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Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised




Hostile V posted:

Absolutely correct.

Also I like how going on pilgrimage is just a guaranteed holiday for the peasants.

Not far off from real life, I'm pretty sure.

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Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised




A child who was taken and then given back by the Fae sounds like a great PC concept.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised




Last I checked, Space Marines and Sisters of Battle are pretty much the only organisations in the Imperium that are gender restricted, and at least on paper the Imperium's standard doctrine is pretty egalitarian, at least in the more 'standard' Imperial culture. It's just that the artists and modellers only make boy toys unless reminded otherwise, and it's gotten worse since GW decided the Space Marines are the protagonists of the setting and everyone else exists as background extras of no interest.

Space Marines' main justification being, at least in recent fluff (as in from the 90s onward), that they're nabbed before/during puberty and given crude gene therapy designed to basically make them grow into imperfect clones of the Primarchs, who are in turn imperfect clones of the Emperor, and they're already super picky about who qualifies for that, and a lot of initiates die or flunk out in the process because their bodies (or minds) aren't ideal for it.

I wouldn't be against it in theory; hell, have one or both of the Lost Primarchs turn out to be a girl so there's precedent; but I do recall an old discussion on the topic of how pretty much every actual 'female Space Marine' army tends to have some kind of really weird fetish at its core.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised




I mean, the whole reason the Sisters of Battle exist is exactly because they use antiquated, patriarchal language and symbology but it isn't actually reflected in the culture.

Though said culture is also pretty heavily opposed to transhumanism, with the Space Marines and Adeptus Mechanicus' alterations being cultural loopholes that people quietly ignore because they're absolutely necessary and also powerful and scary. The Imperium is basically all about self-worship of the human form. (Reminded of how the Purity ideology in Civ Beyond Earth is basically a secular Imperium of Man)

I love the Brettonnia writeups for actually being self-aware about how hypocritical and doublethinking the setting is, and the necessary facades and ignorance to keep up the idealised feudal aesthetic. Makes for a lot of interesting story hooks, and god knows it's not far off real life at all.

quote:

"Yes Anne, you can be a Space Marine. Just remember that Bernadetta will still be adressed as "Battle Brother" as a traditional honorific. Also to avoid confusion since she looks exactly like her squadmates who started as boys. Yes, that includes the five-inch, braided mustache."

That's probably more or less what you're gonna get, best case scenario, taking a 9-12 year old girl and spending a couple decades messing with her development with super-testosterone, superhuman genetic modification, bionic implants etc etc.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised




MJ12 posted:

SOMEHOW IT TURNS OUT THAT WHEN WOMEN GO THROUGH THE PROCESS INSTEAD OF TURNING INTO GIANT SLABS OF ARMOR THEY TURN INTO PERFECT WAIFUS WITH HOURGLASS FIGURES AND ANIME EYES

Or something

You would be surprised at terrible people can be. Or not.


RedSnapper posted:

"You see, they have more efficient muscles due to higher iron content in their blood (that's also how they get perpetually rose-red lips) and most of their muscles accumulate in the breasts. That's only rational."

And that's if you're lucky and there isn't some kind of mind control/bondage implications or something otherwise completely out of left field.

We already have the Sisters Repentia, and the entire faction of Dark Eldar, but some people just aren't happy unless they can put their genitals where they don't belong, metaphorically and otherwise.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised




Surprised that the Skaven writeup last page didn't mention their utterly brutal blood feud with the Lizardmen.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised




PurpleXVI posted:

I'm imagining a human knight who just wants to be a bit dark and brooding, so he becomes a knight in Mousillon, and the local knights invite him to a gathering... where it turns out they're all undead(though otherwise reasonably pleasant). So he keeps his visor down and tries his best not to out himself as a human.

And at one point his helmet gets knocked off and reveals to everyone that he's actually a normal human, and all his freakish undead and mutant friends pat him on the shoulder and say they knew all along and were appreciative that he made the effort to fit in.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised




Sudden thought, probably best for the Warhammer thread, that if you want real poo poo to go down in Warhammer Fantasy to hurt the Old World, start the equivalent of the Thirty Years War.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised




No one ever suspects the butterfly.

Now picturing The Monarch as the leader of a Chaos Cult.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised




Not like it doesn't happen in real life.

I think there's an Imperial Guard general who specialises in the human wave strategy and is massively decorated for it, played for black comedy.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised




Which, given how in real life so many violent and reactionary movements tend to spend most of their time fighting each other over petty slights and differences of dogma, is also a legitimately scary talent.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised




I vaguely recall G-Unit being the name of 50 Cent's posse in Blood On The Sand.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised




Cythereal posted:

Interestingly, 40k does a lot more with the idea of Slaaneshi warriors who aren't into sadomasochism. Much more common are incredibly refined duelist types - the sort who are obsessed with getting the killing cut just right or being improbably fancy to try to force their opponent to admit how much better they are, things like that.

