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  • Locked thread
Inexplicable Humblebrag
Sep 20, 2003

Graspable
Sandstone District
Port Remonstrance


https://www.youtube.com/watch?v=sCOyycDOgeg

Unable to dodge effectively, Aperta's target takes the full force of the plasma bolt; moreover, the recalcitrant machine-spirits of the weapon appear to have fully roused themselves for combat, and have projected a perfect crackling sphere of interstitial matter at the unfortunate man. He goes up like a torch, all weapon magazines cooking off in a dazzling pyrotechnic display. A stray round catches the warehouse leader in his already-damaged ribs, but apart from a groan of pain, elicits no real damage.

Ordnance zipping through the air around him, Bulworth rolls to a fresh section of roof, acquiring a fresh dusting of guano and cruft. He snaps off a shot at the closest gunman below him, causing a nasty fleshwound but nothing incapacitating. Still, maybe the bloodloss and shock will do their part.

Still lying at Lucia's feet, the goggled man sneers at Aperta's words, disdain visible through the battering he has received. "gently caress the machine-god. For the Emperor!", he snarls, taking his thumb off the detonation stud of his grenade, and presumably trusting in his gloves to protect his hand from the worst of the blast. A blinding nova of light fills the warehouse, causing black dots to dance across the vision of anyone looking even vaguely in that direction - Lucia throws an arm in front of her one remaining eye just in time, but still will require a few seconds to be able to see anything other than the light etched on her retina. As she staggers, her assailant - apparently unaffected by the detonation - scrambles to his feet, bag hoisted over his shoulder, ready to run.

The northern group of guards, who have so far put up an atrocious showing, appear galvanised into action by the fact that one of their number has actually been shot. They attempt to blow the roof out from under the Arbite; however, the hubris of their leader in decrying the Omnissiah seems to have had instant repercussions; two more of the poorly-maintained weapons jam and fail, and only a desultory few shots hit the roof with enough force to cause any structural concern. Bulworth remains resolutely uninjured, although the roof does seem a little less sturdy under him. It is unlikely to survive another few shots like that, although by the guards' current form, their weapons will probably give out first.

Gamma swings herself down and unloads a barrage of bolts at the gunwoman who had previously failed to menace Lucia; the first bolt detonates with staggering force, punching through flak, flesh and bone before essentially removing a foot-sized sphere of matter from the unfortunate's torso. The second bolt-shell, close behind, finds itself without enough surrounding matter to detonate - it continues on its transit, impacting on the tank of chemicals behind which the guard was taking cover. It detonates with a krakk, spilling fluid onto the floor and causing choking fumes to rise...

Ignatius ducks back from the clumsy attempt at a clobbering, tripping the guard and bringing the full force of his shock-maul down on the back of the man's knee. Bone crunches, and this time the weapon discharges appropriately; the man judders and flails under the high-voltage assault, and batters himself unconscious via the clumsy expedient of involuntarily and repeatedly smashing his own face into the warehouse floor. Well, he's probably not dead; Ignatius steps smartly over the twitching figure to stand shoulder-to-shoulder with Gamma.

Lucia, blindly groping, fails to connect with her questing grasp...


upper


lower

----

welp

aperta clocks the already-wounded guard with a plasma blast, knocking him into Crit 10 territory. in other words, the bit where all your ammo cooks off in a potentially big explosion. radius is 2m, so lucia is just out of the blast radius, but the warehouse boss is within it. it's 8 damage to the body, which is soaked by armour, toughness and cover.

bulworth moderately wounds a tweaker

goggles detonates a modified photon flash grenade; +0 AG test for Lucia to not be blinded, which she barely fails. that's one round of blindness, unless you want to fate it, in which case the reroll indicates that you pass the test. he then climbs to his feet

north guards try to kill a roof. semi-auto bursts again, gonna say it's a big target, so +20 to their hit roll; TN is BS + 20 + 10 (aim) + 10 (range) = BS + 40. they do utterly shitly; i forgot that middle one had his gun jam, so take that middle roll as a psychic focus test instead. which he failed. three hits on the cover, and two more jams. these guys are loving idiots

gamma slays a guard; the one you targeted is using the tank, not the box, as cover; last round she took a shot at lucia and missed, so. no cover AP = dead guard. second shot, the one that missed, breaches a chemical tank; respirator means no issues for the forseeable future, though.

ignatius actually connects, bizarrely; WS30 does not provide much leeway on the attack if you don't aim/all-out-attack, but it's a roll of 18 vs TN40 so yep, connects. does pitiful damage, upgraded from 6 to 8 via using DoS for the damage dice, but it's put the guy out of the fight any which way you take it.

lucia probably wants to reroll something, or at least consider other actions...

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Ronwayne
Nov 20, 2007

That warm and fuzzy feeling.
Lucia
Spook Factory Warehouse
Sandstone District
Port Remonstrance


Actions:

-Spend a FP to reroll to be unblinded.

-Half action aim, half action standard attack grapple

I'll just have to intimidate next turn, I guess.

pre:
WS: 45 BS: 25 S: 40 T: 30 Ag: 40 Int: 30 Per: 22 WP: 30 Fel: 45 Inf: 30
Wounds: 12/12 Fate: 2/4 Insanity: 0 Corruption: 0 Armor:  4 all Dodge: 40  Parry: 65
Autopistol - Pistol / 30m / s/-/6 / 1d10+2  I / pen0 / clip 12/18 / reload full / 0.75kg
Common Quality Chainsword - Melee / 1d10 + 7 R / pen 2 / Tearing, Balanced
Best Quality Chainsword - Melee / 1d10 + 8 R / pen 2 / Tearing, Balanced +10 to tests
Fists: - Melee/ 1d10+5 I / pen 0 / Tearing, Natural Weapon
Flak Armor: 4 All

Iron Jaw: When Stunned, Make +0 Tou test to ignore
Never Quit: An Outcast character counts his Toughness bonus as two higher for purposes of 
determining Fatigue
Expert at Violence: In addition to the normal uses of Fate points, after making a successful
attack test, but before determining hits,a Warrior character may spend a Fate point to substitute 
his Weapon Skill (for melee) or Ballistic Skill (for ranged) bonus for the degrees of success scored
on the attack test
Breeding Counts: When highborn char would reduce my Inf, reduce by 1 less (to min reduction of 1)
Swift Attack: Semi auto melee
Unarmed Specialist: Unarmed is 1d10+sb tearing, natural weapon
Two Weapon Wielder: Can make two attacks with one handed weapons
Ambidexterity: No offhand penalty and reduces two weapon wielder penalty to -10

Inexplicable Humblebrag
Sep 20, 2003

Graspable, cont.
Sandstone District
Port Remonstrance


...but the man slips on a smear of gore from his recently, messily annihilated guard while getting up, and careens directly into her. Even without vision, Lucia is adept enough to wrench his bolt-pistol hand up behind his back, and as her vision clears she is a precious few seconds away from locking down his avenues of escape.

---

lack of dodge skill goes both ways; goggles is grappled, lucia controls the grapple, next turn goggles will attempt to escape.

init cycle starts again. northern group of guards are looking shaky

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.
Barry "The Bull" Bulworth
Roofcrasher
Sandstone District
Port Remonstrance


More bullets whiz past me as I continue to roll to my new vantage. The sound of my armor making contact with the cruft of the roof is drowned off by the now fewer gunshots whizzing past my head. The goons are shooting themselves dry and jamming their weapons trying to get at me. No patience, no time to line up their shots.

I take time to line up mine.

----------

Continuing to crawl/belly roll to above A12. Taking another Desperato trait shot followup on the guy I shot last turn.

Ballistic Skill vs 65 = 54 2 degrees of success, -20 dodge. The enemy actually has a chance to dodge this one.

Damage = 10, pen 0. Location 45= Body


pre:
Wounds: 10/10      AP:5 All
Fate: 1/3          TB:4

WS:   25       
BS:   45       
S:    25       
T:    40     
Ag:   45     
Int:  25     
Per:  38       
WP:   30     
Fel:  30     

Relevant Skills: Acrobatics, Awareness, Dodge, Stealth

Relevant Talents: Ambidextrous, Catfall, Quickdraw, Inescapable Attack (ranged), Mighty Shot, Two Weapon Wielder (ballistic), Weapon Training (SP)

Weapons:
Stub Automatic w/ Silencer
(Pistol | 30m | S/3/- | 1d10+5 I | Pen 0 | Clip 8/9 ) 

Autopistol w/ Motion Predictor and Silencer
(Pistol | 30m | S/-/6 | 1d10+4 I | Pen 0 | Clip 18/18 | +10 BS to full auto ) 

Sawed off shotgun W/ Amputator shells
(Pistol | 20m | S/2/- | 1d10+8 I | pen 0 | Clip 2/2  | Scatter, Ammo 6)

Sniper Rifle w/ Silencer
(Basic | 200m | S/-/- | 1d10+6 I | Pen 3 | Clip 17/20 | Accurate, Reliable, Silenced, Ammo 57)

thatbastardken
Apr 23, 2010

A contract signed by a minor is not binding!
'Gamma'
Sandstone District
Port Remonstrance


With a muffled yelp that might generously be called a battle-cry Gamma rushes up to assist Lucia in restraining their high value captive.

I'm not sure if i can combine a charge and a grapple attempt, but mostly I just want to give the assist bonus

pre:
Primary Combat Block:
WS  BS  S   T   Ag  Int Per WP  Fel  
25  25 20  50  40  50  40  50  25

Wounds: 11/11   Fate: 3/4  Initiative: 1d10+4
Half Move: 4 Full Move: 8 Charge: 12 Run: 24
SB: 2  TB: 5
Armour: 2 [Head/Arms/Body/Legs]
Acrobatics: 40
Awareness: 40
Dodge: 40
Scrutiny: 40


Weapons:
GC Bolt Pistol.  RANGE: 30m ROF: S/2/– DAM: 1d10+5 X PEN: 4 CLIP: 8/8 RLD: Full 
SPECIAL: Tearing, Reliable, Red-Dot Sight, Custom Grip, Modified Stock
Clips: 1 Standard (4/8) 4 Inferno (8/8, 8/8, 8/8, 8/8) 4 Toxic (8/8, 8/8, 8/8, 8/8)

Laspistol(Overload) RANGE: 30m ROF: S/2/– DAM: 1d10+2(4) E PEN: 0(2) CLIP: 30(8) RLD: Half 
SPECIAL:Reliable (Unreliable)
Clips: 2 Standard (30/30, 30/30)

Long-las (Overload) RANGE: 150m ROF: S/–/– DAM: 1d10+3(5) E PEN: 1(3) CLIP: 40(10) RLD: Full 
SPECIAL: Accurate, Felling (4), Reliable (Unreliable)
Clips: 2 Standard (40/40, 40/40)

Staff DAM: 1d10+2 I PEN: 0 Special: Balanced, Primitive (7)

Noteworthy Talents:
Quick Draw: Gamma may draw a weapon as a free action.

Special Abilities
Assail:  Ordinary (+10) Willpower test RNG 20m X PR DMG 1d10+PR (I) PEN 2 Special: Knockdown on 3+ DoS

Noteworthy Equipment
Rebreather 
Photo-Goggles
Psy Focus
Clip/Drop Harness

Ronwayne
Nov 20, 2007

That warm and fuzzy feeling.
Lucia
Spook Factory Warehouse
Sandstone District
Port Remonstrance


Lucia pins the goon, leans over his ear and put the chain sword a centimeter away from his throat. "Surrender now or join your crew."

