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punishedkissinger
Sep 20, 2017

MonsterEnvy posted:

They also plan to release a starter box with an adventure in Ubersreik in it. That will serve as an introduction and teach how to play. This stuff should be coming with the physical release.

Yeah I pre-ordered it and they say it should be out by the end of the month, Sigmar willing.

Edit: Has anyone here played the unofficial warhammer campaign A Private War? I just got a hold of it and skimmed the first fifty pages and it seems pretty well written.

punishedkissinger fucked around with this message at 15:32 on Sep 20, 2018

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punishedkissinger
Sep 20, 2017

this is ridiculous

http://warhammerfantasy.wikia.com/wiki/Dooming

punishedkissinger
Sep 20, 2017

it'a ambiguous, is the dooming accurate or just reading of entrails?

punishedkissinger
Sep 20, 2017

Night10194 posted:

The table results range from 'THY END IS A STICKY ONE INDEED' to warning you that pies and hot crossed buns are out to get you to dramatic stuff about the forces of evil to the Doomsayer falling over dead with a look of utter horror on his face, and you never actually learning what the hell he just saw.

It is amazing. I'm gonna get to all this in time, damnit. Gotta wade through the part on the calender first, which is going to suck and I might skip a bunch of it because we've always just run the setting on the totally normal earth calender rather than try to remember a second one like lunatics.

A large calendar is one of the things i make for every campaign. it's just useful for players to write on at the very least.

I can see how some people would like to avoid the additional clutter.

edit: i'm reading through 4e pdf now and I have to say the art is really excellent.

punishedkissinger
Sep 20, 2017

I've always said they should do this for TWW, but man, a Cathay book would be off the hook.

punishedkissinger
Sep 20, 2017

sexpig by night posted:

Yea I like them sticking to the typical Warhammer style of 'ok there's a couple results that are real horrible...but also kiiiiinda what were you doing putting yourself in a situation where that was on the table dude'.

Yeah, as a GM I want my players to succeed, but a consequence-less world is boring.

punishedkissinger
Sep 20, 2017

The Lone Badger posted:

How do the Witch Hunters deal with things like visiting Damsels or Ice Witches? Do they need to formally apply for some kind of diplomatic status? Get given leeway as foreigners as long as they don't run into the wrong person? Need to keep it on the down-low because they'll be burned if they actually do anything?

Edit: I wonder what would happen if a chorf sorcerer somehow ended up in the Empire. A bunch of puritans standing around in a circle going "well he can't be a witch because dwarves can't be witches. By definition. So.... ideas Udwig?"

The Witch Hunters are limited in their power by politics. They're just one organization of many who exert power of the judicial process and they do not have absolute control.

punishedkissinger
Sep 20, 2017

I'm too impatient to wait for the starter adventure. What should I run instead?

punishedkissinger
Sep 20, 2017

Continuing to read through A Private War.

The writing can be a little obtuse and oddly organized , but the focus the campaign puts on power struggles within the empire is interesting so far.

Worry that it might be a little railroad-y.

Has anyone else read this campaign?

punishedkissinger
Sep 20, 2017

Has anyone had a chance to read through the free starter adventure that just came out for Warhammer FRP4e?

https://www.drivethrurpg.com/product/259270/WFRP-Ubersreik-Adventures--If-Looks-Could-Kill?src=newest

I've read it once now and overall I like it, it has a good mix of social and combat plus some interesting twists on the genre.

I'm a little concerned about the use of the Strigany (Warhammers NOT-romani ethnic group). While they seem to make a point of subverting Romani stereotypes I still feel a little anxious about it.

Thoughts?

punishedkissinger
Sep 20, 2017

Mors Rattus posted:

4e has made an effort to try and unfuck the Strigany. I haven't read through the adventure to see if they manage it, tho.

I want to believe that they've done a good job here. One of the main themes of the scenario is about subverting stereotypes the steadfast dwarf turns out to be a charlatan, the Strigany are just a displaced people with what are actually very reasonable "superstitions" (that stelle which gives everyone bad dreams and is constantly surrounded by mist is haunted), etc.


