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Leperflesh
May 17, 2007




Hell Gem

Ignatius Malbau
The Rookery
Port Remonstrance


Having mostly pissed away the first third of this daycycle, Ignatius decided it wouldn't be a terrible time to check back at the warehouse. It was loving annoying how hard it was to stay in touch with people, planetside; aboardship, using the intercoms to coordinate with sibs was second nature. He idly considered the possibility of getting himself his own little floating skull servitor, just for relaying messages.

But nah. Those things were really conspicuous. Sure, sometimes he wanted to look like the kind of fellow who can afford his own servitors, but what did you do with the thing when you needed to go scum it up in a scummy part of town? Contraband merchants tended to balk at conducting business under the watchful, doubtless recording glowing red laser eye of a servitor skull.

Whatever. Ignatius tried not to sulk as he made his way back to base. Those kids might prove useful, but they'd hosed up the payoff for several hours of slumming. Maybe one of the others had turned up something more useful.

Ignatius will rendezvous with Aperta at the warehouse.

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Who What Now
Sep 10, 2006

Skaven spotted!


There was a post here and I hosed it up. I'll fix in a bit.

Who What Now fucked around with this message at Mar 16, 2016 around 16:58

Leperflesh
May 17, 2007




Hell Gem

Ignatius Malbau
The Warehouse
Port Remonstrance


Ignatius peered at the silhouette filling the doorway at the opposite end of the cavernous, poorly-lit warehouse. It was obviously Aperta, which wasn't too surprising, but the techpriest's location was something of a mild surprise.

"The Omnisiah works in mysterious ways," Ignatius called out somewhat obliquely, as he made sure the main door had closed and locked behind him. Glancing around to confirm his assumption that none of the other acolytes were here, he paced briskly across the cracked, filthy ferrocrete warehouse floor, angling to join Aperta so he wouldn't have to shout a report. Along the way, Ignatius unslung his bag, where he had already stowed the more cumbersome accessories to his "grubby dockworker" disguise - the helmet, the jacket, and so forth.

Aperta Ignavus felt very familiar to Ignatius, even though he barely knew the man. There had been techpriests aboard his homeship, and during his time as a naval liaison to the administratum, he'd worked with many more. Every one of them was different... but, in certain ways, they were all reliably, comfortingly similar.

You could safely assume, for example, that a techpriest was a literalist. That didn't mean they were incapable of subtlety - far from it! But they tended towards a sort of verbal precision, using words for their exact denotative meaning (and assuming whatever you said to them was equally intended). They cared about the machines, and when your own survival, the survival and livelihood of your entire extended family, depended on those machines functioning continuously, that was a drat good thing. Yes, at times it seemed they cared more about the machines than about people, but Ignatius supposed that wasn't really the case, despite outward appearances; techpriests cared about the machine spirit... that is, they were highly empathetic people by necessity.

They were also universally competent, and that was something Ignatius respected above most other considerations. They were invariably experts, and on top of that, diligent, tireless workers, with little if any propensity for self-destructive vices. Ignatius had sold enough drugs to minor nobles and festering drunks alike to have cultivated a profound and abiding contempt for both, although he never, ever let that show. He'd known a techpriest who enjoyed having his skull pumped full of amphidrines, but that was entirely due to the hyperactive focus it had given him, which allowed him to sustain multi-day marathons of uninterrupted highly complex precision labor.

Upon reaching a more comfortably conversational proximity to the man waiting in the rear doorway, Ignatius gave the man a small shrug by way of partial explanation.

"I cannot report a success in our most immediate goal of specific, actionable intelligence about our quarry," Ignatius began, using a more elaborate vocabulary with Aperta than the techpriest had heard from Ignatius when they were in the company of the other acolytes. "However, I have generated a tenuous lead. I cultivated a contact who, in his occupation as ferry pilot, has had frequent interactions with various members of the Deculons, as well as other prominent nobility. My subterfuged interrogation was interrupted when my contact was robbed by the organized criminals claiming that street as their territory; I have engendered a positive relationship with the 'gang' in question, who will deliver my contact's identification and other non-fungible personal effects tomorrow. We may find them useful depending on the results of our compatriots' investigations. Additionally, I have established a contact in the same area with a chymist supplier, whom we may rely upon for some potentially useful substances as and when we find the need for them."

Ignatius chooses to leave out for the moment his acquisition of the "Lagniappe" ampule. As favorable as he feels towards the techpriest, he is acutely aware of the ever-present skull servitor, and it's no-doubt always-running recording devices. When this mission is over, there's a definite possibility that whatever he says in Aperta's presence will become a part of the official record... for good or for ill. One does not survive for years as a junior officer in the Imperial Navy by entering one's... let's say 'unsavory' behavior into the record books for any superior or rival officer to use as ammunition.

"I must say, Aperta, that I find the lack of a planetary or even city-wide comms system to be an enormous frustration. How do the natives manage? No, don't answer that, it is a rhetorical query. Why don't you tell me exactly how the Omnisiah has blessed you so far today? Perhaps... something to do with the transportation issue we discussed this morning?"

Who What Now
Sep 10, 2006

Skaven spotted!


Aperta Ignavus
Port Remonstrance
The Warehouse


The Tech-Priest cannot help himself. "It is not so uncommon on aquatic planets such as this. Natural disasters such as hurricanes and tsunamis make long-range vox towers unfeasible, and laying comm-cable is often much too resource and law our intensive when landmasses are so dispersed. Nobility and Imperial organizations make use of tight-beam links to geosynchronous orbital satellites that then relay signals via standard orbital vox-nets to then be beamed down to the recipients. Short-ranged vox casters and receivers are more than sufficient for local purposes when an entire island is a mere few square kilometers. Of course one needs to know the proper frequencies and encryption cypher a to make use of it. " He lectures as he motions Ignatius to follow him outside.

Of his compatriots Aperta has the highest regards for Master Malbau. A voidborn like himself (although Aperta had not technically been "born" but rather "crafted") and less inscrutable than Lady Gamma, he also has a respect for the machine spirits that most lay people lacked, and the priest in turn respects that. The other two gentlemen are fine in their own ways, Master Bulworth is dependable if a bit crude and Master Valarius is shrewd and intelligent if a bit haughty. But Master Malbau seems to strike a balance between the two extremes; proficient, professional and carries himself with confidence without bordering on arrogance.

Stepping outside Aperta changes the subject. "It's coincidental that you mentioned a contact who works as a ferryman, for it is a ferry that I have procured." He says, gesturing to the docked vessel. "I am nearly complete with the minor repairs it needed, pests seemed to have used the cooling system as a nest. After that I will only need to repaint the hull to be less... conspicuous."

He turns to Ignatius. "Would you be so kind as to help me? Cogitatio is indispensable but another pair of hands would be a gift from the Omnisiah. After the initial repairs are complete, I believe I may have a few upgrades in mind that may be of use to us."

Inexplicable Humblebrag
Sep 20, 2003
Probation
Can't post for 22 hours!


Transportation
The Munitorum
Port Remonstrance


https://www.youtube.com/watch?v=Hnv27g-CLLo

It isn't every day that a towering, spindly incarnation of all you have been raised to respect castigates you in your place of work, but Adept Brunell takes it like a trooper. His cheeks burn but his voice remains steady as he leads Aperta to the boat enclosure, and he perks up visibly at Aperta's parting words. He heads off to complete the necessary redactions with a faint spring in his step, which is spoiled slightly as he squelches on a particularly tenacious frond of seaweed. Perhaps there's a chance that looming techpriest might be back to help. They're normally pretty good about that, although... Brunell frowns as he realises he's signed the boat over without even asking for a name.

Well, it's probably fine.

-----

Coacervation
The Slums
Port Remonstrance


It's been a tough couple of days for Malk. The recent heatwave's been drumming up more demand for his services, true, but it also means more people are going away thirsty 'cause there's only so much his guys can eke out of the aqueduct. Essentially his guys makes a living by being too small to swat, and too much trouble to let the maintenance crews in - they can bottle up the resultant drip and condensation, and bam, easy creds. Well, not many creds. But some.

Problem is, the Gull's been demanding a larger cut to keep operating, and thinks Malk's protestations are just excuses. Tempers have been fraught, he's not been sleeping easy, and he keeps having night terrors about...

...intruders!



After that embarrassing squeak, the gang leader really doesn't have much way of saving face in front of the combined glowers of Bulworth and Gamma, and, relieved not to find leaden death pointing straight at him, pretty much spills his guts at the barest prodding from the detective. Yes, the operation is illegal, but it basically boils down to squatting. Yes, he's really called Malk. He's got his redundancy papers to prove it. Yes, he moved in quickly - drat soon after the aqueduct was finished. Mostly because he was immediately made redundant as soon as it was complete, his girl was pregnant, and he didn't feel like yet another trip out on the krill trawlers. Yes, he'd like out, but now that he's in he needs to make regular payments to this sector's paco or he gets his eyelids removed. Who the gently caress are the Deculons?

Now that his heart rate's calmed down a bit, Malk doesn't actually seem all that put out by Bulworth's questioning. He's a bit confused, though - the guy's pretty clearly neither with the maintenance crews or with the Gull, so why's he interested in a bit of water theft?

----

Ingratiation
Borseote District
Port Remonstrance


Eadian necks his amasec and leaves as soon as is socially acceptable. It only takes a couple of rounds of braying farewells before he's able to extricate himself, and he emerges blinking into the noonday sun. He does what any self-respecting noble on a bender would do, and stops off briefly at the nearest library.