Assuming I maintain grapple, intimidating. Rolled a [58], so I need +20 worth of bonuses to succeed. I get 1 extra DoS if I succeed from unnatural strength 1


pre:
WS: 45 BS: 25 S: 40 T: 30 Ag: 40 Int: 30 Per: 22 WP: 30 Fel: 45 Inf: 30
Wounds: 12/12 Fate: 2/4 Insanity: 0 Corruption: 0 Armor:  4 all Dodge: 40  Parry: 65
Autopistol - Pistol / 30m / s/-/6 / 1d10+2  I / pen0 / clip 12/18 / reload full / 0.75kg
Common Quality Chainsword - Melee / 1d10 + 7 R / pen 2 / Tearing, Balanced
Best Quality Chainsword - Melee / 1d10 + 8 R / pen 2 / Tearing, Balanced +10 to tests
Fists: - Melee/ 1d10+5 I / pen 0 / Tearing, Natural Weapon
Flak Armor: 4 All

Iron Jaw: When Stunned, Make +0 Tou test to ignore
Never Quit: An Outcast character counts his Toughness bonus as two higher for purposes of 
determining Fatigue
Expert at Violence: In addition to the normal uses of Fate points, after making a successful
attack test, but before determining hits,a Warrior character may spend a Fate point to substitute 
his Weapon Skill (for melee) or Ballistic Skill (for ranged) bonus for the degrees of success scored
on the attack test
Breeding Counts: When highborn char would reduce my Inf, reduce by 1 less (to min reduction of 1)
Swift Attack: Semi auto melee
Unarmed Specialist: Unarmed is 1d10+sb tearing, natural weapon
Two Weapon Wielder: Can make two attacks with one handed weapons
Ambidexterity: No offhand penalty and reduces two weapon wielder penalty to -10

Ronwayne fucked around with this message at 01:09 on Aug 17, 2017

Leperflesh
May 17, 2007

Ignatius Malbau
Sandstone District Spook Warehouse
Port Remonstrance


"Surrender or die, all of you!"

Ignatius yells at the bad guys to lay down their weapons and surrender (a command) or die (intimidation). All of them, you know, he's being nice and loud. I'll use Sway the Masses to auto-succeed at the Command/Intimidate roll, spending a fate point. We'll use whichever skill seems most appropriate.

If that doesn't consume all of his actions, Ignatius shoots at the northeast guy who doesn't have a jammed gun.


pre:
WS: 30 BS: 30 S: 25 T: 30 Ag: 30 Int: 35 Per: 30 WP: 30 Fel: 40 Inf: 51
Wounds: 11/12 Fate: 1/4 Insanity: 0 Corruption: 0
Compact Autopistol - Pistol / 15m / s/-/6 / 1d10+1 I / pen0 / clip9 / reload full / 0.75kg
Shock Maul - Melee / 1d10 + 3 E / pen0 / Shocking
"Caecus" Pistol / 30m / S/2/- / 1d10+2E / pen 0 / clip30 / reload half / Reliable Stealthy +10 hit aimed standard +5 hit custom grip
Stiletto dagger - Melee / 1d5 R + SB
Mesh Cloak: Head 0 Arms 4 Torso 4 Legs 4
Double Team: +10 on melee attacks where you outnumber opponents. If other friendly has DT, +20.
Sway the Masses: may spend Fate to auto succeed at Charm, Command, or Intimidate with degrees equal to WP bonus
Breeding Counts: When highborn char would reduce my Inf, reduce by 1 less (to min reduction of 1)
Inured to the Xenos: +10 to Fear test caused by aliens and a +20 Interaction skill test with aliens
Clues from the Crowds: Once/day re-roll a test made to gather information from a group of people.
Face in a Crowd: can use Fel instead of Ag when using Shadowing (Stealth)
Scrutiny +10 (Per) Commerce (Int) Common Lore (Rogue Traders, Imp Navy) (Int) Linguistics - Orks (Int) Trade - Chymist (Int) Stealth (Ag)
Operate - Aeronautica (Ag) Charm (Fel) Deceive (Fel) Inquiry +10 (Fel) Medicae (Int) Tech-Use (Int) Interrogate (WP)

Who What Now
Sep 10, 2006

by Azathoth
Aperta Ignavus
Port Remonstrance
Spook Production Building


Even over the sounds of battle Aperta can hear the tell-tale sounds of malfunctioning lasguns. The priest whirls in place and points an accusing finger at the poor thugs.

"You see?! Your leader blasphemes the machine god and your very weapons turn against you!" He proclaims with as much vigor as his monotone vox allows, invoking the combustion and octasulfer sermons of his youth.

pre:
Combat Quick Sheet

Characteristics
WS: 25   T:   40   Per: 35
BS: 35   AG:  35   WP:  40
S:  20   Int: 40   Fel: 25

Wounds: 2/10        Armour: 4 - Head, Legs   5 - Arms,   6 - Body       Fate: 1/3

Weapons:
  • Compact Plasma Gun* - Basic | Range: 45m | RoF: S/2/- | Damage: 1d10+6 E | Pen: 6 | Clip: 22/30 | Reload: 5Full | Maximal, Overheats
  • Handcannon - Range: 35m | RoF: S/-/- | Damage: 1d10+4 I | Pen: 2 | Clip: 5/5 | Reload: 2Full
Plasma Gun: +10 BS when making a single attack (Red-Dot Sight) +2 BS when taking half-action Aim, +4 BS when taking full-action Aim (Modified Stock) -20 to attempts to discover weapon +5 to all attacks (Custom Grip)
___________________

Not that he needs it but I'm Aiding in Ignatius' Intimidate roll.

Inexplicable Humblebrag
Sep 20, 2003

Tractable
Sandstone District
Port Remonstrance


https://www.youtube.com/watch?v=ZUz8T3uULGE

Aperta rants a little from his makeshift flakboard pulpit, gesturing condemnation at the northern guards; it rattles them a little, but not as much as the gunfire from Bulworth, which impacts heavily on the flak vest of the middle member of the crew. It knocks the wind out of him, setting him up for a potential killshot.

The warehouse leader struggles futiley in Lucia's grasp, attempting to slip out. Whatever close-quarters training he has had is woefully inadequate, and he remains pinioned.

The northern guards, flagging and struggling, continue to hunker in cover. Aperta's shouting turns a few heads, and they notice that they are flanked across the pit by Gamma and Ignatius, who themselves are standing out in the open; those with fouled weapons desperately attempt to clear them, while the remaining two attempt to move into cover respective to this new threat, snapping off a few shots as they go.

Most go wide, but one strikes Gamma on the knee, jarring her stride and uncomfortably charring her armour. It throws her off her game a little as she charges forward to assist in the wrestling match with the warehouse boss; she darts through the cloud of caustic gas venting from the chemical tank, and strides over the spilled spook precursor without getting any on her, before vaulting the upturned table, gulping, and awkwardly grabbing a flailing limb. It turns out not to be Lucia's, so all's well.

Ignatius, by contrast, remains motionless, unflinching as lasfire scatters about him, and with booming voice demands the surrender of the remaining men-at-arms. With three empty guns, assailants on all sides, their leader captured and with two-thirds of their number dead, they would be mad to ignore him; weapons drop from nerveless hands at the threat. The problem with an offer of surrender, however, is that it emphasises that one's assailant is open to the idea of not killing you. The group of guards, rather than simply squatting down on their haunches and waiting to be arrested, instead tense to flee out of the western doorway, several metres away.

Lucia delivers a similar ultimatum to the warehouse boss, who, watching his men give up the fight, really doesn't have much of an option. He releases his bolt pistol with bad grace, which clatters to the floor noisily in the sudden silence.


upper


lower

---

Tractable, cont.
Sandstone District
Port Remonstrance




Against the odds, the cell have successfully staged a lightning raid on a fortified warehouse packed with hired guns; the remaining gunmen are poised to flee, a few technicians remain in the sidelines - the ones who couldn't sidle out during the chaos - and the leader of the operation is in the custody of the Acolytes. There has been a cost, however - one of their number lies gravely wounded in the central pit of caustic precursor, his lifeblood ebbing away with each weakening beat of his heart.

The cell have around ten minutes to investigate before the first Enforcer squads start showing up and establishing a perimeter.

---

welp

aperta shouts, bulworth shoots, goggles fails to break out of lucia's grasp

north squad finally get some decent dice rolls; all three weapons are unjammed, and gamma gets grazed in the leg by a single lasgun shot, with a failed dodge; that's 3 damage after soak. they haven't worked out the variable settings on their lasguns

gamma charges into the grapple, darting through the jet of chemical gas to no ill effect, and effectively charge-assists

ignatius intimidates with 4DoS (3wp + 1 assist); you can't command those you have no authority over, and this is clearly a threat, so intimidation applies. northern squad give up

lucia intimidates with +30 bonus due to, well, everyone else fuckin' running. combat is over

goggles will remain tractable so long as he's grappled, up until you put the cuffs on. if you want to move him anywhere you either need to keep his legs free - two people to hustle him - or you can just tie his legs together and carry him. anyone doing so is Encumbered - none of you have enough Carry weight capacity to manage both gear and full-grown man. remaining guards have not yet fled, but they'll do so imminently. they've already been intimidated, and it's gonna be tricky to persuade them to stay.

immediately apparent loot:

  • 3 Common combat shotguns
  • dozen or so Common Lasguns
  • three Common stub rifles (sniper rifles with no PEN) with attached Red Dot Sights (fourth one is corroded)
  • three Common Compact autopistols (fourth one is corroded)
  • Common bolt pistol with clip of Inferno shells

armour's not salvageable. common sense on weapons, please.

thatbastardken
Apr 23, 2010

A contract signed by a minor is not binding!
'Gamma'
Sandstone District
Port Remonstrance


Riding high on adrenaline, Gamma hasn't properly processed the fact the she just took fire. For now she retracts her clip line, safes and holsters her pistol, and commences patting down the prisoner for weapons, recording devices, or anything out of the ordinary before assisting Lucia in restraining him with whatever is handy. She calls out to the team as she works.

"Someone try and get Max - he took a bad hit."

Taking the Bolt Pistol - if anyone wants one they can have it, but I'll hold it for now. Other than that we should take the combat shotguns to trade and the rifles (mostly to strip off the red dot sights for other weapons). Probably the autopistol ammo as well.

pre:
Primary Combat Block:
WS  BS  S   T   Ag  Int Per WP  Fel  
25  25 20  50  40  50  40  50  25

Wounds: 8/11   Fate: 3/4  Initiative: 1d10+4
Half Move: 4 Full Move: 8 Charge: 12 Run: 24
SB: 2  TB: 5
Armour: 2 [Head/Arms/Body/Legs]
Acrobatics: 40
Awareness: 40
Dodge: 40
Scrutiny: 40


Weapons:
GC Bolt Pistol.  RANGE: 30m ROF: S/2/– DAM: 1d10+5 X PEN: 4 CLIP: 8/8 RLD: Full 
SPECIAL: Tearing, Reliable, Red-Dot Sight, Custom Grip, Modified Stock
Clips: 1 Standard (4/8) 4 Inferno (8/8, 8/8, 8/8, 8/8) 4 Toxic (8/8, 8/8, 8/8, 8/8)

Laspistol(Overload) RANGE: 30m ROF: S/2/– DAM: 1d10+2(4) E PEN: 0(2) CLIP: 30(8) RLD: Half 
SPECIAL:Reliable (Unreliable)
Clips: 2 Standard (30/30, 30/30)

Long-las (Overload) RANGE: 150m ROF: S/–/– DAM: 1d10+3(5) E PEN: 1(3) CLIP: 40(10) RLD: Full 
SPECIAL: Accurate, Felling (4), Reliable (Unreliable)
Clips: 2 Standard (40/40, 40/40)

Staff DAM: 1d10+2 I PEN: 0 Special: Balanced, Primitive (7)

Noteworthy Talents:
Quick Draw: Gamma may draw a weapon as a free action.

Special Abilities
Assail:  Ordinary (+10) Willpower test RNG 20m X PR DMG 1d10+PR (I) PEN 2 Special: Knockdown on 3+ DoS

Noteworthy Equipment
Rebreather 
Photo-Goggles
Psy Focus
Clip/Drop Harness

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.
Barry "The Bull" Bulworth
Scavenge
Sandstone District
Port Remonstrance

https://www.youtube.com/watch?v=u116HbMOF_Y

"You better run, before I change my mind." I yell to the surrendering men as I leap down from the roof to the catwalk, racking the bolt of my rifle once for effect. "I don't often give second chances and your gutshot boy there will need to see a sawbones before the night is out."

I walk over to the nearest sniper, sans his face, and do a quick toss of his belt. I pull the autopistol tucked in his belt loop, drop the magazine out the bottom, and toss the gun itself into an open barrel of caustic slurry below. On his rifle, I do a quick strip, pulling the lower and the magazine off, leaving the upper receiver and the attached red dot scope. The upper and the scope get brought along with me, the rest finds its way into the same caustic barrel that the autopistol gets thrown in.

