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Skellybones
May 31, 2011




Fun Shoe
Patchouli Ramrod



Patchouli was having just a great time pinching and poking that techpriest in entirely unethical ways, only for him to get nailed by his own servitor! Well, that would hardly do! She might get nailed herself, and she didn't like her chances against a multilaser. She marveled for a moment as Joe and the other techie erupted in lightning and bounced off the ceiling for some reason, only to be immediately distracted by Sassy invading her HUD with popups?

:dva: "Come on Patchy, click the links! Your security definitions are up to date aren't they? Click the links! Click them all!"
:eonwe: "I'm busy! I'll click them later!"
:dva: "Talk to you again in a sec, I just got an invitation! Whee!"

Whatever that means is left a mystery as a pair of Sisters burst into the room and an inexplicable torrential downpour of warm blood suddenly roars into existence, washing the garage in tides of fresh gore that makes the previous bloodshed look neat and reserved.

Rain of blood impact: 1d100 31 vs 47 S :eonwe: I'm glad of it
Rain of blood impact on Gizzard: 1d100 2 vs 20 S :hb: lol

"Joe! Did you do this? Stop doing it!" Patchouli yells as she struggles against the physical waves of blood and thunder. Gizzard manages to power through the foul weather somehow, protesting beepily as blood gets everywhere it shouldn't. The glowing thermal vanes on Patchouli's power supply immediately begin to sizzle and smoke as the blood boils, evaporates and disintegrates into ash on contact, in an interaction that would surely be extremely interesting in a scholarly setting but for now just produces a foul burning smell and oddly artistic swirl of sooty residue. The only thing for sure is that everything in this room will need to be cleaned very thoroughly.

"Aaaaah this is bullshit!" Patchouli screams as she throws her power axe into the floor and charges at the offending combat servitor, hoping to grapple with it and get at an interface port. Her daemonic legs oblige and carry her gracefully through the sea of blood until she collides messily with the immovable mass of vat-flesh and second-hand cybernetics, the whole thing complicated by both of them being completely coated in slippery gore. Gizzard boops bloodily and hovers closer as well.

______________

Dropping power axe to free up a hand, Charging and grappling the laser-happy servitor!

Charging and grappling laser servitor: 1d100 53 vs 45 (45WS +20 Charge -20 BLOOD?)


-20 for enemies to shoot Patchouli due to Hard Target

pre:
WS	BS	S	T	Ag	Int	Per	WP	Fel	Inf	Cor
45	29	47	35	(5)41	(6)47	29	32	41	24	16
WP reduced to 31 by Warp Whispers

Wounds: 12/12
IP:    0/2

Movement: 5/15/15/30
Dodge: 41
Parry: (Power Axe 35) (Claw 45) (Mechadendrite 55)
Rosarius: ?????????
Armour: 9 Head, 9 Body, 9 Arms, 9 Legs (+2 TB, -2 Crit)

Power Axe (Common) LEFT HAND -20 to hit offhanded
	> (1d10+7+SB E) (6 PEN) (Power Field, Unbalanced)
Daemonette Claw (Mutation) RIGHT HAND
	> (1d10+SB R) (4 PEN) (Razor Sharp: x2 PEN on 3DoS, Mono: +2 Pen, Imprecise Anti-Gravity Units: Hit self on 91-100 no SB)
Utility Mechadendrite (Common)
	> Combi-Tool: +10 Tech Use, Censer, Injector Pistons, (1d5 R) (2 PEN) (Defensive: +10 Parry, Mono: +2 PEN)
Las Torch (Common)
	> (2d10+5 E) (5 PEN) (20 CLIP) (Half RELOAD) (Reliable)
Krak Grenade x7
	> 3xSB (2d10+4 X) (6 PEN) (Concussive 0)

Skellybones fucked around with this message at 18:00 on Jun 27, 2016

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Werix
Sep 13, 2012

#acolyte GM of 2013
Hatterus

As the Sisters die around him, Hatterus can't help but laugh "drat it is awesome to be a space marine! Did you see her? She was all 'Ow my chest!' and I was all laughing and poo poo! Man that was good." He then points down at the sister he just nearly cut in half. "That is my trophy, no one better touch that body. I'm feeling artistic, but I just don't have the time right now!"

