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Podima
Nov 4, 2009

so long suckers! i rev up my linking book structure and create a huge cloud of smoke. when the cloud dissipates im lying completely trapped in another age

Same.

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Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!


Khaara is in the water. Your lifepod notes the high level of bacteria in the water, and the basic bladder fish recipe clearly does not sterilise things.

Dunno-Lars
Apr 7, 2011




I did a game as a vegetarian and was fine. Just bee-line for the good food and you never have to eat meat. Be the change you want to see, stop global warming, PETA etc etc etc.

Didn't bypass the story in any way for those that wonder, still had to go through the same things.

Elswyyr
Mar 4, 2009


I've started this game a couple times and bounced off it each time. I absolutely love the environment and most of the mechanics, but I got really annoyed how small my inventory was, and how much of a hassle it was to build lockers constantly. Is there any better form of mass storage in this game? Maybe modded minecraft/factorio has spoiled me, but I want something better than "a lot of inventories".

boar guy
Jan 25, 2007


Elswyyr posted:

I've started this game a couple times and bounced off it each time. I absolutely love the environment and most of the mechanics, but I got really annoyed how small my inventory was, and how much of a hassle it was to build lockers constantly. Is there any better form of mass storage in this game? Maybe modded minecraft/factorio has spoiled me, but I want something better than "a lot of inventories".

build a single tube with a hatch, fill it with lockers and you will not have to worry about storage any more

Mein Kampf Enthusiast
Jul 30, 2003

flip that switch
FLIP THAT SWITCH
FLIP IT


One of the posters in this thread made a mod that lets you craft from anything within I think 100m of you. It doesn't solve the small inventory issue but it's a huge QoL improvement that you can just dump everything non-essential in lockers without organizing them, and the console will figure it out and tell you if you still need anything outside the inventory pool.

Wipfmetz
Oct 12, 2007

Sitzen ein oder mehrere Wipfe in einer Lore, so kann man sie ueber den Rand der Lore hinausschauen sehen.

Fun Shoe

boar guy posted:

build a single tube with a hatch, fill it with lockers and you will not have to worry about storage any more
But that's "lots of inventories"?

Btw, maybe it helps a bit to ease the pain: you can rename the lockers, i.e. "ore", "food"

Wipfmetz fucked around with this message at Jun 20, 2018 around 20:11

Dunno-Lars
Apr 7, 2011




Elswyyr posted:

I've started this game a couple times and bounced off it each time. I absolutely love the environment and most of the mechanics, but I got really annoyed how small my inventory was, and how much of a hassle it was to build lockers constantly. Is there any better form of mass storage in this game? Maybe modded minecraft/factorio has spoiled me, but I want something better than "a lot of inventories".

https://www.nexusmods.com/subnautica/mods/16
https://www.nexusmods.com/subnautica/mods/31
https://www.nexusmods.com/subnautica/mods/24

Get those three. Follow the instructions for the mod manager (run it, it's magic), unpack the two other files into the qmods folder in the subnautica folder, enjoy stuffing your things somewhere and be able to craft with it.

cheetah7071
Oct 20, 2010

Spiked salad forks in velvet evening gowns?!

Seahorsesteak knives in frilly skirts?!

TEASPOONS IN TEA DRESSES?!


College Slice

And here I organized my poo poo well enough I knew where everything was, like a loving chump

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.

Kinda annoying that while wall lockers can be labeled, the bigger lockers can't. You can at least build signs. The Cyclops definitely has a large enough interior for a number of lockers on the top and bottom.

On that note, does make me wonder how the Cyclops is intended to be used, given the fluff says it's meant for a crew of three. But maybe the blueprint adjusts for the single user.

Also makes me wonder if not just the abandoned bases but also some of the vehicle fragments are implied to be from the Degasi survivors, they did mention using the same kinds of vehicles as the protagonist.

WarpedNaba
Feb 8, 2012

Being social makes me swell!

I presume the three-man thing is from the cockpit - One to drive, one to change the colour and one to hit the fire extinguisher.

(Probably one to drive and two to use the external cameras).

Drake_263
Mar 31, 2010


Fluffwise the Cyclops is intended to function as an exploration/science submarine - presumably in 'normal use' you'd have one guy driving and the other two would be more occupied with running the sensors and any onboard scientific equipment. You the player just don't have any use for said scientific equipment, so your PDA's survival mode doesn't bother with it.

TheParadigm
Dec 10, 2009



I think it would be Driver, Spotter, Remote Vehicle, or Driver, Engineer, Remote Vehicle.

docking bay operator counts as one.

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SugarAddict
Oct 11, 2012


The different jobs could be driver, engineer (replace batteries, fix holes caused by bad driving), navigator (also spot things of interest and tell the driver where to go), vehicle operator(for mining and defense), cargo management (gotta unload those mined materials). Then because the ship is big enough you could put a bunch of scientific equipment in it, people, or various other things.

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