|
Alien Rope Burn posted:What's really wrong is that it's a game where intelligent dinosaurs have their land invaded by Confederate slavers and are somehow not the PCs. Count Chocula posted:Here's how to redeem Dinosaur Planet - make it so that the South uses some BS technology to enslave the sentient dinosaurs. Your PCs go around freeing them, so that they can rampage through the Southern plantations and eat slaveowners. Sherman's Dino-March to the Sea. Djdinosaur Unchained. Etc Fossilized Rappy posted:Listening to your podcast and reminiscing about Broncosaurus Rex has made me really wish that someone would do a cowboys and dinosaurs game that didn't have any awkward sapience issues or Confederate apologia. Get someone to sit down, watch Valley of Gwangi, and then write a roleplaying game that replicates the feel of that. "Man, nobody wants to play my RPG about how great the Confederate States of America were and how they definitely would've ended slavery. I know - what if I made Robert E. Lee end slavery? While riding a Tyrannosaurus? In the future? ON ANOTHER PLANET? "
|
# ¿ Feb 3, 2016 22:24 |
|
|
# ¿ Apr 26, 2024 06:06 |
|
Young Freud posted:Nah, cassowary henge. I want to help you with your problems.
|
# ¿ Apr 2, 2016 20:24 |
|
Fossilized Rappy posted:Megaloceros (CR 4 Large Animal) Paraworld, by chance?
|
# ¿ Jun 28, 2016 17:19 |
|
I think a major handicap the Living Land had from the start is that if you're going to make a setting that's almost entirely focused on the landscape, you have to make the landscape interesting. Whether that means inventing an intensely detailed but interestingly insane monster-based ecology or putting crystal caves and giant glowing dinosaur ghost graveyards every four feet, it's up to you, but you have to make it interesting because almost all the politics and factions in the Living Land are either really simple (the edeinos you encounter are/are not assholes) or brought in from outside, and that means the cosm itself has to provide a lot of the fascination. And the best they can do is make it inconvenient in a very restrictive and dull way ('things a, b, and c do not work here and will never be permitted' - I guess that's a TORG problem in general, but nowhere gets it like here) and fill it with a bunch of creature cruft that could be D&D leftovers for all I can tell. So all you can really do in there is the oldest lost world plot imaginable: escape it, sometimes with refugees/a generic shiny. And there aren't even that many things that can BE the shiny, because the cosm prohibits dead stuff/worked objects. Evil Mastermind posted:
|
# ¿ Feb 8, 2017 01:40 |
|
ZorajitZorajit posted:I want to get really mad about the biology going on here. Multiple offspring make no sense for Dragons. They're long lived, intelligent, apex predators. They should need an enormous range to support any population. Having half a dozen whelps might make sense if they were pack hunters, but they largely ignore or fight with other like cats. At the As to the tastiness of whole raw horse vs prepared sausages, I'd say that the example of gold dragons enjoying snacking on gems pretty much puts the entirety of the dragon palate question into 'who knows what the hell' territory. They're sapient, but they're also weird as hell. Besides, there's no guarantee that having a brain as big as a human's has to come packaged with human dietary preferences or tastebuds. Your point on ecology I've got no beef with, but I think it's possible to draw some interesting parallels with dinosaurs in general and theropod dinosaurs* in specific: you have animals growing twenty, thirty, forty feet long that produce clutches of young. I mean, T. rex wasn't living for centuries (two to three decades max I think?) but you've got a similar situation in that your apex predator produces a surprising volume of young for its size. Of course, its prey did the same thing, while dragons wouldn't be so lucky - that's where the hyperomnivority would probably help. What makes me unable to fully buy my own argument here is that there's basically no ecological info for immature dragons, just the species as a whole, so there's no way of knowing for sure how the immature ones would avoid being direct competition for their parents' favourite foods and living space. With stuff like Komodo dragons and great white sharks (and hypothetically, T. rex), the juveniles go after entirely different prey from the adults until they're big enough to sit at the grown-up table. *the extinct landbound ones, not the flying ones on your feeder
|
# ¿ Apr 17, 2017 23:56 |
|
Night10194 posted:Tzeentch is the worst.