Hatterus isn't even phased when the artillery strikes the Palace. He turns to the king, "Wasn't your wall mounted artillery supposed to take care of the big metal boxes? Oh well, One shot One Kill over here is right, we should go take care of the vehicles. I think your folks have demonstrated they can kill some errant Corpse Fuckers."

pre:
WS: 46
BS: 37
S:41(61) (SB10)
T: 33 (TB 7)
Ag: 57 (67)
Per:48
WP: 35

Wounds: 09/15
IP 2/2

Move: HM: 6 FM: 12 Charge: 18 Run:36

Dodge: 77
Parry46(36 w/power axe, 56w/chain sword)
AP: 8 all

Weapons:
Astartes combat knife: Dam:1d10+6R Pen:2 Spcl: N/A
Good quality legion power axe: Dam:1d10+18E Pen:7 Spcl: power field, unbalanced, +5 to WS
Astartes chainsword: Dam:1d10+9R Pen:3 Spcl: tearing, Balanced
Legion Bolter: Range:100 RoF:s/3/- Dam:1d10+9x Pen:4 clp 22/24 Rld: half Spcl: tearing

Traits and talents:
Unnatural Str (4)
Unnatural toughness (4)
Ambidexterous: no penalty for using off hand
Cold Killer: reroll ZH, but keep second roll
Nerves of steel:+10 WP to resist intimidation
Quick draw: draw pistols, basic guns, and one handed melee as free action
Lightning reflexes: Roll twice for ini, take higher
rapid reload: cut reload in half
Sure strike: called melee shots at -10 not -20

Dachshundofdoom
Feb 14, 2013

Pillbug
Oscar Verduk

Oscar takes a moment to liberate Borgia's power sword, then heads for the other room. His walk is stiff and painful. He wants to limp, but both legs hurt equally. Lucille takes the minute of peace to unpack and don her carapace armor. As explosions rock the palace, he curses to himself and looks up. He'd really hoped they'd be able to deal with the vehicles, but it looked like he was going out there after all.

"Artillery. I think it was a Manticore. Some flame tanks too. We need to get out there and put them down or they'll burn this place to the ground. Your majesty, do you have a Biomancer around here? I'd like to stop this bleeding before I go charging out there."

Lifting Borgia's stabby thing, even if I can't really use it yet.

Waci
May 30, 2011

A boy and his dog.
Ravy:
The king looks at Hatterus and nods, taking his question at face value. “Yes, they were, but I should remind you the crews have also never seen these “metal boxes” before, much less the kinds of weapons the invaders carry.”

He waves for his two guards to leave the room. “The halls of state and the order halls should be clear, assuming no one wandered in against my orders. Evacuate the apartments as well. Take the civilians to the vaults. After you’re done, sound the retreat.”

As the two guards leave to lead everyone not engaged in the fighting somewhere safer, Nekhtou motions Oscar and the rest of you to gather closer. The chanting under his breath makes his intent obvious, and as soon as it is clear that those who want to partake in his particular gift are close enough, a wave crashes against you, washing away blood and the smaller cuts before leaving you drier than you were before. “I hope this helps. It is not all that could be done, but is the fast and safe option. More drastic… changes… include significant risk, particularly if repeated, and the battle is not over yet.”

You make your way out of the palace, passing many bodies and few living people, their killers either equally dead or gone to fight elsewhere. When you arrive in the courtyard you last saw the vehicles, the source of the artillery strike quickly becomes clear as one of the vehicles spits out rockets from a launcher that looks more like a pipe organ than a weapon. Arranged in a rough circle with it are the rest of the ecclesiarchy convoy.

One is the unmistakable burning husk of a Rhino, not an unfamiliar sight to Serp. The Immolator, an iconic instrument of cleansing by fire, is still sweeping the terraces and fountains where groups of the natives have taken cover with heavy flamers despite looking much like a giant’s pincushion. The remaining Rhino and the unidentified transport vehicle likewise bear unmistakable marks of being on the receiving end of siege weaponry, with the Rhino’s tracks stapled to its skirt and a viewport pierced by a length of metal the size of a man’s arm and an armoured sister pinned with a similar bolt to a pintle-mounted heavy flamer on the other. The two transports appear to be focusing their storm bolters on groups of the local guard outside of the Immolator’s reach, while a group of disembarked Imperials fend off isolated threats.

As the second rocket barrage shakes the palace, you see a group of 4 sisters break off from the formation and beeline at remarkable speed towards the nearest of the two large siege weapons under the cover of the storm bolters.