Walking over towards goggles I hop over the railing and land with a quick tumble when I hit the ground. I unbuckle the retention strap of my helmet and pull it loose as I approach the man held in Lucia's vice like grasp. I pull my shackles out and lock eyes with the man before I speak. "Looks like your friends are running away, Champ. That's ok. I'll be your new best friend from now on. Funny meeting like this again, don't you think?" The shackles lock home around his wrists, now all Lucia needs to do is keep him walking and his mouth shut on the way out of here.

I lean over and pick up the satchel that goggles was stuffing prior to his attempted exodus. I take a quick peek inside and smile, with any luck this was a good part of what we were looking for. I take one last pass through his workspace, pulling out a single shot flare-gun from a leg holster and laying it down next to me. I was going to need it soon to let them know, once the others were out.

I hand off Goggle's satchel to Gamma and turn to Ignatius and Aperta, "Get Max and our new friend out of here, I've got people coming to secure the site and they don't need to see him here. I'll catch up. We'll also need to sabotage the camera system so they don't see who's leaving with us."


------
Going to break apart one of the stub rifles for the Red Dot Scope. Framing it as "I don't have the tools to remove the scope from the barrel of the gun, so I'm doing a field strip of said gun, taking the upper receiver and barrel with me and throwing the rest of the unnecessary poo poo away.
If the autopistols have anything interesting I'll take one, otherwise I'll just pull clips to add to my theoretical ammo pool on it and throw the rest in a bin.

Shackling goggles and grabing the satchel he was packing and I'll do a quick toss of him for any other gear he may have aside from the bolt pistol. I'll dig through any paperwork in his workspace the immediate area. If I see something that looks immediately useful to moving up the ladder on a quick scan, I'll take it with me. Anything else I'll leave for our near-future benefactors. Who are they you ask? I'll explain it in my next narrative post once we get through the immediate post-combat reactions.

DJF, do you want to roll for my influence burn on The Plan or do you want me to?

DeathSandwich fucked around with this message at 22:09 on Aug 21, 2017

Leperflesh
May 17, 2007

Ignatius Malbau
Sandstone District Spook Warehouse
Port Remonstrance


Seeing that the rest of the team had the leader locked down, and not particularly caring about the surrenduring/fleeing workers and guards, Ignatius investigates his fallen ex-Navy comrade.

Ignatius fishes Max out of the goop using whatever is handy (not his bare hands - there must be a pipe or stick or similar object lying around) and applies medic skills to stablize him. If we extend narrative time further, he assists Aperta medically, and then helps with whatever the others are doing.

Who What Now
Sep 10, 2006

by Azathoth
Aperta Ignavus
Port Remonstrance
Spook Production Building


Now that the common scum have been routed Aperta makes his way down to ground level, but does not hurry as he does so. Instead he takes time as he walks to perform self-diagnostic programs on his internal implants and medical-scans on his flesh. His injuries are perhaps worse than he feared as his internal routines throw up angry 'ERROR' messages behind his vision. Still, he is fairly sure his internal bleeding isn't immediately life-threatening.

The priest makes his way to stand over the prone form of their fellow acolyte, Max.

"I would advise against any direct contact with the deceased. We can't risk one of us becoming contaminated through secondary exposure. It is regrettable but we may wish to simply dispose of the body."

pre:
Combat Quick Sheet

Characteristics
WS: 25   T:   40   Per: 35
BS: 35   AG:  35   WP:  40
S:  20   Int: 40   Fel: 25

Wounds: 2/10        Armour: 4 - Head, Legs   5 - Arms,   6 - Body       Fate: 1/3

Weapons:
  • Compact Plasma Gun* - Basic | Range: 45m | RoF: S/2/- | Damage: 1d10+6 E | Pen: 6 | Clip: 22/30 | Reload: 5Full | Maximal, Overheats
  • Handcannon - Range: 35m | RoF: S/-/- | Damage: 1d10+4 I | Pen: 2 | Clip: 5/5 | Reload: 2Full
Plasma Gun: +10 BS when making a single attack (Red-Dot Sight) +2 BS when taking half-action Aim, +4 BS when taking full-action Aim (Modified Stock) -20 to attempts to discover weapon +5 to all attacks (Custom Grip)
___________________

I tried to roll a Medicae on myself and got a 78, for 1 DoF. Whelp.

Ronwayne
Nov 20, 2007

That warm and fuzzy feeling.
Lucia
Spook Factory Warehouse
Sandstone District
Port Remonstrance


Lucia grimaces and keeps the boss in a lock-hold until whoever had the cuffs could get down there and immobilize him. Once the guy who was up on the roof lurches downstairs, she looks around to see if anyone will take custody of him for the meantime.

That had gone really well despite the really questionable nature of their plan. Usually "The Emperor Protects" was something said with either resignation, or if you were were feeling saucy and heterodox, sarcasm. But there were few other explanations as to why a team of bumbling idiots had managed to shock-assault and win with only one incapacitation.

Holding goggles unless someone else wants to. I can run down to the boat and notify the Deculons if you want, I think my AB 4 is the highest, plus I get outcast bonuses against fatigue.

And yes, worrying about fatigue levels from a 10 minute run was possibly the most :goonsay: thing I've done in a while.

Ronwayne fucked around with this message at 02:19 on Aug 24, 2017

Inexplicable Humblebrag
Sep 20, 2003

Salvageable
Sandstone District
Port Remonstrance


https://www.youtube.com/watch?v=Fl6jCgD9oCM

Aperta clanks slowly down the staircase in pseudo-servitor mode, as internal diagnostics whirr. Technicians back away from him fearfully, and not just at the Cherenkov-blue glow of Cogitatio's embedded weapon - it's a little unsettling to see his shuffling, jerky movements as he bumbles up to the guardrail over the precursor pit, eyes rolled back in their sockets behind the armplas visor of his helmet and conmingled fluids leaking from rents in his chestplate. The technicians' day is made slightly worse by the grim face of Ignatius emerging from around a corner; with terse words and gestures that brook no argument, he gestures for them to gently fish Max's broken body out of the pit.

It is not a pretty sight.

Some glimmer of life remains in the man, but ribs are plainly on view, blood still pools, and he has sustained third degree burns over the entire back of his body. His stummer appears to have shorted out, smashed from the fall and corroded from the pit, and occasionally slices off thin slivers of moans as it spurts out the last of its functionality. His kit is ruined; his body moreso; it is a case of whether some use yet remains in the man, or whether he deserves the Emperor's Mercy.

Bulworth, for his part, has a blood-frothed mouthful of spittle hurled in his direction, showing him precisely what the goggled man thinks of his preposition. The Arbite turns his head gently and lets it sail past, rifling through the haversack. Aside from the expected drug syrettes and bundles of incriminating documents referencing other, smaller processing sites, there's a small monotask dataslate; a quick flick through indicates that it's not security-locked in the traditional sense, but the entire text is enciphered. From context - document structure, data type - it's presumably information relating to operation of the drug trade, but the details are currently elusive. The slate itself is thoroughly utilitarian in appearance, but it's compactly and elegantly made. It is a far cry from the usual robust, chunky slates in use on Ourybia. They're not rare on the planet, but it is a little odd to see what would otherwise be a vanity piece being used for such mundane purposes.

The cell turn their attention to their captive; a brief frisk, aided by Lucia's implied threat of splintered arms, turns up a boot knife, a stun grenade in a pocket, and a few loose bolt casings. A set of thin, ceramic-armoured dogtags hang around the man's neck, and he scowls as they are pocketed; they are very, very similar in make to the set found in Cizneros' office, seemingly so long ago. Gamma is drawn to the goggles that the man wears; maybe it's the way that they seem to let so little light through, or maybe she's just wondering what's so special about them that he'd show no ill effects from being at ground zero of a photon flash flare. Reaching up to remove them - no more spittle appears to be forthcoming - the psyker stares back into scarred eyesockets and obviously-cybernetic eyes. Thunder is particularly startled by this, and voices as much with a crude curse-

The burly, surly Deculon bodyguard drops down from the catwalk above with a cat's grace, dusting himself off as he rises.

"Won't need yer flare, cull.", he nods to Bulworth, before taking a theatrical glance around at the carnage. "Bit o' a fuckin' slaughterhouse in 'ere, isn't it?". Shaking his head, he extracts an oversized radio from a pouch, cradling in two hands. "Push 2 Talk" has been carved on the large, red button on its top; the bodyguard sets it down atop a barrel, before summoning the rest of the Deculon reinforcements to help secure the area and explain the acolytes' presence to interlopers.

---

Salvageable, cont.
Sandstone District
Port Remonstrance




Griles is nonplussed. He's had squads out booting down doors and stamping on dealers for days now, but not come any closer to finding the source of the spook problem. Now some Naval delegation or something have come up with a warehouse full of horrible pink gunk that they say is spook precursor, and that this was a major processing centre for the refining of the drug. What the hell did he miss?

Two squads of Deculon house guards have accompanied the retainer-sergeant and Thunder (or is it Lightning?) on their trip to this warehouse. They were told to lurk in an adjoining address at a certain time, and not to move until the bodyguard said to do so; the sound of gunfire was startling, if not particularly worrisome. He may not win any awards for detective work, but he is a combat veteran. Now, half his men are combing the interior of the warehouse, processing survivors and captives, and gathering what passes for evidence. He stands with the rest of them, outside in the warehouse yard; his corporal, backed by her fireteam, is arguing furiously with the Enforcer first responder teams. The Enforcers are actually being remarkably tenacious - normally they're all too happy to hand off to dynastic forces, but this time something seems to be driving them to actually do their damned jobs.

Griles' main concern is that the Deculons get the credit for this one. That was the deal; legitimacy for status. A crackle in his ear tells him that the last of the witnesses have been bagged, so realistically, there's no reason to stop the Enforcers from coming in anymore. Maybe they can help with the cleanup; things are going to stink once morning comes.

---

bulworth dodges spit

gamma is actually technically better at frisking than bulworth (tiny hands??) so mechanically she's doing it with a lucia/bulworth assist, narratively it's bulworth taking the lead on it. regardless, goggles loses

max is now like a two-face split on the X axis instead of the Y axis. his face is good his rear end is evil!!! regardless, he will need serious medicae care and is out the campaign. rip stummer

rucksack + goggles, on a brief rifle, contains:

  • locations of other, lesser spook processing centres (further along the chain)
  • hastily sketched map of the slurry-tunnels underpinning the sandstone district, marking out where access points have been punched in
  • ten doses of Spook (counts as one acquisition's worth)
  • a spare Stun grenade (on goggles)
  • a few sheafs of documentation on a dataslate, presumably related to the running of the drug operation (names, accounts etc) from context, but it's ciphered
  • a set of dog-tags, of identical brand to the ones found in Cizneros' office, around the guy's neck
  • a Good photo-visor

bulworth burns a princely 1 Influence to summon a deculon security squad and one of iseppo's bodyguards. because this is post-combat it costs vastly less than it would if it were mid-combat

enforcers are pretty much dealt with; you can sneak out before they come in. the deal is you hand over the warehouse to the deculons, and in exchange they provide cover for your activities. there will be some influence for this once you're back at the warehouse; their priority is to stop the spook trade, so by helping them out, they in turn will help you out.

if there's other stuff you want to do at the warehouse you are now pretty much in loose narrative time ; you've got a bit of time to get stuff done before leaving, if there's anything else you want to do or find out. you can chat to any people present, or poke around specific things, or look for further info in the stuff you've looted, but there's not time or venue for a sustained interrogation yet.

if you say something like "i investigate the warehouse for clues" with no further elaboration then i will instantly kill you by deep-striking a chaos dreadnought on top of you.

Ronwayne
Nov 20, 2007

That warm and fuzzy feeling.
Lucia
Spook Factory Warehouse
Sandstone District
Port Remonstrance


Handing off the-goon-formerly-known-as-googles (While pocketing said goggles) to someone else, Lucia pokes around the place, making sure to climb back to the top of the catwalk and get her other blade. She had been considering getting her own socket restored with bionics but most common cybernetics in the Imperium were horrible hackjobs like that guy had or overly-ornate things with headtubes that were a liability in a fight. She herself had yanked out a cable from someone's skull in a fight before and had no intention of that happening to her.