Vega from Street Fighter would be a classic Slaaneshi warrior.

Either that or the good ol' Noise Marines who desperately try to make every battle the biggest, loudest spectacle they can and draw all the attention to themselves. Even moreso than Chaos Champions usually do.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised




Warhammer Fantasy seems like a great setting to steal ideas from (I may have basically have Brettonnia be a nation of D&D Dragonborn, with all the irony that implies) but with a fair few difficulties actually running it unless you take liberties with underdeveloped and poorly realised aspects of the setting.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised




Night10194 posted:

Oh Japan.

Demon Princes aren't, say, the idea of a person. They're that person's soul. Becoming a Demon Prince and ascending to be a part of the Realm of Chaos is what every Champion is shooting for, just by the time they get it, since they've lost all memory of who they were and had a personality change implanted by their God...I kinda question how much it's the original Champion's soul anymore. Sort of a metaphysical ship of Theseus.

I'm reminded of how apparently King Arthur being a woman in armour explains at least why Guinevere never had any children. (dunno about Mordred though)

Also, made me picture a fallen hero turned Demon Prince having to taken on a Runepriest summoned manifestation of the legend that they once inspired.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised




Rand Brittain posted:

Yeah, I ran it as "you realize you can accomplish your goal of protecting everybody's free will by giving up your own and becoming a disembodied spirit of chaos."

I also gave the rest of the party the opportunity to pull her back, but they all decided not to since she obviously wanted whatever it was so badly.

I think your player just wanted to become Madoka.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised




Weren't the Vaults all meant as test chambers for generation ships?

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised




Something, something, Kislev would be a great place to do fantasy STALKER.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised




Young Freud posted:

I'm disappointed we never got "artwork" for G-Unit considering that how traced over photos the book's character art is for AAH.

Obviously you're meant to picture them as 50 Cent and pals.


Horrible Lurkbeast posted:

Sweet sweet annihilation, no megalomaniacal poorly written torturers, no bullshit railroading, just blessed oblivion.

That could actually be a great game: you are rudely pulled away from the silence and forced to remember something of the unwanted past, and the sole reason for the adventure is your desire to die again.(although that may change)
Which system would work best for an undying protagonist?

Planescape Torment: Tabletop edition?

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised




'China takes over the world' pretty much replaced 'Japan takes over the world' and is similarly based on an economic bubble. And give it a decade or two and it'll be 'India takes over the world'.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised




Seems like you could probably work out a decent deal with the nightmare-eating jellyfish by passing it around a hospice or something.

Janky as it is, Kuro at least seems to have some decent ideas behind it, though I think as mentioned it doesn't really seem clear exactly what they're going for when actually playing it, besides vaguely J-horror stuff? Japan becoming isolationist out of international embargo rather than out of choice is a bit historically amusing, and probably intentional. Though the logical extension of that would be to have it go all warring states with some Nobunaga analogue eventually emerging.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised





I'd play it.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised




I recall the Kinnikuman anime being about invading alien wrestlers. Also one of the few 4Kids dubs that was actually pretty good and funny.

Racism really is something that, if you want it to come up, you handle case by case. Especially in fantasy settings where the party can consist of god-knows-what. (I've had it on record that my current campaign's adventuring party is likely to be mistaken for a circus troupe when visiting human-majority settlements) Definitely not worth baking into the mechanics.

The problem is when designers think a game can't be taken seriously unless it has 'realistic' elements and have very skewed ideas of what 'realism' is, and it doesn't help when they get those ideas of 'realism' from RPGs in the first place.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised




Sounds like an Ice Witch could wreck poo poo further up in the Chaos Wastes, given they're literally the polar regions. Has its own problems, though.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised




I hadn't paid much attention to Aethera, but those are some pretty funky designs.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised




Night10194 posted:

The more I think about it, the more potentially replacing Warhams' Insanity meters with a 'how close is the Warp/Realm of Chaos to noticing you personally because of all the insane experiences you've had and generating a specific nemesis for you' meter seems like it would be a great idea for some campaigns.

Reminded of the old Fey idea of the Nemesis, which is about the same deal.

Chaos is, oddly enough, rather awkward and clunky and has aged poorly in a lot of ways considering how interesting the rest of Warhammer can get. (mostly from stealing from the history books) One of those things that works well on the army scale given it's an excuse for crazy inhuman monsters, brutal warriors, possessed war machines and demons, but on a personal level it's like trying to roleplay in an 80s cartoon with more tits and gore. (Heavy Metal?)

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised




Night10194 posted:

You know I finally looked at that thing Mors posted ages ago for playable Slaan in WHFRP and while I'd never do a playable Slaan, when/if Slaan are on the field in my Lustria game I might actually use those rules for high magic and how to represent how incredibly powerful they are.