Everyone regains 4 wounds, if they choose to accept psychic healing. This does not count against the usual once a day safety limit on psychic healing.

You have cover available within a handful of metres, consisting mostly of stone architectural elements and rubble. Cover outside the palace terraces closer to the enemy and in less risk of being collapsed on is significantly smaller, thinner, and generally less abundant. Much of the courtyard and the palace facade are on fire, but not unavoidably so.

The Imperials are arranged in a rough circle with a few metres between them, with the vehicles facing outwards. Distance to nearest vehicle is approximately 35 metres. An unknown number of Imperial infantry are taking cover between and behind the vehicles.

There are two Ravy siege weapons with line of fire to the courtyard, both facing inward and protected by heavy gun shields. 4 sisters in full power armour are running at considerable speed towards one of the siege engines, approximately 20 metres from you and 40 from them.

Taking cover where they can from the heavy flamers and storm bolters are half a dozen small groups of Ravy royal guard, 5-10 warriors each hiding behind whatever is available and taking pot shots at the enemy infantry. They are being burnt to death at a steady but fast rate.


Camp BloodRayne:
Delighted by the biomancer’s functional legs and distressed by his choice of weapon, Itztli lunges at the celestian standardbearer in the hopes of stealing a stick from a dead nun. Despite the disfavoured weapon, the feral worlder’s strike is squarely on target. To his great displeasure, so is the sisters’ parry. Instead of the sister’s abdomen, Itztli finds his blade connecting with the reinforced polearm, pious standard fluttering above the two despite the torrential downpour of body-temperature blood.

Inside the garage, Patchouli drops lets her axe be washed away by the steady stream of blood coming out of somewhere where such distinctions such as location had no meaning and charges the inconvenient servitor which is still keeping her native support pinned down behind whatever cover they can find. The war machine’s surface is slippery with unnatural blood, but the scrappy heretek manages a firm hold around a bunch of conveniently exposed hydraulics, left unprotected for reasons that would surely bring to doubt which side of this battle was the insane one. The servitor stops firing and swivels its sensor pod around wildly, looking as perplexed as something without superfluous things like “a face” or “emotions” can.

The two celestians take note of the two obvious threats and split up, one heading for Patchouli, the other for Joe. With a shorter distance to cover, the one charging at Joe meets her target first, thrusting a witch-lance at the sorcerer. Despite the abundant distractions around her, Joe is on the ball and by the time the zealous sister spots her, the witch already knows where the lance will be a few seconds later, and thus where she should rapidly stop being. While Joe deftly sidesteps the lunge, Sassy puts aside her dislike of the possessed techpriest’s sense of aesthetics and extends a spare limb that bears more resemblance to a gun turret than an arm. The orbs of glowing plasma leave behind sizzling traces in the rain of blood, before splattering on the sister’s chest and legs. The celestian yelps in surprise, clearly not having expected the Imperial techpriest to turn on her, and diverts her attention away from Joe.

While the feat of divination saves her from certain impalement and likely death, the reckless continued use of her powers takes its toll on the already frayed veil between the worlds, and a small tear opens. Small, but enough to be noticed and taken advantage off. As the battle rages on, Joe notices an enormous claw gripping the garage wall and beginning to rip it apart.

Oblivious to the incoming terror, the other celestian attempts to charge Patchouli, but intercepted by a cunning use of the chaotic environment when one of the native telekines, too far to make use of a sword, pulls taut a severed power line in front of the sprinting sister. While the sister’s trajectory changes rapidly downwards, the telekine responsible screams in terror as an oddly shaped chunk of him decides it would benefit from seeing other people and walks away, rending itself painfully from the psyker’s side and growing unnatural legs of its own.

The canoness, still lying on her back on the ground under the torrent of blood, lifts up her axe and rapidly flips to the side as she slams the axe down in Tloloc’s general direction. There is a loud clang of metal on metal, ringing over the din of battle, but the mighty terminator armour proves its worth once again. Swearing, the canoness lifts the axe again in two hands, sitting up to put her and her armour’s bulk behind the blow and strikes downwards into Tloloc’s stomach. The axe connects at a joint in the heavy armour plates and the teeth tear their way through armour and marine alike.