But back to the matter at hand, Lucia is not quite a detective in the classic sense, and further investigation of the notes and what not was probably better dealt with at where ever the cell was headquartered.

I can't think of much else to do here

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.
Barry "The Bull" Bulworth
Before the raid
The Docklands
Port Remonstrance

https://www.youtube.com/watch?v=aeyI-S3RKk0

I had a bad feeling about this: Walking headfirst into a hornets nest with no backup was going to be asking for trouble. My compatriots may think it fine, but the truth is we were going to be outnumbered and outgunned and as many people as not in this room have ever been on the inside of a proper gunfight. Going in naked was a good way to get most of us killed. Not to mention if the raid went off and we left all the drug precursor, there was no doubt in my mind that it wouldn't land in the hands of the proper authorities and would continue to propagate throughout the city, only with more effort to cover their tracks.Their pride may have blinded them to accepting outside help, but I wasn't against getting an assist on something like this when our goals are aligned with another party. I made the decision to go against their backs and I'll be more than willing to face the consequences for it, if it came down to it.

I excuse myself to go take a poo poo, bringing a pen and paper with me. I hastily pen a note to Thunder, informing him of our lead. I tell him we'll need backup and give him a rally location separate from ours. I write down to look for the flare gun as the signal. I let him know that if we get the first shot on potential leads, then House Deculon can get the credit for the takedown and any intel on secondary stash houses will be theirs to pursue. For the nobilite jockeying for favor on the backs of these drug busts it should prove a reasonable deal. When everyone clears out of the warehouse, I'm the last to leave, snagging a servo skull from Aperta's knick knacks and quickly setting the Deculon Estate as the destination.

I could only hope it got to it's destination with enough time to get a crew mobilized.

---

After the Raid
Spook Factory Warehouse
Sandstone District
Port Remonstrance


On one hand, I was thankful that my message had made it to the proper destination. On the other hand, I wish he would have waited for the signal to give us a bit more time to secure the position. I didn't necessarily want him to see us black bagging Goggles, but it is what it is.

"Just the person I was hoping for. Hope I didn't keep you waiting too long. Looks like we hit the big one here." Not that I needed to say that out loud, the volume of the spook pit combined with our credentials splattered all over the place is enough to show that. "Knucklehead here was just about to scoot into these rat-holes when we got hold of him. I guess he doesn't want to be my new friend." I give the shackled man a second to process what I said before I pop him in the face with an armored pistol whip backhand, not for permanent damage, but to just ring his bell and get his attention as revenge for the attempted expectoration. "Luckily for us, he keeps notes." I say as with my free hand not controlling Goggles, I holster my gun and lay out the tunnel and secondary spook warehouse dockets on a nearby sealed barrel. "You got rat-holes all over the district and several secondary spots to hit. I think this was the big operation, so everything else shouldn't be near as heavily guarded. The tunnel here in this building will need to be sealed to keep anyone from trying to get back in once the site is secure and trying to get out with the stuff. You'll need to move quick on the tunnels and the secondary sites, once word has gotten out that the main stash has been hit, they are going to scatter to the winds. Better to pick up anyone you can as soon as possible. As for my new friend here," I say, lifting him back to his feet and shoving him into a nearby desk where I double over on top of him with my hand clasped on the nape of his armor, "He's going to come home with me, what happens next you probably don't want to see. If I pinch anything useful out of him, I'll let you know."

-----
I'm going to go ahead and hand over the documentation on the tunnels and secondary warehouses. Those probably won't get us any closer to where we need to be and will give Iseppo the big profile bust he's been hoping for. I am specifically holding back the dataslate and the cyphered documents pertaining to the operations so that we can decrypt them and move up the chain.

I'll go ahead and lay claim to Goggle's goggles and bag up the rest of the documentation for later analysis unless someone else needs them more. Someone who's not me will probably want to snag that extra stun grenade so that I'm not the only person with them.

thatbastardken
Apr 23, 2010

A contract signed by a minor is not binding!
'Gamma'
Sandstone District
Port Remonstrance


As far as Gamma is concerned the raid is done - the whole thing was Max's idea to start with, and going off half cocked has cost him dearly. With the prisoner in hand they can retire to their base for a rousing interrogation, debriefing and medical attention session. Her pockets swallow some evidence and she watches 'Goggles' carefully for signs of an attempted escape or any subtle communication with the enforcers as her fellow acolytes conclude their business. She doesn't speak to Deculon men or the local authorities and is mildly irritated at their arrival, which one of her comrades seems to have arranged beforehand.

looting:

  • the Bolt Pistol w/ 1(?) clip of inferno shells
  • loose bolt shells (can these be used to replace shells fired or are they discharged?)
  • boot knife (Common craftsmanship knife?)
  • the Spook
  • dog-tags for her collection
  • any uneaten food

already have photo-contacts, and the stun grenade should go to someone who can throw


On the boat ride back she takes a moment to corner Bullworth and voice her disquiet, barely audible over the chug of the unrefined promethium engine:

"Barry...I don't think it was the wrong decision to call those people in, exactly. That was a tight spot. But it was a bad move to call them without informing us, even if we might have argued. We need more than anything to be able to trust each other in this work. I'm sorry if I'm out of line criticizing you, but it needs to be said. I...sorry."

The words spill out fast and un-filtered, then she turns away and goes back to scowling at the captive and rubbing burn cream on her injured knee.

Inexplicable Humblebrag
Sep 20, 2003

Salvageable, cont.
Sandstone District
Port Remonstrance


https://www.youtube.com/watch?v=nUifprX_zBo

With his newly-broken nose, the de-goggled, cyber-eyed warehouse leader is unable to surreptitiously get any message across to the Deculon house troops even if he'd wanted to. Bubbling mucous and blood does not normally aid ones negotiating position; the retainers are busy rushing hither and yon, and besides, Lucia and Bulworth have a firm grip on the man. Gamma sees nothing out of the ordinary in his sullen, downcast stare; she also, unfortunately, spots nothing remotely edible in the warehouse. Probably for the best; never know what could be contaminating it in a pit full of psychoactive precursor and caustic fluids.

Thunder raises an eyebrow at Bulworth's antics with the captive; presumably he's aware that it's all part of the prelude to interrogation, in order to soften up the target. The islander normally doesn't have the patience to do anything other than carve answers out with a warknife, though; Eadian was nearly on the other end of his blade a matter of days ago, and so he isn't entirely at ease with this group of so-called Navy personnel. Still, he isn't paid to think, and reaches out and grabs a nearby Deculon with one rangy arm:

"Oi, you- yes, you. You catch all that? Yes? Good. Go tell yer boss outside, and look after those." He indicates the proffered documentation; to Gamma, the captive bears their loss with relative equanimity, showing no signs of distress other than what's already on display from the nose, the beating, and the defeat.

---

Salvageable, cont.
Sandstone District
Port Remonstrance


The enforcers got in, eventually. The Deculon troops couldn't really deny their assistance even if they could lay claim to the scene - when a couple of the local Arbite corps showed up, it was a foregone conclusion. Thankfully, it seemed Chief Arbite Bachmeyer was more than willing to allow the Deculons first claim to any kudos for making the bust.

Bachmeyer was no fool, and had no illusions that the Deculon tactics of doorkicking and snitch-bothering had turned up such results, but he was a pragmatist - whichever organisation wanted the Deculons to look good, it was to the benefit of the Imperium. It was fairly obvious that the case had been served to them on a platter - a "naval delegation" comes and warns about a major drug ring? - but there were other more pressing concerns right now. In any case, whoever was responsible was long gone.

---

goggles takes another level of fatigue from being biffed in the face. he's at 2 levels now, meaning any char test or skill based off a stat with a bonus 2 or less is halved. he will not restore fatigue if left cuffed overnight

the depressing takeaway from the fatigue rules is that if you want to interrogate someone you should probably beat them nearly unconscious first. to DH2 gamedevs, torture works.

empty bolt shell casings are empty, i am afraid. boot knife is just a common knife, yep. lucia currently has the photovisors, work out among yourselves who gets them. also iirc max decided to grab the +5 Influence bonus from the Deculon party, so someone else might want that instead; it's +4 now..

anyway, it looks like you're done at the warehouse, but if there's stuff needs doing, then backdate it. next update will be debrief from warehouse, XP + fate, and probably the beginnings of an interrogation. think about what you want to find out from this guy; he's clearly from the same RT vessel as Gaius, the leader of the drug trade is. in terms of why the hell everyone wants to get underwater so bad, maybe your previous investigations into cizneros' special historical interests are relevant.

Inexplicable Humblebrag
Sep 20, 2003

Knowledgeable
Warehouse Base
Port Remonstrance


https://www.youtube.com/watch?v=xDaG_tT3TBk



It is about four in the morning when the cell, haggard and tired, return to the warehouse base to debrief. A slight breeze stirs the harbour stench around a little, providing the illusion of cool air for a scant few seconds. It's the middle of the night-time work cycle, so foot traffic around the harbour area is minimal. Even the street cleric's taking a break to slurp down some seaweed slurry, seated in the doorway by the flickering electric light of a glowglobe. It is as close to peaceful as Remonstrance tends to get.

The spook trade has been severely compromised by the cell's lightning raid. The major processing centre is now in the hands of Imperial authorities; the street dealers and low-level suppliers have already felt the pinch from dynastic crackdowns, and now the upper strata of the supply chain have been dealt a major blow. The criminal underworld will no doubt expand in time to fill the gap left by the crushing of this lucrative trade, but for now, they're mostly keeping their heads down. The cell now have in their custody a lieutenant of Gaius, the ostensible head of the network, and the one originally approached by whoever has access to considerable quantities of psychically-charged flesh. Presumably they will be seeking to elicit some answers from him.

The Deculon capture of the spook processing centre is a major coup for the family, and a slight embarrassment for the Arbite corps who have taken an interest in resolving the issue of the trade. Normally they wouldn't take an interest in drugs, but the Arbites do make an exception for those substances that could conceivably cause a daemonic incursion. The Deculons don't make a huge deal out of their success, of course - that would be crass - but their star is certainly on the ascendant. Deculon relations with the Acolytes thaw considerably - the awkwardness caused by Cizneros' death and the subsequent impact on the naval academy project has been mostly smoothed over. The cordial relationship offers considerable freedom to the cell in terms of getting things done. Moreover, the cell are now presented with the opportunity to feed Iseppo a narrative by which both sides can get out of the academy plan with no loss of face - by admitting that the whole thing was cover for a Spook raid, they will lose their hold over Iseppo. In exchange, they will gain his gratitude, as well as a magnificently plausible cover story for their activities up to now.

Following the assault, most of the technicians, and some hired guns, survived to be taken into custody by the Enforcers operating under Arbite Corps guidance. Tongues will wag, and the cell's description - distorted, of course - will likely find its way out into Remonstrance sooner or later. The Acolytes will be in the unenviable position of being on the shitlist of both local law enforcement and the remaining elements of underworld. The Arbites aren't supposed to have time for such petty rivalries, but that cuts both ways - they're unlikely to bother about stopping it.

Max, having been fished out of the precursor pit and then completely ignored by the rest of the cell, was also taken into custody by local law enforcement. After a cursory hospital-bed interrogation, the tight-lipped Corps member conducting the interview left the cell in disgust to grab a cup of recaf. He returned to find a corpse. The station cadre of Enforcers all swore blind that they'd not seen or heard anyone enter the cell during his absence. In fairness, several of them had recently been at the centre of a stun grenade blast near the Biologis facility that had so recently been giving out free medical care. It's not that surprising that they were unable to see or hear anything.