However, there is still an old Strigany mystic/fortune teller trope and as a white dude I'm not sure if that's offensive or not?

punishedkissinger
Sep 20, 2017

I'm strongly considering running a one-off with the players as skaven called To Hell Pit and Back. Thanks for doing this write up, I'll probably skim through the book myself.

punishedkissinger
Sep 20, 2017

Anyone interested here is Dave Allen's scenario To Hellpit and Back, which is a cute one off where the PCs get to play as a bunch of low-level skaven sent to murder-kill a grey seer. Allen also wrote the first published scenario for 4e WHFRP, If Looks Could Kill, which is also excellent.

http://grognard.org.uk/WFRP2/Adventures/To%20hell%20pit%20and%20back.pdf

punishedkissinger
Sep 20, 2017

Is there a good source for information on Beastmen? I'm considering as running them a little more empathetically in my game, but I want to see what's out there.

punishedkissinger
Sep 20, 2017

Night10194 posted:

This is also backed up by the official Stormvermin enemy stats in Terror in Talabheim (I'm currently running a version of it right now for my group) that has them as SB 5, TB 5, WS 65 monsters, only held back by having 1 attack and kinda meh armor. Also 17 Wounds each. And they made them fairly brave. They have a Strength and Toughness higher than the Rat Ogre.

For reference, a TT Stormvermin is WS 4, S 3, T 3, W 1, Init 5, Mv 5. They're, uh, slightly faster Empire Swordsmen with halberds and decent armor. No braver than any other rat. The joke being that the Elite Super Ratsoldatan are, uh, about on par with some 17 year old conscript with an arming sword and an old shield. The RPG stat writers seem to have instead bought their hype about themselves. The TT statline would've translated into like, WS 40, S 35, T 35 with good Agi and movement, not, uh, whatever the hell the Terror in Talabheim authors were thinking.

E: Admittedly this is because they're trying to make them chufty enough to get players to avoid direct conflict during some parts of the adventure, and it's an adventure for PCs in the middle/late part of their 2nd career so they're kind of getting to be badasses. Plus the low armor really hurts them.

Is terror in talabheim a good campaign? i'm considering running it, seems like it could be decent.

punishedkissinger
Sep 20, 2017

Night10194 posted:

It's...mixed. It's one of the better minicampaigns in the line, I think, but I can't talk about it too thoroughly because my players read this thread.

I'm still having to change a lot of it, both to make it more fun and active and to fit it to the fact that they've just hit T3 and can do stuff like have their Bright Battle Wizard just blow rat generals up with one Fiery Blast spell. I generally don't think any of the 2e campaigns are worth it without extensive alteration, I just have access to it because one of my players bought the 'entire works of the WHFRP line' package they had on sale in the runup to 4e.

It also has a lot of railroading. A lot. And a lot of sections on how to punish the players if they try to get off.

yeah, in that case i'll just wait for the rest of the starter adventure ubersreik stuff to get released. what they've put out has been pretty neat so far.

punishedkissinger
Sep 20, 2017

I've been thinking more about the way different institutions interact in The Empire, specifically regarding how magic use is handled. The Sigmarites seem to oppose it entirely and would probably burn every magic user if they were allowed, but obviously the Colleges of Magic are quite powerful and have other ideas. This lead me to write a quick little adventure hook.

A landlord contacts the PCs. Recently, one of his tenants disappeared into thin air, along with the entire home. This was of course immediately noticed by everyone in town and there are now several groups searching for the man. The Church of Sigmar suspects chaos magic is involved and wish to locate the home and "interview" the tenant. The Colleges of Magic feel similarly, though, unknown to the PCs they seek to recruit the man into their ranks. The landlord is seeking back rent as well as damages and would like to find the man before the others do as he suspects it will be difficult to collect on these debts after the Sigmarites are done with him.

As this conversation is finishing, word comes that the house has been spotted atop one of the nearby Hagercryb mountains and the race is on!

punishedkissinger
Sep 20, 2017

Night10194 posted:

The most dangerous part about rats is you know what they'll try to do, but they are also constantly developing new means to do it.

Also kind of interesting that it's only both underground dwellers who use flame throwers.

