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Bieeardo posted:That really was something. Embracing Louis gave Lestat nice digs out of town, but then they fed like the world's worst-conceived Ventrue. Small wonder everyone hated Lestat in the later books, he was a singing and dancing violation of the not-Masquerade. Isn't that a big part of Lestat, though? I mean, the guy intentionally made himself into a Rock God with the plan of outing all the vampires because he was tired of hiding.
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# ¿ Jan 6, 2017 03:02 |
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# ¿ Jan 23, 2025 00:54 |
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Halloween Jack posted:(It's amazing how, in the absence of GM advice that directly and consistently addresses the reader concerning playstyle, what is implied to the reader can be incredibly divisive. The rift between Shadowrun's writing and it's art made for a schizophrenic online fanbase. I got so tired of stuffy idiots whining that a Gibsonian dungeoncrawl game shouldn't have combat in it, ever, or you and your players are dumb babies.) Thing is, both extremes work just fine in Shadowrun depending on what part of that very, very fractured society you run in. It can be Minority Report and Johnny Mneumonic and the Matrix, all without having to be untrue to the setting. Now if you want to talk divisive, SR's issue is that the later editions went from focusing on gritty cyberpunk to an iFuture with hints of transhumanism and thus created a rift in the fanbase.
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# ¿ Jan 7, 2017 08:10 |
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Night10194 posted:Honestly they'd have been kinda cool in a 'We need to put down these stupid bastards before they draw the hawthorn and silver down on us.' kind of way if they'd stayed there. Yeah, that's always been my problem with WoD. The supernaturals don't really have much reason to stay hidden. I mean, you could openly market ghouling people as a wonder drug that cures all sorts of illnesses by glossing over the drawbacks. Literally the only thing keeping 2e mages in check was that reality itself hated them.
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# ¿ Jan 21, 2017 01:11 |
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Young Freud posted:Except you're forgetting that Max had the Hi-Octane Crazy Blood. They even tattooed it on his back. Nux even mentions he feels different from the normal top-ups with Max as his blood bag. Max is a universal donor, not starving to death and dehydrated, and doesn't have blood cancer (or -everything- cancer, like the Warboys). That's all that means.
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# ¿ Jan 21, 2017 04:01 |
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“The good are innocent and create justice. The bad are guilty, which is why they invent mercy.” Granny Weatherwax would make a great Hunter.
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# ¿ Jan 22, 2017 04:26 |
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MJ12 posted:The trick to understanding oWoD is that the three gamelines are not really set in the same universe. They are basically set in three similar universes with different metaphysical assumptions, which share a handful of defining metaplot events. Think of the difference between Vampire and Mage or Werewolf like... the difference between the Marvel Cinematic Universe and the normal comic books. There's a lot of shared names and events and congruence, but once you look past the surface level you can see a lot of differences. Yeah, the End of oWoD books made that very explict. Each of the game lines had their own apocalypses, which were all mutually impossible with all the other lines'.
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# ¿ Dec 3, 2017 00:30 |
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JcDent posted:I want to be the anti-fa super soldier or vampire marxist, yes! Roll up an anarch campaign then. They're a blast. Full on 90's punk.
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# ¿ Dec 4, 2017 11:29 |
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JcDent posted:Stop stealing words from Buddhism/whatever sounds exotic, Gundam. I play 40k, and I have no idea how anyone could find the Imperium likable. Interesting from a gameplay standpoint, sure, but they are objectively bad. They waste countless billions of lives for no reason at all other than keeping the Lords of Terra insulated from a universe that is omnicidal.
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# ¿ Dec 5, 2017 06:19 |
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The Orks are the real protagonists.
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# ¿ Dec 5, 2017 07:03 |
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Freaking Crumbum posted:personally I'd just rule that as long as the population figures for Barovia are within the realm of possibility, then none of the other realms matter because if you're in Ravenloft and you're not actively adventuring in Strahd's realm, why the gently caress are you even using that setting. Because Sithicus is interesting too? That's about it.
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# ¿ Dec 6, 2017 10:44 |
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Terrible Opinions posted:I imagine D&D courtship consists of tests to find out what sort of shapeshifting monster your potential partner might be. Changelings, Shifters, Tieflings etc presumably come from people going "eh close enough" and shacking up with a doppelganger or whatever. Oglaf has a strip for this. Lonely wives waiting for their husbands to come home from whatever war their lord conscripted them to fight don't always make the best choices.
