabbling over the realm that he built.

Rolling gave me 9 Barren Hills, 150 Barren Hills, 26 Barren Plains, 100 Scrubland Swamps 56 Forested Plains, 160 Barren Plains and a Whirlpool. All those Barren Plains and Hills makes the area quite dry and rough, and the Swamps are just nasty, but the Forested Plains are pretty prime territory. The Whirlpool demands the inclusion of a River, so that helps explain the presence of the woodlands and swamps in the middle of an otherwise dry region. There's not much rain in this area but the Hills are the source of underground springs that have greened the lower reaches of the hills and spawned the River, which goes on its way before becoming a broad Swamp. This is borderline uninhabitable and very difficult to march troops through, so the Swamp makes a natural barrier in addition to the River and the extensive Hills. The smaller patch of Hills gets thrown in at the border between the Plains and Swamps, a very unappealing patch of rocky ground that hasn't had natural springs make it fertile. Petit Mousillon is a little patch of green in between mud and rock.

Ashpar
The oldest major ruins is the Khemrian fortress of Ashpar, sinking silently into the muck at the center of the swamps formed by the Blue Fountain river. Nobody is quite sure what it's all about, but a band of skeletons periodically emerges from it, plows through the swamp in an orderly march, and eventually returns about a week later. Although everyone agrees undead are bad news, the area is borderline uninhabitable and the patrol route hasn't changed in decades, making it easy to avoid. The disquieting part is that people still ocassionally go missing, and some of the undead seem to be zombies, rather than ancient skeletons.
Ashpar is still active, in a sense. The undead are obviously ancient Khemrian soldiers still on patrol, but what the local rulers are missing is that any humans they kill are brought back and reanimated as reinforcements by a long-forgotten ritual. An ambitious and unscrupulous lord could learn a lot about necromancy from this ruin, or even try to take control of the undead.

Only two ancient ruins rolled, and the first is a typical Khemri fortress, housing a Weapon. I put it right in the middle of the swampland on the river, so imagine huge stone ruins jutting out of the water. Back in the day the watercourse would have been different and the area well-maintained with canals and flood control, so the whole region could have been lovely fields and pastures instead of stinking swamp. There could be the remains of roads and other structures around it, but it's been thousands of years since they were repaired.

Ghazi
The other major ruin is the old Arabyan fort-city of Ghazi, perched on the dry hills overlooking the river and swamps. Long overlooked by settlers due to the inhospitable terrain and distinct possibility of vengeful Arabyan ghosts, it's only recently gained more than the passing treasure hunter. Although still uninhabited, the lands around it are being built up by Brando, the heart of what could be a new empire in these lands. Brando is planning to send explorers into the ruins, both to make sure it's completely safe and to bring out any treasures.
Ghazi was razed in war after the summoning of a great daemon of Slaanesh. The daemon remains locked beneath the ruins, forgotten for centuries. Since Brando's arrival, it has been influencing him and others with dreams of glory, and tainting the water supply with euphoric passion. It's gone unnoticed amid the general frontier optimism, but with years or decades it could cause mutations or madness.

The second ruin is an Araby Fortress, housing a Daemon, and destroyed by a Military Attack. Since this would be built well after Ashpar was abandoned, the swamps would have expanded and made the region much as it is now. A commanding position on the high ground just outside the swamps, overlooking the river and the Frothing Mouth whirlpool is a fairly decent place for a watch post, and if the aquifers are accessed there will be no shortage of water for a growing community. The Daemon makes the end of the city more dramatic, presumably the inhabitants turned to Chaos and were destroyed by their neighbours while binding a daemon for some purpose. On the surface the ruins appear ordinary and empty, but beneath it you have a classic dungeon of traps and whatever else got locked away with the Daemon.

Frothing Mouth
Below Ghazi in the river is the most perplexing feature: the Frothing Mouth. The otherwise placid river becomes incredibly turbulent as it approaches the hills, eventually becoming a whirlpool. This inexplicable wonder of Manann might be impressive, but it renders river passage impossible. There's no apparent solution, so river cargo has to be ported overland, making the teamsters very happy.

The Whirlpool makes the region just a little bit more inconvenient, since it means you can't sail the length of the river. Ghazi was built overlooking it and any portage goes on here. It might be purely natural, or it might be related to the Daemon under the city.