|
# ¿ Aug 17, 2017 23:27 |
|
I realize this is at this point very tangential to the actual goal of the thread, but my own personal favorite 'how aliens see humans' bit of backdrop is the almost-entirely-incidental universe backstory in Hunter's Run. Basically, humanity finally ventures out of the solar system, meets alien life and....! ....realizes that actually interstellar civilization is very common and a ton of other people did that first and the good seats all over the entire galaxy have already been taken for like, ever. To rub it in farther, humans aren't even noteworthy for being the last guy to the table - they're just the latest faceless schmucks for a little while before someone else pops up to take the booby prize. Their unique, special thing is being Background Extra #040039A, like almost everyone. And since nobody's willing to give a bunch of nobodies something for nothing, least of all tech, the glorious human colonization effort to seize the stars is facilitated by the daring, dashing strategy of 'humanity rents cheap cargo space in interstellar shipping arks to hitch rides to colonize shitworlds nobody wanted. Which they must rent.' I swear, I need to reread that book some day to make sure I didn't imagine that stuff. It's possible my mind's playing tricks on me because the entire setup is too close to what I'd consider perfect. Drakyn fucked around with this message at 04:25 on Nov 14, 2017 |
# ¿ Nov 14, 2017 04:22 |
|
Dallbun posted:348: Meteor Shower
|
# ¿ Dec 19, 2017 02:40 |
|
slap me and kiss me posted:Orcs as captains of industry. Savages? No, they've just eschewed traditional magic in favour of iron, steel, and coal. 'Loincloths to loincloths in three generations' - Blackhand the Destroyer. theironjef posted:Isn't "militaristic orcs that like some technology and aren't evil" what WOW orcs are after their curse is broken? So, WoW orcs, like anything else in WoW, are exactly what the plot wants this week. I.e., whatever the lead designer thinks would look good on a t-shirt next to either two wolves howling or a big demon made of beyblade parts. EDIT: dangit, offtopic'd for nothing.
|
# ¿ Jan 3, 2018 01:37 |
|
Selachian posted:I actually copyedited the YA books and wrote up a "Dinotopia Encyclopedia" of people, places, and things for our writers to reference. (James Gurney liked the idea and was talking about actually getting it published, but it never happened. Oh well.) Selachian posted:As for the encyclopedia, I may still have it buried somewhere on my computer, but even if it's still there I wrote it in ClarisWorks (this was, uh, a while ago), which Apple no longer supports, so I may not be able to even open it. Robindaybird posted:Looks like LibreOffice and Open Office can convert ClarisWorks (do it do it do it) (unless it'd get you legally gutted, then don't do it) Drakyn fucked around with this message at 23:00 on Jan 19, 2018 |
# ¿ Jan 19, 2018 22:56 |
|
Selachian posted:I found the Dinotopia encyclopedia and I can open it with TextEdit, although the formatting is a bit wonky. And I doubt there's any legal issues -- there was no NDA involved, it's been at least a couple decades, and it's just a summary of stuff from the books anyway. I'm very busy this weekend but I will see if I can clean it up and put it up somewhere for those who are interested. Hey, like everyone said, we could think of it as a quasi-unofficial Ryuutama sourcebook. No pressure though, just do it whenever you feel li Daeren posted:Yeah no you've all lost the bet. Brucato technically had an editor here but it sure doesnt feel like it. seriously though thanks
|
# ¿ Jan 20, 2018 04:53 |
|
Selachian posted:https://docs.google.com/document/d/1yb1MVNxhvLscjK5VX8j9NgO3SCDe18rqH0TW148hA0k/edit?usp=sharing -Lee Crabb acquires a giant mechanical crab. For the second time. -The vast, vast majority of James Gurney notes are just him creating/adapting something like ~40 colloquialisms ('getting up with the struthies' 'talking like a windmill' 'smoke salesman' 'in the horsetails'). -The best name is probably Grokle or Mujo Doon. Unless it's Stinktooth actually it's Lee Crabb. For geographic locations: Wimple Springs. -I vaguely recalled Outer Island being home to one of the later books that was probably the closest thing Dinotopia could get to a juvenile-fiction horror story/Jurassic Park homage, and now it turns out there was a whole other earlier book set there that I never heard of. -Lee Crabb goes from being a villain in a children's book to helpfully pretending to be a villain in a children's book.
