LatwPIAT posted:Challenging people to make a difference in their world? What, as opposed to, I don't know, any game ever? Going out to kill the tyrant king is making a difference in the world - so is stopping Cthulhu from waking.
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# ¿ Dec 7, 2023 01:46 |
LatwPIAT posted:Well that's even more pretentious. ![]()
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Domus posted:I never had a DM who thought Correspondence was about teleporting and such. In our circles, and I believe in RaW, you can't effect anything outside yourself without at least two spheres in Correspondence. And then it's only things you can touch. So Correspondence is pretty much required for most characters.
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Evil Mastermind posted:
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Evil Mastermind posted:Oh man, amazing catch. I had to look at that like five times before I saw what you meant. And then when I deciphered it I realized it was saying the minimum payment was way under one yen ![]() EDIT: Rand Brittain posted:I would also like to point out that the Sons of Ether are totally proper scientists and they do do peer review and repeatability. (Sons of Ether Revised is a really good book and an example of why leaving out paradigm and philosophy or boiling them down to sound bites like "everything is data" turns intellectually respectable philosophies into cardboard cutouts.) Do they like... put effort into creating another, consistent environment with different laws of physics than the Consensus reality has, then do their experiments there? Zereth fucked around with this message at 00:10 on Jan 9, 2016 |
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Doresh posted:It's amazing how Campbell can give a pretty a complete and to the point look of the Technocracy, while Brucato meanders all over the place and yet can't bring himself to give the guys players are actually supposed to play as more detail than "They're goths. Also something something art is magick." (previously strongly defined traditions/crafts not having one, well...)
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Evil Mastermind posted:Right. Just like pretty much everyone else because at some point you're going to go somewhere your gimmicks don't work.
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Evil Mastermind posted:Well, let's look at the numbers. I was about to say "this character type" but you could put nearly anything in the gameline there and have it still work, couldn't you. ![]()
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LatwPIAT posted:Jinx has the concept Wiseass Street Kid, and she's "restless risk-taker often taken to excess", so she has a Dynamic essence, Rebel Demeanor, and Seeker Nature. Now let's take a look at what Jinx' character ends up as based on her concept. The huge range of the dot-ratings can make for some very interesting results.
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LatwPIAT posted:
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Cthulhu Dreams posted:Why do people have these pointlessly complex dice pool mechanics when most people (including myself) cannot accurately tell you how much harder it is to get two successes with 7 dice against TN 6 vs TN 7. If the GM can't work that out then he doesn't know what he is doing when he sets the difficulty.
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Don't you declare actions in ascending initiative order in Mage? So the person who goes first is the last one to get to decide what they do?
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MonsieurChoc posted:It's funny, I thought I remembered Nuclear Liches being playable, if extremely high-point.
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Mors Rattus posted:Superiors 2: Glutton is Hard to Pun ![]()
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Say, Mors, are you going to be covering the In Nomine Anime supplement?
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Mors Rattus posted:Probably eventually. ![]()
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Midjack posted:Oh, I own it and the entire rest of the In Nomine line though it's been quite some time since I've looked through them.
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Alien Rope Burn posted:The thing about the gizmos system is it would be an interesting idea if that was like the core of the game, like if you were all playing robots where you had to work out your whole sheet as a diagram, but as a mechanic just to figure out if you can make a lightning gun it's tedious busywork.
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Ratoslov posted:Yeah, I think the most important thing I learned from all this is that Lilith and the Lilim are all insufferable, and Jordi isn't all bad because he hates Lilith.
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Black August posted:Yikes, haven't walked down these roads in a long while. I got PMd about my old stuff, I was the one who ran an In Nomine campaign using Furfur a while ago. One of the few successful full IN games I ever even heard of, which doesn't surprise me. I was steeped nose-deep in In Nomine with its creators and writers for a long long time. Nice to see it still getting some tiny bit of attention.
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Black August posted:Ok. I need to frame this, all of this, for every conversation here on out before I answer your question. I've noticed in this writeup that the line is very inconsistent on if it's okay for Superiors from other sides to like get together for drinks or not. In that several things say it's bad, but then on the other hand like every single Superior is noted as actually talking, in person, with Superiors on the other side on a semi-regular basis. quote:Hey before I talk more there, here's another qualifier to back up why that happened;
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Mors Rattus posted:I am pretty sure that 'oh dear god I hate Lilim' is a common feeling among In Nomine fans. I don't recall the books ever really going into this in any detail.