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# ¿ Dec 8, 2017 13:43 |
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wiegieman posted:So does it seem kinda skeezy to anyone else that VTM has specific jargon for this? Nah, vampires are all about having minions, so of course they have language around that, and around poaching each other's minions. Part of the thing with oWoD is that the Kindred have this whole complicated society built to let them pretend they aren't monsters. It's all about distraction and euphamism, because they don't want to admit what they are. The few clans who do admit to and embrace being monsters become the Sabbat, who are the scariest sort of zealots. Most of them are off the Path of Humanity entirely, having developed completely inhuman philosophies or embraced power for power's sake. Liquid Communism fucked around with this message at 22:09 on Dec 9, 2017 |
# ¿ Dec 9, 2017 21:59 |
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Just load your gloves with iron shot and go punch 'em in the nose.
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# ¿ Jul 13, 2018 06:37 |
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Libertad! posted:Is the bolded part your words or inside the book? It sounds like "inherited the trappings" implies that it's just window dressing, but the whole concentration camps and continual hatred of (((degenerates subversives))) is the core of fascism as well as the trappings. The art for Sigmata has nothing to do with the game Walker wrote. I actually refunded my kickstarter pledge for this one based on the stuff he showed off about the setting, because it is very, very unrealistic about how fascism works and is fought against.
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# ¿ Jul 31, 2018 04:34 |
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Nessus posted:Sigmata would be way cooler if it was like Spirit of '77, just set in '86 and with pirate radio giving you sick Terminator power to beat the poo poo out of Ronny Rayguns. The purpose is that the four factions you have to appease as The Resistance are groups that are all natural allies of fascism, so a regime with any ideological underpinnings would be 'one or more of the protagonists are really the Enemy'.
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# ¿ Jul 31, 2018 09:17 |
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Nessus posted:Now I'm just a humble country puppeteer and I may not be fully up to date on who is to blame for all the troubles, but wasn't one of those groups explicitly "left-leaning progressives a la " Nah, it's right wing militamen (the 1980's Compound In The Woods kind mixed with weird post 9/11 abandoned vets despite it being way early for that), Evangelical Christianity, Randian Libertarians upset that the fascism is getting in the way of profits, and tankies. Liquid Communism fucked around with this message at 11:30 on Jul 31, 2018 |
# ¿ Jul 31, 2018 11:24 |
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Zereth posted:I guess they're going extremely literal with the "This machine kills fascists" subtitle? That was pretty much my peeling off point for deciding I'd never get people to sit down and play the game. The factions are deep enough into the mechanics that I don't think you could drag them out without rewriting enough that it's easier to play shadowrun instead. Liquid Communism fucked around with this message at 15:38 on Jul 31, 2018 |
# ¿ Jul 31, 2018 15:34 |
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JcDent posted:How do you bake tankies into the mechanics? You make them a group that your PCs have to have backing from and keep happy or you lose. potatocubed posted:The overwhelming impression I have of Sigmata is that the author just doesn't know enough about politics or history to write the game he wanted to write. Like, sure, base your factions off the Arab Spring, whatever -- but you can't just translate those into 1980s America and have things still make sense. That's not how politics works. Here's an interview he did where he explains his choices. It comes off as deeply naive to both history and politics to me. quote:Chad Walker: As a classic insufferable liberal, I feel really gross about the public discourse becoming so vile and grotesque—and inhumane—when it comes to people’s struggles. Whether it’s immigrants, or people of color getting killed by police all the time, or transgender people being denied their very existence, the rhetoric from their opposition is so vile—and it’s no longer on the fringes. The vileness is front page. It's some PoliSci101 level poo poo.
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# ¿ Jul 31, 2018 15:38 |
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PurpleXVI posted:In my mind, at least until 4E, the best class balance of any D&D game, and better than 5E, too. Everyone(possibly bards excepted, but gently caress bards) could be useful and interesting. Also some of the best supplements and settings available. And, I will insist to my deathbed, the best DMG ever written, in terms of actually addressing "how to GM well" with some relatively universal lessons and examples. It also did a vastly better job than later editions of making magic items magical. The entire back half of the DMG is magic items with occasional backstories and a vast array of weird effects and conditions that makes them way more interesting than a Thing of Thingness +1.
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# ¿ Aug 3, 2018 06:32 |
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PurpleXVI posted:Thing is, in 2E, even a Thing of +1 At Stuff was more magical than in 3E, for two reasons. Firstly, magical items were vastly more rare, you couldn't just slap them together on a bench with a bunch of gold and XP, instead creating a magical item was a vaguely defined adventure in itself. And 5% of the time that drains a permanent point of Constitution from the caster to lock the enchantment in. So assuming most mages are weedy 9 Con nerds or so, that puts a pretty strict limit on how many Permanencied magical items they can create in their life time or simply without being a fragile, wheezing stick of a person. We always incorporated the weapon mastery stuff out of the Rules Compendium for playing 2e, and it worked pretty well.