|
# ¿ Jan 21, 2018 18:48 |
|
Evil Mastermind posted:That said, Kaah is still twisting the Keta Kalles religion to his own ends, to the point where the definition of "dead things" has been tweaked a bit. Now, things that were once alive aren't anathema, which means that the edenios are using bone, leather, and such to make weapons and armor. This has the nice side-effect of allowing different edenios tribes to have their own distinct shticks based on their individual styles. For instance, there's the Ghost Clan that specializes in camoflague and stealth, or the Whitespear clan that's actively fighting back against Kaah. (seriously, who puts dinosaurs in a setting and then makes it impossible to use dinosaur skeletons as weapons, armour, vehicles, etc.) quote:On top of that, Malraux has figured out how to gameify faith. Every citizen of the Cyberpapacy has a "piety score" that tracks how loyal they are to the Church. The better your score, the more favored you are, and the easier your access to legal cybertech. Ratoslov posted:Werewolf Buisnessman is the CEO of my heart. Drakyn fucked around with this message at 15:54 on Feb 27, 2018 |
# ¿ Feb 27, 2018 15:47 |
|
Mors Rattus posted:7th Sea 2 - Pirate Nations: Pirate Don Quixote (I'm enjoying this review; also the others)
|
# ¿ Jun 30, 2018 23:26 |
|
Night10194 posted:
|
# ¿ Dec 5, 2018 23:43 |
|
Night10194 posted:I try to avoid talking about our home games too much because again, they diverged a lot from the canon setting (even if they're inspired by material in these books, like the Shaper being both a renegade and the creator of the Skaven). I'd prefer to mostly stick to the material I'm reviewing mostly because this thread is more for that sort of stuff than several years of metaplot established over a bunch of campaigns.
|
# ¿ Dec 6, 2018 00:26 |
|
Alien Rope Burn posted:
|
# ¿ Jan 28, 2019 04:05 |
|
Mors Rattus posted:Exalted 3rd Edition: The Secret Power of Bears quote:Armored Terrors are gigantic fish found through the West and even in the waters around the Blessed Isle. They can be over 30 feet long and four tons in weight, and while they primarily hunt smaller coastal fish, they’re plenty dangerous to fishing boats and shoreline peoples. Their scales are thicker than even steel armor, and their bony, beaklike fangs are strong enough to sever limbs easily. They are extremely tough, ferocious predators that will only flee when facing larger foes like a siaka or giant squid. Their Withering bites ignore a chunk of armor due to their ability to tear through shells and steel, and they are able to cause a brief whirlpool by snapping their mouth open quickly, drawing in foes. They can be trained to ram ships, as well, allowing them to tear through hulls with the same power as the Charm Sledgehammer Fist Attack, and familiars can learn the ability to cancel out non-permanent enemy Charms and other magic that grants soak or damage resistance, as long as they can do enough damage. Their armored skin is very strong, they have Legendary Size, and familiars can gain the magical ability to strengthen their bony shells significantly at the cost of their Initiative. (Yes, it is a giant coelacanth, and it is one of the scariest fish.)
|
# ¿ Apr 10, 2019 16:31 |
|
|
# ¿ Apr 26, 2024 06:06 |
|
juggalo baby coffin posted:there's a lot of that sort of creature, and there's also a lot of VERY MYSTERIOUUUUS creatures who will literally attack you if you ask questions 'Wander 'neath the dying sun of my world of utmost exotic grandeur, gawping in awe at the many creatures the fancies of your mind could never conjure. What alien dreams lurk behind this one's many brows? What strange sapience pools inside its quasi-spine? What drives fuel it? What wants feed it? What do you do?.' 'I try to interact with it in any way at all.' 'It immediately tries to stab you for a presumably elaborate reason that I'm never telling you, begin rolling your 20 sided dice.'
|
# ¿ Aug 11, 2019 05:11 |