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MonsterEnvy
Feb 4, 2012

Shocked I tell you
I remember the inefficient but cruel move of, Flesh to Stone, Stone to Mud, Mud to stone, Stone to flesh.

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MonsterEnvy
Feb 4, 2012

Shocked I tell you

Prism posted:

I mean, technically that's a ritual so they do it to themselves on purpose. Also sometimes they just have six heads and don't have snakes for... uh, everything, but what's the fun in that?

The Yuan Ti kind of have a Hierarchy of forms from highest to lowest. (In the Yuan Ti's case lowest is better then highest because they are snakes and snakes are close to the ground. So they have a Low Priest rather then a High Priest.)
Yuan ti Purebloods. Which look like humans other then a few snaky features which can be random depending on the pureblood. (Stuff like scale patches, Slited eyes, forked tounge, Fangs, etc) Their general use is spies.
Yuan ti Malisons/Halfbloods. They are dominated by a snake trait. Type 1 has Snake head, Type 2 has snakes for arms, type 3 has a tail instead of legs and a few other lesser variations.
Yuan ti Abomination. The greatest of the standard Yuan ti. They are entirely like Giant Snakes other then having arms and a torso shape under their head.
Yuan ti Anethama. Pretty much Immortal Demigod Yuan ti that are created by special rituals. There is the standard Which is pretty much an even more massive Abomination with 6 heads. And the greater which is the monster pictured on this page.

The Yuan Ti in the Greater Anethama's case are kind of crazy. As the greater Anethama's do not even rule their Yuan Ti communities. The Greater Anethama's like to eat and kill everything including other Yuan Ti, so the others had to keep them locked inside pits. Despite the Anethama being a danger to them, the other Yuan ti sacrifice intelligent creatures to it to eat, including members of their community if there is none on hand. It got really bad in a novel featuring the Yuan Ti were the Anethama had escaped it's pit once and slaughtered most of the Yuan ti in the community it was in before they got it back in the pit. And the weakened Yuan Ti community still made sacrifices to it of their own kind. (One of them remarking how stupid it was to feed their dwindling population to the thing that decimated them and gave them nothing in return before dismissing his thoughts as blasphemous.)

MonsterEnvy
Feb 4, 2012

Shocked I tell you
Fun fact there is an example of a Female Grey Seer in Warhammer Fantasy Roleplay. Appearntly being born with the grey fur and horn buds supercedes being turned into a brood mother. She is no diffrent then any other Grey Seer even in appearance really.

MonsterEnvy
Feb 4, 2012

Shocked I tell you

U.T. Raptor posted:

I too have played Disgaea 3.

I liked the "We are Rebel Demons, so naturally we have to do good deeds and follow all the rules. Yesterday I did some community service and donated blood I am such a badass"

MonsterEnvy
Feb 4, 2012

Shocked I tell you
On Evil Dragons using shape shifting to mess with people. I am reminded of Firkraag from Baldur's Gate 2. A Dragon that tended to go for more subtle stuff then you would expect from a Red Dragon. Like pretending to be a noble and financially ruining another noble over time so he could steal his land legally. Then filling the estate with monsters before heading over to the Player Character in his noble disguise to hire them to get rid of the monsters with a large reward promised. (While also hiring a paladin and some other adventures for the same thing) Then when the two groups get close to each other using illusion magic to make the groups think each other were monsters so they would kill each other.

He also screws with you a few other ways. Before revealing the motive was that your foster father had wounded him in the past so he was taking revenge on his child before getting bored. He also refuses to pay you for getting rid of the monsters.

MonsterEnvy
Feb 4, 2012

Shocked I tell you

Halloween Jack posted:


Give me a setting where the Orcs are militaristic, relentless, and tribal because they're like the early Roman Republic or the Heian clans.

Thats the Hobgoblins. But they call their tribes Legions and everyone in the legion even the noncombatants, and children have a military rank.

MonsterEnvy fucked around with this message at 21:03 on Jan 2, 2018

MonsterEnvy
Feb 4, 2012

Shocked I tell you

DAD LOST MY IPOD posted:

i have Tatters of the King which rules but I need to finish The Great Modron March (which I haven’t forgotten, but have been pretty busy lately)

I was really enjoying that so would love to see it continue.