Captain Amanda Terrehaute, Grand Hauteurs
Elder daughter of Captain Jean, Amanda took to the sword and bow as readily as her father. His untimely death at the hands of Greenskins left his land without a designated successor, and as the eldest and most martial Amanda leapt for the role. Based out of her father's keep at Semillon in the north, Amanda's lands consist mostly of the fair forested foothills and riverside. Although small, the land of Grand Hauteurs is easy to defend and run for the aspiring tyrant, who runs the realm similarly to the military company her father raised her in. Despite her best efforts, she has been unable to beat her brother Reginald. Her father, a consummate tactician and student of war also invited an order of Myrmidian knights to his realm, who were willing to assist him in building a peaceful, martial kingdom. They insist on keeping out of her feud with her brother and would only fight humans for a very good reason, preferring to build their forces for a campaign against Greenskins and other monsters. Amanda is driven to distraction by having an entire corp of skilled knights who refuse to actually serve her, and wishes she had the political skills of her brother to get everyone moving in the same direction. The Myrmidians are even sitting on one of the prime river crossings, helping enforce the stalemate with her brother!
Secretly, Amanda has fallen into the worship of Tzeentch, struggling to find any scraps of forbidden lore that might give her an edge against her brother or anyone else, with the ultimate ambition of becoming a powerful witch, or perhaps just immortal. The Khemrian ruins at Ashpar are her current project: if any place has ancient lore, it's ancient ruins. Putting an end to the undead emanating from the ruins is an easy enough public justification, but she's unwilling to throw away good soldiers on what could well be a pointless deathtrap.

Our first Prince is a Bretonnian Mercenary with the following: This power is mine, What’s that, Follow your instructions, Chaos Cultist, Moral Rule. So, she's quite invested in being a Prince, has no real compunctions about doing terrible things to stay in control, doesn't brook dissent or questioning of orders, worships Chaos, but has at least one strict rule she won't break (yet). A bloodthirsty Khornate is a bit passe, Slaanesh can't be everyone's favourite, and Nurgle doesn't quite fit. So she's into Tzeentch, hoping to get access to secrets and powers beyond her own limited mundane means, whether that's battlefield success or ascending to a higher form. Progress is slow because she's no scholar, doesn't know who to trust, and is stuck in an isolated backwater, but that just means she has to try harder. Maybe she'll get to grow up to be a Chaos Lord or Daemon Prince someday? Adventurers could quite easily end up working for her, since she acts professionally, appears to be on the winning side, and will pay them well for investigating the Ashpar ruins.

Grand Hauteurs is a fair but small realm, Semillon is an extremely good town with 2700 people, a Stronghold, Copper Mine and Smith. There's only one village and four notable Homesteads, but Semillon and one of the Homesteads have Templars as well. This must cause quite a bit of stress for Amanda, being a Chaos Cultist and all. She NEEDS to get rid of them or subvert them one way or another, but one wrong move will have dozens of pissed-off holy warriors tearing her apart. She could send them against the Undead or Greenskins, but it's unlikely that Myrmidians would get themselves trapped and destroyed so easily.


Emperor Reginald Terrehaute, Exact Hauteurs
Younger son of Captain Jean, Reginald learned the aspects of the court better than his sister. He managed to use his influence in court to 'steal' the southern and western reaches of his father's domain, twice the size of his sister's share but also twice the headache. Although the forests around Beaujolais are good land, the farmsteads scattered around the swamps and hills to the south demand his attention as well. He refuses to abandon the people under his charge, but patrolling such a wide and treacherous land is extremely taxing. The sudden arrival of Jonas the Spider snatching away his northern march was the greatest disaster since he crowned himself, and he isn't sure if he can win out against both his sister and this new aggressor. Still, he has loyal soldiers and loving peasants, and is willing to let his enemies make a mistake first.
Reginald is extremely stressed and in over his head. He's developing strange habits and beliefs, but every setback just makes him dig in harder to defend 'his smallfolk'.

Reginald is a Politician, and because he's Bretonnian and (via relationships) has an Inheritance Dispute with Amanda it gave an interesting possibility that the two were directly related. Amanda emulated their warlord Mercenary father, while he learned politics and realm management. He's got Give me liberty, or give me a moment to run away, Save the children, I wouldn’t expect you to understand, Strange Hobby, and Religious Fanatic. He's not cruel or greedy, but running a spread-out realm while fending off attacks isn't doing him any favours. He's trying to keep everything together, but there's too much to do and not enough soldiers to cover everything. He expects a terrible fate if his sister captures him and genuinely wants the best for his peasants, so he's focused more on survival than glory. While he might be the most qualified person to administer Petit Mousillon, everyone else is against him and adventurers probably won't back the losing horse. He's also the most likely to be attacked by two of the Greenskin hordes, which could cause the Myrmidian Templars to come to his defence, even though they technically work for his sister.