The nearest archives are actually only a couple of blocks away. There's a bit of trouble at the front gates where the guards are attempting to persuade a couple of particularly angry nobles to hold their argument elsewhere, but with the right disdainful cast to his features and purpose to his gait, Eadian is able to ghost straight through without anyone even asking for identification. Once in, though...



...it's really a question of where to start.

Most of the archive is either public records or self-aggrandising propaganda on the part of noble dynasties. It's rather a lot to plow through in a couple of hours, but a quick stroll of the stacks serves to establish that Eadian's first impression is the correct one. The filing system appears... esoteric, to say the least, but a swift conference with a toiling scribe serves to establish that it's the usual system of interlocking primes filed by implied Terran date as per Warp transit times, rather than by local time - once that's established, it's fairly trivial to find the newest chunk of arrivals from the Deculon family.

There's a lot of purple prose on the family's virtues, and how their rivals compare unfavourably, and how only the finest personnel are suitable for the Deculon family's works on behalf of the noble people of Ourybia. On the subject of works, there's a brief note of the latest completed projects along with, presumably, greatly inflated analyses of the worth they will bring to their communities. Eadian makes a mental note of them, in case the Acolytes need to check them out for whatever reason, but of greater interest is the stack of volumes that make up this year's annotated family tree of the Deculon dynasty. The summary volume in particular looks like it could be helpful, dense as it is with scholastic shorthand. Eadian slips it into his jacket.

----

Centralisation
The Warehouse
Port Remonstrance


Aperta and Ignatius regard the barge, hauled up into the warehouses' dry dock. Cogitatio whirrs nearby, keeping the tiny, lobstery creature, previously resident in the boat's coolant system, penned into the corner with low-intensity jabs of laser light. Eventually the skull will tire of this and float up to rejoin its master, allowing the creature to scuttle away into the cool of the dockside brine.

There's some fairly obvious improvements that could be made, and Aperta's fairly sure he's got the expertise - it's just a matter of time and resources. If it's something that needs to be sorted in an afternoon, an overhaul and tune-up of the engine would probably make the barge a little less sluggish, although it might not do wonders for fuel efficiency. A far more impressive turn of speed could be gained with a hull refit, which would take correspondingly longer. Or there's all sorts of utility devices that could be added... searchlights, hidden lockers, ablative armour... but some of them could draw unwelcome attention, whereas others would need to be tracked down and resourced.

Certainly one to ponder. The day is young.

----

so

the acolytes have a boat which i will give stats for once i work them out. they also have access to Adept Brunell who, while specialising in motor pool acquisitions, can give a +10-20 (varies) on requisition tests for Munitorum kit (i.e. not illegal, not super-tightly-controlled) in exchange for tedious, Fatiguing technical assistance

party subtlety has also increased moderately

bulworth essentially almost kills his target with a roll of 2. fine, you win!!! although i still don't know why "shithole shed in the slums occupied by the lowest tier of criminal" makes you think "smoky back office" instead of "lovely rickety shed"

anyway - answers, and then some. Malk is reasonably cooperative and shows no particular urge to shout out HELP I'M BEING TALKED TO, although he is a bit puzzled as to who you are and what you want. you can pretty much go "here's my other questions" and then fade out to back at the warehouse if that's preferred, or you can drop questions on him and go do other stuff. or you can kill him. strangle him. end his life and coopt it, taking on the role of a low-level water thief

Eadian does what would normally be Scrutiny, i guess, but i'm happy with a scholastic lore: bureaucracy test with the Peer: Noble bonus - not a usual state of affairs, but it kind of makes sense in this context, especially given the subject matter and his Master of Paperwork trait. handily, he would have failed were it not for that bonus. some basic information is obtained, part of which you have already and which Gamma and Bulworth have already investigated. you also have an up-to-date summary family tree (i.e. mangrove thicket) of the Deculon dynasty - this can be used with a +10 Scholastic Lore: Bureaucracy test to verify exactly how close to the centre of the Deculons a given... Deculon is. in other words, how important they probably are.

coming back here might be useful if you've got, like, specific stuff to look for rather than showing up and doing this. it's a library. it's pretty big, and anything beyond "yep well we're really awesome" is kind of obfuscated in the texts, and must be inferred and cross-referenced. the deculons are a large family, and they've been around for a while - even winnowing it down to recent stuff, you've still got lots to look at

aperta and ignatius can do stuff to the boat once i stat it.

basically you can futz around and do a fairly easy tech use test to sort the engine out, for a bonus of +10% speed. hull refit is also pretty easy, gives +10%+DoS x 5 speed increase, takes a couple days and some requisitioning. other stuff is possible, shout what you want to accomplish

Inexplicable Humblebrag fucked around with this message at Feb 17, 2016 around 22:54

thatbastardken
Apr 23, 2010

"Because the time has come, well and truly come, for all peoples of our great country, for all citizens of our great commonwealth, for all Australians to come together and build a new future for our nation."

- Kevin Rudd



'Gamma'
The Slums

Biting back her disgust at the criminal's work-shy attitude Gamma soaks up his unwitting confession like a sponge. Interesting that for all the philanthropic construction work the Deculons fund and stamp their name all over one of their employees has no recollection of the family. This truly is a small ignorant fish Bulworth has reeled in, but it could be useful in some way. This Gull, the paco, sounds like a more potentially useful subject. If a meeting can be arranged then perhaps this lead will pay out after all.

"We need to speak to the Gull about some business. How should they be approached? Is there a password? Should we bring a gift? Why are they named the Gull, does it relate to the bird or an archaic term for confidence trickery? Is the development of your child proceeding well?"


Rambling, increasingly irrelevant questions eventually peter out as Gamma pauses for breath.

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.


Barry "The Bull" Bulworth

Breaking and Entering

The man before me looks visibly shaken, but cooperative, which is good. There's a thin line between scaring someone into compliance and scaring them into incoherence. Don't get me wrong, he's on the wrong side of the law, but his crimes were more bureaucratic than outwardly violent or heretical. I'm not here to jam him up or kill him, but I'm not going to protect him either. Right now he's just a man in the unfortunate situation of being in the wrong place at the wrong time.

"I got a few more questions if you don't mind..."

---

It was about 15 or 20 minutes later when I was finally satisfied with the answers he could give me nothing else immediately useful. I stand upright again. "See, it was just that easy Malk. It's time for us to get out of your hair, or at least what's left of it. Now, I know we're both men of discretion, so how about we agree that we never saw or spoke to each other today? You get to go back to your operation, and we never have to see each other again. Deal?"

---
Abstracting additional questions out a bit so we can speed along the questioning and get back with the others. Assuming he's going to be talking to us for a little chunk of time. My Questions are as follows:

1) How'd he get moved into this building so quick after it's completion? Did he have an inside man on the construction crew?

2) If he does have an inside man, does he know anything on crew bosses?

3) To go with Gamma's question: What do the Gulls deal in? Is it mostly black market / protection racket or do they get their hands dirty on darker business as well?

4) Who are his main clients? Is he mostly selling to regular civilians or dealing with other small businesses?

After all said and done I'm leaving him alive and unharmed and getting out of dodge. Going to roam around randomly for a couple of hours in game to try to shake any potential tails before doubling back to our warehouse.

Inexplicable Humblebrag
Sep 20, 2003
Probation
Can't post for 22 hours!


Coacervation
The Slums
Port Remonstrance


https://www.youtube.com/watch?v=-W59FzOwYIs

Malk leans back in his chair as far as he can go, as Gamma bends increasingly forward until their noses are almost touching. He blinks once or twice.

"Well, uh, Mart's getting big now."

He collects himself, scoots back a little, and begins to elaborate on the other elements in the barrage of questions fired his way.

"Gull's, like... if there's somethin' going on in this district and he doesn't get his cut, you're fishfood.", with the plain implication that this "somethin'" refers to "somethin' of questionable legality". "I dunno why he's called Gull. Probably 'cause he eats fuckin' anything, say? Could be his mask, though. Guy wears one of them carnival masks, like, all the time. Just sort of... shows up sometimes, or sometimes it's just one of his guys that come for the cut. Most times, actually. I've only seen him, like, twice. Twice was enough. I dunno how you go about finding him. Dunno why you'd want to."

Malk mops his brow with a grimy handkerchief, smearing oil and sweat around.

"Guess you'd either have to have some new operation, and wait for him to find you, or you could gently caress around with one that's already in place, but, uh..." he trails off as he realises the implications of what he's saying. "Maybe one he's a bit more interested in", he finishes lamely. "We clear maybe twenny Thrones a day, he ain't exactly got much time for us."

Further details of the water-thieves soon emerge. Malk and chums moved in so quickly because most of them worked on the drat aqueduct. Jobbing labour. His boss moved on to other projects for other families as the building came to an end. Big ceremony to commemorate the opening - bit of snagging work - then "thanks guys, now gently caress off" from the building firm. Yeah, he's heard the name "Cizneros" before, he had to wear his best drat outfit to work that day. Bosses had a real spar up 'em that day. She showed up, poked around, yelled at the crew bosses a bit, then zoomed off in some flier.

---

"Fuckin'..."

Malk's trembling fingers find their way to the bottle of seaweed liqour gently aging in the bottom of his desk. It's sinking in that he's spilled a lot of info to that madly-staring woman and that fucker with the coat. He'd agreed to keep quiet when offered the deal, but honestly, it's probably more to his benefit than to those weirdos who left by the bathroom.

He sighs, and starts looking for his hammer to nail shut that goddamn window.