MonsterEnvy
Feb 4, 2012

Shocked I tell you
So are you not doing Ashes of Middenheim anymore then Night? Or just a Hiatus on that.

Anyway will be nice to learn about Dark Heresy from someone who knows what they are talking about.

MonsterEnvy
Feb 4, 2012

Shocked I tell you

Dawgstar posted:

Yeah. "I cast Sleep."

Kurieg posted:

*Unless you're a spellcaster.


This is frankly bullshit. Spellcasters are probably the worst at level 1. They are more fragile then everyone else and they can only cast 2 or so spells before being worthless for the rest of the day. And the spell they cast tends to be only slightly useful at this point. Sleep is probably the best one, but It has it's flaws.

MonsterEnvy
Feb 4, 2012

Shocked I tell you

Kaza42 posted:

Assume 0 preparation, and a standard build for each character

A starting fighter will likely have, at best, a 12 dex and no improved init for a +1 init bonus
A starting wizard will likely have a 14 dex, for +2 init bonus

Given that higher dex bonuses win ties, the wizard will go first 57.25% of the time

If Wizard goes first
Wizard casts Sleep
Fighter's -1 wis bonus and +0 will save for a total of -1. Wizard's DC is probably 15. 75% chance to fail
If Fighter succeeds, He will attack the Wizard. Wizard's AC is 12, Fighter's bonus is +5. Hits 70% of the time, automatically KOs wizard due to Str bonus and minimum damage
Other 30% leads to a second sleep spell, with the same odds. If second spell fails, assume Fighter wins.

If Fighter goes first, reverse the order of steps above

Wizard's chance of winning is ~58.18%
Even if they have the same init bonus, it's only 54.375%

Remember, this is also basically the worst-case scenario for a level 1 wizard. Alone, with no buffs or situational advantage against a melee-range fighter

D&D is not a PvP game. I am talking about actually going out and adventuring. Lets say the standard D&D party (Fighter, Rogue, Wizard, Cleric) goes into a dungeon inhabited by a gang of 11 or so Orcs with a level 3 Orc Warrior as the boss. Now all the Orcs are not together as the party would get slaughtered if that was the case. But have formed groups of 2-4 throughout the dungeons rooms. How well will the Wizard do in this situation. (Not super as they are only going to be useful for a single fight at this level.)

MonsterEnvy fucked around with this message at 21:18 on Apr 3, 2018

MonsterEnvy
Feb 4, 2012

Shocked I tell you

Kurieg posted:

5e (and pathfinder, for that matter) Gave all spellcasters infinite use cantrips. In 5e they scale up as much as fast or faster than a fighter gets iterative attacks.

Yeah I know that. I was talking about 3e and before. Infinite cantrips something I am glad for.

Night10194 posted:

I wonder when, exactly, they decided a fighter should get -25% to hit for every attack they've had the temerity to make that round.

No clue glad they got rid of it when 4e and 5e came along. 3e was a pretty big step back for Fighters types.

MonsterEnvy
Feb 4, 2012

Shocked I tell you

Kavak posted:

The message I'm getting from these reviews is "Go back to AD&D 2nd Edition".

Or go to 5e as that has the most support right now of all tabletop RPG's. Or just play what you enjoy.

MonsterEnvy
Feb 4, 2012

Shocked I tell you

Serf posted:

Shadow of the Demon Lord actually has the most support right now of all tabletop RPGs.

I highly doubt no matter how good it is that it has surpassed D&D in playerbase.

When I said support I mean from the playerbase and other types of programs.

MonsterEnvy fucked around with this message at 22:54 on Apr 3, 2018

MonsterEnvy
Feb 4, 2012

Shocked I tell you

Evil Mastermind posted:

And that matters because...why?

It does not. Was just rebutting him saying Shadow of the Demon Lord had more support.

MonsterEnvy
Feb 4, 2012

Shocked I tell you

Night10194 posted:

By 'support' I think they mean 'more active production of additional splatbooks and regular errata/rules patches.'

Yeah I stated in an earlier post. That when I was talking about support I mean from the player base and numerous other programs like roll20. Which are giving the game a very large player base that it's easy to find groups for.

AKA I meant a different kind of support then that. As 5e has a pretty slow release schedule. I understand the confusion.

MonsterEnvy
Feb 4, 2012

Shocked I tell you

slap me and kiss me posted:

"Apples are the best fruit."
"I don't know about that, green cars are more popular."
This is nothing like that.