Exact Hauteurs is almost twice as large as Grand Hauteurs, but all that extra space is Hills and Swamps. Land is land, but a couple of extra shepherds and frog-catchers don't quite make a realm. Beaujolais is only 1900 people, but there are four Villages and five Homesteads. Two of the Homesteads are Strongholds, so his father left him a couple of small keeps or fortified towers that he's been using to stay alive. He also has the largest village of all at 270, which is unfortunately infested with Cultists. He really can't get anything good, can he? Overall he has a good economic base, his subjects like him, but he's politically isolated, militarily overwhelmed, and is have a bit of a long-term mental breakdown due to everything going wrong. And he doesn't even know about all the daemons and cultists yet.


Margrave Jonas, Free March
Jonas the Spider rolled into Petit Mousillon over a year ago with his train of bandits and refugees, fleeing an unfavourable situation elsewhere. Arriving from over the inhospitable hills, he raided deeply into Reginald's lands, capturing the headwaters and a large amount the forests and hills that once belonged to Reginald. The idea of settling down a bit and ruling as a benevolent tyrant appeals to him, since it seems like a bit less work than desperately looting farms and running away from angry warlords. He only has a small realm of scattered foresters and shepherds, but the Free March has an old keep to serve as his palace for now. The isolated vale seems to have attracted other unusual groups, as he also 'obtained' a Shallyan-run hospice and a small order of ascetic Verenans. He's not entirely sure what to do with them, but is very proud of having such unique people in his domain.
Not only is Jonas a bandit warlord, he's also an aspiring Slaaneshi cultist. On one of his patrols through his land to personally inspect everything, Jonas encountered what the local shepherds called the 'Wishing Glade'. This otherworldly window showed him possibilities and dreams that he had never considered, all his if he just worshipped a new, loving god. Growing from his personal aspirations, Jonas doesn't wish to destroy and despoil everything to satiate some vice. He simply wishes to possess all of Petit Mousillon, have everyone acknowledge his superiority, and prove that he's simply the best Prince in all the world. This will probably change with time, but for now he's just an exceptionally ambitious, heretical bandit lord.

Jonas is an Imperial Bandit, the perfect man to suddenly appear in a situation when you least suspect it. This fellow has Marvel at my wondrousness, Save the children, Honestly, you’d embarrass a snotling, Chaos Cultist, and Compulsion. Is everyone a Cultist or Daemon around here? He's getting Slaanesh because wealth, glory and luxury are all things a bandit aspires to, and a brutish Khornate jerk is no fun at all. He's actually more principled than the more civilised Amanda, and he's got strong delusions of being a genuinely great ruler if only everyone else got out of the way. He's slaughter anyone who tries to stop him, of course, but he considers everyone under him to be more like treasured children or possessions, to be protected and nurtured.

The Free March, as Jonas has whimsically named it, takes up the northern end of the river valley and forests, plus all the surrounding hills. There is no Town, but two Villages and six Homesteads, making it quite undeveloped compared to his neighbours. I imagined it as him suddenly invading Reginald's lands from behind, snatching up all the places he could before running out of steam. One of the villages has a Stronghold, which suits him quite well as a home base. The other Village is tiny, only 40 pop, but contains Hospital likely run by Shallyans. There's also a Homestead which is a Monastery, another a Weaponsmith, and a family of Cultists. Another Homestead has a 'Magical Effect', which I took to be a weak spot in reality that inspires dreams and visions. It just so happens that it gave this guy a faceful of Slaanesh, and he's very easily influenced.


Baronet Brando Davagio, Novi Torri
The Tilean explorer, adventurer and gentleman Brando Davagio had recently arrived in the area as well, bringing with him the biggest changes since Jean Terrehaute's generation. Following scholarly study of the Arabyan ruins that had been overlooked till now, he deduced that the city of Ghazi could not normally thrive in such a place, and searched for aquifers and wells around the city that could still be used. It was possible that Ghazi was built on and added to older Khemrian designs, but that was immaterial to the fact that a previously barren landscape could be turned into a green paradise.
Using all his wealth and influence in Tilea to bring forth colonists and materials, Brando has built his new city of Cometo on the hillsides, naming his land Nova Torri and spreading his grasp across the plains. With the underground springs watering the crops, rich veins of minerals being discovered, and growing control of the Blue Fountain portage, Brando might well come to overshadow the other Princes in the region. His peasants are certainly happy to have a safe and stable home, and he's even begun drawing peasants from elsewhere in Petit Mousillon through sheer reputation. Overall, Brando is very happy with the ease at which he is amassing power and wealth.