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Malakim could presumably go work for a Demon Prince and get a new paint job like Lilim do with Archangels, but other than being able to go to heaven and other little details like that they're already mechanically demons, pretty much. Which seems to be the only real explanation for why they can't Fall to be had.Cythereal posted:I'd almost think this is on purpose: being warriors is not what God created the Malakim for, they were supposed to be judges and adjudicators among men and angels but lost their way with the Fall, similar to Dominic. EDIT: Say what WAS the deal with Malakim in the original french game?
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Robindaybird posted:I get Ao is meant be representative of the GM, but given how many gently caress ups in FR is either because he's remote, or he chose to act in what seems to be the most dickish way possible, makes you wonder why the rest of the gods don't go "You gotta go."
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Alien Rope Burn posted:Nah, that's Sigil. ![]()
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Black August posted:oh god not the Zadkiel writeup
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Count Chocula posted:She actually seems human
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NutritiousSnack posted:Didn't the same thing happen in Witch Girls Adventure? Like Witches where such assholes that muggle men blowing them up was in fact 100 rationale and just a means of self defense
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Mors Rattus posted:Superiors shouldn't show up in person very often - they don't fight individual battles. They are potent, unfathomable, mysterious beings of immense age and strength. They should inspire awe, and so appear rarely.
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Night10194 posted:This is actually a good idea, because again, the PCs will usually be outnumbered and so rolling fewer dice. A player-favoring critical rule is usually a better idea than the other way around.
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In addition to cigarettes I count three cases of the Witch Adults (on Adventures) fatally transforming people, plus the suspicious frog in part of the partially-melted tank.Ettin posted:Sounds like you need a palate cleanser.
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Kurieg posted:"Traditional combat"-focused is what I mean. Domina's about combat magic, Furie's about beating people to death with magic swords. ![]()
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Black August posted:I really, really don't care for that Soldiers section. I mean, I don't care for the game's narrative and attitude to humans in general, placing almost exclusive focus on celestials, and leaving humans as total trash, system-wise. 5 Forces is poo poo, and 6 Forces isn't good either. ![]()
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Black August posted:Yes. The humans in In Nomine are unbelievably weak. Like, by the system's numbers, they can barely accomplish simple rolls, will CRUMPLE before any celestial in a contest of any attribute or skill, and if they specialize in one realm of Forces, they drop into barely-able-to-function levels in their other attributes. GURPS In Nomine did jack poo poo to really manage this, on top of the hilariously library-length garbage templates and insanely complex power modifiers to bend the systems screaming together into a flesh pretzel of unplayable puke. It'd fare much much better in GURPS 4e, but SJG is allergic to doing anything useful. If you do know GURPS as a system, as an example, most humans in a straight 1:1 translation would end up with like, ST 6, DX 4, IQ 9 and HT 7. On average. Want to jump up to like, drat, ST 15? Your IQ is now 3. Whereas all the celestials start with a hot hard suite of 14/14/14/14 which they can rocket up to like the 30s with minimal effort.
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Evil Mastermind posted:Back on Gaea, steam power and gaslight are the norm, although electrical systems exist. They just don't see widespread use. Telephones are used for communication in the cities, and telegraphs are used for long-distance communication. There is a "Transdimensional Cable" running up the bridge from the Gaean city of New London to ![]()
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gradenko_2000 posted:To be fair, the author does say that "you put it on, and then you die"-type curses should be avoided, as the players cannot be taught a lesson if the item just straight up kills them. Rather, he suggests creating items are critically flawed in one way or another, such as:
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Hypocrisy posted:It was still the case in 1st or 2nd edition. Don't trust anyone who says otherwise. Sleep has been Sleep in every version of D&D. Most of them were annoying bullshit to actually deal with in play, though. (For example, a higher level wizard could take something like 36 or more hours of work to re-memorize his full complement of spells.)
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Adnachiel posted:Oh hey, this thing. A few years ago, I remember Soto posting that picture with the witch standing on the melty head (on Facebook, I think) and saying it was for a game that was basically WGA with adult witches in a post-apocalyptic setting. ![]()
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Bieeardo posted:I can't believe I'm actually typing this, but would smoking Circe actually kill her? I'm assuming that the mundanes are ash, but her reaction to returning to human form with her hips turned into one of RPGpundit's siglines seems more 'ugh! you little bitch!' than 'OH MY GOD WHERE'S THE REST OF ME?!' I'm not going back to check.
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# ¿ Dec 7, 2023 01:46 |
Kavak posted:I would totally play "Meduka Meguca: The Rol Plaeyng Gaem"
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