Serf posted:

Which is not support. You're discussing playerbase. Which is irrelevant to how well-supported a game is.

Supported by the Playerbase is what I meant in the first place.

Support can be used in many different situations.

MonsterEnvy
Feb 4, 2012

Shocked I tell you

Subjunctive posted:

"Other types of programs"? Like programs that produce additional world and mechanical material to help people play the kind of game they want to play? Or perhaps a program that is honest about errata and repairs mechanical issues found in the game so that people don't end up trapped (Beastmaster, Frenzy Barbarian)?

No of a different type.

Red Metal posted:

dude just own up to the fact that you were wrong, repeatedly going "no i was right if you use a different definition from what everyone else uses" doesn't help you

Mors Rattus posted:

The way you are using it is not the way anyone else in tabletop gaming uses it.

Yes I know that. It was a mistake in language I used and I replied to Serf thinking he was using the same terminology as me. Which was incorrect.

MonsterEnvy
Feb 4, 2012

Shocked I tell you

Mors Rattus posted:

Also, 'has the most players, therefore is best' is rather like declaring McDonald's the best restaurant.

Never said that. Just that it has the most players and places to play it, therefore it's easiest to find a game there. I also said play what you want.

MonsterEnvy
Feb 4, 2012

Shocked I tell you

Red Metal posted:

you're still doing it

I already said I was wrong. I misunderstood what Serf meant when he said Shadow of the Demon Lord had the most support. Thinking that it was by the definition I thought I was using.

MonsterEnvy
Feb 4, 2012

Shocked I tell you

Serf posted:

It's weird to judge a game by its install base. I could go over to the game room and post a recruit thread for loving Warbirds or Hollow Earth Expedition and get a game together. Having the most players is meaningless in 2018.

For in person games it's a bit harder. But yeah for Online games it does not really matter.

MonsterEnvy
Feb 4, 2012

Shocked I tell you

Hunt11 posted:

How does a setting with all of those type of monsters around even survive?

Who knows. Normally in settings there is a good number of benevolent creatures as well to even the odds.

MonsterEnvy
Feb 4, 2012

Shocked I tell you
I would like a bit more fantasy. Or maybe Rogue Trader or Only War.

MonsterEnvy
Feb 4, 2012

Shocked I tell you

DalaranJ posted:

This would be nice, as the setting is, at least, interesting.

Well we are getting a new RPG for 40k pretty soon. (Along with a new edition of WHFRP.)

MonsterEnvy
Feb 4, 2012

Shocked I tell you

Night10194 posted:

We are? I hadn't heard about a 40k one, only the WHFRP4e one.

Yeah were are getting 3 Warhammer RPG's

The 4th Edition of WHFRP and Age of Sigmar RPG, Both by Cubicle 7. Meanwhile by Ulisses North America we are getting Warhammer 40k Roleplay: Wrath and Glory. Ulisses has provide quite a few previews on their site of the RPG along with an example of play comic. http://www.ulisses-us.com/games/warhammer-40000-roleplay/





MonsterEnvy fucked around with this message at 20:40 on Apr 10, 2018

MonsterEnvy
Feb 4, 2012

Shocked I tell you

Dawgstar posted:

A Scout along with normal(ish) humans? That's kinda weird.

The March Designer diary gives it's setting justification for as many weird groups as you wants. http://www.ulisses-us.com/wrath-glory-designer-diary-march-2018/ Namely the Dark Imperium is dangerous and people that would not normally work together over time will here.

Other then that types of characters are in Tiers which they explain here http://www.ulisses-us.com/wrath-glory-designer-diary-december-2017/ with this diary explaining a bit about how you can bring lower tier characters into higher tier games. http://www.ulisses-us.com/wrath-glory-designer-diary-february-2018/

MonsterEnvy
Feb 4, 2012

Shocked I tell you
Yeah the Tau have good tech that they understand. But they are still pretty new and don't have better stuff then everyone. They are still surpassed by other species in many ways.

MonsterEnvy
Feb 4, 2012

Shocked I tell you

Night10194 posted:

There is one thing the AdMech knows for sure and it is 'Abominable Intelligence was a major part of blowing up the mythic technological golden age we loved'.

Not that some AdMech dudes care. Archmagos Cawl for sure has created many AI's based on his own brain. (But the AI's and Cawl claim they are simply advanced servitors.)

