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IshmaelZarkov
Jun 20, 2013

I'm about a year into a 3E Exalted game atm.

It took four years for the game to be released and about two hours to strip down and hack the Mage: the Ascension rules to make a three page replacement for the entire charm system. About another hour to rewrite the Great Curse to be an interesting take on the (admittedly great) new Intimacy system.

I legit love Exalted as a setting, but fuuuuuuck running it vanilla from the book.

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IshmaelZarkov
Jun 20, 2013

That Old Tree posted:

It's really not a terrible idea to simplify and unify character creation stuff, but it absolutely is a bad idea to act like "-2 difficulty to fatigue rolls" is the same as "a staff that grows an endless amount of food" or "a stone that you can use to trap a god."


I think the weapon and armor stat numbers are the only things I came up with that are in the published book. (Maybe even just the weapon numbers? I'm not sure.) I had light amounts of input into a bunch of stuff, mostly because dev meetings were wide-ranging and involved a half-dozen or more people.

There's ~20-30k words worth of a half-done equipment chapter that I think would've been pretty good, sitting in my Google Drive alongside the skeletons of like three bureaucracy/social management systems, a couple crafting systems, an the basics of an Evocation system based on a handful of really good ideas they didn't use because, again, ????

Like I'm not even claiming any ownership over a lot of this. After all, there's like a handful of numbers in the game that I came up with and that's it. But there were some very interesting and characterful ideas from the dev meetings that were scrapped and replaced with More Of The Same, and it's loving baffling.

I don't know if there are any legal issues at play, but literally all those things you mentioned are things I'd love to have a look at if you're allowed to share.

IshmaelZarkov
Jun 20, 2013

Joe Slowboat posted:

Also, a general question for the thread, and I really don't mean this as a gotcha: In a game with involved subsystems (Ex3 obviously has a bunch, but let's just say there's enough there to be crunchy at combat, social maneuvering, and crafting, as three avenues for player skill) and point-buy characters, do you consider it possible to make a game that is well-constructed and won't lead to players being sidelined or unhappy in that way?

Personal opinion; games with that sort of crunchy sub-mechanics can work fine. The downside is it places more pressure on the GM to be open and honest up front about what the game is going to be, puts pressure on the players to work within those guidelines, and requires all parties involved to keep to those general brackets as the game progresses. It's easier to make a sub-mechanic heavy game focus too hard on one player over another than it is to make it feel balanced for the entire group.

Source: loving up badly in this sort of game balance for years before getting a better grip on it and only loving up occasionally.

IshmaelZarkov
Jun 20, 2013

Warhammer Fantasy Roleplay 2e: Renegade Crowns

Family squabbles, a cursed land, and the single unluckiest priest of Ranald around

The Sjkarny River Valley is cursed. Let's not pretend. The valley runs south west; rich in game, fine timber, and fat fish jumping along the river. An escarpment running the length of the valley holds the forested hills four hundred feet above the barren wastes - and the greenskin encampments - of the badlands below. Yet every attempt to settle it has ended in failure. The ruins of Tilean expansion are scattered along the valley, each a monument to the Sjkarny's cursed nature. Giovanas was covered by a landslide. Vessertulli was hit by plague. Sariane was a bustling metropolis, until the day that all the townsfolk vanished without a trace.

The natural resources of the Sjkarny River Valley have proven too tempting for Tilea to stay away. The twin Princes Leonardas and Lucretia Cancio have come to claim their birthright in the valley. Their grandfather, Giovanni Cancio, was the founder and Prince of Giovanas before it was destroyed, and both twins believe they have the right to these riches.
Lucretia has raised a new town in the heart of the valley, which she has dubbed Precipenanza. The town is already sizable by the local standards, with nearly eighteen hundred people making a home there. The local bees, the Sjkarnymehek, create a particularly pure wax, and the candles from Precipenanza are prized as far away as the Reikland. Lucretia is considered a down to earth Prince, preferring to cut out small talk wherever possible. She comes from a mercenary background, and has no problems with the idea of hiring ne'er-do-wells to clear out the small greenskin encampments nearby. She quickly loses her temper if anyone mentions the old ruins that litter the valley, and an absolute rage if anyone dares bring up her brother. She is currently curious about an old dwarven ruin that has been found in her lands. It is guarded by four animated statues that crush anyone who comes nearby, and Lucretia is convinced that anything with that sort of defence must contain some serious wealth.