---

let's break up the classical stuff a bit.

gamma and bulworth finish off their advanced interrogation techniques and leave. inexplicably, Malk passes his Disposition test and is fine with never speaking of these events again. this would only be possible with a servile personality type as pretty much all others reduce disposition on a successful intimidation test, and he doesn't seem the Aggressive type. this will probably matter more if you have more dealings with him. i still need to do a personalities post in the OOC thread

malk is some guy who sells bootleg bottled water to nearby slumdwellers and small businesses for poverty line profits (bigger businesses buy the water licences). he has limited dealings with Gull, who is the sector paco. this means something like "guy who fucks you up if you don't pay him". higher levels of organisation can be inferred, but malk knows gently caress all about 'em.

you wanna meet the guy, you'll need to devote some time to either establishing criminal connections or by loving with an established operation that's big enough to warrant closer oversight by the guy. the benefits of this are, at present, uncertain, but perhaps later you'll have some need for a proper underworld contact.

vague physical description of Adept Cizneros has been obtained; rough height, rough build, one more defining feature that would be visible from a distance (e.g. a limp). bulworth, gamma, work out the details please. she did some yelling but that's just because she's highly strung, not because of some deep conspiracy.

AcidRonin
Apr 2, 2012

iM A ROOKiE RiGHT NOW BUT i PROMiSE YOU EVERY SiNGLE FUCKiN BiTCH ASS ARTiST WHO TRiES TO SHADE ME i WiLL VERBALLY DiSMANTLE YOUR ASSHOLE



Eadian Valarius
The Docklands
In the Warehouse

Eadian heads back to the warehouse, his research and new information in toe.

He addresses Aperta and Ignatius

Ah, home sweet....warehouse..... how where your errands friends? Hopefully as productive as mine!

--------------------------

Just bringing myself back

thatbastardken
Apr 23, 2010

"Because the time has come, well and truly come, for all peoples of our great country, for all citizens of our great commonwealth, for all Australians to come together and build a new future for our nation."

- Kevin Rudd



'Gamma'
The Slums

Walking away from the shack and aqueduct, Gamma muses over the conversation under her breath.

"So, the gull wears a mask, the target has a false hand, voices were raised. A web? A net? Perhaps a hook and lure."

She stops sharply and looks at Bulworth.

"We should return to the warehouse. Malk has given us information to share, the others will likely have gifts of their own."

Without waiting for a reply she starts trying to hail a passing gondola by flapping her hat at it.

Leperflesh
May 17, 2007




Hell Gem

Ignatius Malbau
The Warehouse
Port Remonstrance


After gawping at Aperta's acquisition still dripping seawater and small, crawling crustaceans onto the floor of the drydock and making a few pointed comments about the conspicuousness of the logos and names painted on the side, Ignatius gets down to business lending two hands and a surprising mechanical competence in assistance. With a definite priority placed on getting some paint slapped over the identifying markings before the neighbors notice.

Inexplicable Humblebrag
Sep 20, 2003
Probation
Can't post for 22 hours!


Centralisation
The Warehouse
Port Remonstrance


https://www.youtube.com/watch?v=KbMqVfdG2sE
let's get it out of the way early. get it out of our systems

Shadows lengthen as the Acolytes filter back to their warehouse base in ones and twos. Aperta and Ignatius, busying themselves with refitting the cell's new maritime acquisition, are alerted by the soft chimes of the door entry system to the return of Bulworth, Gamma, and later, Eadian.

Information is shared, guardedly or candidly, but most of it comes out eventually. Input is sought, or offered, as the group consider their findings. Some have focused on groundwork, laying the way for others to tackle their objectives more directly - all of them find the rust and boredom of the past few weeks and months falling away, and skills sharpening through use.

Eadian's chance eavesdropping and subsequent invitation draws considerable attention. Iseppo Deculonius, cousin-administrator of Deculon ceramics interests and an up-and-coming corporate fixer for Orsa Deculonius, is holding one of his sporadic gambling binges at a well-regarded, luxury cathouse in the Rookery, for just him and a few dozen of his closest friends and hangers-on. One of these hangers-on, Enfield, has had to give up on attendance due to pressing concerns elsewhere - thanks to a deft bit of favour-trading, Eadian's walked away with the tickets and details, and Enfield's creditors get told he's left Port Remonstrance. Attendance at these nights is usually hotly-contested, ticket-trading is rife, and Iseppo's pretty lax on keeping the guest-list up to date - besides, he loves that people fight over the chance to attend one of his parties.

Iseppo is, possibly, enmeshed deeply enough in dynastic management to know of Adept Cizneros' whereabouts. However, this poker night is his stress-relief valve. He's not, in short, going to want to talk about work. Running things through, it becomes pretty apparent that should the Acolytes wish to pursue this lead, they'll need a few more steps to their plan than to show up and start talking. They'll probably need to isolate Iseppo from his hangers-on, isolate him from his bodyguards, and persuade him to share his knowledge.

The Rookery's a pretty permissive neighbourhood, but bringing a techpriest along to one of these parties without an explanation is going to cause a little bit of a stir. Apart from anything else, they generally have little interest in affairs of the flesh. Likewise, showing up with a weird-looking midget with cyanosis probably won't cause too much concern, but if it becomes apparent that she's a psyker, then some very hard questions are probably going to get asked about scrying and luck.

Aperta and Ignatius finish up work on the boat - now all it needs is a name - as discussion stretches on into the evening. Over the next few days, the Acolytes firm up plans for their next steps...


---

so

everyone has returned from initial intel gathering, eventually. 300xp for the first day - 200 for progress, 100 because the RP's been good. i don't want to start splitting it by player just yet. fate points and wounds refresh.

anything you want to keep secret (e.g. your new urchin buddies, your association with some clerk, your knowledge of the Gull) you can do, if you want. idk why you'd want to but whatever maybe you have reasons. state in your next post any secrets you're keeping. for the sake of expediency i am assuming Eadian does not keep the next stage of the game secret, otherwise we get to do another intel-gathering stage. anything you don't keep secret becomes party knowledge.

orsa is, as mentioned, close to the centre of the family.

you have been invited to a space poker game. really, the poker game is the central setpiece of this guy's massive party. if you are going to play, this involves sums of money large enough for nobles to feel worth winning. you do not have this sort of cash just lying around - it is a Scarce (-10) requisition test to lay hands on it in just three days. alternatively, remember you can spend 1d5 influence before making the test to auto-pass. of course, if you do well at gambling then your Influence stat will rise accordingly. nothing's stopping all of you from attempting the test, but remember the subtlety hit for attempting a -10 req, as well as the chance of losing influence through excessive failure. if you are not going to play, you'll probably have to field a few questions on why exactly you're there, and it gives you less facetime with Iseppo

timeframes are now a bit loose, because i want you to ask me for details that you want to know. this will either be stuff eadian knows, stuff you guys can go find out, or stuff you can't find out, and if the timeframe's loose it's easy to handle everything at once. there will be a bit more clarification in your possible approach in the OOC thread

this is also a three-day gap in which you can do requisitions, crafting, modifications, and gently caress about with the boat. i am still yet to see an explicit "i want to do this to the boat" post in this thread, unless i'm being blind.

Who What Now
Sep 10, 2006

Skaven spotted!


Aperta Ignavus
Port Remonstrance
The Warehouse


Aperta steps back from the boat's powerful port turbine, the machine returned to peak performance condition and polished to a mirror sheen. Truthfully the repairs had been trivially easy, the coolant hoses had rotted through and merely needed replacing, and the tune-up had just been a pleasant distraction while waiting for the others to return and while he mentally prepared plans for further modifications.

The priest gathers his tools and exits the boat, hopping over the side. He is pleased to see Malbau had taken so easily to the task of removing the Munitorum iconography, the boat now a plain and unadorned gunmetal. Even Cogitatio is just finishing lasering the last of the tenacious spiked mollusk-like creatures that infest the planet's seas and slowly chew through ships' hulls. There is still a few more things to be done, small repairs to electronic systems and the like, but the priest puts those things on hold as he hears the security chimes that signal the return of Bulworth and Gamma, and he calls for Malbau to follow him back inside.

___________

Aperta listens intently but silently as everyone relays their findings for the day. The most promising lead being at a social gathering, centering around guests trying to determine who can most accurately deduce probabilities. The tech-priest fails to understand the point of it all, but doesn't question it. And perhaps another potential avenue of inquiry into the planet's less savory elements. Both are outside of Aperta's normal areas of expertise, but he can still contribute to the effort nonetheless.

After everyone else has said their piece, Aperta leads the group outside, showing off the ferry and explaining the situation at the Munitorum, and the potential to use it for other acquisitions if necessary. He explains his plans after they return inside.

"The ship is already perfectly sea-worthy, perhaps in better condition than when it was first made, but I believe it may be further improved upon. Cogitatio?" The servo-skull floats upwards above the group's heads, and projects a flickering amber hologram of the ferry's schematic to float at eye height between them.

"There is an unused hollow area here between the passenger compartment and the engine area below." He explains, the relevant section of the schematic flashing red. "It should be trivially easy to install false panels to allow us access to this area for additional storage. How concealable it is will be determinate on the time and materials I am afforded. It will allow us to store potential contraband, weaponry, or supplies that we do not wish to keep on our persons but nevertheless wish to keep close at hand. Perhaps even a person, so long as they are not overly large."

"Additionally, the installation of propulsion upgrades may be useful, but I do not believe I currently have the necessary parts on hand for any major retrofits or overhauls, I'll take a full stock after this. Finally, I believe a vox-system and auspex could be highly advantageous, but potentially difficult to procure."

Finishing his assessment of the possibilities for the ferry, Cogitatio's projector goes dark and the skull returns to it's customary position to behind Aperta's shoulder.