Most of the cell have been up for nearly a full Ourybian day; some form of sleep will be needed soon. After that, it'll be a chance to regroup,


----

right

so i dunno whether you want to bring your captive back to your warehouse base or not, so i have left it open-ended. if you want to stash him elsewhere, suggest where and let's have an applicable skill roll - i would default to common lore - underworld to represent tradecraft. this won't dictate whether or not he is rescued by a gun-toting gang of thieves, but more on how amateurish he perceives you as; this may affect.. negotiations. you don't need to post a guard.

friendly deculons give +5 influence to each member of the cell. you also have the opportunity to abandon the naval academy project in exchange for +5 subtlety and the nebulous benefits of a friendly Iseppo, depending on how you play it. you will in exchange lose the nebulous benefits of a beholden Iseppo. you actually have a scheduled meet with him in like two game days' time, from way back in like January.

some subtlety knocks from "big gunfight in a warehouse", mostly mitigated by "this was the deculons honest". also some subtlety knocks from leaving a helpless cell member bleeding to death on the floor of the warehouse without either putting a bullet in him or binding his wounds, you loving idiots. he actually didn't leak any important information, although hilariously the arbites botched the roll so badly that they did enough damage to kill him. rip

get some sleep otherwise you'll start racking up needless fatigue, and then decide how you want to proceed. lucia is still pretty much an unknown quantity to the cell other than "person what works for same inquisitor", because it is unlikely you have chatted much with a captive in tow.

e: subtlety hit from Max is removed; i didn't do the medicae roll early enough to indicate that he's still not on his feet, so while i'm sticking to the "beaten to death by angry cops" narrative, it shouldn't penalise the cell

Inexplicable Humblebrag fucked around with this message at 19:59 on Sep 3, 2017

thatbastardken
Apr 23, 2010

A contract signed by a minor is not binding!
'Gamma'

gamma makes a suggestion for storing the prisoner - the Gilded Thorn should still be disused and is accessible by the Pelicanus. from memory it also had sleeping quarters (or beds, anyway).


edit: providing the +30 bonus to Lucia's CL Underworld roll

thatbastardken fucked around with this message at 03:47 on Sep 10, 2017

Inexplicable Humblebrag
Sep 20, 2003

it was the site of a massacre a matter of days ago, and might still have veruspex adepts picking over the ruins - noones been keeping an eye on it

Inexplicable Humblebrag fucked around with this message at 14:41 on Sep 4, 2017

Ronwayne
Nov 20, 2007

That warm and fuzzy feeling.
Lucia
Wine Cellar in the Ruins of the Gilded Thorn
Port Remonstrance


Lucia tries to think of something to say as the team just kinda leaves their wounded comrade on the curb and walks off. She makes a mental note not to get incapacitated, I mean beyond the usual reasons why.

With the Deculons and local security goons mopping up the situation, it was time to leave and get the information they came here to get. It was hard won and several of the remaining team were wounded as well, so it was up to her to help plan what to do next.

There had been mentions of the fiasco at the casino-brothel the team had visited earlier, although Lucia was unsure on the details. Having run through her mental index of safehouses in the area she discounts each one for one reason or another. When Gamma mentions the Gilded Thorn, Lucia agrees with the tiny, creepy psyker that hiding him in near-plain sight might be the best option.

After checking that there were no last minute cops, investigators, or scavengers about, she carefully opens the door and removes whatever temporary barriers had been erected over the lower level of the building. Lucia opens the way to the now empty wine cellar of the place. A nice quiet venue where screams hopefully won't be heard. (She wasn't sure what method of interrogation the cell used but direct force seemed to be their forte.)

Securing ex-goggles to a chair she waits for the rest of the team to do their jobs, she was there to just be large and scary.

Okay, we're in the wine cellar. I had TN 30 for common lore:underworld and got a [24], plus I believe Gamma and someone else was going to boost those DoS. I don't have Interrogate, but I do have Intimidate, not sure how that would apply here.

Ronwayne fucked around with this message at 17:46 on Sep 6, 2017

Leperflesh
May 17, 2007

Ignatius Malbau
The Gilded Thorn
Port Remonstrance


Ignatius was fuming. Unusually silent after the debacle at the spook factory, he had largely deferred to the others' lead, agreeing without comment to the plan to bring their prisoner to the Gilded Thorn for further questioning.

The way he carefully avoids even looking Aperta's way may be a clue to the origin of his foul mood. The magus would certainly receive medical attention, if he asked for it... but someone who feels free to lay about with plasma weapons during a stealth operation will have to ask.

After securing the man they were calling "goggles" Ignatius heads back to the warehouse for some rest. Serious discussions - and an interrogation - would wait till the morning.

Leperflesh fucked around with this message at 02:07 on Sep 8, 2017

Ronwayne
Nov 20, 2007

That warm and fuzzy feeling.
Lucia
Acolyte Cell Safehouse
Port Remonstrance


After dropping off the victim POI, Lucia mentions she'll meet the team back at their safehouse, presumably getting the location at some juncture. Later, she enters through whatever untrapped secondary entrance there is. Having changed out of flak in exchange for a bodyglove, she's mostly combed out her helmet hair and has whatever belongings of her previous assignment slung over her shoulder.

"Okay, since we've already gotten stuck in together, I suppose introductions are overdue, Lucia Dolores Bernadette Makenziesdottir-Delgado, Dame-Errant, at your service." Some people would bow, but that would have been trite and she's tired so she just slings her laundry bag full of armor, weapons, and drugs down on a table. "I'm a people person, I know what makes them tick, and am also familiar with making them stop ticking." Lucia stands up straight and stretches her taut, powerful frame, eliciting several unnerving pops and clicks from her spine. "Pleased to meet you."

Ronwayne fucked around with this message at 03:23 on Sep 8, 2017

Inexplicable Humblebrag
Sep 20, 2003

Extractable
Gilded Thorn - Basement
Port Remonstrance


https://www.youtube.com/watch?v=UDzPfOUlcg8

For most of the cell, there is unpleasant resonance at the sight of the rear of the Gilded Thorn. Bulletholes and scorch marks are still visible from where the Acolytes dealt with the four ravening ex-nobles on their first meeting with Iseppo, and the dock is still charred. Unfortunately, they'll have to live with the unpleasant memories. This is a primo location for an interrogation - the boat-park at the back of the club affords a straight run into the interior of the building, which is helpful when manoeuvring a struggling captive. The building's still supposed to be sealed off, but the ruined club interior has been thoroughly picked over by Rookery scavengers by this point, and the Arbite corpsmen and their Enforcer assignees have lost interest in studying the site of the massacre.

Into the wine cellar. None too gently, the captive is ensconced with duct tape into the remnants of what was once a sumptuous armchair, hands still manacled behind him. His impromptu gag remains in place; the chair itself is affixed to the floor with further tape, but its low-slung shape makes it incredibly hard to rock in any event. The winecellar is a quonset-style half-cylinder, las-cut out from the rock of the outcrop on which the club perches, and accessible by a winding slope. If it were full, would be nowhere near spacious enough for the cell and the captive - as things stand, there's a fair amount of broken glass and sticky stains, but most of the barrels have been rolled away, and almost all of the bottles snatched.

The gag is removed, but by the time the captive's finished spitting out the taste of it, the sturdy organo-plas bulkhead door slams shut with chilling finality. With a flick of a switch, the cellar is plunged into cloying darkness. No sound emerges.

---

Extractable, cont.
Gilded Thorn - Basement
Port Remonstrance




It is a deeply unpleasant morning for the western side of the Remonstrance archipelago. A week ago a Leviathan carcass was hauled back to Remonstrance by a krill-barge on the way back from its circuit, and butchery began; today, round about the handover period from late-night to early-morning work shift, a storage container of processed blubber has ruptured in a nearby macro-butchery zone. Tons of rapidly-putrefying flesh have spilled out into the harbour. Gull-analogues are going wild for the slurry, but it's a scorchingly hot day and there's hardly any wind. The stench is abominable.

If it's any consolation, the cell's captive will probably have had a worse night. The lights snap on, and the door creaks open...

----

i have absolutely no clue how we managed to make "drop a dude off, get some sleep, come back" so complex but here we are

marginal success on a +0 CL: Underworld test from lucia. perhaps people could assist, by posting in this here game thread, and then the level of DoS would rise.

we are now posed for interrogation but we can handle multiple times at once. if you've got stuff you want to have sorted the night before, such as a response to lucia's post, or first aid if you're not Aperta who has already for some reason attempted it without soliciting any assistance, then prefix it to your posts.

e:

:siren: 500xp :siren: - you survived a clusterfuck but it was a clusterfuck of your own making. fate points refresh in the morning; if you have anything you want to do at 4am you can do it, but boy are you gonna be cranky in the morning

Inexplicable Humblebrag fucked around with this message at 12:29 on Sep 9, 2017

thatbastardken
Apr 23, 2010

A contract signed by a minor is not binding!
'Gamma'

The Night Before

With a heavy sigh, Gamma slips off her flak coat and morosely pokes a finger through the burn hole. It'll patch, but never quite be the same. A lot like a team of acolytes that keeps losing members. Even if Max was new and reckless, he had still been a servant of the Emperor and his loss would be keenly felt. As Lucia introduces herself the psyker decides to try and do better by this one, and returns the introduction in her stilted and uneven manner.

"Gamma. No other names. Sanctioned psyker. Thank you for your assistance tonight. I will endeavor to brief you on our investigation to date."

one rambling and unpleasantly detailed recap later:

"And that's why we wanted the prisoner alive. I think his leader knows what Omphalos is, and it's tied to this whole thing. Rest up, we have an interrogation in the morning."

Gamma then retreats to her bunk and spends the night having unpleasant dreams about a gang of enforcers smothering her with a pillow.

Fate Point Healing: 1d5 3

Gamma wakes up a little sore, but not injured.


The Morning After

At breakfast (kelp protein slurry flavored with a sweet syrup extracted from farmed beetles) Gamma joins the discussion on who will lead the interrogation. She will happily assist as scribe and ominous presenter of props, but thinks they need to focus on learning more about Gauis's origins and reason for being on the planet.

Who What Now
Sep 10, 2006

by Azathoth
Aperta Ignavus
Port Remonstrance
Open Waters


It's an easy trip on The Pelicanus to the Gilded Thorn to drop off their hostage out on the inky dark Orubian waters. Easy enough that Aperta can focus on rebooting some of his damaged internal subsystems. Machines deep in his torso cavity shift and adjust, popping cracked ribs back into place and applying to pressure to internal bleeds. Micro-cogitators go silent for a moment as the priest quietly chants the Litany of Resurgent Power before whirring back into life, sending streaming data feeds to Aperta's brain where moments before he had only received error.

Fate Point Healing: 4, Total Wounds: 5


___________________

Next Standard Terran Day
Port Remonstrance
Gilded Thorn Docks


Once again the trip to the partially burnt building is simple enough, but while some of the others head into the building Aperta elects to remain with the boat. Partially so that the team can be ready to depart as soon as their business is done, but primarily to continue to perform repairs on himself. Aperta instructs the others to keep their comms open so that he can listen in just as easily as if he was there, and provide his own analysis if necessary or asked for.

Removing his robes and armor, Aperta's thin, reedy body is a mess of surgery scars, interface ports for future implants, and various protruding bits of arcane technology that anyone not deeply inducted into the Cult of the Machine could only begin to guess at. Cogitatio floats around his torso, alternating between performing deep-tissue auspex scans and flying closer to insert various needles and nano-surgery armatures into the spacer's flesh. Aperta takes his time, while still listening to the interrogation going on inside the building, to ensure his body is fully repaired and ready to perform his responsibilities again.

____________________________

Medicae Check: 36, 4DoS, for total of 8 wounds healed. I'm back to full.

Leperflesh
May 17, 2007

Ignatius Malbau
The Warehouse
Port Remonstrance


Rest. Recuperation. Time for reflection. Ignatius in the morning is notably less grimfaced than the night before. And yet, there is still the leviathan in the room.

Although the crew is ready to depart bright and early, Ignatius begs an hours' delay. "I'll just be prepping something for our captive, if you all don't mind: something to ease the questioning." It is not only because Ignatius Malbau has little taste for outright torture; he is also under the strong impression that torture, on its own, is remarkably ineffective. The subject simply tells you what he thinks you want to hear.

Far better to put him in a state of mind to tell you what he knows, without the need for inflicting severe pain and injury.

It is also a convenient excuse to get Aperta alone for a while. "If you could assist, perhaps?" While the techpriest was still moving stiffly - even more stiffly than usual, if that was possible - Ignatius presumed any truly life-threatening injuries had already been dealt with. Drawing the techpriest aside to the makeshift lab, already hung with a few sheets of milky-transluscent polymer, the workbenches set up in one of the cleaner corners of the warehouse was strewn with the apparatus of their previous night's efforts.