As blood begins pouring out of him to the already drenched sand, a memory of a great commander long ago staunching his bleeding with little more than a wave of his hand crosses his mind. His own words, unremembered until the axe-based reminder, reach his tongue. Thank you, grandfather. Deciding that there are better times to be confused by intrusive thoughts, he instead offers a hasty bargain to Grandfather Nurgle, to stop the bleeding and return consciousness where it was needed, in return for an even greater share of the glories of the battle. Before he knows whether the decaying god accepted his offer, the world fades to black.

When he opens his eyes again, the situation around him is much the same, and he feels the crawling in his skin. His wounds, they will not heal, but it feels clear that neither will they deteriorate by themselves, and the bleeding has slowed to levels sustainable by the Larraman’s organ.

Konstantin leans on the heavy temple doors with his weight when the man draped in scorched feathers saunters out of the burning building, visible confused, dripping blood, and reeking of promethium. Still yelling orders that could not wait to his disoriented subordinates, a thought passes Konstantin’s mind. Officers should not make themselves stand out, for example by yelling orders, when standing out of cover in the line of fire.

An important lesson to any Imperial cadet. The irony of contemplating what were likely to be the exact same lessons the people currently shooting at him had received hits him at the same time as the bolter rounds do. Slumping against the door, he feels sensation slowly return to his abdomen, burning with agony as his blood makes a commendable effort to join its kind on the ground outside.

The re-bodied biomancer places his hands on the off-world commander’s perforated torso, and the last thing the commissar sees before his consciousness mercifully shuts down is Itztli’s face turning from alarmed to utterly terrified.

When he comes to, he is surprised to note that he is both very clearly not dead, but even feeling better. His wounds still hurt, but the bleeding has stopped, and much of the torturous stinging has been replaced with intense itching, like thousands of tiny ants working in unison to stitch together his flesh every time a suture tears from the slightest movement.

Then he opens his eyes, and for a moment considers whether it would have been better to stay unconscious.



A massive and imposing creature looms over the battlefield, with the rain of blood parting around him like a sea around an island, while smaller daemons struggle to make their way through the rift created by Joe and torn wide open by the displaced biomancer’s desperate bid to save Konstantin. While reality knits itself back together with commendable promptness, a small number makes it through and rushes into the battlefield.

Fear rating 4. You roll your own dice.

Tloloc takes 7 damage, putting him right back at 0. The Righteous Fury causes blood loss and stun.

Konstantin takes 9 damage, putting him at -6, knocking him prone, causing blood loss, and stunning him.

Tloloc makes a deal, pleading Nurgle to stop the bleeding and wake up himself and Konstantin, for the price of dedicating a looted relic and his kills in this battle to him, in addition to desecrating the temple in his name alone.

Konstantin and Tloloc are no longer stunned or bleeding. Both gain 2 corruption. Since Konstantin never asked for this, he can roll a willpower test to resist. Regardless, Konstantin regains 11 wounds from the biomancer in Itztli's body sacrificing the veil to put him back together.

Itztli's body smells unmistakably like psykers.

There is a Keeper of Secrets on the battlefield, with a retinue of lesser daemons. So far, they haven’t had time to do anything but manifest. No one has attempted to possess any of you. You do not know whether any of the sisters or the natives have been possessed until you inspect them in some way or more time passes for you to observe their behaviour.

Waci fucked around with this message at 00:22 on Jul 13, 2016

Skellybones
May 31, 2011




Fun Shoe
Patchouli Ramrod

Hanging on to a slippery spinning servitor, Patchouli readies her MIU to do horrible sciencey things to its programming.

She's about to yell at Joe to Stop making everything weird and magical but before she can castigate the runaway sorcerer, her attention is drawn to the towering Keeper of Secrets that just stepped into reality. The sight is extremely distressing and her conscious mind shuts down completely, giving the long-dormant malware KILLEVERYTHING.EXE the chance to take over, if only for a moment. :black101:

________________________

Keeper of Secrets Fear test -20: 1d100 87 vs 11 (31 Willpower -20) that's uh :supaburn:
Shock + 8 DoF: 1d100+80 141
Modifying Shock with Infamy to:
The character laughs hysterically and attacks anything near him in a manic frenzy, firing wildly or using any weapon he
has at hand. This effect lasts until the character Snaps Out of It or is knocked unconscious.