"Oh," the priest adds absentmindedly, "I also believe it would be beneficial to determine the local... customs, as pertaining to the decoration of personal watercraft. And naming conventions. I am also happy to assess any other suggestions for potential projects or task that require my expertise."


_______________

Aperta gives a full and detailed report of his day out, and what he thinks can be done with the boat.

1) Smuggling compartments
2) Engine upgrades
3) Communication and scanning equipment.

Roughly in that order, depending on how long any of them might take. If anyone else has any ideas, I'm all ears. This is our ship, after all.

Also Aperta is a sperglord that doesn't understand parties or things like "making stuff look nice". Someone explain to him these things to him, TIA.

Inexplicable Humblebrag
Sep 20, 2003
Probation
Can't post for 22 hours!


Centralisation
The Warehouse
Port Remonstrance


Parts of Cogitatio's presentation are overlaid with projected work packages and resource analyses, enabling the Acolytes to make a quick decision on how best to proceed with adjustments to their as-yet unnamed boat.

----

so as part of your HORRIBLE TECH HERESY you can do, assuming 12 hours in a day:

basic smuggling compartment - trivial time, trivial effort, can be assumed as part of refit already undertaken, otherwise 4 hours
decent smuggling compartment - Routine (+20) acquisition, +30 Tech Use to install properly otherwise counts as basic - 4 hours
exceptional smuggling compartment - Average (+0) acquisition, +10 Tech Use to install properly otherwise counts as decent (1-3DoF), basic (3DoF+) - 8 hours

basic engine refit - Abundant (+30) acquisition, +30 Tech Use to install, can be assumed as part of refit already undertaken, otherwise 4 hours
decent engine refit - Routine (+20) acquisition, +10 Tech Use to install, 16 hours

basic auspex rig - Scarce (-10) acquisition, +20 Tech Use to install, 4 hours
boosted auspex rig - Scarce (-10) acquisition, +10 Tech Use to install, 12 hours
basic voxcaster rig - Scarce (-10) acquisition, +20 Tech Use to install, 4 hours
boosted voxcaster rig - Scarce (-10) acquisition, +10 Tech Use to install, 12 hours

rules in OOC thread. you get one assumed installation for free, so gimme a tech-use test if you choose the engine. the skull does not count as a trained assistant, but Ignatius would.

this doesn't include time spent actually sourcing the kit, and you might have other stuff you want to spend your requisitionin' time on

Leperflesh
May 17, 2007




Hell Gem

Ignatius Malbau
The Warehouse
Port Remonstrance


After hearing of the others' successes - in particular, the social invitation - Ignatius relays his own results for the last day's work in subdued, apologetic terms. Apparently he's made contact with a local underground chymist supplier, and is expecting a small package from a street gang of vague description. He's much more interested in the breakthroughs made by Eadian, Bulworth, and Gamma: a Deculon building definitely designed by Cisneros. A library with extensive records on the Deculons. An invitation to Iseppo Deculonius' next gambling party! These are all things Ignatius can sink his teeth into.

"Eadian and I should certainly attend," Ignatus suggests. "Bulworth probably as well. Gamma, Aperta... you'll be more conspicuous, and there's significant risk if your, ah, talents, are revealed... but I bet we can concoct sufficient cover stories and disguises if you want to get in as well."

To the matter of the ferry, Ignatius is adamant the boat needs a name - something to do with Voidborn superstitions about unnamed ships being cursed - but doesn't have any immediate suggestions, beyond "something inconspicuous."

Ignatius conveniently forgets to mention the minor detail that the local street gang he's in touch with is composed of children - he's not outright lying to the others, but he figures one or two of them might not fully appreciate the degree to which unsupervised urchins immersed in street culture and violence can be a resourceful but dangerous crew. He also doesn't mention the expected contents of the package they're sending him, wanting to see for himself exactly what they come up with. And he's definitely not mentioning the Lagniappe ampule within sensor range of the Cogitatio unless he feels he has to.

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.


Barry "The Bull" Bulworth

Click for mood music

I had the gondola drop me and Gamma off a few blocks before our destination. The fewer people who knew where we were going the better. Not that I thought Malk would retaliate, quite the opposite actually. His sins aren't born of violence and I doubt he had the means to hire a hit anyways. It's still better to cover your bases in any case. You never know who cabbies will report to, and they tend to be more observant than most. The less anyone knew about us, the better.

We didn't get back to the warehouse for another half a solar hour from that point, the day was already waning. Once again I tripped the throne damned alarms that Aperta insisted on, it's clarion call singing a mournful song to the others in the warehouse. I take a drag of my lho stick and give it the one finger salute before doubling back to the security panel to punch in the deactivation code.

----

"... he didn't get the greatest of looks at her, but from his discription we're looking at medium height, slim build, and sandy blonde hair pulled into a bun, which describes about a million women on this island alone. However, she does have an identifying feature insofar as she has a bright red bionic left hand and quite a temper. My money being that the two are related." I drop my lho on the ground and smother it under my shoe. "Put together with everything else we accomplished. I would call it a successful day."

When the topic came up to name the ship and work out details of the plans, I figured it was time for me to bow out for the moment. Ignatius and Eadian would need to figure out how they want to make the approach to the party. It was almost a given that I was going to pose as a bodyguard, which didn't require a lot of input from me. Wear my armor. Don't speak unless spoken to. Mean mug everyone. I figured I had time to step away for a bit. "Last time I ate was before sunrise, figure now's a good time to get something while you guys work out how you want to approach it. You all ok with take out? What's your preference, fishy tasting soup or soupy textured krill and algae mash?"

---

I have no preference either way on the ship's name. I'll let Ignatius and Eadian work out their cover for the gambling match. I also updated my character sheet to show that I have purchased basic training in Stealth and Acrobatics.

Inexplicable Humblebrag
Sep 20, 2003
Probation
Can't post for 22 hours!


Procrastination
The Warehouse
Port Remonstrance


https://www.youtube.com/watch?v=K4XnrxNRc2Y

Bulworth steps out to grab a late dinner, as the acolytes completely fail to do any sensible groundwork for their approach to Iseppo's party, fixating instead on their new boat. It's been a busy day already, but the wise agent makes the most of any downtime in preparation and in planning - it's never certain when next an opportunity will arise. Many are those who have fallen, obsessing over their means rather than their ends.

The night is muggy, and the restaurant has its shutters thrown wide open, revealing a room of partly-occupied benches and a counter apparently carved from what looks like one titantic tooth. Maybe that's what catches Bulworth's attention, or maybe it's the scent of lemongrass, but in any case, tonight's meal is sorted. The arbite's eaten corpsestarch, protein paste, gruel, and far worse things in the past, but for some, asceticism is born of necessity rather than choice. A true servant of the Emperor doesn't need to live off slop to prove it.

"Leviathan tooth, boyo!" is the proprietor's cackling answer to Bulworth's inevitable question, tying up his order in large leaves of algae parchment. "Bigger 'n a supertrawler! Kilometres long!" He accepts the proffered credits and tosses a handful of krill crackers into the bag as a bonus. "Tore this from it's mouth meself!", he adds, slapping the countertop, worn smooth by countless forearms.

He acknowledges Bulworth's raised eyebrow and pointed glance at the obvious signs of toolwork around the edges of the counter. "Well, ok. Sometimes, maybe once or twice in a great circuit, the dredgers find dead 'uns just floating in the open ocean. They come into the shallows to die. We drag 'em back to the krillfields, use 'em for fertiliser. And yeah, it's not a tooth, it's baleen. I did chop it out meself, though. That much is true!"

The arbite threads his way back through the crowds towards the warehouse. It's the twenty-first hour, and second-shift's just gotten out of their work detail - workers in stained overalls throng the streets, heading for drink or dinner. A preacher's putting on quite a show, raising spittle as he praises the Emperor's ships that will soon come to scour the planet of witch and wyrd. His audience have the usual mixture of reverence and confusion that normally accompanies a servant of the Emperor when confronted with matters theological.

Bulworth returns to the warehouse, to find out what progress has been made on planning the approach to Iseppo's party - what recon needs doing, what resources need to be procured, and how appropriate distractions will be devised.

----

so

DOWN JACKET FETISH posted:

timeframes are now a bit loose, because i want you to ask me for details that you want to know. this will either be stuff eadian knows, stuff you guys can go find out, or stuff you can't find out, and if the timeframe's loose it's easy to handle everything at once. there will be a bit more clarification in your possible approach in the OOC thread

by which i mean "stuff you want to know in order to plan your three objectives, of clearing away Iseppo's hangers on, his bodyguards, and getting him talking. if your plan consists of "well, we... show up, and we... ask him things", you will fail.

your current knowledge base stands at "there's a party and poker's involved".

Leperflesh
May 17, 2007




Hell Gem

Ignatius Malbau
The Warehouse
Port Remonstrance


News is shared, Bulworth grabs some grub, there's an accumulation of marine-grade paint on Ignatius' work boots, and a gradual sorting out of things.

"This social event, the party," Ignatius eventually asks, at a moment when everyone is nearby; "It's too much of an opportunity to let slip. Obviously we could just gather intel, get some more on the Deculons, but there's the possibility that we could actually locate our target directly. I think we should consider in advance how far we want to go, and what we can get away with. For instance, do we want to bag Iseppo? Or maybe just use him to get an audience with Orsa person, even higher on the chain? On the one hand, if we bag him and he doesn't lead us straight to Cisneros, we'll have a tough decision to make: if he disappears, that raises questions and might blow our cover. But if we let him go after an interrogation, might be we blow cover even worse, might be the Deculons figure out Cisneros is an acolyte. Could get Cisneros killed, or worse."

