Aww. Well, I guess there wouldn't be a point in getting other peoples' Pawns if you could just make as many as you wanted. And that's good that they still have cosmetic customizations available at all times. But now I need to think about what I want to do re: my Main Pawn design-wise...
|
|
# ? Jan 11, 2016 23:57 |
|
|
# ? Apr 23, 2024 18:05 |
|
There's so many customization options I guarantee your mind will change several times during creation.
|
# ? Jan 12, 2016 00:08 |
|
Alright, add me to this commune of immortal soulless waifu sharing.
|
# ? Jan 12, 2016 00:21 |
|
Would anyone happen to have advice for someone aiming to Assassin it up, as a first time player? Any key augments I should grab and why?
|
# ? Jan 12, 2016 00:24 |
|
What list, and who's adding? Here I am regardless
|
# ? Jan 12, 2016 00:27 |
|
Captain Oblivious posted:Would anyone happen to have advice for someone aiming to Assassin it up, as a first time player? Any key augments I should grab and why? My personal favorites (and what I will building into again): Clout - More strength Vehemence - Even more strength Grit - Regen stamina faster Sinew - Carry more poo poo Leg-Strength - Carry more poo poo before slowing down Proficiency - Conserve stamina You can do the same exact build with a magic-based character by swapping out the first two augments for two corresponding magic-boosting ones. Also be aware of the differences size makes to your character, particularly if you are planning to play an assasin or strider.
|
# ? Jan 12, 2016 00:34 |
|
Captain Oblivious posted:Would anyone happen to have advice for someone aiming to Assassin it up, as a first time player? Any key augments I should grab and why? I dont remember any real specifics, but i do remember the higher tier warrior augments being really good for assassins and wishing i had gotten them earlier than i did. Also anecdotally i found sword+bow to be the most fun/versatile combo.
|
# ? Jan 12, 2016 00:35 |
|
Im_Special posted:Steam Group for Dragon's Dogma, it should make life easier seeing who's online, and where all those random friend invites are coming from later down the road. Can even put in a Google spreadsheet for characters there and mark it as private viewing, if we do something like that.
|
# ? Jan 12, 2016 00:38 |
|
When you start the game there's some DLC items in your item chest (these ones). All of them drop within the game and at merchants regularly. The Ruminator's Monocle is entirely cosmetic and sells for 300,000g which will take care of your money worries in the early game.
|
# ? Jan 12, 2016 00:39 |
|
If the Steam group is still accepting people, sign me up! I promise to make sure my Pawn isn't stuck on the bad AI settings that all the pubbies have!
|
# ? Jan 12, 2016 00:39 |
|
Also completely random tidbit that everyone new should take note of: don't get rid of your starter (rusted) weapons! They can later be upgraded to reliably place an incredibly powerful debuff on struck enemies upon hit. The bow is especially good for this. I believe there is a place where you can buy them, but it is so much easier just to save them in your stash.
|
# ? Jan 12, 2016 00:41 |
|
Captain Oblivious posted:Would anyone happen to have advice for someone aiming to Assassin it up, as a first time player? Any key augments I should grab and why? Strider:
Warrior: Clout: strength up 20%. Ups your base physical damage, Assassin is a physical damage dealing class, you get the picture. Ranger: Morbidity: increases chance of proccing non-elemental debuffs; useful if using Spiderbite (poison causing dagger skill), Blunting arrow (Torpor causing bow skill), or a Rusted weapon*. Are the most important ones imo. Bloodlust and Autonomy from Assassin itself are also worthwhile as they give 20% boost to all offense and 30% boost to all defense if the conditions are met (it being night and having no Pawns, respectively). *Rusted weapons do garbage damage. But if upgraded to Rank 2, they cause Poison with all attacks done with them. If upgraded to Rank 3, they cause Torpor with all attacks done with them. Poison is a solid damage over time, and Torpor slows their movement. What you can is have a Rusted Bow on hand, use a multi arrow shot to Torpor/Poison everything, then switch to your damaging bow or shield or w/e to go in and wreck havoc.
|
# ? Jan 12, 2016 00:42 |
|
I can't wait for the inevitable model swaps
|
# ? Jan 12, 2016 00:43 |
Pierson posted:When you start the game there's some DLC items in your item chest (these ones). All of them drop within the game and at merchants regularly. The Ruminator's Monocle is entirely cosmetic and sells for 300,000g which will take care of your money worries in the early game. I know that's how it was before, but what I've read seems to say that you won't be given anything now, it's all stuff you can buy from the black cat once you get to gran soren.