MonsterEnvy
Feb 4, 2012

Shocked I tell you

White Coke posted:

The Tau did get a new fleet of vehicles from Forgeworld, which is fitting for them because they're the ones that are always creating new and better tech. Forgeworld also ended up giving them Titan equivalents, which is hilarious because the Tau were originally skeptical of large land units, thinking they were a waste of resources and instead using their air support to take them out.

The fluff reason was that air support started to be too expensive and needed in other areas, rather then blowing up titans. Pretty much they needed the air support in the air and they were too valuable to be potentially be shot down on a bombing run of a titan. Pretty much while using air ships with powerful guns to take out Titans is the best solution, they need those ships to fight the powerful Imperial Navy and those ships were too valuable to lose to destroy a Titan. And they lack the infrastructure as a result of their comparatively small size to the Imperium to have enough ships to both defeat the Imperial Navy reliably and have ships to spare that have the armaments to take out Titans. Ultimately Deciding the best way to deal with the Titan problem after a while, what with Tyranid and Ork style Titans coming in as well. That they just needed something big and shooty and could withstand being shot back at. They were largely created mainly as Titan Hunters, but were useful in other ways in case a Titan did not show up.

MonsterEnvy fucked around with this message at 03:39 on Apr 14, 2018

MonsterEnvy
Feb 4, 2012

Shocked I tell you
Some news about the Tau. From reading through a bit of the new codex for them. They seemed to have gone more back towards their old tone. Being the naive newcomers who think everything would be better under their control, but having no idea of how big everything else is.

The Ethereal's are still a tad shady in some areas, but they are largely all for peaceful co existence with the races they absorb and don't mistreat them. They are still a conquering Empire who will fight you if you don't agree to join them but that was always part of them. (Though they do offer many chances even after lots of fighting. It took years until the Ethereals decided that the greater good would be better off without the Orks.) And what they offer to the Humans is way better then the Imperium. No mention of stuff like Sterilizing populations. The book points out that the Tau are spread thin in lots of areas and need all the warriors they can get and humans tend to be all aboard for that stuff and join the Tau military pretty often.

They also tend to have no issues with how their auxiliary races continue their culture, mainly hoping that the influences and exposure of their own culture will eventually cause them to act more like them. For examples the Kroot are allowed to continue their cannibalism despite the Tau finding it distasteful, and the Humans are still allowed to worship the Emperor, despite the Tau viewing it as pointless. But hope that eventually through expose to the Greater Good and Tau culture they will move beyond that on their own. (It so far has worked better on humans then Kroot.)

MonsterEnvy fucked around with this message at 06:24 on Apr 14, 2018

MonsterEnvy
Feb 4, 2012

Shocked I tell you

Hunt11 posted:

So how do the Tau handle the whole psyker issue?

Tau don't have psykers. But I don't really know much about they view other psykers.

MonsterEnvy
Feb 4, 2012

Shocked I tell you
When the Tau had their big first contact War with the Imperium and managed to force them into retreat one of the first things they did was check out Imperial tech.

Tau Codex 8th posted:

In the aftermath, the Ethereals demanded a full study of captives
and recovered equipment. The Earth caste declared much of the
technology to be inferior, and some was simply too unstable to
contemplate using, such as Imperial plasma devices. There were
some eye-opening discoveries, however, and the Earth caste was
in absolute wonder over a warp engine they obtained. With no
knowledge or understanding of the realm known as the warp, they
found the strange apparatus utterly unfathomable. To their further
frustration, the captured humans that had operated it seemed to
possess no actual understanding of its mechanisms either, running
the equipment solely through the application of superstitious
rituals and chanting.

There is also possibly some Chaos Tau from the ones that got trapped in the Warp.

MonsterEnvy fucked around with this message at 20:43 on Apr 14, 2018

MonsterEnvy
Feb 4, 2012

Shocked I tell you
You going to cover a bit of the monster manual and how the math was borked there for 4e.

MonsterEnvy
Feb 4, 2012

Shocked I tell you

hectorgrey posted:

Energy Drain is particularly nasty; simply put, you receive negative levels. Each negative level reduces most of your checks by 1, and reduces your effective level by 1 for the purposes of anything that is level based. After 24 hours, you make a Fortitude save. The negative level goes away regardless, but if you fail you lose an actual level, with your XP placed midway between the minimum for your new level and the amount required to level up. A character reduced to level 0, or who has negative levels equal to their actual level, they die. The next night they rise from the grave as some variety of undead.