Ignatius scowls. "If you guys say let's bag him, I'm game. But that's not how I did things when... ah, when I had to work more independently, you might say. These groundpounder nobles, they're insignificant, but on their own little planet they're the biggest deal around. They think the whole universe revolves around them. Vanity, you see? What I'd do is, I'd figure out what they want, and I'd get it for them. It's always the same... some awful drug, some particularly pliant 'servant,' some sordid gossip about another local noble they're squabbling with. Get 'em what they want, only it's not strictly legal, and then they have to help you out, or maybe something gets public and they're embarassed. That's the kind of threat they care about, by the way..." Ignatius grins sourly. "Threaten some third cousin with a broken arm? He'll give you his purse. Threaten him with being publicly exposed as an embarrassment to his family? He'll spill his guts, give you anything. It's the worst possible outcome... loss of status, loss of influence, being disavowed by the family core."

"So I figure, let's dig up what we can dig up on Iseppo, maybe see if we can dig up anything on Orsa too. At the party, we find a way to corner him in some quiet room without drawing too much attention. Feed him something useful on Orsa, or hit him with something nasty about himself, and see what comes out. Mention Cisneros? Ehm. Maybe. Maybe not. Maybe just suggest we need access to the family's designers and architects. Maybe just a list of all of 'em, how to track 'em down, an that doesn't point to Cisneros too obviously."

Ignatius sits back, and spits on the floor. "Or plan 'B,' if we gotta, we bag him. In which case, we better know how to manage the security there, have our exit route ready, and it wouldn't hurt if we had a backup route or two as well."

Inexplicable Humblebrag
Sep 20, 2003
Probation
Can't post for 22 hours!


Procrastination
The Warehouse
Port Remonstrance


Discussion continues. On the topic of extracting Iseppo from the party, several things become clear - once he's within the power of the Acolytes, it's reasonably certain that given time, he would tell them everything they wanted to know and then some. However, problems begin to emerge after the supposed interrogation - either they release him, in which case he returns to the Deculon family with a story of "some weirdos kidnapped me and pumped me for information on our architect!" at round about the time that the Acolytes would be showing up requesting an audience. Or, they kill him, meaning they would need to work fast to get to Adept Cizneros before the family sees anything amiss.

Establishing an idea of security and escape routes is fairly easily achieved - someone with an eye for surveillance just needs to loiter around the planned venue. For more information, perhaps overtures could be made towards those who traditionally supply muscle for this sort of thing - local law enforcement, or, on the flip side, local gangs.

In terms of blackmail material, the obvious vice that Iseppo indulges in is, well, gambling. A big enough win for the Acolytes - or a big enough loss by the Acolytes - could easily put him in a position where an information trade could smooth the transaction to acceptable levels. Part of the tension that comes with an Ourybian noble gambling ring is the fact that magnanimity is just as much a currency as anything else. Losing a fortune at cards and playing it off correctly can increase your social cachet far more than any crass acquisition of money ever could. On the other hand, winning a fortune, and demurely accepting a seemingly valueless trinket in lieu of the original stake, also has the potential to increase your standing. Eadian warns, however, that it also has the potential to spark off bloodshed if performed crudely or in an attempt to claim a closer association than in fact exists between the two parties - dynastic feuds have kicked off over less in the past.

Other options could probably be found, given time. Straight-up intimidation via blackmail is only one tool the Acolytes possess - there's also the opportunity for raw persuasion, either by honeyed words or by deceit. The information could simply be bartered for, although the difficulty remains on how to get Iseppo talking shop at a social event. Sheer weight of personal influence could be brought to bear - the benefit of this approach would be that it doesn't even need to be framed in business terms. "I have a friend on the southern isles simply desperate to host the world's finest gamesmen, but has no arena in which to pit them, for want of a suitable architect..."

On the topic of Orsa, the acolytes struggle to think of a way to dig up any particularly nasty vices on one of the public-facing heads of a major noble dynasty. It can be assumed that, should they actually exist, their traces will be hidden from public view with an expertise penetrable only to stables of savants. One would have to go poking around her private chambers or something to dig anything useful up.

----

i.e. "all possible social approaches could probably work, you just need to have a plan to spend significant amounts of facetime with the host of the party". gambling is the obvious one, for which Eadian would be best placed - you can of course come up with others. have Aperta give his regards from the mechanicus. offer him some cool drugs that Ignatius made with your new buddy the alchemist. Eadian can discuss interesting linguistic gambling games he's come across in his studies with Trade - Linguist. Bulworth and Gamma kinda fall down at this point, but are ideally poised to a) deal with hangers-on and bodyguards, and b) spot opportunities through their joint Awareness/Scrutiny training

equally, try thinking outside your skills, start thinking with Influence. what if you spread rumours - they don't need to be true rumours - along the lines of "hey there's a big gathering of rich nobles at this place on this date, and there's gently caress all in the way of security" among certain groups?

you can try looking for more dirt on iseppo. you can also try looking for more dirt on orsa. i cannot promise it will succeed. i am slightly baffled by the continued instinctual treatment of an apparently friendly family as hostiles to be surveilled when all you really want is their architect, but w/e

thatbastardken
Apr 23, 2010

"Because the time has come, well and truly come, for all peoples of our great country, for all citizens of our great commonwealth, for all Australians to come together and build a new future for our nation."

- Kevin Rudd



'Gamma'
The Warehouse

Gamma has given a great deal of thought to the most pressing matter at hand, remaining silent through dinner and the strategic discussion.

"Pelican. A bird of Ancient Terra that was reputed to eat all manner of creatures, collecting food the way we collect information in our flexible beak-pouches. A perfect name for this fine vessel.

She runs an appreciative hand over the boat, ignoring the spanner her non sequitur has thrown into the general conversation. Returning to her krill soup while it retains some warmth, the little psyker stares at Ignatius while he talks about the weaknesses of nobles.

"You miss it, don't you? The dissolute revelry, the purposeless waste? Will your jealousy make you a liability? The Deculons are not our target, only the red-handed adept."

(I'm trying to set up a roll for inter-party investigation, probably scrutiny?)

Who What Now
Sep 10, 2006

Skaven spotted!


Aperta Ignavus
Port Remonstrance
The Warehouse


For a period the Tech-Priest withdraws from the group's discussions. He's still listening, a full 13.22% of his brain is partitioned and dedicated to following what's being said, but the rest is focused on what he feels to be the most critical task; ensuring the team's equipment is in proper working condition. Aperta has terrabytes of datalogs and vid debriefings of operational teams failing in their duties because they had no means of extraction, or some crucial piece of kit malfunctioned. Those horror stories stick with him.

As he finishes the last of his internal calculations and mentally files away the schematics he has devised, it takes him a few moments for his mind to properly reprocess the conversation thus far.

"Forgive my ignorance, and I of course bow to the experience of who have served in the field far longer than I", the machine-worshipper begins respectfully, "but surely we are getting ahead of ourselves here, are we not? The Deculon family has not been indicated to be hostile or heretical, thus would it not be preferable to attempt to meet with this Iseppo on amicable terms? To, ah..." Soft clicking can be heard as Aperta searches through his database of colloquialisms for a proper phrase, "'make buddy-buddy' with him? Surely gaining an ally within the family is preferable to making enemies of the nobility as a whole."

"I have been told that gifts of ethanol to the host of these events is often appreciated? I have CH3CH2OH in a highly concentrated gelatin medium that I use as a cleaning agent, if that would be sufficient." He adds as an afterthought, his voice taking a peculiar monotone affectation when he lists the chemical composition.

When Gamma speaks up as well, he taps the side of his respirator as he considers the name. "I am... unfamiliar with your metaphor, Lady Gamma. But I believe the pelican, high-gothic designation Pelecanus, is more than satisfactory for the purposes of watercraft designation. A vessel's machine-spirit can become unruly if it is not honored with a name, so thank you, and may the Omnissiah look kindly upon you."

________
Aperta Ignavus
Port Remonstrance
Scrapyard



Later, after the group finalizes their plans and begin preparations (and after taking a moment to properly christen the boat as The Pelecanus in glossy black letters upon the ship's still bare metal hull across both sides of the prow), Aperta leaves the warehouse and makes his way to a local scrapyard to gather the supplies for his next project. His previous tune-up while waiting for the others to arrive is more than sufficient for the Acolytes' needs at the moment, so his goal is to ensure that not only will The Pelecanus bear their persons faithfully, but their equipment as well. And that meant he would need materials, nothing illicit, at least not individually, but materials he does not have on hand.

The scrapyard is in many ways identical to countless others throughout the Imperium and in many more ways completely different. Like many similar places, it was technically owned by the Adeptus Mechanicus so that it could ensure that machine-spirits were properly laid to rest after their physical chassis are no longer suitable for operation and so that they might hopefully live again in a new form one day. In reality, though, the task of overseeing heaps of inoperable garbage is seen insignificant and unimportant by even the most devout Tech-Priests, and is left to the locals to do as they please, although a shrine of the Machine God is always prominently displayed on site, and of course the priesthood demanded rights to first claim and a cut of all profits as a 'donation'. It is ironic, then, that any scrapyard's most common paying customers were tech-priests themselves.

Where this particular scrapyard differed from others was the distinct lack of space to store all of it. Rather than a huge, sprawling field all the scrap is piled in an enormous mound, like a jagged, rusty boil on the island, and wrapped in durable mesh to keep it all from collapsing or being blown away by storms. Even though he is still some distance away Aperta can make out tiny figures crawling over the huge misshapen pile like insects over a piece of edible detritus.

Hopefully this wouldn't take overly long.