"I've got the samples and formulae for the toxins to be used against the symbiotic horrors," he points out, "We just need to get them cooked up and weaponized. Grenades, to be sure, and I think if we can manage it, sniper rifle injector rounds? If we can find time, I want to get to this today. But first, for this morning's interrogation, something to loosen a man's tongue, and inhibitions. Give him a warm friendly feeling, help him relax. "

It's simple stuff, not something Ignatius genuinely needs the Adept's assistance with. But, with Aperta alone, Ignatius has his first opportunity for a much-needed admonishment.

"The plasma fire from your servo-skull, Aperta. Last night, at the factory. You broke our stealth, without regard to the consequence. When Bulworth heard the fire - in his position on the roof of the next building, you'll recall - he was obliged to open fire, and thus we were all obliged to rush into the open factory. Where, I'm certain you'll remember, we lost Max to overwhelming return fire."

Ignatius pauses for a moment, measuring precise amounts of reagents into a clear fluid. He sighs.

"His loss is not your fault, entirely, sir, I want to make that clear. The man was reckless, and a navy man should have known better. Our plan was, perhaps, not the best. It was wrong of Bulworth to go behind our backs to the Deculons, but his judgement that we would need backup was correct. But... had we retained the advantage of surprise, we could have begun our attack from the cover of the bridged walkway, and left Bulworth to surprise them with enfilade from the roof."

He searches Aperta's inscrutable face, looking for some clue to the man's emotional state, a clue that is not likely to reveal itself.

"In any case. I would appreciate your adherence to the planned protocol in the future, unless the situation clearly demands escalation, and even in that case, perhaps you could equip yourself with something, ah, slightly less spectacularly attention-grabbing?"

Ignatius listens, giving the techpriest an opportunity to have his say. Nodding, with the air hopefully cleared, Ignatius has one other matter to discuss.

"Max was alive when we left, you know," Ignatius points out. "In my fatigue, I made an assumption that I now wonder about. He was in very poor condition, bleeding, unconscious... and soaked in Spook. Suppose we stabalize him, somehow. Suppose we wrap him up, somehow, keeping the gunk off of ourselves. We manage to get him out of there, despite the Enforcers and Deculons. We get him back here, somehow. All possible, I suppose. We do all that... the man is a liability, yes? That stuff, soaking into his skin, getting into his blood... we saw what happened to those workers we found in the bar yesterday. Their mutations were caused just from low-level contact, they weren't rolling around in it, getting it into their blood! We could hardly have allowed Max to continue to operate... or even trust him, right? What that stuff could do to his mind..." Ignatius trails off for a moment, stirring a flask with a ceramic rod to dissolve the powders.

"...well, I judged at the moment we could not take the risk. And that the clumsy enforcers would not likely keep him alive. But now... well, now I have second thoughts. What do you think, Aperta? Did we do the right thing, leaving an ally behind, still alive? A pistol to the temple might have been more merciful, but I daren't do it with the enforcers coming into the building. Too likely to draw hard questions, or worse. But we could have dragged him out of there, and then offered the Emperor's Mercy, if nothing else?"

Perhaps reassurances would be forthcoming, or perhaps not. Either way, Ignatius is ready for the answer, and to move on. It would not be the worst of the errors they had made on this mission, nor the last. Ignatius was not a man to give up easily.

I'm doing one of these PC vs. PC social influence thingies vs. Aperta. Ignatius is kinda sorta blaming Aperta for blowing the op, and looking for the man to give an explanation for his behavior - or apologize, and either way, agree not to blow their stealth with his plasma fire in the future. He's also giving Aperta an opening by admitting he's shook up about Max. During all this, let's do a Trade: Chymist check to make some kind of interrogation drug, and reminding everyone that they want to weaponize the anti-squidmonster poo poo they figured out yesterday.

Leperflesh fucked around with this message at 04:56 on Sep 12, 2017

Who What Now
Sep 10, 2006

by Azathoth
Aperta Ignavus
Port Remonstrance
Safe House


When the others go off to handle their own business or to sleep away the trying day that they've all been through, Aperta dutifully follows Ignatius into his makeshift lab. Aperta takes a moment to appreciate that Malbau has chosen to turn his designated area into a facility of scientific endeavor. It's a choice the priest understands and respects.

And so it is out of respect that Aperta listens dutifully to the man as he unloads his guilt onto the him. Aperta can clearly see that Maximilian's death weighs heavily upon him, and Aperta chooses his words carefully.

"I hear and understand your concerns, Master Malbau. But please understand that I am part of this team as it's chief operational support facilitator. My duty is to ensure that our mission, our presence on this world, is for advancement of our Inquisitorial masters."

Aperta pauses for a moment, considering his next words carefully, but decides it's best to be truthful. "And for Mars."

"I had calculated over twelve hundred variables and determined that eliminating a threat immediately outweighed the costs of a chaotic ranged battle later. Had the woman been able to give a detailed description of even one of our persons it could have been detrimental to further Inquisitorial forces stationed on this planet after us."

Again Aperta stops for just a brief second to collect his thoughts as Ignatius stirs reagents. "I realize that my calculations may not have been perfect. And I am willing to take full responsibility for any reports you file with our superiors. But my actions were neither careless nor wholly ill-informed. A lack of contingency was also an issue, as well as a lack of transparency on many parts, myself and Master Bulworth included. To use a common idiom; We all have blood on our hands."

Aperta takes a moment to hand various chemicals and reactives to Ignatius as he finishes his solution while discussing Flightmaster's ultimate fate.

"If you'll recall, I did advise that Master Max either be left in the pit or immediately disposed of. There is no doubt in my mind that he would have, at best, been a liability. So are we all. I myself have contingencies so that my more esoteric implants will self-immolate should I register as brain dead for more than sixty seconds. But I have found it best for people not to dwell on such things."

_________________

Aperta will take his part of the blame, but isn't going to let Ignatius push it all onto him.

Who What Now fucked around with this message at 19:03 on Sep 12, 2017

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.
Barry "The Bull" Bulworth
Open Water
Port Remonstrance
After the Raid

https://www.youtube.com/watch?v=dSR88gSoyt4

The lights of Port Remonstrance glitter on the rippled reflection of the water. I stood on the rear deck of the Pelicanus alone. Partially to smoke in solitary, to breath the fire out of my lungs after that gunfight. Partially to keep an eye on the smugglers compartment to make sure our new guest doesn't figure out how to hopen the smuggler compartment and get out. Not that I expected a man in chains with a cloth sack on his head could reasonably figure out how to open the secret compartment, but with how life has been since this cell has been activated, I'd just as well not leave anything to chance.

I knew I had burned good will with my group. Ignatius' dark stare since we left the warehouse is proof enough of that. I only hope that they eventually come to understand why it needed to be done and that we can ultimately leverage this to further our goals. Had we just left it to the planetary enforcers, we would of had no protection. In a storehouse of spook that large, any Arbite judge would look at that situation and assume we hit it as a rival gang bust and brought us in, and with my face being somewhat known to them for the flashbang incident, I probably would of had an unfortunate accident in my confinement and that would be the end of that. Had we left before a secure handoff of the warehouse, there was no guarantee that Gaius' men would not have just come back and stole away with as many goods into the night as they could, making the secondary goal of this raid for naught. Thunder (or was it Lightning? I can't really tell them apart) was the best cover we could have hoped for. They are far enough outside of the justice structure to give me a pass for previous behavior, hungryfor a feather in their cap and something to fuel a press conference and extract political favors, and desperate enough to look the other way if that opportunity came under sketchy circumstances.

Our cover as Imperial Navy Adjunct may be blown, but it's blown in a useful way. Iseppo will probably assume the Spook crackdown was our primary goal for all the cloak and dagger. We can fully pull back the veil and out ourselves as Inquisition to him, if he were a loyal citizen and angling for favor from off-planet patrons it gives him reason to co-operate, play nice, and back us with whatever resources he can muster. It's a double edged sword though, if he weren't loyal to the Emperor, we've just outed ourselves to a potential enemy, allowing him the opportunity to lure us to a trap.

Regardless, that's a talk we should have after the most immediate task. There is a bagged and bound man that we need to see to before we spend any more time on Iseppo.

----------

The Set Up
The Guilded Thorn
Port Remonstrance


The scavenger tags were something I figured out with the assistance of Gamma. The ganger kids here run scavenger crews, hitting abandoned buildings to scrap anything not nailed down to furnish their own rat holes at best or sell on the black market at worst. The technology and power lines would sell to someone like Maggie, who can add it to salvage logs from her above-board work and not have anyone bat an eye at it. Every city on every planet has it happen in some form or another. Warding them off would of been difficult had we not figured out the trick. The scavengers use graffiti tags, to mark their territory, but they also leave hidden messages in them sometimes. For the gang in the area (The Highland Bootstrutters), they add extra flair to their tags as notes to the scavengers who hit the empty buildings. For example, an upside-down aquila meant there was still goods, but it was booby trapped or otherwise dangerous to get to, basically only raid in lean times when they need to collect damned blood cost. In our case, I found their gang tag and underlined it with a +O+O+O+ pattern. This was suppose to indicate that it was still under covert Port Authority surveillance. I added a couple of not-obviously-broken cameras from inside the Guilded Thorn on the neighboring buildings overlooking the main entrance, and that should hopefully be enough to ward potential neer-do-wells away. More than anyone else, the Ganger kids were thrown on edge on the spook crackdown and the'll want nothing to do even in the vicinity of the building for a while.

I wound up sleeping in the Guilded Thorn that night. I figured we needed to keep someone around to ward off potential escape attempts, and I'm a fairly light sleeper to begin with. Lean a chair against the cellar door and listen for unusual noise, not a hard job considering Goggles didn't have much fight left in him, but it'll be more important once he gets his feat back underneath him.

----------

Extraction
The Guilded Thorn
Port Remonstrance

https://www.youtube.com/watch?v=HJ6Z2PGoN8g

When the others showed up they were wearing the stern looks of people ready to do the unpleasant task of what lay before us. It didn't take much more than the exchange of simple pleasantries before we unbolted the door and descended into the cellar. Ignatius brought a vial of murky fluid, I brought a bottle of filtered water and a foamboard container of fried fish and grilled shoal tubers. I set them down on the top of an upturned wine keg and set a couple of chairs around it. The three of us unhook the captive from the rope threaded through his shackles and set him down in one of the chairs. I pull the cloth bag off his head and give him a minute to let his eyes adjust to the light before I start to speak.

"Good morning Goggles. Do you mind if we call you Goggles? It seemed like an easy moniker, but I guess now that you don't have your namesake anymore. Do you mind me asking what was the name your parents gave you?" I give him a moment to answer or wait for a lack thereof before continuing. "My name is Chuck Danger, and these are my partners Epsilon and Sam Swift. I brought you some food and drink, you should eat up. You'll need some energy here. You're in a bad situation here. Officially, the record going around is that you've been arrested after a successful raid by House Deculon, as part of the Spook crackdown in the sector. Unfortunately, as you can no doubt tell by the state of the current surroundings. This is not the Deculon estate brig, and we are not Deculon people. You're in a real bad situation here, but you're in a position where you can make things easy on yourself."

"If you co-operate with us, I'll personally see to it that you are treated humanely. Food, water, the chance to sleep on your back. If you don't cooperate with us, I can't guarantee those things. What you choose is up to you, though I wouldn't recommend it. I've heard starving to death is rather unpleasant and I really hope it doesn't come to that. Or something far worse."


I nod to Ignatius before continuing. "My associate here is going to give you some liquid encouragement. He's told me the side effects are mostly minor, though you may want to be on the lookout for lightheadedness and faintness of breath."

After Ignatius finishes administering the first dose, I add. "You should know, Gaius is already on our radar. When we first met the other day, we got a surface read of his thoughts while he was unconscious. It's how we made the both of you. You see, Epsilon here is a psyker, a real deal one, not one of the drugged out posers you deal in with your clients. She wants nothing more than to turn your brain into Saint Rorenbacher Cheese to extract the answers by force. Doing so can leave out detail and nuance that we can't ever recover though, so just hope we don't have to resort to that."

I look at a wrist chrono and back to the others, we practiced this only a little bit, but I'm sure they'll cut for appropriate dramatic appeal when it comes time to question. "I think that tincture should be taking effect by now, don't you think? Let's begin." I overturn a manila envelope and slide out a fistful of the voidsmen dog tags and a picture of Adept Cizneros. "Let's start at the beginning, when you arrived here with Gaius all those years ago....