|
|
# ? Jan 12, 2016 00:44 |
|
LITERALLY MY FETISH posted:I know that's how it was before, but what I've read seems to say that you won't be given anything now, it's all stuff you can buy from the black cat once you get to gran soren. The review copy at least throws the items in your inventory when you visit the inn in Gran Soren, but obviously patches etc.
|
# ? Jan 12, 2016 00:47 |
|
LITERALLY MY FETISH posted:I know that's how it was before, but what I've read seems to say that you won't be given anything now, it's all stuff you can buy from the black cat once you get to gran soren.
|
# ? Jan 12, 2016 00:48 |
|
LITERALLY MY FETISH posted:I know that's how it was before, but what I've read seems to say that you won't be given anything now, it's all stuff you can buy from the black cat once you get to gran soren. You're still given all of that stuff.
|
# ? Jan 12, 2016 00:48 |
|
Are the items you got from loading a file from the original DD into DA still present? I remember you got one that let you teleport infinitely?
|
# ? Jan 12, 2016 00:53 |
|
The Marauder posted:Also be aware of the differences size makes to your character, particularly if you are planning to play an assasin or strider. I assume this mostly amounts to "don't be a fatass"?
|
# ? Jan 12, 2016 01:05 |
|
Captain Oblivious posted:I assume this mostly amounts to "don't be a fatass"? No, actually! There's a pretty interesting system of tradeoffs which makes every size have advantages and disadvantages.
|
# ? Jan 12, 2016 01:07 |
|
Deified Data posted:Are the items you got from loading a file from the original DD into DA still present? I remember you got one that let you teleport infinitely? Yeah you get the endless ferrystone e: Initially I hated the fact that you performed differently depending on how your guy is designed, but there's just so much that it effects that I can't hate what was clearly a well-thought-out and purposeful feature. Babe Magnet fucked around with this message at 01:12 on Jan 12, 2016 |
# ? Jan 12, 2016 01:10 |
|
Captain Oblivious posted:I assume this mostly amounts to "don't be a fatass"? The Marauder posted:No, actually! There's a pretty interesting system of tradeoffs which makes every size have advantages and disadvantages. I'll add to this and say that the 50-69 weight class is my preferred for most characters. A solid carry weight (offload the heavier poo poo onto your Pawn), and with the Leg-Strength Augment you can get the fastest movement speed.
|
# ? Jan 12, 2016 01:14 |
|
The Marauder posted:No, actually! There's a pretty interesting system of tradeoffs which makes every size have advantages and disadvantages. This sounds more annoying than anything.
|
# ? Jan 12, 2016 01:15 |
|
I think it's pretty rad and makes large/small characters feel very different in ways that make sense. I tend to go for small characters though. That increased stamina regen is so good. If you wanted to totally min-max things you could probably go with like, the skinniest female character possible with the longest available arms and legs, but you'd end up looking like a horrifying spider creature.
|
# ? Jan 12, 2016 01:20 |
|
http://steamcommunity.com/id/c6h6/ invite me to the group
|
# ? Jan 12, 2016 01:28 |
|
Toss me an invite as well. Can't wait for Friday. Just can't decide if I want to set poo poo on fire as a mage, or if I want to shoot things eyes out as a not-mage.
|
# ? Jan 12, 2016 01:33 |
|
Think I'll roll with a strider/ranger/assassin Arisen with a warrior pawn.
|
# ? Jan 12, 2016 01:35 |
|
I like the concept of running the Arisen and Main Pawn as the same or similar classes so the pawn AI can attune better. Plus then they can dress the same and be best buddies. Genocyber posted:I'll add to this and say that the 50-69 weight class is my preferred for most characters. A solid carry weight (offload the heavier poo poo onto your Pawn), and with the Leg-Strength Augment you can get the fastest movement speed. It's mainly the encumbrance issues that concern me as they're a pain and I don't like making my pawn a giant just because I need a pack mule.
|
# ? Jan 12, 2016 01:36 |
|
Great Cannon is a 40/60 strength/magic split on damage, right? I've never played an MK very far through the game, so I'm excited to see how it goes. Also curious to see i the FPS drop is still there with the great cannon/perfect block combo. Any idea for good augments?