Resisting Disorder: 1d100 57 vs 31 Willpower :supaburn:
Something interesting happens

At the start of every round, perform a +0 Willpower Test to stop frenzying.


pre:
WS	BS	S	T	Ag	Int	Per	WP	Fel	Inf	Cor
45	29	47	35	(5)41	(6)47	29	32	41	24	16
WP reduced to 31 by Warp Whispers

Wounds: 12/12
IP:    0/2

Movement: 5/15/15/30
Dodge: 41
Parry: (Power Axe 35) (Claw 45) (Mechadendrite 55)
Rosarius: ?????????
Armour: 9 Head, 9 Body, 9 Arms, 9 Legs (+2 TB, -2 Crit)

Power Axe (Common) LEFT HAND -20 to hit offhanded
	> (1d10+7+SB E) (6 PEN) (Power Field, Unbalanced)
Daemonette Claw (Mutation) RIGHT HAND
	> (1d10+SB R) (4 PEN) (Razor Sharp: x2 PEN on 3DoS, Mono: +2 Pen, Imprecise Anti-Gravity Units: Hit self on 91-100 no SB)
Utility Mechadendrite (Common)
	> Combi-Tool: +10 Tech Use, Censer, Injector Pistons, (1d5 R) (2 PEN) (Defensive: +10 Parry, Mono: +2 PEN)
Las Torch (Common)
	> (2d10+5 E) (5 PEN) (20 CLIP) (Half RELOAD) (Reliable)
Krak Grenade x7
	> 3xSB (2d10+4 X) (6 PEN) (Concussive 0)

Skellybones fucked around with this message at 01:44 on Jul 13, 2016

Tran
Feb 17, 2011

It's a pleasure to meet all of you. Especially in such a fine settin' as this. Just need us some music an' a brawl an' we'll be set.
Konstantin Androv

Leaning against the now pleasantly warm gate of the burning temple, Konstantin snarls. "Kill these death worshipping harpies," he screams. "Leave the demons nothing but corpses to claim." Dropping the storm bolter back to level firing position, he sets to spray the sisters with warp assisted bolt shells only to have another lash of sorcerous flame wash over his arms. This time Androv hardly even notices as the weapon drops numbly from his scorched fingers.

Yep, again. Gun overheated and fell to the dirt. I'm at -10 for the rest of the fight and can't approach the keeper.

Resist Corruption at 38: 1d100 61 Failed
Reacting to big scary demon at 18: 1d100 20 1 DoF
Shock Result: 1d100+10 69 44 After Infamy
Suppressing Fire at 13: 1d100 99 Overheat
Weapon Overheat Damage: 1d10-4 -2
Overheat Drop Test /30: 1d100 55

pre:
WS	BS	S	T	Ag	Int	Per	WP	Fel	Inf
31	43	29	33	40	31	33	38	49	25

Wounds: 5/14
IP:    0/2

Armour: 6 Head,  6 Body, 6 Arms, 6 Legs
Force Field: 50/5
Dodge: 50

Good Bolter	Basic	100m	S/3/-	1d10+5X	Pen 4	Clip 24/24	Half	Tearing, Reliable
Bolt Pistol x2	Pistol	30m	S/2/-	1d10+5X	Pen 4	Clip 8/8	Half	Tearing
Storm Bolter	Basic	90m	S/2/4	1d10+5X	Pen 4	Clip 46/60	Half	Tearing, Storm
Plasma Pistol	Pistol	40m	S/2/-	1d10+7E	Pen 8	Clip 10/10	Half	Maximal, Overheats

Ammo Mod: Hallucinogenic (1), Indirect (2), Blast (4), Overheats, Pen -4

Viva Miriya
Jan 9, 2007


Tloloc
Fear Test vs 25: 1d100 887 DoF
Shock Table 7 DoF: 1d100+70 86 64

WP Test for Insanity: 1d100 41
Snapping out of it vs 45: 1d100 12

It's never easy having courtside seats to a Daemonic Incursion. Its not his first but it's been one in a long while and that involved a greater daemon of tzeentch, and so did this one! Wait no that's not right, not enough avian features. The supporting lesser daemons make it clear which God's forces pierced reality. Slaanesh, a Keeper of Secrets at the helm. They've come and they'll devour all our souls!!! He needs to do something, say something to warn his comrades but he can't bring himself to do anything but stare at the Keeper for a few seconds. The moment passes and he's unsettled but so are his enemies! Tloloc strikes out mercilessly and after he's done with his latest kill he has a few words for the Keeper vox-amplified to the max. "THESE MEN AND WOMEN ARE MINE DAEMON. MY SOULS TO KEEP AND PROTECT. DO WHAT YOU WILL WITH THE SISTERS OF BATTLE BUT SAVE ME THEIR MOST DANGEROUS FIGHTERS SO I MIGHT ENJOY WATCHING THE LIGHT LEAVING THEIR EYES!"