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# ¿ Aug 3, 2018 12:02 |
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I really, really wish 7S 2E's combat system wasn't a pile of broken trash. The description of the dueling styles is fun, and it has potential, but the basic mechanical errors made in design render it drat near unusable in play.
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# ¿ Aug 3, 2018 16:52 |
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Mors Rattus posted:Rap battles actually are a huge part of the Crescent Empire and get an entire subchapter to themselves that is bigger than the actual dueling subchapter. I will never stop saying this, but this is because for a game about swashbuckling, 7th Sea 2e failed entirely at rules design around combat.
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# ¿ Aug 24, 2018 14:47 |
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LeSquide posted:Because of the school duelist being better than everyone else thing, or the pistol thing, or the basic die mechanics? Because the basic mechanics break down. Half the swordsman school maneuvers are worthless because of how broken the action economy is for duelists. There is no point to running a non-duelist character in combat if you have a duelist in your party, because anything that can threaten them will eat the entire rest of the party alive unless they just bring two brace of pistols a piece and execute any villain Boondock Saints style, yeah.
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# ¿ Aug 24, 2018 19:32 |
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The Lone Badger posted:Is there a fighting Style for this? There was in 1E, the Rasmussen Pistol school, which is all about quickdrawing pistols from a bandoleer and rolling thunder of the guns. It's never been translated to 2e because it would be effectively unstoppable. Same with the Rois et Reines musket and bayonet fighting shcool. Which sucks, because I really wanted to play a Rois et Reines musketeer at some point, but guns are Too Good.
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# ¿ Aug 25, 2018 16:20 |
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Ghost Leviathan posted:That sounds more like a bad anime. Yeah, that's pretty much Rifts for you.
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# ¿ Aug 29, 2018 10:12 |
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Maxwell Lord posted:7th Sea in general feels a lot like "We started writing a setting and never ever stopped" Well, they had to do something with their time, because it obviously wasn't mechanics.
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# ¿ Sep 10, 2018 10:04 |
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Freaking Crumbum posted:my gut says that there's likely to be an overrepresentation of alt-right fascist poo poo heads in on-line TTRPG circles and the attempt at a neutral tone is an effort to avoid alienating a significant portion of the potential customer base. i mean, the game doesn't even convincingly explain why most of the various resistance forces aren't gleefully working hand-in-hand with the government (as our current reality clearly indicates) According to Word of Author, that alt-right group was one of his intended targets for the game. Chad Walker posted:THREAD: I wrote a "political" RPG.
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# ¿ Sep 24, 2018 18:35 |
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Night10194 posted:So, Sigmata's author is an idiot. Eh, calling him an idiot isn't really useful. He's just come to some conclusions from a perspective that I don't really think the facts support, and has what appears to be a communication style based on intentional provocation of his allies and silencing critics. It's interesting to look at the F&F and Sigmata as a work from the perspective of his stated intent, though.
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# ¿ Sep 24, 2018 18:45 |
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The more I read of the mechanics, the more I think the Signal exists as an idea point to sell the setting, and as an oh-poo poo valve for when the murderous mechanics start a party wipe.
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# ¿ Sep 24, 2018 19:19 |
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mllaneza posted:That's great news, but I'm not hearing it in a dedicated thread. Aftermarket support is good sign. Hopefully with a tier that comes with Spire, as I think I need both.
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# ¿ Sep 25, 2018 07:50 |
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Ghost Leviathan posted:I still say Unknown Armies sounds like a more magical satire oriented version of The Venture Bros. It has a very similar narrative on failure, yeah.
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# ¿ Sep 30, 2018 14:16 |
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LatwPIAT posted:I have one small reservation, which is that having to choose when and to which degree to gently caress over the players is something I'm a bit apprehensive of. At least for something like Infinity (as opposed to, say, Call of Cthulhu) in tone. You're missing the perspective. It's not about 'loving over the players' it's about 'adding more of a challenge'. Generally, the PCs are going to be fine, the worst that escalation costs them is a bit more in the way of resources.
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# ¿ Oct 10, 2018 06:58 |
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# ¿ Jan 23, 2025 00:54 |
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MonsterEnvy posted:I say the only time you should legitimately try and TPK a party is during the finale of the Campaign. (But not in an unfair way.) I've GM'd several TPKs in Shadowrun, but they were always situations where the PCs knew this was possibly a suicide mission going in and they decided to go with it anyway. People are generally cool with it if it means 'okay, well, put together a new team with your standing karma totals and we'll start in a new city next session'.
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# ¿ Oct 10, 2018 10:31 |