Brando is a Tilean Knight, and is a man with a plan. He's got Money can too buy happiness, Death to monsters, Let’s get to business, Foul Murderer, Religious Fanatic. I take this to mean that he's really pragmatic and no-nonsense, here to get wealth and power at any cost. He's got a strange interpretation of the Myrmidian faith which might have encouraged him to leave Tilea, and might cause problems with Amanda's Templars should they find out. The Foul Murderer secret is a bit tough to figure out because he's otherwise pretty sensible, but perhaps it ties into the Death To Monsters feature. Brando could have come across a settlement with mutants or a cult, and he overreacted a little and had hundreds of innocents butchered just to be safe. Unfortunate then that he and everyone else in Cometo is bathing in Daemonic energy!

Besides Cometo as the biggest town (2800!), there's two Villages and eight Homesteads. The settlements in the hills have Stone, Tin and Lead mines. Although the map says it's all barren, he's taken advantage of Ghazi's springs and aqueducts to irrigate fields and supply his people with water. Since he's separated from everyone else by swamps, there's not much risk of conflict and wants to consolidate his power while the other three headbutt each other. A mysterious Wizard has set up shop in his northernmost territory, claiming to be studying the Ashpar ruins and the undead. Brando is fine with this, and hopes that cooperation will lead to the Wizard working for him more directly in future, particularly if there's something mystical under Ghazi (there is).


Unclaimed
Two villages and a number of homesteads are in between allegiances, either predating the modern borders or having fallen out of control due to the recent political changes. One village possesses a Copper Mine and is growing rich from it, while the other is secretly home to a Chaos Cult.
Sure are a lot of Chaos Cultists around here!

Relationships
Amanda and Reginald really quite hate each other. Though siblings, they won't rest until they have taken or destroyed the other's lands.
Bitterness/Stolen Inheritance - This inspired the whole political situation and joined the two characters as siblings.

Amanda and Brando respect each other, seeing the other as tough and clever enough to survive in these lands.
Respect/Cunning - Brando sees Amanda as the proper heir, being older and more martial. Amanda doesn't see Brando as a threat, rather a buffer against threats to the east and a potential ally.

Brando and Jonas have secretly entered an alliance, despite being completely separated by the Terrehautes. Should one face a serious existential threat such as invasion, they will aid each other. This might also develop into a shared campaign against Reginald.
Alliance/Diplomacy - They have little in common, but they are both recent arrivals. While they're establishing themselves and assessing the potential dangers of the region, they might as well promise to help each other.

Brando has naught but contempt for Reginald, seeing him as a delusional and weak leader who's already lost much of his lands.
Contempt/Military Defeat - Brando simply doesn't respect Reginald, and would prefer to see Amanda and Jonas finish the job.

Jonas is an interloper into the Terrehaute situation, but he's not making the situation easier by publicly falling in love with Amanda's boyfriend Maxi. It's making the diplomatic meetings very uncomfortable.
Envy/Beautiful Consort - Amanda is too busy and driven to get distracted right now, but Jonas is entertaining ideas of love and grand romances. Perhaps Maxi is feeling neglected by Amanda, who's getting increasingly distant as she tries really hard to become a wizard.

Jonas has made his current goal the capture of Reginald's remaining lands, or at least the good parts. They deserve a better ruler, really.
Envy/Vast Wealth - Jonas simply wants what Reginald has, very simple and direct for a Bandit. If he takes much more of Amanda's inheritance then they might come to blows.

Monsters
Three independent hordes of Greenskins have appeared on the horizon recently. The Squigfangs are the smallest, and have set up to the east of Brando's lands. They are content for now to raid travellers, particularly on the river where there's nowhere to run. The Backsnappers and Morkgang are to the south, and it's not clear whether they will attempt to destroy each other first, or just get straight to raiding. Either way it's likely to end poorly for Reginald.
These mobs are about medium-sized, big enough to require a proper army response but not too big to effortlessly roll over a Prince. If two of them combined that would be a big problem, but they might just wipe each other out or wander off in different directions. They're still the biggest and most obvious threats to Petit Mousillon and could cause the political situation to change massively.

A reclusive hippogriff has been spotted in the south of Exact Hauteurs. It seems content to snap up goats and sheep, so the shepherds have given the area a wide berth. Reginald takes it as a good omen, and (perhaps desperately) a guardian for his southern border.
A giant flesh-eating monster isn't ideal, but this one isn't too aggressive so Reginald is fine with leaving it in place. The Greenskins might want to try to eat or tame it, and Amanda might try to obtain it for a ritual.