___________

Rather than blackmail, maybe we should try to get in good with the Deculons? Of course we can still prepare for more unsavory ways of getting the info, but I don't think strong arming the guy should be the go-to or even the backup. Like a plan D, maybe. But I'll support whatever as best as a can.

To that end, some time in the future game-time, I'm going to take the Basic Engine Refit as my free upgrade. Roll below:

Engine Refit: 1d100 77, Target of 80 (What the fuuuuuuuuuck, Orokos, why you gotta be a dick?!)

After that I'm going to try for the Exceptional Smuggling Compartment, and I'm willing to spend a Fate Point if I majorly cock up the Requisition roll. I tried to leave my set-up for the scene open for the potential of anyone coming with me to help out, but it's probably not necessary. After the installation is done, Aperta can help with any investigating anyone wants to do of the data-mining variety.

Leperflesh
May 17, 2007




Hell Gem

Ignatius Malbau
The Warehouse
Port Remonstrance


Gamma's rather pointed question obviously startles Ignatius - he almost recoils, but gets control of himself in a bare instant, breathing out slowly and looking up at the ceiling for a moment, and then closing his eyes, composure fully restored. "Yeah." he responds, after another moment. "It was different than these planetside nobles, mind you. My family, we were spacers, we had ships, the ships were useful, you know? We transported cargo and passengers. That's important. But... OK, sure, families like these Deculons, they keep order, they ultimately ensure a planet can manage its tithe, but..."

Perhaps confronted by his prejudice, Ignatius can't quite manage to piece together a coherent justification for it. He shrugs a little lamely, and gives it a shot anyway: "...but yeah. We were wealthy, sure, but our wealth wasn't made or sustained by keeping others poor. Look, Gamma, maybe you haven't been out to the nastier parts of this island, but there's a big heap of poo poo out there, and it's that stinking pile that holds families like the Deculons up in the fresh air above it all. We're gonna go to a gambling party for the privileged while kids scrape in the muck for scraps of food. Maybe I don't care much for guys like Iseppo."

He nods along, though, as Aperta makes a suggestion. "Yeah, OK, I hear ya. We don't have to squeeze Iseppo as plan A, maybe just a nice gift and the right way to ask and he gives us what we need. I can do that, I've done that a thousand times. Though, um. A nice drink for a fancy noble isn't just alcohol, Aperta, luxury goods have to be luxurious, you know? Or if not that, then exotic, at least. Bet I can scrape up a bottle of something a guy like Iseppo can't easily lay hands on by himself."

Ignatius is happy to go along with a gentler approach. He's fine with The Pelicanus. DJF, did the urchins already drop off their package for Ignatius? If so, anything in there besides the basic ID and a ferry license? Ignatius will show the rest of the crew those two items, but might keep to himself anything else, depending on what it is.

Who What Now
Sep 10, 2006

Skaven spotted!


Aperta Ignavus
Port Remonstrance
The Warehouse


"But, Igantius, did your ships not make use of deck crews and crew masters? Even the smallest of warp-capable vessels has a minimum crew requirement of 893, not including Mechanicus personnel, senior officers, and servitors. I have serviced scores of voidships before my time here, and each of them was home to many thousands of souls in living conditions not unlike those on this island, some considerably worse."

"My own home vessel primarily used servitors in lieu of large contingents of unaugmented crew. I believe that to be the far more merciful fate, sometimes. But no aspect of life is without those with power and comfort and those who have neither and never will."

Suddenly Aperta catches himself, realizing he is butting in on a conversation between Ignatius and Gamma. Once again his natural instinct to correct and lecture people got the better of him.

"Of course I meant no disrespect. I am..." He struggles for a moment to come up with the most tactful way of phrasing his thoughts, "I am willing to believe that your word that your homeship was vastly different form nearly all others in this regard."

Nailed it.

___________

Banter banter

Leperflesh
May 17, 2007




Hell Gem

Ignatius Malbau
The Warehouse
Port Remonstrance


Ignatius is visibly discomfited, but he gamely sticks to his guns. "Well... well, sure, of course, there was family crew and there were nonfamily crew, but every one of them worked. They were all employed, and fed, and had a place to sleep and... you know, I'm not saying there's anything wrong with being in charge, you know, we were nobles. The ships were our birthright. But the crew aboard our ships didn't have to resort to killing one another over scraps. It wasn't the same."

He's saying it like a man who knows it's coming out wrong, but can't find a way to explain it quite right.

"Anyway, I see your point," Ignatius says, doggedly changed the subject. "This Iseppo, maybe he's one of the good ones. We'll see. If he's cooperative, I won't try to muscle him. So let's figure out how best to get his cooperation, then. A gift, a good start, but this guy is gonna be partying and gambling and not really looking to chat about architects. Any ideas?"

Inexplicable Humblebrag
Sep 20, 2003
Probation
Can't post for 22 hours!


gamma's intra-party investigation is probably scrutiny, yeah. she scrutinizes the poo poo out of ignatius with a roll of 2 for 4DoS. ignatius can counter it with whatever skill he fancies that he can make fit the narrative; whoever wins the dice-off gets a +5 to their next roll, and gamma gets her 50xp regardless.

this is currently the evening of day 0. the urchins will drop off their package round about day 2. party happens on evening of day 3.

finding rare wine etc. as a gift is a Requisition. doing some legwork to find someone who can sell it to you, and thus give you a gigantic bonus to your test, involves some skill/schmoozing. it looks like you're taking diplomacy with a gift as your "get info out of iseppo" approach, which is perfectly legit - don't feel locked into this or anything, but you don't need to expand on this any more if you don't want to.

ignatius' claim that the crew didn't have to kill each other for scraps is, in fact, correct. anyone who lives on the sealed/forgotten/underdecks would by definition not be crew, and as a ship-noble there's honestly no reason why he'd ever have checked out those areas or even know about them. even on small frigates there's still enough space for hullghasts and horrible hive-city-style parasites to live, and also for people to hang out and eke out a miserable existence

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.


Barry "The Bull" Bulworth

I have a poo poo eating grin on my face as the conversation between Gamma and Ignatius gets more heated. I pause a moment to finish chewing the last bits of the spicy broiled mixture of miniature whole pinkeens and local aquatic vegtables out of one of the collection of foam cups I brought back for the others.

"...Unless you were one of the guys who got press-ganged into service, or the sanctioned mutants that get their peculiar oddities due to the hazards they work with in and around the engines. There's plenty of hard life to go around no matter where you hail from. I gotta give them credit, at least the Decurions make a passing attempt at philanthropy even if it is in the vain misguided way they do. More than can be said for any number of other planetary nobles here."

I take a bite out of one of the Krill crackers and stand up. "The way I see it, at this moment it does us no good to bag one of the Decurions. Best bet is to buddy up with him. I bet if you got him good and drunk you could ask him questions on the sly under the guise of learning about your new friend and he wouldn't even know he was being interrogated. Regardless, if we got on his good side he could open up access to more of the family.

I pause to take a swig of a salty beer and to gather my thoughts. For this whole gambling enterprise to work we are going to need a cover story because I don't think anyone is going to believe our motley group will pass for local nobles and their entourage under scrutiny. The best cover identity is one that has some level of truth to it. My thought is that we shouldn't hide the fact that we are off-worlders; instead we lean into it. Maybe pose as diplomats who got sent to the wrong world as an administrative mishap. Forge up some documents to lose in the administrative systems and it could pass muster. For our cover we are waiting for the paperwork to be straightened out and then for off-world transport. With any luck nobody bats an eye since it seems administrative mishaps are shockingly common. We're just bored offworlders looking for some fun to pass the time."

DeathSandwich fucked around with this message at Mar 9, 2016 around 20:10

AcidRonin
Apr 2, 2012

iM A ROOKiE RiGHT NOW BUT i PROMiSE YOU EVERY SiNGLE FUCKiN BiTCH ASS ARTiST WHO TRiES TO SHADE ME i WiLL VERBALLY DiSMANTLE YOUR ASSHOLE


Eadian Valarius
The Docklands
In the Warehouse

I can certainly echo Barrys assessment of most noble families. It's almost too strange that they make a pass at some form of charity, almost like their covering for something. Their is one problem with your cover story though, "random" passers by would never be invited to this, and the man that i scored the invite from knows my face as a person of merit off world. If we want to get in good, we will have to fit the narrative a bit better than simple fun seekers.


------------------------------------------
If this seems forced its because i'm super new to this RPing via text lark, sorry i'll get better just need practice

Inexplicable Humblebrag
Sep 20, 2003
Probation
Can't post for 22 hours!


it sounds reasonable, but 1) please use "speech marks", and 2) maybe suggest an alternative to simply showing up as thrillseekers that will further your aims. maybe a cover story building on the idea of showing up for a good time - you know the dude likes gambling, maybe you're presenting as something that could appeal to this. it doesn't need to be a deep cover story, just needs to last the night

AcidRonin
Apr 2, 2012

iM A ROOKiE RiGHT NOW BUT i PROMiSE YOU EVERY SiNGLE FUCKiN BiTCH ASS ARTiST WHO TRiES TO SHADE ME i WiLL VERBALLY DiSMANTLE YOUR ASSHOLE


are edits Kosher or should i post again?

Inexplicable Humblebrag
Sep 20, 2003
Probation
Can't post for 22 hours!


I don't mind, edits are fine

thatbastardken
Apr 23, 2010

"Because the time has come, well and truly come, for all peoples of our great country, for all citizens of our great commonwealth, for all Australians to come together and build a new future for our nation."

