|
Dallbun posted:95: The Repulsive Ring This one's salvageable, I think. Have the ring in an enclosed room where it can't get away, but maybe they'll run into traps or environmental hazards trying to catch it. Somewhere in the room they can find a note or clues to a command word that toggles its enchantments on and off, allowing them to take the ring and use it for their own shenanigans later.
|
# ¿ Nov 1, 2017 17:25 |
|
|
# ¿ Apr 23, 2024 17:04 |
|
JcDent posted:And thanks for the Hit Dice explanations. Sounds stupid, tbh, but I understand how someone with verisimilitude brain spiders would come up with it. It's basically just level equivalent for NPCs for the purpose of determining hit points and saving throws. It's not a complex, esoteric concept.
|
# ¿ Dec 13, 2017 19:29 |
|
Kurieg posted:They never rolled hit dice for monsters in 3.5, They got max HP for their first HD and then the average for all the rest (2.5 on a d4, 3.5 on a d6, 4.5 on a d8, 5.5 on a d10, and 6.5 on a d12, rounding up I think) Monsters in 3.x still have hit dice values, with a precalculated average listed for convenience. You'd be right that most people probably didn't actually roll for monster HP, but it was still there.
|
# ¿ Dec 14, 2017 06:47 |
|
PurpleXVI posted:SPEAKING OF. They released a "lore book." So is the space-faring libertarian utopia actually a sham, or did they double down on it?
|
# ¿ Dec 31, 2017 18:03 |
|
The name of the tome - The Whispering Fez - is a much more credible name for an occult artifact. Really, I think the problem is the attempt to oversell the thing. You could do a lot worse than cursed headwear. It's just that "The Blood Red Fez" is approaching "The Evil Fez of Doom" in terms of reflexive silliness.
|
# ¿ Jan 28, 2018 05:04 |