A daemon clothed in the flesh of a possessed victim was accidentally summoned in an isolated swamp village, and now rules the terrified survivors like an angry god. It's only a matter of time before it strikes out to expand its dominion and makes itself known to the local Princes.
This roll initially gave a single Gor beastman. Not very impressive! A reroll gives us a Daemon, but it's not trapped like the one under Ghazi. It has to be able to exist in the material world, which would imply it's possessing an object of some kind and manipulating people, or wearing someone as a suit and causing carnage more directly. I prefer the Edgar Suit version.

The Khemrian undead from Ashpar are simply following ancient patrol routes around a land that has long-since turned swampy. Killing anything they encounter, the recent settler effort has given them a few more fresh recruits.
This mob of skeletons and zombies directly inspired the type of 'Weapon' in Ashpar. They don't even have a commanding officer Khemrian, they just patrol and bring back intact bodies.

Potential Developments
Brando is content to sit out the current conflicts and build power, but Greenskins could ruin his ambitions. Uncovering what happened at Ghazi could lead to the unleashing of the Daemon within, while leaving it untouched will all but certainly lead to the destruction of his realm via madness and mutation. He's also a little interested in the Ashpar ruins, but it's well beyond his present concerns.
Jonas is most interested in conquering Reginald's realm and becoming a 'Real Prince'. As a bandit he's already on thin ice, but should his devotion to Slaanesh be known both Reginald and Amanda would stop fighting to get rid of him, and Brando wouldn't honour the alliance. He's not as careful as he should be, and will probably accidentally reveal himself at some point.
Amanda's attentions are split between war and lore, and wants to uncover what's in Ashpar. She'll do almost anything to succeed, and is likely to become more of an overt tyrant. It's unlikely, but it's possible she could actually find some dark artifacts or learn some kind of magic. Far more likely is frustrating failure, and potentially mutations. If it were to become known that she's a Chaos cultist she would almost certainly be deposed, unless she can get rid of the Templars breathing down her neck.
Reginald is the most likely to suffer and fall. Faced by Amanda and Jonas, two Greenskin mobs, and a growing Chaos cult, he's most likely going to be executed and his lands split up between conquerers.
The various Chaos cults and the actual Daemon walking around are all unaware of each other for now, but as borders shift and secrets are uncovered, they're going to be forced to act overtly.

Skellybones fucked around with this message at 05:25 on Apr 22, 2019

Skellybones
May 31, 2011






Fun Shoe

As a follow up to Petit Mousillon, I did mutations and rewards for Amanda and Jonas based on hypothetical successful careers as Chaos buddies and they got very different paths onwards.

Jonas got the typical kind of increasingly mismatched body parts and monsterism wrapped up in Chaos Armour. Just a normal guy with a hand growing out of his forehead, whip tongue, poison fangs, that kind of thing.

Amanda became a tiny, flying mechanical snake-person with stupidly good strength, agility and toughness, and up to 12 Movement (depending on how you would allow combining increasingly improbable mutations). :staredog:

They both got about 15 mutation slots each and I didn't get halfway through before deciding to put it to rest.

Skellybones
May 31, 2011






Fun Shoe

Nuln during the day:



Nuln at night:

Skellybones
May 31, 2011






Fun Shoe


:eng101: This artwork was loosely based on a campaign I was in. Among other things, we had a cargo truck with a light anti-tank gun in the back operated by a tiny robot with a single grabby claw, and one encounter involved summoning hundreds of drones to disrupt sensors. I'm the person on the roof of the truck with the backpack (it contains a nuclear bomb).

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Skellybones
May 31, 2011






Fun Shoe

juggalo baby coffin posted:

resleeving was in its infancy and basically a rich guy luxury at the time of the fall, it got bootstrapped to mass level when the titans went apeshit in order to brain upload everyone who couldn't get off the planet in time. even then only 5% of humanity made it, counting both people who took ships to escape and infugees. resleeving facilities were basically non-existent immediately post-fall, which is why the infugees are still treated so shittily, due to the shortage of proper bodies.

the majority of folks with bodies were those who took actual ships out to escape, or people who had already been off-world at the time.

i just dont see a way for a bunch of nation states with their own cultural identities to develop inside of 10 years from a scattershot bunch of refugees.


The vast majority of the nations/cities/stations already existed before the Fall, they absorbed the refugees in various ways over time but already had their things set up. I think the Jovians are the closest thing to an actual new state because it was founded when a bunch of panicking US warships killed everyone else that looked at them funny and then built something out of the survivors.

The people that got emailed to hypercorps typically ended up in perfectly legal, voluntary contracts where they act as accounting software or do marketing calls 23 hours a day for the indefinite future because they keep tripping conditions that lengthen their service. Luna and Mars would have tens or hundreds of millions of people enslaved purely for digital Number Go Up make-work roles.

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