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HerraS
Apr 15, 2012

Looking professional when committing genocide is essential. This is mostly achieved by using a beret.

Olive drab colour ensures the genocider will remain hidden from his prey until it's too late for them to do anything.





13th Age is the only D20 stab-monsters-and-take-their-stuff game I can bring myself to play or run anymore thanks to the streamlined rules and emphasis on playing cool fantasy heroes instead of Wizard #9762.

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HerraS
Apr 15, 2012

Looking professional when committing genocide is essential. This is mostly achieved by using a beret.

Olive drab colour ensures the genocider will remain hidden from his prey until it's too late for them to do anything.





As people kept playing Dungeon World it became apparent the system's biggest problem is trying too hard to emulate the mechanics of D&D instead of the feel and so you get stupid poo poo like attribute scores, spell lists and damage rolls that really don't belong in a PbtA game. At least that's my biggest beef with it.

HerraS
Apr 15, 2012

Looking professional when committing genocide is essential. This is mostly achieved by using a beret.

Olive drab colour ensures the genocider will remain hidden from his prey until it's too late for them to do anything.





It's babbys first "D&D with narrative and storytelling elements" for people who can't wrap their brain around Dungeon World. I ran a 13th Age game and one of the players was fairly new to rpgs and had only ever played 5th edition D&D and he was completely baffled by stuff like One Unique Thing and Backgrounds. It's also easy enough to run and play that I use it as an introductory game for complete newbies - there's enough stuff for you to flex your creative brainmuscles while still having some mechanical boundaries so you're not thrown completely into the deep end.

HerraS
Apr 15, 2012

Looking professional when committing genocide is essential. This is mostly achieved by using a beret.

Olive drab colour ensures the genocider will remain hidden from his prey until it's too late for them to do anything.





When the RAF shows up, the germans duck.

When the Luftwaffe shows up, the allies duck.

When the USAAF shows up, everyone ducks.

HerraS
Apr 15, 2012

Looking professional when committing genocide is essential. This is mostly achieved by using a beret.

Olive drab colour ensures the genocider will remain hidden from his prey until it's too late for them to do anything.





They started out as just smaller goblins with little horns, and then almost every version of D&D had different descriptions of them. Most described them as having scaly skin and being hairless, with doglike faces and yipping and yapping. Moldway Basic and then BECMI D&D were the only ones where they were explicitly called dogmen. They became full-on lizards in 3rd edition.

HerraS fucked around with this message at 18:51 on Apr 17, 2017

HerraS
Apr 15, 2012

Looking professional when committing genocide is essential. This is mostly achieved by using a beret.

Olive drab colour ensures the genocider will remain hidden from his prey until it's too late for them to do anything.





His dog ain't small but it sure as heck is vicious

HerraS
Apr 15, 2012

Looking professional when committing genocide is essential. This is mostly achieved by using a beret.

Olive drab colour ensures the genocider will remain hidden from his prey until it's too late for them to do anything.





doing rimjobs around the g-rim

HerraS
Apr 15, 2012

Looking professional when committing genocide is essential. This is mostly achieved by using a beret.

Olive drab colour ensures the genocider will remain hidden from his prey until it's too late for them to do anything.





Realms of Sorcery is still one of my favourite source books ever because of all the Wizard Politics and descriptions about the life of a Wizard Student. drat, Fantasy Warhams was/is such a great setting when its allowed to get away from the 'raa raa man wants to stab another man' boredom of the miniatures.

HerraS
Apr 15, 2012

Looking professional when committing genocide is essential. This is mostly achieved by using a beret.

Olive drab colour ensures the genocider will remain hidden from his prey until it's too late for them to do anything.





Yeah, the 2e materiel came out at just the right time to get to expand on all the fun things about the setting and ignore all the deathviking stuff since, you know, the LORD OF THE END TIMES had just been slapped around by some orc before running away with his tail between his legs.

Maybe I should start writing up the 1e material some day so you get to see how the setting has evolved through its life. There are no noble warrior-kings who are also skilled diplomats valiantly fighting against the armies of darkness there (but then again chaos in 1e was pretty much just cultists doing weird poo poo instead of metal vikings trying to kill everyone)

HerraS
Apr 15, 2012

Looking professional when committing genocide is essential. This is mostly achieved by using a beret.

Olive drab colour ensures the genocider will remain hidden from his prey until it's too late for them to do anything.