I think by default if killed by Energy drain they rise as a Wight. The spell Enervation being particularly useful for creating Wights.

MonsterEnvy
Feb 4, 2012

Shocked I tell you

hectorgrey posted:

To be fair, it worked better in old school D&D just because there was significantly less to change between levels - you'd get slightly worse saves (maybe) slightly worse thac0 (maybe), lose a proficiency (maybe) and lose a hit die. Once more complex character creation was introduced though, keeping it around was a mistake.

5e I feel did Energy Drain pretty well. Your Max HP is reduced by "Amount" until a long rest/you are uncursed or whatever. No real negative numbers to worry about and it's still pretty scary.

MonsterEnvy
Feb 4, 2012

Shocked I tell you

Ghost Leviathan posted:

I found D&D 4e's setting stuff... Mixed. The Feywild is rad, the Elemental Chaos is pretty cool (basically Super Mario Galaxy) while the Shadowfell is a punchline for a reason and the Astral Sea seems like leftovers.

The Primary Issue I have with the Elemental Chaos is that it seems too much like a renamed version of Limbo. Plus I kind of prefer my Elemental Planes to come in sets rather then just be one big hodgepodge. I think the way 5e did the Elemental Planes was the best so far.

MonsterEnvy
Feb 4, 2012

Shocked I tell you
Quick correction Empy just ordered the Space Wolves to capture Magnus not kill him. Horus just got the message first and changed it to a kill order.


Night10194 posted:

Other fun Horus Heresy Facts: Originally, when Empy and Horus Have A Punch Up is happening, Empy is losing because he can't believe his idiot son would ever defy him or turn on him, even as his idiot son is right there, killing him. Into this steps Ollanius Pious, a completely ordinary human soldier, who tries to defend the Emperor with just a lasgun. This doesn't work, but it does give the Emperor just enough time to get back up and obliterate Horus. Good bit of story, right? Ordinary human's courage makes the difference in a divine battle of Gods and galactic forces, just like your PCs/wargaming units could!

Later on, GW would change that into one of the Emperor's super-Marines, the Custodes, who are giant magic golden people. Then into an Imperial Fist Space Marine. Then Dan Abnett would go and turn it back to Pious but make him a magic man who was immortal.

Let it never be said anyone could let a good plot point be.

The most likely situation is none of the above happened. As the Emperor never cared about Horus and fully planned on killing him.

Recent Lore from the point of view of Malcador the Sigillite the Emperors right hand, reveled that the flaws a good number of the Primarchs had were coded into to them, mainly to eventually make them turn on each other and wipe each other out. Horus was always meant to turn on the Emperor according their designs. The only Primarch the Emperor planned to have survive the civil war was Magnus, as the Emperor planned to use him as a psychic battery. The main issue was that Logar was not supposed to have that religious hangup and it ad Logar likely influenced Horus in turning before he was supposed to. As well Empy ending up on life support was also not part of the plan, but according to Malcador the plan still had not been completely derailed at that point.

MonsterEnvy
Feb 4, 2012

Shocked I tell you

Night10194 posted:

Yeah, that's actually even stupider. But you know, GW.

My take was always it was more 'You can't possibly be the one derailing my plans! No-one defies me!' rather than any kind of affection.

Well they stated what likely went down at the confrontation is going to be very different when they get to it in the books.

When Guilliman woke up. He found more then 23 different accounts of his battle with Fulgrim in the same library. None of them were accurate. (Namely cause a lot of them tried to state he banished Fulgrim or the fight was unseen. When in reality Fulgrim just handed Guilliman his rear end.)

MonsterEnvy
Feb 4, 2012

Shocked I tell you

Kaza42 posted:

Guilliman coming back and being floored by the stupidity of the Imperium has the potential to be a great story. But I am 100% confident that they hosed it up, and so haven't read any of that fluff at all

It's been pretty cool so far. Guilliman is not perfect, but has a decent head on his shoulders. He thinks the Imperium's decor is awful. (His reaction whenever he sees the cherb servitor on his ship that serves as a messenger is that he wants to throw the ghoulish thing out the airlock.) He thinks the Ecclesiarchy is a horrible and corrupt thing. But can't denounce it publicly yet because it would tear the galaxy in half even worse then the giant rift going through it. At one point musing the Ecclesiarchy would burn the Emperor at the stake for heresy if he got up and declared to them that he was not a god. Still he tries to work with what he is given he picks his Ecclesiarchy representatives from the low ranking common priests as they tend to be less corrupt, fanatical and have more in common with their fellow man.