Leonardas Cancio has long since been banished from the valley proper. He and his inner circle of ruffians, cutthroats, and thugs have taken control of the village of Sesselschein and the homesteads around. Despite being little more than the leader of a bandit crew, Leonardas claims to be the true prince of the Sjkarny valley, and constantly schemes to unseat his sister. The old ruler of Sesselschein, Maria Bennuci, has sworn herself to Leonardas' service, but he is unaware of her true master - the Chaos warrior Nikolas the Unborn. Through Maria, Nikolas has been slowly corrupting Leonardas, seeing in the bandit prince a potential servant of the Raven god. Maria has introduced Leonardas to the local art of tatooing, and his body is already dark with ink. As Leonardas sleeps, the various tattoos of warriors, emperors, beasts, and birds that adorn his frame whisper in Nikolas' voice, slowly giving Leonardas instructions. Nikolas craves access to the nearby tomb of a long dead chaos worshipper - and the fell weapon contained within - but the daemon that guards it would kill far too many of his mutant followers.

To the north of the valley, where the Sjkarny river splits into a vast swampland, Captain Boris Serchenko has raised the stronghold of Valley Watch Keep. Boris is here for one reason, and one reason alone - to cast down the works of the Cancio family, and wreak vengeance that has been brewing for a hundred years. The Serchenko family were the original owners of the Sjkarny valley, until the Tilean expansion drove them away. Boris was a soldier in the armies of the Empire for nearly forty years, man and boy, and has returned to his native soil as a Knight. He is honourable, brave, and utterly dedicated to taking the valley back over the dead bodies of the Cancio twins. Even if they surrender. The swamps surrounding Valley Watch Keep are infested with greenskins, with several major camps constantly raiding the few villages that cluster fearfully around the keep.

The final major settlement in the Sjkarny valley sits where the hills rise into mountains, and the river runs strongest. It is the only surviving settlement from the early expansion, with nearly three thousand people, thick walls, and a thriving market. An Amber wizard has made her home in the town, alongside a hospital run by dedicated Shallyan priests. It is the town of Hassalburg and it is run by the single 'luckiest' Ranaldan priest in the border lands. The Holy Father Marcus Flaus is barely an initiate into the priesthood, taking only the barest steps into the first career he's embarked upon. One day, two years ago, he challenged a stranger to a hand of cards. After a bad run, he found a perfect hand. He went all in, and the stranger raised him and offered the deed to a town in the border lands. Marcus won, and the stranger was true to his word. The rulership of a large, prosperous, town with a happy and productive populous. Marcus isn't a fool, and knows that this is clearly a set up. He doesn't know if the stranger was a drunken prince, a seer, or Ranald himself, but Marcus knows that there's something bigger at play. He's convinced the locals that he knows what he's doing, but he's on the look out for someone - anyone - who can help him work out what is going on, who set this up , and does it have anything to do with the cursed reputation of the valley. He doesn't have any contact with the other princes yet, but if any of them find out the truth, they'll almost immediately invade. He'll be honest with adventurers, attempting to use an honest face and a genuine desire to do the right thing to convince murderhobos to help him out.