Mors Rattus posted:

(For comparison: the entirety of the 4e book's setting was Middenland. Middenlanders were characterized as being smug and mercantile but also talkative, cosmopolitan and accepting. Altdorfers still treat rioting as a form of entertainment, but, I mean, that's par for the course with the era's cities.)

Reiklanders, not Middenlanders, you unwashed wolf-loving peasant :smug:

HerraS
Apr 15, 2012

Looking professional when committing genocide is essential. This is mostly achieved by using a beret.

Olive drab colour ensures the genocider will remain hidden from his prey until it's too late for them to do anything.





The 1st edition of WFRP gave Middenheim it's own sourcebook and the fourth part of the Enemy Within campaign takes place there. Of course Boris Todbringer (like every other leader in Warhammer) was transformed from a tired old man with a drooling idiot for a heir to another moustache rocking badass warrior over time.

The best description of Middenlanders in 1st edition was that a lot of Dwarfs think Middenheim is a great place for a holiday.

HerraS
Apr 15, 2012

Looking professional when committing genocide is essential. This is mostly achieved by using a beret.

Olive drab colour ensures the genocider will remain hidden from his prey until it's too late for them to do anything.





Yeah, 2nd ed Boris is pretty much the wargame version of him being a grumpy grandpa who every now and then goes to smash some goatmen with his sword because he and Khazrak have such hateboners for each other.

In first edition hes a tired and broken old man who no longer cares about things around him enough to make any decisions himself and is instead completely under his councils control. And Karl-Franz was made Emperor because the other Electors rightly see him as an inefficient buffoon who wont try to meddle in their affairs. But then every faction leader had to become a badass murderman.

HerraS
Apr 15, 2012

Looking professional when committing genocide is essential. This is mostly achieved by using a beret.

Olive drab colour ensures the genocider will remain hidden from his prey until it's too late for them to do anything.





Im fine with the current version of Emperor Hammerfist Facesmasher, but him being a weak-willed pissant was an essential part of the Enemy Within and therefore I'll always fondly remember that version of him.

HerraS
Apr 15, 2012

Looking professional when committing genocide is essential. This is mostly achieved by using a beret.

Olive drab colour ensures the genocider will remain hidden from his prey until it's too late for them to do anything.





The most glorious noble family in the Empire will always be von Saponatheim.

HerraS
Apr 15, 2012

Looking professional when committing genocide is essential. This is mostly achieved by using a beret.

Olive drab colour ensures the genocider will remain hidden from his prey until it's too late for them to do anything.





darthbob88 posted:

Soap home? And I'm told that one of the antagonists is a dude named "Lord Dentist", so who's that?

:v: say von Saponatheim out loud

HerraS
Apr 15, 2012

Looking professional when committing genocide is essential. This is mostly achieved by using a beret.

Olive drab colour ensures the genocider will remain hidden from his prey until it's too late for them to do anything.





1st Edition material is a treasure trove of names so dumb you can't but chuckle at them.


Hell, there's a minor villain in TEW whose name is straight up Goebbels.

HerraS
Apr 15, 2012

Looking professional when committing genocide is essential. This is mostly achieved by using a beret.

Olive drab colour ensures the genocider will remain hidden from his prey until it's too late for them to do anything.






Once upon a time

HerraS
Apr 15, 2012

Looking professional when committing genocide is essential. This is mostly achieved by using a beret.

Olive drab colour ensures the genocider will remain hidden from his prey until it's too late for them to do anything.





Constant Drachenfels is the best moustache-twirling, dumb as a bag of bricks villain this side of Mannfred von Carstein during his widows peak phase. Dude is just cartoonishly evil for no loving reason and can come back from the death because he just can. I love to use him as a reoccurring villain.

HerraS
Apr 15, 2012

Looking professional when committing genocide is essential. This is mostly achieved by using a beret.

Olive drab colour ensures the genocider will remain hidden from his prey until it's too late for them to do anything.





Skaven are the one faction besides Orcs and Gobbos where you can write just whatever stupid poo poo that makes you chuckle in there without it feeling completely out of place

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HerraS
Apr 15, 2012

Looking professional when committing genocide is essential. This is mostly achieved by using a beret.

Olive drab colour ensures the genocider will remain hidden from his prey until it's too late for them to do anything.





Night10194 posted:

I thought they were doing the 1e Grand Campaign, Enemy Within, not the 2e Paths of the Damned.

Weirdly, the more I read of 1e, the more I think 4e is primarily based on 1e, not 2e.

4e has a lot of the same people who wrote 1e working on it so its not that surprising

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