---------

Throwing an assist to the Common Lore (underworld) in the form of gang tags to try and ward away potential scavengers.

Let's get started with this interrogation. Going with the strategy of Good Cop / Pharmaceutical andor Bad Cop / Psychic Cop, using the list of questions from the OOC thread:

DeathSandwich posted:

1) You seem to have some sort of benefactor providing you with the main ingredient of the spook and the knowledge to refine it. Who is he and what does he get out of the arrangement?

2) What do you and your boss get out of the arrangement? Dealing in Spook is liable to turn a lot of heads in a way that conventional black market fares like guns, mundane drugs, up to and including human lives is unable to attract. Why take the risk dealing in something that attracts stern looking men with tall hats and inquisitorial badges looking into your poo poo?

3) Tell us about your boss. We understand that he and you use to be some flavor of voidsman once in a blue moon, but don't understand what happened in the interim to make them into one of the bigger black market player in Port Remonstrance.

4) Every step of the way we've been running into people with dog tags not too dissimilar to yours. (Shows Goggles the ID tags pilfered from Cizneros' office) That also includes things like curious tattoos on creatures that should not be (Shows Goggles autopsy photos of the tatoos on the squid monsters) There is a connecting thread between the tags, the tats, and the monsters, so why don't you tell us what you know about all three?

5) Why were these dog tags found in the office of a now deceased architect working out of a noble house? Did you know Adept Cizneros in your past life, before coming to Port Remonstrance?

6) *If he answers question 5 in the positive* What reason would whomever is pulling the strings on this merc an architect and/or your potential former colleague.

7) The Luciferous Refulgance: What happened? Why is your boss trying to get money and manpower to chart the bottom of the ocean?

8) Tell us about the Omphalos.

I'm going to try and work roughly chronological order, asking about their former life, Cizneros' connection to such, The Luciferous Refulgance, and maybe the Omphalos if it comes up in his answer before moving on to the more recent events, like the Spook, the Squids, and the mysterious benefactor.

Results are 38 or 53. 3 Degrees of success is the absolute floor due to my space cop interrogation magic. With Gamma and Ignatius assists that would be 2 baseline before any other outside bonuses like the truth serum or environmental/health circumstances. So it'll probably land somewhere in the 3-6 DoS range depending on how you judge the circumstances.

DeathSandwich fucked around with this message at 20:44 on Sep 12, 2017

thatbastardken
Apr 23, 2010

A contract signed by a minor is not binding!
'Gamma'

'Epsilon' sits at the interrogation table, casually displaying her Adeptus Astra Telepathica insignia on a chain around her neck. It's meaningless - anyone could steal or forge a piece of plasteel in the same shape - but much of an interrogation is theatre. She remains wordless as 'Chuck Danger' harangues Goggles, occasionally placing a piece of evidence - a Spook vial here, two pairs of id tags there - on the table with solemn finality. She has a writing set at the ready, scratching notes with a quill in a neat, angular style. When there is a pause in the substantive questioning she makes ominous interjections and asks questions with no easy answer.

"Why did you call to the Emperor when you were involved in the production of a proscribed substance? Have you no shame?"

"When the shining lightbringer cast your shadow on this planet, why did you stain it?"

"Hmm. He's thinking about telling use what he thinks we want to hear in order to lower our guard. Truth only, please."


Assisting the interrogation roll

Leperflesh
May 17, 2007

Ignatius Malbau
The Guilded Thorn
Port Remonstrance


Ignatius kept silent during the interrogation. Too many... um... spoil the... the... how did that old saying go? His mind wanders to his childhood, fetching delicacies specially prepared in his family ship's expansive galley for various wealthy or politically important passengers. It was something about too many food preparers spoiling the protein slurry? Probably.

Anyway, Ignatius kept silent, simply administering the dosage, occasionally checking the subject's vital signs on his auspex, and letting Bulworth and Gamma do the talking... and paying close attention to the man's responses. Not just the words he said, but his body language, his facial expressions. There were a thousand different ways to tell a lie, and Ignatius reckoned he knew a lot of them.

Don't think we can all assist, so Ignatius will just roll perception or whatever to pick up any clues he might get from Goggles' responses; plus of course medicae to make sure the chyms are working, but don't kill Goggles.

Inexplicable Humblebrag
Sep 20, 2003

Voluble
The Guilded Thorn
Port Remonstrance


https://www.youtube.com/watch?v=xHf-UP2KJ3s

The captive remains stoic as the door swings open and the Acolytes file in, although he does bark out a disparaging laugh and shake his head as Bulworth "introduces" the cell. Outwardly impassive, Ignatius can see the man's pulse race as the injector of unknown provenance is strapped to the his arm. This could just be pain from his untreated wounds, but odds are, despite the straight face, he is in fact rather nervous. A table, the chairs, and sundries are quietly brought into the room; he holds his tongue as Bulworth outlines the preliminaries, glancing once or twice at the jug of water. Watching the metal orbs swivel in his sockets is a little unsettling to those unused to bionics.

"I go by Quintus. Parents did'nt give me an'thing.", he says, after staring at Bulworth for slightly too long to be quite comfortable. It's not a Remonstrance accent anymore; the cadence speaks of voidship dialects. The slurring speaks of suggestibility-enhancing drugs, and fatigue, and dry mouth. The eyes swivel towards Gamma, ensconced behind her desk. "Th' sensitive didn't pick anything up from Epsilon-" a roll of the eyes " - during our time at the clinic. Mind you, he's useless at the best of times. You can have him for free."

The man gives a rather unsettling lopsided grin, presumably as the drugs begin to take hold. Freed from his previous bindings - but still restrained - he stretches whatever joints he can manage. He's alarmed by the context but at ease with the situation; odds are this isn't his first interrogation.

"S'pose we should get to it, then."

----

Several hours later

The jug has been emptied and refilled a number of times; the leverage of a glass of cool water on a hot day shouldn't be overestimated. The fish'n'tubers have elicited less of an interested response - it's only been a half-day, Quintus seems fairly phlegmatic about hunger, and he's probably looking to clarify certain aspects of his confinement before he tucks in. He doesn't see any buckets around.

Plenty of information has been extracted; the problem is one of focus, and of sorting the chaff. Even in his chemically altered state, Quintus is fairly adept at getting a lot of words out without a huge amount of meaning, and the cell have put in a concerted effort to keep him on track and to not be led down blind alleys. Eventually the torrent of words allows the Acolytes to pan out some nuggets of truth

"T'recap, then", he spits, with bad grace and thick tongue. "Luciferous Refulgence. You might call it a Rogue Trader vessel; you know what Rogue Traders do, right? Seek profit for the Imperium, by any 'n all means available. Ship swung by this watery poo poo'ole of a planet around two decades ago. The Chief Magos onboard'd persuaded the Cap'n that the planet had an archaeotech vault at t'bottom of the ocean. Chief Astropath was int'rested because his Astropath mutations were gettin' weird, and if there was any biotech, it might help him out. Cap'n was interested because, well, archaeotech. Valuable stuff."

He pauses for a swig of water.

"Weren't on the vessels meself - was helping t'handle re-crewing at the time - but the Cap'n got her Seneschal t'buy up as many submersibles as possible, on the sly. Probably tipped off a few people that there's somethin' interesting under the waves, but by that point, it was a little late; we'd grabbed all the good subs. Sent 'em on down, guided by the Magos and t'Astropath, and, well..."

"Y'know those big placid dumb Leviathan things that keep on dyin' and gettin' dragged to shore t'be butchered? Mile-long things, feed a city for a month?"


He pauses for affirmation.

"Y'ever see one of them angry?"

He shakes his head.

"Lost almost all hands. Dozens o' subs, hundreds and hundreds of crew. On the approach to the vault, they just... attacked, we think. Didn't get much warning, by the looks of it. We got a final transmission from the Magos, sayin' his sub was hit, Astropath in a coma, but they were about to dock. And that was... last thing we heard, really. Other subs never surfaced.

"Cap'n was pretty pissed - she'd lost a drat good Biologis and her main Navigator, not to mention a couple million Thrones. Wanted to lance the site out of spite, sayin' she was good for the damages. Seneschal talked her down, though - said that the Cogboy was probably still alive, as him and his crew'd docked. They could go off, investigate some other leads, then come back with better kit and try to rescue 'im - by that point he'd have hopefully worked out how the archaeotech functioned. Then they could lance the place if it still didn't pan out - checking it out twice would be a huge hint t'anyone watching, and there's no point in lettin' the competition know there's something there."


On being asked precisely what had led the crew to Ourybia in the first place,

"Like I said - archaeotech. Not party to the details, but the Magos reckoned reckoned the ol' Ourybian stories of the Omphalos - means "womb" or "navel" or something - was reference to some Dark Age thing. Caught some scrap of info in a forgotten datavault on some forgotten research centre, y'know how it is." He blinks owlishly, eyelids gliding over steel spheres. "Biotech. That's what got the Astropath interested. If I had to guess, it'd be related to growing things or changing things. Don't know more than that."

On Gaius, and their underworld connections,

"Gaius, well. One of the Seneschal's men, him. Good man, known him most of me life - different creche, but same work-gang. Bunch of us, we got left behind wi' a bit of seed capital, to see what we could make of Ourybia - see if we could establish a network, start making some money. Seneschal asked us to look into rescuin' the Magos, too, which means submersibles, which means influence and cash. And the best way to get influence an' cash in a noble-dominated oligopoly like this? Always going to be crime. An' we're good at our jobs" He gives another toothy grin, before frowning. "Mind you, you did kill a fair few of the lads we came down with, back at t'warehouse. Cretins on the ground floor, they were Remonstrance trash, but my lads were up on the catwalks."

On the dog-tags,

"Yep, those... those are our tags, I guess. That one is, ah. Bring it closer? Right. Says she was from one of the voidship wings - sort of makes sense, a lot of those got picked out to go under the waves with t'Magos. You found it in an office? Whose?" He ponders for a moment. "No idea who she is. But if she hasn't been on-planet for as long as we have, and she's as smart and mythology-focused as you say, she's probably investigating it on her own. Maybe the tags washed ashore, or something, or it came out o' one of the Leviathans at some point. She works for a noble, she probably has some resource" Quintus is shown the squid-creature tattoos; the picture is not large enough to show the full extent of the creature, but the skin's certainly nothing pleasant to look at. "Emperor's blood, the gently caress is that thing? That's a Refulgence tattoo, f'sure, but... distorted. Like it had somethin' grow under it. I can't see it bein' tattooed onto whatever that... thing is, in that configuration. It wouldn't make any sense."

On the Spook:

"I got no idea where it comes from. It's pretty 'orrible, these tanks of psyker flesh just showin' up, but Gaius is the one who sorted all that. You say you got a brainscan of him? Maybe you have a good long think on that. Oh, and the knowledge is easy; we got chemists." He spits on the ground, once more.

"I got some questions for you, though", fatigue evident in his voice. It seems the drugs are wearing off. He has been getting considerably less eager to be helpful, and it's showing. "Funny names aside, who the hell do you work for? What are you going to do with whatever's down in that Omphalos vault, whatever it is? How the hell are you going to get past those big fishy fuckers? And," jerking his chin towards the undressed, oozing gash in his shoulder from where Lucia struck, "Are you going to sort that out at any point, or am I just goin' to bleed to death before you've got the information you want?"

---

so for the PvP roll-off neither aperta or ignatius actually gave me a skill to use, meaning i'm gonna spec this as a straight-up INF vs INF dickswinging match. 50xp for Ignatius for instigating, and 2DoF vs 1DoS means Aperta gets the +5 self-confidence boost to his next roll

ignatius does knock up some suitable suggestibility-serum, though, meaning he can add his assist to the interrogation. there's not really anything you can pick up from the responses per se with perception, and medicae ain't needed to dose the guy, but if there's anything specific in his answers you want your character to have a think about, make a post and i will either tell you what you could be expected to know from context, or make the appropriate rolls for you.

interrogation TN is therefore 30 (WP) + 30 (3 x assists) + 10 (thematic) + 10 (earlier location test) = 80; roll of 38 gives 6DoS, opposed by a majestic roll of 92. 6 DoS gives 6 questions answered; these are as accurate as he can make them. quintus is now at 4 fatigue.

we're going chronologically, as deathsandwich suggested. this means your questions are not in order 1-8. questions 7 and 8 get answered first, followed by 3, 4, 5 and 1.