Tloloc can take no actions until he snaps out of it and then will be at a -10 to everything for the rest of the encounter. Coincidentally he snaps out of it next turn. Next turn he will either charge at 67 or swift attack at 57 with a half action to aim and half action to rip and tear. Prioritizing the cannoness first, then the standard bearer. Free action to speak to the Keeper of Secrets
Swift Attack vs 57 or Charge vs 67: 1d100 18


pre:
Primary Combat Block:
  WS      BS       S      T      Ag     Int    Per    WP   Fel  
47[57]  47[57]   47[77]   46   50[30]   36    39[79]  45   42

Wounds: 0/19    Infamy: 0/2  Initiative: 1d10+3
Half Move: 4 Full Move: 8 Charge: 12 Run: N/A
SB: 11  TB: 8[9] (Favor of Nurgle)
Awareness: 38[78] (Auspex/Heightened Senses [Hearing/Sight])
Command: 42[57/67] (Armor/Pity The Weak/Scavenged Reconstruction [Astartes Only])
Dodge: N/A
Parry: 47[57] (Lightning Claw)
Armour: 15 [All]
Force Field: 35
Note: Cannot dodge or run.
Weapons: (Currently selected weapons are in BOLD)
Hellbringer 300m S/4/- 3d10+9 I Pen: 7 Clip: 24/40 Rld: 1 Full 1 Half Special: Blast (2), Bloodlust, Flame, 
Legacy of Slaughter, Motion-Predictor, Never Jams, Twin-Linked
Sacrilege 1d10+20 E Pen: 10 Special: Proven (4), Special, Storm Field
Note: +1 Damage for every DoS on the attack roll

Noteworthy Wargear
Hellbringer Legacy Reaper Autocannon
- Legacy of Slaughter (Gain +20 mod for next ranged attack after a successful kill)
- Bellicose Pattern
- Ability 1: Bloodlust (Attacks against uninjured targets gain +20 mod)
- Weapon Modification: Motion-Predictor (+10 to BS tests when firing on Semi- or Full-Auto only)
- Weapon Modification: Targeter (Reduces the final penalty on BS tests by 10 if total modifier is worse than +0)
- Weapon Customization: Custom Grip (+5 to BS Tests using Hellbringer) [Included in Profile]
- Weapon Customization: Quick Release (Reduces reload time by a Half Action)

Special Abilities:
Negotiated Favour:

Once per game session (whenever infamy points refresh), an Aspiring Champion may plead for the aid of the gods or other warp entities. 
This ability may be activated by passing a difficult (+0) infamy test, spending one of the Champion's infamy points for that session, 
or by dedicating a portion of the Champion's share of the mission's spoils to the gods. 
Reneging on promised payment is possible, but may result in an angry god. 
The bonus affects the Champion, the members of their warband or compact, as well as everyone under the command of the warband or compact, 
and lasts for the duration of the game session. The effect gained varies depending on who assistance is requested from:

Slaanesh: Those affected count their agility bonus as 1 higher when determining movement speed and initiative. 
Nurgle: Those affected count their toughness bonus as being 1 higher, always heal as if wounded one step lighter 
(critically wounded characters heal as if heavily wounded, heavily wounded heal as if lightly wounded, lightly wounded heal as normal), 
and gain +10 to all tests to resist toxins or disease.
Khorne: Those affected gain +10 to weapon skill tests made as a part of a Charge or All Out Attack action, and may Frenzy 
as a free action even if they do not have the talent.
Tzeentch: Those affected gain +5 to all lore and deceive tests, and may increase their effective psy rating by 1 point 
more than usual when Pushing (eg a bound psyker could increase their effective psy rating by up to 4 instead of 3, 
and an unbound psyker could increase it by up to 6 instead of 5).