The last of the princes isn't, not really. Boris is correct, the Serchenco's have long been the masters of the valley. Myca Serchenco has been the prince here for longer than anyone else. The strigoi vampire lord claims no one town or village of his own, but instead travels the valley in search of prey. Canny adventurers that discover the vampire may blame it for being the originator of the curse, but Myca is generally defensive of any human that lives inside the valley, considering them his personal herd, and has been attempting to hunt down the cause of the curse himself. Adventurers that approach the strigoi with openness about trying to uncover the curse will find a strange but potent ally.

The ruins of Giovanas, Vessertulli, and Sariane are all built on excellent sites for settlement for the aspiring town builder. But, well, curse. The landslide that hit Giovanas is still there and is strangely animate; swelling like a tide with the moon, rising and falling to crush those that get too close. The dead of Vessertulli have failed to stay dead, and hundreds of zombies and a dozen packs of wolves that fed from the dead still roam the area. Sariane is filled with several thousand bees, all of whom are violent and - for some reason - completely fireproof. The Amber wizard in Hassalburg is known to avoid the Sariane ruins at all costs, and refuses to answer any questions about them.

+++

In other news, this is the best book and I am so glad I bought it tonight.

e: Formatting

IshmaelZarkov fucked around with this message at 11:21 on Apr 24, 2019

IshmaelZarkov
Jun 20, 2013

Everything posted about HSD so far is an abomination, but... and I hate that I'm about to say this... there's something in there I'm stealing for every game I run in the future.

For no good, rational reason, all owls are now evil.

I'm leaving out hybridization, evil universe glyphs, science, magic, all that. Just every owl is now evil. They hate, and are in turn hated.

IshmaelZarkov
Jun 20, 2013

https://youtu.be/Bz3dLz8GxUw (skip to 23:30 - phone posting and can't work out how to set a time in the kink)

All this talk of Feng Shui has got me thinking about a terrible/amazing aussie TV show called Double the Fist. Its... oh guys... it's bad. It's so bad. But I'm genuinely wanting to run 2e now, just to run this show.

IshmaelZarkov
Jun 20, 2013

Oberndorf posted:

I took to house-ruling Fortitude to be a straight automatic success on soaking lethal or bashing damage to let it keep pace with Potence. Also changed the fire/sun/aggravated damage soak roll to straight Fortitude rather than Stam+Fort to keep it from being too silly.

Because I hate my players, and I think that superman is better with kryptonite, I've house ruled sun and fire damage to be unsoakable.

gently caress you, the sun hates you. No free passes.

IshmaelZarkov
Jun 20, 2013

I've always run the Beast as the vamps actual real brain/personality, with the tattered remains of the original persons ego floating on top, pretending to be somewhat human for just one more night.

But, that being said, I really liked the film Daybreakers, so my right to have opinions on vampires has potentially been voided.

IshmaelZarkov
Jun 20, 2013

Flail Snail posted:

Beers have been acquired. Nap has been had. The show must go on!


They should have sent a poet.

This is... beautiful. It's a love leter to not-quite-language. A prayer to the gods of not playtesting.

This is why I read F&F every day.

Thank you, Flail Snail. Thank you.

IshmaelZarkov
Jun 20, 2013

Robindaybird posted:

And that's the thing - everything written about Beasts makes them horrible PC splats, but they would make for decent villains but WoD doesn't really need any more antagonist splats.

The more I see about Beasts, the more I wonder how a Heroes game would go. You're some rando that suddenly starts having the cravings to act like a hero at all time, no matter what it does to your life.

Holy poo poo. Reverse Beast is just Hitmen For Destiny and I am here for it

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IshmaelZarkov
Jun 20, 2013

Wasp Tower is probably the best intro story I've seen so far for a K9: Spirit Police style game. It can be done fairly creepily, it could be used to introduce a lot of concepts to a new group, and if the group ends up really liking the wasps as bad guys, there are splinter cults you can follow up with.

There's two or three sessions of great story there. I'd even be tempted to run it with a horror movie cold open, giving the players a generic handyman character sheet and sending them in for maintenance, only to be horrifically eaten.

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