1 was a non-answer because he genuinely didn't know; 2 never got asked; 6 was not needed.

he will not answer any more questions until he gets answers to his ones. you don't need them to be true, and you also don't need to roll; he won't scrutinise them, and it doesn't matter if you lie to him.

Ronwayne
Nov 20, 2007

That warm and fuzzy feeling.
Lucia
Torture Interrogation room
Port Remonstrance


Lucia has been quiet, interrogation was not something she had the patience for, either she tried to fast talk people or scare the daylights out of them, but hours of pressing away on someone's mind was not her forte'.

When the guy asks his own questions, Lucia smiles, especially when he asks who they work for. "You know, its not often in this line of work we get to answer that question truthfully, and I always love the look on their faces."

Ronwayne fucked around with this message at 02:05 on Sep 15, 2017

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.
Barry "The Bull" Bulworth
Extraction
The Guilded Thorn
Port Remonstrance

https://www.youtube.com/watch?v=mjg43nzSYck

"Of course," I tell him, waving to Ignatius to break out the medi-kit, "We can stitch you up here."

I give Ignatious time to unpack the medikit and lay out some thread and antibiotics for his more grevious wounds before I continue to talk to him.

"To answer your question, we're professional headhunters. Not dissimilar to press gangers on Naval and Rogue Trader employ, but we deal more specifically with high end professional talent and aggressive acquisition. We were contracted to bring in this woman." I say, tapping on the photo of Cizneros, "and we were on the cusp of getting her when she got merced by the creatures attached to these tattoos." I say, tapping on the autopsy photographs. "The creatures had surgically removed her brain and was trying to flee when we happened upon them. This is bad for business for obvious reasons, and our client is now paying us to get to the bottom of things. The mutants or monsters or whatever you want to call them are an interesting case. They are stable and consistent mutations, and they are psychically active. From what we can gather, they were manufactured, and recently."

I clear my throat and lean in on the table. From what we've known before picking you up, and from what you've now told us, I think it's a safe conclusion to say that your former Astropath or Cogger or both made it to the Omphalos, and have some machination that they are working towards. They appear to be experimenting on your former colleagues, turning them into monsters. I think they are using the byproducts of their experimentation to feed back to you, allowing you to make the spook you're dealing. They seem to have a vested interest in increasing the amount of psykers on the planet to feed into whatever the next phase of their plan is. As far as I'm concerned, the man behind you and Gaius' spook supply is my target, and if both you and Gaius cooperate with me, you'll both be able to walk away from this in the end. To that end, I need to ask you some more questions....

----------
Interrogation round two: I roll a 16 and a 4, so there's going to be many many degrees of success here.

The next set of questions roughly in order this time:

- How many people came planetside with you and Gaius from the rogue trader originally, and do you remember how many were on the Biologis sub specifically?

- Of the remaining original men that landed with you, have any gone missing or disappeared under mysterious circumstances? Anyone turned up with missing brains or lost in broke brained ragemobs?

- By all accounts, Gaius seemed like he was already an underworld bigshot before the spook manufacture came along and basically had all the resources he could ever want for this planet or could get them in time. Why deal in Spook and bring the attention of everyone with a vested interest in preventing corrupted souls and potential daemonic incursions from an influx of unbound and unstable psychics?

- Getting to Quintus and Gaius' precursor benefactor is going to be the key to all of this, is Gaius the only one with access to him?

- If yes to the previous, we need a way to get in contact with Gaius directly. I'd prefer to approach him non-violently and work a deal out with him to get up the ladder rather than stomping in half cocked again. Can you provide us a means to contact him?

If anyone else has questions to add, go ahead and add it in your next update post.

DeathSandwich fucked around with this message at 22:01 on Sep 15, 2017

Inexplicable Humblebrag
Sep 20, 2003

Voluble, cont.
The Guilded Thorn
Port Remonstrance


https://www.youtube.com/watch?v=cs3014C1jBo&t=7s

Quintus winces, leaning back slightly in his chair. The drug with which he has been administered is nearing the tail end of its effects, and his tongue's getting less heavy, more acidic.

"Headhunters. And you've been beaten to the head you're hunting by some mutant surgeons? Right." He does raise an eyebrow at the idea of manufactured psykers, though. "Hmm. Would be a bit of a game-changer, that, if I believed it even slightly. Pity they seem to be coming out all monstrous-like, as I can see a consistent supply of psyker being kind of useful for, well. Everything in the Imperium. Not sure what the point in gathering a bunch of psykers under the ocean would be, though"

Wearily, the man continues, scowling briefly at Lucia's snark.

"I have no idea how many people came earthside last time we berthed. You know voidships have enormous crews, right? Tens of thousands? We probably lost a few hundred who jumped ship; I know I signed on a couple thousand more. And no, I have no idea how many people went down with the subs - I told you, I wasn't involved in that. A thousand or so people went down there, is my best guess. Each sub, probably somewhere in the region of eighty to a hundred people. Cargo ones, so smaller crew sizes. I presume the Cap'n is coming back with somethin' a bit more combat-effective this time."

On his immediate gang:

"No, none of mine or Gaius' lads have gotten themselves killed in weird circumstances, best of my knowledge. Only about twenty of us got assigned to this - we were a seed cell. We were supposed t' make use of local talent."

On why Spook:

"Pff. Because it's incredibly lucrative. You have all these idiot nobles who can levitate a glass with their mind all of a sudden, and they are willing to pay to do it again. More to the point, they are willing to pay even more to make sure no-one hears about what they've been up to, once they realise you got tapes of 'em. The leverage is more useful than th' money; dunno if you noticed how few subs there are these days, the ones that remain are kind of under lock and key, but the boss was working on getting access. And we do need them. We're up against a deadline, and I'll take a chance at a daemon over the certainty of an angry Cap'n."

He glances around the dimly-lit barrel vault of the wine cellar, extending a mechanical iris at each Acolyte in turn, attempting to push back on the interrogation.

"So y'still haven't told me - what do you want with a basement full of kit that you say turns men into psychic monsters? And how do you plan to get to it?"

---

no drug on this one and he's in a worse mood, so TN is 60 (30 + 2x assists + location test from earlier); i'm taking the 16 for this because the Arbite special ability isn't "roll two dice and choose the highest", it's "reroll". DH rerolls have no take-backsies, you can't go back to your first dice once you choose to do one.

in any case that's 6 DoS and gets all the questions answered with one spare, so. once you answer his other two questions (plans for the vault and how you plan to get there) with whatever you please, you can get the rest of your answers (access to precursor provider and whether you can meet gaius).

the following are things you have not told this guy:

  • cizneros had extremely powerful brain cybernetics
  • fidget-spinner in the tower was the focus for a psychic pulse that drove people mad
  • squids can teleport
  • murdered people you investigated a while back were all psyker guards, and psykers have been going missing

in terms of character-background things about what you've heard:

aperta: you have no idea, you're outside in the boat. depends what the others tell you; you'll likely evince some interest in the idea of a big cache of undersea archaeotech though
bulworth: you don't actually know what the deadline is for the Luciferous Refulgence's return; the fact that the RT cell are pulling out all the stops to get hold of submersibles indicates that it's soon
gamma: odds are the psyker's actually a navigator; astropaths are supposed to be able to transmit messages over interstellar distances, if they were awake then there'd be no need for the rogue trader captain to get all angry and uncertain. that is assuming they came out of that coma though.
ignatius: having more than a passing familiarity with ships, you're aware that lance bombardments are can be quite a precision instrument on a land target - you just get a big crater. to hit something on the sea floor you would need to put a full battery onto it, and you would likely get tidal waves once you'd burned through kilometres of ocean and created a colossal maelstrom of superheated steam. this would have... fairly intense ramifications for human civilisation near the epicentre
lucia: why would a bunch of placid behemoths suddenly decide that a bunch of little metal fish way way smaller than them needed to die? also, presumably these things need to eat a lot, so why would there be many of them all in one place?


thatbastardken
Apr 23, 2010

A contract signed by a minor is not binding!
'Gamma'

There's a sound from Gamma reminiscent of a chainsword sputtering on the dregs of a power cell as she stands and draws herself up to her whole magnificent five foot nothing height, almost quivering with outrage.

"You expect us to keep answering your questions, you flippant, irresponsible, greedy...criminal!? The powers of the warp are not to be handed out as a bargaining chips or...or party favours! Every dilettante you've corrupted is potentially a world ending threat, and a target for whoever is targeting psykers for abduction, and has if nothing else imperiled their immortal soul! If your captain frightens you so much that you derelict your duty to the Emperor I can offer you the cure for cowardice right now!

A bolt pistol appears in her hand, safety off and laser sight glittering. Fortunately, Lucia is easily able to wrestle the pistol away from her before she splatters the prisoner's head across the wine cellar, and then take her outside to calm down.

Once out of earshot and surprisingly unruffled she remarks to Lucia:

"He's either lying or wrong about an Astropath being alive in that facility. Astro-telepathic communication crosses sub-sectors, even an ocean wouldn't dampen the broadcast. It's more likely that a Navigator would be interested in controlling mutation anyway, although I don't know enough about their...particular afflictions to guess at why."

gamma has the right lore to know that navigators are mutants who interact with the warp, but not about their organizations or powers probably

Inexplicable Humblebrag
Sep 20, 2003

Voluble, cont.
The Guilded Thorn
Port Remonstrance


Quintus attempts to remain mostly impassive as Gamma levels a gun at his face, although the astute observer will notice a certain flaring of the nostrils, and anyone checking the bioauspex at that precise moment will see his heart-rate skyrocket. The man isn't ready to die quite yet.

As the psyker is muscled outside, the cell's captive continues, voice just a little bit more shaky.

"Well. Two down."

He draws another, slightly shuddery breath.

"Planets... are cheap. There's a million in the Imperium alone. For what it's worth, my duty to the Emperor is noth'n to do with them. It's to serve me dynasty. Might sound callous, but there it is." He flexes against his manacles a little, attempting to stretch, and winces as the steel cuts into his wrists.

"You know what tips the balance for the Imperium?", he continues. "It ain't the thousands and thousands a' men and women who go off to die in battle. It's the heroes. It's Macharius, leadin' his crusade. It's Drusus, conquering Calixis through cunning. Magos Land, discovering the tools the Angels Astartes use t'this day.

It isn't the grains of sand, or the drops of water in the ocean. It's the hand on th' driving wheel that's the one that makes the difference. If there really is somethin' impressive at the bottom of that ocean, it's worth the risk"


---

m'dynasty *tips cybernetic eyeball*

the techpriest is still out on the boat, performing self-surgery with no assistance (again) that won't take effect until 24hrs have passed since the last one (it was done at 4am last night, they're 28hr days, so it'll be at about 2400hrs today). t'other two can come back in for this i guess

so anyway: i forgot Ignatius has an auspex, and thought he was just using the crude bioscanner that you looted from the enforcers. he actually has a full-fledged auspex - because of this, i am gonna take the "i monitor him with the auspex" as an actual auspex roll. a majestic 99, so you discover nothing of note. this doesn't mean there's anything to discover! but it would be remiss of me not to allow the roll

have some Jomini vs Clausewitz while we wait for things to progress. nothing he's said has indicated a Forbidden Lore level of anything; just common/scholastic in military history

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Ronwayne
Nov 20, 2007

That warm and fuzzy feeling.
Lucia
Outside the Torture Interrogation room
Port Remonstrance


Once outside and out-of-earshot of the cellar, Lucia releases Gamma but keeps the pistol. "WHAT THE HELL WAS THAT? If that was play acting you are frighteningly good at playing an unhinged loon. The Imperium needs those kinds of people but not here, not now." She listens to Gamma and nods. "Noted." She looks back at the room, "And I still have my own questions too, like why did a bunch of those giant critters all decide to congregate and chow down on dozens of subs?"

I don't think I can tell him any of the above because I wasn't there when those things happened. Going to wait until one of the other social people says something but will post in 48 hours if no one replies.

Ronwayne fucked around with this message at 01:20 on Sep 21, 2017

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