Still he has quite a few problems. One best shown when the Priest he appointed points out that his closing the Grand Library of Ultramar is a tad hypocritical with all the studying and book reading he is doing. Guilliman claims it's because the Imperium does not know what it's doing with it's knowledge and needs stuff like an actual history and people that actually knows what they are writing. But admits to himself that he closed the library to make sure no one reads any of the documents in it on the Imperium Secundus. He has also been unintentionally slighting Calgar the Chapter Master of the Ultramarines. His views of progress and knowledge, along with his support of Heretek Archmagos Belisarius Cawl have made him many enemies in the Inquisition and Admech.

MonsterEnvy fucked around with this message at 22:03 on Apr 24, 2018

MonsterEnvy
Feb 4, 2012

Shocked I tell you

wiegieman posted:

The point was that they'd massacre themselves down to a more manageable postwar number, not that they'd discover the horrifying truths of unreality and drag the galaxy down with them.

The Emperor was not really good with people.

Here is the exact excerpt about that part.

Malcador: First Lord of the Imperium posted:

"Do you not hear the great bell tolling ceaselessly day and night? Each chime a lost soul, another servant of the Imperium fallen. The last I saw, casualty manifests put deaths at Beta Garmen alone in the Billions. Billions! In a matter of months! This is not a war that mortals can win! And that scares me more than anything. We can only let the Primarchs murder each other one by one and see what remains of the Galaxy when they are done. (Coughing) I-I'm so tired Mal-"

"Rest Cybil, lie back.. Would it comfort you.. if I were to say.. The Primarchs, all of them, are but a means to an end?"

"I.. do not understand.. forgive me.."

"The Imperium is not for the post-humans, but for mankind. You know this, you helped me to manage them, to direct their efforts. The legions and their sires are conquerors' tools, and nothing more"

You mean.. the Thunder Warriors..

"Like them, burning brightly but briefly. But the Emperor and I could not conduct the Great Crusade with enhanced mortals. We needed something greater, something stronger to reclaim the stars; and in order to control it, we needed a lifespan for the Legions Astartes that had nothing to do with aging or timed infirmity. Believe me when I say it, Cybil Myasta, this (war) was always intended to be the final act of the crusade.

We wanted the Primarchs to turn against one another. Against their father

Be assured, we maneuvered each of them from the moment of their rediscovery, pitting them against one another, stoking their brotherly rivalries with his unequal favor. It was not difficult, no more so than positioning pieces on a Cheops board. Those who could not be managed, well.. they would never reach the endgame. Do not weep my dear.. You fear that the Emperor cannot control his sons and yet I tell you this war is the method of that control. The Primarchs have no more free will than we gave them"

"C-Can it be true?"

"My failure was in underestimating the true enemy. The ruinous powers have emboldened their champions among the Eighteen, and the war began before we were ready. And so, every toll of that bell gives me pause to question.. was this death one we intended, or yet another innocent soul I might have saved? That is my burden to bear, and I do so. So that the Emperor may concentrate on the final battle to come."

"Will he win?"

"The future is not my area of expertise.. I trust in his vision, as we all must."

Malcador also implied his order were the creators of the Emperor in the story.

Anyway the plan was ruined when the Emperor was fatally injured and Malcador died.

MonsterEnvy fucked around with this message at 02:34 on Apr 25, 2018

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MonsterEnvy
Feb 4, 2012

Shocked I tell you

Feinne posted:

Also the plan was poo poo for reasons they couldn't possibly foresee because an Imperium where the Space Marines wipe each other out shortly after they succeed in reclaiming the galaxy that only has to maybe deal with some occasional Ork attacks or Eldar raiders is probably gonna get rolled by Hive Fleet Behemoth.

Well they would have gotten like 10000 years of actual progress and very few religious nutjobs holding them back before the Tyranids show up. Though it likely would have still gone to poo poo anyway. The Imperium is too big for it's own good.

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