Noteworthy CSM Implants
Noteworthy Traits
Noteworthy Talents

Dachshundofdoom
Feb 14, 2013

Pillbug
Oscar Verduk

Oscar slides into cover cursing under his breath. Ravy's defenders had acquitted themselves well, but he'd really not wanted to pick a fight with vehicles today. Or ever, ideally. At least his legs hurt a lot less. He motions to the Sisters who have decided to break cover and rush the Ravy lines.

"We need to put them down! Those siege weapons are the only things we have that even have a shot at punching through that armor!"

He lets his sights drop over the lead Sister. He was about to make them regret their confidence, but he wasn't going to be hasty about it. This weapon was powerful, but it definitely got the attention of everybody downrange. To his right, Lucille pops the bipod on her oversized rifle and settles in behind it.

Oscar and Minion both move for cover. Oscar half-action aims at the Sister leading the charge towards the Ravy siege weapons, Lucille braces her weapon.

pre:
Wounds: 07/13      AP: 0 Head, 4 Rest
IP: 0/2        TB: 3
Movement: 3/6/9/18
Dodge: 40 (+5 Legacy bonus)

WS   BS   S    T    Ag   Int  Per  WP   Fel  
30   36   32   30   35   35   41   40   55

Skills: Awareness, Command +10, Dodge, Stealth

Talents: Air of Authority, Exotic Weapon Training (Ghibelline Howler Rifle), Hatred (Ecclesiarchy), Inspire Wrath, Radiant Presence, Unshakeable Will

Abilities:

Quick and the Dead

Legacy of Excess (+Agi): +5 Agi when wielding Legacy Weapon, +1 CP (as a failing) if any Agi test boosted this way fails by 4+ DoF.

Weapons                        Rng    RoF      Damage     Pen        Clip      Rld    Qualities

"Unexpected Audit" (GHR)       90m   S/-/-    2d10+1E      5         35/36     Full    Accurate, Concussive (0), RDLS, MLH, Legacy of Excess (+Agi), Best,
                                                                                       Overcharge (3x Ammo Consumption, Concussive (2), Devastating (2), Overheats, Recharge, Special*)

*When fired on Overcharge, everyone within 10 meters (including the firer) must pass a +10 Toughness test or take 1 Fatigue. Devices that block sonic attacks only grant +10 to the test.
pre:
Wounds: 4/4      AP: 6 All
Loyalty: 80           TB: 2
Movement: 3/6/9/18

WS   BS   S    T    Ag   Int  Per  WP   Fel  
08   32   16   24   30   18   18   20   09

Skills: Awareness, Dodge, Stealth

Talents: Cursed Heirloom (Heavy Carapace), Lightning Reflexes, Quick Draw, Rapid Reload

Abilities:

Toxic (CH): Reroll first successful Toughness test each session.
Fanatic
Sycophant

Weapons          Rng   RoF     Dam        Pen     Clip     Rld    Qualities

Long-Las         150m  S/-/-   1d10+3E     1      32/40    Half   Accurate, Reliable, Felling (4)
                                                                  RDLS, Overloaded Frame

Wargear:

Cameleoline Cloak (Poor Quality): +10 to Stealth tests, when wearer remains stationary all BS tests
against her take a -20 penalty.																  

Dachshundofdoom fucked around with this message at 11:16 on Jul 13, 2016

Werix
Sep 13, 2012

#acolyte GM of 2013
Hatterus

When Hatterus sees the little transport circle, he laughs, "that formation is just as good at keeping them in with me as it is me out here." He was about to just leap for one of the Rhinos when he paused. He was an astartes with the two least likable non-psykers from their little group. That meant he was the de facto leader.

Well poo poo.

Hatterus turns to Oscar, but sees he's busy leveling his weapon, so Hatterus turns to Serp. "Uh, okay. So like, use your wings to get to a vantage point, and then snipe the broad on that pipe organ o' doom, okay? Then start working on anyone trying to re-man, uh re-woman, it, and anyone on any of the pintle weapons?" He shrugs, "Or do whatever. I'm mostly going to just try out this axe some more," he stares at the rhino with the dead sister on the mounted heavy flamer, "after I try out that."