If the Empire wants one, it can just call on a Bright Battle Wizard.

This makes total sense though, flamethrowers are perfect for clearing out enclosed fortifications, hallways etc.

punishedkissinger
Sep 20, 2017

A local Lord hires the PCs to investigate strange occurrences around his manse- he fears he's being spied on. Soonafter he turns up dead when he "falls off a balcony". The trail leads the players to a Shallyan mutant sanctuary and there is evidence implicating the rat-child there, however, there is also evidence that the Lord was deeply corrupt and cruel.

punishedkissinger
Sep 20, 2017

Cythereal posted:

Verenans and Skaven revolutionaries, joining forces for democracy. Add in Ranaldans for some socialism.

Class is super baked into the fiction and career mechanics but it feels like none of the published scenarios really take advantage of that in interesting ways. I'd love to see more stuff like this

punishedkissinger
Sep 20, 2017

Joe Slowboat posted:

What if we teach the new rats that they need to get the Dwarves' cities back for Dwarfkind and deliver them with an apology song?

Where will the rats live?

punishedkissinger
Sep 20, 2017

Mors Rattus posted:

It would depend on interpretation of the exact wording of the Grudges involved and the dwarves doing the interpretation.

(Ask your gm)

punishedkissinger
Sep 20, 2017

Ronwayne posted:

Is there a term in economics for what a bad idea it is to have whatever your currency is also be an important ingredient/good in your economy as well? I know I'm trying to ascribe anything like sanity to the skaven, but imagining a manratten project where you also had to pay for everything in uranium as well is uh.

It's like the absolute worst possible barter system you could design.

punishedkissinger
Sep 20, 2017

But there are magic plaints and poo poo

punishedkissinger
Sep 20, 2017

i'm guessing deadlands was written entirely by white dudes, yes?

punishedkissinger
Sep 20, 2017

Do the reviews from this thread get archived somewhere? I wanted to read through some of the Warhammer stuff again and I'm having a hell of a time finding it.

punishedkissinger
Sep 20, 2017

Cooked Auto posted:

Reviews (both finished and abandoned) get added here:
http://projects.inklesspen.com/fatal-and-friends/

Thanks! This rules.

:cheerdoge:

punishedkissinger
Sep 20, 2017

Night10194 posted:

Eh, it's TT accurate for them to be kind of a disappointment against any sort of serious fighter. It's fine for them to be easy enough to kill if you know what you're doing.

Which I imagine they are in 4e, too, because looking at it they didn't fix their main problem, their dogshit (for how tough they're supposed to be) WS. Especially as every time they miss a skilled PC in 4e, that PC gets stronger due to Advantage. Whiffing is the thing that really kills Roger.

E: They do get the advantage that being big can actually matter more in 4e, but it's balanced by how they can't swing more than once, unlike their 3 attacks in 2e. Which can kinda make up for their sub-40 WS. Especially if they get lucky. This is going to be a theme for almost all giant monsters when we get to mechanics; they're very hit or miss.

Yeah I just ran an session where the armored Ogre got absolutely murder killed because the spellcaster kept sniping him with Dart, preventing him from ever building up any advantage, while the players just maxed out their combo bar and laid waste to everything.

I expect this will be even easier with Rogers since their compatriots are going to be even lower-tier chaffe that the players can get their combo going on.

punishedkissinger
Sep 20, 2017

You should do the 4e Ubersreik guide!

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punishedkissinger
Sep 20, 2017

Night10194 posted:

Spires of Altdorf is absolutely the weirdest adventure of the lot. There's a good reason that a couple sessions into it we abandoned it, and the entire Paths of the Damned AP.

It isn't the worst of the 3, though. Robert Schwalb's warming up the old Roberta Williams Special for book 3. Not to mention every single Beastman you face in Book 3 is a WS 50+ 2 Attacks Damage 6 super beastman. Even the mooks. Especially the mooks. Also you can't take any time to heal or anything because book 3's gimmick is that it takes place over like 2 weeks and has a strict time table that PCs will miss if they take any time healing.

Wait this is the same Robert Schwalb who did Shadows of the Demon Lord right? Is that not a good game?

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