|
# ? Jan 12, 2016 01:36 |
|
Illuminated Rodent posted:Reddit claims the berserk stuff is availible in console commands/game files so while not available in game, expect day 1 mods/cheat tables. Is there a source for this? Please be true please be true please be true.
|
# ? Jan 12, 2016 01:44 |
|
DoubleNegative posted:Can't wait for Friday. Just can't decide if I want to set poo poo on fire as a mage, or if I want to shoot things eyes out as a not-mage. I wouldn't suggest mage/sorc for a first playthrough. I like them, but they don't play to the unique strengths of DD's combat system and are pretty bad/boring for the first few levels. Strider/Assassin are great for an initial run since they're very versatile classes that let you effectively dabble in melee, bows, and monster climbing, so I'd suggest those personally. Trapezium Dave posted:I like the concept of running the Arisen and Main Pawn as the same or similar classes so the pawn AI can attune better. Plus then they can dress the same and be best buddies. If you and your pawn are both sorcerers, your pawn can piggyback off your spell casts. If you're 90% of the way through completing a High Bolide, your pawn can start casting it at that moment and start at 90% completion too. It's neat. And small characters work fine as fighters. You won't have as much reach, you'll get knocked back more easily, you can't carry as much, and if you have short legs you'll maneuver around in combat more slowly unless you sprint (which takes stamina and increases damage taken). These are significant disadvantages, but insane stamina regen and a small hitbox are similarly fantastic advantages. Encumbrance will always be an issue, but it's manageable if you take the Sinew augment. You definitely can't just pick everything in sight up without offloading to your pawns if you want to stay in the minimum encumbrance zone though. Your armor, your weapons, and a handful of healing items will push you right up to the limit even with Sinew. Vargs fucked around with this message at 02:48 on Jan 12, 2016 |
# ? Jan 12, 2016 01:46 |
|
Illuminated Rodent posted:Reddit claims the berserk stuff is availible in console commands/game files so while not available in game, expect day 1 mods/cheat tables. Wasn't the Berserk stuff part of the vanilla game? I remember it being available at the store inside the mine.
|
# ? Jan 12, 2016 01:48 |
|
Deified Data posted:Wasn't the Berserk stuff part of the vanilla game? I remember it being available at the store inside the mine. yes
|
# ? Jan 12, 2016 01:55 |
|
Post I quoted made it sound like they weren't anymore.
|
# ? Jan 12, 2016 02:01 |
|
Deified Data posted:Post I quoted made it sound like they weren't anymore. yeah, they aren't. they were in the console versions, they aren't in the pc version unless someone mods them back in
|
# ? Jan 12, 2016 02:02 |
|
lets hang out posted:yeah, they aren't. they were in the console versions, they aren't in the pc version unless someone mods them back in That's odd - were they a cross promotion for the Golden Age Arc films?
|
# ? Jan 12, 2016 02:03 |
|
Deified Data posted:That's odd - were they a cross promotion for the Golden Age Arc films? i guess. probably just some specific licensing deal that they didn't bother re-upping for the pc version. same reason Into Free wasn't the title screen music in dark arisen.
|
# ? Jan 12, 2016 02:04 |
|
Are the points to change or buy skills plentiful enough? And how often should you upgrade your pawns' equipment?
|
# ? Jan 12, 2016 02:28 |
|
Tae posted:Are the points to change or buy skills plentiful enough? And how often should you upgrade your pawns' equipment? You can theoretically get infinite points. It's Discipline is essentially EXP you gain while playing as that class. Once you purchase a class you don't have to pay to swap again. I dunno, whenever you feel like your pawn is lagging behind damage wise.
|
# ? Jan 12, 2016 02:38 |
|
|
# ? Apr 23, 2024 18:05 |
|
Vargs posted:If you and your pawn are both sorcerers, your pawn can piggyback off your spell casts. If you're 90% of the way through completing a High Bolide, your pawn can start casting it at that moment and start at 90% completion too. It's neat. quote:And small characters work fine as fighters. Also from what I remember, wasn't it super hard to make a heavy female character without going to ridiculous extremes? I remember building a 7 foot well-built Amazon one time and barely breaking into Large.
|
# ? Jan 12, 2016 02:44 |