Going to make my way to the Rhino with the heavy flamer and dead sister. Want to mount the flamer and turn it inward on the folks inside this wagon train.


pre:
WS: 46
BS: 37
S:41(61) (SB10)
T: 33 (TB 7)
Ag: 57 (67)
Per:48
WP: 35

Wounds: 14/15
IP 2/2

Move: HM: 6 FM: 12 Charge: 18 Run:36

Dodge: 77
Parry46(36 w/power axe, 56w/chain sword)
AP: 8 all

Weapons:
Astartes combat knife: Dam:1d10+6R Pen:2 Spcl: N/A
Good quality legion power axe: Dam:1d10+18E Pen:7 Spcl: power field, unbalanced, +5 to WS
Astartes chainsword: Dam:1d10+9R Pen:3 Spcl: tearing, Balanced
Legion Bolter: Range:100 RoF:s/3/- Dam:1d10+9x Pen:4 clp 22/24 Rld: half Spcl: tearing

Traits and talents:
Unnatural Str (4)
Unnatural toughness (4)
Ambidexterous: no penalty for using off hand
Cold Killer: reroll ZH, but keep second roll
Nerves of steel:+10 WP to resist intimidation
Quick draw: draw pistols, basic guns, and one handed melee as free action
Lightning reflexes: Roll twice for ini, take higher
rapid reload: cut reload in half
Sure strike: called melee shots at -10 not -20

chin up everything sucks
Jan 29, 2012

Itztli

Even the appearance of an avatar of lust was barely enough to make Itztli pause in his attacks against the standardbearer. He could deal with the ramifications of such a legendary event later, first he needed to claim a spear!

Fear Test vs 22: 28, 1 DoF
Shock Roll: 25, modified to 3
The character is badly startled. He may only take a single Half Action during his next Turn, but afterwards he may act normally
Itztli loses all of a half action this round, and otherwise doesn't give a gently caress, he's busy trying to shank a standardbearer.
Standard attack on the standardbearer: 33, 2 DoS
Damage: 14 damage (forgot to include SB) with pen 1


pre:
WS	BS	S	T	Ag	Int	Per	WP	Fel	Inf
46      33      35      40      35      21      36      42      30      22

Wounds: 12/14
IP:      2/2

Armour: 
Xeno Hides (AP:7 all)
   +10 str

Weapon:
Some Kind of Sword: 1d10+3 R, Pen 1, Balanced

Vicissitude
Jan 26, 2004

You ever do the chicken dance at a wake? That really bothers people.
Serp

Despite the tone with with it was delivered, the advice is sound. Serp takes to the air and circles up to whatever intact overhang he can find, trying to stick to the smoke and the shadows beneath it. Among the broken pieces of stone he settles down and starts to take aim at the Soriatas below.


Hatterus can do the chopping as a distraction while I bug out to a fire position. Stealth to hide while I aim.
Stealth vs 71: 1d100 16
That ought to do it :v:


pre:
WS	BS	S	T	Ag	Int	Per	WP	Fel	Inf
36	47	38	38	41	38	44	33	24	24

Wounds: 8/15
IP:    1/2

Armour: 6 Head,  6 Body, 6 Arms, 6 Legs
Force Field: 50/1

Good Bolter	Basic	100m	S/3/-	1d10+5X	Pen 4	Clip 21/24	Half	Tearing, Reliable
Good Sniper	Basic	200m	S/-/-	1d10+4I	Pen 3	Clip 19/20	Half  	Accurate, Reliable, Red Dot Sight

Xun
Apr 25, 2010

Joe

Welp thats a keeper of secrets, and also a cue for her to get the gently caress out of there before it destroys everything! nope nope nope nope



joe fails the fear test badly and also rolls a pyromaniac disorder! rip


pre:
WS BS S  T  Ag Int Per Wp      Fel
44 36 28 37 39 50  38  60(51) 44
 
Wounds: 13

Awareness:38 Dodge:19 Parry:44
PreCog Dodge: 83(pushed at psy rating 9)

Psy rating 3
PsyFocus 

Powers:
Precognition, Precognative Dodge, Glimpse, Thoughtsending, Precognative Strike 

Armor: 
Shimmering Cloak: 27 (9x Psy rating)

Weapon:
Good monowhip 1d10+1 2 pen, +5 to hit, flexible, shocking

Waci
May 30, 2011

A boy and his dog.
Ok yea, just in case it wasn't blindingly obvious to absolutely everyone, this is on hiatus until I get some irl poo poo sorted out. I'm still attached to the game, and will probably resurrect it at an undetermined later date, but for now, hope will only lead to further disappointment.

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Viva Miriya
Jan 9, 2007

imgay

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