- Kevin Rudd



'Gamma'
The Warehouse

Malbau's revealing answer leaves Gamma feeling strangely unsettled - she didn't mean to cause offense, just asked questions that came into her mind without considering the possible impact. Still, she files away the datum (Malbau, I: Additional Notes: 'sense of noblesse oblige heightened by reduced status. Ameliorate - source of psychological stress') and carries on eating in silence rather than pushing the matter further. It never occurs to her to apologize, or even acknowledge her faux pas. Slurping the last kelp strands with every indication of genuine enjoyment she stands up and addresses the group.

"I volunteer to reconnoiter the site of the party, if we know it. A sanctioned psyker is rarely welcome at a game of chance so if I don't attend I can't be recognized. Also I need to make some purchases. Do they play a normal variant of Regicide on this planet? I keep meaning to get some practice but I left my last set behind."

Leperflesh
May 17, 2007




Hell Gem

Ignatius Malbau
The Warehouse
Port Remonstrance


"I've no idea, but I can find out" Ignatius replies to Gamma's last question. "But I agree, we should scout the party location. Eadian, I think we should represent at the party that we are more than simply visitors, as you suggest. Perhaps we're offworlders associated with one of the less prominent noble families - one situated in the southern islands, for example - and we are looking to raise our patron's status by commissioning new public works. Perhaps we're at the party to enjoy ourselves first and foremost, try our luck at the card tables, but then, we've seen some recent works by the Deculon family that have piqued our interest. To that end, I suggest we use the next couple of days to establish sufficient ties to some obscure family to pass muster. We're.... cousins, maybe. Or we have cousins who intermarried with families in the south. Trading partnerships? Something like that. I suspect we won't need to elaborate, the attendees will be mostly focused on their pleasures, with some idle chat that orbits their various local intrigues and projects. All we need are a few answers to more pointed questions that won't raise further questions."

"Meanwhile, Aperta, I think we're in dire need of improved comms. I suggest we source a set of microbeads. Perhaps a central transceiver in the ferry? I can assist with procurement of assets. I am also expecting shortly a... well, a ferry license, formerly belonging to a contact I made earlier today. I think if we outfit a cabin with some reasonably fine appointments - the sort of basic luxury a noble passenger taking a ferry home from a party might expect - it could come very much in handy later. We'll try to corner Iseppo at the party, but if that doesn't work, a fallback plan: I'll tell him we have a chartered ferry waiting and offer him a ride. Maybe convince him we have some refreshments on board he'd be interested in sampling? We'll need room for Iseppo and his closest bodyguards."

Ignatius looks over the other Acolytes appraisingly. "Let's get particulars. I want to know how many guards Iseppo has, and where they're likely to be stationed. Plus any additional security arrangements for the party... most likely those will be planned in advance. Let's get a full attendance list if possible, and then 'attach' ourselves to a family that is definitely not going to be at the party. There must be dozens of outlying families. Perhaps we can find one that isn't too disreputable, isn't at war with one of the attending nobles, and could reasonably have offworld dealings. That library should serve as a good resource. Everyone needs some good clothes, too: dress conservatively, in line with the latest styles but not too flamboyant. Places to conceal a small weapon or four are a good idea. Oh... those microbeads, I wonder if we could conceal those, too? Make them look like jewelry, or work them into a collar or somesuch? I'd prefer we all be able to communicate at the party without having to gather."

"And lastly, we'll need a reasonable bankroll. I do not intend to conspicuously win too much, but if the bankroll is too small, chance could wipe out the stack before I've had time to chat with the other players at the tables. Who else is planning to play? Eadian, I think? Anyone else?"

OK the ideas and plans are not exactly streaming forth so, per the side thread discussion, Ignatius is nominally taking charge. Now is the time to object to any of my suggestions, in-character or not; otherwise, I suggest each of you take on one or more of the tasks I mentioned, along with anything else you were planning on doing before the party. Let's get this game back in gear, guys.

AcidRonin
Apr 2, 2012

iM A ROOKiE RiGHT NOW BUT i PROMiSE YOU EVERY SiNGLE FUCKiN BiTCH ASS ARTiST WHO TRiES TO SHADE ME i WiLL VERBALLY DiSMANTLE YOUR ASSHOLE


Eadian Valarius
The Docklands
In the Warehouse

I agree Ignatius, that's a good plan. How can we go about establishing those ties you suppose? Trading partnerships would be the easiest i would wager. Maybe our Arbites friend can research potential trade partnerships that the Deculons may have in order to make the cover better? Also, is anyone here particularly good at cards? Where do you suggest we get money?



--------------------------------------------
not ENTIRELY sure what I should be doing, i thought we wanted everyone to come to the game and is it really necessary for us to acquire money for the game? where can we get large sums of GAMBELING DOSH

Inexplicable Humblebrag
Sep 20, 2003
Probation
Can't post for 22 hours!


you're the designated card sharp thanks to high Logic, and you're the one who can get large quantities of ready cash by playing off your noble connections with a Requisition test. you don't need to, but you'll not be hanging with the high rollers if you don't

see the OOC thread, though - don't worry about sorting that for now, it'll be cleared up in tomorrow's update

Who What Now
Sep 10, 2006

Skaven spotted!


Aperta Ignavus
Port Remonstrance
The Warehouse


Aperta does a few thousand quick calculations in his head. "Your requests are more than feasible, if you can obtain the requisite materials, of course. The only limiting factor is time. Had I a pair of servitors I could have everything completed in a day if not sooner. As it is, after I finish the structural installations I will have little over 24 standard hours to complete any further projects. I will likely need help, someone to perform the more overt manual labor while I focus on the more delicate essentials. And I am unsure of what you mean by... 'reasonably fine appointments'. The Pelicanus is more than adequate for operation, I assure you." He says with just a hint of derision at the idea that the ship wasn't worthy of passengers. It was water-tight, fine tuned, and had more than adequate seating already, after all.

"The microbeads should be exceedingly simple to disguise. It's simply a matter of removing the casing and placing the mechanism into another suitable housing. The only issue I foresee is perhaps that the delicate circuitry may be more exposed to damage."

He chimes in with one final thing. "Perhaps the best cover is also the simplest. Master Malbau, even I can tell from a short study that you are not a native to this world, to say nothing of Lady Gamma or myself. And there are," he pauses for but a moment to calculate, "at least 13 physical parameters where Master Bullworth and Master Valarius are at least one standard deviation outside of the planetary norm. Rather than complicate things by brining in unknown outside actors, is it not more logical to simply pose as off-world, even out-system, nobility? The less details there are to verify the less chance there is to be caught in a deception. For my own part, the Mechanicus has long been known to make alliances with planetary nobility to exchange services for raw materials, access to a planet's histories a noble family may have preserved, or any number of other reasons."

_____________

I'm against trying to get in with another family. Too many details means too many ways to get caught, and too many people you lie to only exacerbates things. Use the KISS method, Keep It Simple, Stupid.

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.


Barry "The Bull" Bulworth

"Attaching ourselves to a local noble family is no good, too easy to check in on and punch holes in the story," I tell them. "You're better off posing as a off planet trade envoy or diplomat from the Administratum, just claim they sent you to the wrong planet in a documentation mishap and you're here until it can be sorted out. It better explains why we came from basically nowhere. Either Ignatius or Eadian is the envoy, the other is your 'numbers man' and record keeper. Aperta is your Mechanicus attache who is suppose to do inspections on any technical matters you encounter. I'd play the part of the body guard since that's what I'd be doing anyways. And Gamma.... ehhh I don't think you'd pass as an astropath, what with you sight still being intact and all. We'll have to think of some position to put you in."

---

Not to begrudge Gamma, I just literally don't know what role non-astropathed sanctioned psykers would play in imperial society outside of the military or inquisition. Probably best to not announce her as a psyker and instead have her be the diplomat's scribe or something.

Leperflesh
May 17, 2007




Hell Gem

Ignatius Malbau
The Warehouse
Port Remonstrance


"Ah, I wasn't clear: my apologies. I intended that we pose as offworlders, as you say; only that we could use some reason for the nobles at the party to bother to converse with us. This is how they think: 'what does this person offer me? How can I gain advantage through association with them? Can this person improve my status, or help me to sabotage a rival?' Everything is competition, among nobles: that, and leisure, of course: 'can this person get me drugs I've never tried before' is a good one. So: I suggested association with a family not present or easily contacted, only to give the others at the party a reason to possibly want to talk with us."

Ignatius shrugs. "But you're correct, Barry, that it adds a complication and is a potential avenue for someone to undermine our cover. Administratum diplomatic envoy, though... not a bad idea, I'd say. I was a liason with the Administratum when I was in the Navy, I can pull that off I believe. Being the victim of a paperwork mixup isn't very prestigious, though... makes us seem like buffoons. Perhaps we simply do not say why we are here in Port Remonstrance. Let them fill in the blanks... wonder if we're potential allies, or rivals. Let a noble wonder that, and she'll likely act to ensure you're an ally... and that's an invitation to a conversation, perhaps disclosure of valuable information."

Ignatius turns back to Aperta. "I'd be happy to help with the work on the ferry, of course! But I assure you the cabins on the Pelicanus, while functional, lack a certain luxurious quality that your typical noble expects. High quality fabrics, overstuffed cushions, well-stocked side bars, fully automated toilet facilities, crystal chandeliers, silver plating on the skulls, that sort of thing. Don't worry, Aperta, I'll take care of that part. You can focus on the 'delicate essentials' you mentioned. I'll make sure the velvet curtains on the windows have a stylish gold fringe and that there's a good selection of inhalants to smoke." Ignatius finishes by favoring Eadian with a little, knowing smile, as if to say: Heh: poor Aperta, he just isn't going to understand this.

Who What Now
Sep 10, 2006

Skaven spotted!