Every now and then you get a fat frog off the wizard internet long enough to show people why the ancients used them to terraform a biosphere onto a tide-locked ice-ball.

I missed that one, link?

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised




Futurama as a reference/inspiration for Starfinger isn't the dumbest idea on paper; it draws on the same sci-fi cliches that the game is, something they can expect most of their audience to be familiar with, and has a lot of entertaining ideas to work with.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised




Kind of an issue in RPGs is the medium; multiple players playing single characters each (usually) so you need something for each of them to do, hence role division. It's the same reason classes come up even in video games that don't necessarily have class systems, to divide tasks and specialise. But good class design is an art in itself, and one that most RPGs don't do very well.

Starfinger's another tragic example of a RPG setting I really, really want to see done right, but nobody does, either by adhering too closely to a particular property or just rehashing D&D 3.5 literally in space.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised




RPGs almost always go well overboard with describing weapons at the first opportunity, because nerds love weapons, and weapon nuts are usually writing and/or playing RPGs. It all goes back to the original D&D's polearm list.

Problem is, D&D very rarely has any original ideas, let alone good original ideas. And they kinda know this, given how much it rips off everything in sight.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised




The honor system, flaws and virtues of L5R are reminding me, probably fittingly, of Pendragon.

There seems to be emphasis on faults/weaknesses as roleplaying opportunities rather than just penalties. One gained from an enemy's crit in combat could manifest as a brutal scar, a mildly crippling wound (and excuse to wear an eye patch!), a personal sore spot from wounded pride, or even PTSD.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised




ZorajitZorajit posted:

So, apocryphally this is called a 'Nuclear Tesuji' and is a psuedo-real move in go (the way en passant is a specific, albeit rare thing in chess.) It happened at least often enough that there are lots of old wood cuts of people attacking each other with Go boards (could have been an 18th century meme of course.) The way it was explained to me is that you throw the board, uppercut your opponent and storm off; you actually win the game if your opponent retalliates, because you made a "legal" move, and then they chose to fight you.

This sounds like a very old joke that its original tellers would only find funnier with time.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised




I think car chases work in board games better than most RPGs because RPG writers approach them from entirely the wrong angle and overcomplicate them. The core conceit of a car chase is pretty simple; one party wants to get away, the other party wants to stop the first party getting away. It's a matter of managing distance, speed, negotiating obstacles and finding an opportunity to escape. The rules could be applied to any chase scene, for that matter, possibly with varying focus on escaping, outlasting, or even defeating your pursuer in a running fight. (And of course, could work from the other angle as well)

The problem is when you try to simulate all that rather than abstract the important bits.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised




Space fighters could totally fit into a D&D-in-space reskin. Hell, could just have space combat be a reskin of regular grid-based combat, with all the space fighters having weapons and abilities that happen to match their pilots.

Alternatively; Gundams. poo poo, I think I just invented a better setting than Starfinger already.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised




As I suggested, just take the G Gundam route and stick your PCs in giant robots that have all the same weapons and abilities scaled up.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised




The Gap seems like in theory a clear invitation for 'Make up whatever the hell history you want, with your old PCs now being gods, kings and heroes or whatever' but that feels like it's assuming way too much imagination and player agency than typically expected of Pathfinder.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised




And that makes me want to run The Illiad in Kobolds Ate My Baby.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised




It depends. The original Dracula was written in mind that Dracula lives mostly on instinct rather than reason, which is why he often acts stupid or predictable despite setting up a very complex plot and maintaining his lifestyle himself. And it's implied he has his poo poo together better than any other vampire, the other ones are shown as basically semi-sentient predators.

And a lot of old vampire lore centres around behavioural quirks and strange taboos; can't navigate crossroads, has to count grains of rice, has to ask permission to enter a dwelling, and so on. There's a very uncanny valley effect to it taken all together, quite likely literally so; a loss of impulse control combined with remembered impulses and habits of etiquette turned into compulsions.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised




The idea of a vampire's emotions mostly being imitations of their memories gets scary when you have an example of someone like the above who hasn't led a very happy, interesting or varied life in the first place.

Sounds like a decent concept for a serial killer type, obsessing over particular archetypes and getting Quite Upset when the people won't play their parts.

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Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised




Scientology is basically an RPG, checks out. It's one big LARP.


Tuxedo Catfish posted:

One of the nWoD splatbooks has a sample plot about an evil tree that makes squirrels run in circles. This is how it signifies the influence of the Abyss, which is nominally a nether dimension made of horrific false histories trying to become true presided over by parasitic godlings.

I've seen weirder things in nature. Cordyceps fungus anyone? Or that parasite that mind-controls slugs.

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