Aperta Ignavus
Port Remonstrance
The Warehouse


"I apologize for my misunderstanding. I will endeavor to better familiarize myself with these situations to avoid confusion in the future." Aperta says with a small bow of his head towards Ignatius.

He taps the side of his respirator as Ignatius explains his planned... 'upgrades'. "So long as the machine spirit is suitably honored I see no issue with this. It is a proud vessel, perhaps it will appreciate having a more, ah, shall we say regal bearing?"

Leperflesh
May 17, 2007




Hell Gem

Ignatius Malbau
The Warehouse
Port Remonstrance


"The vessel was formerly the personal transport of the High Administrator, yes? Who at times entertained personages as influential as the planetary governor? I suspect the restoration of luxurious appointments it most likely had in the past will feel quite familiar and comfortable to the machine spirit."

Ignatius, born and raised aboard a voidship, is not above a certain romanticism when it comes to vessels. Even humble planetsider water vessels like The Pelicanus.

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Inexplicable Humblebrag
Sep 20, 2003
Probation
Can't post for 22 hours!


Reification
The Warehouse
Port Remonstrance




The night wears on, a muggy summer squall moves in as debate rages on at the warehouse. The Acolytes' conversation, nascent plan embedded, circles round and wheels, banking and diving unexpectedly like the cormorants that nest in the rotting hulks near the shipyards.

The group disperses eventually, groggy, minds buzzing - lists of arms to twist, favours to tap, resources to acquire flitting through their heads. But it's been a long day in oppressive heat, and even the most dedicated weapon of the Imperium needs occasional maintenance...

----

Vinification
The Rookery
Port Remonstrance


https://www.youtube.com/watch?v=eab_eFtTKFs



A piercing shriek cuts the air, causing heads to turn and bodyguards to clutch at their hips, before it dissolves into giggles. A herd - possibly a "bray" - of younger Deculons sprint through the dining hall, jostling partygoers aside and overturning tables, doubtless spilling more amasec than most of the urban poor would see in their entire lives. A young woman, presumably one of the hired companions at this place, sits hoisted precariously on their shoulders, hair streaming as the group dash through into the back rooms.

The Gilded Thorn, then - the venue for Iseppo Deculonius' monthly financial debauch. Clinging to a fortuitously sturdy rocky foundation on the fringes of a seedy area of the Rookery, this house of ill repute has probably been a staple of young nobles for hundreds of years. The style is very much faded velvet, golden brocade, and shadowy corners - dingy enough to add excitement, but well-curated and not so decrepit as to cause offence. The furniture is comfortably and subtly wealthy - off-world teaks, imported brass with a patina. Past a lengthy, wide, plushly carpeted security corridor leading from the main entrance, the visitor is brought into a large, open bar, and relaxation area. Couches, bookshelves, and deep seats allow for effusive gestures of hospitality; attendants are on hand for more pecuniary services. The wine list is, of course, exceptional, and the metallic tang of obscura smoke is detectable even before the heavy double doors are thrown wide.

Iseppo himself occupies a central couch, holding court among those who know him. Minor nobles with full wallets jockey for position near the older man - approaching the prime of middle age, he is a gaunt figure, sandy hair visible below his periwig and a morass of scars twisting his thin smile into something at times friendly, at times belligerent. Apparently this was the result of a physical forfeit staked on some long-forgotten game of chance. He doesn't like to talk about it, and his bodyguards, one at either shoulder, make it a tricky subject to bring up. Even Aperta presumably rolled his eyes once their names were discovered in the course of the group's investigations - a pair of twins, apparently, who go by Thunder and Lightning. Maybe it's part of some subtle plot in order to appear amateurish to put aggressors at their ease.

The evening's schedule was fairly easily discovered, too, simply by idle chatter with those in Eadian's social circle. The Acolytes probably have about half an hour left of Iseppo mingling on the ground floor, before the party retreats to the private hall upstairs - it's this gathering that the party are on the guest list for. Once the group is good and socially lubricated, a small but complicated tournament facilitated by the Gilded Thorn's maitré d' occupies the evening - Iseppo himself invariably ends up on the final table where the real cut-throat, make-or-break fortunes are won. Whether through sheer skill, deference on the part of his guests, or manipulation by the staff. Really though, the night begins in reasonably good fun - access to the final table is mostly a matter of who wants to spend the most, and if raw skill is lacking, then making it apparent that you're willing to outbid the opponents is also an effective, if ostentatious, way of progressing. Of course, the further you progress, the stiffer the competition, both in terms of talent and in pocket. Apparently Iseppo then tends to spend the rest of the night performing wagers of a more physical kind among the attendants, before leaving at some point the next day.

The Acolytes, entrance made, find things pretty much as they expected from their reconnaissance. Most of the lesser nobles rely on herd safety and their own duelling abilities for safety; some of the more high-ranking ones trail behind a family armsman or hired scavver, to add to the facade of "slumming". There's maybe ten men under arms in this entrance area, discounting Iseppo's own guards, and probably just as many armed, underworld-affiliated "security consultants" on staff, dotted around and managing the crowds that throng under low-hanging, chipped chandeliers. Large, obvious comm-beads are in evidence, in stark contrast to the barely-noticeable ones nestling in the ears of the Acolyte team - batons and the occasional shock unit hang in scabbards, but these men are professionals who deal with rich, spoiled clientèle on a daily basis, rather than common street thugs. Odds are, the beating sticks don't get used all that often, but equally likely these men and women will have other tricks up their short, military sleeves.

The group's story of being attendants and attachés to Eadian, as an off-world noble, passes muster with very little comment - partly because it is almost entirely true, mostly because this is a party and at present nobody is looking for a reason to doubt it. So long as the group blend in and take it fairly easy, the chances of someone taking umbrage are slim to none - casual questions along the lines of "So, how about those classified military secrets then?" or "So what do you think of the Ruinous Powers?" will probably cause some concern. The Pelicanus, freshly kitted out in roughly the same sort of shabby-chic finery as the Gilded Thorn itself, stands moored nearby. Either conveniently close, or for a quick getaway, depending on how the night progresses.

Their plan is ready to put into action, but naturally, no plan survives contact with the enemy, even if the "enemy" is a drunken, fat brat intent on telling you how terribly important he is. Aperta is poised to initiate his scheme to cause a distraction among the main crowd, which can then be triggered at his leisure. Unfortunately, he has been cornered - literally cornered, hemmed in by bodies - by a small group of smitten, bantam second-cousins and hangers-on, all vying for stories of working with machines and possibly attempting to feign interest. Gamma is near enough to help, sipping her drink awkwardly after attempting conversation with one of the security consultants - her contingency plans are not yet needed, but should things go south, she'll hopefully be able to bring things back on track.

The other acolytes have approached the central dias which holds Iseppo's round table. Between them, Eadian and Ignatius have devised an initial approach in order to maximise facetime with their target - they have every reason to believe that the bigger an impression on Iseppo they can make now, the more likely they are to progress smoothly through the evening's tournament. The staff at the Gilded Thorn are by now old hands at all the subtle ways to influence a round of betting - the expression on the face of someone able to view your opponent's cards is a goldmine for the perceptive. However, the throng around the table is quite thick, and attracting attention will probably take a bit of social finesse.

Bulworth, armed and armoured, looms at their shoulders - his plan for shifting the bodyguards out of the way is quick and to the point, but is probably going to be hindered significantly by the fact that one of the other noble's bodyguards simply won't stop staring at him. Maybe it's a case of mistaken identity, maybe he's just itching for a fight, but under this scrutiny the Arbite will struggle to get anything clandestine done.

Time is ticking. The three days' preparation time was spent wisely - new equipment hangs unfamiliarly under the Acolyte's robes - but now might be the time to put it to use.

----

ok we'll fast forward

you have Good Microbeads, a snazzy new boat interior, and a Scarce-or-better requisition each. ignatius has a Suitable Gift for iseppo; Eadian has Gamblin' Stacks for playing with. you've probably had time to sort other stuff, but i want rolls for that.

you are in the Gilded Thorn, a classy joint. here is a map of the ground floor should it be relevant. upstairs is modular and is currently just a big gaming room, like the picture above. it is about the size of the entrance hall.

you are emplaced as Eadian, Offworld Noble, and Associates. this is fine; if you play significantly out of character - like, if you feel the urge to spout off detailed descriptions of the amount of knowledge you have on Ourybia, or if you proclaim a hatred for all nobles or something, eyebrows might get raised.

you have done some recon. your characters have schemes. these schemes will, when put into place, successfully move you to the next stage of your attempt to get Iseppo alone. you're still rolling for them - failures will just introduce complications, successes will dictate how well you manage to do this and give you more time at the end to pump info out of iseppo's braaaain.

it is up to you, the players to form some sort of narrative for what these schemes comprise. if you get stuck, post in the OOC thread - think about what skill you want to use and how noisy you want to be and we can brainstorm something.

you each have designated schemes. bulworth has the plan to shift the bodyguards; aperta has a plan for the main hangers-on; eadian and ignatius have a joint plan in getting close to iseppo and getting him to talk; gamma has one backup to remove any particularly irritating complication that emerges from a "failed" roll. these are all flexible and can be shuffled around as people desire; you just need to do 'em to achieve your objective. none of these schemes will cost you subtlety regardless of what they are, unless you wish to trade Subtlety points for bonuses.

the easy, default option for this scenario is that you gamble your way to the top - designated card sharp does the Logic tests, everyone else subtly helps him by spotting cheaters, bribing staff, or warping the strands of fate to his benefit or something. i am more than happy for you to break out from this. gambling can, after all, cost you Influence if you do badly and still want to progress.

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